yashsingh1/xdaforums huggingface dataset:
[Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A] jahlee:
lol...:eek:my mistake... I'm kinda outdated man.. and never flash zellyCream..haha.. sorry for my reply brotha.:p

sent from another space
[Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A] 'X - StREezZ':
:D

is true .. ..
[Transformer TF300T Q&A, Help & Troubleshooting] JBass:
So my tablet is currently on the 10.4.2.17 firmware for the bootloader. I need to upgrade it to the latest. How would one go about doing that without flashing back to stock? I am currently on CM 10.1. Is there a way to only flash the bootloader to the tablet?
[Transformer TF300T Q&A, Help & Troubleshooting] JBass:
Well I flashed back to stock to upgrade. Oh well, haha
[Transformer TF300T Q&A, Help & Troubleshooting] batwingnz:
I think it was mentioned in the cm10.1 thread that flashing back to stock is the only way
[Transformer TF300T Q&A, Help & Troubleshooting] JBass:
Correct, there was however a bootloader update that was standalone but it was an old version.
[HTC Sensation] blitz100:
how do you get a stock htc camera......im on cyanogenmod 10.1 and i like the original camera, is there a way i can still have cyanogenmod and the camera
[HTC Sensation] ridder215215:
Nope, it requires the Sense framework and therefore will only work on Sense-based roms. It would work on a "de-Sensed" rom.
[HTC Sensation] 061189ji:
have you tried team venom 3.1.1

Yep its true you can't get stock camera unless your on a sense/desensed Rom luckily there are two roms in which you can enjoy jellybean and stock camera these as the revelation Rom and venom 3.1.1 both are exceptional roms
[Sprint Samsung Galaxy S 4 Q&A, Help & Troubleshoot] blarg:
I just updated to MF9. I ended up doing a complete Odin wipe with the complete MDC package, updated to MDL, then installed MF9. I could not get MF9 to come up from the update menu - even with a completely stock phone. I had to apply the downloaded zip.

I then rooted using the CF-autoroot method. Running on stock recovery, stock kernel. I disabled a couple of apps I don't use through App Manager only (not TiB) to make sure I'm not disabling anything crucial.

This morning, I noticed that when the keyboard pops up (this is the Samsung keyboard) I can usually type 2 words and then the keyboard freezes. I can't make it go away with the back button. Sometimes it will unfreeze after 30-45 seconds and disappear, sometimes I have to reboot the phone. Even if I use a task killer (I use Watchdog Pro) the keyboard overlay persists even after I kill the "keyboard" process.

Anyone experience this? This NEVER happened under MDL.

I don't really see much difference between the two. I was hoping that we would get new camera firmware because both my and my wife's S4's have some camera lag and terrible low light performance which the firmware is supposed to fix, but apparently only AT&T got the new firmware.

I haven't really been hurting for space since I got a class 10 64gig MicroSD card so so far, I'm not that impressed with the update for me it broke something that worked, and didn't address any of the problems I was having.
[Sprint Samsung Galaxy S 4 Q&A, Help & Troubleshoot] blarg:
looks like I solved it.

I went back to MDL and reinstalled MF9 again. everything worked until I started messing with settings.

Apparently having the language update checkbox checked is what did it. If I don't check any language update checkboxes on everything works fine so looks like a combination of bad reception and the keyboard app trying to check for updates while it's in use is what did it. It's odd since the phone was on Wifi, but whatever.
[Thunderbolt General] tajkroon:
Hi, I have bougth a HTC thunderbolt verizon from a friend who bougth the phone in america.

I live in Holland (a.k.a. Netherlands) and i want to use the phone in my country..

when i put my sim card in my phone it says: '' please wait while your phone is activating ''

Does anyone know how i could unlock it? or isn't it possible to use this phone in holland?

Please help me, i'm a noob! haha

Greetz, Taj
[Thunderbolt General] disconnecktie:
The bolt isn't a global phone so it won't work on GSM bands nor can it be unlocked to work on GSM bands. Its CDMA/LTE/EVDO.
[Thunderbolt General] Dark Jedi:
Yeah you would need to get a global phone like a HTC rezound or a droid 3 or 4. There are other global phones out that uses both CDMA and gsm. So best thing is to use it as like an iPod touch or sell it and look for a global phone.
[NFC Hacking] lite97:
Based on this article "nelenkov.blogspot.fr/2012/10/emulating-pki-smart-card-with-cm91.html", i'm trying to emulate mifare card managing APDU on android (cyanogen9, on nexus S).

According to the APDU received, my application should answer the right APDU, thus simulating the mifare behaviour.

However receiving a specific APDU give me weird behavior.

For example with rfidiot reading a mifare card (just block 1 after auth) give me:

#rfidiot-cli.py -d -r1 select mf key a FFFFFFFFFFFF mf auth a 0 mf dump 1 1
> FF CA 00 00 00
< CD EA 7D 2B 90 0
Tag ID: CDEA7D2B
ATR: 3B8F8001804F0CA000000306030001000000006A

Setting Mifare Key A: FFFFFFFFFFFF

Authenticating to sector 00 with Mifare Key A (FFFFFFFFFFFF)

> FF 82 20 00 06 FF FF FF FF FF FF
< [] 90 0
> FF 88 00 00 60 00
< [] 90 0
OK

Dumping data blocks 01 to 01:

> FF 88 00 01 60 00
< [] 90 0
> FF B0 00 01 01
< [] 6C 10
> FF B0 00 01 10
< 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 90 0
01: 00000000000000000000000000000000 ................

Then reading my app emulating the mifare, i got a wrong comportment:

#rfidiot-cli.py -d -r1 select mf key a FFFFFFFFFFFF mf auth a 0 mf dump 1 1
> FF CA 00 00 00
< 08 F0 82 65 90 0
Tag ID: 08F08265
ATR: 3B80800101

Setting Mifare Key A: FFFFFFFFFFFF

Authenticating to sector 00 with Mifare Key A (FFFFFFFFFFFF)

> FF 82 20 00 06 FF FF FF FF FF FF
< [] 90 0
> FF 88 00 00 60 00
< [] 90 0
OK

Dumping data blocks 01 to 01:

> FF 88 00 01 60 00
< [] 90 0
> FF B0 00 01 01
< [] 69 81
Failed: Command incompatible with file structure

An error appear on FF B0 00 01 01 APDU command. And i don't know where the 6981 APDU command comes from..

In the logcat, i have an error on the transeive, just when it try to catch the FF B0 00 01 01 APDU command..:confused:.

Does someone can help me on this "bug" ?
[NFC Hacking] kennymccormic:
Hi,

Mifare Classic cards do not use ISO 7816-4 APDUs. Thus, you cannot emulate such a card using your Nexus S.

The APDUs you use to access the Mifare Classic card in your example (those starting with FF...) are commands that you send to the Mifare reader chip. The Mifare reader then translates them to Mifare Classic commands (some weired non-standard-compliant partly encrypted protocol). Also the error code you see is generated by the reader that was unable to communicate with your phone using the Mifare Classic protocol.

br

Michael
[NFC Hacking] xhenga:
Hi guys,

Can we edit data on mifire cards with our phones? And if so, how? I just by accident put my student id card under my phone and when phone beeped i freaked out ;d now im having fun, so im wondering if i can edit my card? Just to mess a little..
[NFC Hacking] ascsa:
Yep, you can write Mifare clasic tags, if you have an device with an NXP nfc chip, and the tag is not write-protected or encrypted....devices with a broadcom nfc chip can write nfc forum 1-4 compatible tags (also not write-protected and not encrypted ). ....

However you can use apps like NFC ReTag to start some activities even if your tag is write-protected or encrypted ;)
[Android Q&A, Help & Troubleshooting] Demonstarmedo:
i have samsung galaxy s2 gt-i9100g with jb neat rom

but i have a problem with otg cable that it connects flash drives normally but it doesn't connect usb mouse or gamepads

although it works perfect on s2 plus i9105 and note 2 n7100

any have solution for this problem please inform me

i searched for solution every where but what i knew is this could be from the kernel

so if this true tell me akernel that support mouse and keyboard
[Windows Phone 8 Development and Hacking] mcosmin222:
I've been trying to get a simple file transfer between desktop app and phone app. The transfer works up to a point, when it simply ...stops dead.

The server(aka desktop client) enters the listening state, and the phone goes idle.

Anyone has any samples on transfers of large file (bigger than 1 MB)?
[Windows Phone 8 Development and Hacking] snickler:
Have you looked through GoodDayToDie's source code for the File Server? I wonder if he has anything in there that could make that work.
[Windows Phone 8 Development and Hacking] mcosmin222:
lalz.

Completely forgot about that one xD

Meh he has it written in C++

Apparently, he didn't do anything that I didn't.
[Windows Phone 8 Development and Hacking] snickler:
You can still utilize the transfer portion :). I was thinking of seeing what I could do with sockets on the phone. I know it could come in handy somehow
[Windows Phone 8 Development and Hacking] mcosmin222:
It's a pain in the ***.

It stops transfer at random points.
[Windows Phone 8 Development and Hacking] snickler:
That doesn't surprise me at all for some reason.
[Windows Phone 8 Development and Hacking] ScRePt:
Did you double-check your socket multithreading code?

I recently had problems with sockets and it turned out that I had the muti-threading thing wrong.

I think you shouldn't use only one connection and fail if it drops ...
[Windows Phone 8 Development and Hacking] mcosmin222:
What do you mean by socket multthreading code? You mean the use of async methods? or having the thread work on background, using the socket?
[Windows Phone 8 Development and Hacking] sensboston:
Take a look to the Tim Laverty's networking samples.
[Windows Phone 8 Development and Hacking] mcosmin222:
That's what im doing (more or less):(
[Windows Phone 8 Development and Hacking] GoodDayToDie:
[MENTION=4622571]mcosmin222[/MENTION]: The most common reason I saw for why that happened was the thread doing the transfer would crash. There's a lot of things that could cause such a crash, but because it's not the main thread or a UI thread, you don't see it. It just stops. In fact, even the debugger usually doesn't catch it (annoying as hell...)

There are a few common things that non-UI threads aren't allowed to do which you might be trying. For example, attempting to show a MessageBox on a non-UI thread will crash the thread (you can do it by adding a lambda or function to the dispatcher for the UI). In any case, feel free to use or adapt my code, or share yours here and if there's an obvious issue I'll point it out. Incidentally, you can set a larger buffer on the socket if you want the operation to complete without looping.

By the way, the only portion of my webserver that's written in C++ is the file I/O code, which I chose to do in C++ rather than .NET because the phone's stunted .NET framework makes it more difficult than I like to access arbitrary file paths. That code is all fairly clean wrappers around the Win32 calls; I suppose I could comment it more but it's very straightforward to read even if you aren't familiar with managed C++. The actual network code is entirely written in C# 4.5. You could actually simplify it a bit for a direct transfer app, too; I wrote it with a lot of multithreading in case I wanted to re-use the code somewhere that might be expected to have more than one client connecting at a time.
[Windows Phone 8 Development and Hacking] GoodDayToDie:
Hmm... OK, there are several bugs here. I'm not sure which, if any, are responsible for the problem. I'd be tempted to overuse try-catch-log (for example, on the Send() function) and debug-print statements, but here are some things I can see that could cause a crash or other unexpected failure:

There is no guarantee that "ifs" is instantiated before use. If you for some reason skip the file-length step, the file step will crash with a null pointer exception.

The entire send function is hugely thread-unsafe. For example, if a second request arrives before you're done servicing the first one (which is entirely possible due to where the event gets signaled) then the values of "ifs" and "CurrentStreamPosition" and so on will be unpredictable at any given time. Since CurrentStreamPosition seems to be monotonically increasing, that's probably not going to cause an out-of-bounds exception, but it could cause you to enter a state where the test "if (CurrentStreamPosition < ifs.Length)" always fails.

The line "data = "TransfersComplete<EOF>";" never does anything; the next line (immediately following it) overwrites that variable. If you cared about that string, too bad.

FileIndex never changes; I hope you're only ever sending one file here...

You don't actually check that the number of bytes sent is the number you meant to send (admittedly, it *should* be, but there are cases where it won't be).

The last 150-byte chunk of every file transfer is truncated to the first byte. This is because "CurrentArraySize" is reset to 0 on every iteration of the byte-read loop (why use a byte-read loop?) so whenever "CurrentStreamPosition < ifs.Length" tests false, the "filedata" array will be resized to one byte (or zero if the file is an exact multiple of 150 bytes, which presumeably be correct).

There are probably more, but that's what jumped out at me (well, and some technically correct stylistic issues, like the "... == false" test). Given that your protocol seems to rely on end-of-message flags, I'm guessing that your problem is that since the last part of the file is almost always truncated, that marker is never getting sent. This probably leads to the client concluding that the server will be sending it more data, which it does by sending another "file" request. The server attempts to respond and immedately hits the CurrentStreamPosition < ifs.Length check, fails, goes to the else case, and tries to send a 1-byte packet containing a NULL byte.

Incidentally, does your file transfer protocol really require that the client request each 150-byte chunk one at a time, using a new TCP connection each time? That's... awfully inefficient.
[Windows Phone 8 Development and Hacking] mcosmin222:
I know it is inefficient, but I'm rather new to sockets. I just want it to get working in a "beta stage" then ill optimize it (hance the FileIndex never increasing, the blatant lack of try-catch blocks).

On the client side, once the bytes in the buffer are processed, the server gets another send that to send the following 150 bytes (i use 150 just for the lulz).

So basically, the workfow is as follows:

ask metadata length >server gives the length >client adjusts buffer>ask metadata

ask metdata >server gives metdata>client processes the data>asks file length

ask file length>server gives file length>client adjusts a huge array of bytes in which the file will reside (i know this is horribly inefficient, but at some point i will write directly to a file stream)>asks for the first 150 bytes in the file.

server gets the request, sends 150 bytes to client>client copies the 150 bytes in the array created earlier, the asks for the next 150.

I am using 150 just to make sure the data never splits in more than one buffer.

When the file transfer occurs, a different message is used to signal the end of transfer. Client side counts the bytes it gets, and when it is equal to the file length, it no longer asks 150 bytes.

The whole thing seems to be safe from crashing until it gets to the part where it sends the file. I am aware that in the code i gave you there's some file streams not getting closed, but i've fixed that and the problem still occurs.

Since The debugger won't help me at all, I decided to use a WCF service instead.
[Windows Phone 8 Development and Hacking] ScRePt:
I mean worker threads not async.You will always have to have a thread in the background to "accept". once you accept you "read" in a new thread and the parent thread "accepts" again. Accept will freeze the thread.

On the other side, you simply "connect" and "write" in the same thread.

Read and Write is done in a loop via pre-defined buffers syncronously.

But if you want the server to give a response, the above flow is the other way around, and it is then when things get complicated. (server needs to "connect" and client needs to "accept" over a different set of ports and different threads)

Probably if you want to have reliable connection you will need the server to come back with a response "give me more" or sth.

So, trying to assist, it was my guess that drops or stalls could be because the above flow is not implemented properly.

Edit Oh ho, missed a whole new page so I am sorry if the reply is irrelevant now.

I would suggest you use the sync methods of sockets and not callbacks because is super easier to debug. ThreadPool.QueueSth (ctr + space I dont remember how it's called :) is your friend to handle threads yourself.

And try to separate pure socket handling from domain handling (lengths, metadata, etc). Send some bytes back and forth, clean-up and then move to domain specific things!
[Windows Phone 8 Development and Hacking] GoodDayToDie:
Moving the line that resets CurrentArraySize to outside of the for loop may well sove your problem. I'd try that first.

Optimization involves, among other things, removing try blocks. Unoptimized code, when you're trying to just make thigns work, ought to be full of them.

Don't forget that exceptions will not bubble up the call stack across threads. In addition to threads you create yourself, any async callback will happen on a different thread than the one that called the async function. If an uncaught exception occurs, the thread will die. If enough threads die, the program may crash (or at least hang) due to threadpool exhaustion.
[Windows Phone 8 Development and Hacking] mcosmin222:
I avoid try-catch in unoptimized code to see where actual exceptions occur (sometime the debugger doesn't break on exception).

Nop still not working.

The thread still appears to be crashing, even wrapped with try catch.
[Windows Phone 8 Development and Hacking] GoodDayToDie:
Do you at least know *which* function it's crashing in? Try putting a breakpoint on each function header and then, when one of them is hit, step through the execution until the thread dies. Work backward from there to find the problem.
[Windows Phone 8 Development and Hacking] mcosmin222:
The send function (the one with the case switch) appears to be crashing.

It executes the function then enters the listening stage (does not execute the callback).
[Micromax A116] showstopper1:
The new canvas4 has the following features

Smart pause on video playback

Multiple app window mode

Flip phone for silent

Smart dialling and answering

Smart video playback(dual video playback without pausing)and

Many more...

Already most of the features has been ported to canvas a116hd in a ROM.

Is it possible to port these features to our device?

Need developers review on this..
[Micromax A116] mehulboricha:
Yes......

http://xdaforums.com/showthread.php?t=2357004

that's the the link for canvas 4 ROM
[JAM, MDA Compact, S100 General] pehshin:
The above mentioned file was corrupted. The full address is:-

ftp://xdaforums.com/Magician/XDA II mini ROM/XDAIImini.rar

Can anyone please kindly re-upload a complete copy of "XDAIImini.rar"?

Many thanks in advance...
[Xperia Tablet Z Q&A, Help & Troubleshooting] Sacob:
hi,

i'm considering to buy the xperia tablet z 32GB. but i've some concerns about the bootloaders.

how can i know if the tablet i'm about to buy has a unlockable bootloader or not? is there any visible way to know? i'm considering to buy it at a informatic store fnac. it's not an operators brand so what's the probability that their tablet have locked bootloader? from what i've read locked bootloaders usually come from branded devices, right? so, if the tablet they have in exhibit has an unlockable bootloader does that mean all the other tablet in that stora are the same?

thanks
[Xperia Tablet Z Q&A, Help & Troubleshooting] davidht:
I bought my Tablet Z at a department store and my bootloader is NOT unlockable. I am happy with the stock kernel, as long as I can root and install a working recovery.

Enviado desde mi SGP311 usando Tapatalk 2
[Xperia Tablet Z Q&A, Help & Troubleshooting] shangrila500:
I had no earthly clue that some were unlockable and some weren't...... What exactly is the difference between them?
[Xperia Tablet Z Q&A, Help & Troubleshooting] Sacob:
i think you need to unlock the bootloader to flash all the kernels and roms. also, things like dual boot need unlocked bootloaders to work.
[Xperia Tablet Z Q&A, Help & Troubleshooting] shangrila500:
I know what unlocking a bootloader does, why you have to unlock it, etc. I was under the impression that ALL the Xperia Tablet Zs were unlockable though and from the post I quoted above it sounds like only certain ones are. So which are unlockable and why are only some unlockable?
[Xperia Tablet Z Q&A, Help & Troubleshooting] Sacob:
from what i've read in this forum some users have unlockable bootloaders. i was trying to figure out if there was a way to know it before buy
[Xperia Tablet Z Q&A, Help & Troubleshooting] shangrila500:
I wonder if the ones that aren't unlockable are the LTE models?
[Xperia Tablet Z Q&A, Help & Troubleshooting] babylonbwoy:
Got mine from Darty (SGP311) and my BL is unlockable. Usually for mobile it's the carrier that locks the bl, so if it's wifi only tablet it should be unlockable no matter where you get it.

If there is an exposition device just access service menu to check if it's unlockable.

how to : How to open the service menu on a tablet
[Galaxy S 4 Q&A, Help & Troubleshooting] dssence:
Hi i've just got my new S4 I9500 octacore from my carrier here in my country argentina, it came loaded with default stock firmware, but I need to know if these temps are normal.

I'm posting a youtube video so you can see what's going on... Are these temps normal, first of all

- Demand mode with throttling up to 1600 ghz ,CPU temp rises to around 75-80 C while playing modern combat 4

- Demand mode limiting max cpu to 1000 ghz CPU temp goes around 60C

So I've seen some videos of guys doing a performance test, while gaming and they checked with system tuner CPU temp and had after 5 minutes of gaming with Modern combat around 52C and with throttling mode I believe with max CPU speed to 1.6hhz so is my phone defective?

We all know there's no thermal compound or discipation on these cpu's like on notebooks.

Tomorrow I'm going to ask for another phone and see if I get the same temps, if not what do I have left flash a custom rom ? undervolt ?

I've seen some people checking the temp of the phone but only having as a referecne the external thermistor which is not an accurate way of measuring temp.

Basically I don't want to end up with a brick, as you know high temps on this Lead free solder BGA's, start to make solder joints brittle and crack. Then you come up with wifi not working, because the BGA chips's actually desoldered.

I couldn't place the link cause I'm not allowed to paste as a first time user, sorry

This is the youtube video link youtube.com/watch?v=f-tYmOgOQ34
[Galaxy S 4 Q&A, Help & Troubleshooting] noideaforusername:
The Exynos5 OCTA CPU can get even much higher (90C) so it's pretty normal.

About the other Videos, are you sure that what you saw was the CPU temps and not just the overall device temperature?
[Galaxy S 4 Q&A, Help & Troubleshooting] AndreiLux:
These are normal temperatures, you're reading the on-core sensors. Most apps and users don't know about them.
[Galaxy S 4 Q&A, Help & Troubleshooting] dssence:
Yup I'm pretty sure it was the CPU core temp what I saw , let me show you the link from the guy who did the performance test check it here

he was using system tuner. Here this guy shows about 52 C after playing modern combat 4. Why on earth am I getting like 75C with on demand throttling ? . If this phone can reach as high as 90C as it's got no heat discipation it's going to die in less than a month. Is there any way to undervolt with the stock rom from my carrier without using a custom kernel ?

youtube.com/watch?v=Cg7VKs1EMww << check this link guy showint 52 C after gaming MC 4