yashsingh1/xdaforums huggingface dataset:
[JASJAR, XDA Exec, MDA Pro ROM Development] wildstang83:
GNU General Public License, version 2

​

Here is an example of how your kernel sources should appear in your development thread's OP (original post):

Violating the GNU General Public License, version 2 is breaking the law. We will not go lightly on violators.

Want to learn more about XDA and the GPLv2 License? Check out the news article by our very own, pulser_g2:

XDA-Developers and the GPL​

Thank you for your attention.

wildstang83

Forum Moderator
[Galaxy S III Q&A, Help & Troubleshooting] King Mustard:
The stock 4.1.2 Samsung ROM doesn't allow me to change the incoming e-mail sound in the Email app to a custom MP3.

Do you know of a ROM that we'll allow me to do this?

A bonus would be if I could also change the Lock and Unlock sound effects (the "clicks").
[Galaxy S III Q&A, Help & Troubleshooting] danarama:
Are you sure? I was always able to change the incoming email sound on the stock samsung email a client.

email client > settings > Your account (not general) > notifications. Pretty much teh same way you would do it on gmail.
[Galaxy S III Q&A, Help & Troubleshooting] King Mustard:
Oops, sorry, I meant a custom sound. An MP3.
[Galaxy S III Q&A, Help & Troubleshooting] danarama:
I can't remember if that does or doesn't work on Sammy. Have you put your custom sounds in a /notifications directory in /sdcard?

Edit. This should be in q&a
[Galaxy S III Q&A, Help & Troubleshooting] Darmxz:
Dowonload some profile apps, and u can change everything sound or led light by separate..

sorry for my english :laugh::good:
[Galaxy S III Q&A, Help & Troubleshooting] King Mustard:
Can you elaborate?
[Galaxy S III Q&A, Help & Troubleshooting] King Mustard:
That worked, thank you :)
[Galaxy S II Q&A, Help & Troubleshooting] ifti786:
Any way to make my stock 4.1.2 S2 look like the s4? I don't want to have to root either

Sent from my HTC One
[Galaxy S II Q&A, Help & Troubleshooting] Paul Blake:
There are already some roms that are s4 themed .... just search

Sent from my GT-I9100
[Galaxy S II Q&A, Help & Troubleshooting] WardenBerret:
If you have another launcher installed (e.g Go, Apex or Nova and others) then there are probably themes for those out there..
[Motorola Atrix HD] davwman:
I'm so glad I left the nexus 4. Late on T-Mobile in Brooklyn NY
[Motorola Atrix HD] MansonDroid:
I have to agree. I wasn't on the nexus but came from the og att note and wasn't even picking up lte. I'm in NE Ohio. I'll have to post a test once I get back in an LTE area.
[Motorola Atrix HD] TecknoFreak:
I'm in the Orlando area and I'm happy as well with T-Mobile. Even though I get better speed readings this is a result i get from my house which the LTE is very weak.

Sent from my Atrix HD using ProBAM rom and XDA 4 Premium
[Motorola Atrix HD] MansonDroid:
Here are the results. Couldn't edit my post. View attachment 2262250
[Motorola Atrix HD] Jce9182:
heres mine around the philadelphia area
[Motorola Atrix HD] Mopar68Charger:
Georgia
[Motorola Atrix HD] viera_ritz:
The Most I've ever gotten was a 13Mbps down and recently it wont go past 7Mbps down and I know I have the APN correct, I just can't get it higher.
[Motorola Atrix HD] TecknoFreak:
Smoking hot I will say. Lol

Sent from my Atrix HD using ProBAM rom and XDA 4 Premium
[Motorola Atrix HD] MansonDroid:
There's a lot of different factors that go into speed. Signal and network congestion are two of the biggest players. Congestion especially if the area hasn't been completely set up for LTE.
[Motorola Atrix HD] viera_ritz:
Yeah San Antonio just recently got full LTE and I'm now, [after flashing HoloBlur-X PurePerformance edition] I got it to pull almost 18Mbps down
[Galaxy S II Q&A, Help & Troubleshooting] tofic:
Hi! I've broken my gs2 screen 3 weeks ago. Yesterday i repaired it with a complet screen/frame. Everything works fine but not the GPS. I opened it again to check everything is in place, it seems OK.

I flashed a stock ICS ROM, but i doesn't work. Checked with many apps like GPS status toolbox etc... my gs2 doesn't see any satellites.

It looks like a hardware failure but everything else works very fine.

What do you think about it? What can i do?

Thanks.
[Galaxy S II Q&A, Help & Troubleshooting] m1trand1r:
You can purchase GPS module only and install it into device...:).

I bricked my screen too....but I was very very really very carefull with disassembling my device....and despite that....I broke my home + menu + back keys....lol....what did I do?

bought new touch keys for 5$ on eBay:D....done;)

Sent fom my S-II running >>SlimBean build 7 Unofficial (20130710) SaberMod 4.9 by fusionjack<< powered BY >>DorimanX kernel 9.34<<
[Galaxy S II Q&A, Help & Troubleshooting] tofic:
Isn't it on the mainboard?
[Galaxy S II Q&A, Help & Troubleshooting] arvin07143:
Broke???

maybe u broke the gps hardware???
[Galaxy S II Q&A, Help & Troubleshooting] tofic:
I think of it... but is it possible to break only the gps chipset? what a bad luck!
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] :
Hello,i decided to flash Rafael Baugis kernel but dont know which one E3 2013 or E3 2012. and is there a diffrence between them,and which one is stable.
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] Envy-X:
2013 obviously. Yes its stable.

Sent from my GT-S5830i - Hit thanks if I helped :)
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] :
Of course you should flash the 2013 version as it will be more stable. You can also try thunderkernel which can overclock upto 1.04 ghz. I use thunderkernel. it is nice and stable.
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] iamareebjamal:
NO. It doesn't overclock. It's just a placebo effect :)
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] :
Then tell me a kernel with oc capabilities which does not have a placebo effect! :laugh:
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] iamareebjamal:
There is no kernel like that
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] :
Man are you kidding, i can't believe it that tjere is no kernel with oc capabilites for our ace i :crying:
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] srt99:
this is not ace...

thisss iissss aaaacccceeeee "i"

till now we don'thave kernel with oc capabilities..

lopic is trying and i believe we will get oc kernel soon
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] :
Ok i will remember the 'i'. Btw does the s5830 have one with oc capabilities?(the one without 'i')
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] srt99:
yes they do..
[Galaxy Ace S5830i Q&A, Help & Troubleshooting] :
Then we can port that:p, but stop our processor frqs are different:crying:, so the fina ans. is we don't have any kernel with oc capabilities :crying:
[General Marketing & SEO] ~dylan:
Hi! I'm Dylan, the xda intern :victory:

I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.

Thanks again! :laugh:

~dylan
[General Marketing & SEO] JeffM123:
Advertising. In-App purchases.
[General Marketing & SEO] kulisgames:
I filled it in. You should add option: I use monetizing, but I fail in it :D
[General Marketing & SEO] Enrique XDA:
Hi,

The most popular way to monetize in mobile is by using Ads and put a price in your apps, though, the app has to be really good to get success.

Regards
[General Marketing & SEO] iValueTech:
How To Make Money With Mobile Apps

Here is a post dedicated to making money from mobile apps:

http://www.techibiz.com/2/post/2013/05/making-money-from-mobile-apps.html

Akshat Goel
[General Marketing & SEO] Richa Shaily:
In-app purchase is one of the best ways to make money, but it is important to first figure out if the app is actually worthy of a buy.
[General Marketing & SEO] ParkerCoastalComm:
I was able to learn a lot about how to make money off my application by attending the Funding, Discovery, and Monetization conference hosted by The AppShow and CONNECT in San Diego, Ca. They taught me a lot of important ways to help make sure my application generates profit. I found the most difficult part of creating and monetizing an app was finding investors; this is why I'm attending The AppShow in San Diego, CA in early January to meet face-to-face with well-known investors and help get my application monetized, i'm so excited! I'm sure this show can help any app developer!
[General Marketing & SEO] koto09:
We use free apps with In-App purchases. We dont use mobile ads anymore.
[General Marketing & SEO] Matewek:
I just started with admob banner ads, in near future I will consider some different advertisement companies, though I keep in mind that making ad intrusive app will not help in promotion, which leads to less downloads, and as a obvious result, small or even lack of income (...)
[General Marketing & SEO] Daenerys Targaryen:
it depends...

It depends on the nature of your app, if you app is used only one or twice then ads make no sense, if the app is used a couple of times each day, then ads makes perfect sense. Another parameter would be session duration, if your app has a very short session duration (say it shows the temprature and no more), then again ads makes less sense.

I wonder what is a good rule on when to use in-app payments Vs publishing a Pro version as a separate app.
[General Marketing & SEO] vecio:
I only tried paid apps, generate fine income.

Have thought about ads, but found it too annoying, just can't bare it.

I'm thinking about some new paying mechanism for my new app.
[General Marketing & SEO] prats87:
Monetization of apps depend a lot on the user experience and the UI design of a mobile app. A lot of times, developers ignore these aspects and produce design elements on a hunch.

A good way to get around this problem is to use A/B testing on your mobile app. You can do it yourself or you can use a third-party platform. One of the better platforms I know of is appiterate.com
[General Marketing & SEO] App8ite:
Done Young Man(?) :good:

Hope you get some insights into the current state of play for us!
[General Marketing & SEO] prats87:
I didn't get you.
[General Marketing & SEO] dotnick:
This.

Depending on the nature of the app you might have a conflict of interest. Last month I published an app that helps people manage their repetitive tasks. The whole app is based on a simple interface - I want my users to spend the least possible time entering and managing their tasks to make the experience more enjoyable, but at the same time I want people to see ads and click on them; hence the conflict.

I'm currently thinking what kind of 'premium' features I can add to get rid of the ads.
[General Marketing & SEO] prats87:
Here's an example of how monetization is improved:

http://appiterate.com/how-appiterates-mobile-app-ab-testing-helped-reviews42-improve-monetization/
[General Marketing & SEO] prats87:
How, what and why of A/B testing and optimization of Android and iOS mobile games

Good resource for game developers. A funny read as well!:laugh:

http://appiterate.com/how-what-and-...optimization-of-android-and-ios-mobile-games/
[General Marketing & SEO] obicho:
pick the right market size

I am a new android developer but the thing is I used to live in China for 2 years. One of the cool thing I learned about the Chinese is that they click on ads a lot. So I decided to translated my app and distribute them in various app stores in China. It has worked well for me. It seems for China you need to get ad from local ad aggregators. They pay better than Admob.

The service I am familiar with that does that are.

Appigniter.com

Papaya SDK

Inmobi.com

onepf.org

Good luck :good:
[General Marketing & SEO] PopNationOnline:
Oh, thank you for that insight! I am planning on using papaya, so that's good for me.

Can you also make a list of the major Chinese app stores? It will be very appreciated.
[General Marketing & SEO] obicho:
Sure. Here are some I can remember on top of my head

Baidu

HIAPK

Mumayi

There is more. Just go to

appigniter.com

and scroll to the bottom
[General Marketing & SEO] Omdano:
After releasing our first app (Goodweather) we had to make some income to survive.

We had around 50K daily active users and ads where out of the question!

As one needs to make a living we turned to our users and asked them to buy us a $1.99 cup of coffee (sort of inapp purchase).

It worked beyond expectations, and we got tons of coffee.

This experience encourage us to develop kudos-kit.com a platform that helps developers to turn their users's love and enthusiasm into money contribution.

My 2c : If you have a good application that offers a real value to the users, all you need to do his ask from them to support you back.

It works!
[General Marketing & SEO] maskah:
How is your income per 1000 daily users ?
[General Marketing & SEO] Dedzigs:
Make app -> Add to Google Store -> Make it 99 cent app -> Add tags (sexy) (naked) -> And you should be fine.
[General Marketing & SEO] xandermcnight123:
It depends upon the app and again ADS makes less sense.
[General Marketing & SEO] kimcuongden1712:
u should upload in itune, google play. Customer review and measure about this, then,u update version 2xx and make money
[General Marketing & SEO] EatPlayLoveIt:
Wow, truly inspiring thx for sharing your xp! How did you ask them? Did you just publish a pro version and make an update to the free one informing your users of the pro one?
[General Marketing & SEO] andrewsmith500:
Make money from your apps

PPC is a good option
[General Marketing & SEO] ahnwook123:
very useful

O(∩_∩)O~ very useful
[General Marketing & SEO] Ehsan Mahmood:
Well it depend on your app, there are different app monetization option available for you.

Like if your app is not frequently used, then best option is paid app.

If you have addictive app that is used on daily basis then you have many ads options like:

CPM (Cost Per Thousand)

eCPM (Effective Cost Per Thousand)

CPC (Cost Per Click)

CPI (Cost Per Install)

To read more about app monetization guide read this article: http://blog.sensortower.com/blog/2014/02/11/the-beginners-guide-to-monetization-with-app-ads/

Thanks
[General Marketing & SEO] oftc007:
Interesting reading, thanks for share the post.
[General Marketing & SEO] jsk85:
oftc007 brought it to the point...but in general, i think it's a big problem that everybody believes it's easy to generate money with an app...

It's not...i would say it's quite seldom...
[General Marketing & SEO] Appiterate:
Downloads first, money later

The thing about apps now a days is that there are just too many of them. In order to shine out from the others and eventually end up making any money out of it, you have to first consider ASO, so that you are most visible to the downloaders..For this going for a freemium app is most advisable. Once the app is a hit, in-app ads and in-app purchases will start flowing in. So again,

i. First make a good app.

ii. Then think of ASO

iii. the money will automatically start flowing in.
[General Marketing & SEO] welll1:
We use ads in games and apps. The best way to make money I think.
[General Marketing & SEO] tpfraz:
missed it

Oh man, I live in San Diego and didn't know about this event. Oh well, maybe next year.
[General Marketing & SEO] superman2200:
I agree with that!

---------- Post added at 09:10 AM ---------- Previous post was at 08:33 AM ----------

I don't think customers want to see ads when they are using the app.Actually ads in the app makes the users feel sick.
[General Marketing & SEO] auricPuneet:
Advertising. All our apps use either banner or Interstitials. We just launched a game, Word Cloud Social, for Android (only shows interstitial after game ends).
[General Marketing & SEO] hell911:
quick question guys, pls answer it.

let's say an free android game has 1 million downloads and has ads in it. (hosted in Google Play Store)

how much money will the developer make from these 1 million downloads and the ads?
[General Marketing & SEO] Qizz:
It depends on many factors i.e. active users. Roughly: ~250$ / day
[General Marketing & SEO] hell911:
^

what if the ads has been clicked for 1 million times?
[General Marketing & SEO] Qizz:
http://xdaforums.com/showthread.php?t=2226422
[General Marketing & SEO] Ehsan Mahmood:
There are 5 different ways to monetize your app:

In App Ads

Pay Per Download

Freemium

In App Purchase

Paid Apps

You can use any of the above model according to nature of your app.

Thanks
[General Marketing & SEO] ks@ace:
How is pay per download different from paid apps?
[General Marketing & SEO] verayingle:
Make money

In-App purchases.

:laugh:
[General Marketing & SEO] yassinemaaroufi:
I use banner ads since full page ads are obtrusive and annoying to the user. However in-app purchases seem like the most effective way to monetize but you have to be in a country where Google allows such a thing.
[General Marketing & SEO] anuloid:
Frankly speaking I find banner ads obtrusive and annoying, but not full screen ads, cause fullscreen ads are shown at the emotional apogee, when you win or lose, so it is the right time to relax a bit, and maybe install the advertised app. I guess about 60/40 relating to monetization ....
[General Marketing & SEO] vocado:
Unfortunately in my country In-App purchases is disable. The only way is In App Ads
[General Marketing & SEO] techphile:
Go by the golden rule first focus on building up your install and active user base then focus on monetization.If you have users, money will come.
[General Marketing & SEO] lordshlem:
admob

Use google admob
[General Marketing & SEO] UPRUI:
Although ads are annoying,I have no better idea, just make it bearable.
[General Marketing & SEO] dappwl:
DappWall

Hey Guys,

We came up with a solution to promote Android apps where the users are not disturbed by annoying ads. We created DappWall to promote your app efficiently and in an affordable way. We are freelance developers too and we've had enough of not having the possibility to promote an application without spending hundreds and hundreds of dollars. With DappWall any of the apps can get in focus and not only the ones from the biggest developer companies.

The DappWall app will be available on May 15, 2014. From that date onwards every advertisement you created will be published and become available for users.

For more information, we have opened a dedicated topic for DappWall which we update every day.

Hope you guys give it a shot,

- The DappWall Team
[General Marketing & SEO] titan987:
In-App purchases & mobile ads

But some nations can't use purchases
[General Marketing & SEO] Gil Adgorithms:
Monetizing your App

Hi,

A great way to make money from your apps is by monetizing your traffic.

My name is Gil and I represent Adgorithms, a next generation online advertising company.

We have developed a unique proprietary technology that allows developers to better monetize their mobile apps.

This is a true game-changer and very different from most of the companies you are probably approached by.

We can integrate with any app, and have many high tier advertisers that are looking to spend top dollars on mobile advertising.

Let me know if your interested, and feel free to email me at gil@adgorithms.com

Thanks,
[General Marketing & SEO] astoria0128:
As we know that Smartphones and mobile app development sector is on Boom today and that is why completion is high. Android and IOS are the most famous mobile platforms in the world, capturing more than 75% of the world’s Smartphone market. Each and every day millions of the new apps submitted to the app stores and in this scenario success rate of your apps is very less. According to me to make a strong position in app stores you needed to know something about ASO.
[General Marketing & SEO] sensislee:
Add a paypal donation link in the app :cyclops:
[General Marketing & SEO] Crichton333:
Ads and IAP
[General Marketing & SEO] ale143alb:
freemium app and advertise
[General Marketing & SEO] digames:
Thanks for this post.
[General Marketing & SEO] Gil Adgorithms:
Follow Up

Hi, we are looking for Mobile In App traffic with an SDK implementation.

We work on CPM basis.

Please email me at gil@adgorithms.com

Thanks
[General Marketing & SEO] anjink84:
admob banner
[General Marketing & SEO] Crichton333:
Only that in a app ? Do you have a good eCPM so you can sustain your profit on that alone ?
[General Marketing & SEO] Droidspirit:
1. App as free version with ads, and a app as pro-version without ads (and less permissions)

2. App as free version with ads, which includes purchases to pro
[General Marketing & SEO] ramsharma0101:
Thank You

Thanks For the post
[General Marketing & SEO] Crichton333:
You can include the remove ads purchase in the free version.
[General Marketing & SEO] Droidspirit:
Yes, this i mean with 2. :)
[General Marketing & SEO] ellevsoft:
I do #1 but I would like to know the advantage of #2 over #1.
[General Marketing & SEO] WilmerStudios:
Super Wilmer - In App Advertising and IAP

Hello Everyone,

Just giving my two cents on this on my current experience, you need to know which ads actually pay dividends, and in which regions. So we use AdMob which we find to be fairly straightforward to implement, and make use of banner ads and interstitial ads. So with admob you can see the return from these ads, and you should know that revenue is generated by clicks. Now the amount of clicks you can receive on a banner ad is far less people just don't generally click on them. **Interstitial ads** is a good source of revenue, you simply MUST include these in your applications to get any type of return.

Secondly IAP, I think is essential it just gives you that second source of revenue which you need to make your app profitable, get creative with your purchase items so that users want to buy them, having only remove ads type purchase isn't really good enough.

Also when it comes to advertising you need to target areas where your in-app ads will pay you more, it will cost you a little more to send ads to these nations but the in-app advertising revenue will really reflect this.

Regards,

Jamie Merchant, Wilmer Studios

Here is my title

We are a small two man indie team, and this isn't your regular platformer, we think we've built something really unique here.

Creator: Wilmer Studios

Description: Super Wilmer is Mario Bros meets Angry Birds with unique gameplay elements and smooth intuitive controls...classic platformer action with a twist! Help Wilmer the Raccoon jump, sling-shot arrows and collect treasures across three worlds and dozens of levels. With multiple weapons, enemies and a dynamic environment, grab as many coins as you can as you help Wilmer jump and run though 3 distinct worlds.

Download free on GooglePlay: https://play.google.com/store/apps/details?id=com.superwilmer

YouTube video: https://www.youtube.com/watch?v=aBdpaXMnCtk
[General Marketing & SEO] tornadonoob:
Creative app monetisation ideas

In-app purchases may work for the games, content sales or business apps, but really - are there many apps making that much money?

For example, top 10 grossing sports games in the UK make between $1000 and $14'000 per day, the highest one being Top Eleven by Nordeus.

Nordeus has recently talked about its Top Eleven games in our podcast- and told us interesting business model they have with the sports clubs. Players, for example, can buy T-shirts, and other club-branded merchandise within the game. Football clubs then promote Top Eleven game to its audience, so that they can make more "in-app" revenue. Creative, isn't it? But you need volume to be able to get such partnerships (they talked about other monetisation, if you need to know more, search for AppIntop on TuneIn or other podcast services).

So what are other options:

An app can be a marketing channel on its own (promote a chain of fitness clubs)

Promote an online business on mobile platform (dating, Badoo, Zoosk; search for travel options online)

Merchandise - Rovio makes over 50% of its revenue from selling plush toys and Co

Bridging offline and online - a taxi service.
[General Marketing & SEO] ADemitr:
I use ads at the bottom (admob) and fullscreen ads (chart boost).