yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] JustArchi:
Most important thing guys. If build compiles & boots for me, I'm putting it in experimental. That means you need to take care of making sure that by accident I didn't break something, like ART in previous release for example.

I'm pretty sure that build shouldn't compile if something goes wrong but you never know :p.

I'm experimenting with more flags right now. We'll see how it goes.
[Galaxy S III Android Development] crack00r:
With latest update right now, candycrush runs again...

i dont change anything... so it was the rom in any way
[Galaxy S III Android Development] mandrake80:
using adflash

I have done a fresh install of ver 2.3.2. Can anyone please help me in using adflash. Is it correct that when i type adflash 2e in terminal emulator, the entire 500mb download will take place instead of incremental updates. Is there a way to only install recent updates and not download the entire zip file. TIA
[Galaxy S III Android Development] crack00r:
i like the git option... only small updates...

yes you have much space required...

but ihope in next time archi add sd space saving of github
[Galaxy S III Android Development] mandrake80:
Thanks for the reply. I am getting error when i use adflash 2e git.

"Zip error : Nothing to do! (Archidroid.zip)

Zipping failed, aborting. "

Guess i am not doing something right :confused:
[Galaxy S III Android Development] crack00r:
try adflash 2e nozip

what it makes here
[Galaxy S III Android Development] mandrake80:
Attaching screenshot, perhaps this might help
[Galaxy S III Android Development] JustArchi:
You aborted download thus caused problems.

Delete /data/media/0/ArchiDroid/GitHub/2.X folder.

And DON'T interrupt updates next time.
[Galaxy S III Android Development] mandrake80:
Oh yes download was aborted once. Will delete the folder. Thanks :good: :)
[Galaxy S III Android Development] JustArchi:
This is a simple tool, if you interrupt it then don't demand from it that it'll automatically recover, you have no idea how complicated it is from the "inside" :p.

Also it's still work in progress, written from scratch by me.
[Galaxy S III Android Development] starandroid:
you can fix the problem. when I watch the video on youtube turns off the screen.

Send by me GTi9300
[Galaxy S III Android Development] mainstreamer:
Maybe a little offtopic, but hey, i could always try:

Does anyone know how to get aircrack-ng in monitor mode in de debian chroot? Just for educational purposes :o

It shows the chipset, driver, etc. But it gives an error when trying to monitor.

Or does it need an external wifi adapter?

Since it uses the same kernel as android, it should be able to make use of it's wifi adapters, right? Or do i need to recompile my own kernel?
[Galaxy S III Android Development] Lycidias:
Todays Experimental Seems to Run Very smooth with ART on.

Any Idea How i can Get gta San Andreas back on Playstore? The game does Not appear When I search it because It is Not compatible. On Stock 4.3 i can install IT. Weird :(.

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[Galaxy S III Android Development] JustArchi:
wlan0	Unknown bcmsdh_sdmmc

Hmm, it looks like kernel you're using lacks bcmsdh_sdmmc module, or debian doesn't know how to use it. Remember that pocket debian rely on android's kernel and while most of the required things should be compiled-in, some of them may not be available. If you used adlinux default or at least adlinux safe mode, then there's nothing much to be done on my side.

Ask our favourite kernel developer [MENTION=2033478]Yank555[/MENTION] if he has any clue on that. I can assure you that he'll know more than me in this matter :).
[Galaxy S III Android Development] striked0wn:
I think it's simply cause it doesn't support monitor mode.. :P.. ^^

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[Galaxy S III Android Development] JustArchi:
I think same actually. That's why I'm pointing my finger at the kernel.
[Galaxy S III Android Development] striked0wn:
Yep.. It's the driver.. ^^.. But.. Some guys remade them for broadcom chipsets.. Idk how but http://bcmon.blogspot.de/ :D.. (Not gs3 (yet)) :/..
[Galaxy S III Android Development] JustArchi:
As Linaro is not so stable (only 4.8 but still breaks ART), I'm now trying SaberMod ;).

We'll see how it goes.
[Galaxy S III Android Development] JustArchi:
Boom-Boom Release continues it's way in the experimental :cool:.

Today we have...

I'm nearly done with searching for best generic flags, only strict-aliasing left for tests (that requires a bit more work than the rest)

ART broken :(. Looks like only GCC 4.7 and Linaro 4.7 will work with that.

Have fun.
[Galaxy S III Android Development] striked0wn:
Okay.. Now i can say my S3 is FAST :D.. ^^.. It feels way smoother than linaro 4.8 build (i think its due to flags but).. FAST.. ^^.. And btw i think omni is growing really fast in last time.. Aaand.. Schubi is working on navbar :D.. But i think Animation Control is really buggy (ListView is buggy and since 5mins i'm experiencing FC's if scrolling down)..:P

Edit: Nooo.. :(.. I'm experiencing FCs on every app which uses ListView.. (Nearly all).. Have to write via computer..:/.. xD..
[Galaxy S III Android Development] JustArchi:
Yeah definitely flags are not placebo stuff, as they're documented and passed to the compiler. Compiler is not placebo as well, as whole rom is compiled from scratch so it also makes difference which compiler and version I'm using.

As for now I need to fall back to 4.7, either GCC or Linaro, as 4.8 breaks ART stuff. Maybe in future :).

Also, all hot-patches are still work in progress, don't expect from them to work flawlessly :p.
[Galaxy S III Android Development] striked0wn:
Yep.. That's clearly.. But I love it to experiment with experimental stuff.. :D:cool:

Is there any way through ADB to set ListView Animations to 0.. :D:p.. Idk much about the Settings db.. ^^
[Galaxy S III Android Development] JustArchi:
Do you want to know the best part? Optimizing code on compiler level (which I'm doing right now) requires some deep knowledge how android works in term of hardware. And we have a problem here, increasing performance will nearly always increase code size, therefore increase ram usage and decreasing cache performance. In default configuration we have O2 (optimize for speed) flags for ARM and ASM stuff (very low-level stuff), while most of the binaries and apps are compiled with Os (optimize for size), which turns off all O2 flags, which increase code size.

As for now I raised O2 to O3 (optimize for speed yet more) and added important flags to NOT make code too big, because O3 likes to increase code size.

This is some kind of experimental stuff and it's very hard to see if my theory works in practice. Overall rom will perform better because of conjunction between all flags, but testing if standalone flag performs better or worse... No way :p.

You can read what all flags do here -> http://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html to see why I selected such.

About settings.db, you can pull /data/data/com.android.provider.settings/databases/settings.db file and edit it's content through sqlite3. However in my case listview animations work flawlessly, so it may be nowipe problem.
[Galaxy S III Android Development] striked0wn:
THANKS.. I love this stuff (reaing and understanding it)..:D:cowboy: And.. Nope.. I wiped tomorrow cause i thought this too.. But then it happened again.. Set ListView Animations to Wave (left) and then its buggy.. Also the Animation Times are not applied correctly.. :/.. But maybe next Sources Update will include Patches for this.. :p
[Galaxy S III Android Development] JustArchi:
I set wave left and it works great, but I'm currently testing barebones preset (optimization tests). I'll see if ArchiDroid doesn't work correctly later.
[Galaxy S III Android Development] marcero:
Always the most annoying point on todo lists. ?

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[Galaxy S III Android Development] JustArchi:
Just pushed Stage 2 Update 3, this time with Linaro 4.7. Actually I'd like to use either Linaro or GCC. Linaro should perform better, therefore if we won't find any issues caused by compiler I'll stay with Linaro 4.7.

More or less compiler part is closed. GCC 4.7 -> Linaro 4.7 should be final decision, at least until ART is compatible with 4.8.

You had an option to test GCC 4.7, Linaro 4.7, Linaro 4.8 and SaberMod 4.8. Last two are broken with ART, GCC 4.7 was used for the whole time, and now we switch to Linaro 4.7 if no issues are found.

ART works with Linaro 4.7.
[Galaxy S III Android Development] JustArchi:
Woah, I made some *reliable* CPU/IO tests using various kernel functions (such as malloc) and what I can say... From 10% up to 40% faster with Linaro and new optimization flags, and memory usage also decreased up to 5-7%. Impressive. It's mostly visible during very common operations f.e. scrolling, loading, calculating, rendering. Most of the apps contains java anyway but pure system functions are much faster now.

Feel free to make some RELIABLE benchmarks guys, if I see any antutu score then I'll start killing people :D.
[Galaxy S III Android Development] Boldizzle:
I have to say Archi, I really am looking forward to the next stable release, sounds like you're really coming up some amazing stuff!
[Galaxy S III Android Development] JustArchi:
We're nearly done, the last two things left on my todolist are fstrict-aliasing and parallel loops. Both need some fixes to satisfy compiler. But if I'm able to implement them then ArchiDroid will fly.
[Galaxy S III Android Development] JustArchi:
The fun begins :D.
[Galaxy S III Android Development] JustArchi:
Parallel loops abandoned, I totally forgot about number of required threads to make it work, in fact it increased performance by a few percents but memory footprint much more. Android is a fork-bomb, it has too much threads to double them, even if they would be idle. Maybe there's a point in doing that on kernel level, but not Android.

Fstrict-aliasing left :p.
[Galaxy S III Android Development] Yank555:
I'm very sorry to correct you, but I do believe you know more about this than I do :D

More seriously, what is the user exactly trying to do, maybe I missed the beginning of the question ...

JP.
[Galaxy S III Android Development] JustArchi:
In short, as you may know Yank I built-in "pocket debian" in ArchiDroid, through one command you can jump into fully-featured debian environment, use any native-available commands such as apt-get, git or anything what you want, including GCC and compiling a kernel on your SGS3 (if enough memory) :D.

The only thing which is shared between android and pocket debian environment is the kernel, because pocket debian does not cause any additional overhead itself. It works "next to" android, while sharing kernel filesystems such as /dev /proc /sys.

So user installed aircrack on my pocket debian ( http://www.aircrack-ng.org/ ) but it looks like wi-fi module/driver lacks of some required options and we're wondering if it's possible that it's disabled on kernel level (I know that linux kernel does have a bunch of networking options, so I guess it's just disabled on our SGS3s, as they obviously are not being used by Android itself)

That's all I know :cool:. BTW you should obviously try my pocket debian as a linux geek :D.

Happy new year JP and all ArchiDroid users :).
[Galaxy S III Android Development] trangtay123:
Help me...plz !!!

I have two problem need to solve :

1) when flash room V.2.3.2, in the process flash about 10%, my phone notices some fails in flash, i try two more times, but i can't flash it...

2 ) now, My phone is V.2.2.4, i very like this room, but i don't like AOKP launcher and Nova launcher...you can help me flash launcher Samsung stock...plzzz...i like touchwiz :( ...Thanks :(
[Galaxy S III Android Development] JustArchi:
1. Update your recovery.

2. Not possible. Search google store for different launchers such as Go Launcher or anything.
[Galaxy S III Android Development] Yank555:
I suppose I most definately will, compiling a kernel on the go sounds pretty sexy :D

I wish you and everyone here a happy new year as well ;)

JP.

Send from my 'proudly eFused' Note 3 (n9005) running Yank555.lu v0.6-beta1 kernel.
[Galaxy S III Android Development] trangtay123:
1. i will try...

2. but i want the display at the call and status bar have launcher samsung stock same with version 1.7.3 ...you can help me...the call and satus bar default so unhelpful :(
[Galaxy S III Android Development] JustArchi:
Well, I can't see a problem here :D.

Then go back to AD 1.X because you won't find sammy's goodies here.
[Galaxy S III Android Development] JustArchi:
Boom Boom release finished ;).

Added -fstrict-aliasing, which itself increase performance by additional 5-28%, without touching memory footprint.

In comparision with 2.3.2 using reliable native linux benchmarks:

- From 23% up to ~78%(!) increased performance in various native low-level functions, such as scrolling, rendering, loading, calculating.

- From 2% up to 8% decreased memory footprint per loaded code (gives up to 30 extra MB of free memory in total).

- From 1% up to 3% decreased load on the hardware (on CPU, GPU and I/O)

- No known side-effects

Please keep in mind that all of these optimizations exist in low-level C/C++/ASM/ARM code, therefore it does not speed native Android apps itself, but it DOES speed Dalvik, ART and all low-level Android functions, which itself makes real difference in daily use.

And now you can begin testing new shiny ArchiDroid yourself.

Related commits (just for reference):

https://github.com/JustArchi/android_build/commits

Required for making compiler happy:

https://github.com/JustArchi/android_frameworks_rs/commit/c9dbcefcd0d6e6ca8742e7c9866a2e69e73c8442

Happy new year :cool:
[Galaxy S III Android Development] benschhold:
Will there be a 2.3.3 or do i have to download github version?
[Galaxy S III Android Development] JustArchi:
It will be when it's ready.

STABLE is not the same as EXPERIMENTAL.

P.S. Not this year.
[Galaxy S III Android Development] mainstreamer:
Hmm that's what i thought. THanks for the info :) Ill contact Yank555

Too bad! It would be very neat!

OK :)

I hope it will be released soon! :)
[Galaxy S III Android Development] dav.s:
?

Can we update or full wipe. Did the adflash direct and it updated zip but will wait for your excellent advise. Also i have to admit that most of what you do leaves me totaly lost ,i admire your skills. All the best for the New Year :victory:
[Galaxy S III Android Development] malachow:
Happy New Year to all ArchiDroid users! :laugh:

:victory:​
[Galaxy S III Android Development] MuerteDiablo:
Happy 2014 from The Netherlands :thumbup::D:D:D
[Galaxy S III Android Development] JustArchi:
Longly awaited extsd support in adflash added ;).

Happy experimental :D.
[Galaxy S III Android Development] marcero:
Also happy new year from Bavaria, Germany.

One of the first things on my todo list is testing this ROM, when I am back from holiday and not being mobile plan limited anymore.

Cheers

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[Galaxy S III Android Development] raylogic:
Whenever I activate exposed installer I seem to loose root. Should that be the case?

R.
[Galaxy S III Android Development] JustArchi:
It depends on the modules I'd say, xposed itself shouldn't cause troubles.

What does the "su" say in terminal? ;)
[Galaxy S III Android Development] raylogic:
Before and after typing SU

R.
[Galaxy S III Android Development] trangtay123:
At the ver 2.3.2, How change the mode display to dynamic...? i want to increase intensity of color in the display as samsung stock :D
[Galaxy S III Android Development] FeyoMx:
in the latest update of the experimental version I lost the split screen, is there any way to recover? thanks in advance
[Galaxy S III Android Development] JustArchi:
So it works.

Temporary.
[Galaxy S III Android Development] Boldizzle:
Archi, I have to ask, are you a cyborg? Coz it seems like you never stop or sleep.

Please take this as a compliment lol
[Galaxy S III Android Development] DJ BlackEagle:
Red Bull and coffee. Then the result is Archi. ;) Not a cyborg.

I think he likes to work with Android and he is interested on it.

I would like to do the same thing too. Because it's interesting me too, because to have my own Android fully.
[Galaxy S III Android Development] JustArchi:
Actually, it's just my hobby. If you take a closer look I'm not directly touching Android, I'm touching everything next to it ;).
[Galaxy S III Android Development] DJ BlackEagle:
Yeah.

But you make a good job. And to merge stuff, this don't do it alone. It's need your caring hand. ;)

I would like to do it too. To programming, it's not the problem. I work as developer. But to use git and use Android code, it's looks to take big time to understand it.
[Galaxy S III Android Development] schooner:
Does anyone know how I can get all share for this Rom?

I Would like to connect to my Samsung smart tv
[Galaxy S III Android Development] blv1:
hi archi...camera is unastable :( what should i do for fix (cannot connect to the camera) ? :(
[Galaxy S III Android Development] Tyrigi:
Flash the libs posted some pages ago.
[Galaxy S III Android Development] DJ BlackEagle:
You mean use the phone as remote control? You can use this: https://play.google.com/store/apps/details?id=com.adi.remote.phone

If you want mirroring like MiraCast, it's not possible or your amazing is Miracast compatible.
[Galaxy S III Android Development] schooner:
I want to stream movies through my phone to the TV.

Problem with the TV is it seems to have lost Acetrax and Netflix so I don't kknow how to stream movies any other way
[Galaxy S III Android Development] DJ BlackEagle:
Local videos/picture/music you can use bubble dlna. Netflix and so, it's not possible or only with chromecast.
[Galaxy S III Android Development] blv1:
can u give me that post number?? i can't found it:(
[Galaxy S III Android Development] malachow:
Here you are:

:cowboy:
[Galaxy S III Android Development] aromano91:
The next update will have included the fixed camera patch?? when it arrives??
[Galaxy S III Android Development] malachow:
Yeah, it will be there.

When it's done.

*ba dum tsss*
[Galaxy S III Android Development] Tyrigi:
Archi can you make choosable in aroma multiwindow and Halo 2.0? I think many users like me Will be happy to have Halo instead of multiwindow for answering on SMS, whatsap, while playing games or do other things without close the actual game/apps
[Galaxy S III Android Development] JustArchi:
Not really, I'll tell you why. They're not compatible on the source code level, not apps or dependencies. That means I'd need to build two different bases, or at least two different framework sources, which result in at least ~98 additional files only to include halo and multi-window. This increases repo size by at least ~80-90 megabytes, and honestly I won't do so only to include halo and multi-window in my rom.

I'm following Omni's policy. If Omni decides to implement Halo, I'll follow, if Omni decides to not implement halo and use other thing (like multi-window), I'll follow as well. If you want halo, you should ask for that in Omni's thread. I don't want to kang on my own, we had to do that because of CM policy, now I don't really want to implement things on source code level on my own, as I prefer to have 20-30 independent people working and reviewing changes. It's easy to steal two HALO commits from PA and port them, I just don't want to do that.

Omni slowly adds all missing features, f.e. we have animation controls and quick toggles already in experimental (via hot-patches).
[Galaxy S III Android Development] JustArchi:
Okay guys.

To see if my Linaro benchmarks work in practice I bought GTA:SA game, which you can find here -> https://play.google.com/store/apps/details?id=com.rockstargames.gtasa&hl=pl

Also I made big GPU changes in my boeffla presets, which are available in experimental since some hours.

I can clearly say that Linaro doesn't affect GPU that much as CPU, but hey, I'm still having from 6 up to 10 FPSes more on full details, which is quite big score.

In combination with new Archi_Performance boeffla preset I can play GTA:SA on full details really smoothly, while it's not possible to do so on Archi and Archi_UltraPowerSave preset. So if you're a gamer you should be very satisfied with new Performance preset and Linaro build, because I'm a bit shocked even although I'm not that heavy gamer myself.

If everything goes well, stable should arrive this weekend ;).
[Galaxy S III Android Development] oktaya:
Softkey leds?

Is there a way to completely turn off softkey lights like in Temasek CM?
[Galaxy S III Android Development] striked0wn:
Advanced settings ;).. And they're in app launcher not in settings..:D
[Galaxy S III Android Development] DJ BlackEagle:
Yes.

Omni have this already.

So wait then archi makes a new stable version or use the experimental (your own risk).
[Galaxy S III Android Development] oktaya:
I'm sorry. Where?
[Galaxy S III Android Development] striked0wn:
This one..:).. But idk.. Maybe you'll have to wait for the new stable or load the latest experimental as Dj BlackEagle said.. I'm always using latest experimental so idk if it's already implemented in latest stable or not..:).. But usually experimental is very stable and up-to-date so u can try it..:P.. ^^
[Galaxy S III Android Development] EJ98:
I recall noticing it in experimental so you'll should give it a try. I think you can set the soft keys in boeffla if you're using boeffla kernel too, under the "Display+LED" tab under LED settings

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[Galaxy S III Android Development] oktaya:
I looked there but it seemd to be about the top LED only. Anyway, I have an extra s3 in my hands now so I am testing a few ROMs. I just went to Archidroid 1.x and it seems very nice. Thanks for the help. I will look at the Boeffla config again (might need it on 1.x too).
[Galaxy S III Android Development] EJ98:
Hmm...

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[Galaxy S III Android Development] striked0wn:
Okay..:P.. Nope.. Yes.. xD.. Eehm.. You can control the touch led and disable them when touching on top of the screen.. But you can't completely disable them..:).. Anyway i'm using it so they're only lighting if i touch the keys directly.. ^^
[Galaxy S III Android Development] Lycidias:
Hey archi, How Do you installed gtasa? I can Not install it via Playstore because It is Not compatible :(

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[Galaxy S III Android Development] Anoobossi:
Could be because of custom dpi. Try the exposed module "play store fixes".

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[Galaxy S III Android Development] JustArchi:
It was always working. 2.0.3 only made it a little more stable.

And you can always delete it via TB and reinstall from google store, can't find a problem with that ;).
[Galaxy S III Android Development] alienex:
If you go to system settings, then about phone, then keep clicking on build number part you'll see a countdown appear after so many clicks a new option appears in settings called developer options, in this there is an option to turn on back button kill application, I use this method, its not perfect as takes couple of seconds to kill app :)
[Galaxy S III Android Development] adiel91:
I think i'll wait for the update then, thanks:)
[Galaxy S III Android Development] adiel91:
Hey,

one last question please Archi,

on my last rom i was able to go in app drawer -> long press an icon -> then i'd have an X's over all apps which pressing it make the app uninstall.

now when long pressing an icon in app drawer its automaticlly dragging it to place on the "desktop".

any way to get that feature again?

Thanks :)
[Galaxy S III Android Development] raylogic:
Anyone having problems with spirit radio app or is it just user error..!

R.

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[Galaxy S III Android Development] KingAzzA:
You need to hold down on the selected app, you'll then be taken to the home screen and at the top one of the options will be uninstall. Drag it to uninstall at it'll be done