yashsingh1/xdaforums huggingface dataset:
[Ouya General] tincore:
Are you on 2.9.0? People have reported out of the box screen calibration from that version. If you are in a previous version you need to click on the calibrate screen button.

---------- Post added at 07:06 PM ---------- Previous post was at 07:02 PM ----------

Can't you access it? No problem for me.

About the sequence. I dont see any issues with it both with or without autoprofile.

Are you using the most current version?

---------- Post added at 07:09 PM ---------- Previous post was at 07:06 PM ----------

If you click the X you exit the app. So yeah if that is the case I can see why the sequence does not work.

Please report if the wiki is accessible and if any issue is not explained or not well enough explained.
[Ouya General] gfdsaorg:
I'll check later to be sure, but I think I have the previous, at least if the play store says 19th as the update date, I'll have the one from 18th. Thanks for the hint.
[Ouya General] mikeones42:
I have not been successful when using the auto calibration. Either it says 0/8 touches or 5/8 but never 8/8. Should auto calibration work for the ouya?
[Ouya General] tincore:
According to my test reports from 2.9.0 you don't need to calibrate so if you change something it will be worse. Just leave eveyrhing standard. If you want to be sure just wipe application data.

I still dont know why some devices dont solve calibration. All mine work fine. I' m in need of hardware donations/sponsors.
[Ouya General] afboteros:
Hybrid Pointer with Touch

Hi everybody, i have a question for Tincore.

I've already mapped some games on my Ouya successfully, like Real Boxing, Sport Cars Challenge and others. I have a question about mapping games like Blitz Brigade that needs camera moving (or Aim) usually using a right hand finger that is permanently in the screen. The question is if exists any way to map with Tincore an Hybrid Pointer with Hybrid Pointer Touch in the same Stick, i mean, using one control stick to map a pointer with permanent touch, there's any way to do that?, Thanks!
[Ouya General] tincore:
Doesnt any of the 4 touch pointer modes work for you? I think point center or reenter should be good for that. This is what is used for Dead trigger which should be similar I guess.
[Ouya General] afboteros:
I will try those, thanks.
[Ouya General] AI-Shodan:
a few questions...

After some trouble getting used to the tincore controls (especially how to move the buttons using the OUYA controller touchpad) I was able to map the OUYA controller for many Android touch controlled games. It is really a great app!

With one of my favourite games (Galaxy on Fire 2 HD) I have problems to map two commands.

1. Speed up/down command

This is done with a down/up swipe. It works without problem without tincore at my smartphone.

When I configure a swip in tincore it doesn't work (while the tincore swipe works with other games without any problems.

If I configure one of the sticks as mouse or hybrid pointer and try to do a swipe (pressing the button that is configured as hybrid/mouse button and move up/downward) that way it also doesn't work.

But using the mouse or hybrid pointer method something else works. When pressing the hybrid/mouse button I have to move a littebit to the side before I move up/downwards. The way the game reacts to the "swipe" and changes the speed accordingly.

I don't know what the touchpad identifies during a touch. But to me it seems like the game expects a bigger area being touched at the beginning of the up/down swipe (and that this is the reason I have to move the hybrid/mouse a little bit to the side first). It's just a theory of course. Is there a setting in tincore to control how "wide" a touch command is?

2. Virtual joystick

This is something I also noticed at my smartphone, but with the tincore it's much worse on the OUYA.

If I want to move the virtual joystick it feels like the inner circle has some kind of "barrier". If I want to leave the iner circle for example to the right, I have to move the stick also just a littlt up- or downwards. Otherwise it doesn't leave the inner circle. It's the same in all directions. When I'm in the outer circle and move the stick in circles so that I stay in the outer circle everything is fine. But when I move through the inner circle again, it stucks there and I have to leave it the same way as described.

As I said at the smartphone I also noticed this problem. But it doesn't feel as bad. I think it's because the finger naturally covers a bigger area than the simulated finger. So maybe there's a connection to 1. An indicator might be that the displayed user interface elements are relatively big.

I also have a few questions.

I started with tincore 2.6.0 and there the automatic calibration did not work. So I wondered how the manual calibration works. After a while I found out that I could move the KMP bar. Is the calibration done with moving this bar to all 4 corners or how does it work? With 2.9.0 everything was fine from the start though.

Does tincore supports the mapping to the acceleromenter/gyro?

There are some games that works better with the gyro than with the virtual joystick and it might be a work-around for my Galaxy on Fire 2 HD virtual joystick problem. There are even games that ony supports gyro. So being able to map a stick to the gyro would be nice. Of course I don't know how hard this might be to implement.
[Ouya General] tincore:
1. You can tune the swipe reposition threshold (setup area) Maybe the game expect the finger more time on each position.

2. Possibly the same issue. You can tune the threshold for stick centering.

3. Check the wiki and if you have doubts I will expand. There are more options in the last version. http://tincore.wiki-site.com/index.php/Installation

I'm trying to make touch screens work out of the box. For this I havent found a better way than to make some assumptions. Both calibration automated and manual are for the case out of the box does not work. 2.9.0 has improvements in that aspect.

I wonder if creating a virtual gyro device could be done without a custom firmware. :-/

Using your accelerometers or camera as controllers is possible.
[Ouya General] Ugalde97:
I can get some help here?

I really want to try to play minecraft... I don't know how tincore works, AT ALL. I've tried everything... When importing, nothing happens... I just don't know ): Can someone help me play this game?
[Ouya General] AI-Shodan:
AW: a few questions..

[MENTION=5169343]tincore[/MENTION]:

Thanks for the answer!

I somehow didn't noticed it until now.

But I really appreciate the answer.

I've tried treshold slider positions at 0%, 25%, 50%, 75% & 100%. Still no reaction.

I tried this in a different game and noticed a slightly increased reaction time for the swipes if I increase the treshold. So the slider seams to work.

I still can only use speed up/down the way I've described it above.

Also tried treshold slider positions at 0%, 25%, 50%, 75% & 100%. I noticed that the reaction slighty increased if I increase the treshold, but the virtual joystick still doesn't want to leave the inner circle if I move it straight up/down/left/right until I add just a little movement into a different direction. I noticed that this doesn't happen if I move the virtual joystick straight to the in-between directions (up/right, right/down, down/left, left/up).

"Galaxy on Fire 2 HD" is free-to-play. It's available at the Google Play Store (I'm not allowed to post Links). So if you want to try it yourself...

What a pity. I simply thought that if you could create touchscreen mappings fpr devices that don't have a touchscreen (like the Ouya) it might be be possible to do the same for the accelerator. Better to ask and get the answer that it's not possible than never ask while it would be possible and simply no one thought about it. :)
[Ouya General] HaYNigloo:
I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
[Ouya General] IncognitoMan:
Doubtful.... and even if it did work it'd run so bad.....
[Ouya General] jmhalder:
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
[Ouya General] HaYNigloo:
This isn't the first/only revision of the OUYA, so shouldn't we be planning ahead? If we can dev now, get things at least running on OUYA. When the latest & greatest OUYA comes out, things can implemented and fine tuned! Whadda think?
[Ouya General] jmhalder:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
[Ouya General] HaYNigloo:
Good point, you're pretty confident about it running on OUYA 2. Is there hardware specs on OUYA 2 yet?
[Ouya General] jmhalder:
Nvidia gave funding to Ouya, so probably tegra 4
[Ouya General] gazdaman.:
I have a fast custom built PC:

i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.

Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.

I cant see this being viable in a portable device for several years.

Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
[Ouya General] BenG321:
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?

I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.

Sent from my SAMSUNG-SGH-I727
[Ouya General] jpeterson066:
+1 the more the marrier. Ps2 emulation would be sweet now too since its a dated platform.
[Ouya General] jmhalder:
Neither of these will work well, they are difficult to emulate on n Pc, ps2 requires more power to emulate well than the Wii does... I can't get Gt4 to run well to save my life on my i7-680, with a mediocre graphics card (that still outperforms the Ouya by a long shot) Wii emulation might be possible at a very low resolution if OpenGL ES 3.0 ever works on the Ouya, and if the software is heavily optimized, and if we are significantly over clocked. Lol
[Ouya General] Ramzes13:
except that the cpu/gpu is not underclocked at all and has an active cooling solution, which cannot be done in other android devices due to size/form factor, and power restrictions for portability.

It is after all it is a t33 tegra which is the fasted one available and uses ddr3 ram at 1600mhz.
[Ouya General] jmhalder:
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
[Ouya General] Ramzes13:
by the numbers I can agree, except that the T33 on this particular platform doesn't need to be throttled or "woken up". If the Ouya had a snapdragon 600 setup in this fashion, I believe it would be amazing, but the underlying problem in this case isn't the hardware, it is the gimped version of the OS.

If we see an CM version for the ouya, I believe we could see a renaisance with the device (as with others that have gotten this treatment).

Oh and I got my wife's i3 based intel 3000 graphics sony laptop to run Super Smash Brother Melee, so low end pc hardware can do it.
[Nexus 4 Q&A, Help & Troubleshooting] AndroidSoldier:
I want to use slide to unlock on my Nexus 4 but I'd like to put a password on it too.

Any ideas/ways to do this?
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
Download folder on Dev-Host

Download folder on Android File Host

Did you know Android File host has many mirrors

for the fastest downloads? Click below to see. :cool:

Xposed Folder

Infamous S4 Kernel

​
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
saved. . . ...
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
one more. . . . .
[AT&T Samsung Galaxy S 4 Android Development] tavito05:
Omg this ROM looks beautiful and amazing !
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
Thanks bro! Still need a loki recovery or the flashable zip to patch my kernel

Sent from my dark hole called an office.
[AT&T Samsung Galaxy S 4 Android Development] Tunasty:
GE version is just insanely crazy! Y'all should try it out!

S4 is poppin!
[AT&T Samsung Galaxy S 4 Android Development] IEndz:
Noob alert run for the hills lol do you have to be on the previous version first b4 flashing this, im on att thx in advanced.:thumbup:
[AT&T Samsung Galaxy S 4 Android Development] krips2003:
I think this will help you.

1. Copy ROM to internal SD Card

2. Enter Recovery (Volume Up + Home + Power button)

3. Do a Wipe/Factory Reset

4. Flash ROM

5. Flash LokiDoki

6. Reboot your device
[AT&T Samsung Galaxy S 4 Android Development] jetlitheone:
Nice trinity colors
[AT&T Samsung Galaxy S 4 Android Development] soritong:
Does this ROM support Bluetooth audio ID3 tags?
[AT&T Samsung Galaxy S 4 Android Development] stl-soldier:
Great ROM Jamison. My favorite so far. Thanks for sharing your work.
[AT&T Samsung Galaxy S 4 Android Development] lovepump:
If this means what I think it does then yes. The stock 4.3 rom I am running supports song and artist information from streaming content.
[AT&T Samsung Galaxy S 4 Android Development] jaythaovadose:
This ROM looks sick can't wait to flash it n get some Google all over my Google.
[AT&T Samsung Galaxy S 4 Android Development] Haas360:
So making sure this is for our i337? We flash this then loki? And bingo
[AT&T Samsung Galaxy S 4 Android Development] Tunasty:
The stock kernel doesn't have loki yet, so after flashing the rom, flash KT's kernel or any other 3rd party kernel. James will update his kernel soon!

S4 is poppin!
[AT&T Samsung Galaxy S 4 Android Development] jetlitheone:
Loki doki works as well
[AT&T Samsung Galaxy S 4 Android Development] capathy21:
Looks amazing! Downloading now! Thanks for your work:)
[AT&T Samsung Galaxy S 4 Android Development] diggitydogg:
Thanks for the great ROM!

Are 64GB exFat cards supported? Just curious because I can't seem to get mine recognized. Just wondering if it is me or the ROM.

Thanks again!
[AT&T Samsung Galaxy S 4 Android Development] TechSilver13:
Is there a way to add or remove toggle on this? If I remember from my nexus 7 you can't but just wanted to make sure. Thanks.
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
For some reason my kernel doesn't like the 64gb exFat. I am looking over KT's and Faux's source to see what I am missing. It does support fat32... But would be easier just to flash KT's kernel for now. :cool:

Not yet. I am looking into adding the support. But since this is Samsung's without TW and not aosp, I am having to code everything myself.

Sent from my dark hole called an office.
[AT&T Samsung Galaxy S 4 Android Development] diggitydogg:
I'm just reformatting as FAT32. I don't really care about the 4GB file size limit plus there is only about 2 mins left for the data to be back on the card :)
[AT&T Samsung Galaxy S 4 Android Development] quikmeister:
Infamous S4 GE 3.0

Has anyone tried AOSP/AOKP cm10 themes on this rom? Will they work on this rom? Being TW based is there any other themes for this ROM?

I am going to flash this afternoon, looks good can't wait to try. Also we need the KT TW Kernel not the AOSP kernel, correct?

Thanks
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
That is correct. This is TW without TW. My kernel is badass too...lol. Just have to flash the Loki patcher after. Also the CM theme engine is for aosp and won't work here....but the Xposed theme engine does. I think I included it... Also check the link in the download section. I have a folder setup with a bunch of Xposed themes that work great and also all the other xposed apps are there.

Sent from my dark hole called an office.
[AT&T Samsung Galaxy S 4 Android Development] SEscobedo:
Does the Trickster MOD control the V6 Supercharger?
[AT&T Samsung Galaxy S 4 Android Development] diggitydogg:
I've noticed a few things so far.

On the call log screen, the top search bar/add contact is overlaying the most recent entry.

For some reason my keyboard doesn't accept the swiping entry, only tap typing or voice.

I use Google voice for my voicemails. When integrated with the call logs for voicemails, it plays them at what seems like 1/4 speed. It sounds like the Devil has left me voicemails. Pretty creepy.

Just me? Or can anyone else confirm this?
[AT&T Samsung Galaxy S 4 Android Development] SEscobedo:
I can confirm the first two but installing SwiftKey Keyboard fixed #2. Still have #1.
[AT&T Samsung Galaxy S 4 Android Development] mrnovanova:
I formated my 64gb microsd to fat32 using a program called gui format on my windows computer. Takes away all the wondering.

Carried by a Raven
[AT&T Samsung Galaxy S 4 Android Development] diggitydogg:
I just used Disk Utility to format it to FAT32. All works as expected now. Thanks for the reply though!
[AT&T Samsung Galaxy S 4 Android Development] mrnovanova:
No problem. Just make sure you have a backup of your card on your pc. I've had to reformat mine. A couple of times. :D

Carried by a Raven
[AT&T Samsung Galaxy S 4 Android Development] h3r3tic:
Try 361 dpi. That's the dpi on slim and the search bar doesn't overlap the contact. I did notice on smaller dpis it does.
[AT&T Samsung Galaxy S 4 Android Development] diggitydogg:
Changed to 361 and the search bar now has moved to the bottom.

With no overlap!

Is there anything else that I might see that effect differently?
[AT&T Samsung Galaxy S 4 Android Development] h3r3tic:
Amazing what changing 1 DPI can do lol and no nothing else should be effected in a negative way. Nothing I have came across and I been running 361 for over a month.
[AT&T Samsung Galaxy S 4 Android Development] L1qu1d:
Really like this rom, but usb doesn't seem to be detected when connected to my pc (with debug on and off:P) Will wait for 4.0:D

Either way I'm very impressed by the amount of Ram available!

I do have one question, does this have the Fast Charge?
[AT&T Samsung Galaxy S 4 Android Development] earled:
Anyone elses camera borked?

Sent from my SGH-M919G using Xparent Cyan Tapatalk 2
[AT&T Samsung Galaxy S 4 Android Development] Tunasty:
Nope. Re download the rom and flash again.
[AT&T Samsung Galaxy S 4 Android Development] bobblesss:
fixed my issue, please disregard. Great rom!

I highly recommend anyone who has app install issues plus the blue line in contacts like mentioned above with a fix to change it to 361 in the build prop. Everything is solid!
[AT&T Samsung Galaxy S 4 Android Development] chibixzero:
Where is the option to change the DPI.
[AT&T Samsung Galaxy S 4 Android Development] Tunasty:
1. Read op

2. Download stock DPI

3. Flash it

4. Enjoy ;)

S4 is poppin!
[AT&T Samsung Galaxy S 4 Android Development] h3r3tic:
Open a root file explorer

Goto /system/build.Prop

edit lcd_density=361

Save and reboot.
[AT&T Samsung Galaxy S 4 Android Development] earled:
Ok reinstalled and camera is working.

Does someone have the Samsung calendar, I prefer it to Google calendar?

Xposed causes a boot loop for me. Anyone else?
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
Not for me. Runs great and [MENTION=893892]Nottach[/MENTION] makes this ROM come alive!
[AT&T Samsung Galaxy S 4 Android Development] juni0rz:
I may have to try this didn't no not tach would work or not does it allow you to add quick tiles?
[AT&T Samsung Galaxy S 4 Android Development] jhild352:
anyone having any issues with xposed mod? I installed the framework, rebooted, opened the xposed app, and try to change battery icon for example, it recognizes changes are made and prompts for reboot but just hangs and does nothing.

Any suggestions?
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
Some mods will work and some won't since this isn't TW. But more work then don't. Are you saying it wouldn't reboot? Or when you reboot you got a boot loop? Thanks

Sent from my dark hole called an office.
[AT&T Samsung Galaxy S 4 Android Development] jhild352:
I'll change something within the xposed app, pull down the notification and hit "reboot" anddd... nothing. It just sits there
[AT&T Samsung Galaxy S 4 Android Development] sky_fox:
I don't have to flash any kernel do I?
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
Did you deny it root by chance? Check the superuser app

Sent from my dark hole called an office.
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
No you don't, just have to either patch mine or use a Loki recovery.

Sent from my dark hole called an office.

Side note:

Infamous S4 kernel 4.0 is up and is a beast!!!

Link to kernel thread. . . .

Sent from my dark hole called an office.
[AT&T Samsung Galaxy S 4 Android Development] s8freak:
Jamison, is it a T/W kernel? For ATT??

"Zed? Zed's dead baby Zed's dead"
[AT&T Samsung Galaxy S 4 Android Development] stingdude:
quick question: i know this is samsung framework, but no TW so is the IR Blaster working or is it broken due to closed source software?
[AT&T Samsung Galaxy S 4 Android Development] Moose0704:
It works

Sent from my Samsung Galaxy S4
[AT&T Samsung Galaxy S 4 Android Development] stingdude:
cool looks like im changing :D
[AT&T Samsung Galaxy S 4 Android Development] Jamison904:
It is a TW kernel. You will need to patch it after installing or

Use a Loki recovery. :cool: TMO and ATT kernels are the same.

This ROM needs a TW kernel, just in case you didn't know.

+1....Like he said. :D

Sent from my dark hole called an office.
[AT&T Samsung Galaxy S 4 Android Development] s8freak:
Thanks man I use CWM so I'm gonna flash it now.

"Zed? Zed's dead baby Zed's dead"
[AT&T Samsung Galaxy S 4 Android Development] AZImmortal:
I'm using an AT&T S4 with unlocked AWS bands on T-Mobile, and after flashing this rom, the AWS bands seem to re-lock and I can't unlock them again using the flashable modem zip that I used to originally unlock them. Is there a solution to this? That's the only thing keeping me from using this rom.
[AT&T Samsung Galaxy S 4 Android Development] Tjisana:
It says that the file is read only.

How can I edit the file?

Also is the native dpi of TW 480. I like the ROM, I am just prefer a DPI I am accustomed to

Thanks
[AT&T Samsung Galaxy S 4 Android Development] BlastTyrantKM:
I just flashed this ROM along with the v4 Infamous kernel, last night. Working great so far! Not even settled in yet and battery life is already awesome. I lost only 1/2% per hour in deep sleep, just a couple hours after flashing, and before any kernel tweaks at all.

---------- Post added at 11:16 AM ---------- Previous post was at 11:12 AM ----------

You have to enable root access for whatever file app you're using. I changed mine to 480 using ROM Toolbox Pro. I actually prefer the appearance of the smaller dpi, but I frequently use my phone is less than optimal conditions and the larger dpi setting makes things easier to see
[AT&T Samsung Galaxy S 4 Android Development] ichorid:
anyone else have issues with the call history not displaying correctly at 360dpi? I love the dpi but its not showing the search right.
[AT&T Samsung Galaxy S 4 Android Development] Armani G:
Hey anyone having a problem where things get really slow and choppy? When you swipe home screens and go to app drawer its really lags but then it will go away for a bit then come back? I have been getting the same problem with ALL Google Edition roms... Not sure what it is...
[AT&T Samsung Galaxy S 4 Android Development] BlastTyrantKM:
I'm not seeing any lag at all. I flashed the N7 Animation Port zip, set all animations to 0.5, plus set Nova animation speed to fast. Everything runs very smooth and looks sick as can be. N7 Animation zip can be found in 9505 "themes & apps" thread
[AT&T Samsung Galaxy S 4 Android Development] blkghost22:
Change it to 361