[T-Mobile Samsung Galaxy S 4] dragon-son:
I really like strong haptic feedback with pressing the captivate buttons. I've made custom mods before for increasing the haptic feedback, but I seem to be stumped on how to get it working right on the S4.

Previously I've always followed instructions from this thread modifying the framework-res.apk, and adapting it for whatever phone I was on. Most recently this was the Tmobile G2 phone, and it worked great. I was able to give myself super strong haptic feedback with no issue.

Now with the S4 I've run into an issue. I follow all the instructions from the guide, and get the framework-res.apk compiled with no issues. I made a flashable zip file to install it. I'm able to flash the zip from recovery and it successfully flashes, but when looking in the file manager I notice that the framework-res.apk date has not changed. I also have the same weak haptic feedback that I've been using since I got the phone.

I don't think the date is really an issue or indication that the file was not changed, due to the fact that I used the same process for making a flashable zip for my old phones, as well as the AOSP browser for this phone. They all always never changed the date.

My question really is this, is there an easier way to do this that I'm just overlooking, or is it not possible to do this because of the samsung touchwiz stuff?

currently my updater-script looks like this:

ui_print("Installing");
show_progress(1, 15);
run_program("/sbin/busybox", "mount", "/system");
run_program("/sbin/busybox", "mount", "/data");
run_program("/sbin/busybox", "mount", "/sdcard");
run_program("/sbin/busybox", "mount", "/dalvik");
package_extract_dir("system", "/system");
ui_print("Installing complete");
run_program("/sbin/busybox", "umount", "/system");
run_program("/sbin/busybox", "umount", "/data");
run_program("/sbin/busybox", "umount", "/dalvik");
run_program("/sbin/busybox", "umount", "/sdcard");
ui_print("All Done");

And the values in the arrays.xml are as follows:

<integer-array name="config_longPressVibePattern">
<item>50</item>
<item>50</item>
<item>140</item>
<item>140</item>
</integer-array>
<integer-array name="config_virtualKeyVibePattern">
<item>50</item>
<item>120</item>
<item>140</item>
<item>160</item>
</integer-array>
<integer-array name="config_keyboardTapVibePattern">
<item>160</item>
</integer-array>
<integer-array name="config_safeModeDisabledVibePattern">
<item>50</item>
<item>51</item>
<item>140</item>
<item>141</item>
</integer-array>
<integer-array name="config_safeModeEnabledVibePattern">
<item>50</item>
<item>51</item>
<item>140</item>
<item>141</item>
<item>500</item>
<item>600</item>
</integer-array>
<integer-array name="config_scrollBarrierVibePattern">
<item>50</item>
<item>70</item>
<item>120</item>
<item>120</item>

I've tried using smaller numbers like I usually do. I normally don't have anything above 70 when I've done the mod before, and can physically feel a big change. Even with the numbers pumped like these I'm still feeling very weak haptic feedback.

Any help on this would be greatly appreciated. I know this type of mod is normally per ROM and currently I'm using the WICKED™ v2 [ 5-15-13 ] Deviant Development -MDL- 4.2.2 from evil1art to try get the mod working.