yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Original Android Development] qtwrk:
Well, here is my setting for consideration

Aimed to performance

LulzactiveQ, 200 - 1400, touch boost up to 900, both IO set to SIO (Simple, so reliable, I like that sentence :p)

Android logger off, zRam 500 MB / 80%

Everything is smooth like hell :D:D:D
[Galaxy S III Original Android Development] ThePureHeart:
I've got similar settings. I had to stop using zzmove because it's giving me a headache... I'll figure out how to tune it best when I'm bothered.

A warning to those of you who are under-volting... not all phones can handle the same settings. Just because - 100mV works on someone else's phone, it won't necessarily be best for yours. It seems my phone starts to lag if I go below -50mV. Some people can't even get to -25mV. It all depends on your own phone, so please test things out rather than copying other people's settings because you'll end up with problems most of the time.

Sent from ThePureHeart's I9300 Boss Edition
[Galaxy S III Original Android Development] qtwrk:
;) so i never UV'ed
[Galaxy S III Original Android Development] movrshakr:
Whoa. dependent only on setttings!? I was sure that voodoo (and I would assume scoobydoo) did sound processing way beyond simply gain control by frequency. There are known algorithms that can insert reverb, for example, and all kinds of processing effects onto the sound stream beyond just equalizations.

Are you saying that all that is happening is equalization settings?
[Galaxy S III Original Android Development] andrewilley:
I only installed it this morning so still need to do a full overnight idle test, but thus far 1.5.1 seems a

massive

improvement on battery for me.

I was having some major battery problems with the previous version, only getting about 50% deep sleep during idle and about 4.6%/hour drain. This evening over an hour or so idle I got about 95% deep sleep and around 0.6%/hour battery drain using default STweaks settings. Hope it lasts!

Andre
[Galaxy S III Original Android Development] DaReDeViL:
It will last, especially with 1.5.2

Zzmoove 0.5.1b

More cpufreq tweaks... And more

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[Galaxy S III Original Android Development] DaReDeViL:
Version 1.5.2 ONLINE !!! ;)

[24/06] Version 1.5.2 :

- ZZmoove updated to 0.5.1b (All credits and thanks to ZaneZam) :good:

- More cpufreq tweaks

- Stweaks / GPU : Show only available frequencies

- Stweaks / Audio : Speaker volume is now with 1 slider

- Stweaks / Audio : Added Tri-band (Bass-Mid-Treble) Speaker Equalizer & Corrected speaker amplification default values

ZZMoove 0.5.1b Changelog :

- highly optimised scaling logic (thx and credits to Yank555)

- simplified some tunables by using already available stuff instead of using redundant code (thx Yank555)

- reduced/optimized hotplug logic and preparation for automatic detection of available cores

(maybe this fixes also the scaling/core stuck problems)

- finally fixed the freezing issue on governor stop!

Known bug : Cpu stats may show Cpu jumping to 1.6ghz for very few seconds. Now that I know that you know that I know about this bug, I am sure there will be no double report about it until it's fixed :D
[Galaxy S III Original Android Development] qtwrk:
i know that you know that i know , this is kinda mouthful, isn't it? :o:o:o

hmmm , just outta curiously , isn't any possible that you may post the changelog of zzmoove ? :p of course it's not very necessary , just everytime you just post "zzmoove update to X.XX.XX" no way to knowing what has been changed in zzmoove...
[Galaxy S III Original Android Development] Yank555:
All well documented in zzmoove thread ;)

JP.

Sent from my SlimBean 6 / Yank555.lu CM10.1 kernel v1.6d-beta1 (Linux 3.0.83) powered Galaxy S3 i9300

Edit : Link : http://xdaforums.com/showthread.php?t=2326544
[Galaxy S III Original Android Development] DaReDeViL:
You are right.... Changelog coming...

Edit : done!

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[Galaxy S III Original Android Development] DaReDeViL:
;)

A simple copy/paste did the trick!

Thank you Yank555 & ZaneZam

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[Galaxy S III Original Android Development] DaReDeViL:
Added Official Mirror kindly maintained by romskii (Roman Kunkel) on post #1
[Galaxy S III Original Android Development] Quimicax:
why oc in gpu is done :/ only 533? my device hold 700 mhz perfect
[Galaxy S III Original Android Development] qtwrk:
Maybe googy's device doesn't handle it that perfect as yours?

---------- Post added at 01:39 AM ---------- Previous post was at 01:38 AM ----------

:D just found a change you intentionally or unintentionally didn't write into change log or just I missed the previous changelog?

Android logger seems to be default off instead of default on with previous versions :p
[Galaxy S III Original Android Development] brujo55:
googy,why you removed gpu oc [600,640,660,700] i prefer this kernel than temasek because support gpu oc but now..

im back to 1.5.1 for now.
[Galaxy S III Original Android Development] DaReDeViL:
Don't worry. Now that my goal of "smoothness" is reached, gpu oc will soon be back.

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[Galaxy S III Original Android Development] DaReDeViL:
We rarely use the logger so why leave it on?

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[Galaxy S III Original Android Development] STAticKY:
Doesn't greenify require it to be enabled?

TP.
[Galaxy S III Original Android Development] brujo55:
many,thx man:highfive:
[Galaxy S III Original Android Development] DirkStorck:
Hi. Do I have to reboot the phone when I switch android logger on or of?

Thanks.

Send from my Omega ROM powered SGS3 :)
[Galaxy S III Original Android Development] MrxSiN:
yes
[Galaxy S III Original Android Development] qtwrk:
You misunderstood me, what I meant is that you didn't post this change in the changelog...
[Galaxy S III Original Android Development] andrewilley:
So turn it on if you happen to need it.

Andre

---------- Post added at 08:09 AM ---------- Previous post was at 07:52 AM ----------

Still good with 1.5.2. Less than 5% wakelock time during 6 hours of idle time last night, and battery drain at a little over 1%/hour. Excellent!

And thanks for putting 'private mode' back into the audio settings - it was there by default a few versions ago, and I noticed it had gone away somewhere in the 1.4.x releases, so it's good to have it back as an option. I never could understand why Samsung set tones to come out of the speaker while a headset was plugged in.

Andre
[Galaxy S III Original Android Development] imepv7:
Sound during calls issue

It always breaks my phone app speaker sounds when making a call. No sound at all on normal and on speaker modes. Im using SlimROM. I just flashed it over using PhilZ touch latest Recovery. Before I tried wiping cache and dalvik to avoid the problem but this solution isn't working anymore. Pls help! Thanks
[Galaxy S III Original Android Development] FadeFx:
Play a system sound after boot or just enable lockscreen sound, this is a long known issue with aosp roms.

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[Galaxy S III Original Android Development] FrancescoGato:
Hi googy, your kernel is very good and I am happy using it, however yesterday I flashed 1.5.2 and my first ROM (which is omega 43.6) can't see my external SD card anymore, it sticks in checking for errors and then it just say "SD card is ready for removal" or something like this. Any tips? Thanks in advance.
[Galaxy S III Original Android Development] DirkStorck:
Hi googy, could you please implement/add the possibility from perseus kernel to use and "override.profile" to apply changes?

I understand that the settings for the kernel need to be reseted to default if we flash a new kernel version but with that "override.profile" it would be easy to apply the users settings. Each user can simply create such a file and add the settings (like UC, ...) into that file. Once it is copied to /data/.siyah and the phone boots those settings are applied to the "default.profile".
[Galaxy S III Original Android Development] DaReDeViL:
Version 1.5.3 ONLINE !!! ;)

[25/06] Version 1.5.3 :

- GPU OC 600, 640, 666 & 700 Mhz
[Galaxy S III Original Android Development] imepv7:
Still wouldn't give call sound. It's totally muted my phone app. Other sounds work, media, system..
[Galaxy S III Original Android Development] sohail77:
[MENTION=317089]anas[/MENTION] i think it's a typo it shows v1.5.6
[Galaxy S III Original Android Development] hemal_4404:
I think in the thread title 1.5.6 is written by mistake.
[Galaxy S III Original Android Development] imepv7:
Good news! I changed to Agni's Kernel and my phone app sound works!
[Galaxy S III Original Android Development] FadeFx:
i guess you didnt reboot after playing a system sound...
[Galaxy S III Original Android Development] musmax:
They are days that I experience, but I do not succeed to make to work the wifi on the second rom, someone can help me?

Thanks.
[Galaxy S III Original Android Development] MrxSiN:
200 mhz is missing.
[Galaxy S III Original Android Development] FadeFx:
[MENTION=1897326]googy_anas[/MENTION] i just tried to set the equalizer to my likings, but the graphical eq in stweaks is not working... didn't try yet to set the values manually with a file explorer...

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[Galaxy S III Original Android Development] brujo55:
finally,thx a lot man.:highfive:
[Galaxy S III Original Android Development] Scarface1991:
I always had this problem with Temasek`s Wolfson Kernel. The Graphical EQ in Stweaks just wouldn't work. Then yesterday I saw that [MENTION=1897326]googy_anas[/MENTION] again included Andrei's Wolfson Sound Engine into his Kernel, so I flashed it and I couldn't believe that the EQ was actually working in Stweaks (Boeffla and Wolfson had a habit of not working properly on CM10.1). I'm using 1.5.2 and everything works fine here. What version do you use?
[Galaxy S III Original Android Development] FadeFx:
I tried with 1.5.2 but it didn't work for me.

Edit: [MENTION=1897326]googy_anas[/MENTION] looks like it does not calculate propperly, it works in higher ranges (positive values) but lower ranges do nothing. Also i think what is in higher ranges should be lower ranges. Probably it subtracts 24 instead of 12 from the slider value.

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[Galaxy S III Original Android Development] DaReDeViL:
Did you try resetting stweak settings

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[Galaxy S III Original Android Development] FadeFx:
Will give that a try as well. But i doubt it will do something

Edit: as i thought, no effect...

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[Galaxy S III Original Android Development] Mar-cel:
Can I get sudden death with this kernel?
[Galaxy S III Original Android Development] FadeFx:
No, but you still could if your recovery is not fixed

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[Galaxy S III Original Android Development] Mar-cel:
How can i fix my recovery?

I'm on stock..
[Galaxy S III Original Android Development] viyou74:
+1

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[Galaxy S III Original Android Development] chrismast:
by reading, I hope it helps!
[Galaxy S III Original Android Development] Scarface1991:
If you flash this Kernel, go to STweaks and then to Dualboot options. Then on the bottom push Hijack Recovery. Then boot into recovery to see if you are using a custom Recovery, if yes you are done.
[Galaxy S III Original Android Development] brujo55:
[MENTION=1897326]googy_anas[/MENTION]

in next update could you add?

zram: Increase max value from 600mb to 2048mb
[Galaxy S III Original Android Development] FadeFx:
You need to flash a recent recovery that contains the fix like either the included recovery that has the dualboot options or philz recovery. There are also other recoverys that are fixed (most likely most of them nowadays) but please check in the desired recovery thread.

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---------- Post added at 06:11 PM ---------- Previous post was at 06:10 PM ----------

Would not make any sense, as zram is in physical memory, which is only 1024mb, where only 8xxmb are usable.

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[Galaxy S III Original Android Development] DaReDeViL:
--> PM
[Galaxy S III Original Android Development] brujo55:
I'm new here,so,why temasek kernel implement this today?
[Galaxy S III Original Android Development] FadeFx:
No idea what is going on in temaseks mind...

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[Galaxy S III Original Android Development] movrshakr:
I would have been in the same boat as him--knew nothing of this.

By the way, I =do= read, a lot, but it is not a given that we happen to read the same things you do.
[Galaxy S III Original Android Development] SickL1408:
Flashed this kernel. What app do I use to adjust sound such as increase headphone/speaker output etc?
[Galaxy S III Original Android Development] DaReDeViL:
Nothing better than STweaks
[Galaxy S III Original Android Development] FadeFx:
Currently ;)

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[Galaxy S III Original Android Development] romskii:
How you integrated all tweaks visible for users with stweaks is the best way :)

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[Galaxy S III Original Android Development] SickL1408:
Does the Scooby Control app work to adjust EQs with this kernel? And I will get stweaks straightaway from the play store right?
[Galaxy S III Original Android Development] qtwrk:
I'd say the time you type and wait for answer is more than sufficient for you to try it yourself :)
[Galaxy S III Original Android Development] FadeFx:
Not with latest version as it does not use scoobydoo sound engine.

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[Galaxy S III Original Android Development] DaReDeViL:
So guys, now that the kernel is stable and smooth enough, let's focus on the sound engine!

I started a poll about which sound engine is better for Googy-Max kernel and would like all the users to vote to help me decide ... ;)

Thanks in advance
[Galaxy S III Original Android Development] FadeFx:
And you can expect a killer feature for scoobycontrol if scoobydoo winns and googy manages to implement mic gain controls... there can be no better way to control mic gain...

Sorry googy, could not resist...

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[Galaxy S III Original Android Development] romskii:
Fade is the biggest scooby lover :P i'm also for scooby

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[Galaxy S III Original Android Development] FadeFx:
But i was only second to vote for scoobydoo ;)

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[Galaxy S III Original Android Development] ThePureHeart:
I'm for ScoobyDoo.

I've never had such good mic gain on my phone and the googy preset is actually very good :)

Sent from ThePureHeart's I9300 Boss Edition
[Galaxy S III Original Android Development] WiwiPouPou:
+1000

---------- Post added at 10:16 PM ---------- Previous post was at 10:15 PM ----------

Googy, what ROM is driving your phone?
[Galaxy S III Original Android Development] hemal_4404:
I go for only Scoobydoo...
[Galaxy S III Original Android Development] qtwrk:
you may wanna add the option "abstention" ?

i am the one who does NOT care about sound engine very much , the only function i required is the volume amplification ...

i am sure there someone else who is like me who does not very care about it ...
[Galaxy S III Original Android Development] ryukisai:
I personally agree with you. I humbly think that all of this is useless given that many music apps have efficient software eq that are far more accurate than stweaks 5 band eq.

I only need some speaker boost and quality relative tunings.

I am a music maker and enthusiast and my personal approach to a good sound processing is neutral is better. You can trust sound engineers to provide music with good bass/treble balance.

Apart from that, microphone sensitivity setting is a must (i just need to play a bit with it but it feels promising...)

So my vote goes to stability first, which seems to be Scooby doo!
[Galaxy S III Original Android Development] FadeFx:
I disagree on your first point, the digital equalizers in audio players can not compete with a real hardware equalizer that us built into the headphone amp. Also i prefere to have less overhead on the CPU dye to not needing to process all audio while playing. However, stability is a must... ;)

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[Galaxy S III Original Android Development] musmax:
... thanks again for the replies :(
[Galaxy S III Original Android Development] DaReDeViL:
Hey [MENTION=2446031]FadeFx[/MENTION] : It's almost done ;) :good:
[Galaxy S III Original Android Development] DaReDeViL:
Can you provide more details ? rom, kernel version, did you try older versions ...etc
[Galaxy S III Original Android Development] dantheman122:
Hey Googy, I know it's been asked before but haven't seen it for awhile. Was implementing the screen display tweaks from Andrei planned any more? I hate the standard saturation after having his haha.

I'm personally only concerned about the global register hook and master switch thing. Never bothered with all the little tweaks. It makes such a huge difference.

Thanks a heap, really appreciate your hard work :)
[Galaxy S III Original Android Development] DaReDeViL:
I didn't give up on this, it is just a matter of time.

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[Galaxy S III Original Android Development] MuertoKo:
If I'm right I think the size is the size of the uncompressed data, meaning you can go beyond 1Gb.

Ill explain myself, if you fill your RAM to 1Gb and have a compression ratio of 40% you'll end up with only 600Mb of real RAM usage, so you'll still have more mb to use as swap.

I guess that's the point of going beyond 1Gb on zRam size.

Personally I can't use zRAM at all, getting random lags... (better than before when I used to have huge freezes though)

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[Galaxy S III Original Android Development] ryukisai:
I meet you about the cpu load added by software sound processing. But for the quality / tweakability, I really doubt about the ability to get a nice and accurate eq with only 5 bands that moreover are almost undefined (shape type? frequency range? Etc...).

Anyway I don't really need this as I always use flat eq and no gain at all!

By the way this kernel rocks! Googy didn't lie, smoothness is back !

Suis la lune.
[Galaxy S III Original Android Development] musmax:
I have now as first rom the I9300XXEMD2_NeatROM_Full and as a second MIUI 3.6.21, but the second rom will not connect to wi-fi (it detects a signal very low).

I also tried uninstalling and resetting to reverse them but there is no way to get it going.

Now I have the kernel 1.5.3 but I tried to put all the old versions without success.
[Galaxy S III Original Android Development] qtwrk:
no exactly works that way ?

i rememer yank555 says so:

in summery , the compression ratio is variable ?
[Galaxy S III Original Android Development] ryukisai:
#Sorry for double post but I'm using xda app and I can't edit my previous post as I wish.#

The tunable value in stweaks is I believe the max size of zram "file". Meaning its size after compression : so that's not possible to have more that little bit less that the amount of physical ram. But if you have a 900 mB zram file, with a 50% compression rate, it means you actually have 1800 mB of data stored in it.

Suis la lune.
[Galaxy S III Original Android Development] qtwrk:
Actually you can edit your post as you wish, press the post you posted and select modify as attached picture
[Galaxy S III Original Android Development] temasek:
Max size BEFORE compression. It's because we cannot control the compression ratio.
[Galaxy S III Original Android Development] DaReDeViL:
Well that explains it. Miui, as far as I know, has a lot differences compared to stock cm10.1!

I'm sure you prefer miui but you should give stock cm10.1 a try.

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[Galaxy S III Original Android Development] musmax:
I will try, even if a long time ago (I don't remember as) I had succeeded in making her go both.

Thank you.
[Galaxy S III Original Android Development] brujo55:
will be good 2gb zram.
[Galaxy S III Original Android Development] MuertoKo:
Exactly what I said before but seems he didn't get what I ment! Too late to write properly I guess... :(

You can control de amount of uncompressed data you want to swap, but as you can't control de compress ratio you can't but increase it to for example 2Gb to achieve a 100% usage of compressed Ram :D (might be laggy for some, but I think swapping everything may help to those having freezes due to memory swapping in and out...

Who knows! I'm not really in ZRAM stuff as I seem to be unable to use without lagging (everyone uses the phone in a different way, looks links mine won't work with zram! Dammit :P)

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[Galaxy S III Original Android Development] DavisNT:
Looks like starting from 1.5.2 (and 1.5.3) logcat is completely broken. :(

adb logcat
Unable to open log device '/dev/log/main': No such file or directory

On 1.5.1 it works.

ROM: CM 10.1 nightly 20130624
[Galaxy S III Original Android Development] reinerlee:
Opted for ScoobyDoo,

Not to offend, but Boeffla is just not my type, too many "noises", it makes my stereo sounds broken.

ScoobyDoo way to go.

In fact, I'm still on 1.4.7 due to the sound engine, I couldn't accept what Boeffla giving at all.
[Galaxy S III Original Android Development] brujo55:
same problem catlog not working
[Galaxy S III Original Android Development] FadeFx:
Catalog is working for me. Did u ennable Android Logger from stweaks misc tab?

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[Galaxy S III Original Android Development] brujo55:
no,

----------------------

edit,

damn,

after enable Android Logger catlog working now,thx man x help me.:good:
[Galaxy S III Original Android Development] FadeFx:
I just had a warm reboot, and now USB debugging is spamming my logcat

Edit: rebooted and the error is still there.

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[Galaxy S III Original Android Development] DirkStorck:
I have the same too....I thought it is a ROM problem but if have it too maybe not.

Send from my Omega ROM powered SGS3 :)

EDIT: To make myselfe more clear...I didn't have a reboot I only have almost every second that Exception in logcat from UsbDebuggingManager.
[Galaxy S III Original Android Development] mcbyte_it:
I am also having warm boots with my AOKP rom (nightly 2013-06-15), started having them once daily since kernel v1.5.1 beta.
[Galaxy S III Original Android Development] FadeFx:
This one was the first and currently the last i have seen, can't say what i didn't see... probably i gonna make a restart counter in tasker to watch those warm boots.

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[Galaxy S III Original Android Development] andrewilley:
I was getting the USB Debug Connection errors in catlog too on previous version of kernel, but now I can't get catlog to work at all... :(

[Edit] Ah, logging was off in STweaks - turned it back on and rebooted, and I'm still getting the same recurring USBDebug log issues that you see.

Also, if I turn USB Debugging 'off' in System Settings, I get a warm reboot (as in the ROM reboots, but not the kernel). Once it reloads (with USB Debugging now switched off) I don't get the errors in catlog any more.

Andre
[Galaxy S III Original Android Development] FadeFx:
Try enabling android logger from stweaks misc tab. ;)

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