yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Does it work with stock kernel? Did you tried?

Inviato dal mio GT-N7000 con Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
No, it doesn't work with stock kernel. I asked zac about it and he said it doesn't work

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Damn... i cannot help you... really sorry...

Inviato dal mio GT-N7000 con Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Did you try it with the stock kernel? I don't see why it wouldn't work, since your device actually uses the android boot.img format.

At the worst, you would need to recompile the kernel with CONFIG_BLOCK_DEV_INITRD=y
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
The only reason i see it not working with The stock kernel is because stock is secure vs using zac's kernel which is insecure
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Okay, but I'm not sure if my device tree is ready for building yet.

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Soo.. I've tried building and I've tried building before but the device tree wasn't ready. This time, when I try to build I get this error:

build/core/base_rules.mk:78: *** Module name: overlay.omap3
build/core/base_rules.mk:79: *** Makefile location: hardware/ti/omap3/liboverlay
build/core/base_rules.mk:80: *
build/core/base_rules.mk:81: * Each module must use a LOCAL_MODULE_TAGS in its
build/core/base_rules.mk:82: * Android.mk. Possible tags declared by a module:
build/core/base_rules.mk:83: *
build/core/base_rules.mk:84: * optional, debug, eng, tests, samples
build/core/base_rules.mk:85: *
build/core/base_rules.mk:86: * If the module is expected to be in all builds
build/core/base_rules.mk:87: * of a product, then it should use the
build/core/base_rules.mk:88: * "optional" tag:
build/core/base_rules.mk:89: *
build/core/base_rules.mk:90: * Add "LOCAL_MODULE_TAGS := optional" in the
build/core/base_rules.mk:91: * Android.mk for the affected module, and add
build/core/base_rules.mk:92: * the LOCAL_MODULE value for that component
build/core/base_rules.mk:93: * into the PRODUCT_PACKAGES section of product
build/core/base_rules.mk:94: * makefile(s) where it's necessary, if
build/core/base_rules.mk:95: * appropriate.
build/core/base_rules.mk:96: *
build/core/base_rules.mk:97: * If the component should be in EVERY build of ALL
build/core/base_rules.mk:98: * products, then add its LOCAL_MODULE value to the
build/core/base_rules.mk:99: * PRODUCT_PACKAGES section of
build/core/base_rules.mk:100: * build/target/product/core.mk
build/core/base_rules.mk:101: *
build/core/base_rules.mk:102: *** user tag detected on new module - user tags are only supported on legacy modules. Stop.

[MENTION=5050467]MrBrubble[/MENTION] have you seen this error? I followed the instructions by adding the local_module value to those files but it still gives me that error. If anyone can help, I'd appreciate it :confused:
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Hello,

Restore the original ones (SORRY).

If you don't know how to restore them, contact me on hangouts. Then try the solution I sent you via Hangouts.

Greetings, MrBrubble
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I've updated the OP with where I'm at with this right now.

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] Calamityx1:
Although I'm not a developer or anything I just wanted to say I'm rooting for you guys. I've been hoping to flash CM7 on my Galaxy Player 4.2 for a very long time so I'm very excited!
[Samsung Galaxy Player 4.0, 5.0] 64kb:
Agreed, if it means getting this out sooner I wouldn't mind risking a brick flashing a test ROM or something.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Another update, check the OP. Thanks :good:
[Samsung Galaxy Player 4.0, 5.0] CenterTurkHD:
Very nice update Serk
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Okay, so I've updated the OP, and if you don't like to come back I'll just explain it on this post. Basically, I've tried building with 'make otapackage' but it gave me an error saying no rule to use otapackage, but I solved that problem. Now when I build, I get this error:

If anyone knows what I can do at this point I would love some help :)
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Pull /system/vendor/lib/hw/gralloc.*.so off your device and put it where it is being looked for (the first path).

Sent from my Galaxy Nexus
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Now I'm getting this
[Samsung Galaxy Player 4.0, 5.0] lets_zock:
Why are you using make otapackage? I've compiled cm10.1 for my Nexus a few times now, didn't need it until now.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Because it makes a cwm flash able zip by itself I believe
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
Making an ota package does everything but sign it. You are most likely going to want the signed version to flash
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
So I should just use make? and how will I make that into a flashable image?
[Samsung Galaxy Player 4.0, 5.0] lets_zock:
But make hugo should make an cwm zip, too, or am I wrong?

Send from my blazing fast Nexus⁴
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
UPDATE: I've tried building with brunch and the build goes good for a while until this error comes up and stops the build:

Traceback (most recent call last):
File "./device/samsung/hugo/releasetools/hugo_ota_from_target_files", line 127, in <module>
main(sys.argv[1:])
File "/home/serkan/android/cm7/build/tools/releasetools/ota_from_target_files", line 788, in main
WriteFullOTAPackage(input_zip, output_zip)
File "./device/samsung/hugo/releasetools/hugo_ota_from_target_files", line 105, in WriteFullOTAPackage
script.WriteRawImage("/boot", "boot.img")
File "/home/serkan/android/cm7/build/tools/releasetools/edify_generator.py", line 225, in WriteRawImage
p = fstab[mount_point]
KeyError: '/boot'
make: *** [out/target/product/hugo/cyanogen_hugo-ota-eng.serkan.zip] Error 1
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Hi. Where do you find the image in the 1st post? Can you send me the .psd if you have it? Thanks!
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I just googled it and don't have the file anymore sorry :(
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Do you remeber what you google for? An image? A psd?

Inviato dal mio GT-N7000 con Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
It was an image on Google
[Samsung Galaxy Player 4.0, 5.0] Androthan:
The same by me :(
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I think this is the last error I have for building... I've looked everywhere for a fix but could not find one :(
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
The error specifies that it can't find the boot partition required to flash the boot.img. I think you need to specify it in recovery.fstab.

Envoyé depuis mon Nexus 7 avec Tapatalk
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
would it be bml? and do I also have to specify recovery?
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
No... To do so base yourself on the 5.0 tree.

Envoyé depuis mon Nexus 7 avec Tapatalk
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
wait so instead of basing it off of the galaxysl base it on the 5.0?
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
It doesn't make a difference in CWM. But the signed one will be made with make by itself or make bacon. (Yes, bacon.)

Base your recovery.fstab off of 5.0 - so look in the initramfs repo for a fstab.hugo or similar and use those partition mappings to create a file in the format of the recovery.fstab of the 5.0.

Sent from my Galaxy Nexus
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
So I've gotten the recovery.fstab setup and I completed building, There is a file called cm-nightly.zip in the out/target folder. If I flash it, what are the chances of bricking my device?
[Samsung Galaxy Player 4.0, 5.0] lets_zock:
Check the partitions in The updater script, if there's everthing ok as far as I know the only thing what could happen is that you have to reflash via Odin/Heimdall. But i'm not shure.

Send from my blazing fast Nexus⁴
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I got an error while flashing:

Checking state of RFS/EXT4..
assert failed: run_program("/tmp/updater.sh") == 0
E:Error in /sdcard/downloads/cm-nightly.zip
(status 7
[Samsung Galaxy Player 4.0, 5.0] lets_zock:
There's a problem with the flashing method. Try an Updater Script (and Binary, but not shure for that) from an other Rom like ChaOS, but you still have to write a line for flashing the kernel.

Send from my blazing fast Nexus⁴
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
BRICK WARNING

No, no. You need to fix the partitions in the updater.sh and if you don't have any stl partitions (I don't think you do) definitely remove the eds part. In fact, for testing, comment out everything after unmount partitions at the top.

Sent from my Galaxy Nexus
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I've already changed those in updater.sh, and I rebooted, no splash screen, but I can access download mode. I think it has to do with the boot.img in the zip
[Samsung Galaxy Player 4.0, 5.0] lets_zock:
But when he uses a Updater Script from a ROM for our player the Partitions are right, aren't they?

Send from my blazing fast Nexus⁴
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
yeah but I already fixed up the partitions
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Update: after soft-bricking the device, I replaced the boot.img in the zip with the stock boot.img. The splash screen (galaxy s2 screen) shows up, and.. bootloop. I'm not sure what it is but I will get a logcat soon.

Edit: I can't seem to be able to get a logcat for some reason... I'm guessing the debug service doesn't start during boot..

Edit #2: I'm not sure if this helps, but I went into recovery and advanced/ show log... and this is the output:

I:Checking for extendedcommand...
I:Skipping execution of extendedcommand, file not found...
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Are you using a prebuilt kernel/boot.img/anything? From where?

Sent from my Galaxy Nexus
[Samsung Galaxy Player 4.0, 5.0] lets_zock:
I think CM won't work with Samsung kernel. I know this from my S II.

Send from my blazing fast Nexus⁴
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
That just means CWM couldn't find the file telling it what to auto-flash because there was none.

In the device tree, is the "kernel" from Hugo or galaxy SL?

Also, please upload your changes to github so I can see what's going on.

Sent from my Galaxy Nexus
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I actually replaced the boot.img in the zip with the stock one. So I should rebuild with my device's pre built kernel?

And yes the kernel is from galaxysl. Is the kernel the boot.img?
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Yes if you don't have any zImage or the zImage is in the boot.img.

Sent from Tapatalk 4 Mod.Holo.v4 .: powered by BigD :.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Okay so I've made added all my changes to github, and I'm starting to build right now.
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Send me a copy... I cant compile from source now...

Inviato dal mio GT-N7000 con Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
A copy of what?
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
So, I finished building, and I tried flashing, and it soft bricked so I had to go back to stock using odin. I don't really know what the problem is though.
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
A copy of the builded cm... did you used the stock kernel or a cm kernel? The drivers are correctly loaded at boot? What did the phone after you press the button? I think that if you check the boot scripts you can find an error... whats your repo on github?

Sent from Tapatalk 4 Mod.Holo.v4 .: powered by BigD :.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Right now the zip causes a soft-brick and you have to restore with odin. I used the stock kernel and it built its own boot.img. and I couldn't check boot scripts because the device is not recognized. My github is in the first post
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Cm never worked on stock kernel... i tried on a note, on an s2, on a gp5.0 and on a gnote 10.1... but every time i resetted via odin.

Inviato dal mio GT-N7000 con Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Yeah I'm building a kernel right now for it.
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
This will fix the boot errors and send you in a bootloop or a normal boot.

Inviato dal mio GT-N7000 con Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Flashed it and same results... I don't know the problem, I'll try building using a different config
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
So basically, I need to build a kernel for CM, but I don't know how...
[Samsung Galaxy Player 4.0, 5.0] PerChloric Bread:
http://oldwiki.cyanogenmod.org/wiki/Building_Kernel_from_source

Probably not detailed enough but will help. Sorry, I couldn't help at all with development. Linux computer died on me, ordered a new laptop which I was going to use to help you dev. But it's been a few weeks and Amazon hasn't even shipped it u-u.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Yeah I've checked that wiki out and tried, but didn't get anywhere
[Samsung Galaxy Player 4.0, 5.0] Androthan:
To SerkTheTurk

Why? Where are you stuck?
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I need to make modifications to the stock kernel so that cm boots
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Which modifications? :)
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I'm not sure, I have to see other kernel sources for it
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
You need to extract the zImage from the stock boot.img and put it as the kernel in the device tree. If you look in shbootimg.mk it makes a boot.img with the prebuilt kernel and cm's ramdisk.

I'm pretty sure you don't need any other modifications iirc from decompiling when working on cwm.

Sent from my Galaxy Nexus
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Thanks for the reply, I will try it tomorrow
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Also, would the image from the boot.img be called boot.img-kernel?
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
The cm kernel will be able to boot stock rom too?

Sent from Tapatalk 4 Mod.Holo.v4 .: powered by BigD :.
[Samsung Galaxy Player 4.0, 5.0] lets_zock:
No, don't think so.

Sent from my uXylon neXus ⁴
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
[MENTION=4610477]Mevordel[/MENTION] I used the stock zImage and it still soft bricks with no splash screen at all
[Samsung Galaxy Player 4.0, 5.0] Gingo21:
Try to look at logcat/dsemg
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I can't get them because only download mode is accessible
[Samsung Galaxy Player 4.0, 5.0] Gingo21:
Did you try to get them just after the flash and the reboot from cwm ?

It is possible to get logs even if the boot fail and that you see nothing on the screen.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Not sure how to do that, but I tried getting logs at boot before but I couldn't.
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Can you boot into recovery with the new kernel?
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
No not at all
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Update: I will be on vacation for about a month starting 7/28. I won't be able to work on this at all, but I'll try my best to help anybody if they have questions.
[Samsung Galaxy Player 4.0, 5.0] Androthan:
I built a kernel (zImage|from CM source) for the 3.6. I will upload it and its source later. I can do this for the 4.2, too. I just need this file from the device: /proc/config.gz.

MrBrubble
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
I don't think you need to build a kernel from source. Mevordel said to use the zImage extracted from the boot.img and when building it uses cm initramfs with the image to make a working kernel
[Samsung Galaxy Player 4.0, 5.0] lets_zock:
Here you have it. :)
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Do you need the file from Intl version too?

Sent from Tapatalk 4 Mod.Holo.v4 .: powered by BigD :.
[Samsung Galaxy Player 4.0, 5.0] 64kb:
Wow this project is looking dead, no posts in over a month
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Haha, the thing is I'm still on vacation until the 8th, then I will see what I can do
[Samsung Galaxy Player 4.0, 5.0] mark1holland1:
Just wanted to say I hope you keep up the work and crack this, I have a galaxy 4.2 and would love to see a 4.2 or 4.3 rom for it

Mark
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
I would love to see if samsung know that this player exist...

Inviato dal mio GT-N7105 con Tapatalk 4 Beta.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Hey guys, I'm finally back on vacation, and sorry this project was dead for a while I just couldn't work on it while there. I will look into what I can do to make the build boot soon. Thanks
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Hi Serk. I hope you can do it... if you need help just ask. I'm here.

Inviato dal mio GT-N7105 con Tapatalk 4 Beta.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Hmm, if you know how to build a kernel that boots then that could help... I tried but it failed... I'll try again soon
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
I'm not good in kernel development... That's because I only read and follow this post... I know some android and linux features but I never developed a kernel for arm or linux in general...

Inviato dal mio GT-N7105 con Tapatalk 4 Beta.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
It's okay I'm gonna try it anyway, using a different tool chain this time. Not right now though I have some things to do, sorry
[Samsung Galaxy Player 4.0, 5.0] android@system:-$:
Happy programming and compiling!

Inviato dal mio GT-N7105 con Tapatalk 4 Beta.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Haha, thanks :P
[Samsung Galaxy Player 4.0, 5.0] mark1holland1:
It will be worth it ;)

I just spent a hellish week bricking, unbricking and sorting a bunch of problems with my samsung gt-i9000.....
[Samsung Galaxy Player 4.0, 5.0] PerChloric Bread:
My new PC finally arrived so I might give it a shot too! :)
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Do you think you can help with the kernel?
[Samsung Galaxy Player 4.0, 5.0] PerChloric Bread:
Yes of course, Well I need to learn how to do it to begin with haha. But I think the fisrt step is getting a Linux distribution oh and getting rid of windows 8 and go back to 7.
[Samsung Galaxy Player 4.0, 5.0] SerkTheTurk:
Ugh I hate windows 8 so much lol
[Samsung Galaxy Player 4.0, 5.0] lets_zock:
I'd love it if the Metro UI wasn't there.. I like the look of it and it's very fast!

Sent from my awesome Nexus⁴.
[XPERIA X8 Themes and Apps] Pweer Duty:
No lag! clear audio! try this out!

Original post :http://xdaforums.com/showthread.php?t=2137921

Don't thank me just hit thank!
[XPERIA X8 Themes and Apps] syahazu:
why it FC on 270degree rotation ?
[XPERIA X8 Themes and Apps] iks8:
What is difference between this and this: http://xdaforums.com/showthread.php?t=1638929&highlight=ios ?
[XPERIA X8 Themes and Apps] Little Zed:
Doesn't support or doesn't know what operation to be performed on that rotation but the sensor report to the app and then it force closes

---------- Post added at 12:35 AM ---------- Previous post was at 12:31 AM ----------

Have you tested? I hope No. There's some difference. You can install this as normal apps while IOS apps thread app doesn't! And also, IOS apps thread's music apk sucks in interface while this apk doesn't. Example: Some UI in Now Playing to shuffle or blah blah blah doesn't looks ugly anymore. And also Artists, Album, Tracks.. Blah Blah Blah text appears correctly while in IOS apps thread Music app cannot. That's a lot difference!
[XPERIA X8 Themes and Apps] syahazu:
owh okay !! anyway thanks for posting the app , very nice :D
[General Questions and Answers] radhames562:
Hi i bougth a liveview mn800 wacth but i would love to see my pictures from my atrix hd to the wacth screen, i wanna use it to cheat in some exams!!!! pleaseee help :D
[General Questions and Answers] herbivoor:
With the OpenLiveView app you can add notes that you can view on your LiveView. Works quite well.

Also, need I remind you that cheating is very bad and should not be done whatsoever. You should study for your exams like everybody else.

By cheating you're cheating on yourself and you won't learn anything. Ever.

Study hard and then take your exams. It will be so much more satisfactory and you won't have as much stress ;).

Good luck.
[Android Themes] borgqueenx:
And i would pay heavily for it!

I know there is already a lockscreen app for simulating htc sense's lockscreen but i also want the weather animation and info like the real sense has. Its so beautiful!

Is there something for this?

Also i want the old tv style standby animation..but there is no root for my phone is it possible?
[Android Themes] borgqueenx:
I guess this doesnt exist lol
[Galaxy S 4 Q&A, Help & Troubleshooting] HerpDerpinton:
How do I unroot? I need to return the phone, because so stuff isn't working right, even after factory reset. Thanks.
[Galaxy S 4 Q&A, Help & Troubleshooting] k1ng440:
open SuperSU -> then goto settings -> scroll down to bottom -> Full Unroot.
[Eee Pad Transformer Q&A, Help & Troubleshooting] wanderer87sg:
H, i am currently using JB rom for asus slider. However, the camera is inverted (upside down) and the slider always went to sleep when keyboard is open.

As for the slider's sleep, i noticed it is the "enabled_lidpatch" from /sys/devices/platform/gpio-keys.0, however, i am unable to remove it using root manager.

Any help?

Thanks
[Eee Pad Transformer Q&A, Help & Troubleshooting] DK5:
I've had the same problem after flashing an unofficial CM10 ROM (without lidpatch). Also the auto-rotation worked only when keyboard is opened and not when closed :confused:

There is a non-lidpatch KatKernel for JB (v.95 I think...) but I didn't test it...

http://xdaforums.com/showthread.php?p=39541849

Sent from my Asus Slider SL101
[Galaxy S 4 Q&A, Help & Troubleshooting] darkhelio:
i want to know if the GPU of the OCTA-Core is GOOD or is better the ADRENO 320? cuz im a GAmer and i love to play games is better the OCTACORE GPU or the ADRENO 320?
[Galaxy S 4 Q&A, Help & Troubleshooting] MultiLockOn:
They're each stronger than the other in different ways, and both should suffice greatly for gaming.

If I helped you out be sure to hit thanks :)

Swyped from a minimalist S2
[Galaxy S 4 Q&A, Help & Troubleshooting] 1337RYoN:
The Adreno has gotten slightly better benchmark results but both are pretty darn fast, fast enough to handle anything you can throw at your phone.
[Galaxy S 4 Q&A, Help & Troubleshooting] KillaHurtz:
The GPU on the octacore was intentionally set to match the quads as to not beast them to the point where the US market felt dwarfed and cheated. Give this phone a month or two and we will start to see the real power.
[Galaxy S 4 Q&A, Help & Troubleshooting] darkhelio:
still have the same question XD the 2 GPU are good but i want to choose 1 :) which one?
[Galaxy S 4 Q&A, Help & Troubleshooting] shox22:
adreno 320 is more future proof due to open gl 3.0 support. Its also faster in most benchmarks, so it should be also faster in games.

edit: adreno 320 for sure
[Galaxy S 4 Q&A, Help & Troubleshooting] demlasjr:
Adreno 320 is definitely the best one. That's the reason I'm not buying the Octa version. I'm not a big gamer, but PowerVR is 4 years old while Adreno is months old. Adreno have opengl es 3.0 and scores way better than PowerVR.

For those who are still hopping: PowerVR is

NOT underclocked

. Don't forget it's overclocked at 544 MHz and 3 cores. Adreno is 4 cores at 450MHz. Admit that is old. I talked with somebody from Imagination and they told that it's good for a 4 years old gpu and

may

will still be 1-2 years. But it's old....if we get OpenGL ES 3.0 games, Octa is f**ked
[Galaxy S 4 Q&A, Help & Troubleshooting] darkhelio:
NICEEEE SO I WILL GET THE QUAD-Core but i still will wait if Nvidia Drops the Tegra 4 :)