yashsingh1/xdaforums huggingface dataset:
[Frameworks] Matewek:
Vouch for AndEngine, but be aware, that is has NO documentation - instead it has really rich examples project, and helpful community. At beginning its bit hard to understand everything, but as always, no pain no gain. If you need help, you might check my blog about andengine, it has over 80 articles, covering a lot of subjects - since I am new member, and can not share links yet, for reference you can type matim development tutorials in google.
[Frameworks] BubblizZ:
You should try LibGDX. It has tons of features and is, imo, easier to use than AndEngine.
[Frameworks] eddyfosman:
We are using MOAI, I highly recommend you use it as reference.
[Frameworks] HazardGames:
If you need an easy framework to learn basic staffs in android game dav AndEngine can be your choise. It simple and easy to understand with alot of examples.

But if you want to create games\making money you should think about crossplatform engine, and unity 3d should be definitely your choise.
[Frameworks] Monkey_King:
Give monogame a shot, it's essentially a cross platform, open source port of XNA. Or try out some javascript libraries(impact.js, TreSensa SDK, etc.), considering there are so many cross platform tools for HTML5/CSS3/Javascript that compile your code to native langs.
[Frameworks] John Waugh:
LibGDX is pretty decent if you wanna go open source + java, but MonoGame + C# is a more pleasant development experience (tools-wise, mostly)
[Frameworks] WittyPotato:
+1 for LibGDX, recently I also got interested by Corona - which looks relatively simple
[Frameworks] SpiderTilt:
Despite the lack of proper documentation, :good: AndEngine is a great choice. I admit that it's hard to find the solution for a specific problem. Stackoverflow will only give you hints, they rarely have accepted solutions for your problems, but the andengine forums are great.

It's a free engine and good for your first app. A lot easier than handling OpenGL yourself.
[Frameworks] neervfx:
Libgdx is a great help

Yes Libgdx is quite useful tool for developing android applications. But since there is very less resources on internet about it, it is little difficult to learn. I had developed a android game called Guess The Brand in Libgdx some time ago, it is very well organized and takes care of lots of tedious thing we need to do in android application development.

Thanks
[Frameworks] AleksaSavic:
Unity3d is best for me.
[Frameworks] pyko:
Another +1 for LibGDX - I'm currently using it to develop my current game and it's quite flexible.

I did some research into AndEngine before deciding on LibGDX and I believe it was the right choice. AndEngine has less documentation and feels "slower" overall.

Another possible option is to look into Unity - not long ago they made their product free to use. I hear Unity is a good way to very quickly get a game up and running - might even give it a go next time!
[Frameworks] baraya:
prefer using corona

currently I am using corona sdk, which is very easy to use, with plenty of resources and great compatibility with major devices. I can make pretty decent apps in just 1 days, and got published in store the next day

ps: I am not associate anything with ansca (company behind corona sdk), it just purely my though
[Frameworks] east_62687:
I'm using AGK (App Game Kit) from The Game Creators to develop my games. It's a good engine but not as popular as cocos 2d, libgdx, andengine, unity, etc. It's multiplatform, you can develop for ios, android, blackberry, windows and Mac (it's a pity windows phone is not yet supported). You can code your game in 2 way. The first is the Tier 1, which is using their IDE and code in Basic and the Tier 2 where you code in C++ with IDE of your choice. The downside is the community is not big compared to cocos 2d, libgdx, andengine, and unity.
[Frameworks] Maximus_ndbs:
If you're looking for ultra simplicity but with a bit of versatility, I highly suggest the V-Play game engine. I use it on my games and they're pretty good. It uses a declarative language and there's not so much programming to be done. You can basically do the same game as any other engine with 10 times less code. They even have a flappy bird tutorial on it.
[Frameworks] danelab:
I have experience with AndEngine and libGdx.

And my choice is libGdx. It's quite flexible and faster. AndEngine is not suitable for serious projects. I was not able to achieve acceptable fps in some cases. In same time libGdx worked well.
[Frameworks] snk002:
AndEngine is good for a time when developed, but it is 2 years ago :(
[Frameworks] sekip:
I like libgdx framework ... you should try it ... among other things, includes a number of tools such as particle editor
[Frameworks] Generic Field:
We used Cocos2d-x for android, which is a C++ library. We choose this API as I prefer C++ over Java and it's cross-platform
[Frameworks] kmuzykov:
I see most people reply by recommending a game engine. But I think your question is mostly about game engine architecture.

If I'm correct you probably will be interested in reading this book:

Game Engine Architecture, Second Edition by Jason Gregory

http://amzn.com/1466560010
[Frameworks] MZ4Mobile:
physics?

The first thing in a game framework is how you handel object and how you can simulate

Physic rule
[Frameworks] myth007_03:
You can use libgdx if want to go with free app engine with which you can build app for multi platforms. Unity is other good options with lot of resources. A basic game framework at its core contains : option to draw a image, event handlers to handle events, Sprite caches. They also contains actors having properties to group. Most of the game engines follow component based model having lot of components in for of classes.
[Frameworks] ocfmem:
libGDX is definitely the best solution at the moment. Good community, lot of documentation, all open sources. Performances are the best I've seen for 2D games.
[Frameworks] vrock25:
Try UNITY, than using a specific framework

Your android app can run in PS2 PS3 IOS WINDOWS MAC PSP XBOX FLASH and anything we know , without writing a single line of that platform specific code
[Frameworks] Kavzet:
+ 1 for LibGDX.
[T-Mobile HTC One (M7)] iamfightaa:
I've had the same problem since i got the phone on the last month. How you got them to send you a replacement ? whenever i call they keep telling me that they dont have the replacement page for my phone on the system yet.
[T-Mobile HTC One (M7)] mustang00066:
It's in the buyer remorse period still so they have to take it back. Then it's basically a reorder.

So your mic was doing the same thing?
[T-Mobile HTC One (M7)] stevedebi:
If you violate their warranty by tampering they most certainly do not have to take it back. It a risk we have to take when unlocking the bootloader and rooting.
[T-Mobile HTC One (M7)] dandiele:
buyers remorse period

I'm curious, slightly off topic however I am considering returning my HTC one for a different device altogether and i'm within the buyers remorse period. I have unlocked my bootloader and rooted but nothing is broken. I have my stock nandroid to put on but ill still have an unlocked bootloader, does anyone have any experience with sending it back to tmobile in this situation? I understand warranty is a completely different ballgame but in the worse case scenario I assume they will have to send it back to me. My wife has the same phone so I could send hers in if she decides she doesn't want to switch like I do. Thanks in advance for any information you can provide!!
[T-Mobile HTC One (M7)] dandiele:
talked to tmobile chat

In case anyone was wondering I got the guts to ask tmobile and they said as long as the phone is not physically damaged it doesn't matter if its modded or not. this is for the buyers remorse period and not for damaged or items being returned for warranty, in case anyone was wondering.

Have a great day!
[T-Mobile HTC One (M7)] Prod1702:
This is not true. I work in a T-mobile Corp Store. HTCDEV unlocking and rooting the phone removes the warranty on the phone with T-Mobile. It says on the HTCDEV website that by unlocking your bootloader voids the warranty. Your best bet since not all T-Mo reps know how to really check is to Format the system partition on the phone and put the stock recovery back on it. re-lock the phone. This way the phone will not boot, but most T-Mo reps do not know how to go into the Bootloader and check to see that it has been unlocked. Go into a T-Mo store and tell them that the phone will not boot. Make something up like it restarted on its own and wouldn't boot again. If you get a dumb rep they will be like Ok i will exchange it for another phone. Most in store Reps will see that it doesn't boot and just exchange it.

---------- Post added at 05:05 PM ---------- Previous post was at 05:03 PM ----------

Its in the buyers remorse period yes but since it was dev unlocked that voided the warranty.
[T-Mobile HTC One (M7)] dandiele:
I would not be returning for warranty issues. And it CAN void portions of the warranty. It didn't automatically void the whole thing. At least according to the htcdev site.

---------- Post added at 12:28 AM ---------- Previous post was at 12:16 AM ----------

Read thus very informative blog post http://android-revolution-hd.blogspot.com/2013/03/unlocking-bootloader-or-flashing-custom.html?m=1
[T-Mobile HTC One (M7)] Prod1702:
Oh i understand what you are saying 100% but the problem is that with rooting the phone you can be told that there is no way to know if that caused the problems you are having. I could case less about doing a exchange for people in the store. The problem is T-Mobile does. T-mobile says that by rooting your phone you are voiding all of your warranty with T-Mobile. Maybe not directly with HTC but with T-mobile you are. There are ways around it and by doing the system format part it makes it look like the phone will not boot into android which can be a software problem. Unless you get a good rep to see that you have unlocked the bootloader they will never know what you did. Once that Rep exchanges it in the store you are 100% covered on your end.
[T-Mobile HTC One (M7)] dandiele:
That makes sense but in my case nothing is broke. I am considering exchanging for an s4
[T-Mobile HTC One (M7)] Prod1702:
No matter what then you are looking at restocking fee. T-mobile will only exchange for the same model with no restocking fee.
[T-Mobile HTC One (M7)] dandiele:
The restocking fee is waived if it was an online or phone order. That is in writing. I'd have to send it to ft wworth Texas. Wait for the eip credit and get a different device.
[T-Mobile HTC One (M7)] Prod1702:
That would be up to customer Care not am not 100% sure how online orders work since i am in a retail store.
[T-Mobile HTC One (M7)] dandiele:
Ah gotcha. Yea the remorse department and customer care said that since I didn't actually get the phone at a retail store the 50$ restocking fee is waived because I coukdnt demo the phone... I just have to pay to ship it but they gave me a 10$ credit to cover that lol. I actually think I'm going to keep my HTC one now but it's such a hard decision. Just having a hard time getting used to it. But yea in my case no warranty issues I was told it would get scanned in and credit applied. I assume they check for physical damage but doesn't sound like they check fir root or anything in my situation.
[One (M7) Accessories] mimicuk:
Any reviews on this case would be great as i'm really tempted
[One (M7) Accessories] jmwils3:
according to their site, its listed as "coming soon", so i doubt anyone has a review of it. but if you have a link where one can be bought, let us know :)
[One (M7) Accessories] gronimo21:
they ship out on the 05/24/2013 i know cause i sell them

but ive had this on my s3 and my retarded 3vo and i can say that it does what it does i had a forklift run over my 3vo whit the case on and i will say not a scratch on it it does add size to the phone though so be aware of that
[One (M7) Accessories] gronimo21:
http://www.ebay.com/itm/HTC-One-Bal...r_id=475965649866&cmd=ViewItem&category=20349
[One (M7) Accessories] jmwils3:
they list it as beign in stock may 24th, and would not arrive to me in AL till June 4-10.
[One (M7) Accessories] gronimo21:
PM sent
[One (M7) Accessories] jmwils3:
sorry about that,
[One (M7) Accessories] gronimo21:
No problem
[One (M7) Accessories] kamilmirza:
well i got it last week

great protection

screen protector quality is quite low and doesn't work properly; had to remove it

bit bulky

having difficulty while typing because of the sides

difficult to remove from pockets (jeans)

planning to order something else :(
[One (M7) Accessories] naturecannon:
Try the otterbox commuter case with mime ghost glass. I love the combo, not very bulky and superior protection :good:
[One (M7) Accessories] knightblaze:
Does the defender (since we are talking about bulky cases) have the same issue with the silicon coming loose over time like on the sgs3
[One (M7) Accessories] parkgt:
Had on on a S3 now have one for the One using the MIME glass instead of the included plastic screen protector. Works great and no problem with pockets.
[Galaxy S I9000 Themes and Apps] erpurohit:
TWRP Theme​

!!! READ INSTRUCTIONS CAREFULLY, THESE ZIP ARE NOT MEANT TO FLASH FROM RECOVERY !!!
​

Here is the first TWRP theme for Samsung Galaxy S (I9000)​

​

If I have missed anyone, pm me and i will update the thread.

If you have created any theme and want it to be a part of this thread, post your link and i will add it in OP with proper credits.​
[Galaxy S I9000 Themes and Apps] erpurohit:
__Jellybean UI (http://d-h.st/zuh)____________X-black_ui (http://d-h.st/HGM)

_____
[Galaxy S I9000 Themes and Apps] erpurohit:
ChipsetStyle - http://d-h.st/8Ja

By [MENTION=2875350]franzyroy[/MENTION]:

-----------------------------------

X-black (green) - http://d-h.st/jge

X-black (red) - http://d-h.st/UNx

X-black (cyan) - http://d-h.st/ftL
[Galaxy S I9000 Themes and Apps] rodman01:
Looks very nice and its working perfect...another great theme/mod/thread of and from you. Many thanks for your work and sharing!
[Galaxy S I9000 Themes and Apps] kasper_h:
Very nice to see some fresh TWRP theming!
[Galaxy S I9000 Themes and Apps] GrippingSphere:
Working great. Thank you.

Sent from my GT-I9000
[Galaxy S I9000 Themes and Apps] erpurohit:
Theme updated, now includes background image, check the screenshot.
[Galaxy S I9000 Themes and Apps] Nezys:
This is great,thanks mate!

Inviato dal mio GT-I9000 con Tapatalk 2
[Galaxy S I9000 Themes and Apps] erpurohit:
One more theme added....keep enjoying....
[Galaxy S I9000 Themes and Apps] erpurohit:
One more added to collection.

__Chipset UI ( http://d-h.st/cTq)
[Galaxy S I9000 Themes and Apps] kasper_h:
Nice one :)
[Galaxy S I9000 Themes and Apps] rodman01:
re: One more added to collection.

cool, cooler, coolinger :). A must have for us computer freaks :)
[Galaxy S I9000 Themes and Apps] Bejda:
I like this one's "UI":

http://i.imgur.com/2MMkuZR.png?1

From here:

http://xdaforums.com/showthread.php?t=2216124

Would love to have it with others colors,background,etc... :o
[Galaxy S I9000 Themes and Apps] erpurohit:
Let me check....but I think that is for different version of twrp....
[Galaxy S I9000 Themes and Apps] Bejda:
Screenshot is mine,it's 480x800 and works perfect for me.

Thanks for your attention,do as time allows you ;)
[Galaxy S I9000 Themes and Apps] franzyroy:
Very nice all these themes! ;)
[Galaxy S I9000 Themes and Apps] franzyroy:
To see how it was done, I was amused to transform the 'x_black_ui' (original blue) in green and red ... if you're interested, here!

- x_black[green]_ui theme

- x_black[red]_ui theme

Sorry, I've not screens! And Sorry if I encroaches on the work of erpurohit
[Galaxy S I9000 Themes and Apps] erpurohit:
I love the green one...and added both the links in third post.

franzyroy - I never had any issue if someone uses any of my stuff till he tell that he has used it and mate you done a wonderful job so pls dont say sorry.

I think this is the best thread for me and even best in i9000 as you see the starting comments are only from big guys like kasper, bejda, rodman01, franzyroy all are well know name in i9000 forum. I dont think any other thread has all such users in one place....I am delighted to see...

Thank guys...I am nothing in comparision to you all and still learning from you...
[Galaxy S I9000 Themes and Apps] franzyroy:
The version in red and green looks at that.
[Galaxy S I9000 Themes and Apps] que.no:
maybe a noob question, but will it work with i9001 TWRP?
[Galaxy S I9000 Themes and Apps] rodman01:
(That should work on i9001 too. But cannot test it. If you give it a try and report back, that would be great! :good:)

Edit: disregard my answer, because wrong :)! Please see comment below!
[Galaxy S I9000 Themes and Apps] kasper_h:
I actually think it won't, because of this patch:

https://github.com/kasperhettinga/a...mmit/6bd57cbdf4e56f6ed15e2607954f37d221c4a227

This made some changes to ui.xml, making it differ from other phones. So you would need to revert this ui.xml change to use the theme on other phones.
[Galaxy S I9000 Themes and Apps] rodman01:
Many thanks for pointing it out and the correction!
[Galaxy S I9000 Themes and Apps] franzyroy:
One last!

- x black [cyan] ui
[Galaxy S I9000 Themes and Apps] tsatomas:
In last kernel mackay ,322 twrp2.4.4 I tried themes x_black, both franzyroy(red-green) and chipset, in all missing the options in menu mount,wipe and backup.

Supose an update is needed ;)

Thank you all fore this themes
[Galaxy S I9000 Themes and Apps] franzyroy:
I see you noted that it was the same with these themes.
[Galaxy S I9000 Themes and Apps] kasper_h:
Yes, .322 has a downgraded TWRP version with a different ui.xml. So the themes in this thread don't fully work anymore....
[Galaxy S I9000 Themes and Apps] erpurohit:
I will fix if possible with its possible with old twrp... I will check kashper source for new ui.xml
[Galaxy S I9000 Themes and Apps] erpurohit:
All links are updated in OP and 2 post

all links are updated with new ui.xml, please check and report if it has any issues still.

Thanks,

erpurohit
[Galaxy S I9000 Themes and Apps] erpurohit:
Themes links updated!!!

All themes links are updated to support kashper's latest kernel with TWRP 2.5.0
[Galaxy S I9000 Themes and Apps] franzyroy:
I adapted the theme for TWRP 2.6.0 version... only, always same, there isn't yet the background (I think now, it's a colory). I would like to know if someone has still an old version for which it worked fine. If yeah so send me a MP with the old version!
[Galaxy S I9000 Themes and Apps] franzyroy:
Themes for TWRP recovery of Mackay kernel: 0.335 (version 2.6 of TWRP)​

I do it because no news of erpurohit (too busy in the real life) about of last Mackay kernel: 0.335.

- Fixed the background issue

- Added Black Holo theme

- Added white Holo theme

All below!
[Galaxy S I9000 Themes and Apps] medmansri:
Would any of these work with other phones with 800x480 on TWRP 2.6.0.0? Trying to use on Samsung skyrocket i727. Thanks.

Tried it and it didn't work, what can I edit to make it work?
[Galaxy S I9000 Themes and Apps] franzyroy:
I don't know!

Otherwise, I added the white holo theme and I made few modifications at the level of text color on the others.
[Galaxy S I9000 Themes and Apps] rodman01:
Many thanks franzyroy for the update :good: and sorry for the late or no reply....erpurohit is taking a break because he is very busy in real live: http://xdaforums.com/showthread.php?t=2366243

And unfortunately I am not able to do this mod till now...so if you can assist us I would be glad...if not then I will ask erpurohit whether he can teach me or give me a guide to keep this thread updated.
[Galaxy S I9000 Themes and Apps] franzyroy:
If I've a moment, I'm in holiday so no easy, I can try to learn you. It's not difficult!

Envoyé depuis mon GT-I9000 en utilisant Tapatalk 4 Beta

---------- Post added at 03:42 PM ---------- Previous post was at 03:13 PM ----------

I thought... Your phone is different with the Galaxy S parents, no? I want to say, it's not a parent of Galaxy S?

If it's not one, so this's certainly the reason. In this case, you must take the ui.xml file for your phone if of course, you've a Mackay kernel for your phone. I say that because I don't know how we must do for the others TWRP kernels. I think it's certainly in the same style of method but well... Surely with few differences.

Envoyé depuis mon GT-I9000 en utilisant Tapatalk 4 Beta
[Galaxy S I9000 Themes and Apps] Geraldao:
Just to saying ChipsetStyle theme works well on my LG-OB with Mackay rom/kernel. Great job.

[MENTION=2875350]franzyroy[/MENTION]

It would be great if the OP was updated.

The last series of eight themes works on twrp 2.6 or 2.5 ?

Not clear...

Envoyé depuis mon LG-P970
[Galaxy S I9000 Themes and Apps] zvikadror:
Cool Pack - Now a randomize TWRP theme changer boot script :)

Cool Pack - Now a randomize TWRP theme changer boot script :)
[Galaxy S I9000 Themes and Apps] franzyroy:
2.6! I gonna add it in my post... For the OP, I don't manage it!

Yeah why not... or a theme selector. But I don't know how make it?! :cyclops:
[Galaxy S I9000 Themes and Apps] zvikadror:
I placed all the themes_ui.zip files under sdcard0/TWRP/theme, and from TWRP I used advanced->file manager to rename chipsetstyle_ui.zip to ui.zip, then reload theme in TWRP and it worked without any issue (TWRP 2.6).

Problem is, that in the Chipset Style theme somehow the colors got angry and file manager cannot be used again (see only gray),

so to change again I needed to reboot and use file manager on system to rename another to ui.zip or remove.

So theme chooser can use the TWRP/theme dir as source for any theme, and copy to ui.zip + reload (without showing the actual ui.zip in theme select list).

If TWRP was separated from kernel and available as standalone to override or live alongside CWM,

people would use it more, enhance it more (it is currently button overloaded) and theming it would make more sense since it about visual preference and not functionality. Just a thought :)
[Galaxy S I9000 Themes and Apps] franzyroy:
To see!
[Galaxy S I9000 Themes and Apps] kasper_h:
TWRP lives alongside CWM in my kernel?! And a separate recovery from kernel is not possible for our device.

It is possible with a theme to reduce the number of buttons & even get rid of functions, by changing ui.xml.

Verstuurd van mijn GT-I9000
[Galaxy S I9000 Themes and Apps] zvikadror:
Thanks Kasper!
[Sprint HTC One (M7)] Teeeejay:
Hey guys,

I've been having weird issues with my SMS, and I had these problems about halfway through having my EVO 4G LTE. In SMS, some characters, such as _, @, &, and others of this type aren't showing up. They're replaced with a space on received messages. I can see them on sent messages, but the receivers say they arrive as boxes. I also have this issue with emojis. Is this a Sprint problem since it's been a problem with two different phones I've had? And how should I fix this?
[Sprint HTC One (M7)] BrianBaker:
Nope..just sent these characters you mentioned to my wifes S3 and another to my friends Evo LTE..They dont show up as boxes..The problem may be on your friends end possibly using a 3rd party messaging client because it's working over here.
[Sprint HTC One (M7)] Teeeejay:
It definitely isn't that. I've received messages from many different clients and they never work. Maybe my services with Sprint need to be refreshed our something?

Another thing, the symbols work in Google Voice...
[Sprint HTC One (M7)] BrianBaker:
If its been an on going thing between multiple phones i'd see if it could possibly be a problem on sprints end..All I can tell you is the people i've tested with are not receiving boxes..My wife actually thought I was going crazy sending a bunch of random symbols and underscores
[Sprint HTC One (M7)] Teeeejay:
Well I'll have to try contacting Sprint today and seeing what they have to say about it, then. I'll report back later.
[Sprint HTC One (M7)] Darkshneider:
The people you send or receive these characters, are they also with Sprint or do they have other providers?