yashsingh1/xdaforums huggingface dataset:
[Galaxy Ace S5830 Android Development] slaid480:
of course

Yes,and I'm going to include it in the next release of Fly-On!
[Galaxy Ace S5830 Android Development] zizibuba:
Should I install this on top of Fly-on or wait and install next version of Fly-on?
[Galaxy Ace S5830 Android Development] slaid480:
as you wish both method have the same effects and I recommend you to test it before the Fly-On release(I don't know which day)
[Galaxy Ace S5830 Android Development] shanychowdri:
Can i apply this in cm9 rc1.:rolleyes:
[Galaxy Ace S5830 Android Development] slaid480:
yes you can it's for all android versions!
[Galaxy Ace S5830 Android Development] zizibuba:
Installed it on official CM7 with Fly-on mod, everything ok. When I continuously scroll through launcher, processor gets up to 800MHz 100%. Facebook does seem a little smoother.
[Galaxy Ace S5830 Android Development] shanychowdri:
THANKSSSS a lottt... its much smoother now.... :thumbup::D:D love ur work:D
[Galaxy Ace S5830 Android Development] saruboy:
Will it work with PSN's memory mod..? :)
[Galaxy Ace S5830 Android Development] slaid480:
a little improve on ICS/JB because since android 4.0 GPU is already accelerated!
[Galaxy Ace S5830 Android Development] slaid480:
this mods have nothing to do with memory mods/scripts,this is a Egl mod,so normaly it should work!
[Galaxy Ace S5830 Android Development] saruboy:
I'm sorry :) I know that it doesnt have to do anything with memory it's just that I prefer to ask nowdays because better ask than regret. ;) Thanks.
[Galaxy Ace S5830 Android Development] zizibuba:
Is there a file that I can see somewhere in system and be sure that the mod is properly working?
[Galaxy Ace S5830 Android Development] slaid480:
the egl.cfg (system/lib/egl/)should be 0 1 adreno200!

I'm sure the CWM flashable zip is 100% working!
[Galaxy Ace S5830 Android Development] slaid480:
ok there is no problem!
[Galaxy Ace S5830 Android Development] Czepek:
I have to admit that this mod make a phone way faster JB 4.2.2 Event facebook messanger and scrolling on the contacts list with photos on facebook synced are finnaly smooth. But have to ask how does it occur to the battery condition ? Does it make it less?
[Galaxy Ace S5830 Android Development] slaid480:
No you will have the same battery life as before you installed this mod!
[Galaxy Ace S5830 Android Development] yayo_75:
Delete

Enviado desde mi Nexus 4 usando Tapatalk 2
[Galaxy Ace S5830 Android Development] menboi1:
This is a NICE MOD!!

Thanks for your hard work!:D
[Galaxy Ace S5830 Android Development] orsonbear:
Ehm...just a moment

This "mod" is really old... It's already used by many rom here and in other subforum sections for a long time.

It's well knowned in many other phone's rom, a classic in every modded rom with Adreno 200 (and others) chip.

Not for disrespect, just to warn each user to check well before publishing something.

In egl.cfg you may find (for our phone):

0 0 android

0 1 adreno200

First line - The first digit means use the first display (value 0) if the phone has more than one display, value (1) uses the second display if present. The second digit (value 0) means use the software renderer.

The word "android" means use the default (software) renderer for first try. If it has success, continue with the default software renderer.

If the software renderer fails, there's the the second line:

First digit (0) - Use the first display, second digit (1) - use the hardware renderer for the Adreno200 chip (faster). If the hardware renderer fails then use the default software renderer.

With this parameter the hardware renderer is used few times if is not used at all, to force the system to use the hardware renderer you must remove the first line.

The drawback is that sometimes the hardware renderer can fail and if this occour the system may reboots or freeze or shows black screen if there isn't the software renderer working as second choice.

Generally, the hardware renderer works well then is enough safe to use only the second line, but keep in mind that sometime the hardware renderer can fail (or the app can fail to use the hardware renderer) then... kah-boom!

Regards!
[Galaxy Ace S5830 Android Development] erghetto:
so, looking at what you said orsonbear, do you suggest to use this script or not?

does it give us improvments or not?
[Galaxy Ace S5830 Android Development] shucrut:
Just want to share my little experience with hw reder

I Have JB 4.2.1 RC2 by bieltv.3 and already use your FlyMod 1.0, my phone is already very smooth. After i installed this mod for GPU redering, my phone remais still fast, but after i played Cut The Rope, the entire phone became laggy, transictions, animations and scrolling. I uninstalled after it. I want to know if is this normal, or do i have to do a clean install of the rom for a best result. Thanks in advance
[Galaxy Ace S5830 Android Development] KcLKcL:
What's the different between this and ticking "Disable HW overlays" & "Force GPU rendering" in Developer Options?
[Galaxy Ace S5830 Android Development] Vampirøs:
omg :eek:

i rly rly thank you for this its smooth like hell with fly on mod on my cm10.1 :D
[Galaxy Ace S5830 Android Development] Venomous Viper 119:
Thanks for the mod ! I could really feel the improvement in touch responsiveness ! And my Swype keyboard works so flawlessly than ever ! Gonna try your fly on mod now ! Thanks a lot !
[Galaxy Ace S5830 Android Development] slaid480:
About publishing this:

There was no thread about that in this forum+there is no risk since I'm using the second line only!
[Galaxy Ace S5830 Android Development] devm2024:
I can see a drastic improvement in performance as well as quality of graphics. But i think my phone has becaome a bit laggy. Any body agree with me or it just a illusion?
[Galaxy Ace S5830 Android Development] orsonbear:
@ erghetto

You can use this mod on your preferred, daily used rom. It is more useful in old Android rom such as Froyo or Gingerbread based rom, coz in more recent rom (ICS, JB) there is embedded the menu option to force the 2D hardware rendering. As said before, generally to force the hardware to render the various screen parts works well, but with some apps it can produce weird results. I personally use this option always active in the rom of my phones, if some apps crashes for this I simply don't use that app! :)
[Galaxy Ace S5830 Android Development] Czepek:
Its true is really fast at some moments but at some other it lags like never before.
[Galaxy Ace S5830 Android Development] emanuele1986:
this script is included in fly on script?
[Galaxy Ace S5830 Android Development] zizibuba:
No.
[Galaxy Ace S5830 Android Development] emanuele1986:
then i install before flyon and after this script?

thanks
[Galaxy Ace S5830 Android Development] zizibuba:
I think it's not important which one first.
[Galaxy Ace S5830 Android Development] slaid480:
+1!
[Galaxy Ace S5830 Android Development] jikjatin:
Can i install it in my htc explorer
[Galaxy Ace S5830 Android Development] slaid480:
Yes you can!
[Galaxy Ace S5830 Android Development] SuperAce609:
Flashed it and I didn't really feel much of a difference. Maybe because the Ultimatum already had it embedded in.

Edit: I take back what I said. Performance has increased including in gaming. Tested jetpack joyride and it was working fine. Nice job man!
[Galaxy Ace S5830 Android Development] Jpbest:
Can I flash it with Fly On Mod?

Enviado desde mi GT-S5830 usando Tapatalk 2
[Galaxy Ace S5830 Android Development] slaid480:
Yes.
[Galaxy Ace S5830 Android Development] Couldn't_Find_Good_Name:
In android 4.2 developer options there is an option to enable GPU rendering. Is that the same as your mod.
[Galaxy Ace S5830 Android Development] slaid480:
it's partially because it keeps the Libgles .
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] mr32:
Hey all,

I've tried to port several ROMs to the N7000, but they all failed because of one reason I still haven't solved. Because none of these ROMs boot, I have to use logcat to find out what is going wrong, however, adb can't find any devices. For my old device (Samsung Galaxy S Player 5.0) this has never been a problem, and logcatting was just an easily done job. Am I missing something? I've added these lines to build.prop:

ro.debuggable=1
persist.sys.usb.config=adb

I've been using the latest CM10.1 nighlty as base...

Any suggestions? Thanks in advance!

{edit} I've found out that this is not related to the settings of the ROM, but to the drivers installed on my pc (Windows 8 x64). However, deïnstalling Samsungs USB ADB drivers and replacing them with Googles adb drivers does not have any effects, the drivers will be installed, but the Samsung drivers keep coming back.... :eek:
[Touch Diamond, MDA Compact IV General] Simon_A:
Hi there

The 'Diamond Upgrade For Beginners' page in the Wiki has been deleted. Why? I've searched for an archived link, but had no luck. Seems odd when pages covering many of the other older devices are still available. I'm sure that all this information is available in the forum, but it would have been better to keep it all in one place..... :(

@B

Simon_A
[Xperia Z Q&A, Help & Troubleshooting] Kyrie1965:
Does anybody have Miracast working after unlock bootloader?
[Xperia Z Q&A, Help & Troubleshooting] mtayabkk:
nope same problem :D am trying to find the way to fix the problem from 3 weeks :( but i think CM11 have working miracast after unlocked the bootloader
[Xperia Z Q&A, Help & Troubleshooting] Kyrie1965:
CM10 and CM11 have working miracast. But CM absolutly unusable on Xperia Z if you need camera. Camera quality is really crap.
[Xperia Z Q&A, Help & Troubleshooting] mtayabkk:
yep that is why am not flashing cm11 check out this link https://github.com/kensuke/How-to-Miracast-on-AOSP/wiki/Ota-packages

it may be work on stock sony rom ?? what u say?
[Samsung Galaxy Gio GT-S5660] slaid480:
Introduction:

The UI of android keeps improving as updates from the android team keep flowing in. There has been a massive improvement in the aesthetics and looks of the system UI from the ancient Eclair till Jelly Bean. With improving UI and better graphics the system keeps becoming an resource hog. All android smartphones these days come with a separate GPU to satisfy the graphics rendering needs of the apps these days. However the GPU doesn’t exactly help in rendering of the system UI that means the load falls of the CPU to render the system UI and other system framework.

so here is a Mod that will disable CPU rendering and enable full GPU rendering,which will let you enjoy the true power of your adreno200!

Improvements:

-Improved performance.

-Blazing speed.

-Better sound quality.

-Improved responsiveness.

-Smoother UI experience.

-Some apps(bloatware) that earlier ran slow like Facebook will turn snappy.

-Free up CPU for other tasks.

requirements:

-Rooted device

-CWM installed 4 or 5!

How to install:

1-Download the file.

2-boot to recovery mod.

3-Make a nandroid backup just in case.

4-install zip from sdcard.

5-choose Zip from sdcard and choose the file.

6-Reboot your device!

Credit:

-leolawliet

-devilpera64
[Samsung Galaxy Gio GT-S5660] slaid480:
reserved 2
[Samsung Galaxy Gio GT-S5660] tcris45:
ty man for this awesome mod :P
[Samsung Galaxy Gio GT-S5660] Jyrx:
Looks too good to be true, but i'll have to test it then ... :P

EDIT: Does it work on CM9 aswell?
[Samsung Galaxy Gio GT-S5660] Jeanbassil:
Will it work on adreno 205 with cwm 6??
[Samsung Galaxy Gio GT-S5660] slaid480:
Yes,but with a little improve since android4.0 has already GPU accelerated!
[Samsung Galaxy Gio GT-S5660] slaid480:
yes you can test it but before that you will need to edit the egl.cfg config:

from 0 1 adreno200

to 0 1 adreno205

notice that:CWM 4/5/6 doesn't matter!
[Samsung Galaxy Gio GT-S5660] icu64:
How can't we be sure it was flashed correctly? My phone feels faster and I see an improvement but I just want to be sure
[Samsung Galaxy Gio GT-S5660] slaid480:
egl.cfg in /system/lib/egl should be 0 1 adreno200!
[Samsung Galaxy Gio GT-S5660] marcin1147:
Hello,

Marcin from MaclawStudio here. I have to say something as someone who know something about Android source code.

This tweak won't improve performance, battery life and anything other. It does nothing because Android always tries to use h/w accelerated EGL libs, and if something goes wrong, then it falls back to software libs (b2r2)

After applying this tweak, android will select h/w accelerated libs, it's true... But before applying it, Android also was selecting h/w libs. The only thing that would change after applying is the software renderer used as fallback will be broken, and your device will crash in some rare cases when it's necessary.

I don't recommend using it. If someone don't believe me, go and study android source code, especially libsurfaceflinger.

BTW. I lol'd after reading that it will improve sound quality... EGL has nothing to do with sound. NOTHING.

BTW2. If the "tweak" really works, tell me why Google - creator of Android, who know everything about Android, why they don't use this tweak on Nexus devices? :D

Don't get me wrong, I don't want to offend anyone, I'm only telling you my opinion.

Cheers.
[Samsung Galaxy Gio GT-S5660] FyJy:
Omg...booot looop...
[Samsung Galaxy Gio GT-S5660] slaid480:
-about effects of this tweak go and see people's reports with this patch on other devices forum which has adreno200 as a GPU,and before applying this patch android was using software libs before with a higher propriety than H/W accelerated ones!

-Google doesn't use a lot of optimizations on their nexus devices not even this one(you want an example,with the galaxy nexus they use GPU at @308Mhz instead of 384Mhz which is the default one on Ti-Omap 4460 chips).

-"I lol'd after reading that it will improve sound quality... EGL has nothing to do with sound. NOTHING.",improving sound quality is already reported by thousands of people using this patch with their adreno200 powered devices(they are a lot of devices with adreno200).

-This tweak is used in all versions of the legendary ROM:Android Revolution HD by mike1986. for many HTC devices!
[Samsung Galaxy Gio GT-S5660] marcin1147:
http://en.wikipedia.org/wiki/Placebo

I know everything about Adreno 200, I'm the guy who ported ICS to Galaxy Gio and Ace.

If you want to prove me your right, show me the fragment of Android source code confirming your theory. I can show you fragment confirming my.
[Samsung Galaxy Gio GT-S5660] FyJy:
somewone tell me wy did my phone got boot lop after instaling this script...for wath is this..cm?gb? or wath??

i was on stoc and aftel instal my phone was in black screean after restart...???some answers?plz
[Samsung Galaxy Gio GT-S5660] slaid480:
I don't need to show you anything,and I know you very well and I don't want someone like you that presume having previous problems with me to came here and starts complaining,If you don't see any effect with this patch this is your opinions and I think you should keep it for yourself !
[Samsung Galaxy Gio GT-S5660] marcin1147:
You have proven my right with your last post xD

As I said before, I have written my post to share my opinion, not to offend anyone.
[Samsung Galaxy Gio GT-S5660] tux-kid's:
Nice mod dude ... ;)

Keep work and create awsome mod ...

respect for your work :D
[Samsung Galaxy Gio GT-S5660] geva28:
god job and thanks :)
[Samsung Galaxy Gio GT-S5660] marcin1147:
I'm just posting fragment of code confirming my theory...
[Samsung Galaxy Gio GT-S5660] ro_bo:
Hy man, this patch can affect the battery life (i mean that the phone will use the cpu and the gpu in the same time and they will drain faster the battery) i am right or not ?
[Samsung Galaxy Gio GT-S5660] tcris45:
nope, i use this mod since yesterday when he pulished it and my baterry life is the same
[Samsung Galaxy Gio GT-S5660] FlemishDroid:
Thx for the mod! I use the same mod for a couple of months now...but on another thread on xda they say you have to change to 0 1 adreno200 and delete libGLES_android.so. What do you think of that? Big thx.

Verstuurd van mijn GT-S5660
[Samsung Galaxy Gio GT-S5660] slaid480:
yes and that is exactly what this mod do too!
[Samsung Galaxy Gio GT-S5660] FlemishDroid:
I know after looking in updater-script... :)

delete("/system/lib/egl/libGLES_android.so");

Thx for mod and your quick responses. :thumbup:

Verstuurd van mijn GT-S5660
[Samsung Galaxy Gio GT-S5660] AngSanley:
hey man this is great, i hv clicked thanks button, it makes my gio lot more faster! :D

btw can u just check Force GPU Rendering in Developer settings? it just the same?
[Samsung Galaxy Gio GT-S5660] slaid480:
Yes and the mod disable entierly the software rendering!
[Samsung Galaxy Gio GT-S5660] AngSanley:
oh great, i have tried on my tab and my galaxy young too... works like a charm!

will try on chinese droid too... :p
[Samsung Galaxy Gio GT-S5660] slaid480:
Will not work on galaxy y/tab because they foesn't have the same GPU as the ACE has!
[Samsung Galaxy Gio GT-S5660] bgm92:
Thank you for this great mod! It's great with enhanced236!
[Samsung Galaxy Gio GT-S5660] wasa67:
This may just be my phone. Im running cyanomobile X, and after applying this mod it started getting really sluggish. Again, this just might be my phone. Cyanomobile X is already as fast ROM, so it doesn't really matter if I apply this or not, I just thought it might be useful information for some. Again, this just might be me.
[Samsung Galaxy Gio GT-S5660] MrYoan:
Does it work on LG Optimus L7 (ICS). L7 is also with Adreno200, but with armv7...
[Samsung Galaxy Gio GT-S5660] slaid480:
Yes of course!
[Samsung Galaxy Gio GT-S5660] X-zone:
And how is the battery life after applying this patch? :cowboy:
[Samsung Galaxy Gio GT-S5660] slaid480:
It's the same as before!the patch doesn't affect battery life.
[Samsung Galaxy Gio GT-S5660] buhanita:
this work on galaxy gio 4.0.4 ics aosp ?
[Samsung Galaxy Gio GT-S5660] AngSanley:
but i have tried it...

i didnt flash ur zip, but i edited manually
[Samsung Galaxy Gio GT-S5660] slaid480:
In egl. Cfg did you put the name of your GPU instead of adreno200??
[Samsung Galaxy Gio GT-S5660] slaid480:
Yes It will!
[Samsung Galaxy Gio GT-S5660] buhanita:
Now i flash Maclaw 4.2.2 RC1 on my gio ... Your tweak will work with this ?
[Samsung Galaxy Gio GT-S5660] slaid480:
Yes It Works!
[Samsung Galaxy Gio GT-S5660] droider007:
Will dis work on fit???
[Samsung Galaxy Gio GT-S5660] Aeonxul:
dude, i flashed this script and i think somehow it's draining my battery, though im not sure whether i flashed this one or ram_manager balanced, i also use flyonmod but that's good, but between these two(ram manager_balanced and gpu rendering) can u guide me how to delete them? and roll back changes? i haven't got any backups:-|

thanks in advance.
[Samsung Galaxy Gio GT-S5660] slaid480:
1-this mod has nothing to do with battery life I repeat nothing to do with battery life!

2-and you can Delete RAM manager script from /system/etc/init.d/ using a file manager with root permissions (like root explorer).
[Samsung Galaxy Gio GT-S5660] ro_bo:
man, if i use this mod, this line from build.prop: debug.sf.hw=1 will be useless???
[Samsung Galaxy Gio GT-S5660] slaid480:
No this mod is different and the build.prop tweak will be always useful !
[Samsung Galaxy Gio GT-S5660] X-zone:
Makes my device not boot, not even to the boot animation. I have installed the following tweaks:

13. Fly On Mod Ram Manager Gamer Edition

14. Fly On Mod scriptena

15. Adrenalin Boost

16. Pure™Graphics HD

17. PureAudio™ Engine

It's getting late and I haven't the time for Logcat etc. Maybe tomorrow I can test it without tweaks and investigate why it makes my device not to boot. Note that it's not bricked. I can go in to CWM and restore nandroid and then boot without problem.
[Samsung Galaxy Gio GT-S5660] slaid480:
don't use adrenaline boost with fly-on

Don't use Pure Graphics HD with GPU rendering Mod.
[Samsung Galaxy Gio GT-S5660] X-zone:
After some research i found that the build.prop tweak debug.sf.hw=1 was the reason for my phone nonbooting together with this mod. If I patched the Pure Graphics HD without the build.prop tweaks everything went smooth. Is there any more things that conflict that I don't "feel", for example script loop or something?
[Samsung Galaxy Gio GT-S5660] voetbalremco:
You should add methods to de-install the mod as well.
[Samsung Galaxy Gio GT-S5660] WYPIERDAALAAC:
This can screw up something on cm? because GPU rendering is enabled default in CM so install this on cm 7 have no any sense.

I do not know how it is with software from Samsung maybe make phone better.

Sorry if I wrote something wrong, that's just my opinion. =)
[Samsung Galaxy Gio GT-S5660] slaid480:
I think it's already enabled in CM but not in sammy Roms.
[Samsung Galaxy Gio GT-S5660] jokker6:
Does this mod give more performance in jellybread4 on daily use. Or its for gaming?

Thank You.
[Samsung Galaxy Gio GT-S5660] MrYoan:
Is it working on stock 2.2 and 2.3 ?

Sorry For my bad english.
[Samsung Galaxy Gio GT-S5660] slaid480:
2.3
[Samsung Galaxy Gio GT-S5660] Android-fany:
Does it only work for this device or is it compatible for S5830i too?
[Samsung Galaxy Gio GT-S5660] Android Daymon:
will it work on Galaxy Fit???
[Samsung Galaxy Gio GT-S5660] X-zone:
If you have android 2.3 and the same gpu as the gio, then yes. :)
[Samsung Galaxy Gio GT-S5660] Widget21:
Installation aborted when flashing via Philz touch recovery. Any ideas why?

Using Galaxy SIII with custom rom based on stock 4.1.2 and AOSP bits. No scripts in 'init.d' root folder.
[Samsung Galaxy Gio GT-S5660] red de0392:
How to Do this ??
[Samsung Galaxy Gio GT-S5660] A6ekAK:
Pretty easy:

1. Find egl.cfg in the zip file

2. Unpack it

3. Open egl.cfg with notepad

4. Find the line/s you want to edit

5. Save new egl.cfg file

6. Replace old egl.cfg with the one you edited

7. Copy to phone & flash zip file

:)
[Samsung Galaxy Gio GT-S5660] red de0392:
Installation aborted.... For adreno205 :(
[Samsung Galaxy Gio GT-S5660] A6ekAK:
So...You should try to pull edited egl.cfg to your phone's sd card & then copy egl file with root app like "Root Explorer" to the location showed in the zip file(phone got same folder structure). Then set file permission to: rw- r-- r-- & save the file. If bootloop, tweak won't work I think so better do a backup before doing anything.
[Samsung Galaxy Gio GT-S5660] red de0392:
Got Caught into BootLoop not even boot loop...only a black screen appears...

restored the back up...
[Samsung Galaxy Gio GT-S5660] eskorpiao112:
Thanks dude, my Gio it's faster :D

I'm using the moded CM 10.1.5 by Mardon.
[Samsung Galaxy Gio GT-S5660] sharingan:
sir will it work properly on ace with stock 2.3.6 rom along with crossbreeder cos i wanna try it and how will it increase my phone performance
[Samsung Galaxy Gio GT-S5660] killoid:
[MENTION=4282676]slaid480[/MENTION] will it work on galaxy y duos gt-s6102? it has a gpu of Broadcom BCM2763 VideoCore IV LPDDR2 128 MB. & have you included this tweak in your fly-on mod?
[MDA II, XDA II, 2060 General] Shadamehr:
Saw an interesting article on the Bink website (full original site link posted below though).

It mentions that Dell today launched the first Pocket PC's with the new Windows Mobile 2003 Second Edition built in.

Still reckon it will be November before we see it on an XDA2 though...

Article link:

http://www.mobilemag.com/content/100/333/C2846/
[Galaxy S III Q&A, Help & Troubleshooting] phunni:
I'm aware that I can disable root easily enough in supersu, but I wondered if there was an app that could do it automatically when certain apps are run?

Can tasker do this?
[Galaxy S III Q&A, Help & Troubleshooting] danarama:
I cant find anyway to hide root in Tasker. i didn't know you could hide root in SU app? I know you can deny root to specific apps but this wouldn't be enough. If you have an app that detects root and won't operate, it's usually looking for the binary (/system/bin/su) rather than the superuser app.
[Galaxy S III Q&A, Help & Troubleshooting] phunni:
Yeah, removing the tick from "enable root" temporarily unroots and hides the binaries.
[Xperia Z General] zodiac100:
As the title says, this is the Z vs iPhone 5 in picture taking. No artificial light anywhere. Just natural light in all cases.