yashsingh1/xdaforums huggingface dataset:
[MDA, XDA, 1010 General] AdamLange:
Addition

The sim card i owned before was same network as pre paid i putted in...

maybe this help you to find me ansfer?
[MDA, XDA, 1010 General] AdamLange:
Shhh... bad XDA baaad!

Baterry was charged to about 70% when i changed sim card , and phone doesynt turn on to normal mode, when i put XDA to charger and make it 100% charged it normally switches to phone mode .... it suxx that u cant switch off gsm when u got 70% battery cause u never will be able to back to normal gsm mode untill u charge XDA fully....

suxx
[Sprint Samsung Galaxy S III] d0g:
http://xdaforums.com/showthread.php?t=1973982

★☞ [Rom][4.1.2] Jelly 'Beans' - Build 15 [04/21/13][Fully Customizable][VRBMB1] ☜★

Is it stable on Sprint?

Sent from my SPH-L710
[Sprint Samsung Galaxy S III] JoeFCaputo113:
C'mon guy freakig READ... THAT IS FOR VERIZON IT IS IN THE VERIZON SECTION FOR A REASON!!!!!!!!!!!!!! Goddamn, no one knows how to read these days. Your welcome I just saved you a bricked phone.
[Sprint Samsung Galaxy S III] Notorious:
Its multicarrier supports sprint also :rolleyes:
[Sprint Samsung Galaxy S III] topherk:
Ok, I know you're not going to like this, so please stay calm... In the "Features" section of the post (which you so emphatically told the OP to read), it says that in Aroma you can choose the carrier:

I have no idea if the d2spr version works, but please do a bit more research before berating people who are asking questions. At least he asked before flashing, instead of an "oops, I bricked my phone, how can I fix it for free" post.

To the OP, I was actually looking into installing this a day or two ago, just haven't had the chance to yet. I'll let you know if I decide to.
[Sprint Samsung Galaxy S III] Whiplashh:
Just to add on to what he said, even know a lot of things would not work, seeing as it is a Verizon s3, it would not brick his phone. It would boot but data and other things wouldn't work. I'm not saying to go flash other carrier ROMs, but I'm saying it wouldn't "brick" (hard brick) like flashing an international ROM as you claimed.

Also *you're.
[Sprint Samsung Galaxy S III] topherk:
I really want to try the flashable Photosphere camera listed on the Rom. As far as I'm aware, it won't mess anything up, so I'll try it out and see what happens (of course, I have a nandroid from this morning just itching to be restored). We'll see if it works better than the one I tried installing before (very limited settings).
[Sprint Samsung Galaxy S III] d0g:
The dev replied over on that thread:

So I'm going to hold off for a bit.
[Sprint Samsung Galaxy S III] d0g:
Dude, chillax! The dev claims it's multi-carrier. Like several AROMA ROMs are these days. Just wondering if anyone's tried it.
[Sprint Samsung Galaxy S III] WindroidApps:
Lol there's a lot of a**holes on here. There's some good ones though :)
[Sprint Samsung Galaxy S III] topherk:
For the most part, Joe0113 is a pretty chill dude. A lot of us (myself included) are just frustrated with the amount of bricks we've seen lately. Whenever someone asks about a rom from outside of Sprint Galaxy S3 forums, it's easy to assume they haven't read very well.

I have seen a lot stronger vitriol on here recently, but I tend to think it's due to frustration, not character flaw or general jerk-itude. (except for that Topherk... man, what a jerk!)
[Sprint Samsung Galaxy S III] Whiplashh:
For the most part everyone is "chill".

;)
[Sprint Samsung Galaxy S III] topherk:
I was born and raised in San Diego in the 80's... words like dude and chill are firmly ensconced in my vocabulary (right in between vitriol and ensconced).
[Sprint Samsung Galaxy S III] Whiplashh:
Lol. Not a problem man. Wasn't making fun. I Just don't use that word often haha.
[Sprint Samsung Galaxy S III] WindroidApps:
Yeah, I just don't even look at the bricked threads, because there's one answer - jtag or buy a new one. I haven't seen anything of him besides that one post lol :p
[Sprint Samsung Galaxy S III] CrfEpic4g:
Cmon man read gah damn.... Yeah You dont like it either
[Galaxy Ace S5830 Q&A, Help & Troubleshooting] DutchArjo:
my galaxy ace had dust under the screen. to remove it, i disassembled the phone. I removed the dust between the glass and the screen, assembled the phone again and booted it up. But know the phone does not respond to any touch.

to find out what the problem is i'd like to know how the screen works. I believe that when I touch the screen, this is sent from the front glass to the 'phone', which makes the screen show the according view. So when the screen does not respond to me touching the screen i'd have to look for a new glass or could there be another problem?

i''ve cleaned the screen with lcd screen cleaner (on both sides because there was a fingerprint on it on the back side). I don't know if there was some sort of layer on the glass which could be removed by this cleaner, which actually would be essential for the touch function.

i hope someone can help me. I'd like to use this ace for a longer time...
[Galaxy Ace S5830 Q&A, Help & Troubleshooting] Viper The Ripper:
http://www.youtube.com/watch?v=9gS5eE3j_ts
[Galaxy Ace S5830 Q&A, Help & Troubleshooting] DutchArjo:
thanks! i've used that tutorial for replacing the broken screen my ace came with from my sister. I replaced it and then everything worked fine again. However ,after that screen replacement, there got dust under the screen which I tried to remove this afternoon.

The dust is gone, but the screen doens''t respond to anything now.

I'am wondering if i 'broke' the screen and I should get a replacement screen, or that i may have damaged the lcd screen (which is fine i think, it displays everthing perfectly). or maybe the glass is fine but some connector is defect (i've disassembled the phone again, checked everything and connected it again).
[Samsung Epic 4G Touch] 3volution:
My power button is so far gone that it doesn't work,at all.

How can I get into Odin mode so I can Odin back to stock if I have zero power button usability?

Any help appreciated.
[Samsung Epic 4G Touch] graydiggy:
USB Jig.
[Samsung Epic 4G Touch] 3volution:
Cool,thanks.

You might know,isn't it possible to buy a power button and replace it myself?
[Samsung Epic 4G Touch] graydiggy:
Of course. You can get them off of eBay. If you aren't too good with a soldering iron or have never used one, I suggest either going to sprint or looking up mobiletechvideos.
[Samsung Epic 4G Touch] Mattix724:
ADB

reboot download
[Samsung Epic 4G Touch] jdsingle76:
Here's some info I posted awhile ago. I've personally used this jig twice when I bricked and couldn't get my phone to boot. Works like a gem!

http://xdaforums.com/showthread.php?p=39410577
[Samsung Epic 4G Touch] awoolf:
About $10 on eBay

I had the same problem on mine. New switch fixed the issue. (Pretty damn tiny, but if you have a good soldering station and a steady hand, it's not TOO hard to replace)
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] ScoodyScood:
Hello!

I'm using nova launcher and...it would really be grate, if i could define the transparency of all the icons on all my homescreens.

I know how to disable the icon names, but i would like to have, nearly, transparent icons...

Is that able on my s3 with nova?
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] BYOBret:
I can only think of a couple options for this. Either find a compatible icon theme with transparency in playstore (nova, apex, adw icon packs should all work), or make your own icons and and edit your shortcuts one by one.

Of course you could always request this as a feature to be added by the dev. Here is the nova thread:

http://xdaforums.com/showthread.php?t=1389071

edit: Here are round transparent icons - the closest I can find to what you are looking for

https://play.google.com/store/apps/...contheme.slowproduction&feature=search_result
[General Questions and Answers] :
Look up for the permissions used in app. If there is one asking root permissions them it won't.

A Hero Can Be Anyone
[General Questions and Answers] immortalneo:
No, and I don't think any ad blocking apps will work without root.

Reason?

It requires root permission to edit the hosts file in your system folder. :)

"To err is human, to forgive is divine"

Sent from my SGS II
[General Questions and Answers] topcat07:
That's a real shame I didn't want to root to keep warranty 100 percent covered. Loved it on my old phone great for blocking adds in apps
[Testing] Afro:
Looks Great!

I will test it tomorrow! :)
[Testing] Sabyn:
yeah well, a small problem is when you have all the buttons clicked, your toy is closing

you know, i think you know a very good teacher known as "Visi" and he know when " this is a bug"

so i will test more and will see, i am waiting for a not-wifi phase , but a very nice project, so thunmbs up and if you need a tester, just search me
[Testing] Uizz.UW:
Already fixed this , but will release a new version after I fix some more stuff as well .

I'm not starting to work on an Internet connectivity module anytime soon , at least not until I can get it to be fully stable on Wi-Fi alone .

It is , however , on the to-do list :P .

Let's keep real-life topics , as well as that name , outside XDA xD

Thanks for the feedback nevertheless!

Waiting for more people to test this , maybe there still are some bugs I didn't see yet .

Also , if you don't want to test out its full functionality along with the server , at least please help me out with some screenshots showing the way the layout is being displayed on your screen . Make sure to include the screen size & resolution as well . I can only test it in a 4-inch WVGA & 3.3-inch HVGA , but when I'll be working on the design it would be useful to have a general idea about how the app looks on different screens , in order to make it as pretty as possible .

I'm currently using relative layouts , which imo work awesome for the positioning of the objects , but have major problems when it comes to scaling . I'm a newb at designing interfaces as well , but I'm starting to get the hang of it xD .
[Testing] Sabyn:
o yeah, i forgot, this is how it looks on my phone, LG optimus L5 , 320 x 480 pixels with 4.0 inches, so i think you need to do fix this

if i will see any more problems i will tell you
[Testing] theinlinaung2010:
I will test

Downloading the app. I will test and reply tomorrow. A little late for now :cyclops:
[Testing] theinlinaung2010:
Tested

Device : Nexus 7

Screen resolution : 1280 * 800 , 7 in

The server and client worked as expected. The server has to be opened after connecting the network because it won't refresh the IP.

After I closed and opened the server for second time, it showed this,

Then I couldn't connect to the server anymore. I had to restart the network.

My exec commands worked well.

My suggestions:

Can you scan the network and search for server rather than typing the ip address? (it is more user-friendly)

I'd like to see media control in the future.

A drag-and-drop into parameter would be nice.

Do you consider adding virtual touchpad and keyboard (there are some apps on Play store that says PC remote)

OK, that's my thoughts and hope you can fine-tune your app for stability.

I am familiar with vb.net programming and so I'll help you if I can :)

What IDE did you use for server application?
[Testing] Uizz.UW:
Thanks for taking the time to test the app!

I actually never thought of this , as I always had my Wi-Fi connected XD Will fix it .

Your attached images aren't working though , but I think I can reproduce the problem .

1 - I think so .

2 - Me too xD But I'll have to do some research on this one . It will be tricky to control a media player with .NET , but the way I see it , it may be possible .

3 - That parameter box was only for testing purposes to see if the commands work . I would eventually replace it with speciffic interfaces for every type of command . Haven't thought about D&D tho' , but it's possible and it's actually a great idea .

4 - I might . The thing is I'm new to Android programming and I also don't know Java , so I started out with Mono for Android , which is a layout designer also a C# compiler for Android applications .

MS VS 2010 , along with C# as a programming language , both on the server and on the client .

I've coded in VB some years ago but I'm not going back . The C# workflow and structure seems alot cleaner imo .

Also , the reason I've taken down the app and will re-design it is because the way Android layouts are designed and work right now make it impossible to design the interface I tried , and also make it scalable to all of the devices .

Being new to this stuff , I've done some research first , and thought using dip sizes would do the trick , but it doesn't . After experimenting with some other things , I've come to the conclusion it's impossible . Hell , you can't even do it programatically even if you wanted to xD !

The next design will be alot simpler and more user-friendly . No more eye-candy sliced circle console though :P
[Testing] Aessaya:
Tested out on my N7, and, aside from one random app crash after i connected, pressed B2, then ok (which worked flawlessly any subsequent time). Then there's some comments about interface, but i'm fairly sure you already know it anyway.

I'm a C# developer myself, and it seems i have more experience with networking in C#, so i'll gladly help you out with your application, feel free to message me :)

And i can also use any of my currently available devices (in sig).

Currently tested with: Nexus 7 (4.2.2 stock) + W7 x64
[Testing] Uizz.UW:
After some messing around with the client source & design , I have come up with a solution that will scale and position the interface bassed on the device's resolution .

How ? Well I'm crazy enough to hardcode the features into the app . At first I thought it would be a pain in the ass to have it positioned , centered and scaled from code , but after messing around with relative layouts , I'm kinda getting a "relative way of looking at the design" XD .

Hardcoding isn't actually be the best term to describe this method , but it isn't too pretty either . Anyways , I think I will release a new version in ~24h , or in 2 days at the latest , after I'll finish the new client design and also fix the server-sided design & connectivity bugs :)

Stay tuned!
[Testing] theinlinaung2010:
Android remote

I don't know why relative layout method doesn't work. If you want to scale up to device's screen, anchoring the controls to screen border would help. Anyway, keep going :good:

While testing your app, I had come into an idea of "reverse PC remote or Android remote". An app which can send commands to android device from a computer. It is like reversing your app. How's your thought? Is there already in app for such function? :confused::cowboy:
[Testing] Uizz.UW:
It's possible , but I'll need to study the way Android works a little more . I'm alot more familiar with the Windows framework and programming style and so it's easier for me to do this first . But as I get experience during the development of magentaLink , I will most likely learn enough to do the reverse thingie as well :P . But it will be a while until that happens .

Anyways , as you can see , the next version will be delayed a little .

I've managed to successfully get the layout to scale programatically , but now I also want to add two more things before I release it :

-server list and automatic server checking

-commands list on the client , so it will be easier for people to know what they're doing . I will still keep the console tho' , for faster input .

So I HOPE to release it today but idk . The server scanner should be easy to code , but idk about the list . I'm going to need to look a little into ListViews or stuff that could be used as a ... list xD .
[Testing] Uizz.UW:
0.3 is up!

Download

Changelog :

This time I am particularely interested in 2 things :

-screenshots with the Console layout , to see if the views scale & position correctly on different resolutions . (Note : expect pixelation . Current graphics are at about 300 square px) .

-functionality of the server discovery system . I want to know if it works for others as well , and especially what happens when you have 2 or more servers running at the same time on a network . The way it is now , I'm 99% sure it will NOT work , but I want to know what happens . Simply open 2 servers , each one on a different PC , both in the same network , and then open the client and tap on Refresh list and tell me what happens . I can't test this myself unfortunately because I only have 1 PC .

Waiting for your feedback , everyone!

// just got one bug reported - still regarding the layout scaling . Will upload a fix soon .
[Testing] theinlinaung2010:
New screenshot

Server discovery and connection worked. Although I have two computers, one doesn't have WIFI. So I can't test 2 servers. I will test with my friend's tomorrow.

Possible problem: If the connection was cut off while using and then reconnect from the client, the commands did not work. (Client showed "Connection trial started" though). So if the connection restarts, the application has to be restarted too!
[Testing] Uizz.UW:
Version 0.3 has been removed from Dropbox and has been replaced with 0.3a .

The design is now fixed (except some very small positioning finishing touches , but now it scales and positions correctly) .

(no changes to the server btw)

DOWNLOAD

I was making a major mistake , which I only realised after 2 days , after deciding to use an emulator to see what was actually going on .

The problem was that I thought DENSITY and RATIO are one and the same . However :

density = dpi . This also depends on the SCREEN SIZE (which I didn't actually realise) and not on the resolution itself .

ratio = the scaling factor that should be used when scaling images . I was calculating this by setting the default size for a HVGA display with a DPI of 100 (a density of 1) and then porportioning it bassed on the current device's resolution . HOWEVER this did not work because I was using the drawable.IntrinsicWidth / IntrinsicHeight properties , which return the size already scaled to the DPI . Back then I thought density = ratio , so I tried to get the default size of the image by using drawable.IntrinsicWidth / DisplayMetrics.Density . This WAS actually working on my HVGA and WVGA devices , considering that the HVGA one had a density of 1 and the WVGA one of 1.5 , which were exactly equal to their resolutions' ratio . But it still wasn't working on other devices , so this got me into thinking .

So I made an emulator for a Nexus 7 and noticed on the debugger that the "ratio" I was using back then was actually 1.3 , when it should have been 2.5 . Then I switched to manually calculating it , and the final formulas for the scaling of the images would now be :

w = drawable.IntrinsicWidth / density * ratio / 3
h = drawable.IntrinsicHeight / density * ratio / 3

(3 is just a constant , the default resolution of the images is too big)

Just thought this was a tricky thing that should be clarified in case newbs like me encounter such problems in the future . I will eventually post a lot more documentation regarding the positioning / scaling code and more , but that once I get it stable & working .

So now the layout should be displayed fine , as I said with a little bugs here & there . I still haven't received any feedback from anyone regarding trying to scan multiple servers at once . Note that when you'll do this , please spamm the hell out of the "Refresh list" button , in any way & order you could think of .

Now I can focus on actually coding the command list , which will be piece of cake considering I already have the reader code on the server , the list code on the serverlist and the server-client connection is working as well :)

Keep me updated and thanks alot for all your feedback uo until now :) !
[Testing] Uizz.UW:
magentaLink ALPHA 0.4 is now up! - DOWNLOAD

I haven't been able to work on it that much during the past 2 weeks unfortunately , since I'm quite busy with lots of exams right now . However , I've managed to take it to the next level , one way or another .

First of all , I'm taking it out of PRE-ALPHA and putting it into ALPHA stage . The most critical bugs are out and its stability is decent right now . It will hit BETA stage when I'm going to fully implement all the features I want .

Changelog :

-Server redesign - it now uses the same design theme the client uses .

-Improoved the server UI - especially the mLNK console , coded a function for extra-accuracy to get rid of overlay conflicts

-Added single-tap mode .

-Added the "Delete" function in the mLNK list

-Added refresh capability for the server IP

-Massive code cleanup - does the same stuff with half the work now .

-Butchered some more bugs & improoved stability

-Other minor changes and tweaks

The next thing I'm trying to implement right now is media control . I've done some research and it looks like it would be pretty easy to do . I'm thinking of programatically sending the media commands a media keyboard would send . This would be a lot easier than adding support for every media player separately and scanning them for their speciffic media commands & message params .

Stay tuned!
[Testing] theinlinaung2010:
Tester

Downloading now. I was also off grid for a week because I accidentally cracked my Nexus 7 screen and replacing it.
[Testing] theinlinaung2010:
Sorry for the late reply but I could not get the app work. I don't know what's wrong. I connected the network, refresh list, server was there and I clicked. But the connection did not seem to reach the server (no balloon from server side and nothing in allowed devices). :(. I don't know if it was only me. Have you tried the community https://plus.google.com/u/0/communities/100406373096097711894 ?
[Testing] Uizz.UW:
Just wanted to let everybody know that the project is in no way dead , but the fact is I don't really have time for it right now.

The good news is , I will finish school in about 2 weeks , and after that , I will be taking the app to the next level . I already have lots of changes , features & tweaks planned , and soon I will also have the time to implement them . Stay tooned!
[Testing] theinlinaung2010:
OK

We will be waiting for you. Good luck with the school!
[HTC EVO 3D] mnomaanw:
Is there a mod or any script that will do this? I like how on gingerbread I can keep things running in background for hours. I downloaded asphalt 7, nova 3, and gangstar Rio, switched from asphalt to nova without closing asphalt then switched to gangstar without closing nova then without closing nova I downloaded few apps on playstore then kept my phone idle for a few hours. Now I could still start those games and apps from where I left unlike sense 3.6/ics. On ICS it closes them in less than a minute if I leave the app without closing it. The phone did not lag at all and games were working fine during this. Is there anything that I can do?
[HTC EVO 3D] ahmadalraii:
i guess google implent the taskkiller in ics . but i hope u r not overgoing with the idea of multitasking man ..nova and asphalt and gangstar all at same time ..have mercy on the evo not even on my pc would do something like that..

however try to manipulate the minefree values and OOM values u should see many recomended values on xda for multitasking ..u can change the values using the free ROM toolbox..
[Windows Phone 7 Development and Hacking] TrashSlash:
just a question, this program put the phone in MAGLDR mode automatically when it´s gonna flash or has to been changed manually?. thaks a lot for your amazing work
[Windows Phone 7 Development and Hacking] TrashSlash:
thaks a lot for your answer i gonna try it when i need to flash :p
[Windows Phone 7 Development and Hacking] acryn:
how about my samsung focus s is that advisable for my unit?and what does 1.3 means?:fingers-crossed:
[Windows Phone 7 Development and Hacking] MTom:
Hi.

it seems better battery life new RADIO ROM. lasts longer as before ;)
[Windows Phone 7 Development and Hacking] MTom:
wifi gsm good use them every day and stable

Bluetooth I do not use