yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Player 4.0, 5.0] daniel644:
If you're getting an error mid install then I would have to guess the download is bad, try redownloading the zip and try again, your download may have been interrupted.

The MD5 for the 6/14 build is C89F9D4F06D7E63C88AB808035D8E8C3 if you want to check your zip file before redownloading.
[Samsung Galaxy Player 4.0, 5.0] -sandro-:
I already tried to redownload the zip but no luck. If i pass the three time logo does it mean the partitioning has been applied? If yes could I just flash the zip manually from odin ?
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
i have had this happen although it has only happened when i left it on the charger for a long time meaning like over 9 hrs

calibration didnt fix it
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
Here is my battery graph for today
[Samsung Galaxy Player 4.0, 5.0] theraf:
is your /efs folder intact? otherwise the build won't install
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
He's trying to backup hits efs folder
[Samsung Galaxy Player 4.0, 5.0] daniel644:
just to confirm, you are remembering to flash the "kernel preflash" file first before flashing the ROM zip and your player is NOT plugged into anything (no wall charger or computer), and even tho it is supposed to be fixed in this build (IIRC) that you have removed your microsd card just to be on the safe side.

the 3 reboot marks the partition conversion point, I don't know about flashing with heimdall.
[Samsung Galaxy Player 4.0, 5.0] -sandro-:
Yes I flashed cm9 before,no sd card and not plugged. how do I check if my /efs is intact? I'm out of options
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
You sold just be able to go from cm 9 to cm 10

Which cm9 were you on?

Go to /efs and there should be a bunch of files
[Samsung Galaxy Player 4.0, 5.0] -sandro-:
I meant that I flashed cm9-preflash zip not that I'm on a CM9 ROM.

I can access /efs and there are files.
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
Have you tried to put cm9 on there?

If not please try it so err can tie out some other things
[Samsung Galaxy Player 4.0, 5.0] -sandro-:
You mean trying a CM9 ROM?

I did about 6 months ago but due to bugs I went back to stock.

Edit: I just tried to install CM9 and it does exactly the same thing as CM10, it gives the same error :( Is it possible there's no way to debug this?

Does this look like an intact efs?
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
There should be more files than that. Try using the dummy efs from the recovery thread
[Samsung Galaxy Player 4.0, 5.0] -sandro-:
Tried and same result. I give up. I can't have CM10 on my player. Unless there's some way to save an error log during installation it's gonna be hard to find the cause
[Samsung Galaxy Player 4.0, 5.0] theraf:
there should be a cyanogenmod log file at the root of your sd card, which points out where the installation failed
[Samsung Galaxy Player 4.0, 5.0] -sandro-:
thank you!!! I checked the log and i saw the script was trying to access serial.info from /efs which i didn't have. Thankfully I had a correct backup of my real /efs and now I'm using CM10!! ;)

is hw acceleration (project butter) fully working?
[Samsung Galaxy Player 4.0, 5.0] henk5066:
I dont know if we have hw acceleration, [MENTION=4000778]bbelos[/MENTION] would know, however, i find that this rom works fine.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Netflix works great. That is why I think we have he acceleration.
[Samsung Galaxy Player 4.0, 5.0] WHib96:
I've got a question for you guys on cm10. What eats up your battery the most with the 3.0 kernel installed (the display is obviously probably at the top, but what else?)? Does JB and the kernel use more battery than what's used here on GB with the 2.6 kernel? With a lot of the bugs fixed up from the 3.0 kernel, it's getting tempting to move to JB. I wanna know how it's gonna affect my battery though.
[Samsung Galaxy Player 4.0, 5.0] FlinderMouse:
I have a couple bugs for you guys with the 3.0 kernel...

1. In the app Snapchat, the back camera is messed up.

2. When charging and powered off, the screen does not come back after turning off unless the player is turned on.

Keep up the great work!
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Well, for me "cell standby" is the top battery consumer, coming in even higher then display. I think this is most likely some sort of bug, and not really battery consumption. Below display is "media" at 7% which is probably because I have rebooted several times. There are some other small listings. If your curious "Android System" comes in at 2%, which is about what I remember it being on gingerbread. In actual experience, I would say battery life is inferior to gingerbread, but not massively so. I really don't use my device much off the charger, so I could be wrong about that.
[Samsung Galaxy Player 4.0, 5.0] FlinderMouse:
Display, Android System, WiFi, and Facebook

Should I be worried that my System is at 11% while yours on the same ROM is at 2?
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
I don't think so. That reading was largely while in idle. If I had used the device more, it probably would have been higher. I'll test battery life more tomorrow.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
It's coming..
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Cool! Can't wait!

What is currently working?
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
About the same bugs as cm10 at the moment.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Cool

It did not seem to take long to get cm10.1 ported.

Can't wait to try my 10.1 inch tablet mod on this ROM!
[Samsung Galaxy Player 4.0, 5.0] daniel644:
Honestly, it's kinda hard to speak to battery hogs right now, what I can say is on my 4.0 when I flashed the first (of the 2) 3.0 kernel based ROM I did my standard, leave it powered on but screen off and in 3 DAYS had only dropped to 90% battery (even after reverting to stock and flashing the newest build I was still around 82% battery), but on the latest build, I had this weird thing where it was like "stuck" on 100% for well over 20 hours so I rebooted and it quickly (every few minutes of screen use) started dropping percentage points, so I proceeded to play angry birds till the battery ran out (got a couple hours of screen time) then recharged it and am now repeating the same idle test I do on every build and at 3 days in I'm at 52% battery, so something that was "fixed" in this latest build seams to be draining the battery far faster then the first 3.0 kernel build, we also had similar situations with the 2.6 kernel builds, battery always lasted longer on builds where the camera didn't work.
[Samsung Galaxy Player 4.0, 5.0] theraf:
mmh mine's been on for over a week (198 hours) and with five hours of light usage (internet, music) i'm still on 45%
[Samsung Galaxy Player 4.0, 5.0] daniel644:
Both my batteries are crap, but this is the better of the 2 (I strongly recommend that if you buy a second battery to swap between the 2 after each discharge cycle, charging them up before swapping). these batteries are extremely easy to lose capacity if left sitting unused and my player spent some time doing nothing after the sdcard slot died and I got my Tab 2.

which build are you on? When new, doing my typical 1.5-2 hours of screen off music thru headphones on weekdays and about 30 minutes a day of the same on saturday and sunday I peaked around a 10 day discharge cycle.
[Samsung Galaxy Player 4.0, 5.0] FlinderMouse:
I'm pretty excited for the CM10.1 port and all of the other custom roms it will allow for (Slim Bean, PACman 22.X, Revolt to name a few).
[Samsung Galaxy Player 4.0, 5.0] WHib96:
I see. I think, just as the GP 5 devs have done, that the screen should be undervolted. The screen obviously eats up a lot of battery, so it's only logical to try to fix that as much as possible, and undervolting it would obviously really help with the issue. If that feature gets added to the 3.0 kernel and the camera bugs have been fixed, I'll probably switch over to JB. But for now, I'm sticking to GB until all the kinks and bugs are smoothed out. The reason I wish for an enhanced stock 2.6 kernel is because my friends, also owners of the 4.0 but not tech savvy by any means, would be able to get some of the great pleasures from a custom kernel like undervolting (cpu and lcd), oc, possibly more free ram, etc. without having to deal with some of the crap that the current custom 2.6 kernels give. Plus, it would make my and anyone else's time on GB much nicer.

I was just curious about the battery on JB though, since I know that eventually I'll be switching over after it's very stable and bug free.
[Samsung Galaxy Player 4.0, 5.0] henk5066:
It is already pretty stable, there is no need for screen under-volting.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
I notice the difference the 3.0 kernel makes and it is awesome. I can't wait for the cm10.1 release.
[Samsung Galaxy Player 4.0, 5.0] KOala888:
well I would say that lcd undervolting saves pretty much battery. Just a maths

Wysłane z mojego YP-G70 za pomocą Tapatalk 4
[Samsung Galaxy Player 4.0, 5.0] WHib96:
It is indeed, but I still would honestly like to have both my cameras in perfect working order. Also, the screen UV doesn't improve stability, it improves battery life - something we all always want more of.

Which is why it should be added to our kernels, and why I want it for myself here on GB as well as want it for my fellow folks on JB (and for when I get to it as well).
[Samsung Galaxy Player 4.0, 5.0] KOala888:
If it is ment to be the cm10 then it should remain as "stock" as possible I believe :)

Wysłane z mojego YP-G70 za pomocą Tapatalk 4
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Any update on the cm10.1 port? Can't to wait to test the sprit FM radio 2 app which requires and 4.2 or higher.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
What are you talking about? Didn't spirit always ran on 2.3 and higher?

Envoyé depuis mon Nexus 7 avec Tapatalk
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Check the spirit FM radio app thread. There is a version being worked on called spirit2 which requires android 4.2. The one on the play store and the spirit free work on 2.3 or higher.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Could you point me to it becasue AFAIK spirit2 has already been released and it features digital signal as well as a lot of new features.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Never mind spirit 2 works on cm10, but I don't get any sound. All I get is RDS. The spirit FM free works fine. Maybe I do need cm10.1 for spirit 2 to work?
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
This still doesn't answer my question on how you get spirit2... Anyway have you tried to set the audio to galaxyS ICS ALSA?
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
You get spirit 2 from the first post of the spirit fm radio app thread. Scroll down until you see spirit 2. It should be called spirit2a5.

I have spirit light and it works fine except digital audio does not work, galaxy s alsa does work.

I tried spirit FM free. Galaxy s alsa works but digital FM radio does not work.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Hmm I do recommend that you should use the 0612fr, so far digital and analog works for me :p. Also the sound is working for me in alpha5, maybe because the fact i'm running cm10.1 have something to do with it?
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
I tried that version and only galaxy s alsa works. I get no sound when I try to use digital audio. My device is running cm10. Maybe cm10.1 fixed digital FM radio?

I do not have s cm10.1 rom to test alpha 5, so I can't confirm if cm10.1 fixed FM radio.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
This is what I'm beginning to think because digital do work flawlessly with me. :confused:
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Do the voodoo or DSP manager sound enhancements work with digital FM radio?

How stable is cm10.1?
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
They should since they control sounds levels etc by using drivers to effect the headphones and the apps do nothing to prevent that to happen
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Voodoo sound and DSP manager has no effect on analog FM radio so digital FM radio should sound better.

Does color tuning work in cm10.1?
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Well voodoo do have some changes for volume and sound quality when you listen to FM radio. Also no you can't tune the colors on cm10.1.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Does the bottom speaker still sound quieter than the top one when using cm10.1?

Sorry for the questions just want to get an idea of what the ROM is like since it is currently not publicly released yet.
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
Unless you're looking for it, I can't tell the difference
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Sorry if this is a double post. Tapatalk got funky.

Feel free to delete this post, turns out my original post posted fine.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Well it has always sound quieter don't know what you mean. :confused: All will be released in the due time don't worry.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
Cool can't wait!
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Just got released here. :p

http://xdaforums.com/showthread.php?t=2333769
[Samsung Galaxy Player 4.0, 5.0] DeeJay1:
Thanks. Going to flash now. You guys kept this device alive. THANK YOU ALL!
[Samsung Galaxy Player 4.0, 5.0] chicinwang:
Could some of you that have flashed this, post some screenshots plz :D
[Samsung Galaxy Player 4.0, 5.0] DeeJay1:
why do u need screenshots? You've never seen a CM10 ROM before? lol
[Samsung Galaxy Player 4.0, 5.0] daniel644:
up and running, came from the last CM9 preview build and had an issue with the play store force closing so I had to do a wipe data/factory reset in CWM recovery but all is up and running now.
[Samsung Galaxy Player 4.0, 5.0] theraf:
first of all: THANKS!!

i found one little bug: when you mount usb storage in cwm it mounts the external-sd instead of the internal
[Samsung Galaxy Player 4.0, 5.0] S_m_O_k:
Can not connect to wi-fi ad-hoc(.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Hehe some serious modding went here. :p
[Samsung Galaxy Player 4.0, 5.0] the playa!:
I'm presuming that CM10.1 will come out soon since CM10 is out.... Just saying.
[Samsung Galaxy Player 4.0, 5.0] the playa!:
Home screen and Google Now (an ABSOLUTE destroyer of Siri)

No modding done.. Teehee :)
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
Is that all you care about? It would be nice for you to at least say "thanks for your work" to the people who deserve it.

Concerning your question, its fix cm10, get a 3.0 kernel, than onto cm10.1
[Samsung Galaxy Player 4.0, 5.0] daniel644:
Damn dude they just got CM10 working like 2 or 3 days ago, let them get the bugs squished, like the camera and the "jumpiness" that comes up when moving things on the screen, then they can begin playing with the next version.
[Samsung Galaxy Player 4.0, 5.0] the playa!:
A bit of a harsh tone.. But of course I appreciate and thanks the devs, at least now I do... :)

As I said, I was just wondering... I didn't know u needed a 3.0 kernel for CM10.1
[Samsung Galaxy Player 4.0, 5.0] Neodymium:
This is much less laggy than cm9! Awesome!
[Samsung Galaxy Player 4.0, 5.0] bbelos:
New build added to OP. (20130416)

Changelog:

Cameras are mostly working.

** Back camera: Seems to be working fine.

** Front camera: Rotated sideways, but otherwise working.

** Video recording is currently limited to 800x600.
[Samsung Galaxy Player 4.0, 5.0] DeeJay1:
you work fast! major props!!
[Samsung Galaxy Player 4.0, 5.0] theraf:
I know this isn't highly important, but could you add touchscreen drivers to cwm? otherwise it's a bit hard to use the aroma installer
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
I used auto patcher to bring the tablet ui back. I noticed that youtube's tablet ui is enabled at when tablet mode is enabled without using the xposed apps settings to force it like I did on cm9
[Samsung Galaxy Player 4.0, 5.0] SGP4isokay:
Stuck here at the Samsung logo. US device. I tried flashing the boot.img in Heimdall but I got...

Zero worries as I made full backups thanks to Klins thread and the repeated warnings in multiple threads. I'll take it back to stock and try again. I just don't feel like flashing everything tonight. Anyway, thanks for the work and the documentation provided by the developers. I get paranoid flashing but it's soothing to know that even when I hit a snag it is here in black and white that certain hiccups have already been encountered and they're documented as known issues which are solvable.

Thanks folks!
[Samsung Galaxy Player 4.0, 5.0] the playa!:
Is your micro-SD card out of the player?
[Samsung Galaxy Player 4.0, 5.0] SGP4isokay:
Yes. It's on my desk right now. I took it out prior to flashing, during step #4. I made sure to read through this thread, the CM9 thread, and even a bit of the Linaro thread before I attempted this. I did my best to follow the instructions verbatim. Anyway, I'll flash it back to stock tomorrow. If there's any information I can add just let me know.

[ADDED]

Stopped video games long enough to restore my device. The Galaxy Player is back up and running. Again, thanks to everyone for being adamant about backups. I'll try flashing CM10 again this weekend.
[Samsung Galaxy Player 4.0, 5.0] markymark567:
Did you flash the kernel pre flash? And did you come from stock?
[Samsung Galaxy Player 4.0, 5.0] SGP4isokay:
I flashed the kernel-preflash, yes. I did not come from stock. I was running TS kernel and IcyFusion.
[Samsung Galaxy Player 4.0, 5.0] markymark567:
Well that's probably your problem. Flash back to stock then flash Terra silent then flash according to op. And make sure you have a full efs folder or it won't work.
[Samsung Galaxy Player 4.0, 5.0] S_m_O_k:
can make that battery last longer worked

not much was heated.
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
So originally I thought that GPS was working but apparently its not. I went on a bike ride today to only find out that Google Maps said I was at home when I was actually not. I'm going to assume there for GPS is either non-functional are not working and I have tried various options within the location settings but no avail
[Samsung Galaxy Player 4.0, 5.0] daniel644:
I assume you did remember to go into Location setting and click GPS Source and select USE INTERNAL GPS, with out that checked Google maps would only have your wifi connection as a way to locate you.
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
Yes I have. It was one of the first things I did
[Samsung Galaxy Player 4.0, 5.0] ti-pich:
You're right, gps isn't working, even the localisation notification don't appear.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
GPS appears to work for me.
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
if you were to go somewhere far from your house and have no signal to wifi whatsoever, you would find that it would still say that you were at your last location of wifi service.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
downloaded a gps tester app and yes gps is broken.
[Samsung Galaxy Player 4.0, 5.0] daniel644:
Anyone want an Install video like I did for Nebula?
[Samsung Galaxy Player 4.0, 5.0] markymark567:
I don't think anyone will say no to that but I personally don't think its necessary. If someone can't figure out how to flash 2 zips they probably shouldn't be flashing this. That's just my opinion tho
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
It shouldn't be that necessary, just a fast 3 minutes vid just to see how it works and then you're good.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Zac, you guys know what is going on with the gps? I'll be flashing this regardless, as soon as I wrap up my redd project.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
We're trying to find the issue right now, I'm thinking it's related to some new 4.1 libs not being put in but we're not sure.
[Samsung Galaxy Player 4.0, 5.0] daniel644:
I know the process is simple but the bootloops throw people off so it might help for them to see it happen so they don't freak out right away, which is really the only reason I think it would be worth doing.
[Samsung Galaxy Player 4.0, 5.0] NATO556:
Yes, I feel that a video would be quite helpful.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
I upgraded from cm9 fine without having to format /data. Also if anyone is interested I can upload the mod that I made with autopatcher that enables tablet ui.
[Samsung Galaxy Player 4.0, 5.0] daniel644:
I went thru the upgrade without an issue, but then when I tried to open the Play Store it just kept closing so I had to "wipe data/factory reset", once I did that everything worked fine.
[Samsung Galaxy Player 4.0, 5.0] bbelos:
New Build added to the OP

Changelog:

- Fixed GPS.

- Recovery mass storage should mount the internal sdcard. (I had it mount both cards once, but hasn't happened again. I'll continue testing that.)
[Samsung Galaxy Player 4.0, 5.0] daniel644:
latest build flashed, took a few minutes to get the GPS to lock on the first time but after that only a few seconds to lock even with wifi off, camera preview is good, not like the issue on the CM9 builds.

install video uploading now, like my other videos it is blurry but I verbally give every step, the video is uncut so you will see exactly how long different steps take to complete.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
The build installed fine for me. I used autopatcher and 120 DPI to enable tablet ui. GPS does work.

camera does not let me change the settings such as image quality or what sdcard to use for storage.
[Samsung Galaxy Player 4.0, 5.0] daniel644:
as promised

[YOUTUBE]SrPtQ0RRIx0[/YOUTUBE]
[Samsung Galaxy Player 4.0, 5.0] theraf:
what now?
[Samsung Galaxy Player 4.0, 5.0] the playa!:
Same thing, its not turning on because of the water.
[Samsung Galaxy Player 4.0, 5.0] bbelos:
Thanks for the video. I'll add that to the OP when i get a chance. Glad to see the installer working like it's supposed to. :p And I see you noticed the dock settings (doesn't work yet, btw).
[Samsung Galaxy Player 4.0, 5.0] daniel644:
I don't know what it is but on this one and the CM9 builds, the ones with a working camera use way more power at idle (screen off not doing anything) for example with the last build before the camera was fixed I left it running (I don't actually use mine anymore because the SD card slot went bad) and over the course of a day I only lost like 4-5% battery now on this latest build I'm down 5% in under 8 hours.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Yeah I've noticed it too. I would need to check it but maybe it's related to some apps running in background. For the moment being I use greenify so it can help a bit on that one.
[Samsung Galaxy Player 4.0, 5.0] havoc_1984:
thank you

First off a huge thanks for this rom. You guys are keeping alive a device that i would have probably put aside a long time ago.

One question before i flash. I use this device mainly as a music player. Does audio play normally from the ear buds like in cm9 or is there any issue? like sound going via the speakers instead? :fingers-crossed:

Need that morning music fix to stand the tram ride to work :)

Thanks again for all the hard work!
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Yes it has been fixed. You can listen to your music in the tram ride no problem! :good:
[Samsung Galaxy Player 4.0, 5.0] havoc_1984:
thank you for the fast reply. flashing as we speak :)
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
What is this dock audio output?
[Samsung Galaxy Player 4.0, 5.0] havoc_1984:
error status 7

well that's new to me.

Can't install the actual rom because i always end up with that error.

I use a stock rom rooted and terrasilent (international version) 1.3.5, followed the instructions on the video...but no dice. I must have done something wrong at some point :)

No SD was inserted as per video instructions.

Any help is very appreciated.

Thanks in advance for any ideas, but now it's 11 pm on my side of the world so it's time to hit the bed or no way i'm waking up tomorrow!

feel free to let me know if further info is needed.

Cheers people.