yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] KeylanHalfdan:
Good to hear that you were able to fix it, and thanks acrossy for helping out. I had never had that issue, so I would not have thought of that.

As for PayPal, I was thinking of adding a donate link either in the program in an about window, or in the xda thread. Need to check first to make sure it is allowed on the forums. Don't want to get the thread taken away for breaking the rules. I would never force anyone to donate or pay for my editor.

On a side note, version 1.2 should be going into testing very soon. It will allow for editing equipment for all characters as well as maxing out most abilities/skills. After the release I will be taking a bit of a break. I am still in chapter 2 in the game, and would like to play through once to get the story before I get tired of it with all the testing I have been doing.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] acrossy:
Donations are not against the rules I think! But with PayPal I think all you need is the email right? I seriously doubt that my contributions are worth a single penny but still if you insist my pp email is soujirou_@hotmail.com

Also I found somewhere on gamefaqs in the FFD board a link to an app that runs on Windows with java runtime environment or the Java SDK installed that allows you to edit items and jobs at will!

Perhaps you can use that the file name is ffdsedit v1.01.zip if I'm not mistaken. Extract that file and there's a ".jar" file inside! That's the app witch runs through JRE!

~Sent from Xperia Play~
[Android Apps and Games] KeylanHalfdan:
That is an editor by n1n. His editor is up to version 1.4 now. Should be in the ios board on gamefaqs. I crossed paths with him on another site. Strange that we are both working on a save editor at the same time with current code languages.

Greeny told me about it after he tested a few of my early builds.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] eddiewsw:
Hi, I love this editor, it saves time for kidults like me.

And some of my friend reports that this editor will mess up with the character names while their game language is not english. (e.g. JAP / CHT)
[Android Apps and Games] KeylanHalfdan:
It is true that I have seen it mess up names for some Unicode characters. It is coded to read and write how many characters the name is, but I only coded it thinking about the English alphabet (silly me). Anything that is Unicode and uses more than one byte per letter/character might not read/write properly. If I knew how to fix this, I would. The game has a single byte in the save file before the name that tells the length.

I know this sounds like a pain, but are they able to rewrite the names in the boxes and have it work. It should be able to write Unicode just fine.

I tested changing Dusk's name to his Japanese だすく and it seemed to read write fine in the editor (have not tested in game yet.) It did have a few extra bytes that it wrote, so I will have to try to test this in the game to see what it does when I get home from work. Are there any names I particular that are giving errors? And examples or even a copy of the save file would help in trying to figure out what I might be able to do to try to fix it.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] eddiewsw:
Hi, my friend just showed me the before and after ...

He is playing with the Tradition Chinese version and the name of Alba in Chinese is 阿爾芭, after edited, the name of Alba will become 阿
[Android Apps and Games] KeylanHalfdan:
I will take a look when I get home

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] sunmybun:
question

any update on ur progress?
[Android Apps and Games] KeylanHalfdan:
Sorry, been kinda busy in real life, and took a little break from coding. I spent almost 2 months at my computer and spent barely any time with my wife and daughter.

I am still very new to coding, so I am coding the hard way with if/then statements. Makes some things a bit tricky.

I found a way to fix it to read Unicode names, but still having issues getting it to write them properly. I need to find a way to have it read how many hex, instead of characters. The Chinese hex uses 3 bytes per character, so it writes a 3 instead of a 9. An easy fix would be to disable the editing of names, but I think that is an important feature.

The equipment editing works, but it makes the program take a long time to load. Tried looking for easier ways to code it online, but there are not very many tutorials for what I am doing, and I can't seem to find how to weird my questions properly to find good answers.

I also have a bug when I coded for editing all 15 save slots plus quicksave. It was writing to the wrong save slots, but only for certain characters/checksum making the save slot no longer load.

Will try to continue the editor in a little while, but probably not get anything new releases until middle of June. Want to try to learn to code without if/then to make it work better. I have had too many head scratching moments, and late nights trying to figure out what is wrong when I have a strange bug.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] isaac2k10:
preciate your time man, family comes first so do your thing. If you need some help coding download the iOS save editor and get some ideas off of that one, it works for ours too ands items, equip, etc.
[Android Apps and Games] mindsouljah:
im pulling my hair out trying to figure out why i cant see the save.bin file after i moved it to my sd card/ download....i cant find out why this is the issue at all...i literally moved the save.bin to every other folder in my s3 and i still cant see the save.bin file on my laptop.

edit:

nevermind i figured it out
[Android Apps and Games] crazy0taku:
nevermind
[Android Apps and Games] Commonkings:
I am currently having problems with the whole path thing. I have followed every step from the force closing the game and moving the save.bin to my SD card, but for some reason when I try to open up the file from the save editor it gives me an error of not having the right path. It says that my save.bin(#) has been denied. Can you help me out?
[Android Apps and Games] KamikazeRO:
can you also port this to Linux sistems? like ubuntu?
[Android Apps and Games] KeylanHalfdan:
Are you copying it to your computer before trying to open it, or trying to open it from the sd while it is plugged into the phone?

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] KeylanHalfdan:
I wouldn't know how to go about porting it. I wrote it with visual basic express, and I only have Windows for an OS. Never used any kind of Linux platform on my computer before.

I know there is a java editor out there somewhere which does most of what mine does (haven't checked on it for awhile, so it may do more by now). Not sure if that would work on Linux or not.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] danifunker:
Can you try to run it in wine?
[Android Apps and Games] KamikazeRO:
It didn`t work. my problem was that i can`t run any other OS other than Ubuntu 10.10 and lower(due to some videocard problem)

finally managed to install Vista. so i guess the problwm is half solved :P
[Android Apps and Games] Maledar:
Just wanted to say thanks, got it working.

I used ES File Manager, on a Galaxy S III

I changed root permissions to RW for everything, used ES File to copy the save file over to my external, using google drive, I uploaded on drive, downloaded on PC, use program but it only shows save 1?

No biggie, went back in the game, moved my save game from 2-1, same process, opened, maxed 1 job for each character, 999999 gil. Set and done

Thanks again

Could someone explain JL and JP?
[Android Apps and Games] KeylanHalfdan:
I tried coding for multiple save slots, and thought I had it working, but return I tested it, it write to weird areas of the file and corrupted saves. This bundled with the fact that as I am more features it takes the program much longer to load, have made me want to try to learn to code neater, as my code is a mess right now.

Real life has taken priority though, as my daughter is back in school, and I want to spend time with her. Also beta testing another app, so I have less time to focus on this project.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] repo97:
I have a strange issue...

Finding the save file.... i have a rooted tablet (not running a custom rom), and when I go to the location the save.bin should be, all I see is dl.bin.

The second area where the save file could be located, does not appear to exist in my directory.

The file dl.bin is located in data/com.square_enix.android.googleplay.ffl_gp/files/

I did a search in root explorer for save.bin and nothing comes up...

I do have a saved game in Dimensions... which is weird.
[Android Apps and Games] KeylanHalfdan:
I'm not sure. What version of the game do you have? They might have made some changes in newer versions. I have version 1.0.2, but I know Google play has 1.0.8 now. I have tried using with each new version, but they always crash on my. The one I have installed is the only one that works on my phone. Ill install the newest version on my tablet and take a look at it, hopefully later today, if my schedule is open. Going out to a food truck event this evening, and not sure how long I will be out.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] KeylanHalfdan:
I installed the newest version on my Galaxy Tab, and it has the save.bin in the same files folder as it did before. I am not sure what the problem is. What app are you using to find the file? I see you say that you did a search using Root Explorer. Perhaps try using other file browsers, like Root Browser to find it.

Have you made an actual save, and then force closed the game? Not sure if that will help or not, but it is worth a try.

On a side note, I have released version 2. This one has some new things added to it, including a whole new design. Check out the first post to see what is new, including new screenshots.
[Android Apps and Games] repo97:
Yeah I am not sure what is going on either... I am using Root Explorer. I even tested to see if my tablet still had root and it does. All I see is dl.bin.

I am using the most up to date version of the game.I have hidden files showing as well.

I am using a galaxy tab 7.0 plus.

I went to Android/data/com.square_enix.android_googleplay.ffl_gp/files

***UPDATE***

I'm a noob... I found it ;)
[Android Apps and Games] KeylanHalfdan:
Good to know you found it.

I was about to tell you that the Android folder was the wrong location.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] Taka@34:
Hi, I figure out this problem.

I compared original save data and this tools output. The original data saves 'byte length of name' but this tool saves 'char counts of name'. For example, the name of Nacht in japanese is ナハト

1) original saves -> 09 E3 83 8A E3 83 8F E3 83 88 (First byte is 0x09, bytes of name -> ナハト is 9 bytes length)

2) this tool saves -> 03 E3 83 8A E3 83 8F E3 83 88 (First byte is 0x03, number of chars -> ナハト is 3 chars)

In UTF-8, one multi-byte char (such as japanese, chinese) has 3bytes.

You need save 'byte length of name', not a char counts.

Thanks,
[Android Apps and Games] BloodMoon92:
Help C#

I saw that you are looking into c#, and i myself am a programmer and i specialize in C# so if you would like i could see if i can help you, hit me up if you would like me to help you out
[Android Apps and Games] undeadr:
Hi! You have made a really good job!!!

And I'm wondering if it would be possible for you to do something like this for FFV. The savegame works same way like this, but I'm not experienced enought to be able to modify the checksum :(

Could you give a look at it? Thank you very much!
[Android Apps and Games] KeylanHalfdan:
I am currently working on my ffiv editor. Hoping to release it by the end of October.

As for FFV, I have already mapped out most of what is needed for a basic editor (Name, exp, equipment, items, inventory, and jet items. I haven't played far enough to map out the jobs yet.) I have had some success with the checksum, but only when making small changes. If I do a lot the checksum does not work right, as there are 2 bytes to it, and I have not figured out what causes the second one to change.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] undeadr:
Thanks for the quick answer!

Where did you locate the checksum and could you explain how it seems to work?
[Android Apps and Games] nreality:
I have a windows 8 system, editor worked, but didn't retain the save. I switched compatibility to windows7 and xp(sp3) compatible. These retain the save edit. It's not apparent at first (if you switch through different options in the same list, it seems like it undos your change) until you close the program and reopen the save file, to see all your changes you made before. I open and played the save on the game version 1.0.8 and it showed up correctly.
[Android Apps and Games] endersblade:
HTC One?

Hey, just found this editor and really itching to use it! However, I have an HTC One (rooted, Google Play Edition ROM installed), and they don't have external SDcard ports >.> It's all internal. I can find the file using Root Browser perfectly fine, but I can't seem to find it with the editor! When I navigate within the editor to the folder it's supposed to be in, nothing's there >< I can see it on my phone, but I can't see it on my PC. Can anyone help out here?
[Android Apps and Games] KeylanHalfdan:
You shouldn't be able to see it from your pc. What you have to do is transfer it from the location it is in, to the sd portion (internal memory) of your phone so that your pc can find it.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] endersblade:
I've tried. I have an 'sdcard' folder on my phone (as I said, there is no actual sd card, it's all internal storage), and I've tried sticking it in various folders on there. Still can't see it via the editor.
[Android Apps and Games] KeylanHalfdan:
Not sure if it can find it from the editor. Transfer the file from your phone to your pc, and open it through the editor on your pc.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] endersblade:
That's the thing, I have no idea how to send it to my PC from my phone, and if I just use the file explorer in Windows, the file still doesn't show up. Really pulling my hair out here, I have no idea why I can't SEE that stupid file! I have 'show hidden files' turned on, so I know it's not considered hidden. It just flat won't show up now matter where I put it.

By the way, thanks for commenting on this lol. I still haven't been able to figure this out, but I do seriously appreciate you trying!

EDIT: Woot! For some reason it FINALLY shows up in Windows! Got the file edited, loaded, works like a charm! Thanks Keylan for the help!

EDIT 2: Blah. It won't save now >.> I can load the game up fine, play just fine, but any time I try to save, it fails. All I did was give myself 99999 gil.
[Android Apps and Games] KeylanHalfdan:
Check your permissions on the file after you put it back in the files folder. Most of the time the first time I do it, it changes to something like rw-r--r-- this makes it so that the game (group) only has permission to read the file, but not write it. Change it to rw-rw-r-- or rwxrwxr.

Also check how your phone is connected. My note 2 only connects as a camera, and since it is a bin file, my pc won't see it. You could try changing it to a jpg extension, then rename it. I prefer to use dropbox. I can use root browser to copy to my sd, then I send to dropbox, edit it, then download it back from dropbox and copy it back to where it needs to go.

I believe root Explorer can send right from the files folder as well, but dropbox can't save the, so you need to use the sd folder at some point.

I am considering adding adb scripts to pull and push the files, however I have a lot going on in real life at the moment and have less and less time to use the pc for coding.

I am thinking about releasing the source to see if anyone else wants to work on it I think I have someone who is interested already too.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] endersblade:
HA! That did it, thanks! I just put checks next to everything (I think it ended up rwxrwxrwx or something) and now it works. You freaking ROCK! Thanks so much for helping me stumble through this lol!
[Android Apps and Games] xtort:
i'll have to check this out
[Android Apps and Games] Taka@34:
Hi, KeylanHalfdan

Would you fix this 'multibyte character name broken' issue?

Now I edit save.bin in this tool and reopen in hex editor, adjust multibyte character name length, calc checksum ... all manually.

But it takes time very. So please fix this issue.

Thanks,
[Android Apps and Games] KeylanHalfdan:
If I knew how to fix it, it would be fixed by now. The problem is I can't figure out the correct coding for it. Everything I have tried in the past has failed.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] Taka@34:
Okay, I guess your way to get name length is 'Len' function or 'string.Length' property.

This function | property return 'number of characters', not byte length.

So you can use Encoding class to get UTF-8 byte length.

Ex.

System.Text.Encoding.UTF8.GetByteCount(TextBox.Text)

# Here is MS .NET docs for Encoding class

http :// msdn.microsoft.com/en-us/library/system.text.encoding.aspx

I hope this will be of some help and if necessary I can test fixed version with my save.bin.

Thanks,
[Android Apps and Games] KeylanHalfdan:
Thanks, I well definitely take a look at it.

Been a little busy lately with getting a new roommate and other personal things. However, the good news is that I just got a new pc. My old one had only 2gb of ram, whereas the new one has 8gb. This should help me run multiple things at once. Before if I used both the internet and the coding program it would go extremely slow, so it was difficult to research stuff.

I also have a member named misternad helping me with my coding of the ffiv editor in c#. I plan on switching this one over to c# as well, based off of the ffiv one. I am certain that with his help I will be able to fix this bug for the current editor. I will let you know when it is ready to be tested :)

After that bug is fixed I should be able to make updates to this one to include better equipment and inventories editing when it switches to c#.

Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
[Android Apps and Games] nyr2k2:
I just wanted to say thank you for coding this. It is very much appreciated.
[Android Apps and Games] NiMaD83:
FFDSE1-0b.zip

FFDSE1-0-1b.zip

whats the difference? And they are they the same files as in the save editor .rar?
[Android Apps and Games] KeylanHalfdan:
The changelog is in the second post. It was just a few bugs that were fixed.
[Android Apps and Games] FreeKnight:
I just wanted to say, thanks much for the editor. I lost my save from SE's update of the game some time ago and this will make playing through it much faster and less grinding (literally and figuratively). Much appreciated!
[Android Apps and Games] NiMaD83:
i dont have a data/data folder

i have a

data/com.keramidas.TitaniumBackup

data/SearchBgImage

Yes i am rooted
[Android Apps and Games] KeylanHalfdan:
I believe you are looking on your sdcard in the data folder there. You need to go back one more folder to hit the root of the phone and find that data folder.
[Android Apps and Games] NiMaD83:
the sd card i have to go through the mgt folder which i didn't . The main root of the one im looking on it has the main install files for things from FF games

---------- Post added at 05:56 PM ---------- Previous post was at 05:49 PM ----------

Computer\RCT6378W2\NAND FLASH

is the root of the phone connected via pc

Computer\RCT6378W2\NAND FLASH\data

= no data folder

Computer\RCT6378W2\NAND FLASH\Android\data

= no 2nd data folder
[Android Apps and Games] NiMaD83:
ok so i got it working and works on my tablet too.

Any plans to make it where all jobs are available to use in-game?

* i dont think Holy worked for me though, Meteor did.

Im using 1.4 for 90+ all items

1.7 for the rest
[Android Apps and Games] KeylanHalfdan:
I have discontinued work on this project, partially due to free time/Square Enix and their insistence on blocking the use of xposed framework. I can't be bothered to deal with having to turn off xposed and reboot every time I want play/test out the changes made with the editor. Other things in RL have also taken most of my time, so I am releasing Source Code in the first post for anyone who wants to take a crack at it.
[Android Apps and Games] temper999:
Any chance of a clue how the checksum is generated?
[Android Apps and Games] demonwind:
Anyone happen to have a save file past the prologue, preferably halfway through Chapter 1 at least. Thanks.
[Android Apps and Games] Funmungus:
I did not read to see if anybody else solved this, but I fixed the stalled white screen on my phone. I found that transferring the file over adb, and using cp in the shell always created the stalled white screen. To fix it, you have to copy the file from another directory with a file explorer (like ES File Explorer). Just to make double sure I also transfer with mtp instead if adb.
[Android Apps and Games] asim.sidz:
Nice!

Great work, dude! Some tweaks, glitches and cheats are also most welcome! :p
[Android Apps and Games] rax9:
Doesn't work, looks like I'm the only one that can't get it to work. Oh and when I edit it and press save, I open it again and it doesn't save it at all. Oh, and I'm using a rooted bluestacks.

Which is working fine. I grabbed the sav.bin from the usr folder under the data folder. Oh and when I transfir it back you guys never mentioned that it "auto" sets the permissions to rw rw rw.....

so I don't see the point in changing the permissions to rw rw r since you say the other works. And someone mentioned changing the ownership??? I see I can do that except the list of owners doesn't make any sense what so ever. It's set to "root" owner, but the list shows "system" , "Radio" , "Bluetooth", "Graphics" and "Input"

And each options has a number next to it. And am I suppose to edit the "auto" save or the main save slot? Because the editor automatically opens the auto, and I changed the gil amount on both the main and the auto, and I press save. And yes the save seems to work without any errors at all, but yet when I open the sav file again NOTHING is changed. Its like I never did anything at all to it. Is that normal??

Can someone explain why it isn't saving it even though it says it is? And the fact when I load my save it does nothing, no errors show up, the save doesn't get corrupt or anything it just simply does nothing. The editor doesn't seem to do anything what so ever. Does the save file have to be copied to a certain folder? Because I have been copying it to the btshared folder each time and opening the save with the editor from there. The editor being in my documents PC folder. I read people say copy it to the sdcard folder, but why? Not to mention I can't access that on Windows.....I'd appreciate any help anyone can give me on this. I just don't see the point in keeping a rooted bluestacks if I can't do what I want with my save files...I may as well not have it at all. And I wonder if the same thing would happen if I was doing it with my phone too.

Oh and just now noticed I can't save my game anymore, so now I got to start a new one. lol.....luckily I'm on in the very beginning and haven't done anything.