yashsingh1/xdaforums huggingface dataset:
[AT&T LG Optimus G] dandrumheller:
Just an FYI - I got a data drop today, running the 6/18c beta build. It may have been solely due to the fact that LTE is just barely rolling out here (I occasionally get 1 bar of LTE service briefly, typically H+). But I think I saw it reported in another thread (dvhexer's probably) that someone reported data drops on LTE with the call bug fix.

Toggling airplane mode brought data back (signal bars were full at the time of the drop, but no data indicator), initially with 1 bar LTE, then after a couple seconds it switched to full strength H+

Certainly not a big issue, but just wanted to mention it as a point of reference.

Edit: observed a switch from LTE to H+ this morning 6/20, did NOT get a data drop.
[AT&T LG Optimus G] MysteryEmotionz:
Try disabling lte n see if it happens again.
[AT&T LG Optimus G] arcardinal:
Change dpi of settings in Hybrid settings
[AT&T LG Optimus G] dandrumheller:
Will do if I see it happen again! Thanks Mystery.
[AT&T LG Optimus G] icytrey:
Had data drop as well.. Toggling lte didn't work. Data eventually came back on its own. Might have been my area. In a different city now and signal is strong. Will report if it happens again.
[AT&T LG Optimus G] Wayneman101:
Does this support otg cables? What about hdmi for the tv? Google wallet?
[AT&T LG Optimus G] Globalrebel:
I noticed my partial wake locks are from audio_2 and its like 11 hours. Anyone else
[AT&T LG Optimus G] C2fifield:
I use v7. It's in a whole different thread from v5 I think.

---------- Post added at 02:38 PM ---------- Previous post was at 02:37 PM ----------

Did you try changing the dpi for the settings app in paranoid settings?
[AT&T LG Optimus G] adfurgerson:
1. No

2. Yes with a powered mhl adapter.

3. No

Edit...I am assuming mhl would work since it does on other 4.2 ROMs.
[AT&T LG Optimus G] DeathmonkeyGTX:
Sweet. Thank you
[AT&T LG Optimus G] dandrumheller:
My apologies Globalrebel - I was at work when I responded before and didn't look closely enough at your pics - was thinking that audioout was a kernel wakelock. Had I been really looking I would have seen that is on the partials - therefore my advice was useless.

That's kind of strange actually - typically the only time I pay attention to audio out is when I stream pandora, which typically shows up as about 50% of my streaming time as pandora holding the wakelock and 50% audioout holding the wakelock. So seeing that much audio_out without some companion music app is odd to me.

Did you have any audio devices connected? headphones/BT headphones/BT headset/BT car connection? that kind of thing? What audio apps do you have installed?

The only other thing that comes to mind is issues with touch sounds being on triggering massive audio out wakelock on the SGS2 - I am now in the habit of turning touch sounds off because of that so couldn't say for sure, but I don't ever recall seeing it as an issue on the LGOG....
[AT&T LG Optimus G] Globalrebel:
I think I may have found the culprit. . . I downloaded a game recently and ever since then I've had the drain. I've uninstalled it and will see how it turns out.

Thanks for the help! I did some research and only found what u have stated, so I think everyone is still up in the air.

I have noticed, that my BBS is not working the way it should. It seems to not keep a record anymore. I uninstalled it, reinstalled it, wiped cache and davlik, and still it just doesn't want to show any records now. I've tried to set a custom reference point, but it doesn't help at all...?
[AT&T LG Optimus G] dandrumheller:
I see that happen sometimes too - but typically for me, if I just back out of it with the back button then re-open BBS, it will re-calculate and be normal for a while.

Out of curiousity, what game was it?
[AT&T LG Optimus G] houstonn:
You'll be happy that it is back now :) plus 5 icons ..

- Racing

- Gauge

- Slider

- Brick

- Planet

I'm about to do the new build right now... I set it to build and I'll watch a show and come back and post the update
[AT&T LG Optimus G] C2fifield:
Of course you give us another build right when I decide to download yesterday's... :silly:
[AT&T LG Optimus G] ryancnap:
that was SGS2 specific? I thought that was a general android issue.. oh boy. haven't used touch sounds in forever because of that.

on another note, are voltages stock on the baked in kernel? fauxclock showing stock across the board, just wondering if its correct or an issue with the app
[AT&T LG Optimus G] houstonn:
NEW BUILD!!!

June.20a.2013

fix call bug: thanks to [MENTION=5087051]dvhexer[/MENTION]

FW: Replace all RB battery styles for Per-app colour compatibility

Show application's package name in the "App info" screen

Don't bring home to the front if we're opening a floating activity

AssetRedirectionService: Check for permissions before running dump()

Fix android.security.cts.ServicePermissionsTest failure

FW: Improve Recents V2.0

- Removed RB icon in "No Recents", looks weird.

- Changed Recents item header

- 2 options for colors: White/Dark (Dark RootBox)

- Moved app icon to bottom right

Check and fail early if requested wallpaper size exceeds maximum texture size.

This fixes an issue where OpenGL initialization succeeds but buffer allocation fails because the requested wallpaper size

is too large (or otherwise unsupported) by the graphics hardware. This fixes an issue where SystemUI crashes constantly

on the PandaBoard when connected to a full HD display. Tested only on PandaBoard, no access to alternative hardware.

Fix ringer mode being unneededly changed by setting ringer mode volume to 0.

When having set the ringer mode to silent on a device with vibrator and

calling setStreamVolume() for the ringer stream again (e.g. in one of

the volume control dialogs in the settings app), the ringer mode is set

to vibrate, although there's no reason to do so.

Fix that by remembering the last non-normal (that is, either silent or

vibrate) ringer mode and using that when setting the stream volume to 0.

Revert "Halo: Add master switch to disable Halo (REMOVED)

Camera: Make camera settings transparent

When changing Scene mode or Color effect, it is much more practical to have a transparent menu.

This should avoid the user from closing and opening back the camera settings to check the changes.

Give floating flag to previous activities in the stack

When launching stacked activities, only the last one is flagged as floating in sysui when tapping halo.

This causes the system to show the launcher when the first stacked activity is launched (this first intent gets the flag FLAG_ACTIVITY_TASK_ON_HOME

in TaskStackBuilder).

This change makes all the stacked activities get the floating flag if the last one has it.

RC: A bunch of new battery icons

- Racing

- Gauge

- Slider

- Brick

- Planet

FW: Enable battery PAC (incase someone doesn't know what PAC means it's "Per App Colour")

This will give the user the possibility of turning off PAC for battery icons only.

Add moar Pie buttons

Added:

-Kill task button

-App window button (credit Steve Spear, just adding another way to access)

Move Expanded desktop to ROMControl power menu

Kernel: updated latest wifi prima from caf

a bunch of other things and still more to come..

enjoy!
[AT&T LG Optimus G] C2fifield:
Nice work as always houstonn. And thanks personally for removing the icon in recents, I thought it looked weird too.
[AT&T LG Optimus G] dandrumheller:
I don't know if it was sgs2 specific or not. Seems like there were a lot of things on that device that once triggered held a six second wake lock. I think that was one of them. I'm so accustomed to not using touch sounds because of that I have them off now... The few times I've had them on on LGOG I've seen wake lock from it, but what appeared to be minimal time rather than the huge sgs2 numbers. I used to run them turned on on my Aria and don't recall any wake locks from them.

I think houstonn said base voltages are either -50 or -75 from LG stock...
[AT&T LG Optimus G] dandrumheller:
Awesome! Really like the planet battery icon, just wish it was a hair bigger... Looks slightly undersized compared to the signal icon!
[AT&T LG Optimus G] DraginMagik:
Anyone have issues with the calendar being hard to read? I have never messed with calendar colors, but the build from 20130607 has this teal/white combo.
[AT&T LG Optimus G] perrytheperson:
I've been trying to get Google Search to activate when I say "Google". I don't know if I'm suppose to activate some setting or what but has anyone else had this problem?
[AT&T LG Optimus G] dandrumheller:
Had that issue a bit ago... I toggled offline voice recognition in Google search settings, and it started working. Working fine for me now.

Edit: I think it happened after my last full wipe.
[AT&T LG Optimus G] Globalrebel:
Is there anyway to make it automatically start with voice search? I used to have it on my Galaxy SII, holding down the search button on the phone would bring up GNow and automatically be waiting for you to talk.
[AT&T LG Optimus G] perrytheperson:
It works inside the app, but I was hoping I could just have the phone on and being able say Google would activate it right from the desktop, and possibly when the screen was off. I guess that would cause massive battery drain, or no?

*I feel like that was a really dumb question but oh well.
[AT&T LG Optimus G] BrokenWall:
Can anyone test if the call bug with the JB radio fix also fixes the issue with answering a call while a external speaker is pluged in. Example driving in my truck with the line out plugged into the head unit and getting a call, basically no sound could be heard and they couldn't hear me.

Right now I resolve this by running the .27 radio from the N4 but would perfer the LGOG radio as it appears to work better.

Plus I apparently am the only one having crazy random reboots into "Safe Mode" and also issues with sleep of deaths no matter how much i change the voltage and cpu limits.
[AT&T LG Optimus G] ousoonerchase:
I'm updating now and will test for you. I do know that [MENTION=5087051]dvhexer[/MENTION] has fixed both of those issues, but committed them separately, and as of last time I checked he hadn't yet posted the commit for the headphone call bug. So I doubt it is in the current root box build, and I didn't see it in houstonn's changelog.
[AT&T LG Optimus G] Murasakiii:
Is there any way I can get the big text back for the circle battery?
[AT&T LG Optimus G] houstonn:
June.20b-test.2013 - DOWNLOAD HERE

Revert "Core: Volume options panel

Forward port Volume panel style and Linked volumes

RC: Remove redundant sound panel feature

Moved to RB Settings.

RB Settings: Implement CM Sound panel
[AT&T LG Optimus G] ousoonerchase:
D'oh! I should have known when today's build was "a" that there'd be a "b". Thanks again for your tireless efforts!

So, as of build 0620a I can confirm the following with regards to the JB radio:

Network name still shows as "Maritime" as opposed to "AT&T"

Calling while connected to LTE works as expected. Hand-off to H+ happens with no issues.

Calling while connected to H+ works as expected.

Calling while connected to wifi works as expected.

Calling & receiving a call with headphones (using phone mic) still suffers from lack of audio. Couldn't hear caller, and they couldn't hear me. Called myself on my desk phone to verify :silly:

Also, I found the speaker and earpiece volume to be loud and crisp, and my voice came though to the other line clearly.

EDIT: In trickster mod, GPU max frequency wont stick on 300, 400, or 480 regardless of governor, but the other frequencies are unaffected.
[AT&T LG Optimus G] Clark Joseph Kent:
This ^^^ Not a bug, but a feature ;) that is my excuse when work/office calls me, and I work for the DoD so you know I don't want to hear the call... I Apologize houstonn, for the OT.
[AT&T LG Optimus G] cdub50:
That issue was fixed by dvhexer. Have confirmed with just normal headphones plugged in it will use the built in mic and audio jack for in call audio.
[AT&T LG Optimus G] :
Quick update on reboots.

I removed Greenify (phone seems to get comparable battery life without it), and every time the phone's rebooted, I've gone up in +25000 voltage steps as Houstonn has suggested.

I've just now set the voltage to +100000 after the phone rebooted 10 minutes ago.

I'm starting to suspect it ain't voltages, since I'm now at the point where I'm likely overvolting even LG's stock settings.

This is all on 15b and multi-dpi gapps.

So. Since my phone has been rebooting itself, on average once a day, is there anywhere else I should be looking?
[AT&T LG Optimus G] houstonn:
Any builds that isn't posted in the OP isn't supported. With current upstream and fixes daily there is way to many changes. Update to latest and clean install . Next time please don't post about builds older than what's posted otherwise, it'll lead to confusions. Most likely your issue(s) could be resolved just by flashing a newer dated release. Thanks
[AT&T LG Optimus G] houstonn:
Sorry there were issues so its been removed
[AT&T LG Optimus G] houstonn:
Yes that's correct . I'm assuming his fix is commited locally and hasn't pushed yet due to him making sure first with testing before pushing it publicly. I'm also assuming it will be in the hardware_qcom_audio repo when he does. I've already commit 1/2 with the half that is in the device specific repo.
[AT&T LG Optimus G] :
Mate, that's all well and good, but one thing to try and resolve issues is to have a stable and unchanging platform. Surely you, as a developer, know this.

I absolutely will update to the latest, but when there are multiple releases in less than 24 hours (thanks for the efforts, btw), it would mean any testing would be less effective than a fly's fart in a hurricane, since I'd have to wait for a reboot to occur.

But no worries, I'll refrain from doing something useful like actual methodical step-by-step testing for you

/end sarcasm
[AT&T LG Optimus G] houstonn:
Don't take it as I am directing it towards you. I cannot support something that was built 5days ago with who knows many releases ago. The problems you encounter could sometimes be skipped say if it were a 16 release but fixed in an 18th release and someone coming from a 15th release skipped and went ahead straight to 18th. The amount of changes and codes are far from few when it gets even a few days old. Now if every person is encountering the exact same issue, then it becomes a bigger issue that may likely be something changed or added. Take for an example the 3d games issue, where upstream codes were added and merged then the problem became mainstream where as every single person using that build and forward would encounter it. Those codes then has been reverted and in conclusion fixed. Yet it took days and days still. If someone during that timeline didn't flash any updates and then updated now, they wouldn't even notice it. I just cannot go backwards, moving forward with issues at hand is what I support. I'm sure if in any case where someone wants to use an older release due to it having something that was removed now, by all means that is not a problem but I just won't support issues with it.

I try my best at giving the best possible experience I can out of the ROM and kernel. I don't have a team, nor the free time I want. I am just me. Handing out cookies to 100 500 or 1000 ppl is not easy with just 2 hands. And I can only handle so many issues at a time while trying to move forward as well. I will try to keep it as current as I can that way at least if there are issues major issues you wouldn't have to wait a month or more a tho you may just have to bare with for a few days.
[AT&T LG Optimus G] :
I see what your saying. Absolutely, every release fixes more issues.

Some issues need testing and troubleshooting and, above all... TIME.

I'm not asking for a cookie, I'm not asking for anything. I'm informing you about something that, while it is 5 builds and a lifetime ago, has been occurring on my phone and other phones since first installing.

When there's a random and unrepeatable issue like this, it's hard to troubleshoot and even harder to debug. I really do appreciate your efforts, and don't take it as an affront. What I'm trying to do is provide some feedback to help you provide a better product for us.
[AT&T LG Optimus G] mrpanic7:
With the latest build, are we still experiencing certain apps closing randomly?
[AT&T LG Optimus G] houstonn:
A little more specific would help you find an answer more quickly. And also sorry for the messy outdated changelog in the op but it is still provided to say the least.
[AT&T LG Optimus G] mrpanic7:
Sorry meant like Google music and sound cloud randomly closing on their owns. Same bug currently happening on both unofficial cyanogen ROMs
[AT&T LG Optimus G] houstonn:
Perhaps I'm not the best to answer that as I don't use either. I use the music player provided with the ROM . I guess I just don't have enough time or had any means of using those software. I'm sure someone here can answer that. As for me fresh install every flash and stock everything besides whichever I download from the store works as it should :)
[AT&T LG Optimus G] Rockwig:
I have used the cyanogen roms and I do not experience the same Google music closing issue with this rom. Everything that I use is working just fine here.
[AT&T LG Optimus G] dandrumheller:
+1. I don't use Google music too often, but never had it FC.
[AT&T LG Optimus G] mrpanic7:
Thanks for the response [MENTION=4852479]houstonn[/MENTION] and its not force closing. Certain media apps like Google music sound could YouTube simply exit to your home screen when you would try and use them. This is occurring on the current unofficial cyanogen ROMs. But it does appear that this is not happening on this ROM. Thanks for the help and input everyone.

---------- Post added at 07:37 PM ---------- Previous post was at 07:36 PM ----------

Thanks I see you know exactly what I'm referring to and thank you for confirming for me.
[AT&T LG Optimus G] houstonn:
I do use YouTube but no problems here. Usually if there is something that is recent I'm sure it would be within a few pages as I'm sure ppl would post.
[AT&T LG Optimus G] mrpanic7:
Agreed. Thanks for the great ROM and support! Flashing now. .......
[AT&T LG Optimus G] dvhexer:
I just pushed the fix to https://github.com/dvhexer/android_hardware_qcom_audio

This has to be added to build.prop for it to work with JB radio:

ro.ril.tx_headphone_override=Handset

I just wanted to change the name of the property but was tied up with other stuff... I don't want you guys to wait any longer, the property name does not matter much... enjoy :)

For those who can't wait: you can get /system/lib/hw/alsa.msm8960.so from my last CM build and add the property above to your build.prop

and don't forget to backup first
[AT&T LG Optimus G] houstonn:
Thanks [MENTION=5087051]dvhexer[/MENTION] . dammit more work I hate having to track my own repo now another added to the list lol.
[AT&T LG Optimus G] houstonn:
NEW BUILD!!!

June.21.2013

[MENTION=5087051]dvhexer[/MENTION] headphone fix

Add an option to override tx device during a voice call when Headphone device with no mic is used as rx device

Revert "Core: Volume options panel

Forward port Volume panel style and Linked volumes

RC: Remove redundant sound panel feature

Moved to RB Settings.

RB Settings: Implement CM Sound panel

HALO minimal style

TODO: Bring more styles and turn it into a list...

HALO Style got a lil better

P.S Added Sony styled touch effect

FW: add Hybrid Toggle

Fix lock settings pattern crash on configuration change

A helper class used in LockPatternView.onSaveInstanceState() and

.onRestoreInstanceState() wasn't set, causing to NPE settings once

a configuration change would happen while displaying lock pattern

input.

This is now set on creation.

Test case:

1) Enable rotation on device.

2) Open Settings/ChooseLockPattern preference.

3) Rotate device

Let's add this back: Halo: Add master switch to disable Halo

RB Settings: Update icons

geeb kernel: some updates

enjoy!
[AT&T LG Optimus G] acerulz:
wifi range is reduced a bit i feel cant use it in the places where i used to and everynow and then the wifi signal fluctuates a lot.. m on version 20a !
[AT&T LG Optimus G] danial.aw:
Same build for the Canadian version? You haven't updated that thread yet...
[AT&T LG Optimus G] MysteryEmotionz:
Well I'm back on this ****
[AT&T LG Optimus G] Jank4AU:
Welcome back...you know you love it!
[AT&T LG Optimus G] MysteryEmotionz:
I do. Stock n my kernel was more stable for my needs. One of my biggest gripes was the call bug. So I seen it's been fixed so u figured I would give it a run over the weekend
[AT&T LG Optimus G] blenkows:
Yeha GPS doesn't work for me either. Takes like 20 minutes to lock or something. But I'm still on the Canadian TZ so not sure if that's the reason for it
[AT&T LG Optimus G] blenkows:
However my phone passes the **** out every night when I go to sleep

And this is even with a notification or 2 going all night. Reporting error? Or is my phone in a deep sleep that often?

____

Sent from my LG Original Gangsta
[AT&T LG Optimus G] bobafx:
i'd like to thank you houstonn for all your hard work. i guess i must be lucky i haven't ran to any serious issues luckily. gps connects instantly when i am on lte comapred to stock and other roms. the only concern i have is when resizing apps it doesn't want to be resized that's all. anyways thank you
[AT&T LG Optimus G] lifeofe:
I just posted my fix in the Q&A forum for this ROM. I went with the .33 radio. GPS works great and it shows AT&T for service provider now (vs maritime).
[AT&T LG Optimus G] iamtha1:
Where did u get the .33 radio?
[AT&T LG Optimus G] xxgmon3yxx:
Does it drop calls while on LTE?
[AT&T LG Optimus G] BrokenWall:
This is unchecked and its still and issue
[AT&T LG Optimus G] freebee269:
can someone go into camera and start video mode then set resolution to 1080p and see if you can record a video? i'm on aokp rom and cant. i can for 720p but cant for 1080p.
[AT&T LG Optimus G] HyDRo1X:
Sorry for the trouble but I was working out, I had full intention on fixing my initial previous post but before I could, well you know how I was treated, regardless, basically what you said, you shouldn't hate to agree.

It works fine if you don't try answering without a headphone plugged in, for me it was my earphones when I was working out, I tried making a call and it just went through with no audio I unplugged it still no audio, hung up retried the call without headphones still no audio, I restarted the phone got audio plugged in the headphones audio disappeared. If I hung up during the problem when I would try and make a call again it would enter the call state but then end the call immediately. That's when I remembered it wasn't the audio in general since I made a successful call earlier but it was a call with something plugged into the headphone jack. I did see that during the call with the headphones superuser needed permission, but for what? Also like you said the audio is noticeably lower.

---------- Post added at 07:56 PM ---------- Previous post was at 07:43 PM ----------

Yeah I just checked this out myself and I couldn't as well. It let's me select the 1080p record option but when I hit the record button it doesn't do anything. Just sits there, 720p however like you said works.
[AT&T LG Optimus G] DeathmonkeyGTX:
Search faux sound in play store. Should help you out with line out volume and such

Sent via LG E970 with houstonn aokp 4.2.2
[AT&T LG Optimus G] HyDRo1X:
To those who try it, it's $1.49 I bought it tried the presets, tried my own mix reboot still nothing so I just refunded. Maybe someone else has better luck

Nobody here but us chickens!
[AT&T LG Optimus G] iamtha1:
Faux sound is amazing phone sounds so much better now

Rootbox 4.2.2