yashsingh1/xdaforums huggingface dataset:
[MDA, XDA, 1010 Software Upgrading] cruisin-thru:
The 900/1900 gsm phone was never intended to work at 1800, some people manage to get signal but there are many factors involved such as proximity to mast, the fact is you are trying to use it off tune, try listening to a radio station 100mhz away from the advertised frequency and see how it sounds, if you were right next to the transmitter you would probably hear it because it would break through on to adjacent bands, but go further away and the discrepancy would become more obvious. If you need to work on 1800 get another phone or sell it and get the correct model.
[MDA, XDA, 1010 Software Upgrading] Biso007:
hi,

let ur friend ask the operator there if they have 900 MHz signal. if yes, then all he has to do is to select this band on both GSM menu at the bootloader and in the phone settings.

good luck
[Sprint HTC EVO 4G LTE] Delakit:
I'm currently on the latest build by Deck and the camera works just fine. I suggest using those builds instead of the Nightly's which aren't Deck's builds. You can find those builds here: http://xdaforums.com/showthread.php?t=2110920 and by searching Google for "CM10 EVO LTE irc" and clicking the first link you'll see.
[Sprint HTC EVO 4G LTE] sirtom1:
Thanks Delakit! I'll try that!
[Sprint HTC EVO 4G LTE] Delakit:
Not a problem. Don't forget to check the FAQ too. http://xdaforums.com/showthread.php?t=2226427

... Sent from my 'Oops! Should've bought the S3!' via XDA-Developers App.
[Sprint HTC EVO 4G LTE] supernoman:
Bumping this back up. I've been using Deck's CM10 for a while now and camera is just ok. I'm on the 4/6/13 build and videos tend to not focus correctly or fast enough. I'm following my toddler around in videos and half of it is out of focus. :(

Any help would be appreciated. Does every CM10 build have these camera issues?
[Sprint HTC EVO 4G LTE] NaterTots:
To have the best camera with this phone you need to be on sense. HTC hasn't released driver info for the camera.

They probably never will. Personally I'm very happy with it.
[Samsung Captivate Glide] bubor:
Main concept is keyboard and bln backlight dont turn on to save battery. I have 2 solution both has own limitations.

I use cm10.1, but it should work with others. This is my first android mod, be sure you backup .

1st solution Liblight

Strengths

Key click timeout, turn off when you dont hit any key

Working with lcd brightness

Keyboard light and BLN light too

Weaknesses

It wont work with high birghtness

No customization ( you can only change light value for lcd birghtness)

install

Better backup /system/lib/hw/lights.n1.so

Simply install from recovery.

changelog

1.1 This version prevents to turn on button's light ( keyboard and navigation keys) when high light, it couldnt handle light changes.

disable hardware buttons light too

when power on, sensors always says 0, so wait 2x 1.1sec and power down lights, when need.

2.0, [17/06/2013] This version use normal lcd brightness, and it changes keyboard and navigation keys light with lcd. When lcd brights it turns off keyboard lights.

redesigned. I use lcd brightness idea from QWERTYled.apk

2nd solution Userspace

Strengths

Easy customization

You can use only apk.

Weaknesses

Not BLN support

No key click timeout

install

Install latest apk, optimal install keyboard-light-remove.zip from recovery.

Start app, and start sevice.

changelog

1.30+bubor1.0

credits

nonamerzz (queryled source)

Daniel Hillenbrand, Tanguy Pruvot, Adam77Root ( original liblight )
[Samsung Captivate Glide] Crzycoco:
Cool beans man!
[Samsung Captivate Glide] jevan24:
How does this work with the keyboard patch that ties the keyboard lights to the capacitive buttons on the screen? Are you using this with that mod? If so would it do the same to the capacitive buttons?
[Samsung Captivate Glide] bubor:
try this

Try this, I did the same with hardware buttons. Test BLN too.
[Samsung Captivate Glide] thescot33:
I installed this on Liquid Chrome and seems to have shut off the key lights when not in use... Don't see any problems yet?

PeACe

Sent from my i927 TGG Liquid Smooth
[Samsung Captivate Glide] bubor:
I've found Nonamerzz's project. He made a userspace service to control keyboard light. ( http://xdaforums.com/showthread.php?t=2032962 )

He sent me the source code, I've change files, but I'm testing other liblight at the moment, so feel free to try it.

You need to install apk and remove liblight keyboard control, you can found both attachment.
[Samsung Captivate Glide] S-trace:
Hello.

Could You add setting of ambient light sensor to 2.0 version? I'm using automatic brighiness and lowered it to 0% in low and medium lights. Keyboard backlight is really needed for me only if ambient light is below 100 lux according to automatic brightness regulator, but I'm using 0% of backlight for all ambient light below 3000 lux, and so 2.0 version keeps lights on even if I can see keys w/o it (in medium light conditions).

Thank You.
[Samsung Captivate Glide] bubor:
I dont think I could make it in liblight. Please try qwertyled, I've updated APK.
[Samsung Captivate Glide] bubor:
new qwertyled

Just made some modification in qwertyled:

Settings where you can define the sensor value when to turn light.

[updated 9th July 2013 : Add delay, so keyboard not blinking when you use subway ]
[Samsung Captivate Glide] Androide3:
i use it in rootbox rom and now keyboard ligths works:laugh: now i can test other roms:good:
[Samsung Captivate Glide] LaizureBoy:
Is it possible to fix the broken landscape mode? If you open the keyboard it won't go back to portrait mode.

Also, thanks. The keyboard lights now work. Good job.
[Samsung Captivate Glide] bubor:
Its nothing with light library.
[Samsung Captivate Glide] snarfies:
QWERTYLED Works well on my OmniROM setup, but I don't care for the unremovable "Q" notification in the upper left. I am using the Xposed module NotifyClean to force-remove it, but I wish I could just turn it off and uninstall NotifyClean.
[Samsung Captivate Glide] bubor:
I've removed notification from this version: QWERTYLed-1.30+bubor1.0-notify.apk you can download from the first comment.
[Samsung Captivate Glide] eMPee584:
bug report^^

dear bubor,

seems this odd behaviour went unnoticed up to now.. when the screen is turned off while the keyboard is expanded, and the screen is turned on again, the keyboard is not lit until keyboard contracted and re-expanded. :rolleyes:

Also, when screen is off, expanding the keyboard make the backlight turn on but not the screen - now when power button is pressed, screen turns on and keyboard backlight turns off :silly:

this is about the only problem I had so far, thx for coding it up.. maybe you want to put the source on github as well? :D
[Samsung Captivate Glide] bubor:
apk or lib?
[Samsung Captivate Glide] eMPee584:
qwertyled apk (1.30+bubor1.0)

btw is this the code you forked? https://github.com/nonamerz/QWERTYLed

could you put the modifications on your github?
[Samsung Captivate Glide] bubor:
here you are : https://github.com/buborh/QWERTYLed
[Samsung Captivate Glide] eMPee584:
thx.. :good:

so basically no changes, just compile?

i have so no idea how to fix :cyclops:
[Mobile Ad Networks] tlovidiu:
I'm an indie developer that started making games in 2012 using Andengine, now I moved to 3D games.

2D Games:

Fire Trucker

Daily Statistics:

Revenue: 10$ - 15$

eCPM: $1.00 +

Impressions: about 8000

Clicks: 150

Truck Delivery

Daily Statistics:

Revenue: 3$ - 15$

eCPM: $0.80 +

Impressions: about 300

Clicks: 90

3D Games

3D Truck Parking

Daily Statistics:

Revenue: 200$ - 300$

eCPM: $0.30 +

Impressions: about 500K

Clicks: 5000

World Rally Racing NEW

Daily Statistics:

Revenue: 20$

eCPM: $0.10 +

Impressions: about 100K

Clicks: 1000

Euro Truck Parking NEW

Daily Statistics:

Revenue: 15$

eCPM: $0.15 +

Impressions: about 100K

Clicks: 150

I hope this might help you!

I think AdMob is really good!
[Mobile Ad Networks] qkhang:
Is that per day? If so....wow, especially on the 3d truck parking.
[Mobile Ad Networks] tlovidiu:
Yes, that is an average per day :)
[Mobile Ad Networks] qkhang:
Wow, ballin' status. Currently my live wallpaper is getting 50k to 70k impressions per day but very little clicks.
[Mobile Ad Networks] Mazy:
Do you have the figures for downloaded, and more important, active device/user installs?

I'm planning to create a advertise financed app as well and want to have a ballpark figure of how many users you need to keep floating.

Thanks.

Mikael
[Mobile Ad Networks] RED_:
AdMob haven't banned you yet? They are notorious for doing it. Everywhere I look they talk about how AdMob banned people who are earning $5000 constantly and then when you try to appeal they never reply, it could take months, if at all.

I use AdMob as part of a mediation on MoPub but I make pennies so it won't matter if I get banned.

I would say be wary AdMob
[Mobile Ad Networks] jimmod:
That a pretty good clicks you have there.

I try using AdMob but the click rate really low and I don't think it's benefit me at all even the app have more than 2000 impressions/day
[Mobile Ad Networks] japgolly:
That's amazing dude. Well done. I've had a micro app out for a month and a more-featured app out for 2 weeks and I've made $2.16 so far. Your numbers make me drool.
[Mobile Ad Networks] Fredericosilva:
Train schedules app(portugal)

https://play.google.com/store/apps/..._medium=organic&utm_term=google+play+comboios

Active Installs: 1500

Daily Statistics:

Revenue: 0.10$-0.20$

eCPM: $0.20-0.30$ +

Impressions: +-350

Clicks: 4-10

I think it is little. What do you think?
[Mobile Ad Networks] thesellerfrank:
I like this... I beleive there always a trick on how to earn that much... hehehe... hope I can have that much once I joined that apps making....
[Mobile Ad Networks] Skektox:
Your numbers are impressive!!

How you configure admob for get this results?

Cheers
[Mobile Ad Networks] worldtiki:
I'm still waiting for my ad to be approved. It's been over a week now.

When I get this campaign running I'll come back and share the results.
[Mobile Ad Networks] tlovidiu:
No special configuration needed, just quite good games or apps and a lot of daily installs! You can get them by sending your app to every forum or site you know, even if it's not about android.
[Mobile Ad Networks] Skektox:
Thanks for the advice :)
[Mobile Ad Networks] toi1em:
It's very high value, can you share you Admob setting like meditation and House ads?
[Mobile Ad Networks] mgrmobi:
Great numbers! You made all those games for one year??
[Mobile Ad Networks] mni ANKIT:
Doubt

i didnt get the part sending ur app to evey forum or site.... what does "sending" mean her is it promoting on many sites if so how u manage profits....I get if u say sending my app to playstore or any app store but i didnt get by saying sending my app to that site.

pls b kind and reply...

Thanks.:good:
[Mobile Ad Networks] Skektox:
It's referent to app promotion. When you have your app in the market, it's mandatory contacting with blogs, forums, and promote your app in social networks. More visibility means more downloads, more downloads means more users, and more users means more profit from ads.;)

Cheers
[Mobile Ad Networks] anugotta:
The stats are really great man......
[Mobile Ad Networks] heftyApps:
I like your numbers, looks very good. How long did it take you to build up your user-base to get that high number of impressions / CTR?

Thanks,

Jens
[Mobile Ad Networks] furqanrydhan:
When I was on adMob my cpm's were really low, < $0.20.
[Mobile Ad Networks] Millenium Apps:
AdMob do really care about developers, so they never ban without a reason :cool: I suggest to you to invert your mediation (admob and then MoPub) i am sure that your revenue will increase by 2x at least ;)

---------- Post added at 10:50 PM ---------- Previous post was at 10:42 PM ----------

Great results dude :D thanks for sharing your experience with AdMob.

Well deserved with your hard work that can be seen on your apps, Gongratulations for your success! i know that games are very competitive, it's hard to stand there with a lot of competition from big companies and bad reviews that can't be avoided (compatibility with devices).

Can you share the number of active users of 3D Truck Parking?

More success to you
[Mobile Ad Networks] HighTouch_IT:
my stats are significantly lower:

SAFE PHOTO

Daily:

Impression: 950

Click: 26

Earn: 2€

SAFE SMS

Daily:

Impression: 1200

Click: 38

Earn: 2.2€
[Mobile Ad Networks] Burkey:
Thanks for sharing this info guys, it is much appreciated!
[Mobile Ad Networks] HighTouch_IT:
how much you have invested to arrive at those numbers?
[Mobile Ad Networks] javolido:
Good Job, your numbers are awesome!

Have you tried AdMob eCPM Floor Beta for mediation? I've been trying this with Admob, but I don't have any conclusion yet, and I don't know if it is useful combined only with Admob.
[Mobile Ad Networks] bellissimo75:
I get about $0.60 eCPM with AdMob. This is with a mixture of banners and interstitials, but the banners make up the most of it.
[Mobile Ad Networks] dancadar:
Isn't Airpush the advertising platform which annoys users with a lot of push notifications?

I would NEVER use such advertising methods with my apps...
[Mobile Ad Networks] Maximus_ndbs:
That is far much higher than what I earn. I think I might have to think of quantity over quality of my games.

I get about 0.15 per day :(
[Mobile Ad Networks] angelgavipo:
I cant add admob in my App. Where put The code and what code.

Please help me.

Thanks
[Mobile Ad Networks] anuloid:
the question is that how those downloads were generated, but eCPM-$1 is really good parameter for a game.
[Mobile Ad Networks] vocado:
Better than me :laugh:
[Mobile Ad Networks] ale143alb:
What is your favorite ads? Thanks
[Mobile Ad Networks] CenekStrichel:
thanks for sharing, I thinked that there is better Ads services for example Charboost, but your numbers looks fine.
[Mobile Ad Networks] derevinskiy1:
I'm a huge fan of Startapp also myself.

I've noticed that the majority of my installs come from outside the united states too - I average about at .034 cents an installs (over the last 50k installs).

I'm doing ~$400/day with them at the moment...hope to be your level soon!

For referrals as a gift of $ 100 to the account after the launch of at least one application with their SDK! :cowboy:
[Mobile Ad Networks] simplychoose:
Are the income report come from Admob banner ads only? Or mixture of banners and interstitial? The stats are very nice.
[Mobile Ad Networks] ADemitr:
I use admob and Chartboost
[Mobile Ad Networks] talklesscodemore:
Hi guys, my admob earnings are falling down, while the impressions move up.

My current CTR is 1% while the RPM move around 0.6€.

At the beggining while the CTR was always 1% the RPM was around 1.5€.

Someone know why i'm encountering this behaviour?

Thank you
[Mobile Ad Networks] hashimz:
Wow thats awesome
[Mobile Ad Networks] sekip:
nice numbers and good work ... I read this thread and thank you for your advice :cowboy:
[Mobile Ad Networks] 1a11ous:
Great work and good luck :)
[Mobile Ad Networks] Supermobilefan:
Did you do any marketing on your apps?
[Mobile Ad Networks] Color.Ring Studio:
Good work and good luck with you!
[Mobile Ad Networks] ChrisAirpush:
The new Airpush

The old Airpush model was in fact based around Push Messaging. Since Google no longer allows such advertising, Push Messaging is only available in 3rd party markets. Airpush now focuses on units that optimize to the highest eCPM and are Google Play compliant, though there are still 3rd party app stores SDK still available with push.
[Mobile Ad Networks] droidev1:
Thanks for posting your numbers. It's more or less what I've seen with other apps on admob
[Mobile Ad Networks] scfvx:
impressive !

I got $1 for my first month. At least it's a start ! :p
[Mobile Ad Networks] mntoyama:
Great numbers man!

I wish I get those values someday :p

As said above, I only got $1 in my first month. Then I was banned, and I've just recovered my admob account. :p
[Mobile Ad Networks] sourav@veniso:
HI

If you have banners then definitely yes , nothing better than Admob but if you have full page interstitials i would suggest you to try an ad mediation platform . You can control your traffic by sending it to any ad network with just a change on the dashboard and will also allow you to take advantage of special offers from various ad networks time to time like $8 fixed eCPM from Inmobi/ $10 eCPM fixed from Amazon and so on. If you are interested , give me your email id and i ll explain about the services that we provide at Veniso. Cheers!
[Mobile Ad Networks] ani2nil:
Need To be publish app in app store or not after adding Admob Ad in app

Hello Friend

Hope are you well?

I have one problem with Publish App in app store after adding Admob in app and i want to know about if i do not publish app in app store or publish in other private app store . is AdMoB working properly or NOT ???

Thank

Anil
[Mobile Ad Networks] gnoumaster:
Arg you kill me. My app have only 2K impression per day and an average of 3 click per day with a ecpm of 0.1€ ...:crying:
[Mobile Ad Networks] vistacreativos:
Thanks for sharing, this numbers helps you to work more because everything is possible!
[Mobile Ad Networks] Digitally:
That's is pretty high CTR
[Mobile Ad Networks] LazyAndroids:
my exp has been a bit erratic with admob.. sometimes with impressions as low as 200/d and clicks less than 4 ,, i have made more than $2.00 (based on what the bid on the ad being clicked was).. and at times even with a lot of clicks. the revenue is bad...

anyway for app promotion.. think they are improving.. earlier it was just equivalent to flushing cash down the drain..
[Mobile Ad Networks] Wry12:
Thanks for sharing on Admob. I heard that lot of people got banned easily nowadays and recommend MoPub or another alternatives.
[Mobile Ad Networks] Mr.NamMo:
I liked. Make & Post more ;)
[Mobile Ad Networks] mapacarta:
Great numbers :)
[Mobile Ad Networks] poman01:
Nice numbers. 3D games has great impressions! :good:
[Mobile Ad Networks] GarrettThalamus:
Wow, those are really amazing numbers, esp. for 3D Truck Parking.

Would you be able to share any numbers for other networks you work with? Also, have these numbers been pretty consistent for AdMob?
[Mobile Ad Networks] TonyMnemonic:
why were you banned?
[Mobile Ad Networks] rav3n21:
Nice numbers man o.o

Inviato dal mio LG-D855 utilizzando Tapatalk
[Wildfire Themes and Apps] alamgirqazi:
A new app made by Go Launcher Dev team.

It is a small circle on the screen for many shortcuts. Just like apple ios6 ones'

https://play.google.com/store/apps/details?id=com.gau.go.touchhelperex
[Wildfire Themes and Apps] drewniany92:
i love ur screenshots (; still one of biggest issues on cm7 );

Wysyłane z mojego HTC Wildfire za pomocą Tapatalk 2
[Wildfire Themes and Apps] alamgirqazi:
View attachment 1871926

Yeah agreed.
[General Questions and Answers] MonsterBoX:
a couple issues with apps that I am having with this ROM:

Camera360 app reboots the phone

PlayerPro (paid version) reboots phone
[Android Apps and Games] Jan Rychtar:
Entangled Game

Addictive, challenging and fun brain puzzle.

You are given a geometrical form that consists of vertices connected by threads and your goal is to move around the vertices (tap and drag) in such a manner that you will obtain another geometric form where none of the threads overlap.

Helpful visual guidance

When threads overlap they have a white color. As you move them around, the threads that don’t overlap will be colored in blue.

Easy to play, difficult to solve.

Test your spatial visualization abilities and train your brain skills.

The game includes 60 levels for free.

Suggestions are welcome.
[Android Apps and Games] Jan Rychtar:
All 60 levels for FREE!
[Android Apps and Games] Jan Rychtar:
Entangled Game now has the random game generator.

After you finish all levels you can continue playing randomly generated games in four levels of difficulty

https://play.google.com/store/apps/details?id=cz.rychtar.android.entangledgame
[Galaxy S I9000 Android Development] Famzz:
First

Is s4 s-voice included?

AWESOMENESSS! Press thanks is I helped you.
[Galaxy S I9000 Android Development] cyberaprendiz:
No, it´snt included
[Galaxy S I9000 Android Development] slipknot31:
good job cyberaprendiz
[Galaxy S I9000 Android Development] Ahmad_Ashraf:
here you gohttp://www.sammobile.com/2013/03/26/samsung-galaxy-s-4s-s-voice-apk-now-available-to-download/ :)

Press thanks if helped
[Galaxy S I9000 Android Development] dashqa:
Looks brilliant!!! Will try it in a few days , thanks!:D
[Galaxy S I9000 Android Development] cezaralboiu:
can you link the launcher,please?:D
[Galaxy S I9000 Android Development] Lo4eath:
Im not here to nag, but could you do the whole OP in english? :)
[Galaxy S I9000 Android Development] Famzz:
Thanks, although I've tried the s-voice from the s4 system dump and I get network issues :(.

AWESOMENESSS! Press thanks is I helped you.
[Galaxy S I9000 Android Development] mamoto66:
This rom works perfectly.Very thanks,Cyber.
[Galaxy S I9000 Android Development] skinzy98:
The op is in english
[Galaxy S I9000 Android Development] Sefko:
Nice look...in this ROM is implemented "Kill apps back button"function?
[Galaxy S I9000 Android Development] alienextrime:
Please help. Samsung keyboard error.

Story for may bad English.
[Galaxy S I9000 Android Development] Sefko:
Samsung keyboard doesnt work..use the AOSP keyboard or install other keyboard...
[Galaxy S I9000 Android Development] AbOoM:
supernexus with more feature , that seems interesting ... Thank you , ( downloading .. )
[Galaxy S I9000 Android Development] johnsin5393:
Can you those Sony audio mod to this rom? Thank you
[Galaxy S I9000 Android Development] big_killer:
got it from htcmania few days back..been using it since..smooth as butter..updated my kernel to Mackay 0.293..I am loving it..Thank you mate :good:
[Galaxy S I9000 Android Development] cyberaprendiz:
In next update, I´ll include it
[Galaxy S I9000 Android Development] Sefko:
"Kill apps back button" is implemented or not? I looked but did not see... thanks :)
[Galaxy S I9000 Android Development] big_killer:
@ cyberaprendiz

will be glad if you can also include power toggles in the notification tray
[Galaxy S I9000 Android Development] cyberaprendiz:
There were three wrongs files in system/etc/init.d that cause the bug. It is solved now

Enviado desde mi GT-I9000
[Galaxy S I9000 Android Development] iall5tar:
Cant wait to download the new version of SN V6...

Cheers mate!
[Galaxy S I9000 Android Development] johnsin5393:
Hi, cyberaprendiz

Could you port the Sony Xperia V/Z/ZL/SP lockscreen like this ( http://xdaforums.com/showthread.php?t=2202150&page=3&nocache=1 ) for your roms? Thank you :)
[Galaxy S I9000 Android Development] cyberaprendiz:
I'm trying, but for now do not get it

Update SN version to V6. There are a lot of changes. I recommend reading the changelog before installation
[Galaxy S I9000 Android Development] Fang Leone:
I am on infamousAOKP v1.7.2 I flashed S4 MK Aroma V6+.zip but installation aborts

It says bad E:Unable to open zip file

Any solutions ?
[Galaxy S I9000 Android Development] johnsin5393:
In v6, can you describe some of both differences and which would you recommend actually? Are both of it also use aroma installer? TQVM
[Galaxy S I9000 Android Development] cyberaprendiz:
Maybe the zip file you downloaded is corrupt. Download it and install it again

Currently, recommend SN version. It has the same customization that MK and is smother. Battery consumption is similar, although perhaps a little less in MK. Both of it use Aroma.
[Galaxy S I9000 Android Development] snip3r_e:
I dont know why SHealth software showing automatically stopped message and Also I can uninstall in via Link2Sd . But I stopped message by deleting the soft from System/app , but S Health appears in App Drawer , How can I remove it ?
[Galaxy S I9000 Android Development] cyberaprendiz:
You must remove it in data/app. There are two apk.
[Galaxy S I9000 Android Development] iall5tar:
This SN v6 is Flawless... great work mate! =)

Cheers!