yashsingh1/xdaforums huggingface dataset:
[HTC Sensation] meyert11:
Over the last month I've had a weird issue pop up with my Sensation 4G, and my Ford Sync system. Calling and media could stream over Bluetooth just fine until I recently bought a new aluminum shell for it. I found this strange since the inside of the shell looked exactly like the OEM model. Media could still stream over Bluetooth, but the call audio and mic wouldn't work. I was running Viper 1.6.3 (ICS) so I tried different ROMS, ICS and JB, changing a ton of settings, different kernels, you name it.

Today I finally got it to work in a strange way. While the call is being made, I popped open the aluminum case just at the bottom, and the audio began to work! Its the wierdest thing. I put the case back on, and the call continued to work, and a retry of calling worked. I'm not sure exactly what the issue is, but since this has bugged me for sooooooo long, I thought I'd pass along this little 'hack', for lack of a better word, on how to get it to work.
[Upgrading, Modifying and Unlocking] Armando:
I have an AT&T Siemens SX56. I'm having trouble since I upgraded to the xda-developers ROM. Is there a way to restore the AT&T ROM?

Thanks in advance.

[/b]
[Upgrading, Modifying and Unlocking] Rudegar:
yes

if you have a backup (which is a must to take up you flash imho)

you just enter the bootloader and restore from your sdcard

otherwise you have to look at their site for a rom you can use

an .nbf file

or .exe if they use the usb direct flash way
[General Topics] ShinPad:
couldn't find the right forum so i just did it here...

So i downloaded a game a few weeks back and i played entirely single player, yet it still used about 30mb in a day. So i went in and checked what did what, and it turns out 100% of it was in the background, no a single byte in the forground. So, doing the obvious i deleted it, and it showed up as blah blah removed app and so on, but i checked my usage and within the last 6 days the same removed app has used 36mb... if i was on any larger plan i wouldnt bother, but because im on 300mb a month this is a big issue, ill reply to any replies almost instantly and hope this can get solved...
[General Topics] immortalneo:
Try after rebooting.:)

"To err is human, to forgive is divine"

Sent from my SGS II
[General Topics] ShinPad:
nope :\
[General Topics] DRUMMERCD360:
Sounds like a virus? :(
[General Topics] Lifehacker7:
Try factory reset to remove all the data associated with it ( if you can't find it specifically).

If it did something fishy at system level, then you might have to flash a different ROM so that /system gets wiped.

------------------------------------------

LIFE!

IT'S WHAT YOU MAKE OUT OF IT!
[General Topics] luxpiotr:
Order

Make order in Android by LBE Security Master - it can block permissions, internet connection per apps, block ads, delete virus and more:

http://xdaforums.com/showthread.php?t=1422479&highlight=lbe
[Galaxy S II Q&A, Help & Troubleshooting] Drahy:
Hello,

I am experiencing strange problems on my Samsung galaxy S II LSD firmware and laso LS8 and others. It is not turning screen off very often. After some time, screen is just darker but does not turn off completelly as it should. I think it might be doing some app but I am not sure. Is there any way to diagnose which app or part is doing this strange behaviour? I tried betterbatterystats but nothing useful it seems.

Also when I disconnect phone from charging it is still showing and behaving like that device is connected to wall charger even when it is not ... Thank you for any advice.
[Galaxy S II Q&A, Help & Troubleshooting] gastonw:
Get Wakelock Detector from playstore or post partial wakelocks.
[Galaxy S II Q&A, Help & Troubleshooting] Ccarlpearce:
Do you have "stay awake while charging" in developer options checked, if so this could be why your screen won't turn off while your phone thinks it's still charging.
[Galaxy S II Q&A, Help & Troubleshooting] Drahy:
Ok ... I have turned off all developer options and still problem with not turning off screen continues ... here are my screenshots from the program you mentioned if you find there anthing usefull:

PS: When battery is around 30% telefon and displey is acting just fine ... before this number there is a problem ...
[Sony Tablet S] xperia_pro:
i downgraded, but when i try to root with aio just return to R5A

i wiped the tablet in recovery

i dont know why do this heeeelp!!!!!!!!!!!
[Sony Tablet S] dex9mm:
Not so pro dude

But you need to read the flasher or all in one tool thread yes there's a lot of pages but thats why there is a search box

You need to get the firmware for your region and your incremantel needs to be below the update you are flashing

sent from rooted xperia tablet s thanks condi and bluechip
[Sony Tablet S] xperia_pro:
Yes I've read that threads now

I posted before read lol sorry for that

I downloaded the firmware R5 for US but say its damaged (downloaded 3 times and different servers :( )

Now im downloading r1a firmware hoping that works tnx for response

Edit: i have the same problem with r1a zip, so, i changed the extension to .txt and i can tranfers to the tab.

Edit: 2: succesfully downgraded. sorry for post before reading!

EDIT 3: WTF? WHEN I WANT TO ROOT WITH AIO REBOOTS AND ANOTHER TIME ENTRY TO R5A AND I WIPED THE SYSTEM WTF? any help??
[Sony Tablet S] Cat McGowan:
The firmware zip files are not damaged, they are encrypted. You cannot and should not try to unzip them. They are to be used as-is. This information has been repeatedly posted many times. "Reading" is your friend.
[Sony Tablet S] xperia_pro:
Yes, now my problem is

I downgrade to r5 from r5a

When aio reboot the tablet for root

This return to r5a o.o :confused:

I wiped the data i dont know why do this..
[Sony Tablet S] Cat McGowan:
It is probably because the system block that (supposedly) contains r5 is corrupted, so your tablet boots using the one containing r5a.

Are you sure r5 was actually installed successfully? Try installing r5 again.

I fail to understand why you are wanting to downgrade from r5a to r5 when r5 has more problems than r5a.
[Sony Tablet S] xperia_pro:
Yes, tried 3 times and when I want to root reboot to r5a, but this only happen when I use aio, when i shutdown manually and turn on not happen.

In r5 or r1 I can play all the games (gameloft like asphalt or mc4 and more)

Asphalt doesnt open in my tab with r5a, when I had r5 this open without problems, and in my phne works good but only have 800 MHz and I cant play without lag..
[LG Optimus 3D] xtian63:
does anyone know a way that would increase the Loud Speaker at the back passed its actual Max output?
[LG Optimus 3D] defcomg:
yes but you will get distortion

Flash Sony Xloud search XDA

or via Tinymix

su tinymix 68 29
su tinymix 6 149
[LG Optimus 3D] jocazmaj:
Try speakerboost from googleplay..
[LG Optimus 3D] xtian63:
thanks works like a charm!
[LG Optimus 3D] jomansch:
hello...can you please be a bit more specific: WHAT works ? speakerboost? sony xloud? tinymix? :confused:
[LG Optimus 3D] xtian63:
Speakerboost, its free on Google Play Store, it increases my Android's loudspeaker passed its actual maximum volume level, in other words louder than the default

how hard is that to understand
[LG Optimus 3D] jimakos29:
actually quite hard when you answer the way you did. when you have 2 or 3 possible solutions above your post and you just answer 'it worked' one finds it hard to tell which worked. and then responding the way you did full of arrogance when he asks you what you meant is counter productive to say the least. what's more in a post where YOU asked for help.
[AT&T Samsung Galaxy S II SGH-I777] mattytom87:
Ok here is the issue...I have been having random reboots for a while( 3-6 months) thought it was just a dirty flash. I did a clean install of AOKP as suggested and the problem persisted. I thought well maybe the ROM just does't like my phone so I tried ShoStock, CM10, SlimBean, Xylon, and straight up stock...Well none of these helped, the more I researched my problem on XDA, Rootzwiki, and Google the more I saw that it was probably a power button malfunction. I sent the phone into mobiletechvideos.com to get the power button replaced, they probably did a great job from all the reviews and testimonials I've got from my other dev team (Team Passion FTW:]) but now every time I plug it into a charger it flashes the charging battery symbol two or three times and then stops. The phone won't turn on and I can't get to download mode/ recovery/ any mode... The phone acts as though it's just dead. ANY help or suggestions would be greatly appreciated!!

Thanks XDA community, you've helped me in the past let us figure this out together:)!!
[AT&T Samsung Galaxy S II SGH-I777] fiffan86:
Did you let the bettery die? Have you tried a spare battery yet?
[AT&T Samsung Galaxy S II SGH-I777] mattytom87:
I did let the battery die...I hadn't used the phone in over a month so the battery was drained, you really think the battery is dead enough to not hold a charge at all??

P.S. I don't have an extra battery on hand, is there a way to check without a battery to see if the phone is really dead??
[AT&T Samsung Galaxy S II SGH-I777] fiffan86:
it is a known issue that the phone won't charge or turn on if you let the battery completely die. I've had it happen to me, but I luckily had a spare battery laying around.
[AT&T Samsung Galaxy S II SGH-I777] Red_81:
I've heard of this method but I have not tried it myself. You take a piece or two of tape and cover the data pins on the battery. They would be the first and third pins from the left (the ones without the + & -).

Once taped, you put the battery back in the phone and charge it. The screen should do nothing. After about 15-30 minutes, remove the tape and plug in normally. Your battery should now have enough juice to operate normally.
[AT&T Samsung Galaxy S II SGH-I777] mattytom87:
Ok so I have determined it was the battery after using a battery of a friends phone. I have tried to cover up pins one and three but every time I plug the phone in it keeps flashing the battery sign and then shutting down.. I'm just wondering if this isn't going to work or if I should try the other pins?? I already ordered a new battery but I'm curious now how this is supposed to work.
[AT&T Samsung Galaxy S II SGH-I777] Red_81:
I think the theory is that the phone is trying to read the battery but the battery doesn't have enough juice to provide the info. You block the data pins so only the positive and negative terminals make contact and you trickle charge it.

I've also heard of using a 9v battery to jump the battery. You just connect positive to positive negative to negative and pray neither one becomes a bomb in your face.
[AT&T Samsung Galaxy S II SGH-I777] cicatriz63:
My phone is doing the same exact thing. The power button started acting up on my phone and then stopped working altogether. The battery died and now it won't turn or or charge, it just flashes the battery icon briefly then shuts off. I ordered a cheapo charger so I can see if charging the battery to full at least lets me turn it on. Please let me know if replacing the battery fixes things. I had this same problem with the battery about a year ago and it seemed to resolve itself after a few hours but that doesnt seem to be the case anymore after a few days it still won't work.
[AT&T Samsung Galaxy S II SGH-I777] Phalanx7621:
Yeh the battery's for these phones are odd. Some people can let their battery die completely and nothing negative will happen. Some let it die once and it never works again.
[AT&T Samsung Galaxy S II SGH-I777] leo9891:
I've had this problem before. I wouldnt turn on completely, but if you plugged the phone in and powered it on in COMPLETE darkness, you can just see the backlight flickering on an off.

My way of fixing this was to plug the phone in the wall charger (without the battery) and then press and hold the vol down + power buttons (this is how you enter Download Mode) and then insert the battery while holding those buttons. It should power up into download mode. You just have to use something like Odin to return it to stock.

Now I know you ordered a battery already, but try this out to see if it works for you since you don't have the battery yet.
[AT&T Samsung Galaxy S II SGH-I777] creepyncrawly:
This button combination will put the SGH-I777 into recovery mode, not download mode. I'd like to be nice about it if possible, but please be sure you are posting correct information. Otherwise, it can be very confusing for those who don't know the phone real well.
[AT&T Samsung Galaxy S II SGH-I777] cicatriz63:
This is what is happening to me. If I plug it in I can see the the touch buttons on the bottom briefly flash and the screen flicker. It's as if its trying to start up but doesn't have enough juice. Unfortunately it does the same thing with the battery out and I am unable to get into download or recovery. Hopefully its just the battery.
[AT&T Samsung Galaxy S II SGH-I777] cicatriz63:
Not sure if the OP made any progress but I was having the same problem and I bought a cheapo stand alone battery charger off of amazon and charged the battery for a couple hours and now the phone turns right on. Seems the other people in this thread are right about the phone being picky if the battery is completely drained. Here's a link to charger if anyone is interested. http://www.amazon.com/gp/product/B0081KRLMQ/ref=oh_details_o00_s00_i00?ie=UTF8&psc=1
[LG Optimus 4X HD] @non4:
Step 1: Download es file explorer

Step 2: Enable all root functions

Step3: Go to /sys/class/graphics/fb0/device and find the file named "enable"

Step 4: Open as text, replace the 1 with a 0 and save the file

Step 5: Freak the #### out! :D

Try it guys, its fun :D

Sent from my rooted P880
[LG Optimus 4X HD] momothecat:
oh my...my heart stop :D
[LG Optimus 4X HD] theofficialpimp:
Why what happens? Can you post a screenshot?
[LG Optimus 4X HD] momothecat:
just try it yourself, screenshoot will spoil the suprise :p
[LG Optimus 4X HD] hernestwisnu:
Your screen goes strange, there are fading lines slowly showing up your screen and they finally covering up the whole screen. The only way to get rid of them is by locking the screen, but then when you open it, some of the lines remain, they look line leaked lights from every corner of your screen phone
[LG Optimus 4X HD] fguzmant:
Fun, you only need to turn off to return to "reality"...
[LG Optimus 4X HD] -woczarder-:
Whoa! That scared me :)
[LG Optimus 4X HD] @non4:
It scared the hell out of me, I was reading paths in init.x3.rc to find tegra governers and instead saw something about smart dimmer, I thought that must be the limit brightness temperature thing but I was wrong, luckily there are things in place to prevent such fatal errors :o

Sent from my rooted P880
[LG Optimus 4X HD] Timbol.:
Something funny too: go to settings -> phone info -> software information. Press a few times VERY FAST on android version (4.1.2) then a jelly bean appears :D wish a few times about him and have fun :D
[LG Optimus 4X HD] dfreake:
wow man that was old lol
[LG Optimus 4X HD] Timbol.:
Not for me :D
[General Questions and Answers] GrimWill:
I'm pretty new to this site and after searching for a while, I haven't really found what I am looking for. I switched from the IPhone to the Samsung Galaxy SIII I797 (Now Rooted). Which was an absolutely great decision. I am quickly starting to realize how powerful the device is and really want to utilize the technology that now sits in my pocket way too often. I was wondering if anyone could point me in the direction of an awesome accessory? I am very interested in the idea of using my phone as a remote for the TV, Sound System, Lights, A/C. I know I do not have an IR sensor and will need additional hardware, and that is fine. I just have no clue where to start. If you have any other ideas as well, they would be greatly appreciated. Sorry if this wasn't brief enough and thank you in advance for all the help. :D
[General Questions and Answers] zelendel:
Try the accessories section for tge device.

Wayne Tech S-III
[General Questions and Answers] GrimWill:
I checked it out earlier, I was looking for something that might extend a bit further than the basic, well known accessories. I may be looking in to this too hard. Thank you for your reply!
[Nexus 10 General] Lodovik:
Last summer, I decided to buy a Nexus 7 for using it mainly as an ebook reader. It's perfect for that with its very sharp 1280x800 screen. It was my first Android device and I love this little tablet.

I'm a fan of retro gaming and I installed emulators on every device I have: Pocket PC, Xbox, PSP Go, iPhone, iPad3, PS3. So I discovered that the Android platform was one of the most active community for emulation fans like me and I bought many of them, and all those made by Robert Broglia (.EMU series). They were running great on the N7 but I found that 16GB was too small, as was the screen.

I waited and waited until the 32 GB Nexus 10 became available here in Canada and bought it soon after (10 days ago). With its A15 cores, I was expecting the N10 to be a great device for emulation but I am now a little disapointed. When buying the N10, I expected everything to run faster than on the N7 by a noticeable margin.

Many emulators run slower on the N10 than on the N7. MAME4Ddroid and MAME4Droid reloaded are no longer completely smooth with more demanding ROMs, Omega 500, Colleen, UAE4droid and SToid are slower and some others needed much more tweaking than on the N7. I'm a little extreme on accuracy of emulation and I like everything to be as close to the real thing as possible. A solid 60 fps for me is a must (or 50 fps for PAL machines).

On the other side, there are other emus that ran very well: the .EMU series and RetroArch for example. These emulators are much more polished than the average quick port and they run without a flaw. They're great on the 10-inch screen and I enjoy them very much. The CPU intensive emulators (Mupen64Plus AE and FPSE) gained some speed but less that I anticipated.

So is this because of the monster Nexus 10's 2560x1600 resolution? Or is it because of limited memory bandwith? Maybe some emulators are not tweaked for the N10 yet. I wish some emulators had the option to set a lower resolution for rendering and then upscale the output. I think that many Android apps just try to push the frames to the native resolution without checking first if there is a faster way.

The N7 has a lower clocked 4 core CPU but has only 1/4 the resolution. I think that it's a more balanced device that the N10 which may have a faster dual core CPU but too much pixels to push. It's much like the iPad3 who was twice as fast as the iPad2 but had a 4x increase in resolution.

I am now considering going for a custom ROM on the N10 but I wonder if I will see an increase in emulation speed. Maybe those of you who did the jump can tell me. I'm thinking about AOKP maybe.

Any suggestion on that would be appreciated, thanks!
[Nexus 10 General] EniGmA1987:
The emulators just need to be tweaked a bit to better perform on the completely different processor architecture. Really our processor is far more powerful than the Nexus 7 so the emulators should run faster. I too am a fan of the old games, and I play Super Nintendo and Game Boy Advance (and some Color) games quite often. I find performance to be perfect with no issues at all, but then again those arent exactly "demanding" emulators.

We do not have any sort of memory bandwidth limitation on the Nexus 10. The tablet has been designed to give the full needed 12.8 GB/s of memory bandwidth that is required for 2560x1600 resolution.
[Nexus 10 General] espionage724:
Hmm, if no memory bandwidth limitation exists on the N10, wouldn't I be able to run GTA 3 at 100% screen resolution and not have significantly lower FPS, as compared to 50% resolution?

Even Beat Hazard Ultra seems to be a bit laggy on the N10. When I inquired about it to the developer, he said:
[Nexus 10 General] rubene66:
A sad true my nexus 10 get dam hot and i have to play games at 1.4 or 1.2 that sux
[Nexus 10 General] EniGmA1987:
But fillrate isnt memory bandwidth. We need both more MHz and more raster operations to get higher fill rate of pixels per second. We can overclock the GPU to get the MHz, and that will help, but we have to find a way to solve the higher heat output too from that. More ROP's are impossible as it is a hardware design for how many we have. If we ever get to overclock up to around 750 MHz then we should see a 30-40% improvement in fill rate. At that point we may have memory bandwidth problems, but we wont know for sure until we get there. But the 12.8GB/s of bandwidth that we currently have is enough to support 2560x1600 resolution at our current GPU power. Our Nexus 10 also has the highest fillrate of any Android phone or tablet to date, about 1.4 Mtexel/s. And if we have memory bandwidth limitations, then we would see no improvement at all from the current overclock we do have up to 612-620MHz because the speed wouldnt be where the bottleneck is. Yet we can clearly see in benchmarks and real gaming that we get FPS increases with higher MHz, thus our current problem is the fillrate and not the memory bandwidth.

Also, the solution is not to render the game at half the resolution as that is a band-aid on the real problem. If the developer of a game would code the game properly we wouldnt have this problem, or if they dont feel like doing that then they should at least stop trying to put more into the game than their un-optimized, lazy project is capable of running nicely.
[Nexus 10 General] brees75:
With that logic you could buy any video card for a PC and it would run any game at the resolution the video card supports. That isn't the case because rendering involves more than just memory fill rate. There are textures, polygons, multiple rendering passes, filtering, it goes on and on. As EniGmA1987 mentioned nothing has been optimized to take advantage of this hardware yet, developers were literally crossing their fingers hoping their games would run 'as is'. thankfully the A15 cpu cores in the exynos will be used in the tegra 4 as well so we can look forward to the CPU optimizations soon which will definitely help.

Emulators are more cpu intensive than anything else, give it a little time and you won't have any problems with your old school games. Run the new 3DMark bench to see what this tablet can do, it runs native resolution and its not even fully optimized for this architecture yet.
[Nexus 10 General] Lodovik:
2560*1600*4*60/1024/1024 = 937,3 MB/s for a 60 fps game at 32-bit depth. Most emulators don't use 3D functions so fillrate, rendering, overdraw won't be a factor. Most emulators are single-threaded (correct me if I'm wrong) and the A15 should shine in this particular situation and even more so in multi-threaded scenarios. With its out-of-order pipeline and greatly enhanced efficiency it should be perfectly suited for the job.

We have the fillrate, we have enough CPU power and I'm still wondering why simple app like emulators aren't much faster than that. Is it Android? Is it the Dalvik VM? Or is it because some emulators need to be written in native code instead of using Java VM? I'm not a developer and I have only minimal knowledge in this department. I can only speculate but I'm curious enough about it that I started googling around to find why.
[Nexus 10 General] EniGmA1987:
Just curious but what is that calculation supposed to be? total bandwidth needed? Cause I don't see your bit depth in there, unless the 4 is supposed to be that? If that is true than you are calculating on 4-bit color depth?

And then the result would just be bandwidth required for pixel data to memory wouldnt it? It wouldnt include texture data in and out of memory and other special functions like post processing.