yashsingh1/xdaforums huggingface dataset:
[Sony Xperia P, U, Sola, Go] KarterPatryk:
Its worth the price if you use cm9, i bought this phone in august e was a bit dissapointed about some lags and battery drain, as soon as i unlocked boot loader and started trying out custom roms I discovered the potential of this phone, maybe the ram is a bit limited but I'm having zero problems using cm 9.1 fxp 216, I hope they will make a cm10 for this phone.
[Sony Xperia P, U, Sola, Go] Captain Mark:
Dont do same mistake that I did, I chose to buy this sluggish phone because of its price......better buy a phone that has at least 1 gb of ram from a good company, Sony just cares about their new customers and abandons all of of their post-customers........(well if like to have fast updates grab a nexus),Like what I read from above choose a phone with a snapdragon SoC cause they usually update their phone pretty fast.......:D

Sent from space!
[Sony Xperia P, U, Sola, Go] sigmich:
When you use CM9 ROM by FXP you don't need more than 512 MB RAM.
[Sony Xperia P, U, Sola, Go] KarterPatryk:
Dont listen to people that write "512mb isn't enough".

1st cuz it isn't 512 but 380 usable Lol.

2nd if you root your phone and use a good rom like fxp cm9.1 then that ram is perfect.

People that say:"it lags, crashes ecc" aren't able to use a smartphone, they surely open 500 apps and never take care of the phone.

For the price (190€ here in Italy) the phone is really one of the best
[Samsung Galaxy Mini] memoSaberr290:
Anyone here know anything about Arabic miui please in need it for my mini
[Samsung Galaxy Mini] A_U:
please dont post questions in development thread.
[Samsung Galaxy Mini] memoSaberr290:
Just I need it
[Samsung Galaxy Mini] ast00:
You won't get it because of two reasons. One: you are asking it art the wrong place. Two: you are asking it like an aggressive pig. Sorry if I hurt your ego : p

iSwipe
[Legend Q&A, Help & Troubleshooting] pvcprinting:
Hi folks,

Bit of an emergency.

My phone has gone belly up and refuses to switch on

I have found a VERY old HTC Legend that i had on a contract with Vodafone

I am now with Orange and have tried to simply put my Orange Sim into it......it doesnt work

Is there anyway that i can unlock it.....pref for free and straight away
[Legend Q&A, Help & Troubleshooting] Asovse1:
While I've never come across a free unlock, carriers are liberally unlocking more devices as time progresses.

What I'd suggest:

1) Buy one online, eBay, or some other SIM-unlock website. ~$15 when I bought it, could be significantly cheaper now. It's fast, very safe, but not free.

2) Ask Vodafone. Since you're out of contract and service with them, if they aren't too different from carriers here in Canada, they'll gladly give you a free or cheaper unlock via phone.

3) Lie. When I bought my ATT HTC One X, it kept saying IMEI blocked on the Sense 4 lock screen. It was purchased 3rd party so I was thinking that it was a stolen device. This wasn't the case and the ATT rep on the phone gave me a free unlock code. Where the lie comes into this is, try retelling my problem in order to claim your unlock code, with the highest sympathies of Vodafone CS, and probably for free.
[Touch Pro2, Tilt 2 Android General] huzefa_from_kuwait:
Hello people,

I have an HTC TP2 on which I run FRX07.1 XdAndroid but it is extremely slow (or maybe perhaps now we have been habituated to expect faster responses with the latest Ghz Processors). I think if it was directly on the phone it would be faster.

So is there a way that rather than booting windows first and running haret.exe , we can put this FRX (or something that is faster) directly in the mobile instead of windows. All I need to run is Viber and WhatsApp.

I have tried the Gingerbread of the same XdAndroid and that is even slower.

I have read a lots of posts and I am completely lost, just can't understand what, where and how ;)

Apologies for being such a noob.

Thanks.
[Touch Pro2, Tilt 2 Android General] berrywr:
I know how you feel; I'd kill for a TouchPro2 style keyboard on the latest crop of HTC/Samsung smart phones but we're in the minority so I'm guessing a good physical keyboard are over...I had FRX71 installed on my Rhodium, currently I have NRGZ28's EnergyROM which is excellent by the way and i was looking at selling my Rhodiums with a NAND install of a stable Android OS variation and was asking myself what is a good ROM for the device. The device is slower than the current models for obvious reasons but I was using CoPilot Navigator on my as a GPS device and an emergency backup should I need to. It's going to kill me to part ways with them...best phone I've ever used from the practical sense of what a phone is. I must admit the HD2 spoiled me...what that device can do is simply amazing for what is now a 4 year old device.
[Touch Pro2, Tilt 2 Android General] wizardknight:
http://xdaforums.com/showthread.php?t=2049567

http://xdaforums.com/showthread.php?t=1965459
[Touch Pro2, Tilt 2 Android General] arrrghhh:
All I have to say to the OP - the phone is old. Try a different SD card - you want one with the fastest random read/write performance.

Let the phone settle once you boot. If the phone is trying to multitask - IE pull in contacts / calendar / etc from Google, it will be SLOW. C'est la vie, the SoC is ancient when the device was released.
[Touch Pro2, Tilt 2 Android General] huzefa_from_kuwait:
Thank you a lot for your replies.

I have tried the guide by wizardknight however I am stuck and will post the question in that forum regarding it.

Thanks Again.
[Touch Pro2, Tilt 2 Android General] huzefa_from_kuwait:
Yes it turned out to be an incompatible card.

I changed my old 4gb card with a 2gb one, and I tested by booting both FRX and GBX from this card and its much (actually much much) faster.

Thanks.
[Touch Pro2, Tilt 2 Android General] berrywr:
I successfully NAND installed OGBX on my Rhodium using a 16 gig and a 4 gig SD card and don't get me wrong, what you folks have done is simply amazing but there too is reality and we all know we're never going to see the Rhodium form factor again and that's a shame because the keyboard just made that device a dream to use. It's too slow. That said, I still possess three of them; one verizon wireless and two - T-Mobile; I run NRGZ28's EnergyROM on all of them now and run CoPilot Nav on all of them as GPS devices. As you see from my signature I own a Windows Phone too and as I get ready to move my wife permanently to the upcoming HTC One (M7), it's stunning that every program that supposedly won't run on WP7.x runs on Windows Mobile 6.5...Skype, Pandora...both to this day run on my Rhodiums. I own an HD2 too and currently have NRGZ28's EnergyROM Android on it and was blown away as to how eerily similar it was to his WM custom roms and that's all I wanted; I can't stand that generic interface every Android device has. I want my devices to look gorgeous and he delivers. All that's left to do is to decide whether I will sell the Rhodiums with Android on them or not. It's a damn shame the form factor isn't in the current crop of new devices.
[Motorola Droid RAZR] bihslk:
Im using CM 10.1 on my Razr but have issues with wifi strenght. Some time its full and some just one bar. Is it releated to Rom? My router is just 2 meters from me so it should be full.

Anyone having same issue?
[Motorola Droid RAZR] metalhead_rulz:
having the same issue.

I am on xt910 Dwiz jbx Rom it is based on Cm10.1.
[About XDA developers] Peter Poelman:
I admit I cheated with this encyclopedia thing, but I posted over 1000 times now... :)
[About XDA developers] MacaronyMax:
Congrats Mr.P ;) :P ( Just a bit late )
[About XDA developers] orb3000:
Reviving the deads

Lol!!

.............
[One (M7) Q&A, Help & Troubleshooting] shakmax:
Hi everyone. Been a long time lurker and gained a lot of info recentely on the HTC One...which ultimately led me to buy it and it was delivered today! So I'm a happy bunny :D...till I tried to get Sync Manager to transfer stuff over from my iphone 4S. :(

Unfortunately, the "More" option (along with "Files") is greyed out so I can't do the transfer. I'm using Win 7 64bit. Does anyone know what could be causing the problem? There was an error message that came up during the installation but I just ok'd it and it still installed....can't remember exactly what it said though.

I'm gonna try uninstalling it and trying again, but in the meantime if anyone has come across the same problem, maybe you could help?

Many thanks. :)

EDIT: tried to unistall it and it refuses to do so. Dialog box comes up saying "Error opening installation log file. Verify that the specified log file location exists and is writable". :(

EDIT2: Actually I think I got it to work! I didn't realise I had to have the One connected at the same time as the iphone...rookie mistake! :o :D
[One (M7) Q&A, Help & Troubleshooting] flynlyon3:
Thanks! Didn't realize the One had to be plugged in either! Was following the steps on the phone verbatim and you would think they'd mention that too! haha
[Xperia Z Themes and Apps] paulrgod:
Hi Guys,

Not sure if anyone's seen this yet - it's a new launcher - currently in beta.

I've never seen a launcher with as much customization as this. You can upload your settings and also download other people's home setups.

Only been playing with it for 15 minutes or so but so far looks amazing.

https://play.google.com/store/apps/details?id=com.buzzpia.aqua.launcher&feature=apps_topselling_new_free

Enjoy!
[Xperia Z Themes and Apps] antipesto93:
looks very nice!
[Xperia Z Themes and Apps] Efe64:
Trying now :)

Send from my awesome 1080p
[Xperia Z Themes and Apps] chris@r5:
Loving the whole preset themes. Allready set it up as my standard launcher.
[Xperia Z Themes and Apps] ryan1mcq:
dam nice launcher, love how clean it is! thanks for this mate :)
[Xperia Z Themes and Apps] ssj_jaypee:
really good! already tried the pre-sets thank you!
[Xperia Z Themes and Apps] m1keyb:
Looks like it's got potential esp when it loses it's dependence on uccw

Thanks :)
[Xperia Z Themes and Apps] Markus Kane:
ty mate, really crazy cool launcher i will use this always :)
[AT&T Samsung Galaxy Note II] JakeLiv94:
I recently flashed CM10.1 on my ATT Galaxy Note II and like a moron attempted to flash a different kernel. I just need someone to direct me to where I can get a COMPATIBLE kernel for my device on CM10.1 the stock 10.1 kernel or any others that are better or will work etc. Thanks.
[AT&T Samsung Galaxy Note II] Kreateablaze:
Either reflash the rom, or find a kernel in the original development section that says it's for an aosp rom, not a touch wiz rom!
[myTouch 3G, Magic General] amazeguy:
after installing the CronMod-sapphire i can't get wifi to work, any help
[myTouch 3G, Magic General] DasBub:
We'll need some more info. Could you go into Settings, Wireless & Networks, and make sure that "Wifi" is checked?

If it is, click on Wifi Settings and see if it lists any networks.

- DasBub
[Motorola Droid X2] Lorenzo VonMatterhorn:
this is a theme that was redone for eclipse 2.3 by HEDWIG, all i did was make a few minor changes and swap out the battery for a Honeycomb style that i feel fits the theme better. took me a while to do, so i thought i would share. this is for ECLIPSE 2.3 thanks sirs. https://www.dropbox.com/s/46bs822t34g7rbq/ICS_for_Eclipse_2.3.5.zip
[Motorola Droid X2] TheTechnicalBoss:
Any images???
[Motorola Droid X2] Juice3250:
How big is this file supposed to be?
[XPERIA X8 Android Development] TeamMex:
First Script are based on puppet13th work

I have tested and work this on

- XPerience CN10-Jb roms

- MiniCM10-4.1.0 roms

-Simplebean

- JellyBlur V4.2

--Work on all cm10 rom based on minicm,xperience

--test on other roms and coment to add in post ;)

Not working on:(stay in bootloop on)

-Mbean

-JB Miniproyect

- PAC-Paranoid+aokp+cyanogenmod

Benefit of odex :

- Slightly faster boot

- APP startup faster

- Save space on /data/dalvik-cache

This script will only create odex from /system/framework and /system/app

in odex process it will take some space on /system make sure you have minimal 36MB free space on /system

Recomended 45mb free space.

If u use my zip please add my thread on your post and giveme credits and credits to puppet13th

If works please use thnks button...

Special thnks to puppet13th for original script
nAa for bootclasspath from nAa kernel
and me for add bootclasspath working for jb n_n

If have any issue please sendme report :D

Use it at your own risk
[XPERIA X8 Android Development] fobsi:
what gives ODEX? only in simple language please :)
[XPERIA X8 Android Development] Fabe:
Works well on my Simplebean. Apps are opening noticeably faster. Thanks ;)
[XPERIA X8 Android Development] CtrlAltDelIrl:
Haven't you got google? Well use it!
[XPERIA X8 Android Development] TeamMex:
thnks add on post :D

cheers.
[XPERIA X8 Android Development] vuiseng:
good job~ hope this can make the 4.1 fly XD
[XPERIA X8 Android Development] iks8:
Works on JellyBlur V4.2 :good:

Nice work :)
[XPERIA X8 Android Development] pongnamu:
I comfirm it is working properly on my X10Mini with my SlimROMs+. Why not post this on x10 mini forum as well? My phone is much faster now! :) Thanks :)

Sent From X10Mini Running SlimROMs+ R3 Final
[XPERIA X8 Android Development] Fabe:
Installed it right after rom and gapps. Nice :)
[XPERIA X8 Android Development] fobsi:
Ouuuu... bootloop on MiniCM10 4.1.0... ;/

Edit - reinstall MiniCM and wipe cache and after ~3 minutes, ROM moved.

After reinstallation ROM ODEX is still?
[XPERIA X8 Android Development] TeamMex:
ok i post on these forums
[XPERIA X8 Android Development] CtrlAltDelIrl:
Works great for me too Kloss!

Thanks! :)
[XPERIA X8 Android Development] TeamMex:
This great :D
[XPERIA X8 Android Development] tiestobunio:
Great dev and great mod :good:

Thanks for this !
[XPERIA X8 Android Development] TeamMex:
Thnks bro.
[XPERIA X8 Android Development] ga_santos:
A simple phrase for you: "Whoever does not help, does not hurt!"
[XPERIA X8 Android Development] Groot:
on minicm10 4.1.0 i tried this but my screen got stock on the bootanimation logo for about 20mins :( where did i go wrong
[XPERIA X8 Android Development] TeamMex:
maybe not have much space on system and odex wrong files...
[XPERIA X8 Android Development] Groot:
i have 30mb on my system and what do you mean by wrong files?

Edit: got it going now, good work TeamMex :D
[XPERIA X8 Android Development] CtrlAltDelIrl:
Why didn't you read first? That's not enough free space.

Hahaha..
[XPERIA X8 Android Development] Groot:
oh what the.. im frickin' blind. OP sais 36mb ~.~

tnx CAD... :)
[XPERIA X8 Android Development] vuiseng:
my JB Mini project can working with odex...........why u Not working??
[Defy General] UncleDan:
[TOOL:CM10.1] SlimMyCM

CM10.1 on Defy is simply incredible, but it is becoming a really big ROM.

Tired of cleaning the zip each time a new version comes out, I wrote this simple script which uses 7zip to do this for me.

If this can be of some help for someone, I am glad to share.

OBVIOUSLY NO WARRANTY IS GIVEN, USE IT AT YOUR OWN RISK

***

ATTENTION:

As the script deletes also the files which are included in latest GApps pack ("gapps-jb-20130301-signed.zip" when I am writing)

it is highly recommended to flash gapps just after the ROM and before rebooting the phone, specially if you did a full wipe!!!

***

Instructions:

* Unzip the script in a folder

* Place your favourite CM10.1 release (e.g.: "cm-10.1-20130404-NIGHTLY-mb526.zip") in the "roms" subfolder)

* Run SlimMyCM.cmd double clicking on it

* You will find your light version of the release in subfolder roms-mod (e.g.: "cm-10.1-20130404-NIGHTLY-mb526.MOD.zip")

* Flash it and enjoy

To have smaller GApps you can make the same placing gapp pack in "gapps" folder and running "SlimMyGApps.cmd".

***

Download:

http://www.uncledan.it/android-files/SlimMyCM/

***

Notes:

If you find my "diet" too extreme, you can edit the list of the apps which are deleted from the modded zip in "roms-mod/cleanrom.txt" and "roms-mod/cleangapps.txt"

***

Todo:

* Automatically replace Trebuchet with other launcher (e.g. Nova Launcher)

* Automatically replace Superuser.apk with other one (e.g. ClockWorkMod)

* Maybe little build.prop editing

***

All the lists are based on:

- "cm-10.1-20130404-NIGHTLY-mb526.zip" file content

- "gapps-jb-20130301-signed.zip" file content

- "Defy-Gapps-CM10.1-20121201-minimal.zip" file content

- http://wiki.cyanogenmod.org/w/Barebones

- personal experience

***

Credits and thanks:

Quarx for his tireless work

Anternoz for CM10.1 minimal GApps idea

Bill Gates (yes, him!!) for MS-DOS prompt :D
[HTC Sensation] BilboSwaggins:
I introduce to you, the black HTC One boot and down animations, merged with the beats bootanimation and downanimation that you would find on the HTC Senastion XE.

Bootanimation preview:

Downanimation preview:

Bootanimation instant download - 7.9MB, 20fps, qHD, infinite beats logo until boot complete

Downanimation instant download - 3.5MB, 15fps, qHD

I have no idea where these files need to be pushed to on the Sensation, but on the One S you push them to system/media/resource. You may also need to rename the .zip folders.
[General Questions and Answers] TayebZrl:
I have download Miui v5 for LG OB ans he say error statut 7 , i'm french please help. thanks
[General Questions and Answers] t1gartist:
what recovery are you using? can you adb pull recovery log?error status 7 usually meanings something is incorrect inside updater-script can you upload a copy to the net so i can look at it?
[Frameworks] bra1nDeaD:
I've been looking at an opensource HTML5 game engine that can compile into a native app. It's made by GameClosure and they recently made it publicly available so I thought I'd share for anyone who's interested.

What struck me was that they don't use a "web view", but use Google's V8 JS engine and compile that with Android NDK. This means that you don't have a DOM to work with and everything is done through a HTML5 Canvas, which they've accelerated with OpenGL. They claim that this gives them near native performance.

I also like that you can run it on a real device and use remote debugging.

So, for what it's worth... Enjoy
[Frameworks] craig@xatik:
Thanks for the share! I'll have to check this out for sure. I wanted to get in to HTML5 and JS development.
[Frameworks] sak-venom1997:
Nice share but gaming enfines like these are not successful simply because Html 5 and js being great for web drvelopment are not used in mobile gaming as the set of functions they offer are verylimited in comparison to open gl so for a beginer who wants to dev android games i d prefer open gl
[Frameworks] bra1nDeaD:
I like to use OpenGL directly myself too, it gives me more control over what I'm doing. Though, on the other side, this engine can give me a game that runs on Android, in the browser (without DOM for performance and they also have an optional DOM rendering mode for older browsers), as a Facebook app and iOS. Not to mention any other platform/device that can render HTML5. They're already looking into compiling it into a desktop executable.

Again, it's a 2D engine only; so if you want to do some fancy 3D rendering this won't do that. I also personally think that having a reduced set of functions only makes it easier to comprehend, and thus easier for a beginner to start out with. OpenGL in itself can already be daunting enough, not to mention Java and the whole Android SDK. But in the end it's all about weather it suits your needs I guess.
[Frameworks] sak-venom1997:
Absolutely true!

Hit Thanx Button if i helped you!
[Frameworks] Archer:
This looks interesting. Both the apps they demo need things doing to them, but they've both got between 100,000 and 500,000 downloads, so they're doing something right, and they do run very smoothly.
[Frameworks] bra1nDeaD:
What things do they need doing to them? If I remember correctly I could install them from the Play Store and play it instantly.

Their video shows some kind of tower defence game (bit like plants vs zombies) which looks really cool. I think it's not released yet as I'd searched for it and like to play it. I guess I'd just have to wait.... :)
[Frameworks] sak-venom1997:
:p the op definitely did not intended to share games :p :p

Hit Thanx Button if i helped you!
[Frameworks] bra1nDeaD:
It's an indication of what's capable with this SDK.

I just realised that you might mean that the apps need something doing to them from a "product" point of view, rather than a technical one?!?
[Frameworks] Archer:
Yep, that's exactly what I meant. For example, the back button doesn't close the game, but there's not quit button. They could do with some settings for audio etc.. But other than that they're a perfect example of how the framework can run nice and smooth - as the say, it's like a native app.
[Frameworks] pip0:
I was looking for something like that. I've been working with Andengine converting one game but this will make things easier.
[Frameworks] lglossman:
I have to admit that it sounds pretty cool and tempting... But a few doubts came to my mind:

1) how much support would you get from a very small community.

2) the framework is very minimalistic, which may sound cool for small games but for bigger ones I don't think so.

3) javascript performance... I know they are using an optimized v8 engine and all that, but js has some serious problems by design and they tend to show themselves when working in memory exhaustive apps (such as games) and in memory contained environment (such as android)... For a more detailed explanation check out this : https://speakerdeck.com/keyboardsurfer/crouton-devfest-berlin-2012

4) I know they have a working prototype but does anybody knows how much it took them to develop, even with direct support from the engine developers.
[Frameworks] bra1nDeaD:
I think you do have to keep in mind that this engine is young. But saying that, it's evolving as we speak.

1) The community is indeed small (at this point in time), but I've been following their newsgroup and support page and GameClosure is quite quick in replying to queries themselves. Though I admit it would be better if there's a huge community around it. But who knows, in the near future this might happen.

2) They've recently released a plugin system that allows you to extend the framework easily. This can help when you need something that's not out of the box. Though currently their engine is only focussed on 3D games (tile engine) but they are extending it on an ongoing basis. They've just released an isometric tile engine as well. Wondering what's next :)

3) As for performance, it's only using the V8 engine. This in itself is a highly optimised JS interpretor. I think the performance issues you are thinking of are more web related. The slowness on the web comes from the DOM (rendering etc). Because this is not used (except when you select to use the DOM in a desktop version for older browsers) you don't have this overhead. Also remember that Java is also an interpreted language on Android, so interpreting JavaScript should not be far off. As for memory, no DOM means no DOM memory overhead either.

You still have to be aware of how many objects you create and when, but this is the case as well with Java for Android and Objective C for iOS as this is a Mobile issue (not a language one).

4) We could ask them? Not sure how valid this would be as I suspect that the games they've produced we're in development at the same time as they were developing the framework. So if they would write this again, it might take them a lot less time?!?

I think there are certainly things to consider here. I think you need to outweigh the pro's and con's and see what matters to you.

a) If you want the most out of the hardware I suggest writing native is the best as you can utilise how Google/Apple intended it to be used.

b) If you want your game to be written once and be able to run on multiple mobile platforms, browser and desktop. Then GC might be better.

c) If you want a lot of support and a big community, then you could look for an alternative and do a detailed comparison on features, performance and ease of running it on different platforms (if someone does, post it here as this is quite interesting to know.)