yashsingh1/xdaforums huggingface dataset:
[Galaxy Note II Q&A, Help & Troubleshooting] madpete:
This is exactly what happened to me. .. it was the motherboard. I brought an external battery charger, charged the battery full so I could use the phone. Then used triangle away and odin to flash stock rom, and sent it in for warranty service. This seems to be becoming a common fault with the note 2 now....ive seen a few thread recently.
[Galaxy Note II Q&A, Help & Troubleshooting] Gadgetgeek83:
Clean your USB port!!!!!!

Hey there, my sgn2 n7100 had the same problem before, I tried everything, even disassembled the phone apart, but it was still won't turn on or charge, won't be recognized by pc or Mac. One day when I repaired my mom's iPhone 4 touch screen, I found out that the USB port was so dusty. I thought may be it's all because the USB port was dusty then I picked up my sgn2 and used a soft tooth brush with a little pure alcohol to clean every corner of the USB port. Guess what? After 15 minutes I connected my phone with the USB wall charger, my sgn2 just started to charge again. Trust me guys, try to use a soft brush to clean the USB port before you give your phone to the repair store or somewhere else. Good luck!! Hope it helps.
[Galaxy Note II Q&A, Help & Troubleshooting] scufutz:
Same here, i manage to purchase note 2 for 300 euros! And when I put it to charge nothing!I went to download mode and then turn it on normal and its charging! Also happend the same with my s3 so eighter its a charging problems or seems to be one software issues
[Galaxy Note II Q&A, Help & Troubleshooting] dogmatism:
[MENTION=1806277]scufutz[/MENTION] I could guarantee the symptoms described by the OP is NOT software issue, as I have an N7100 with same problem and I managed to flash new kernel and still it does not charge even powered off. Download mode connects perfect.

I'll check if this cleaning method, or if its a circuit prob.
[G2 and Desire Z Q&A, Help & Troubleshooting] sikas:
Hello All,

I want to add a custom background on my Desire Z but can't find how to do it. I'm using GO Launcher on my mobile as default.

I have moved the GO Launcher to the phone memory and I want to add the background also on the phone memory cause I dismount the SD alot.

Kindly help.
[G2 and Desire Z Q&A, Help & Troubleshooting] demkantor:
Keep you launcher on internal memory then
[G2 and Desire Z Q&A, Help & Troubleshooting] sikas:
I already did .. But does that store the background in the application folder?
[G2 and Desire Z Q&A, Help & Troubleshooting] demkantor:
The wallpaper? Save it on internal memory too, either system media or really anywhere in data, when you choose the wallpaper just choose the one on /system or /data, then you can dismount sd whenever and it will stay
[Nexus 7 Themes and Apps] marcin1147:
Hello, I'm Marcin. I made Nexus 7 USB Storage Enabler app.

ROOT IS REQUIRED FOR THIS APP!

WORKS ONLY ON NEXUS 7 AND NEXUS 7 3G!

This simple app allows you to use any of USB storage devices with your Nexus 7 using USB on the go! It's not running in background like the other apps, but it patches the system files so it won't slow down your tablet.

★ Make sure your flash drive is formatted as FAT or FAT32!

★ You only have to press one button and everything will work automaticly

★ Your flashdrive will be mounted as /data/media/0/usbstorage

★ Don't try to access it by usbstorage directory on your "sdcard"

★ To browse it - use your favourite root-enabled file manager like X-plore

★ Make sure your USB storage device is unplugged before using this app!

I want to share my app with XDA for free, you can download apk below. If you want to support me or buy me a beer, you can download it from Google Play for 2USD: https://play.google.com/store/apps/details?id=com.doodleapps.usbenabler

I hope you'll enjoy this app.

Cheers,

Marcin
[Nexus 7 Themes and Apps] THANHVO31:
Why not NTSF r/w?

I use FREE ([root] StickMount + [root] Ntfs Mounter) and everything seems fine
[Nexus 7 Themes and Apps] natkov:
Thank You for sharing, nice apps:good:
[Nexus 7 Themes and Apps] marcin1147:
Yes, but it runs in background while you have your usb device plugged in, why mine doesn't
[Nexus 7 Themes and Apps] #sadegh#:
so whats the matter running in background ??
[Nexus 7 Themes and Apps] THANHVO31:
I'd love NTFS support too. Thanks.
[Nexus 7 Themes and Apps] viki_beginner:
hey can you make this for nexus 7 2013

i tried with nexus 7 2013 it's not working for me...

can you make one for nexus 7 2013 that will be a great help..

Thanks in advance
[Nexus 7 Themes and Apps] seen_bawl:
thank you
[General Monetization] KidCarter93:
As the title says, are in-app purchases as effective as I'd like to think they are?

As we're all fully aware, there are a lot of people around the internet who will do whatever they can to get a game or app that they shouldn't be able to.

Obviously developers have to make money when they choose to because otherwise they could be making a loss and not want to continue to develop any more. What is their best option to make money?

1) They could have a price on their app/game but once paid for, no more money will need to be spent in the app/game.

2) They could use the popular method of creating a free version and a paid version.

3) Have the app/game free of charge but have in-app purchases to make some money from it.

There are of course downsides to each of the options above but in my mind, the best option is 3) because it's not as easy to be able to get around the paying system. The only way around, that I can currently think of, would be by using cheat systems such as GameCih.

Whereas with the other 2 options, it's fairly easy to be able to bypass the required payment.

A perfect example of in-app purchases working is with Shadowgun Deadzone.

If the app had not been free, chances are I wouldn't have been interested in it because I couldn't test it before buying.

As the game is free, I tested the game out and because I thoroughly enjoy the game, I've since bought in game gold numerous times and will continue to do so.

I know that not everyone will have the same mentality as me but it proves, in my case, that in-app purchases work.

What are your thoughts on in-app purchases or what do you feel are the benefits of simply putting a price on the app/game?
[General Monetization] tlovidiu:
From my experience, In App Billing is really good.

In my truck parking game, 3D Truck Parking, there are about 4 level packs for free and 1 that you have to buy with IAB. I must say that I got a lot of purchases daily! :)
[General Monetization] nishyt:
IAB is better, you don't have to maintain two different versions, its easy to set up. Also users can't cancel an order they make through IAB & its linked to their accounts. On a normal paid app you can copy the apk and cancel the order, making it easy to steal.
[General Monetization] mgrmobi:
When i started to work with android app i did two version free and paid. Now i'm sure that it's wrong. One free application with in-app payments is the best choise.
[General Monetization] H4nkMoody:
Question

Hi Guys!

I'm writing my academic thesis about the market of the app stores and I would like to interview some developers about the monetization, revenue models etc... If you could answer some questions please contact me at schmidtpeter888@gmail.com It would be a great help! Thank you very much!
[General Monetization] appyhand:
Freemium and IAB

Hi,

I believe Freemium is a good model for many apps, specially games.

And IAB is the best option to support the Freemium model, to my experience.

I tried other options such as free app with paid apk acting as an unlock key, which is a quite popular model on the Play Store, but not as powerful and flexible as IAB.

So I would really recommend IAB, specially latest version 3 which is easier to use.

Make sure you use the helper class provided by Google, but be careful, there are a few bugs in it...Look for fixes in stackoverflow !

Good luck!

Eric
[General Monetization] creatiive:
I can certainly say I wish I had implemented in app purchasing instead of a free and paid version of the same app. As mentioned before, the ease of not having to maintain two versions, as well as the advantage of free app entry is a big plus. Definitely the way to go if the app is designed in a way that makes sense for that style.
[General Monetization] leviteo:
In-apps are gr8, the only problem is that the app must be developed rly good (if not excelent i.e. nice in-game economy) to encurage ppl to use them. Freemium FTW!
[General Monetization] viper2g1:
I would love to move to IAB but I already have a paid/free app combo in the store. That would just be another app to maintain :(
[General Monetization] cities516:
Just to say, Google Play bans ALL apps with in-app purchase here.

Besides, I can't but any apps in GP.

What a shame, Google.
[General Monetization] tom.mleko:
F2P is here to stay

When you look at the top grossing list on both Google Play and iTunes you will see that, in fact, free-to-play titles make more money than paid titles. Of course, market for premium titles will still exist, especially for high-quality utility apps but in games F2P is dominating and, I think, this trend will continue.

As you experienced yourself, this model is super-convenient for players, you can test a game and, if interested, pay for additional items, etc. The only one thing which is tricky is keeping balance, ie. not making a game pay-to-win.

Last but not least, it's so much more exciting from a dev perspective to have 1 million of players enjoying your title than 10k :) Making money of them is yet another matter.
[General Monetization] Archaic1881:
As a user I still like the idea of purchasing an app once and using it for as long as I like, but maybe I'm getting old...

I don't like the pay2play model, for example in real racing 3 you can only race a couple of rounds and then your car needs maintenance. This maintenance takes just long enough to hate it, but with in game coins you can make it happen instantly, which you can buy with real money.

The same goes for buying new cars: you don't make a lot of money racing so buying a new car takes ages (if you don't pay for quick maintenance that is) but you can again buy credits with real money to make it faster.

This probably makes for a continious money flow for the developers, but it annoys me; I would much rather just pay once and then play forever, and after that maybe pay some more for some dlc or something, but i don't like paying just to keep playing...
[General Monetization] Marx2:
I don't mind what model developer choose. But I'm really disappointed by the lack of proper filters in Google Play. Free and Payed is not enough! It's cheating that demo or IAB applications are listed together with really free applications. There should be at least third category, which would gather demo, IAB etc apps - apps that aren't fully free. I would also love to have "open source" category.
[General Monetization] knutson:
Google's IAB is simple to implement in the app/game, but it has a huge disadvantage: if no server verification was implemented, then it is very easy to automatically hack IAB, there are many hacking tools available. Server verification is not an easy to implement. At least, a dedicated server is needed + experience in server programming.
[General Monetization] ProjectJourneyman:
IAP is good, but takes work

I have deployed apps with both IAP as well as the free/paid model.

IAP allows a single app with combined ratings and DL count (and free apps get more casual attention)

IAP takes more work - code, testing, and setup in portal

Paid apps on different app stores are easy. IAP solutions from each app store are not compatible with each other.

I plan to use IAP as the primary model on my next app (as well as ads), with no paid version. We'll see how that goes. I decided to try subscriptions, which is a tougher sell.

For a first app, however, the free/paid model may be much easier for many devs. Just hit a switch to show the no-ad layout (or whatever other features the paid version has) and dump the separate apk up on Google Play.

BTW I blog on ad networks and Android app stores at http://www.projectjourneyman.com. I created a report with charts showing my experience with a paid app as well as a free app w/IAP on Amazon and Google Play (plus paid app on Nook). Getting it signs you up to my email newsletter, but you can unsubscribe right away if you want :)
[General Monetization] ozzy lion:
As a user I agree with an earlier poster that a once off fee for a full featured product is the most satisfying.

The biggest problem is IAP is that it needs to be very well implemented and generally this is not the case. More often than not it becomes a pay to win scenario which is just silly.

Too many games entice you to make a payment and then you feel you've been robbed as there was little value in the purchase.

I understand it is a good business model to get money from your hard work as a developer but personally I find it almost unethical. It becomes a little like gambling where games are addictive and require you to keep feeding in money to continue playing. This is not dissimilar to the pokie machines (aka slot machines) which are a very political issue here in Australia. I can imagine this pricing model in mobile games also becoming a political issue for similar reason if it is not self regulated by developers.

Also, hacking IAP apps is often pretty easy to do to avoid payment so this model is not immune to piracy.
[General Monetization] bong4316:
Developers who depend on freemium might find their market drying up when their customers finally realize it's really a scam.

Im sorry for putting it this way but it's more honest to say so.

Freemiums are making money right now because of new smartphone owners who dont know any better.

But just like kids growing up, they will realize its better to buy outright a game than to keep throwing money into a game to get in game items just to play it well. It becomes pretty expensive later on.

The gold rush isnt going to last.
[General Monetization] damagedgoods:
Here's my 2p's worth as a consumer, not a developer. The Freemium model is OK if its implemented correctly. Hill Climb Racing and Jetpack Joyride are two examples of what I believe to be decent titles. They're both so well made I have ended up spending real money on them both, not because I had to in order to progress or complete them (I'm looking at you Glu Games) but because I enjoyed the titles so much I wanted to play faster and support the developers. As for Real Racing 3, well I've got all the cars fully upgraded and I've never given EA a f***ing penny, nor will I.

There are limits.

I personally love the free / paid app model and almost all the tools and system apps I now use or have used were free versions I found invaluable and subsequently paid for. Hell, I've even bought 'Donate' versions that are exactly the same (Orux Maps) purely because the apps are that good.

Ultimately if people want to steal your work they'll find a way. Theft isn't going anywhere. But neither is the desire to reward decent work that is genuinely good value. I guess the way to get paid is to strive to create something of value.
[General Monetization] knutson:
I do not agree, not all games use aggressive freemium model to milk the money from the users. In-app purchases are often used to buy additional unnecessary content (for example, extra levels) or to remove ads (because all free games are supported by ads). So the game just gives users a choice: either live with ads, or convert game into ads-free version.
[General Monetization] ceatalid:
totally agree! IAP is much better!
[General Monetization] Magissia:
From an user side, i think what ZenStudio did with ZenPinball is the best way to do.

You pay for the first level when buying the .apk, and you have in app buy for other level.

Same for Windup knight.

Theses are the games where i spent most money on Android.

Regards
[General Monetization] fyska:
I totally see that IAB is the best way to make money at the minute, but as a user I don't really like it. It's really been ruined by ****ty companies like EA who have popups everywhere trying to get you to buy stuff
[General Monetization] tom.mleko:
It is all about balance, there are many examples of games which are balanced in the right way, ie. a player is perfectly capable to finish it without paying a single cent. EA is an extreme example from the opposite side of the spectrum :)
[General Monetization] adrian.adamiak:
I don't have too much experience (I've just released my first game), but it looks like it depends on the approach - is IAP used to unlock some more levels, or all the levels are free and you use IAP to buy additional stuff (boosts, coins, etc.) I'm trying the former approach, and the stats show that <3% users do IAPs.
[General Monetization] Paulie Pham:
In-app purchases are effective for games and in fact, most successful mobile games now are in-app purchase. You can look at Temple Run or Clash of Clans.
[Desire HD Q&A, Help & Troubleshooting] kingsb:
My htc hd fell and vol button fell off, any chance of fixing it? :( This is what i get
[Desire HD Q&A, Help & Troubleshooting] adilrenzu:
You are in the bootloader mode which is generally used to flash roms bootloaders etc. Yes u will hv to buy new volume rockers/keys from the market,either u can fix them urselves which is real easy or u can take it to the shop. Alternately u can plug ur phone to the computer and using adb commands type abd reboot bootloader
[Desire HD Q&A, Help & Troubleshooting] r100:
You get that screen at the start up because the volume down button is stuck due to the fall, so it's pressing all the time.

Taking off the aluminium case is actually not very difficult, you need a torx screwdriver and a small spudger and follow this video until 2:44: http://www.youtube.com/watch?v=JfatoeWbMRk

You might need a new volume key, but maybe you'll be able to fix the current one. Don't rush, take your time! :)
[Galaxy Note II General] pakure:
hi guys, ..as you all know, come april 12th, facebook home is going to be on play store for the note 2 , s3 and htc one and the s4

this is a video of facebook developer showing the fb home on his note 2... what do you guys think of it....mine would be crap because my friends post fugly photos and silly posts...i might uninstall it after 1 day ...lol

http://www.youtube.com/watch?v=zyPHCvACNcc
[Galaxy Note II General] qwertyedu:
Same here LOL :D
[Galaxy Note II General] gandalf21502:
I do not think I would like FB as the 'center' of my phone...I will give it a shot but doubt I will keep it.
[Galaxy Note II General] msedek:
I hate face book overall lol.. Don't use the app won't even touch this thing.. Don't like anyone stalking my life neither I like to see what others are doing with their life in real time.. Rather to visit in person my good friends and talk.. Probably do a barbecue and drink a bear.. :thumbdown:
[Galaxy Note II General] jonatton:
Yeah will probably play around with it a bit. But that's about it I guess. Good that it's a launcher though tbf. You could get rid of it when you're sick of it.
[Galaxy Note II General] IsolatedAbyss:
I won't bother with this crap. No widgets!!!
[Galaxy Note II General] donec:
I think it is a bad thing especially since they will be downloading stuff in the background all the time. My wife read that the program FaceBook Home uses for the camera Instagram will replace the stock one and that some people have had trouble returning to stock. I don't know if this is true but lots of people have had trouble with uninstalling FaceBook. So I would not even try it until others have tried it and removed it successfully.
[Galaxy Note II General] apallohadas:
1 minute in and I decided that it's not for me.

My world doesn't revolve around FB enough that I want it to rule my phone. Not to mention with how sketchy they are with changing privacy settings.
[Galaxy Note II General] ilovemeow:
will try, but will uninstall asap,

cuase of sucking battery and data usage
[Galaxy Note II General] Bn Waheed:
i think i will give it a try
[Galaxy Note II General] raduque:
Does this crap replace the FB app? If so, I'm going to completely uninstall it and just use the http.
[Galaxy Note II General] thomasshiow:
No way I will use Facebook home. Facebook is scary. ..
[Galaxy Note II General] xdapao3:
I do use the Facebook app and especially the Messenger app, I am not a very active user on Facebook but it's great to contact and keep in touch with certain "less connected" friends/relatives/acquaintances.

That said, just thinking of replacing Nova Launcher Prime with it makes me LOL just like replacing my car with an ice cream cart would... :laugh:
[Galaxy Note II General] m_carleone82:
I would give a try, n see how things working, but it is scary thought to involve private life too much including all phone os... I may require facebook to stay just as simple application when ever I run.

Not to be sycnc with everything I do.
[Galaxy Note II General] one80oneday:
Can someone upload the shell apk? Can't see to get Mega to dl on my phone :/
[Galaxy Note II General] krumbs:
I tried the pre-release version posted on Modaco. Hated the experience. Felt like a straightjacket! Am back to Nova Launcher now. Phew! For those who want to test it out, here is the link. It works fine on Note II.

http://www.modaco.com/page/news/_/android/facebook-home-pre-release-leaks-r1028

EDIT

If you are not able to download from Mega, here is the file - unzip and install the three apks inside like you would normally do. You might have to uninstall the existing FB app first.

https://docs.google.com/file/d/0BzUef3yN6XpVOThaXzhoZFpaWUE/edit?usp=sharing
[Galaxy Note II General] one80oneday:
How do you download with phone? Mega doesn't work with Android Chrome
[Galaxy Note II General] krumbs:
Have uploaded to Google Drive - https://docs.google.com/file/d/0BzUef3yN6XpVOThaXzhoZFpaWUE/edit?usp=sharing
[Galaxy Note II General] bAsemDroid:
Wow you guyz drink bears :eek: LOL... dont they fight back????
[Galaxy Note II General] jmpmjmpm:
I would rather repeatedly crush my genitals in a vice than put this crap on my awesome note 2
[Galaxy Note II General] msedek:
Hehe.. Was a dictionary stuff... You get to trust in everything it changes.. Beer was the word =)
[Galaxy Note II General] Crussader87:
I dont understand the use of this...
[7" Kindle Fire HD General] mgriz1:
How come on my rooted kindle I used to be able to watch nhl games. I still have the app but will not work anymore. Says not compatible. Now can't watch mlb either. Anyway to fix this. This is the whole reason I rooted in the first place.
[7" Kindle Fire HD General] Krsmqn:
What changes have you made?

This is a Kinology HD using XDA Premium
[7" Kindle Fire HD General] geekyboy12:
What software

What software did you install to view NHL and MLB?
[LG Optimus 4X HD] paul-ac:
Hi guys, i have a problem: if i turn my phone in update mode, it shows "update mode" but then the screen is black.

I have tryed many times but the screen still black or other color

I am on early leaked 20A 262-000 Gernany

Please help me

Solved. Battery must be in
[LG Optimus 4X HD] mmm273:
with battery in ?
[LG Optimus 4X HD] -woczarder-:
Exactly, I had the same problem
[Verizon Samsung Galaxy Note II] omnia38:
The phone has superuser on it already. I downloaded ROM manager to check the recovery and it has CWM and TWRP. Is it safe to install custom roms or is there other steps that I need to take? The baseband is vraljb.... Android version 4.1.1

Thank you in advance.
[Verizon Samsung Galaxy Note II] Nate14:
Have you booted into recovery at all?
[Verizon Samsung Galaxy Note II] Chocu1a:
If you can boot into the custom recovery, you can flash a custom rom.
[Verizon Samsung Galaxy Note II] omnia38:
Great idea I will try that. Thats why you guys are the best.
[Verizon Samsung Galaxy Note II] omnia38:
So I was able to get into twrp recovery just fine. Does mean thatvi am good to download one of the many roms and flash away?
[Verizon Samsung Galaxy Note II] Nate14:
Yes sir.