yashsingh1/xdaforums huggingface dataset:
[Android General] traybourne:
It usually does this when the app can't find the base folder or gl2progs folder. Post a screenshot of the base folder on your phone
[Android General] qmanoulton:
Awesome thanks
[Android General] traybourne:
No problem:)
[Android General] hellDr0id:
Here it is
[Android General] traybourne:
The autoexec.cfg and DoomConfig.cfg files need to be in the base folder, not the gl2progs folder.
[Android General] hellDr0id:
Still kicking in homescreen :mad:
[Android General] Garridon:
What are your graphics settings. Screenshot it or something. I know when I set AA higher than the lowest, it went to home screen.
[Android General] Garridon:
Settings look fine, try custom and start it.

Sent from my Galaxy Nexus
[Android General] hellDr0id:
Again same problem
[Android General] ronniereiff:
This makes me wish valvewould port half life source to android!!!
[Android General] Garridon:
Half life one would work better than fine.

Sent from my Galaxy Nexus
[Android General] traybourne:
I'm not sure then. My only suggestion would be to start over completely from scratch, read the OP very carefully, clear the data for the app, and maybe try another copy of Doom 3. It's been confirmed working on the Note 2 so it has to be your set up somehow.

EDIT: I was looking at your screenshot again and is your base folder inside a folder called diii4a or is it just at the root of your SD card?

That actually would be pretty amazing! I wish Android got more PC quality games. Well at least Doom 3 will keep me satisfied for a while.
[Android General] RolandDeschain79:
How to play Doom 3 on Android video

Hey Traybourne It works fine on my Note 2:good: I made a little video explaining how to install Doom 3 onto Android, feel free to add it to your OP if you like. I tweaked my Doom 3 game a lot back in the day to squeeze out as much performance as possible. I liked how you included the autoexe config, I started to mess around with it a bit. I read a great Doom 3 tweaking guide, checkout the link below. I turned off little things like player shadows, further tweaking should be possible and I wanted to share the info. I included the configs I used in the video below. Thanks for great tweaking ideas:good:

[YOUTUBE]m0ygkuy6lug[/YOUTUBE]

Gameplay starts @ 7:00

Doom 3 Tweak guide:

Roland's High and Low quality config pack (Optional)
[Android General] traybourne:
Thanks for the video! I will definitely be adding it to the OP. I noticed that you didn't enable the mouse support in the app on your phone. Do you not have root? It certainly makes for a much better experience
[Android General] Garridon:
Don't you need a mouse plugged in for Morse support?

Sent from my Galaxy Nexus
[Android General] RolandDeschain79:
Mouse support wants Root

Glad you liked the video:D Embarrassingly I hadn't gotten around to Rooting my new phone and skipped over that part:o It definitely would have made for a smoother gameplay experience. I'm far from the screen when recording however, so that big cross hair actually made it a little easier to see where I was shooting:)

You can attach Bluetooth devices in Android before entering the game. If you have a rooted device there is an option (under controls) you can check for full mouse support. Even if you aren't using a rooted device the mouse will still work but you have to press and hold the left button to move the cursor.
[Android General] Garridon:
I have an otg cable, plugging in a mouse makes a pointer appear, it should respond to the game the same right?
[Android General] traybourne:
It will be the exact same as playing on PC. Just make sure to check "enable mouse" in the app's controls settings. It does require root though.
[Android General] Garridon:
Who has a nexus without root, like come on :P

Sent from my Galaxy Nexus
[Android General] traybourne:
Haha very true.
[Android General] nchantmnt:
Im trying to run this on my one x+ with aokp . With some tweaking I get about 15-25 fps which is almost playable but as soon I get near the toilette room the game crashes. I guess it can't handle the mirroring.

Gesendet von meinem HTC One X+ mit Tapatalk 2
[Android General] traybourne:
Hmm that's strange. Does it still crash if you use the configurations I posted unmodified?
[Android General] nchantmnt:
yes, but on low lightning it's really playable. ok i get some lags and framedrops but it's playable ;)

Edit:

I'm now on sense based rim with tweaked kernel.

After some more tweaking I get everything from 60 fps in very small areas like elevators and <1 fps while in heavy action but mostly I'm around 15 fps even with some minor action going on.

Setting is tweaked high lightning at 640*320
[Android General] fear92:
Running great with ultra grqphics and lighting on my mi2s, is there a way play it with a bluetooth controller?
[Android General] traybourne:
I use a ps3 controller with the sixaxis controller app with it and if you set it up so the right analog stick emulates a mouse, it's literally as good as playing it on console. I have never tried any other controllers with it however.
[Android General] Rcjoise_Doc:
LOL wow very cool, love Doom 3 :)
[Android General] Garridon:
I couldn't get the Xbox controller to work right. It views all this buttons on the controller as the same button called 0x00 I think it was. Of some one can make a six axis sort of app for other controllers it would be nice

Sent from my Galaxy Nexus
[Android General] traybourne:
I read that 360 controllers can't work with android due to hardware limitations so ps3 controller is the way to go.
[Android General] Garridon:
A lot of games are fine with the 360 controller, it usually is supported natively

Sent from my Galaxy Nexus
[Android General] traybourne:
Is that through Bluetooth? Or USB OTG?
[Android General] Garridon:
USB otg
[Android General] traybourne:
Ah sorry I was talking about using it through Bluetooth. That's weird how it doesn't work through USB though.
[Android General] fear92:
Sorry to bother you guys again, I'll soon receive a bluetooth controller (ipega) wich works in joystick and keyboard mode, as of now I can't see settings about the controller in the diii4a app, do I have to set them directly into the game? what about setting the right trigger as a mouse?
[Android General] traybourne:
You will be able to configure and customize all the controls from within the game. The only thing I'm unsure about is getting the right stick to emulate a mouse somehow. The sixaxis controller app for the ps3 controller has that option in it so there might be an app that can do it for the ipega too.
[Android General] garytsat:
+1 thanks
[Android General] adu84:
My problem same :/

My device Galaxy Nexus I9250
[Android General] traybourne:
Did you update your copy of Doom 3 to the latest version 1.3.1?
[Android General] ctsitest2:
Moga Pro for DIII4A

Does anyone have a Moga Pro working with this? And if so, can you tell me how you were able to get it to work?
[Android General] traybourne:
Have you tried this driver for it? You might be able to get it to work, but as far as I can tell, it doesn't support mouse emulation which is what you need to get the best experience out of Doom.

You might be able to use it in combination with the GameKeyboard app by using the touchscreen emulation, but I haven't looked into that at all either.
[Android General] Andr01d_usr:
Locking up on HTC One

I am trying to play the game with lights on at a low resolution on a HTC One, but it just keeps on locking up or crashing.

To be honest the game loses its appeal with the lighting off, although its fantastic work porting it across.

Has anybody out there managed to get the game working okay on the HTC One? If so what settings are you using? Could you share your autoexec file?
[Android General] dairolozano:
How did you fix this ?

I have the same issue. How did you fix it ?

Regards,

Dairo Lozano
[Android General] traybourne:
Is your copy of Doom 3 updated to 1.3.1?
[Android General] dairolozano:
Hi. yes. I tried update option and it says it's the latest vefsion.

QUOTE=traybourne;44604732]Is your copy of Doom 3 updated to 1.3.1?[/QUOTE]
[Android General] usafballer:
nVidia Shield

Excellent Guide. Anyone got this working ok on their nVidia Shield?

I got it running well, if a bit choppy with the lighting effects on, however, in order to look around, I have to either use the touchscreen or depress the right thumbstick in and hold it in to move the aim around. The left thumbstick works well. I'm not sure if the action buttons work though.

I have Return to Castle Wolfenstein Working with nearly perfect controls on the nVidia Shield. What would it take to make this compatible as well?
[Android General] traybourne:
Is it doing that with mouse enabled in the controls settings? AFAIK the right stick on the Shield emulates a mouse and that is weird if it's not working with the mouse enabled.
[Android General] traybourne:
[/QUOTE]

Try running the update file on it anyways. You can find the patch here. I'm not sure if the update option actually works.
[Android General] usafballer:
Yes, the right thumbstick moves the mouse cursor just fine but it does not actually move the aim. I don't think other buttons are completely mapped either. Am I supposed to do some sort of button mapping somewhere?
[Android General] traybourne:
That sounds like the mouse isn't enabled. When you first open the app, do you have that option to hide onscreen controls and enable mouse selected in the controls section? And you should be able to map the rest of the buttons from within the control settings in the game itself.
[Android General] FluffyD:
Thanks, can't wait to try this out!
[Android General] Karlision:
Same Issue with shield.

I Can't get it working either.

I have tried turning the use mouse option on but it doesn't do anything, but then I remember that your device needs to be rooted for it to take effect; which is probably why(mine isn't). -would be great if someone could confirm that it works rooted.

Also on the RTCW port I can not bind any of the bottom triggers :confused:
[Android General] traybourne:
You could try using the GameKeyboard app to bind the triggers to key presses. One of the app's functions is it can re-map physical keys so you can set it so that pressing a trigger = pressing shift on the keyboard or something like that. It may help, but I have no idea if it would work with Shield.
[Android General] usafballer:
Yes that option is enabled. In the game when I use the game options menu to set input; all buttons map to "0x00"... Even the right thumbstick.

I should note I am not rooted.

Bottom line is this app needs a tweak for shield controls. The author of the rtcw4a app should be consulted because he got it working perfectly!
[Android General] RolandDeschain79:
New Doom 3 Video for Play Store version

Hey Traybourne,

This app is now available from the Play Store and has an easier to use menu system for the lighting and graphics settings. I made a new video showing how to set this version up. If you have the apk version installed just go the Play Store and update the app from there. Performance seems about the same as the RC2 build but the better menu makes the game easier to tweak and test.

[YOUTUBE]Knt1-jqndTI[/YOUTUBE]

Welcome to the How to Play Doom 3 Guide for Android. Gameplay starts @ 4:30. You will need the DIII4A app from the Play Store and your own Doom3 game data. Install the app, then create a new folder on your device called diii4a. Next locate your fully installed Doom3 game on a PC and transfer the "base" game data folder the "diii4a" folder. Note that this folder should be located on the devices internal memory by default. To change the location open the app and edit the "game working directory:" entry. You might need to change this to /sdcard0/diii4a but it depends on your device. You can use a file explore program to find the location and then enter it into the apps "game working directory:"

Note: If you have the apk version installed you can update it from the Play Store. The Play Store version allows you to easily set the graphics and lighting options from the app menus.

Recommended System Requirements:

High Quality Lighting- Quad Core 1.6-2.0Ghz+ CPU with 2GB+ Memory, GPU Adreno 330, Mali-400MP , Tegra 4+

Minimum System Requirements:

Low Quality Lighting- Dual Core 1.2Ghz+ CPU with 1GB+ Memory, Adreno220, Tegra 2+

Note: In this video i'm using a Note 2.

DIII4A source port of doom 3(Play Store)

https://play.google.com/store/apps/details?id=com.n0n3m4.DIII4A

Doom3 Steam:

http://store.steampowered.com/agecheck/app/9050/
[Android General] traybourne:
Thanks for the heads up! I haven't done too much testing, but one thing I noticed is that the gl2progs folder is no longer needed as the app seems to install it now. Also, I'm curious if the ETC1 compression and cache make any impact on performance. For me, the compression made the flashlight stop working though:confused:
[Android General] xtort:
dude this is awesome
[Android General] RolandDeschain79:
Doom3 testing

Hi Traybourne,

After reading your post I decided to do a run thru of the delta labs bit I did in high and low quality. I tried with and without the ETC1 compression and cache but didn't see any noticeable performance improvement. So next I ran the timedemo and got 16fps for with the compression and cache settings and 17.4 without it. So its a pretty minimal difference at best. I checked the flashlight too and it seemed ok with my note 2, I guess that could be a bug. Let me know if the results are about the same for you too.:good:

It sure is:highfive:
[Android General] G.Trenchev:
Hi, how do I lower texture resolution? The game won't start if I choose other than high quality or use image_downsample. FPS is fine, but the game freezes at some scenes because of RAM. I remember it needed about 500 Mb at high settings. Also, can we run Q4 ?
[Android General] Mcjim113:
:cool: I can't believe i had to upgrade my Geforce 4 Ti 4600 to a 9800xt to get this game to look good and run well now it works on my phone..... WHAT! lol.
[Android General] KapaiKiwi:
Can't wait to get this going properly!

Dev for this is looking good so far.
[Android General] traybourne:
I did some quick tests on my Nexus 4 and got pretty much the same results. Loading times and performance seemed to be a little better having the ETC1 compression and cache disabled. I also updated the first post and put your new step-by-step video in it:good:

You should be able to reduce the resolution to something like 320x240 in the app's graphics menu and see if that would increase stability.
[Android General] G.Trenchev:
I mean texture resolution or in-game details.
[Android General] traybourne:
Unfortunately I can't find any low-res texture packs for Doom 3 anywhere. You could try enabling the ETC1 cache and/or compression to see if that will help with the ram usage.
[Android General] Jino76:
Thanks:)It a classic game on pc.
[Android General] Gary3:
Compiles Maps Too!

Cool. It compiles maps too!

I had to relearn the editor just to do this. lol

Here is typing the command (dmap) which compiles the map:

The game takes a few seconds, prints the compile log to console, and now we can run our freshly complied map:

I'm still trying to figure out what is so dang hard for it to render. Two monsters, a box map, and two lights, and it runs the same as SP levels:
[Android General] Antara33:
How about this project? Are this still in development?
[Android General] inamak:
Just got this running on my Nexus5 - performance is very good - much better than I expected!

Only issue I am getting is that if I turn on the lighting effects then the sound goes weird - it's like every sound is played twice - a sort of echo. Doesn't do it with lighting off.

Any ideas?
[Android General] ZvingtoreX:
gonna try

i hope it'll work well on lowend gt-s6312 with adreno 200

thx dev
[Android General] timo solmula:
Game runs smoothly except I cant use flashlight, save game manually (autosave works) or change weapon. Anyone noticed same problems or know how to fix them? I installed DIII4A from playstore, Doom is version 1.3.1 and my device is samsung galaxy note 3.

Any ideas? This would be so awesome to play with the phone
[Android General] darkegu:
Problem with game

Hi comunity

I have problem with game

Lauch app (diii4a) working, the problem start when load the game and when finish the loading, give me this error:

I unknow if the problem is the device, game source or apps.
[Android General] nex86:
you probably have to update your game to 1.3.1 that's why it's *****ing about missing stuff.

Anyways, I'm running DIII4A (latest PlayStore version) on my Nvidia Shield and it runs playable so far except for two things:

1.) There are transparency problems like squares are shown around fonts on doors or decals on the floor like blood or dirt, does someone know how to fix this?

2.) Is there a way to fix or at least to reduce the lags when entering a new room or area ?

I tried everything with caching, increasing cache sizes and preloading, it does not help...

Otherwise the port runs really great and the gamepad of the Nvidia Shield is supported as well!
[Android General] TheBasterd:
Solution.

In order to use the flashlight, go to the ingame options and reconfigure the flash key. Then, you will be able to use the flashlight.

---------- Post added at 11:53 AM ---------- Previous post was at 11:51 AM ----------

Unfortunately, it seems that it is no longer in development. This was by far the best android gaming app ever.

---------- Post added at 11:54 AM ---------- Previous post was at 11:53 AM ----------

This is not the app problem, but it is with the "idTech4" Doom 3 Engine itself. Google it and you will see.

---------- Post added at 11:54 AM ---------- Previous post was at 11:54 AM ----------

Yes, and it is even able to boot up custom maps and MOD packs. Just google "SikMOD" and you will have the best DOOM 3 experience.
[Android General] Mubasher96:
Will try it seems good :laugh:
[Android General] inamak:
Ah ok thanks for the info will take a look. Any way to stop it doing it in the app?
[Android General] nex86:
Are they still working on this port?

It would be great to see optimizations and stability improvements, especially on newer devices.

I can't talk in the russian forum so I'm hoping any of the developers can see this.
[Android General] SlanDev:
No, he's not working on it. But the source code is saved in the APK (/assets/source/).

Also, Beloko is working on a port of D3 that supports multithreading (more CPU cores = better Performance)
[Android General] bassmaster87:
The game runs awesome on my s3 neo.... but! I cant save the game. The quicksave Button dont work (nothing happens) and when I try to save the game at the main menu, I cant write any words in the 'save' field.
[Android General] Motawa88:
getting alot of error like unkown string and missing weapon:netfiring

Note 4 5.1.1 doom 3 1.3.1.1304
[Android General] Kupao:
like most of the ports from the same guy who did this (QI4A, QII4A, etc), quick saving is done by sliding your finger from the "MENU" icon down to the "SAVE" icon (yes, you will have to swipe it, used to have this problem myself). Also, to type in keyboard commands you will have to configure the touch screen controls to show keyboard icon on the screen (in configure screen before loading the game).

Not sure if you still needed that tip since I'm quoting a post from February but some people may still want that information. I have played DIII4A on a Zenfone 2 highend variant and while it played decently, it really sucks playing it without the lighting effects (framerate goes down from 20+ to 10s with it). Uninstalled for now :confused:
[Android General] absar_prottoy:
Wish if someone would port metal grar rising revengeance ????
[Android General] insistents:
Sorry for bumping, but has anyone managed to tweak their config for the best performance/quality ratio? I have a S7 and its totally unplayable, while some dude with a S5 managed to perform a ton better and even with graphics mod.
[Android General] nscxp2005:
I would like to know if Beloko would still be considering updating it releasing a port of this as he had a better working port last year.

Here's hoping he releases it.
[Android General] adamharris7890:
Crash

Hey i downloaded the play store version.Then i put the base in diii4a.But when i press start game it crashes.How to fix this?I have a galaxy tab a 2016
[Android General] Plusmetal:
Why is my game in Russian?

I've managed to run this game but both audio and subtitle are in Russian?
[Android General] Aggro_hamtaro:
Hey guys this game is running extremely well on my Xiaomi mi8.

But is there anyway to increase the internal game resolution ? When I go into the settings it tells me that it's at 640.

Also can I somehow install the ductape mod?

Thanks and cheers
[Android General] Anartist:
doom 3 gpl

D3 is GPL

the diii4a got pulled because it contained some of the non gpl stuff

I am using it as a development game engine while I wait for an android port of RBdoom or Dhewm3

Does anyone know of any other d3 ports

I would like one I could get the source for as my goal is to fully gpl a base package for developers.

anyone?
[Android General] Anartist:
You really need to wait a bit more

the russians(?) are apparently responsible for the diii4a port

that needs BFG files

Dhewm may get an android port

thats non-BFG D3

You can develop with it

its gpl

but you need the first pak

until you build your own assets

---------- Post added at 12:45 PM ---------- Previous post was at 12:41 PM ----------

...Beloko... port ...

Do you or anyone else have the source they are using

They might be using pure c++

I don't care

I just want to study the source

unless its in russian.

is there russian c++?

=|
[Android General] Jeevy13:
I cant use neither pda nor flashlight..i know its such an old post but still hoping 4 a reply
[Android General] deepsea433:
You must go to in game setting and go to control option and then reassign the flashlight button, click on it and then the flashlight icon. Now you can use the flashlight.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] oneslow5oh:
Hey just wondering who likes what better.. Sorry if it's been addressed but I'd just like to know what peoples opinion on these phones are and if anyone will be upgrading to either of them
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] xcrazydx:
We already have a next phone discussion thread.

http://xdaforums.com/showthread.php?t=2147363
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] spitfire2425:
Read on my thread. We've covered all the bases there. Buuuuut.... I just like saying this, I'm getting the HTC one and I can't wait to get it!
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] BaconStep:
Same here
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] lazer77:
April fools?
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] xcrazydx:
Has to be, only a dummy would get HTC.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] spitfire2425:
Theres another dummy right here!
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] mtdew:
I guess I overestimated you lol. :D
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] BaconStep:
Nope. HTC is getting their **** together.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] mtdew:
I'm sorry what? In what way because I'm not seeing it at all.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] BaconStep:
Phone looks great. If att don't screw it up I'm going to get it.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] mrfeuss:
I think what most people on XDA have taken exception to is HTC's complete disregard for GPL compliance. Locked bootloaders and partial source code (if any) abound. It's not that the devs don't like a challenge, it's just that they take offense to a company going out of their way to block them and completely disregard the law.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] mtdew:
Samsung has been bad about source with exynos. That's why I'm rooting for Sony.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] mrfeuss:
I'm voting for Googlerola, once that marriage churns out some beautiful, open-source babies.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] mtdew:
Don't count on it lol. Google is about the bottom line until I see it with my own eye I have my reservations about moto.