yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] Dovidhalevi:
Widgets that are symlinked to sdext, i.e. using link2sd?

When I first installed Overlays, most all of them were. Problem did not occur. After the my adventure with apparently corrupted sdcard, I have kept very small widgets on internal storage.

Widgets will not work anywhere from the "native move to sdcard" method, even if their apk seemingly permits moving.

Might have occured after flashing new ROM but not after subsequent boots when the problem recurred.

I have had widgets "dissappear" occasionally on reboot but not usually.

Consistent error message for Overlays overlaid widgets.
[Android Apps and Games] rgawenda:
Would you think about forcing an overlay on a specific Nova z-index?

i.e. between background and first widgets?
[Android Apps and Games] liorry:
I don't mind considering it but I don't think it's possible. Sounds like a major security breach :)

I'll check it out and see if it is possible in any level.
[Android Apps and Games] rgawenda:
I don't think it would easily merge :banghead:

What I was trying was to place a Desktop Visualizer as a Watermark.
[Android Apps and Games] liorry:
You can set its transparency to 10%... and remove its background.
[Android Apps and Games] rgawenda:
Been there but I've an empty place for it on the main screen and I must choose between being barely visible there or covering widgets on other screens. I could replicate the widget in my three screens but it being an overlay would get a lovely effect. Forget it if it's a major design conflict. It would be useful on very few situations and only for Nova users.
[Android Apps and Games] NicholasQ:
Just found this app. After using the new halo feature in paranoid android I thought "hmmm, I wonder if anybody has made something similar". And through some searches on the play store I found my way here. Very cool app. I love floating a calculator above my spreadsheet and doing some quick math without switching apps. This app combined with swapps and tasker makes my phone jump on a whole new stage of multitasking.
[Android Apps and Games] NicholasQ:
Liorri, please forgive me if this has been mentioned... (I did check back a few pages).

But I have two suggestions..

1: option to add an "x" to the overlay so you can click it and it closes the overlay.

2: an option to add a handle button somewhere so the user can drag the overlay without having to long press it.

Thanks for this app!
[Android Apps and Games] liorry:
Nicholas,

Thanks for the positive feedback and suggestions. We'll be sure to take them both into consideration.

We're currently working on 2 major features that are due for release (hopefully) by the end of the week. One of them might solve your first request in a different but cooler way :)

Lior
[Android Apps and Games] liorry:
[MENTION=4708203]Dovidhalevi[/MENTION] and anyone else who experience the "cannot load widget" issue.

After a long research with a fellow friend who also experienced the same issue, we found that it's Nova Launcher related.

You can reproduce the bug very easily if you go to Nova settings -> Advanced -> Restart Nova Launcher.

It seems as if their launcher broadcasts an intent to all widget applications to regenerate IDs for their widgets or something.. I obviously can't know why it happens nor solve it for them... but I'll email the developer and see if he's willing to address this issue.

By the way, on my Nexus 4 I can restart the hell out of Nova and I still don't get the issue so it seems like it's related to memory as well (2GB on Nexus4).

Would love if you can approve that this happens immediately after a Nova restart and also let me know if the "Aggressive Desktop" option is on or off?

Thanks!
[Android Apps and Games] themadproducer:
Liorry,

I keep Nova Launcher (free version) frozen as a backup. So I defrosted it and tested v2 and updated to v2.0.2, with and without aggressive desktop, and restarting between each test...for Overlays' profiles and app profiles and no issues appeared with the widgets.

Nova being the same Author as Widget Locker...I am familiar with the "Could not load widgets" message. In widget Locker, it would sometimes happen in the past, on my old HD2 when restoring a ROM backup. It was convenient that the widget could sometimes be restored or fixed by clicking on the error message.

Kevin's a smart dev, and is pretty good at the communication dept. If the issue can be proven to be Nova related, he will be able to tell pretty quickly.
[Android Apps and Games] liorry:
The "Could not load widgets" is a system message. Kevin is a very smart dev... no complains to him personally... I bought and use Nova since the day it's out and enjoy it VERY much and I also don't experience the issue at all...

He added the option to click on a broken widget but it's only for Android 4.1.2+ (API 16 and above) and we're adding it to both for broken widget and import/export. The problem is that it'll never be enough as not all widget applications support receiving the actual widget settings... So.. what the user will get is the widget he defined in size but not in looks.

Again, it seems that only users with Nova & with low memory experience the issue. My statement was only for the sake of "we found the issue". Nothing else.
[Android Apps and Games] themadproducer:
Out of pure curiosity Liorry, do you have a suspicion as to why the low memory plays a factor?

Also, my memory fails regarding the widgets message with Widget Locker...but it used to say something like "Click widget to attempt to restore", or something like that. Something seemingly exclusive to W.L. But probably irrelevant anyway.
[Android Apps and Games] Dovidhalevi:
I am not using Nova.

Memory can be a problem, newer CM10.1 for my device do not have swap :(.

However, Overlays is not (not my choice, but this happens anyway) being started on boot. So I have to start it later on when memory issues of all the startup stuff are already past.
[Android Apps and Games] liorry:
The reason I believe it's related to low memory is due to my tests. I tested this on over then 10 devices. Only low memory devices experienced the issue.

What is a low memory device from where I see it? The device can have 1GB RAM (which is more than enough) but on Samsung devices with TouchWiz, the System UI takes more memory than the vanilla Android UI on Nexus devices. HTC Sense is even worse.

Another affect is how many application processes run on the user's device. If the user sends everything to background with the HOME button and doesn't use the BACK button to exit apps, the apps last more time in memory before the Android system starts terminating them to gain memory.

A launcher application sometimes restarts itself on low system memory situation. Did you ever experience the weird Android situation when you press BACK from an application and then you see another application instead of going back to the home launcher? and then you press BACK and BACK until you kill all the applications or you press HOME to reload the launcher?

This is a known "issue" since Android 1.0 and it happens on stock launchers as well.

How all of this related to Nova? it seems that Nova causes the widget application to re-create IDs for all widgets, no matter what app is using it. Overlays, WidgetLocker, etc...

How it's related to low memory? The above issue where a launcher restarts itself happens by itself on low memory devices without the need to manually restart Nova.
[Android Apps and Games] liorry:
LOL so all this discussion is irrelevant.

Nova, Apex and I think that Trebuchet too are based on the same source code which is Android 4.0+ launcher.

We're back on square one... I have no idea what's the reason to that issue.
[Android Apps and Games] liorry:
Just wanted to keep you posted - we're delaying the version that was due for today because we want to add some more features and QA the app.

No news about the "cannot load widget" issue.

The new version is due to this Tuesday.

Have a great week!
[Android Apps and Games] NicholasQ:
Liorri, I'm sorry if this is already in the works. But would it be possible for you to add a shortcut icon chooser? If you look at my pic you can see where I placed shortcuts to overlays on my swapps panel. (Let me know if i did something wrong). But they are all the same icon so I looks weird and I have to look at the title to tell the difference .

For now I have to create a task in tasker to open the profile and create an icon for the task. Although it works, it's not ideal and I'd rather have less steps needed.

sent from the very outdated xda premium app
[Android Apps and Games] liorry:
Nice suggestion... we'll add it as soon as possible... probably not on this Tuesday update but surely the one after it.

Thanks!
[Android Apps and Games] Shmi117:
Is there a certain height and width limit for the overlays? I want to get it so that I can use Halo with Overlays so I still get important information like time and battery in extended desktop mode, but having an overlay be longer in height than the status bar makes this impractical. Could an option for any size overlay be added or am I stupid and this isn't possible/I don't see this option(or know how to do it)?
[Android Apps and Games] liorry:
The Overlays height and width are both limited to your screen size...

We prevent it on purpose to avoid situations where you resized it bigger and then can't move/delete it.

See attached. One is full screen widget without extended desktop and one with. After I resized it to be bigger when in extended desktop - I can't delete or move it on normal desktop.

Did I understand you correctly?
[Android Apps and Games] Shmi117:
I understand what you are saying, but I'm not sure you understood what I said. I'm talking about the minimum size the widget can be, not maximum. It would be cool to have an advanced option in the settings that allows for custom size in the overlay. The only problem is that if the overlay becomes any smaller than it is now, it will he hard to resize, save, delete, etc...

This is only a suggest and its fine if it isn't added just because I'm the only person requesting for it.

tl;d Either custom size, or a decrease in the smallest size of an overlay
[Android Apps and Games] liorry:
Oh you're talking about minimum size... yeah, we're forcing it as well...

The minimum size is one that has room for at least the 4 edit mode buttons.

See attached - Bookmarks widget with normal size and same widget with minimum size (buttons are on "Big" setting).

What we can do is maybe lose the background margin but that won't change the fact we have to force minimum size.
[Android Apps and Games] Shmi117:
:/ Yeah I figured that would be your response. I guess its fine, I'll have to make a UCCW widget and put it in a corner and then removed the background so its completely transparent if I want the smaller size... Bummer. Thank you for the quick and thorough responses!
[Android Apps and Games] liorry:
No problem!

We'll see if we can come up with an advanced option like you suggested...
[Android Apps and Games] Dovidhalevi:
Here's the scoop (apparently)?

For those of us who get "cannot load widget" after reboot: Where is the app placed? Paid versions of apps, anyway, when moved to sdcard using the "native" method, go to a asec partition. This partition gets mounted too late for correct program operation! I started having the "cannot get widget" when I did not have my sdext so put the app on the sdcard. Had always had it linked to sdext.

I have relinked the app. It now starts at boot correctly and I may, indeed, have my widgets back.

Solutions, work-arounds:

Make it a service, checked under settings-accessibility. This will get it loaded correctly. Whether this will be in time to catch the widgets if placed on sdcard needs to be tried.

Make it "not movable." Begs the issue but one can always move it anyway if one insists and it will mostly work fine except ...

Note the the widgets, themselves, are "not movable" for the same reason and Overlays and Widget screen work with and are dependent on them.
[Android Apps and Games] liorry:
I'm glad to hear you found the solution! :)

We talked about the apps location in previous posts... as I mentioned back there, Widget apps must be in internal memory.. but I didn't even think about Overlays... I can force it to internal for unrooted users..

So basically you're saying Overlays and Overlays Pro must be installed to internal?

Thanks for the suggestion to make it a service. I'll check it out.
[Android Apps and Games] Dovidhalevi:
If my experiment remains successful (successive reboots), it means that moving to sdcard is the problem.

So the app can be on internal storage or symlinked using link2sd, etc. Internal storage is in short supply on my old clunker.
[Android Apps and Games] liorry:
Just to verify, you're talking about both Overlays and Overlays Pro, right?
[Android Apps and Games] Dovidhalevi:
I only have "pro" installed. I have heard this asec story about paid app (now encrypted). But the problem may apply to free as well because NO widgets can be moved.
[Android Apps and Games] liorry:
If you have only Pro installed ,then you don't use Overlays? :)

Overlays Pro is just a key for Overlays Free... it's a 44Kb app.
[Android Apps and Games] Dovidhalevi:
I have the "key" on internal storage, did not bother trying to link or move because it is so tiny.

The app is now symlinked by link2sd

I still have the widgets showing after a couple of new reboots!
[T-Mobile, Samsung Galaxy SIII] destructo322:
Hey guys,

So I just received my mom's T-Mobile S3 because she has moved on to the Note II. I have a plan AT&T, however, so I was wondering what problems I expect to receive because of this. I know that it is easy to unlock as I have done it for others before, but how are the phone bands going to be affected? Like will I be able to get AT&T 4G speeds? 3G? or just 2G?
[T-Mobile, Samsung Galaxy SIII] BaconStep:
You will get 4G speeds. Just no lte.
[T-Mobile, Samsung Galaxy SIII] destructo322:
Oh ok. So I will be getting 4G HSPA+ or what? I thought AT&T was only 4G LTE?
[T-Mobile, Samsung Galaxy SIII] BaconStep:
Hspa+
[T-Mobile, Samsung Galaxy SIII] id10terrordfw:
I can verify this. Didn't even have to load an AT&T ROM.
[T-Mobile, Samsung Galaxy SIII] Towle:
You would think putting the word "question" in the title would be a good indicator that it should go in the "question" section.
[T-Mobile, Samsung Galaxy SIII] lojak29:
Do moderators haunt xda threads as a full time job ? Like does the xda founder.... pay these guys ?,cause man they must have to spend there whole life on here paying attention to every thread ...wondering where they find time for family and friends,its such a lifeless way to spend every moment trafficing 100s of threads to tell people how they are wrong about this and that.

Must be little guy syndrome
[T-Mobile, Samsung Galaxy SIII] Towle:
You will understand when you get older.
[T-Mobile, Samsung Galaxy SIII] Pennycake:
Some people never grow or even do a Google search or basic reasoning skills to understand that threads can be reported to moderators without them having to read each one or that there really aren't that many new threads per day for forum.
[T-Mobile, Samsung Galaxy SIII] mgbotoe:
You made me giggle.... It's call reporting
[T-Mobile, Samsung Galaxy SIII] gypsy214:
Back to topic. AT&T's 4G is not as fast as T-Mobile just keep that in mind. While Tmobile's uses 42 download speed AT&T uses 21.

Mine d2tmo is unlocked and my friend have a d2att unlocked. We both trade sim cards to test our phones. Mine was getting 5-6mg download speed

and his was getting 10+.. You dont need a AT&T rom
[Defy Q&A, Help & Troubleshooting] z3ro-grav1ty:
Have you tried installing adb and the motorola drivers so you can try to communicate with the device?
[Defy Q&A, Help & Troubleshooting] lamed:
Thanks for your word zero gravity!

Well, I thought that since "usb device not recognized", and since it shows up as unknown device under device manager (currently it disappears and reappears every 3 seconds, but I think this is a new behavior) I automatically assumed that I couldn't get proper communication with it! I guess I got to do some reading about adb commands :) any help with it would greatly be appreciated (No worries though I know how to google :cowboy:)
[Defy Q&A, Help & Troubleshooting] z3ro-grav1ty:
http://xdaforums.com/showthread.php?t=1241935

Here's a simple guide for adb. Hopefully you can get some sort of communication to flash your stock sbf and start over again.
[Defy Q&A, Help & Troubleshooting] lamed:
So, even though I have the drivers installed (Motorola_End_User_Driver_Installation_4.9.0_32bit.msi_.zip, and also installed MotorolaDeviceManager_2.3.9.exe,) Android SDK Tools installed, then I tried adb devices - nothing comes on.

by enabling ADB over network I can adb connect to the phone through wifi and go into shell. but I can't see how I can debug the buggy usb interface with network access.

Also tried starting the adb service through recovery - no go, won't show up.

(I plugged in a different Android phone (an Xperia), installed the drivers and had it running on adb usb in no time. So I'm doing it right.)

Any thoughts? are there commands to specifically listen and figure out what's coming from the usb port?

any other leads anyone may have? I'm listening!

Cheers, Shawn
[Defy Q&A, Help & Troubleshooting] thekguy:
The port must have suffered hardware damage. Examine the port for obvious conductivity hindrance. If not I'm afraid you'll have to get it repaired

As for cm7.2 after flashing just format to ext3 from boot menu(before this wipe dalvik cache), and after a reboot wipe data from stock recovery for good measure
[Defy Q&A, Help & Troubleshooting] lamed:
Well, thekguy seems to be on the right track.. I can fiddle around with the usb plug and get it to charge, So the problem seems to be mostly physical - if not completely.

I still can't get it to connect properly to the computer, but go figure which usb signal is dropping off. might be power, might be data.

After spraying it several times with contact cleaner the port is good enough for steady charge. No change about how it doesn't connect to a computer.

I feel like a dumbass, cus I already gutted the phone up a couple of days ago to try tracing conductivity paths through the port. the usb port is cast in plastic that is not removable from the pcb. There's no access to the USB pins, excepting four conducting points through the plastic right next to the port, but they are all connected to ground - they probably belong to a bracket that's holding the plastic to the pcb.

anyhow I did all that (I got closeup pictures if anyone's interested) but I wasn't able to check conductivity, and I didn't try fiddling with it after that. bah!

___________________________

Still wondering about one thing! The bootloader is locked, so that means it was never-ever changed since the phone was manufactured, correct? So no effect of writing different SBFs on the bootloader, correct? (minding the Efuse and CG numbers)

if so, than can I conclude only by that information (and that I cannot connect the phone to the computer anymore with bootloader) that there must be hardware/physical damage? I've just completely eliminated the software factor out of the equation. haven't I?

Did I miss anything? let me know.

P/S, I'm going to stick with this phone as it is. I can work around never having usb data connection.

Cheers
[Defy Q&A, Help & Troubleshooting] hackergnome:
Can you try installing Linux and see if the you can mount /system or even /sdcard on Linux from bootmenu? Bootmenu mount only works in Linux. I've tried it in Ubuntu 10.10

Its worth a try, if Linux doesn't see it then it must be a hardware issue and would need a Motherboard replacement.:eek:

Use ubuntu live disk to make things easy and not mess your Windoze ;)
[Defy Q&A, Help & Troubleshooting] thekguy:
You're right, sbf flashing cannot break usb functionality. I'm not very well versed in mobile hardware but I think the port can be replaced, though I don't know how. It may be possible that a local mobile store could fix it.

Trying Linux is a good idea, though it may not work out from the looks of it(the phone)
[Defy Q&A, Help & Troubleshooting] lamed:
If anyone is reading this, I had some bad batteries and a usb port that is having physical problems. I'm flashing it with contact cleaner spray every now and again and it helps. I can get a usb connection to the computer and charge it with a bit of luck and while I keep it stationary.
[Nexus 10 Q&A, Help & Troubleshooting] bnichs5:
I use clockwork recovery and I made a backup. I want to find it and transfer it to my computer but can not locate it. Can't find a clockwork folder. I checked sdcard folder as well in root explorer.
[Nexus 10 Q&A, Help & Troubleshooting] Arcano:
Android does some weird stuff with mount points, probably to support multi-user.

Try here: /mnt/shell/emulated/clockworkmod/backup
[Nexus 10 Q&A, Help & Troubleshooting] bnichs5:
Thank you so much. You are correct.
[Galaxy Tab Q&A, Help & Troubleshooting] PriMarius:
hi

I have CM9 and would like to install a newer kernel that comes with CM10.x

is this possible?
[Galaxy Tab Q&A, Help & Troubleshooting] priyana:
No.
[MDA II, XDA II, 2060 General] apatrick:
Hi guys!

I have an O2 XDA 2 and have been working with it for a while (no phone as my contract has not been transferred yet). I have been looking closely at the screen and do we all agree this is a 16 bit screen? The O2 default today graphic shows significant banding on my machine - is this the same with others? is there something I am missing? Perhaps someone has some tests I can perform.

Thanks in advance

Angus
[MDA II, XDA II, 2060 General] Tekguru:
I've had similar thoughts myself but I'm not convinced as the banding only takes place for me with red/orange colour tones.
[MDA II, XDA II, 2060 General] andyclap:
I've also noticed that WindowsMedia video is much more banded on the PPC than on the PC in 16bit colour - is the PC doing additional filter processing? Pocket MVP with dithering seems to be a lot smoother.
[Captivate Q&A, Help & Troubleshooting] Klitoni:
Sometimes my captivate get crashed and it doesnt want to wake up.

Black screen and the only way to do it is to remove the battery and put it back in.

Today it crashed after a phone call, sometimes on internet.

Now im runing CM10 but i had the issue even on stock.
[Captivate Q&A, Help & Troubleshooting] Klitoni:
No one have an idea why it happens.Today i overclocked my cpu to 1200mhz.Will see...
[Captivate Q&A, Help & Troubleshooting] x0ne215:
Is there water damage to the phone or battery? Does it ever happen in specific intervals? I don't think overclocking will change anything.
[Captivate Q&A, Help & Troubleshooting] Klitoni:
No water damage ! It happens randomly.One time it happened when i rotated the screen. i was like :eek:

It hapens like 1 time in 2 days.

Will see
[Captivate Q&A, Help & Troubleshooting] x0ne215:
Hmm.. Did it have the problem when you originally bought the phone? Did it start happening anytime after changing something? Maybe dropping it? Something could be loose and moving the phone around a bit could cause the problem.

Turn it on, let it boot, then try shaking the phone, turning it, etc, and see if it powers off. Might be a loose battery or ribbon cable connection somewhere.
[Nexus 4 Q&A, Help & Troubleshooting] Erazo1986:
I have a majority of my music loaded to Google play to save storage on my phone, now if anyone doesn't know, Tasker is on sale now and I recently downloaded it. My question is if there is a way to auto play the music as soon as I plug the headphone jack in? I have it set to load play music when I insert the jack, now I am looking for a way to have it play as well... Any ideas?
[Nexus 4 Q&A, Help & Troubleshooting] rezendevous:
I'm not sure if Tasker has a way to do this.... however I use Plug In Launcher to accomplish the same thing.
[Nexus 4 Q&A, Help & Troubleshooting] kthejoker20:
I've been eyeing that app myself.
[Nexus 4 Q&A, Help & Troubleshooting] holwill:
I have tasker do exactly that,plug in headphones and Deezer app starts.