yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Player 4.0, 5.0] tontiv:
can you guys charge thru AC without automatically turning on the player?
[Samsung Galaxy Player 4.0, 5.0] l.Urker:
Nope pretty sure it will auto on.

---------- Post added at 11:41 PM ---------- Previous post was at 11:41 PM ----------

Is development for this rom dropped?
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
No, head over to iurnait's thread for the updates for now.
[Samsung Galaxy Player 4.0, 5.0] ArdDarvis:
this has probably already been discovered/said, Fast Burst Camera works on this rom. Fast Burst isn't the absolute best, but it still works.

C is for cookie, and thats good enough for me.
[Samsung Galaxy Player 4.0, 5.0] KOala888:
It doesn't take pictures accually but screenshots of camera preview
[Samsung Galaxy Player 4.0, 5.0] ArdDarvis:
OoooOOOoohHHHHhHhhhhh.... NOW i understand! thanks for going out of your way to explain it to me. thanks brother.
[Samsung Galaxy Player 4.0, 5.0] KOala888:
Probably reading the apk description would do the thing too :)
[Samsung Galaxy Player 4.0, 5.0] ArdDarvis:
yeah, probably :rolleyes:

thanks for your time. i'll try to turn my idiot level down next time, I promise.
[Samsung Galaxy Player 4.0, 5.0] YoBob:
I feel even more anxious when I see an update but it's unrelated (like this one right here) , so it's not just you. :p
[Samsung Galaxy Player 4.0, 5.0] :
I am the most anxious. My only android device is this galaxy player, which is lost somewhere in my house. I had a nexus 7, but it had a defect and my parents won't buy me a new one even though they got a full refund on returning it. I also have a G1, but it is perpetually stuck in the bootloader. So I'm saving for a nexus 10, and I swear if this is released and i still haven't found my GP I will die.
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

I'll have the defib unit ready!
[Samsung Galaxy Player 4.0, 5.0] Supermaster34:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

I don't mean to sound hypocritical, but this is the development forum so try to keep the general chat in general.

I'll try and work on adapting my bluetooth patch to 4.2, but that will probably be my biggest contribution to the development of this rom for now. I may be able to get a player for a few weeks at the end of June, but I think the amazing devs here will be done before then
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Supermaster, will this version of cm have the same options for the storage? Like switching between internal and external storage?
[Samsung Galaxy Player 4.0, 5.0] iurnait:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

That's just a build prop tweak. So it should work.
[Samsung Galaxy Player 4.0, 5.0] Supermaster34:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

I think so. It shouldn't be too hard to implement as it was present in cm10
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Jackpot, since gingerbread ran on the 2.x kernel (I think?) and we got cm10 on the 2.x kernel, would having the 3.0 kernel fix the player's screen lock up problem on custom roms? And the more refined font in 4.2 wouldn't be noticeable on our screen I'm guessing? Sorry about all my questions.
[Samsung Galaxy Player 4.0, 5.0] KOala888:
Odp: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

well those are small bugs imo. 3.0 is really serious improvement that would easy any rom developing and shoul make our device more responsive and faster.

Can't wait to test it and add some customization

Send from sg wifi5.0 with mine kernel
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Would battery be affected? I disabled a lot on my GP5 I still get horrible on screen time. It goes from 60 to 15 in about an hour and a half when just using apps like xda. I feel like I need to do a full stock ROM reset to fix it.
[Samsung Galaxy Player 4.0, 5.0] KOala888:
Odp: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

it doesn't have to be software, maybe battery is just worn out? I noticed such a thing on mine. It lasts really shorter than it used to. okay but that is a little bit offtopic so please use other topic/section :)

Send from sg wifi5.0 with mine kernel
[Samsung Galaxy Player 4.0, 5.0] Higgs_Boson:
I'm not sure this is the most optimal option. As mentioned before, your issues may be battery related.

To do a 2.x kernel, Jackpot et. al would have to backport everything to make it work, and that would be a huge step back in terms of development.

Once they hammer out the fundamentals of the 3.x kernel, the other bugs will be much easier to take care of.

Just think, they've already managed to up-port so much to the 3.x kernel. And once we have that, porting CM10.1 ROMs will be much, much easier.

In short, PATIENCE is our best way through this. It can only get better.
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

What's the screen lockup you're talking about?

Also, I posted a .zip in the OP on the first page of this thread. Read directions before installing!
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

It's basically like the screen stops responding while doing things like typing or scrolling for a few seconds. It's very annoying.
[Samsung Galaxy Player 4.0, 5.0] Higgs_Boson:
Have you tried overclocking at all? That might help. And, some people might call it placebo, but I also use the RAM Manager Pro app and the Seeder app, and I find my device to be very responsive.
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
With CM10.1, I keep my Galaxy Player at a minimum of 400mhz and a max of 1.2ghz and have zRam enabled too. Try that if you install the CM build.
[Samsung Galaxy Player 4.0, 5.0] Higgs_Boson:
zRam is in the performance options, for those who might not know. I usually opt for "default".
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

O

Oh I more of was wondering if when I was using the 3.0 kernel if it would help the freezing, not backporting. Sorry, should have worded that better.

Also the freezing happened in every ROM, (Gingerbread, Ice cream sandwich, JB) and I have the max OC for CM10 at 1320mh so OC doesn't help. Mevordel suggested that it was a rouge app but it even happens with a clean install.
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Yep, I should have mentioned that. For those who don't know how to enable performance options, you must tap the build date in the Settings app 7 times and it will show up
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Also, how is CM10.1 speed wise? The same as CM10 or faster? (I have slow Internet so it will take a while to download the zip).
[Samsung Galaxy Player 4.0, 5.0] halomademeapc:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Performance has been very good for me so far. Even typing on the keyboard is completely lag-free right now, despite a ton of apps updating.

I also added

ro.vold.switchablepair=/storage/sdcard0,/storage/sdcard1

To build.prop and it seems to be working fine.
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
Cool! Ill flash this ROM after i titanium backup my stuff.

Sorry if you mentioned what android version this ROM is. Is it 4.2.1 or 4.2.2?
[Samsung Galaxy Player 4.0, 5.0] halomademeapc:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

4.2.2
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

I'm kinda wondering, what's up with the camera? And do you think it will work better than CM10?
[Samsung Galaxy Player 4.0, 5.0] halomademeapc:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

I'm also very happy to see that the green bar bug in hardware accelerated video playback is no longer present
[Samsung Galaxy Player 4.0, 5.0] suyash1:
How would I go back to recovery? I didn't see it on the power menu and Power + VolUp isn't working for me.
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

You have to boot the device and select recovery. In development options check off advanced reboot
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
Take A Walk by Passion Pit???

Oh I know why it won't boot up. Fixed it.
[Samsung Galaxy Player 4.0, 5.0] halomademeapc:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Does anyone else have offline voice recognition working? I do, but I'm not sure if its like that already in the ROM or if it's this zip I flashed.
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
https://www.dropbox.com/s/xdtzdaaf2ph22k0/2013-04-02%2021.45.24.jpg

Notice how the wifi slider is not the same color as the bluetooth sliding bar. My Wifi isn't workimg. The slider to turn on and off Wifi is greyed/faded. Hmm.. It wasn't showing up either when I was setting up my device. IT said "Turning on wifi" but it was like that for a minute. So I skipped and went into settings and its faded. Rebooting doesn't fix it. Reflashing didn't fix it.

What Gapps are you guys using? I flashed the gapps-jb-20130301-signed.zip.
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

That's what I used. Also tapping the build date 7 times doesn't do anything for me.
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
It's build number. Tap build number 7 times.
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Thanks! It worked.
[Samsung Galaxy Player 4.0, 5.0] iurnait:
for those with intl devices, try LMT launcher for pie controls because the hardware buttons arent working.

BTW, for reflashing this rom, do we follow conventional wiping procedures or the one in the OP?
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
I wiped my Galaxy Player as if its new, still can't turn on wifi.
[Samsung Galaxy Player 4.0, 5.0] Sultanxda:
Pinch-to-zoom isn't working very well (namely in browsers and especially in the stock browser). Everything else works pretty well despite it being a first build and I still find it incredible that you actually got a 3.0 kernel to work. Hats off to you, Jackpot! :good:
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

What was wrong with it?
[Samsung Galaxy Player 4.0, 5.0] Not So Pro:
I am having the same problem as aznflawless, for some reason my wifi will not turn on... odd. Also tried re-wiping it and re-flashing too.
[Samsung Galaxy Player 4.0, 5.0] An1mus:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

How to switch storage?
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Aren't there pie controls integrated in CM10.1 now?
[Samsung Galaxy Player 4.0, 5.0] halomademeapc:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0
[Samsung Galaxy Player 4.0, 5.0] Paro007:
R: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

For the intl player?

Inviato dal mio GT-I9100 con Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] iurnait:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Yes, but software buttons are disabled on devices with physical buttons. I tried enabling software buttons via the build prop late last night and then the option for pie controls popped up, but for some odd reason, it wouldn't work

Sure, but the buttons don't work. Use lmt launcher
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Did you try enabling expanded desktop? The pie controls are only enabled then.
[Samsung Galaxy Player 4.0, 5.0] iurnait:
Yea, i tried it with expanded desktop (both with and without the top status bar) and the pie controls still dont show up even if they are enabled
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
I flashed ur ROM first, then went downstairs to get food, then I flashed the wrong ZIP file and it wouldn't boot up. Then I realized why it wasn't booting up, so i went into recovery mode to wipe and flash, but I got status 7 error. I eventually was able to flash Mevordel's cm10 and it booted. Then I went wiped agian, and flashed ur ROM and it booted up. Only problem is now Wifi doesn't work at all.
[Samsung Galaxy Player 4.0, 5.0] Sultanxda:
Jackpot, is the boot.img included in the ROM just a zImage that's been renamed to boot.img? If so, how did you get it to be 5.6MB? When I compiled from your GitHub using your defconfig, the zImage that was produced was only 3.3MB in size, so I think I did something wrong. :confused:
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

It's also the ramdisk and recovery packaged into the boot.img which is making it so large. I'm gonna push my device source and vendor files to my github when I get a chance so you can build boot images with the ramdisk + recovery combo
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Can you try getting me a logcat? And a dmesg and upload it here. You definitely wiped your data before you installed CM10 and went back go CM10.1??
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

As for Pie controls, it's disabled in CM ROMs for devices with hardware buttons IIRC. I'll try to find a way to allow us to enable it
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Yeah.i alwas wipe before flashing anything.

I'll try to get a logcat. idk how tho. going to look at guides.
[Samsung Galaxy Player 4.0, 5.0] My1xT:
2 Question.

do normal PLAIN headphones work with this???

this is for us version of this. what do I need for intl???
[Samsung Galaxy Player 4.0, 5.0] An1mus:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Delete
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
Can someone help me take a logcat of my device?
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Enable USB debugging and connect your device to your comp and your terminal and type adb shell logcat

This is for US devices. If somebody wants to modify explain the differences between a US device and the other ones, I'm all ears
[Samsung Galaxy Player 4.0, 5.0] iurnait:
use alogcat (https://play.google.com/store/apps/details?id=org.jtb.alogcat&hl=en)
[Samsung Galaxy Player 4.0, 5.0] My1xT:
nobody???
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
I went into terminal, plugged my device into computer, enabled USB debug and typed in "adb shell logcat"

u0_a39@android:/ $ adb shell logcat

*daemon not running. Starting it now on port 5038*

*daemon started successfully*

error: device not found

225|u9_139@android:/ $

all it says.

Also how do you charge your device? You said AC charging doesn't work. I left my Galaxy Player charging all night like normally, and it stayed 60% before i went to bed. Im charging with my galaxyplayer plugged into the computer, but its very glitchy. Like it keep disconnecting and reconnecting and stuff.
[Samsung Galaxy Player 4.0, 5.0] iurnait:
try

logcat > /storage/sdcard0/logcat.txt

in terminal emulator
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Is it recognized by your computer or did you accepted your computer in your device? As of 4.2.2, google put some security features into adb and you would need to update the SDK as well.
[Samsung Galaxy Player 4.0, 5.0] Sultanxda:
When that happens, how do I package the ramdisk + recovery + zImage together to create a boot.img?
[Samsung Galaxy Player 4.0, 5.0] My1xT:
@aznflawless

you may have to unlock your device to let it work...
[Samsung Galaxy Player 4.0, 5.0] Not So Pro:
@aznflawless

I was having the exact same problem as you but when i went into cwm and did a restore of Chip rom, then re-formatted the partitions and re-installed it worked. WiFi is now working fine.

UPDATE: I just flashed gapps and WiFi does not work now.
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
Where in cwm is re-format partition? I did the wipe cache partition many times before. Is it in Advanced, then partition sdcard?
[Samsung Galaxy Player 4.0, 5.0] My1xT:
I think it was in advanced and the foramat system, format data etc.
[Samsung Galaxy Player 4.0, 5.0] Not So Pro:
Sorry for the misunderstanding, I meant that i formatted everything again. Still having trouble getting adb to work. Just re-installed the drivers, but to no avail.
[Samsung Galaxy Player 4.0, 5.0] codehunter2000:
I'm pretty sure it's under Mounts and Storage....
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
The kernel itself has a faux /init script which merely checks to see if there is a recovery flag in /cache/.startrecovery that's generated when the user press reboot and choose recovery. If the user does not choose recovery, all the faux /init script does is unpack the boot ramdisk and execute it. Because our device uses the same partition whether it's booting from the recovery or a normal boot, the faux /init script checks for the flag and if it sees the flag at /cache/.startrecovery, it unpacks the recovery ramdisk and executes the actual /init and then everything is normal. If it doesn't get the flag, the faux /init script unpacks the boot ramdisk and executes /init.

To sum things up, the 5.6MB boot.img is a combination the 3.2MB kernel, the boot ramdisk, and the recovery ramdisk. The first /init that the kernel sees just checks for a flag at /cache/.startrecovery, whether it gets it or not decides which ramdisk to unpack then execute (boot or recovery). At the end of the first /init (that's the faux /init), it executes the now-unpacked actual /init binary that initializes our Android startup.

The faux-init that I'm talking about is here: https://github.com/JackpotClavin/an...b/3.0Venturi/usr/venturi_initramfs_files/init

the device tree, vendor tree, and kernel tree are up (the kernel one has been up for a while now) at:

https://github.com/JackpotClavin/android_device_samsung_venturi_usa

https://github.com/JackpotClavin/android_vendor_samsung_venturi_usa

https://github.com/JackpotClavin/android_kernel_samsung_venturi

respectively

build instructions are in the device folder's readme file.

if you make kernel modifications, instead of building the entire ROM just to see your kernel modifications, try typing:

. build/envsetup.sh

lunch cm_venturi_usa-userdebug

mka installclean

mka bootimage

This will generate your boot.img (should be around 5.6MB)
[Samsung Galaxy Player 4.0, 5.0] KOala888:
Odp: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

I love you. I will download repos on my vm asap (not so soon probably :x) and try to compile from sources.

May I write pm if anything will be wrong?

Send from sg wifi5.0 with mine kernel
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Post questions here! It may help others who may be having the same issue you are having but aren't privy to our PMs =)
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Also, are you guys telling me that what's need to switch the storage path is not ro.vold.switchablepair=/mnt/emmc,/mnt/sdcard but ro.vold.switchablepair=/storage/sdcard0,/storage/sdcard1 ? because I have the former in the build.prop, but will change it to the latter if that's what did the trick
[Samsung Galaxy Player 4.0, 5.0] KOala888:
Odp: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

okay, you have done great amount of work :) I will test tommorow your 3.0 to see if the performance has improved.

This should also make porting new roms easier.

Ok, so I will report how is it going when I will start anything related to development :)

Send from sg wifi5.0 with mine kernel
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Yeah, the second line is what we used on CM10. SD card 1 is the external SD.
[Samsung Galaxy Player 4.0, 5.0] augiem94:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

If this hasnt been said before, i could not get a gps lock, it just kept saying searching for gps.

Sent from my USA Galaxy Player 5.0
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

I got it fixed. I'll upload a new boot.img when I get a chance
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
I hope the next update, wifi will fix itself. I really want to try out this ROM :( Right now im just using it for music and music only.
[Samsung Galaxy Player 4.0, 5.0] JackpotClavin:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Well get me that logcat and dmesg and I can take a look at why your device is failing to initialize WiFi
[Samsung Galaxy Player 4.0, 5.0] damnyouwaffles:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

Sorry if I shouldn't be asking this but what's wrong with the camera? Is it the same problem as before? I'm wondering because my dad has Parkinson's so he is going to have brain surgery in New York and he wants me to take as many pictures of NYC as I can. The camera on the device is great and I can't afford a new camera. We leave in a month so If it is working by then, it would be amazing, but if needed, I can find alternatives. Thanks for your hard work JackpotClavin! I'll donate when I can!

---------- Post added at 06:43 PM ---------- Previous post was at 06:36 PM ----------

I actually had a lot of problems with wifi not working in older ICS and JB roms, I managed to fix it through a power cycle of the router, and then making sure the wifi region code is correct. Worked every time.
[Samsung Galaxy Player 4.0, 5.0] An1mus:
Re: [WIP/DEV]3.0 Kernel and CM10.1 for the Samsung Galaxy Player 5.0

The performance on 10.1 compared to 10 is just awesome. I have had no lag what so ever.

Quick question : what is zram and where can I get it
[Samsung Galaxy Player 4.0, 5.0] Higgs_Boson:
zRam basically allows the storage of cached information on the RAM for reference by the system and apps, as opposed to storing cached information on the physical storage. Less frequent writes of cached information to the physical storage preserves the disk for more information, and avoids corruption of the disk.

You can enable it by going into System Settings --> About Phone --> and press the Build Number 7 times to enable developer options. You can find the zRam option under the Performance options.
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Thank you so much for your work JackpotClavin!

I know you're more experienced than me, so I trust your device tree, but my nitpickiness makes me mention a few things:

1) Our device has no hardware TV output, so all of that can be removed from init scripts and proprietary-files.txt, and SkTextBox from BoardConfigCommon

2) Why is geomagneticd copied over but disabled in init.venturi.rc?

3) For the RIL, you are telling it to build a secril stub, but you are copying the proprietary one, but it is not enabled in system.prop.

4) You also left a bunch of aries references in there, like TARGET_BOOTLOADER_BOARD_NAME. (This looks why hwcomposer is not causing issues in your build - it is .s5pc110, not .aries)

5) In Android.mk, you reference keys/cypress_touchkey.kcm, which doesn't exist.

6) How do you plan to split off international/Korean device trees?

7) A tiny fix: battery capacity (in power_profile.xml) should be 2500

8) No HSPA, so overlay/frameworks/base/packages is useless.

9) So we're using both the old and new releasetools extensions?

In any case, this is a great start towards full CM10.1 support and functionality.