yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] sirdowski:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Anyone else having issues with Player pro? Either it shows no artists or when it does most of them are missing. Most of the artists I do have also don't have all of the tracks.
[Android Apps and Games] bubbleguuum:
Looks like there is a problem with fuse on this ROM. What ROM are you using ?
[Android Apps and Games] bubbleguuum:
No issue with PPro here. What do you mean by "Either it shows no artists or when it does most of them are missing" ?
[Android Apps and Games] mamili09:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

I use stock ics Rom 587 and some mods.. Kernel: advanced stock kernel By the way, what is fuse?
[Android Apps and Games] sirdowski:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

It's doing it with power amp as well as player pro now. It isn't showing all of my artists and most of the tracks for the artists it does show are missing.

Thanks.

Edit: Tried doing a cleanup and going through the setup steps again but still no luck.
[Android Apps and Games] bubbleguuum:
First make sure Settings > Track limit is set to 0. Otherwise only part of your collection is synced.

With a file explorer app (do not forget to remount after starting that app), browse the gmusicfs/Album folder and check that all the album/tracks you expect to be there are listed (track names are not really readable but you can check that an album folder as the expected number of tracks).
[Android Apps and Games] bubbleguuum:
fuse is "Filesystem in User Space", a kernel feature that allows to mount custom filesystems.

It is probable your kernel use an incompatible version of fuse. I'd ask the kernel author if possible.
[Android Apps and Games] mamili09:
i flashed KTG Anzu V1.52 kernel.. but still same... what should i do?
[Android Apps and Games] mamili09:
Kernel Suggestion?

Which kernel do you suggest me to use?

i you make this app, so you must use a kernel... Which one do you use with this app? if my error is about the kernel...??

Give me a name of kernel with fuse support..
[Android Apps and Games] bubbleguuum:
Android 4.0+ stock kernels have it. CyanogenMod kernels also and a lot of custom kernels.

If a custom kernel doesn't have it, you can bug the custom kernel developer to include it.

Normally, GMusicFS shows and error message on startup if the kernel doesn't support fuse. Except that detecting doesn't work

properly, hence the error your get when mounting. I have fixed it (proper fuse detection).
[Android Apps and Games] mamili09:
İ fixed error with vengeance kernel

i just flashed Vengeance kernel yet.. i flashed wifi modules, and i opened the GmusicFs i get an error that you said about it.. (GMusicFS shows and error message on startup if the kernel doesn't support fuse) then i flashed USB_OTG modules and i opened GmusicFs, so it works finally.. :)

im so happy now....

i thank you for this wonderful app.. :)
[Android Apps and Games] tilal6991:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

@bubbleguum

Great work again with this app. It has quickly become a staple for me every day.

One thing I did observe is that I put this app on my old ZTE Skate, an armv6 phone. Initially it did not have fuse support but I compiled that in. Then I noticed that gmusicfs binary was crashing in log cat. I'm guessing this is because you compiled the binary for armv7.

My request:

Would thee be a chance of compiling this for armv6 or releasing the sources for the binary so I can do that myself.

Thanks and great work as always.
[Android Apps and Games] corban123:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Here's a screen shot of my error, and ideas why I can't get this to mount?
[Android Apps and Games] vnguyen972:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

I had this exact error before... See if it works after a reboot...and pay attention to superSU requests for permission.
[Android Apps and Games] tommo123:
hi op,

any more advice? i can't play any music whatsoever although everything scans fine at the start. worse is i can't give you a log as the txt file is 0 bytes.

wiped data, reinstalled etc but same.
[Android Apps and Games] Dungeon47:
So far this is brilliant, though I wonder about the perceived space it takes. It says it never downloads and music, but the folder gmusicfs does show a size of several gigs. The free space reported on my internal sdcard, however, remains unchanged.
[Android Apps and Games] konanda:
Work with HTC Music !

Now I can use my Play Music files with my HTC Music player!
[Android Apps and Games] Neozx25:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Hey dev! My trial expired and I'd very much like to purchase the app in it's entirety. However,I'm unable to find it in the play store! What do I do?
[Android Apps and Games] gausie:
This also happened to me. Is it fixed in the new version?
[Android Apps and Games] e2zippo:
I couldn't use the official app while GMusicFS was running so I had to do a cleanup (which hanged my phone like 5 times) and then uninstall it.

Until some form of buffering is implemented this is kinda useless for me, love the idea though! Looking forward to future versions, will gladly pay when all the little quirks are gone!

Thanks bubbleguuum

Cheers!
[Android Apps and Games] bubbleguuum:
The binary is compiled with the NDK r8d, using armeabi which from the doc should work on armv6: "This is the name of an ABI for ARM-based CPUs that support *at* *least* the ARMv5TE instruction set". Can you send me the stack trace of the crash ?
[Android Apps and Games] bubbleguuum:
You can send me a log but with Catlog:

- install Catlog: https://play.google.com/store/apps/details?id=com.nolanlawson.logcat

- enable logging in GMusicFS (App + Filesystem)

- exit GMusicFS, restart it, make the problem happen

- start Catlog, Menu > Save. Send me (bubbleguuum at free.fr) saved log file stored in catlog/saved_logs on your SD Card
[Android Apps and Games] bubbleguuum:
The size shown of several Gb is virtual: each mp3 managed by the filesystem returns its approximate size as if it were stored locally, this is required for proper operation. To know the real size taken by GMusicFS on your SD card look at the size of the gmusicfs.meta folder instead (when the filesystem is mounted). Its size will be the size of all the downloaded album art and metadata for each track (< 300 bytes / per track).
[Android Apps and Games] bubbleguuum:
Update to v0.9.3. See first post for download.
[Android Apps and Games] bubbleguuum:
What ROM are you running ? How did you came to the conclusion you lost root ?
[Android Apps and Games] tilal6991:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Will do ASAP. I just suspected that to be the error because of a crash in linker and the binary.
[Android Apps and Games] bubbleguuum:
Are you sur you are using v0.9.3 ? because in previous betas, there was a linker crash in any Android 4.0.x ROM, due to a new compiler flag requiring >= 4.1.
[Android Apps and Games] tilal6991:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Yeah I msure. In any case I'm on 4.2 so it doesn't matter either way.
[Android Apps and Games] corban123:
Nope, still getting the same error :/ Anybody know what's happening?
[Android Apps and Games] tommo123:
tried this but those logs are 0KB as well. think i'm out of luck here
[Android Apps and Games] Dungeon47:
This is spectacular news! When this gets a paid version on Play store, you've got at least one customer here. Your app is the answer to the limited storage capacity of the Nexus line. Allons-y!
[Android Apps and Games] sirdowski:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

This x100.

This app is a difference maker big time. Cannot wait to pay and support your work.
[Android Apps and Games] mbc0:
Hi,

This is exactly what I have been looking for! It is working perfectly on my Nexus 7 with Player Pro except I get no album art even though it is in the folders as folder.jpg

My main question is that I have waaaay to much music and currently carry around a 1TB disk of music which drains my battery and I have no ability to charge with the usb disk connecterd (I spend 5-6 hours a day in the car) what I do is delete the songs I never want to hear again eventually bringing down my music to under the 20,000 limit on google music. will there ever be the possibility to remove the song from google music from within the player as currently when I delete a song through player pro it does remove it until I do another rescan of music as it comes back again..

Many Many Thanks for this software I will definately buy when available!!!!
[Android Apps and Games] danesusername:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

The first time I scanned, everything worked out perfect. However, as I was playing around with it, I tried syncing again and for some reason it didn't fetch the metadata correctly. Now the titles of most of the synced songs are random bunches of numbers and letters. Any idea how to fix that? This is really a phenomenal idea, and it's gonna be amazing to break free of that terrible Google music app.

AT&T Samsung Galaxy S3

Current ROM: PAC-Man (klin1344)

Current Kernel: KT747 (ktoonsez)
[Android Apps and Games] NumairRana:
Hi, first off amazing work man, I really appreciate the hard work you've put into this. My question is how does streaming work? To clarify, in Google Music, you stream the song you want then it streams the next 2 or 3 songs in advance (if that makes sense). So when we use your app and use the music player of our choice (I'm using Poweramp), does it just stream the single song you choose to play only? Only asking because I have a 3 GB plan and don't want to stream multiple songs at once like Google Music does haha. Sorry if that didn't make sense, thanks again for the amazing app! :)
[Android Apps and Games] 12gage:
would it be possible to choose the folder destination? For instance with Player Pro unless you want every ringtone to appear you can select a music folder, I wanted to have my google music mixed with what I have on my sd card without having to move music to my internal storage. Thanks in advance.
[Android Apps and Games] corban123:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

So it was randomly working today. And now, it has randomly gone back to not working and giving me the adb not online error. Any ideas?
[Android Apps and Games] donbronco:
AW: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Tried the app, but was no really use for me. But now I can't use the original Google music app anymore. It always gives me errors if I select a song, even if the song is just saved online. Already deleted cache and all data and reinstalled all updates for the app. Still the same error. Any ideas ore someone with the same problem ?
[Android Apps and Games] Tones1971:
Have you done a cleanup from within this app?
[Android Apps and Games] dcwiker05:
what happens when the beta expires? In the settings it says it expires tomorrow I will gladly pay for this app but it isn't in the play store yet that I saw. Thanks in advanced and great app!!
[Android Apps and Games] donbronco:
AW: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Yes, I even removed it with titanium backup and reinstalled it via play store. Still getting the same error
[Android Apps and Games] creeve4:
Please?
[Android Apps and Games] HashTagHell:
Update? News? Anything?

It's officially dead today.
[Android Apps and Games] stillthisguy:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

0.9.3 doesn't expire until April 07.
[Android Apps and Games] HashTagHell:
You are correct. I thought I already updated, but it was still on my SDcard. Lmao
[Android Apps and Games] donbronco:
AW: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

After deleting the gmusicfs app, the official Google music app now shows me hundreds of song saved locally only numbered with strange letters and numbers. Any idea how to fix that ?
[Android Apps and Games] HashTagHell:
Use a file explorer, navigate to the sdcard and delete

gmusicfs

&

gmusicfs.meta
[Android Apps and Games] kyokeun1234:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Is it me or does this drain battery? After installing this, I've been getting bad battery life and I wasn't even using the music player other than initial test after first mount.
[Android Apps and Games] ColMustard:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

No it`s not only you, I also have the same issue. I don`t get the same battery drain on gmusic.
[Android Apps and Games] vnguyen972:
Make sure you click "Unmount" then "Cleanup" before you remove the app from the system. It should clean up all the files from the mount point.
[Android Apps and Games] vnguyen972:
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Lately that flood protection really annoys me...as it skips songs a lot...other times while a song was playing...it just skipped right to the next song...any idea why?
[Android Apps and Games] :
Re: [APP][4.0+][ROOT][0.9.3 BETA] GMusicFS: play cloud Google Music in music players

Got it working with holo player
[Android Apps and Games] 12gage:
I also get this and was wondering if there's a fix
[Android Apps and Games] bowden89:
Thanks for this, works great! :laugh:
[Android Apps and Games] Dungeon47:
How hard would it be to, instead of pull music from Google Music, pull it from my own FTP? The tiny files as placeholders is brilliant, and could work wonders with FTP as a sort of mounted folder solution. Thoughts?
[Android Apps and Games] sirdowski:
+1

---------- Post added at 05:49 PM ---------- Previous post was at 05:44 PM ----------

Interesting. I like this idea as well. I would point it at my Plex server. Don't get me wrong Gmusic is great, it just can be a pain uploading new music if it's a large collection. With Plex I just hit refresh.
[Android Apps and Games] thelonelyghost:
The beta is up and I don't see any sort of update for the app, nor do I see a Play Store entry. Any revisions or will I have to go without the app for a while until it's made publicly available?
[Android Apps and Games] bubbleguuum:
I'll post a new beta on this thread later today.
[Android Apps and Games] bubbleguuum:
GmusicFS 0.9.4 is available (see first post for download link). It will expire on May 7th.

As I had not too much time to work on it, it mostly only adds playlist syncing.

Hopefully I can resume work on it soon and next beta will bring the much needed buffering.

I also need to investigate possible battery drain, which could happen if a media player doesn't close

a file after playback stops (in that case a WiFi lock is held, draining battery).

Normally most players should close files but if you observe battery drain, let me know what player you use.

0.9.4

playlist syncing

disabled request flood protection as it can cause problems

initial filesystem native executable read calibration is done only once and stored in prefs instead of done on each run

propose to download new version on beta expiration

Playlist syncing notes

Synced playlists are automatically appended [gfs] to their name so they can be distinguished from local playlists in music players

the Sync button now proposes to Sync albums or playlists or both. Syncing playlists only is valid if albums were synced first.

During playlist sync, if some tracks are missing it will state so and propose to do a full sync (Albums + playlists)

syncing playlists with Settings > Track limit not set to 0 may result in incomplete playlists, as playlist tracks will refer to missing files

the Clean button removes playlist entries from the Android media database
[Android Apps and Games] germanj:
Hey guys. Using Nowplaying app from a dev here on XDA. Most songs are good including album art however some of them turn up as seen on the scree shot. Any idea how to address this?
[Android Apps and Games] mrfantastic:
syncing issues

Tried to just sync playlists and it didn't work then tried syncing playlists and albums and got a error about resolving host. Any idea how to fix?
[Android Apps and Games] Olioaglio:
How to access the synced playlists. Though gmusicfs states 16 synced playlists, I can't find/see them anywhere. Thought they would appear magically in my favourite music player (mort player) as the tracks and albums do, but there are no gfs playlists anywhere :confused:

@bubbleguuum: could you clarify??

Olioaglio
[Android Apps and Games] bubbleguuum:
I installed MortPlayer and it seems to have its own library management, and doesn't use the Android media library.

Thus it cannot access google music playlists which are exposed through the Android media library playlists.

Other players like PlayerPro do access and show these playlists. I will probably mention it in the documentation to make it clear.

I'll have to look into exposing playlists as .m3u for such players (provided they can handle .m3u).
[Android Apps and Games] arozer:
This works GREAT for me.

Droid DNA running NOS M7 (Sense 5.0).

Just one small problem:

After it's done scanning all 888 songs that I have, it says "Failed to scan 28 tracks out of 888".

What does mean?

Also, after that, I receive the error "Some playlists are missing songs because of..."

It's not a huge problem but something worth noting.

Otherwise, great app and thank you!
[Android Apps and Games] Dungeon47:
Don't include the gmusic meta folder in media locations. I can't recall the exact name, and don't have it installed at the moment.

---------- Post added at 12:16 PM ---------- Previous post was at 12:13 PM ----------

As for my experience. Playlists show up in Poweramp, but they are empty. This has persisted across resync, rescan, reinstall of both Gmusic and PowerAMP, and across a ROM reinstall with factory reset.
[Android Apps and Games] bubbleguuum:
First error means the Android media scanner failed to scan some tracks. It should not happen but we all know

that what is not supposed to happen, do eventually.

The second error means that some playlists referred to songs for which a virtual file exposed by GMusicFS could not be found.

Could happen if a playlist contains some tracks you have deleted since (from Google Music) or on some other errors (partial album sync for example). Are you missing a lot of tracks in playlists ?
[Android Apps and Games] bubbleguuum:
I will look into it. It does the same in Rocket Player while it works fine in PlayerPro.
[Android Apps and Games] blessedetherstar:
I made an account just to say thanks for showing this app!!! Wonderful...have a few thousand songs in the cloud I can listen to instantly from Poweramp :D
[Android Apps and Games] Olioaglio:
Thanks, mate. Passed it to Morts thread.

Lets see what he can do about it.

Olioaglio
[Android Apps and Games] Medic97:
My stats:

Verizon GS3

ROM: Plasma v8

Kernel: KT747 3.0.69 JB TW version.

Music player: XBMC

So from first load till all was finished took about 40 mins for19998 song, 1170 albums and 5 playlists. Found music just fine in the GmusicFS folder under my account name. Wow this is awesome I was beginning to really hate google music, the app and the widget could use work. So far no hitches will report back if something goes wrong.

Edit:

One questions, if I move the GmusicFS folder to the ExtSDcard will it still work?

How do I import the Playlists to the player? all the albums show up nicely and play well but i dont know what to do with the 5 files in my playlist folder.
[Android Apps and Games] ScottIsMyName:
So I finally discovered a work around for those of us having problems with mounting due to error code 1.

If you enabled USB debugging on your phone, and plug it in to your computer before you try to mount, you will actually get the ADB fingerprint prompt. Choose to always allow connections from the computer and the file system will mount properly even when the phone is no longer plugged in.

[MENTION=237202]bubble[/MENTION]

This thread may be of interest to you?

https://code.google.com/p/android/issues/detail?id=48126
[Android Apps and Games] cali4nia831:
Nice... worked for me.
[Android Apps and Games] Jrsharp70:
how is the app managing files streamed from online? is it caching them? is the answer on one of these 46 pages?

downloaded on nexus 7running latest CM nightly using Apollo, no issues thus far.
[Android Apps and Games] Jimieo:
This is wonderful. Thank you!
[Android Apps and Games] ScottIsMyName:
Stock AOKP 4.1 has a kernel setting that cannot be changed. (I also tried Lean Kernel to no avail). Basically what happens is the kernel forces the Android MediaScanner to pause 5 seconds in between each file for whatever reason (something having to do with the CPU I believe). I had no luck with AOKP 4.1, but I can confirm 4.2 works perfectly.

Streaming only, no buffering. Buffering may come in a future release.
[Android Apps and Games] packruler:
This is a pretty great idea. It appears all the music streams wonderfully from google's servers to the 3rd party app. The one way to improve this would be to reference the songs downloaded by the Play Music app. I save all of the songs from my favorite playlists on my phone with the Play Music app. Sorry if this is referenced on another page. Keep up the great work.
[Android Apps and Games] TomBous:
+100 ! :)
[Android Apps and Games] dedrics:
Help.. getting error ... GmusicFS failed to get track stream URL. Galaxy note2 running stock rooted.. it was working fine all of a sudden error comes up. All of my albums and songs appear but I keep gwtting the error. I love the app but any help will be greatly appreciated
[Android Apps and Games] Jrsharp70:
I uninstalled the app, and now I get a playback error in the native app.

any help? rebooted and wiped dalvik/cache, no help.
[Android Apps and Games] bubbleguuum:
Remove gmusicfs and gmusicfs.meta folders at the root of your SD card and reboot (or trigger a rescan of the Android media database with a dedicated app you can find on Google play).
[Android Apps and Games] Jrsharp70:
reinstalled and read help section on properly uninstalling. everything is fine now. sorry for the unecessary post
[Android Apps and Games] beren:
oooohhh finallllly!!!!

was waiting for your app since i was born :D

when it'll be able to cache and pin tracks for download will be perfect.

just two questions:

1. at now if i lose connection for 2-3 seconds the music player won't find data to reproduce, can this be fixed in future maybe caching the whole song as it starts to play?

2. i noticed the data usage of gmusicFS (in android settings) doesn't increase after playing few songs, but have "android operating system" data usage increasing...i suppose it's normal behavior of your app, right? just wanted to check how much data i'm using to listen music.

3. if app stays mounted, even when not playing music, will be any data/battery drain? so better to unmount in this case?

i am really bored of wasting my data plan with google music app that download a lot of dontknowwhat in background, hope to see your app develop fast :good:
[Android Apps and Games] creeve4:
The readme on your Github page says this:

But the actual directory structure is: /account/Albums/Artist - Album/

Will you please consider modifying your directory creation?
[Android Apps and Games] bubbleguuum:
This Android app is not at all related to the project of Github which is an implementation written in Python.
[Android Apps and Games] Kakito:
Going to give this a shot.

Thanks!

Nexus4 via Tapatalk 2
[Android Apps and Games] Slurpee7600:
It's working flawlessly on my Nexus 7 using Shuttle Music Player. Thanks!
[Android Apps and Games] creeve4:
My mistake.