yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] Spizzy01:
What device is your ROM on? And what GPU?

The mod doesn't support all Adreno 200 chips, only the later ones. It also depends on your GPU libs in some instances...

Do you have full Init.d support? If so, do you have any Init.d scripts that clear caches/temp files? If your /data/local/temp directory is being cleared on startup, it'll be deleting the required adreno_config.txt that is needed to configure the way the GPU works. And therefore rendering the mod useless.

It's also a little bit of 'I'm moving house at the moment so don't have time for this ****'. :)
[Xperia Play Android Development] sewer56lol:
It should support all original Snapdragon Adreno 2xx (which should not have been really modified by manufacturer) running official Gingerbread Adreno Libraries.
[Xperia Play Android Development] Spizzy01:
Some of the older libs/devices do not look for the configuration file.

It seems the function/ability to customize the way the driver works wasn't introduced as standard until later releases.
[Xperia Play Android Development] vokal1992:
I think that function should not have been happened, it was a mistake by qualcomm:

"Our apologies, but the adreno_config.txt file is an internal tool we use to optimize and develop our Adreno drivers. It's a mistake that the file has become public and/or discoverable, and unfortunately it does not provide any recommended graphics tuning to someone editing the file. There is no public documentation available. In general the Adreno driver is already well optimized for the hardware it is installed on"

Source: https://developer.qualcomm.com/forum/qdevnet-forums/mobile-gaming-graphics-optimization-adreno/26443
[Xperia Play Android Development] sewer56lol:
This is why we can't customize drivers for JB currently.

But like I said earlier using libs which do support it (like our play's) would be fine. Other devices could maybe try it as well.
[Xperia Play Android Development] pedyvirus:
there is something named project butter for ics in one htc devices forum that works on our device too

i think you can use it as base for porting adreno booster for ics spizzy
[Xperia Play Android Development] Spizzy01:
It doesn't use the adreno_config.txt to the extent that AdrenoBooster does. There is also no gaurantee that the modifications in the adreno_config.txt for that mod work at all, as anything tested on our device so far hasn't worked for ICS/JB.

There is a chance that the HTC kernel looks for the Adreno configuration file, whereas ours doesn't for ICS/JB... But it's something that needs looking into.
[Xperia Play Android Development] huzi7868:
in version 2 do i ahve to flash the black screen fix zip or is it already fixed
[Xperia Play Android Development] Spizzy01:
Only if you have a black screen on boot after flashing...
[Xperia Play Android Development] leolawliet:
I do have an init.d script that clears cache on startup, that could explain why it didn't work then. I'll try it out in a little while, thanks for the suggestion.
[Xperia Play Android Development] NVardan:
Wanted to manually delete this script. Deleted the two first files via Root Browser but the folder data/local/tmp is already empty. And it seems that the graphic is the same, with the script installed and this state.

My question is, is this normal? And is there possibly a script, after flashing which the mod would be deleted?

Thanks in advance!
[Xperia Play Android Development] 216Monster:
The file is in /ect/ and called adreno config, if you delete that, the mod is gone, I have kept it myself though
[Xperia Play Android Development] NVardan:
Ok, thank you!
[Xperia Play Android Development] Spizzy01:
I will be releasing v0.7 soon...

v0.7 has been tested working on multiple devices besides the Xperia Play and has been redone to support more devices.

v0.7 Also includes multiple Build.prop changes to further increase the graphics performance of your device however there may also be an extra release without these functions for those who do not want the build.prop changes - As some of these changes enable graphics acceleration which can have a negative effect on some devices or decrease battery life.
[Xperia Play Android Development] smokerman:
first thanks for your work developing more and better adrenobooster..but one of those days navigating on forum on other devices i saw many roms using this and i didnt saw any credit to you or Dan..or any link to this thread...at least its fair just a thanks.:good:
[Xperia Play Android Development] Spizzy01:
Some mods are somewhat different... But in the case of our actual work being used without credit, well... I've kinda given up caring now lol.

I'll release updates as normal, and once the application is finished it'll all be done through that. (Where the work can't be stolen anymore)

We'll see how things go anyway!
[Xperia Play Android Development] kratos69:
For battery, which is better? 0.6 or 0.4.1? THANKS!
[Xperia Play Android Development] Greyjawripper:
Any news for JB ?? :rolleyes:
[Xperia Play Android Development] Ace42:
I would also be interested in a version for job devices.
[Xperia Play Android Development] Spizzy01:
0.4.1 but only slightly...

As for JB, the next version of Aurora Play will be the last for a bit so ill start work on a JB ROM and this for JB.
[Xperia Play Android Development] smokerman:
well..this is good news.:)
[Xperia Play Android Development] kratos69:
I use 0.4.1 on Arc S (GB) i want nice battery life!:highfive:
[Xperia Play Android Development] olokos:
I could only guess how great your JB rom would be, as your GB rom is awesome. One thing that was pulling me away from using your rom was this that it's a GB rom. BRILLIANT, but it's still a GB and I hate it, it looks sooo old.

Wysłane z mojego Xperia Play za pomocą Tapatalk 2
[Xperia Play Android Development] X-zone:
Does this conflict with this mod?
[Xperia Play Android Development] Spizzy01:
I looked into this mod a few days ago... Hmm..

There'll definitely be no issue with it running with AdrenoBooster v0.6 and below, but with 0.7 there might be. Depends entirely on the phone I would suspect, as 0.7 includes build.prop entries that may conflict with the ones from that mod.

We'll soon see anyway. AdrenoBooster v0.7 is finished, so I could probs release it today really... I'll give it one final test on AuroraPlay and see how things go.
[Xperia Play Android Development] X-zone:
Okey, I'll wait for the 0.7 then. Great mod btw! ;) Now when spring break is near it possible for me to give some real feedback soon. :)
[Xperia Play Android Development] X-zone:
Wait a minute.. I have the Samsung Galaxy Gio, but it has the Adreno 200 GPU. In the OP it stands (This mod should also work on other Adreno devices (Adreno 205+). Does it work properly on my device then?
[Xperia Play Android Development] Spizzy01:
The mod doesn't support the very first versions of the Adreno 200 GPU as the drivers for it do not support the use of the configuration file.

Multiple other users have confirmed the mod working with the Samsung Galaxy Gio so yes, it should work properly on your device. That being said however, v0.7 may be a better option once it is available as it is built for multiple devices.
[Xperia Play Android Development] tcris45:
Yep this mod is working (not 100%) for adreno 200 , i'm using it on my htc desire
[Xperia Play Android Development] X-zone:
Not 100%?? :rolleyes:
[Xperia Play Android Development] tcris45:
just think a little bit, this mod flash on your device tweaks that work whit adreno 205+ drivers, we have adreno 200 so some tweaks will not be applied :)
[Xperia Play Android Development] X-zone:
:cowboy:
[Xperia Play Android Development] tcris45:
dude i was the first that said it will work on adreno 200 on my gio and desire few months ago so just don't think that you know all about the compatibility of this mod :)
[Xperia Play Android Development] X-zone:
Just did my best to share knowledge by quoting the OP:s answer.
[Xperia Play Android Development] Spizzy01:
Those devices that support the mod in some way will support it fully.

Your device either supports it fully, or not at all. There is no in between.

The same can't be said for v0.7 though, as some tweaks are device specific. We'll soon see anyway, v0.7 will hopefully be out tomorrow. I'm doing the final tests now.
[Xperia Play Android Development] X-zone:
It stands this warning on your site:

I have this mod installed that will disable CPU rendering/Full GPU rendering. In what way have this f&©ked up my ROM? I havn't noticed anything special.
[Xperia Play Android Development] tcris45:
Gpu rendering and gpu acceleration are not the same thing :) just delete the build.prop line
[Xperia Play Android Development] Spizzy01:
That mod does almost nothing of what it says. It includes the egl.cfg file that disabled CPU rendering completely by enabling GPU rendering and deleting the library that allows for CPU rendering.

It doesn't improve sound quality or a lot of the other stuff said. And this is already included in most ROMs for the Xperia Play such as AuroraPlay.

If v0.5 is working with this then great. It is usually the case that it only f**ks up with some specific build.prop entries related to GPU acceleration/rendering.
[Xperia Play Android Development] X-zone:
Okey so only the mod + AdrenoBooster is ok? And the build.prop you mentioned, you mean entries like the debug.sf.hw=1?

* You meant v0.6 right? ;)

---------- Post added at 09:53 PM ---------- Previous post was at 09:50 PM ----------

What build.prop line?
[Xperia Play Android Development] Spizzy01:
No, v0.5 is the only version that has some issues with ROMs that have GPU rendering enabled.

This is due to an incompatibility with having MSAA enabled on the user interface.
[Xperia Play Android Development] RobyRc:
Can i use this on my Galaxy s+ (adreno 205) GB? 2.3.6
[Xperia Play Android Development] Spizzy01:
Try it. :)

Backup first.

It should work. I can't see why not.
[Xperia Play Android Development] Ezekiel1998:
already used it ,works perfectly
[Xperia Play Android Development] Spizzy01:
Lol...

Works perfectly without any issues...

...Not a single 'Thanks' was given. xD

On that note, releasing v0.7 in a moment... Let me know how it goes...

I intend to leave it named as v0.7 but it will technically be a 'Beta' version for people to test to see what sort of performance changes they get. Please post back with your results.

I'm expecting it to be a little mixed as some settings are good for some phones whilst others are not.

If you still want v0.7 but think it's making the phone run a little slower, simply remove the build.prop entries. (You'll see)

It is a side effect of having GPU accelleration/rendering enabled. Whereas CPU rendering leaves the GPU to purely work on the rendering of your applications/games.
[Xperia Play Android Development] Spizzy01:
Quick post because I'm short on time atm.

AdrenoBooster v0.7 Released

This is an initial/tester version. Please let me know how it performs so I can do some final tweaks (if any).

This version supports loads more devices and is highly recommended.

It also includes numerous build.prop entries to enable GPU Accelleration/Rendering throughout the UI and OS.

If you are having negative results at any point, try removing the build.prop entries and see how things go.

Download

AdrenoBooster v0.7 - NovaProject
[Xperia Play Android Development] neo668:
Wow!!! I have a Neo V and after installing v0.7 total Antutu Benchmark scores increased from 4649 to 6565. Though the 3D graphics score improved tremendously, CPU and RAM scores dropped slightly. Here's a breakdown:

Before

After

RAM 580 494

CPU integer 775 638

CPU float-point 360 303

2D graphics 522 531

3D graphics 1895 4044

Database IO 405 360

SD card write 77 19

SD card read 35 176

TOTAL 4649 6565

Thanks Spizzy.

PS I can't seem to format my post. But you get the picture.

EDIT

Did another Antutu and every score seemed to have imporoved. I've attached the Antutu screen shot. It seems the booster needs time to settle.
[Xperia Play Android Development] Spizzy01:
Thanks for the reply.

It looks like you haven't used one of the previous versions though, I would suggest trying v0.6 just in case to see if you get better scores and to see if your CPU/RAM scores improve.

I'm trying to work out whether or not the build.prop entries slow the system down at all by putting the majority of the load on the GPU.

Some of the prop entries and tweaks enable/improve:

Touch Responsiveness

Graphics Acceleration

Full GPU Rendering

Video & Image Quality

Video & Image Rendering Speeds

If anything, it'll improve your general UI/System performance but it may have a negative effect on games and applications due to the GPU also having to process the UI and not just the game or application.
[Xperia Play Android Development] STAticKY:
But if you are ingame the ui isn't onscreen/rendered...

TP.
[Xperia Play Android Development] Spizzy01:
Things like the Homescreen and such is still locked in memory so whilst it may not necessarily be being rendered it'll still be using resources of the GPU in the background such as GMEM or VRAM.

When the UI is processed by the GPU the textures/resources are most likely expanded and end up using more RAM that it normally would if the CPU was doing it. The downside to this is less free RAM (perhaps) and more load on the GPU but in return the CPU is freed up to perform other tasks instead.

Like I said, we're testing 0.7 to make sure we end up with the best performance/visual experience possible so we need to make sure everyone chips in with their results.
[Xperia Play Android Development] leolawliet:
I'm using it on my latest rom which I haven't released yet, scores went from 4837 to 6312, this is freaking amazing. Thank you :D

Edit: Do you happen to have any guides for editing adreno_config.txt? That's the next thing I wanna learn how to tweak, I'm finally seeing what I missed out on for sticking with ICS this whole time.
[Xperia Play Android Development] Spizzy01:
A lot is explained in the first 3 posts of this thread.

Other than that, the file itself explains what each one does. These descriptions have been added since v0.6.

I suggest you have a play around, changing things here and there and see what you end up with. The modifications already selected within AdrenoBooster are already well optimized though, I don't think you'll be able to find much more of an improvement using the configuration file.

The last few pushes for performance from our devices will come from the new Kernels. We can perhaps squeeze a bit more out of our Plays through the increasing of VRAM or one or two other tweaks but I don't think we'll find much more in userspace. We need to look more into Kernel modifying to be honest.

Nothing I'll be looking into any time soon though. I'll be getting this working on ICS/JB first.
[Xperia Play Android Development] neo668:
I'm very happy with v0.7 because so far it has been absolutely stable. And with a score of >6000 who's complaining? But in case I do try out v0.6 will I need to uninstall v0.7 first? Or, do I just install v0.6 over v0.7? Thanks.
[Xperia Play Android Development] Spizzy01:
v0.7 comes with build.prop entries which will need to be removed manually.

But other than that, yes.
[Xperia Play Android Development] Fat_boy555:
Re: [MOD][WIP] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

I used ur script and it does not work? Maybe upload ur script as a text file? I placed it in init and have adreno_config.txt in data/local/tmp

Is this what's in adreno_config.txt?

; AuroraPlay Adreno Configuration -- VERSION 1

facenessCulling=off

forceAutoTextureCompression=1

triJuice=3

2D.HwBlt=1
[Xperia Play Android Development] Spizzy01:
I took the assumption that the line I left in was just the Symlink line lol. I guess not xD

If all else fails, could you not use something like this:

symlink("/data/local/tmp/adreno_config.txt", "/system/etc/adreno_config.txt");

In the ZIP's updater-script? (I have no idea by the way, just throwing that out there xD)

I'll re-update the ZIP again with your original init.d script then.

I'm currently using my desktop at work so I've got bugger all resources that I would normally have on my PC at home. For all I know the ZIP is most likely borked and not actually flashing anything. lol

If anything we will have to wait until I get home from work to sort the ZIP out.

@Fat_Boy555 - Yes that is the script that is currently being used and soon will be included in v0.5 of AuroraPlay (Hence the title at the top) I was just using that one to avoid faffing about really.

If you've downloaded the new ZIP and it's still not working then please wait until later this evening when I can do it properly.
[Xperia Play Android Development] CosmicDan:
Re: [MOD][WIP] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

With that script the txt file needs to be at system/etc/adreno_config.txt

Make sure the txt file is saved as UNIX format.

Sent from Xperia Play (R800a) running Turbo UI Classic with Tapatalk
[Xperia Play Android Development] CosmicDan:
Use this ZIP spizzy, adjust as necessary. You probably forgot to set permissions or something.

Fat_Boy - flash this. Boot ROM. Then reboot *again*. Then do a benchmark to test.
[Xperia Play Android Development] masteril:
Re: [MOD][WIP] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

WOW
[Xperia Play Android Development] Fat_boy555:
Re: [MOD][WIP] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Does not work.. Gonna try with a fresh install of slimbean
[Xperia Play Android Development] Spizzy01:
Thanks for that Dan.

God knows where mine was going wrong then. I checked the directories after flashing the old ZIP and the files weren't there - Must've been a dodgy update-binary or something.

That's what I get for doing such things during work!

I updated the first post's download link and added a few lines to the updater-script so people know what it is.

I also updated the third post with the 'Tested Settings'. I'll try a few more later.
[Xperia Play Android Development] CosmicDan:
Re: [MOD][WIP] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

I said it a few posts back, these configs actually hurt performance on Jellybean.

We need tests on ICS still, both AOSP and Stock based.

Sent from Xperia Play (R800a) running Turbo UI Classic with Tapatalk
[Xperia Play Android Development] masteril:
Re: [MOD][WIP] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

1.9 mhz just amazing! Well done all thanks for all the eford that you make for us. Going to test some gaming.
[Xperia Play Android Development] Fat_boy555:
Re: [MOD][WIP][GB/ICS?] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Maybe because I'm using jb so I dun feel the difference.. Let me try in slot 2 with nxt2jb..

And Im getting screen tear in antutu.. Anyway to remove this since it hurts performance?
[Xperia Play Android Development] Spizzy01:
If you want to delete the mod simply navigate to /System/etc and delete 'adreno_config.txt' in any File Manager.

Be sure to mount 'System' as writeable on your File Manager first.
[Xperia Play Android Development] El Diablo:
No performance increase with AuroraPlay v0.4 and LupusGB v6, JokaWild v3 with Doomkernel v14. (Tested with FPSE).

Can anyone confirm that there is no difference in gaming performance?
[Xperia Play Android Development] Spizzy01:
All of the screenshots I have provided have been taken with AuroraPlay v0.4. This mod gives a huge performance boost to all Gingerbread ROMs. If you are not experiencing any changes then it is not working correctly for you.

I can confirm that Dead Tigger has a much higher FPS on 'High' settings with the Mod installed than without. FPSE is a bad application to test this sort of performance as unless you are using the OpenGL plugin the majority of it is processed by the CPU.

I'll post some before and after shots eventually, but for now we are more interested in getting the perfect combination of settings and are still in the process of researching what does what.
[Xperia Play Android Development] chabbe11:
Flashed it, but it didn't affect my results. I'm on Stock 2.3.4 with Init.d support, flashed the ZIP and made a complete reboot after the flash. But still, I'm only getting 4500ich results and not near 7500
[Xperia Play Android Development] El Diablo:
Yes, I always test with the OpenGL plug-in. What am I doing wrong? Just flashed FW .58 and AP v4, afterwards flashed the Adreno Booster. Looks like I'm missing a step...
[Xperia Play Android Development] masteril:
Re: [MOD][WIP][GB/ICS?] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

So.. Its not working. you have done something wrong. Or you dont have Init.d. Support.
[Xperia Play Android Development] Spizzy01:
Download Antutu Benchmark - Give it a quick run and see if it scores over 7000. If not, then that definitely confirms that something has gone wrong somewhere.

@Dan - Your Settlers/Age of Empires rip-off (:P jk) Townsmen seems to run perfectly. How bad was it before the mod? I guess I have to play a fair amount to get plenty of buildings and stuff happening before it starts to crap out?
[Xperia Play Android Development] Rittik:
Re: [MOD][WIP][GB/ICS?] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Wow i was just going through xda.

I own a huawei ideos x5pro..adreno 205. Well this should work same with almost all 205s? Should i try this? I mean awesome topic and seeing you guys antutu scores is pretty epic. Thanked at OP.

What u guys suggest? Should i try? Or is it device specific

-Rik[Rittik]
[Xperia Play Android Development] Spizzy01:
It is Adreno specific and should work with all Adreno 200 series chipsets. (should!)

Of course, it hasn't been tested yet so I cannot confirm - But there's no reason as to why it shouldn't work.

If you intend on giving it a go be sure to do a Nandroid backup first. If possible, please post back with any results. Thanks. :)
[Xperia Play Android Development] Rittik:
Re: [MOD][WIP][GB/ICS?] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

My phone is adreno205 and ofc i backed up nandroid ;)

Anyway you guys changing any drivers in

Root/system/libs/egl ?

Or just config.txt?

-Rik[Rittik]
[Xperia Play Android Development] neo668:
Sounds dangerous. I think I'll just stick with v0.7. Thanks anyway. (Note: I'll push your Thanks button tomorrow. I've used up my 8 quotas for today.)
[Xperia Play Android Development] cabrera_drt:
AWESOME!!!!!!!!!!! from 4582 to 6296 in my R800x with the original room from verizon rooted thank a lot for this improvements!!!!1
[Xperia Play Android Development] neo668:
v0.6

In the name of science, I summed up the courage and removed v0.7 by following this post. I deleted all the files mentioned by adding an "X" to the back of the file names mentioned. Rebooted into recovery and installed "Adreno_Booster_v0.6". When finished I rebooted the phone and checked if all the files were there. Then I rebooted again. Let the phone settle for 5 minutes and then did an Antutu Benchmark run.

Attached are 2 Antutu screenshots. The first one is of v0.7 which I did this morning. The second one is of v0.6 which I just did (also morning). The score of v0.6 is lower. But I think this will change higher when I do another benchmark run tonight, like v0.7. Will attach the screenshot again tonight.
[Xperia Play Android Development] neo668:
v0.6

Here's another screenshot of v0.6 benchmark scores taken an hour later. The scores have improved dramatically. Hope it just gets better with time.

PS This is higher than my highest v0.7 score. I think I'll keep this.
[Xperia Play Android Development] Spizzy01:
The Adreno configuration files between v0.6 and v0.7 are almost the same, so unless you removed the build.prop entries as well (something not listed in that post as it has only been included in the new version) it'll just essentially be like running a version of v0.7.
[Xperia Play Android Development] neo668:
Are you saying I've been running v0.7 all along?

FYI, I increased my OC from 1209 MHz to 1401 MHz and, still believing I was on v0.6, finally broke the 7000 barrier. :highfive:

Now that I know I will now restore a nandroid backup of my ROM with v0.7.

Thanks Spizzy for all the advice.