yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] CosmicDan:
Interesting to know that you don't need to reboot. I suppose the graphics driver checks the file settings every time it enters "3D Mode". Though I imagine many of the other settings that have no use to us, e.g. debugging and logging, would actually require a reboot.
[Xperia Play Android Development] sewer56lol:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

I'm not surprised.

However you are right Debug and Log Checks will need reboot.
[Xperia Play Android Development] Spizzy01:
Both. I use software plugin usually, as it works flawlessly at 60fps constantly. Whereas the OpenGL 2 plugin runs between 50 - 60 fps constantly.

I prefer performance over quality though. So software wins. :)
[Xperia Play Android Development] sdojoin:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Statusbar gone weird in landsape mode. Look at s-shot.

Any ideas how to fix it or whats causing it??

Regards,

Sdojoin
[Xperia Play Android Development] Spizzy01:
It's not the mod. This has happened to me before in the past when I wasn't using it... Talking a very long time ago now though.

I forgot what I did to fix it... Tbh I only thought it happened on ICS. Are you sure it's not app related? Try going portrait mod on a different app like messenger, and see if it still does it.
[Xperia Play Android Development] sdojoin:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Be4 the mod it was ok. After flashing then reboot for the 2nd time to activate the mode it became like that. I've even tried it on pure stock rom & got the same result. The s-shot is the 5th time i tried. So...

How's yours by the way?? I'm on GB by the way.

Regards,

Sdojoin
[Xperia Play Android Development] Wahrheit:
Hello, i installed this tonight the version 0.3

i have r800i, Doomkernel with NXT light edition and now i cant use the cellphone....i can get in CMW recovery but the cellphone doesnt load...i get a black screen after doomkernel logo at startup.

What i should do? Thanks.
[Xperia Play Android Development] Spizzy01:
Mine works perfectly fine. I'm using AuroraPlay v0.5 and v0.6 haven't had any graphical issues at all on either.

Restore from backup or reflash your ROM in CWM.

No idea what sort of setup you have or what method you have used, but this mod isn't something that can just stop your device from booting.
[Xperia Play Android Development] TheDynamiteGuy:
i flash this mod and when i want to use my sygic gps navigation it cannot render the maps but only shows blue screen...
[Xperia Play Android Development] Wahrheit:
i know its wierd -_- i only put the zip on my SDcard and installed it with CMW...then i got the black screen...

I think ill just install the rom again lol.
[Xperia Play Android Development] johnnobts:
using your great rom as well, but i cant get the v0.3 to boot up either? any advice? also, can you make a cwm patch to restore the adreno settings to default? can't get certain games to run like Bladeslinger or Bad Company.
[Xperia Play Android Development] fish72:
I have several GB roms which i would be happy to test with the booster.

I understand that the requirements are :

GB rom

Init d. support

Root

I can flash a stock GB and root it via some kernel flashing (Turbo 3.1, Doom 14 or Lupus V6), But how do i implement init d. into the rooted rom, And are things needs to be done in aspecific order ?

Is there a GB stock rom that is more recommended than others ? (since cosmic dan developed turbo kernel, I would assume that stock 0.62 + Turbo kernel 3.1 will work fine ? And the init d. support ?)

Thank you
[Xperia Play Android Development] sdojoin:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

If u're wondering bout init.d support mybe u can follow this guide or any other init.d guide on xda.

init.d guide:good:

Regards,

Sdojoin
[Xperia Play Android Development] Spizzy01:
Do you mean AuroraPlay?

If you're using AuroraPlay and you're using the latest version, AdrenoBooster v0.3 is already a part of the ROM. You do not need to flash it again.
[Xperia Play Android Development] johnnobts:
well still cant get some of my games to run (bladeslinger, bad company 2)... anyone else having issues?
[Xperia Play Android Development] Wahrheit:
i tried again with NXT light edition + DoomV14 and got the black screen again :P

ill just try it with aurora + lupus.

edit

Well..as many people i got good score +7k at Antutu... I had worst performance Aurora+Lupus vs NXT LE+Doom in n64oid with no overclock or just 1.2ghz...But at 1.6ghz i think aurora was waaay better.
[Xperia Play Android Development] eddydc1:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

No effect on Huawei Vision, using adreno 205. No effects, benchmarks gives same results.. Rebooted twice. I dont have adreno file in /data/local/tmp btw... and YES i have init.d support. also one thing, i dont have adreno file in system/etc by default, should i have?
[Xperia Play Android Development] fish72:
Thank you for the link sdojoin
[Xperia Play Android Development] coolkaas:
just extract .txt file from zip and put it at folder /data/local/tmp by.. by root explorer or any other file manager))

try. this must works.
[Xperia Play Android Development] eddydc1:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

thanks! now by antutu scores are 2000+ better! awesome
[Xperia Play Android Development] Melidian:
You can also use the PimpMyRom app available in Google Play.

It can enable various tweaks and you can use it to enable init.d support.

This is how I enabled it on a stock sony ericsson rom 2.3.4 (firmware 4.0.2.A.0.42).

My best Antutu score on this stock rom, stock kernel (at 1Ghz obviously) is 6610.

Cheers,
[Xperia Play Android Development] eddydc1:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

nice but i downside of this mod is that some games are buggy :( you could make some simple app where you can choose is this mod on or off :)
[Xperia Play Android Development] sdojoin:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

+1 on the above.;)

Regards,

Sdojoin
[Xperia Play Android Development] sewer56lol:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

@Eddydc1.

Some changes require a reboot in order to process therefore....

The best way is to create an app is with two scripts with zips that will send you to recovery and flash them immediately then quit.

There is no other way.
[Xperia Play Android Development] lemonade747:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Didnt work on rom miui 2.3.7 u8800 :(

★Sent From My U8800★
[Xperia Play Android Development] CosmicDan:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Probably because its based on CM7.

Sent from Xperia Play (R800a) running MIUI5 with Tapatalk
[Xperia Play Android Development] kgtau:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

It's weird , i'm using nxt 1,3 with lupus kernel with 1.5 OC CPU and trying to play asphalt 7 and it's heavily lag

Sometimes it's restart itself

Anyone know what's wrong ?
[Xperia Play Android Development] CosmicDan:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Don't overclock so much and/or try a different version.

Someone said that Turbo UI is super smooth, it includes a pre-0.1 one.

Sent with Tapatalk
[Xperia Play Android Development] sewer56lol:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

It is.

It was also problematic though (Couldn't get root in any way). I used it last when it was r2
[Xperia Play Android Development] evilboy1102:
Think v0.2 is better than v0.3, when i play nfs mw, v0.3 so laggy when the weather is night but in v0.2, it is smooth and no lag ;)
[Xperia Play Android Development] r0m10:
adreno200 arm6 LG-p690 sd2class, 864000x245760 , smartassV2, noop

here are my settings, the phone is

stable, the schedule does not hurt.

config used without init.d can be

useful to someone, thanks for the

idea, I'm sorry for my english

Another question is how to increase

the 2d result, someone knows?

...........................................................................

performance=normal

binning=hw

waitForIdleAfterDraw=0

FPSCap=0

forceAutoTextureCompression=1

2D.HwBlt=1

2D.eglSwapMode=interrupt

2D.forceEglSwapInterval=0

2D.eglSwapInterval=0

VAESFailPercent=0

useGpuTilingHints=1

fullSurfaceDynamicUpdatePath=1

enableFastClears=1

triJuice=1

shader_sub.trivialfs=1

useSafeMode=0

clockGating=on

disableSwapTsIdle=0

waitForIdleOnSubmit=0

.....................................................................
[Xperia Play Android Development] CosmicDan:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Probably because you missed the security warning first and have to manually enable root in the Superuser app. Common MIUI-newbie issue.

I didn't see you report it in the thread though.

Sent with Tapatalk
[Xperia Play Android Development] Spizzy01:
People need to understand that in the instance of this Mod, a higher version doesn't necessarily mean better performance.

v0.1 will give you a huge performance boost at the cost of some stability.

v0.2 will give you an even higher performance boost at the cost of more stability.

v0.3 will give you a performance boost at the cost of less stability.

That's the general way of looking at it. Eventually we may do a v0.4 which is fully tested and will give the best performance boost with little to no stability impact (if that is at all possible) but for now, the mod works. :)
[Xperia Play Android Development] eddydc1:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

android 4.x support in future? :)
[Xperia Play Android Development] CosmicDan:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Nope.

Sent with Tapatalk
[Xperia Play Android Development] Zerobarat1:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Does this mod affect the psp emulator?
[Xperia Play Android Development] Spizzy01:
I've only managed to get a few games to work with it myself, which still work even with the mod enabled.

I can't comment on all games though.

Still waiting until it supports Kingdom Hearts: Birth by Sleep. Then I'll take more of an interest in it ><
[Xperia Play Android Development] kgtau:
yesterday i'm trying to set the CPU to 1.2 GHz , and it's still laggy at some point ( asphalt 7 ) but it didin't restart anymore and it's still little laggy on 9mm HD

i'm also test Dead Space , and had no issue at all

oh yeah also , is this mod break the PS one games ?

i'm trying to play GTA 2 & Pepsiman , and it's just gives me a blackout on screen , just sound appear :crying:

but after all , this mod is a nice work in my opinion , both of you dan & spizzy :D , i really appreciate it

so for now v0.3 is very stable ?

is my issue on some games i've mentioned above is because the cost of more stability on v0.2 ?

it's like a dream come to true if our devices can play KH BBS smoothly :D

i've sold my psp 3 years ago
[Xperia Play Android Development] Spizzy01:
v0.3 only has one main option on it that is enabled. Which should essentially improve stability as it's good to assume that the more options enabled, the less stable the mod is.

I suggest you try different versions of the mod to get the desired performance.

The higher the version, doesn't necessarily mean the better the performance or the better the mod. :)

And agreed. Whilst I still have my PSP (And a PS Vita which I'm currently selling), it would be fantastic if our Play's could ever handle PSP games properly.
[Xperia Play Android Development] Spizzy01:
v0.3 only has one main option on it that is enabled. Which should essentially improve stability as it's good to assume that the more options enabled, the less stable the mod is.

I suggest you try different versions of the mod to get the desired performance.

The higher the version, doesn't necessarily mean the better the performance or the better the mod. :)

And agreed. Whilst I still have my PSP (And a PS Vita which I'm currently selling), it would be fantastic if our Play's could ever handle PSP games properly.

Edit: :| I never clicked twice T_T
[Xperia Play Android Development] ShojisXperia:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

My before and after. Not much but i really like it. Thank you so much! :)
[Xperia Play Android Development] acrossy:
Any update in mind for this? Just curious as to seem what could be done to improove this "boosting"! Don't get me wrong it's working all right I was just curious about what could be done to improve it? :)
[Xperia Play Android Development] leolawliet:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

I wish this would work on ICS
[Xperia Play Android Development] Spizzy01:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Current priority is AuroraPlay.

I swap between the two every so often.

There should be a little more room for improvement, but probes not much.
[Xperia Play Android Development] qtjecs:
i only got a blank screen.. T_T

on DK14 / NXT LE...

what to do now..?
[Xperia Play Android Development] Spizzy01:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

You fix it. :D lol

On a serious note, if its not booting simply delete the files using adb.

The files are in the 2nd post.
[Xperia Play Android Development] qtjecs:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

i just re-applied NXT/LE..

the thing is.., i can't make it run on my phone.. i also have tried to copy those files to /sytem/etc . . . but to no avail..

i just want to make the most out of my xplay.. PPSSPP any one..?
[Xperia Play Android Development] sewer56lol:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Enulators emulate using CPU only.

Gpu is not used to help, therefore this gives no performance increase.
[Xperia Play Android Development] psxpetey:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Whoa what from / kernel and all that are you using I want a score of 8000 also lol
[Xperia Play Android Development] Spizzy01:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

His phone was over locked to 1.9Ghz.

ROM doesn't matter much, you just need the mod provided here...
[Xperia Play Android Development] psxpetey:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

It actually does because I used this and played a game the graphics went down a bit all the artifacts were gone and the sound got better because it wasn't working as hard n64oid. Btw is it possible to over clock the gpu on the play wouldn't that give us a serious gaming boost
[Xperia Play Android Development] Orochixxx:
My WT19i GB test

1.4 GHZ

GB v62 1.9 GHZ test
[Xperia Play Android Development] Ezekiel1998:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

why the score is higher than us ?
[Xperia Play Android Development] Spizzy01:
Lower resolution screen means faster FPS in the tests.

The specification of the phone is exactly the same as ours, however we have the highest resolution screen possible for the SoC we have. (To my knowledge)
[Xperia Play Android Development] olokos:
Odp: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Did you had to quote so long post? Die please.

It actually is possible and it was done before by doomlord in his kernel v14 but it only made phone hot and slower, check the changelog of his kernel and flash the one with gpu o/c to see it for yourself.
[Xperia Play Android Development] qtjecs:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

is this mod rom / kernel specific.? maybe i can try other gb kernel..
[Xperia Play Android Development] Spizzy01:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Dont you think thats a bit harsh?

The GPU OC in DoomKernel v11-13 generates worse performance with this mod. Dont use it.

As long as you have a GB ROM it should work. Kernel doesn't matter.
[Xperia Play Android Development] psxpetey:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Well thats a shame. But I guess oc cpu and gpu would warm a phone bigtime.
[Xperia Play Android Development] olokos:
Odp: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Actually ive just wrote what dan/doom said earlier so i guess ill belive them.

Ive never tryed it so im not 100% sure about it but yeah i guess it would. :)
[Xperia Play Android Development] neo668:
FYI

After installing this on my Neo V, my Antutu scores improved from 4963 to 6933. Next few days will be checking for stability.

Thanks OP.
[Xperia Play Android Development] zgmfx20:
Sir may I ask, Im on an arc gb rom, flashed v3 of your script, 3d score improved from 1869 to 4056, but when I opened Gallery, background became pixelated? Thank you! :)
[Xperia Play Android Development] Spizzy01:
This may be due to compressed textures.

Unfortunately one of the draw-backs of this mod I'm afraid.
[Xperia Play Android Development] acrossy:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

why not use QuickPic instead of Gallery 3D? It's lighter, smaller size and memory footprint and it's the fastest gallery app on the play store.
[Xperia Play Android Development] neo668:
Doesn't seem to be battery-friendly.
[Xperia Play Android Development] Kevinkdc:
ETA: Wrong thread.
[Xperia Play Android Development] zgmfx20:
RE: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

What is the difference between versions? v2 is performance oriented, v3 is the stable version, what about v1?
[Xperia Play Android Development] Spizzy01:
Mix of both.
[Xperia Play Android Development] zerorated24:
works 100% on official cm7.2 stable smultron + rage kernel 2.9
[Xperia Play Android Development] Ex-Cavator:
HTC Desire

Adreno 200

ROM: CronMod 1.0.7 (CM7 based)

Kernel: Manu 2.1

Try to install v0.3 and v0.2 - both installed correctly, all files are in their places. Init.d supported and works.

But Antutu Benchmark 3.0.3 shows the same result.

Should I do anything else to get result?
[Xperia Play Android Development] arquillos:
Links are not working :(:(:(
[Xperia Play Android Development] Spizzy01:
Unfortunately not all Adreno 200's support this mod. It is more for Adreno 205+. Whilst some have experienced good results on the Adreno 200, I cannot guarantee this will work for you.

Links are working fine...

Here is a mirror for v0.3 - http://www.mediafire.com/?vwnlocci5zzcvr2
[Xperia Play Android Development] MrTapa:
Deleted
[Xperia Play Android Development] Spizzy01:
Yeah, considering the Texture Compression is the thing that gives us the biggest boost, I left it in for the minimal version and took everything else out to ensure stability.

Other bits and bobs are in the other versions, but for those who are looking for the basic boost the v0.3 is the best.
[Xperia Play Android Development] HwaA18:
doesnt seem to be working on xperia play 2.3.3 gin2blur, i have init.d and everything. it just does work :/
[Xperia Play Android Development] sheraro:
using original v0.3 with Gin2jellybean 1.9.6 (the one in 1.9.6 has texture compression disabled) :

no oc , no patch ____________________________________ no oc , patch v0.3 ____________________________________ oc 1.4ghz , patch v0.3

​
[Xperia Play Android Development] Spizzy01:
Hmm... Does that ROM have init.d support?

If so, and it still isn't working, it is likely you have init.d scripts that are cleaning your temporary files.

The configuration files need to stay in /data/local/tmp in order to work. If scripts are removing them it'll not be taking effect on reboot.

Remove your cleaner scripts from your ROM and give it another go, should work then.

If you're still having trouble I'll download your ROM and take a look for you in the morning.
[Xperia Play Android Development] HwaA18:
hmm, i've tried removing many scripts from /data/local and i dont think it worked :/ i also just install init.d support, that was in the next update.
[Xperia Play Android Development] arquillos:
Thank you Spizzy01!

Tried it yesterday on a XP with GB-Gin2JellyBean [v1.8.1] and it worked GREAT!.

(Try to run the Invizimals app in a "factory" XP with and without this patch and you´ll see the difference!)
[Xperia Play Android Development] abdel12345:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Has anyone used this with emulators? Did it mess up the emulator graphicx or was it fine cuz I want to use it but I use emulators so need to make sure first thanks.
[Xperia Play Android Development] Spizzy01:
Runs fine for me and I use the VGBA and FPSE emulators all the time.

That being said, some people have experienced issues with emulators. It depends entirely on what your emulation options are and what app you are using.
[Xperia Play Android Development] abdel12345:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Ok thanks ill juat make a backup and try it
[Xperia Play Android Development] pedyvirus:
im having those problems too

i used fpse with default setting and it was running very very slow and too many incoming force closes
[Xperia Play Android Development] drinkypoo:
Another, better adreno toggling script

This script is designed for AuroraPlay 0.8.1

I have got Tasker working with this script (shows config, tap config to toggle, also has enable and disable buttons) but I do not plan to make any kind of export, because I plan to create a Tasker app which does not require any script.

edit: I have got the Tasker app done, but when I try to export, the App Factory FCs. :( Yes, I paid
[Xperia Play Android Development] znarf++:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

This is not working in x-gamer v.2 gb Rom. Please tell how to get it work and how to have init.d support..?
[Xperia Play Android Development] masteril:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Try with "pimp my rom" app.Download from the market.
[Xperia Play Android Development] drinkypoo:
AdrenoToggler 0.4a - based on AdrenoBooster 0.3a - for AuroraPlay 0.8.1

Here is a first stab at an app. Again it is intended for auroraplay 0.8.1.

Next feature will be installation and then multiple configs. Maybe one day a free form config builder.

REQUIRES ROOT. It can probably view the config without root, but it can't replace it, which requires remounting /system and writing /system/etc/adreno_config.txt

edit: I have installation working, but at this point I'm inclined to wait until I at least have multiple configs working (select-a-version)
[Xperia Play Android Development] Spizzy01:
Seems some people have been having a few issues with AdrenoBooster so I've made a ZIP to hopefully patch these issues.

Flash the attached ZIP if you are having the 'Black Screen' issue.
[Xperia Play Android Development] J0z31911:
cool it should be nice to have some kind of "switch" to activate or deactivate the adreno booster :D i mean beacause of the issues with the emulators
[Xperia Play Android Development] Greyjawripper:
Anyway to get this in JB??

Device: WT19i

Rom: Haven Droid-Dream Z

Kernel : JB Lupus v4
[Xperia Play Android Development] Spizzy01:
Unfortunately not at the moment... I've moved onto development for one of my ROMs for now. I'll come back to this soon and see if it's possible.

Although it is very unlikely...
[Xperia Play Android Development] Fat_boy555:
Re: [MOD][WIP] AdrenoBooster v0.1 [Improved Graphics Performance!]

Just flash the zip uploaded in first post to apply mod?