yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] CosmicDan:
I'm 1/2 Russian.
[Xperia Play Android Development] olokos:
Odp: [MOD][WIP][GB] AdrenoBooster v0.2 [2x Improved Graphics Performance!]

I've written most many times on purpose :)
[Xperia Play Android Development] jiprudy:
Yeah now my setting max 1.2Mhz.

I don't see any speed change.

---------- Post added at 09:48 AM ---------- Previous post was at 09:47 AM ----------

Ok thanks Spizzy.
[Xperia Play Android Development] TheDynamiteGuy:
can i use this mod together with chainfire 3d app?
[Xperia Play Android Development] CosmicDan:
Should work fine (apart from forced antialiasing)
[Xperia Play Android Development] Melidian:
Works on Stock Sony-Ericsson ROM as well !

Hi guys,

Just to let you know, it also works fine on the stock rom for XPeria Play R800i with stock Kernel (no overclocking at all).

I use stock with various tweaks (init.d support through PimpMyRom, V6 Supercharged, Link2SD with a 64gb SD card class 10, 2D hardware acceleration, debloated with aroma bloatware remover, Wifi/3G tweaks...)

Before I applied the AdrenoBooster Mod, I was getting scores of 4500 in Antutu v3.1.7.

After, thanks to a big boost on the 3D Graphics test, my phone usually gives around 6400-6600 !!! :good: :laugh:

Before and after screenshots attached...

See you and thanks for that !
[Xperia Play Android Development] Spizzy01:
Haha... Some of the things said here made me lol.. ><

This thread is quite popular it seems!

I've made a 'Minimal Version' of the AdrenoBooster for AuroraPlay which has the main goal of basically giving us as much performance without making us run into problems.

At the end of the day, the more things we add the chances are the more things we break. So, to ensure compatibility I'll make this 'Minimal' version for those who would like the very basic of performance boosts.

I'll be testing it on AuroraPlay v0.6 first before releasing it here.
[Xperia Play Android Development] coolkaas:
of course))

yes! we rides on a bears)) play at balalayka and drink vodka))
[Xperia Play Android Development] 216Monster:
nice to see a GB adreno mod!
[Xperia Play Android Development] TheDynamiteGuy:
this mod was already in the aroma rom installer..
[Xperia Play Android Development] Spizzy01:
What do you mean?
[Xperia Play Android Development] TheDynamiteGuy:
in the miui rom installer has this mod option..
[Xperia Play Android Development] Spizzy01:
It can't possibly be this exact same mod, as me and CosmicDan made it last week.

Thanks.
[Xperia Play Android Development] TheDynamiteGuy:
in the changelog already says this mod..

http://xdaforums.com/showpost.php?p=38619213&postcount=910
[Xperia Play Android Development] Spizzy01:
Ooohhhh!!! I understand now, sorry...

You mean they've added our mod to their setup? I thought you meant that they had this (or a similar mod) as part of their setup for a while now. Sorry! lol

Hmm... Was nice of them to ask. :D lol *sarcasm*
[Xperia Play Android Development] TheDynamiteGuy:
btw,how much the improve in v0.2 than v0.1??
[Xperia Play Android Development] Spizzy01:
The performance increase is highly dependant on clock speeds and ROM however the average Antutu score increase can be anything between 200 - 600.
[Xperia Play Android Development] TheDynamiteGuy:
what is best clock speed??

i using 1.4 ghz on my ray..
[Xperia Play Android Development] nakuk21:
xperia play

thnx man working like a charm on my xperia play !!!
[Xperia Play Android Development] psxpetey:
Re: [MOD][GB] AdrenoBooster v0.2 [2x Improved Graphics Performance!]

Works
[Xperia Play Android Development] CosmicDan:
There's got to be about 100 posts of people just saying it works. I don't think the community needs any more proof guys:silly:

If someone says "Does this actually work or is it fake" I will slap them righly-so.
[Xperia Play Android Development] Zerobarat1:
Does this work on other Adreno 205 devices?
[Xperia Play Android Development] Spizzy01:
This is genuinely the LAST post like this I will reply to.

Please, please, PLEASE, read the first post! It clearly states that this does work on other devices, however no official testing on other devices has been done.

We have also had several people respond to this thread to say that the mod does in fact work on other Adreno 205 and 2XX devices.
[Xperia Play Android Development] Fat_boy555:
Re: [MOD][GB] AdrenoBooster v0.2 [2x Improved Graphics Performance!]

How about u try it out?
[Xperia Play Android Development] Zerobarat1:
Re: [MOD][GB] AdrenoBooster v0.2 [2x Improved Graphics Performance!]

Thank you, I will try it out ;)
[Xperia Play Android Development] acrossy:
I know this is off topic but I have to agree with this! Also as it has been mentioned time and time again... there IS a reason why Nandroid backups exit!

Testing new stuff although harsh for the weak of heart or even noobs who are too afraid to mess up their phones IS one of such reasons for BACKUPS!

Test it out! I did, and even messed around with some of those settings on the config file and my phone is still alive! then again... my phone is a R800i >.>; but still! My point is... make a backup and test it out! worst thing it could happen is you pull the battery out, reboot recovery and restore the previous backup! Aside from some wasted time... one does not really lose anything and better of all one gets more acquainted with the phone!
[Xperia Play Android Development] Zerobarat1:
Re: [MOD][GB] AdrenoBooster v0.2 [2x Improved Graphics Performance!]

On stock rom with doomkernel i have moderate stuttering due to this mod :(
[Xperia Play Android Development] Fat_boy555:
Re: [MOD][GB] AdrenoBooster v0.2 [2x Improved Graphics Performance!]

Use lupus.
[Xperia Play Android Development] Zerobarat1:
On the other hand with 0.1 I get better performance but a little less eye candy
[Xperia Play Android Development] CosmicDan:
Then use 0.1 or try a different kernel. What's the problem? :rolleyes:
[Xperia Play Android Development] Spizzy01:
AdrenoBooster v0.3 'Minimal Edition' Released.

Download - http://www.mediafire.com/?0asmbzjbv0l6i2s

This version will give you the best performance - stability ratio.

Whilst the other versions may give you better performance but in some rare instances lower quality/artifacts, this version should give you the best of both worlds.

Note: Those who are more into hard-core stats/benchmarking I do NOT recommend this update. It will give you a slightly lower 3D benchmark score as some features have been removed that previous versions have.
[Xperia Play Android Development] TheDynamiteGuy:
my friend want to use this mod,but in his device already have this adreno_config.txt

can i just flash this mod on his device or edit the adreno_config.txt??
[Xperia Play Android Development] CosmicDan:
Yes and yes.

I don't understand why so many people have such random or obvious questions...
[Xperia Play Android Development] acrossy:
hmmm your friend has the file already I see... so? Just flash the zip! It will replace all files and on reboot it will copy the new config to the proper place in /temp! If your friend is not happy with the new setup on v3 he can just flash over the v1 or v2.

Or your friend can just use something like root explorer and zip/copy the "original" file so he has a backup? Either way... I don't see the problem.

Thanks for the update on the settings Spi, Dan! :D
[Xperia Play Android Development] CosmicDan:
I didn't do anything :P I'm back on Jellybean these days. Never could find a way to improve 3D on ICS or JB by the way, don't think it'll ever happen.
[Xperia Play Android Development] Spizzy01:
Whilst I haven't tested much at all on ICS/JB, I have to agree... From the looks of it the driver in ICS/JB simply ignores anything we throw at it, so there's not really much we can do by using this method.

Of course, once I change back over to ICS/JB I'll be taking another look into it - So people shouldn't think we have given up. But considering it's a pain to switch ROMs constantly, I'll not be going into ICS/JB testing until I have finished (or near-finished) development of AuroraPlay...

I think after it's next update I'll leave it as it is for a bit (making sure everything is 100%) and then look into this a bit more.

Edit: I'm also in talks with a friend who will hopefully be making an app that will flash this mod (and any update) for you. Without the need for CWM etc.
[Xperia Play Android Development] acrossy:
One thing tho...

"New settings for future releases (Currently in testing phase)"

enableOptimizedTextureUpdates=1

enableOptimizedVboUpdates=1

Now this is the only change from the v2 I get it but what I don't get is why it's giving me a broken loop! passes kernel logo but never poops the boot animation!

Isn't optimizing textures a little the opposite of what compressing textures does? Maybe they create some sort of conflict? IDK all I know is that the moment I set those values to 0 all was well again! :x

Could you check that out?
[Xperia Play Android Development] Spizzy01:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Yeah those two lines were supposed to be disabled. Only compressed textures should be active.

But them being enabled won't stop your phone from booting.. Ill reupload the zip but it is perfectly fine as it is. The two lines do little to nothing as their default values are 1 anyway.
[Xperia Play Android Development] acrossy:
Thanks for clarifying that! And I agree! It shouldn't have any trouble booting the phone but the fact is it did happen. ^^; That's why I mentioned it!

By the way if you take those lines to 0 won't the settings be exactly the same as the ones in the v2 beta? ^^
[Xperia Play Android Development] :
NXT 1.3, AdrenoBooster 2.0, DoomLord kernel v. 14 and Seeder 2.0:
[Xperia Play Android Development] Spizzy01:
Adding the ; at the start of the line disables the command. This means that every setting from the v0.2 is disabled apart from 3. Although it should only be one (when I update the ZIP).

Only forceAutoTextureCompression=1 should be enabled.

Edit: New link to v0.3 - http://www.mediafire.com/?vwnlocci5zzcvr2
[Xperia Play Android Development] olokos:
Odp: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

What are the changes from v2 in v3?

Why is it called minimal edition if it still has the same size?

By stability you mean less graphical bugs or Rom bugs?
[Xperia Play Android Development] Spizzy01:
I literally answered this in the post previous lol.

v0.3 will only enabled Texture Compression. The less things that are enabled the less graphical artifacts or issues people should run in to. Texture Compression seems to be the best improvement to the GPU, so that is the one I chose to leave in.

Same size means nothing... In anything, it's a little bigger. The commands from v0.2 are still in the ZIP, they are simply disabled.
[Xperia Play Android Development] olokos:
Odp: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

I wasn't sure about it. So just these two commands higher are the difference between V2 and v3?

V3 is going to bring a bit smaller performancein 3D games than v2, correct?
[Xperia Play Android Development] Zerobarat1:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

I am not able to flash the new 0.3 build. The flashing process remains blocked with the

Finding update package...
[Xperia Play Android Development] psxpetey:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Lol I just posted that so it would show up in my participated threads on my phone so I coukd easily find it if need be
[Xperia Play Android Development] olokos:
Odp: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Dude... You can press menu button and add it to favourites... Then you have it under heart icon in topics...
[Xperia Play Android Development] Soniakos:
Odp: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Wow MC4 on 800 mhz,no lags o_O

Wysyłane z mojego MT11i za pomocą Tapatalk 2
[Xperia Play Android Development] olokos:
Odp: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Kurwa polak :D
[Xperia Play Android Development] acrossy:
Oooooooh! I forgot about that little detail :silly:

Thanks for the reminder! ;)
[Xperia Play Android Development] :
No kurde i to nie jeden :D
[Xperia Play Android Development] Zerobarat1:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

A bump for my problem.
[Xperia Play Android Development] drinkypoo:
Corrupts graphics in playstation games

Experia Play R800at LuPuSv6-GB/JokaWild ROM 'S.B .69 Tweaked ROM' FINAL (v3)

Corrupts 2d graphics in playstation games (latest version)

I suppose the thing to do is disable TC

edit: yep, the only thing turned on in 0.3 is texture compression, and it breaks the playstation emulator.

edit edit: here is a working revised adreno_config.txt that doesn't break the playstation emulator. only uncommented lines included.

forceAutoTextureCompression=0

triJuice=3

2D.HwBlt=1

clockGating=1

enableOptimizedTextureUpdates=1

enableOptimizedVboUpdates=1

last edit I promise: adrenobooster takes me from about 5300 to about 5600 with these settings, not a big bump but it's free
[Xperia Play Android Development] bodygaurd:
can i effortlessly switch between the available adreno booster by just flashing the desired version over the existing one or i have to remove the existing version first everytime?
[Xperia Play Android Development] drinkypoo:
you should be able to overflash, because it's just a couple of files (one init script, one config file.)

you can also remount the partition the config file is on read/write and edit the file

read the init script to see the file location, and where it makes a symlink.

well, I am now converted to AuroraPlay with doomkernel from lupus and jokawild, the benchmark numbers were motivating. got me to 7294. think I will just call that good if everything works, pz
[Xperia Play Android Development] Spizzy01:
triJuice=3 no longer does anything noticable - There's no point in having it and risking further issues.

clockGating=1 should help with battery life

2D.HwBlt=1 is the default value, this will have no effect

enableOptimizedTextureUpdates=1 is also the default value of the driver, again - will have no effect

enableOptimizedVboUpdates=1 is, finally, also the default value - no effect.

Your score increase most likely only comes from triJuice=3, but as this has no real-world performance increase it is pretty much useless.

We have found it is more effective on later chips than the Adreno 205.

As the Play's main issue is RAM, 'without forceAutoTextureCompression=1' this mod really isn't worth it. Just that one line gives the biggest increase in score - The rest is simply fine-tuning.

Edit: I suppose it's also good to mention that I have NO issues in FPSE at all. Which emulator are you using?

Flashing a new version will overwrite the old one. You do not need to delete it manually.
[Xperia Play Android Development] CosmicDan:
So wait. If triJuice and texture compression don't do anything, what was the setting that I first submitted that bumped Antutu scores 1000+?
[Xperia Play Android Development] Zerobarat1:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

Version 0.0.1 is the best. Version 0.0.3 stutters a bit for me
[Xperia Play Android Development] acrossy:
Ladies and gents I am pleased to announce a new record of 6637 on AnTuTu @ 1,017Ghz~249Mhz/SmartassV2/SIO.

On the FPSE or even the ePSXe issues I can't comment since I have always used the software GPU plugin + the Video rendering by hardware and never had any issues. :x

Spi is right! Honestly our only serious flaw on gaming is the ram... and the lack of support from SE xD

https://www.dropbox.com/s/2cnhnwxsq9ii05y/screenshot_2013-03-07_2122.png
[Xperia Play Android Development] CosmicDan:
Err pretty sure someone reached 7000 a week ago.
[Xperia Play Android Development] Spizzy01:
Is this for stock clock speeds only I take it?

The high score for the Play, using this mod, is 8497... I've no idea what the high score is on locked bootloaders/stock clocks.

As for support from SE... Lol xD. I don't think Sony will or should have any intention of supporting a phone as old as the Play (No other manufacturer would either). It kicked the bucket long ago - It's good that Qualcomm has released lib updates and what not, but I don't think we'll see much more from Sony.
[Xperia Play Android Development] drinkypoo:
Texture compression DOES do something, it is the main feature. My scores with are 7200 and without are 5200 (on AuroraPlay and DoomKernel at 1.6 GHz.) With that said, it would be interesting to know how you got scores over 10000, assuming that's what you meant, since stock is 5k+ with OC to 1.6. Not too interested in scores developed with any unsafe overclocking though :)

Unfortunately, TC breaks the playstation emulator's graphics pretty much completely. So if you still want to play games on the emulator you'll need to disable texture compression. And, presumably, reboot. I haven't yet tried changing settings and not rebooting, I guess that's next.

The easiest way I know to edit the file is to remount /system r/w and then use the terminal to grab the file from /system/etc, then edit it. Since you have to reboot anyway, though, I suppose you could install a different version through CWM

step 1, mount system r/w (either with app or mount -wo remount /system)

step 2, cp /system/etc/adreno_config.txt /sdcard

step 3, edit adreno_config.txt somehow (I used Jota+)

step 4, cat /sdcard/adreno_config.txt > /system/etc/adreno_config.txt (if you cp you have to fix perms)

Can't make a symlink to a fat32 sdcard, so this is the best way I know to get at this file without ext-sd. Maybe there's a better one? It would be cool to have an app that would edit the file for you. But it would be cool if my phone would vacuum my house, too. Anyway, I tried editing adreno_config.txt (using steps 1-4 above) and not rebooting, just to see if it would work, and it does. (way surprised actually) So what is really needed is an app to edit it, rather than using cwm. And I don't know about real-world performance, but only texture compression is really important -- Nothing else produces a bump of more than a few percent in the benchmark numbers.

---------- Post added at 07:27 AM ---------- Previous post was at 07:21 AM ----------

The one that comes with the phone. I haven't used FPSe yet. I just want to test the stock functionality.

Are there no longer any games that work in the stock emulator that don't work in FPSe?

Thanks for the heads-up on the settings. Seems like all is really needed for an Adrenobooster app would be an adbWireless-esque app with a big fat button, to toggle texture compression. Needs to remount /system r/w and twiddle 1 byte in adreno_config.txt to toggle TC. Or again, a script. It would be easy enough to write, if anyone cares. Just store two configs on the sdcard and cat the one you want into the file.
[Xperia Play Android Development] drinkypoo:
script

Attached is a script I just wrote to toggle TC and to activate clockgating. It slightly tries to do the right thing. It must be run as root and will terminate itself if it isn't. It remounts /system read/write for you if it is mounted read-only. It is tested only on DoomKernel v14+AuroraPlay v0.6 and I do not plan any further testing. Put it in /sdcard or whatever, run terminal, su, and sh it (e.g. sh adreno.sh)

This script will step on your AdrenoConfig. It would be easy enough to use sed -e to ONLY toggle one setting.

If there is sufficient demand I will make a more complicated script. But since these are apparently the only values worth toggling, they are the only values I am setting. Also, I would rather have an app!

License is hereby specified as public domain :p

This script could also be easily altered to install adrenobooster, by creating the init file if it is not present. Is this worth doing? Since AuroraPlay comes with adrenobooster, I don't need it to do this. It's a relatively small change, though.

edit: had to replace the script, I made some dumb mistakes. Properly remounts /system now. I use script manager to toggle it.

https://play.google.com/store/apps/details?id=os.tools.scriptmanager&hl=en

edit 2: don't know why but I had a mount command that worked like mount should, and now I don't, so I edited the script again
[Xperia Play Android Development] Spizzy01:
Re: [MOD][GB] AdrenoBooster v0.3 [2x Graphics Performance!][Updated: 07/03/2013]

That was a typo fail on my part. I meant that texture compression is the best one that benefits our Play the most.

Edit: Actually no wait, I just re-read it. What I said was that it was texture compression that was the main setting giving us the big boost. - That without that setting the mod would be near to useless.

Uhh.. Reading all of that's going to be a challenge on my phone. O.o

Edit: Reading... Uno momento ><

@ Texture Compression - You've misread what I said. I stated that Texture Compression is the best setting and that without it this mod would be near to useless.

@Scores over 10000 - I never said that at all, where are you getting that from? The current highscore for this mod is on the 2nd post.

@Settings changes - You HAVE to reboot. The driver takes the setting upon loading on boot. As far as I know you cannot reload the driver - At least not without breaking something. (Or everything)

You can also simply edit the file at /system/etc without rebooting or anything. Just mount /system as writable and go to that location in your file manager, edit the file, click save. Sorted :) You don't need any symlinks - It doesn't have to be that complicated.

@Stock Emulator - I'm confused... Since when did the play come with an emulator? O_o

@AdrenoBooster App - This is in discussion. The app will simply set the mod and reboot - quite simple really.
[Xperia Play Android Development] drinkypoo:
Well, I found this not to be the case. I benchmarked, edited the file, benchmarked again, and got 5200 and 7200 (approx) without rebooting. But maybe that was some kind of weird coincidence. Let me just re-run the graphics tests only right now, toggling in between, and see what happens.

Booted up, ran my script a couple times, TC is on in the file. score 4489 (graphics only)

Ran my script again, run antutu graphics only again, score 2608

Ran my script again, run antutu graphics only again, score 4202. (must have heated up in there. or maybe transient activity.)

Remember these scores are low because they are graphics-only. I just didn't see the need to run the full benchmark over and over.

The particular benchmark which sees the biggest improvement is the OpenGL ES 2.0 test. Frame rates are 20-120% better (approx.) on this test.

The point is, it does not appear that you need to reboot!

It is possible that Antutu Benchmark is doing something tricky that resets the graphics card. If so, that would be a useful thing for an app to do, since I won't be able to do that with a shell script.

File manager has to run as root to even get to /system/etc. I found it easier to just write a script.

Since always, that was like half the point of the phone! http://xdaforums.com/showthread.php?t=1530228

I question whether a reboot is necessary, but it would be a very simple app. I know because I have just implemented it via a very small shell script.
[Xperia Play Android Development] :
Mhm... Something is wrong when you add AdrenoBooster 0.3 to NXT 1.3 rom with DoomLord Kernel v.14. It won't boot :/ Checked twice.
[Xperia Play Android Development] acrossy:
On my part... yeah max stock CPU frequency which is 1,017Ghz! Since most scores are with OC I thought I should post my most recent top score! That's all. If the before mentioned user did in fact achieve 7k score on STOCK max freq (1,017Ghz) well then... I bow to said member! :D

BTW Spi do you test your PSX isos on emus like ePSXe/FPSE with OpenGL 2 or Software GPU plugin? Just wondering! :)