yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] Spizzy01:
That is of course, with the assumption that this mod does have a negative impact on quality.

Personally, I'm not really seeing it...

Unless you were looking for it specifically, I doubt anyone is going to notice the difference.

Besides, the title states exactly what it does. :) '2x Performance' and not '2x Quality' lol. But yeah, I agree entirely. We're no longer at the point anymore where we can be so picky, If we want our phones to last a bit longer - This is the way to go.
[Xperia Play Android Development] allandacruz:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Works flawlessly!

Nice discovery!

Enviado de meu R800i usando o Tapatalk 2
[Xperia Play Android Development] MICKE:
wow test on rom dark mui, with wild blood, great ! very fast !
[Xperia Play Android Development] Slothboy:
Oh yeah of course, this is an amazing find for GB

This might be a very bad example, but I have a particularly powerful gaming PC next to me, and I play CoD4 on it quite a lot, with a 550 Ti I can play it at max settings without any problems, but I play it everything at low simply for the constant 250fps

I'm more than willing to sacrifice as much quality as possible to gain performance on my play.

I'm not assuming that this mod has a negative impact on quality, but if it's capable of doing such a thing, then go for it
[Xperia Play Android Development] Spizzy01:
It's off-topic, but I personally go for quality over performance.

I'm the kinda moron that's rocking two GTX 590's in SLI and running a 3-screen resolution of 5760x1080... And I still want to upgrade to two GTX 690's... :|

...Not that there would be any point in that now though - Waiting another year for the GTX 7xx series is the better option IMHO.
[Xperia Play Android Development] ozzmanj1:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

When I loaded asphalt 7. I get video stutters and sound glitches anyone else getting that too?
[Xperia Play Android Development] CosmicDan:
I play games on my phone and (not so much anymore) Xbox. PC is only for developing and looking at naked ladies :p

Used to game a lot on PC, but I got over the fact that stuff always breaks or something blows up. But I do sometimes play old stuff. I'm definitely a performance over quality guy.

---------- Post added at 12:01 PM ---------- Previous post was at 12:00 PM ----------

And it was normal before the mod? Are you on LuPuS GB Kernel? The texture compression might be an issue, because the game could be trying to stream textures on the fly.
[Xperia Play Android Development] ozzmanj1:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

I am on doomkernel. Prior to the mod it was smooth. Perhaps I missed something? I just flashed rebooted then rebooted again.
[Xperia Play Android Development] cloud1250000:
well just tested it, I get 7130 with turbo kernel and auroraplay. Ppsspp isn't running better then on cm10 :/ even if I only got 6000....
[Xperia Play Android Development] Spizzy01:
Just tested the game. Runs perfectly, no sutter or lag at all. Even at the start of the map/just after load.

One thing though, it did take AGES to load... I actually thought it had crashed at one point lol. But no, it doesn't stutter or lag during gameplay.

PPSSPP doesn't support GPU hardware acceleration to my knowledge, so any GPU modifications you apply will not have a positive impact on the way the app performs. It's heavily CPU based. (Emulation generally is)

Edit: Received this screenshot in PM.

I can't say for sure whether or not it's legit, as to my knowledge SD speeds give you specific scores for specific values. I.e. if your speed is 10.5 mbps, then your score will be 105 (with a maximum of 150). However this person has read speeds of 20mb+ and has a score of 189.. Which is somewhat confusing.

Anyway, I'm hoping it's legit. And if it is, we have officially topped 8000 on our Xperia Play :)

@Dan - I'm suprised the GPU score held out so well on that clock... Perhaps I've got a duff battery?

Anyway, I'll be back on in the morn'. TTFN!
[Xperia Play Android Development] CosmicDan:
It's clocked at 1.9ghz.... so it may be true. But really, using a phone clocked so high will ruin the battery health. Too much current will be drawn. My old BST-41 from my X10 is so worn out from running overclocked for so long that I get the red-flash-of-death if battery level drops below 90%.

That, and it's just not realistic to have a phone run so high... battery will barely last a day :P and the SoC could fry in a matter of days (brick). Good for brag rights but not good for anything else :D
[Xperia Play Android Development] ozzmanj1:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

OK so I tested asphalt 6 and halfway through a race the game froze then my phone rebooted. Could it because in on the r800x?
[Xperia Play Android Development] CosmicDan:
Share with us the file at /proc/last_kmsg. Unless you've rebooted again already, in which case it's gone.

What are your clock speeds?
[Xperia Play Android Development] Sli2cooL:
From 4K to 6900 thats OP without OC sir thx.
[Xperia Play Android Development] ozzmanj1:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Dang. Yeah I rebooted. I actually restored my nandroid to before flashing the mod .I really want to test this. I am overclocked to 1.3
[Xperia Play Android Development] CosmicDan:
OK well next time you get a soft reboot, pull that file right away (before you reboot again).
[Xperia Play Android Development] Spizzy01:
So true... :|

It's a shame that brag rights are awesome... >< lol

Were you OCed to 1.3 when running Asphalt 6? Also, which Kernel were you using? And what were your voltages, the ones set in the ROM?

I'll see if I can try and replicate the issue...

Edit: Going to flash DoomKernel v13 later today, to see if the GPU Overclock does anything to performance. Hmm... It's a shame we can't set GPU Clocks from the driver/adreno_config.txt. ><
[Xperia Play Android Development] chabbe11:
Still haven't got this mod to work :/

I'm on stock 2.3.4 with stock kernel. I have init.d support via pimp my rom, i have flashed this package through CMW recovery and then rebooted the phone again. Am i doing something wrong?
[Xperia Play Android Development] jiprudy:
you must make sure that there is no script on your init.d that delete files on /data/local/tmp
[Xperia Play Android Development] Spizzy01:
Give your phone another reboot, for good measure. Lol.

If it still doesn't work. Check to see if the files have copied to your device. Check the following locations for the following files with any file manager with Root support.

/system/etc/init.d - Filename: 93adreno

/system/etc - Filename: adreno_config.txt

You should also see adreno_config.txt in the following location if the init.d script is working correctly: /data/local/tmp
[Xperia Play Android Development] chabbe11:
Thank you for the quick response. Checked the above-mentioned locations, but couldn't find adreno_config.txt /data/local/tmp. The other locations though consisted of the files. Is this a sign that the init.d isn't working, or what?

Thank you!
[Xperia Play Android Development] CrypticRook:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Thank you =)
[Xperia Play Android Development] Spizzy01:
Yeah, init.d is your problem then. Clearly it isn't working if the file is not being symlinked to /data/local/tmp

Try to apply init.d support again from PimpMyRom. If this doesn't work, I suggest trying a different ROM.
[Xperia Play Android Development] chabbe11:
Tried installing init.d using uni-init (pretty much the same as pimp my rom), but i'm still having problems with this mod not beeing activated in my phone. Unfortunately, i'm not willing to flash a rom to my phone but I will def follow this thread. Perhaps I'm not the only one experiencing problems with stock kernel and stock rom, has anyone tried this out and can confirm that it works with similar config as i have?
[Xperia Play Android Development] jiprudy:
Hi CrypticRook,

May i know what kind of sd card you used ? brand ? class ?

my card is silicon power class 4, can only write 13MB but can read faster than your card 8 MB.
[Xperia Play Android Development] Spizzy01:
I wouldn't put too much of your time into trying to work out why others have faster SD card speeds than yourself. That part of the Antutu test is very unreliable do to changes to ROMs, Kernels etc.

The Xperia Play chipset itself will no way in hell be able to handle or do 50+mbps write speeds to the SD card. Nor could a Micro SD card write that fast.
[Xperia Play Android Development] CrypticRook:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

I'm using a class 10 scan disk ultra but I would take spizzy's advice. That was probably a fluke
[Xperia Play Android Development] jiprudy:
Oh ok

thanks for your answer
[Xperia Play Android Development] Spizzy01:
shadowGmemInAppBuffers - reduces performance to some monitor extent & creates graphics issues. I noticed some glitches on initially off-screen textures on the OpenGLES 2.0 test in Antutu. The grass at the bottom of the screen looked somewhat 'dodgy'.

Going to test further, the main differences between it being enabled and disabled.

Edit: Has near to no effect. Useless :)

Edit2: Playing with GMEM sizes at the moment. No idea what the default GMEM size is - So far setting to 8192KB...

Edit3: CONFIRMED INCREASE IN PERFORMANCE!

Edit4: No idea why this is making a difference, as it turns out GMEM is litterally part of the GPU and is impossible to increase. In fact, turns out the 8255 chipset only has 256KB of GMEM. O_o

Edit5: OK, it's definitely increasing performance. Got rid and Antutu scores went wayyy down. It seems to make up for the difference in GPU scores on stock vs overclock.

Stock - 1.2Ghz gives around 4000 GPU score, whereas 1.6Ghz or so gives around 3600. With this enabled it remains at 4000 no matter what the OC.

I suppose it's forcing it to be maximum no matter what. So if we were to set this to 512KB this would then enable Xperia Play users to have 256KB set and forced to maximum, and it would also leave in compatability for other chipsets too such as the MSM8660 which has the Adreno 220 and 512KB of GMEM.

If this is proven to be true (more testing required) I will include it in v0.2.

Going to try veboSetting=Int next - Might increase performance by saving the position value from the binning pass for reuse in the rendering pass.

@Dan - Would disableSwapTsIdle=1 help? Disabling synchronous swaps between the CPU/GPU should help shouldn't it?

Can those of you who have tried the mod on ICS/JB also try other applications in the event there isn't an instant negative impact on the device? Such as Nenamark 2, It would be interesting to see what kind of FPS that gets.
[Xperia Play Android Development] luffy_user:
A big thanks to CosmicDan for this mod and spizzy01 for the thread..:good::good:

test it on Nxt Light Edition with doomkernel v14.
[Xperia Play Android Development] Spizzy01:
:confused:

...I didn't just make the thread :|
[Xperia Play Android Development] El Diablo:
Tried again with reboot (and fresh install), seems like it lowered the performance on FPSE a little bit.
[Xperia Play Android Development] vokal1992:
Found graphic glitches playing psone games using this mod
[Xperia Play Android Development] shocito:
Mass Effect Infiltrator doesn't start.

Tested with Gin2JB 1.8.8 and GB Lupus Kernel v6
[Xperia Play Android Development] vokal1992:
Confirmed this! Mine does start, but freezes after a while and I have to remove the battery
[Xperia Play Android Development] zzieluuu:
Real Racing 3 on Aurora v5 !

http://www.youtube.com/watch?v=CtM0kMoTh1M&feature=youtu.beHERE IS SOME VIDEO on the Aurora v5 from Real Racing 3 ;)
[Xperia Play Android Development] clivejefferies:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Which kernel?
[Xperia Play Android Development] Spizzy01:
Been playing it for the past 30 minutes now... How long does it take until it crashes?

I can confirm it did crash the first time i loaded it, but has been fine since. And also runs as smooth as butter.

Also - Which PSOne games were you playing where you found graphical glitches?

Edit: Haha, trust me to open my mouth. It just crashed. xD Although I didn't have to pull the battery, just pressed the home button and It returned me to my homescreen.
[Xperia Play Android Development] vokal1992:
I tested Medievil
[Xperia Play Android Development] CosmicDan:
spizzy01 is the project co-ordinator ;)
[Xperia Play Android Development] Spizzy01:
Lol.. ¬_¬

Currently testing with GPU OC btw...

When Doom overclocked the GPU on his v11 - v13 Kernels, there was quite a bump from the default clock.

Would you say GPU OC is a no-go across the board? Or would it not hurt to bump the clock ever-so-slightly?

Also - We're running out of options to test, or at least ones that could make a difference... >< I suppose now it's just finding the best combination of settings...

Edit: Scratch the GPU OC crap. Greatly reduces performance... :|
[Xperia Play Android Development] CosmicDan:
Yeah that's why he reverted it. DIdn't he bump it by 50-100 mhz though....? Could try bumping even 10.

Though AFAIK it doesn't actually work properly. Turbo Kernel (latest sony sources) didn't even have that code in there.
[Xperia Play Android Development] Spizzy01:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

From 195 to 265. Something like that.

70mhz is quite the jump considering the default clock was fairly low. Was like a 30% OC.
[Xperia Play Android Development] CosmicDan:
Just looked at the spec sheet, the max clock speed of the Adreno 205 is 200MHz. So I would try 205, then 210, then 215.... and do stability tests in Antutu.

EDIT: Of course, if 215 or something seems stable but the scores are not much higher, I don't think it'd be worth the risk. I imagine that the 70mhz overclock is slower because the GPU gets lots of calulation errors.
[Xperia Play Android Development] SpawnHyuuga:
Is this for GB only or can it benefit ICS/JB? If it's for GB only is there a way to apply similar tweaks to ICS/JB?
[Xperia Play Android Development] CosmicDan:
No, as the title states it's GB only. And we don't know yet.
[Xperia Play Android Development] otonieru:
EDIT : Crap, sorry just noticed my question have answered above..., *shy*
[Xperia Play Android Development] SpawnHyuuga:
After digging around, I've seen some Adreno_Config.txt tweaks for other devices running Adreno 20X GPUs, and they seem to vary between GB and ICS. Nothing much is around for JB. Regardless, I'm sure something positive will happen soon. Thanks Cosmic!
[Xperia Play Android Development] CosmicDan:
Link please on the ICS discussions? JB for us basically the same as ICS, at least as far as graphics go.
[Xperia Play Android Development] SpawnHyuuga:
This is the primary thread I found:

http://xdaforums.com/showthread.php?t=1911327

I'm still searching across Google for other threads and resources.
[Xperia Play Android Development] Spizzy01:
Very true...

Hmm... It's a shame that we're not able to set GPU clocks from the adreno_config. Would be much easier to test. Instead we have to compile a new Kernel each time, which is just a pain in the ass to say the least.

Well, if you ever choose to give it a shot I don't mind testing the Kernels for you. I could look into it myself to be honest, but I hate Linux. >< lol.

Edit: @^ - I looked into this post a few days ago. It doesn't actually improve on performance for ICS, instead it simply makes the UI and what not a little smoother. It doesn't double the performance of the GPU like this mod does. That being said, they're not actually using some of the settings we are in this.

We've had reports back from ICS and JB users that this mod tends to have negative effects. However, like Dan said there may be a different combination of settings that would benefit those versions of Android - We just need to find them. :)

They also have a few build.prop modifications, however these look like standard options that are included in almost every ROM these days. We might be able to add a few init.d scripts to ensure these are added in every ROM but it depends on what sort of differences to performance these changes make.
[Xperia Play Android Development] jcarbox:
I tested it on ICS and... firstly the zip file doesn't made the changes properly and when I made it manually Antutu scored very much the same. I'll check that other thread to see what can we do over ICS or JB.
[Xperia Play Android Development] CosmicDan:
The triJuice setting didn't work on ICS and JB and I imagine the reason is because the graphics driver prevents it. Since the UI is hardware accelerated in Android 3.0+, increasing triJuice could ruin the UI display.
[Xperia Play Android Development] Spizzy01:
And editing this prevention out of the driver is a no go without driver sources... Right?

Well, anyway, that topic states performance increases for ICS using the adreno_config, or at least a project butter-like experience. People who might benefit from it should give it a try.

Personally I've never noticed such issues on ICS as the UI doesn't seem to lag.

Eventually I'll test some options on ICS/JB but at the moment GB is clearly ftw. >< I also need to remain on GB to progress with AuroraPlay...
[Xperia Play Android Development] CosmicDan:
It would definitely be possible. Libgsl is prebuilt and the same in GB. ICS and JB - the change is definitely in the AOSP/FXP sources somewhere. But I wouldn't bother tracking it down, because then we'd have the problem of the UI losing visual quality on a global level - it could be blurred, pixelated, have washed-out colours or other things. Not desirable. The other alternative is to disable hardware acceleration in the UI - also undesirable.

If Chainfire was still in dev work, he might be able to give us pointers on developing an app to access the EGL parameters at runtime. To create a new "Chainfire Adreno", per se. But that's out of my league and he wouldn't be interested in supporting such an old device.

I've started work on MIUI5 for Xperia 2011 so eventually I'll be digging right in to it.
[Xperia Play Android Development] Spizzy01:
See attached for AdrenoBooster v0.2 Beta.

It's purely for testing purposes and is not an official release. Can those who are able, please flash it to your devices and let me know whether or not you get an increase or decrease in performance in comparison to v0.1. Thanks.

Edit: Don't flash! It'll kill your ROM! Lol. Ill remove it when I get to a PC. Sorry.

Edit: Removed. Will fix and reupload in 15.
[Xperia Play Android Development] Gogeta:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Tried v0.1 on xperia X8(adreno 200)

No effect on that..

wanna thank xda? here
[Xperia Play Android Development] Slothboy:
Could have said D:

I just flashed it, how do you mean kill? (I also had a big performance increase btw)
[Xperia Play Android Development] Spizzy01:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

The init.d script will set a build.prop value that will stop your ROM from booting.

Reflash v0.1 to fix. It will overwrite the init.d script.
[Xperia Play Android Development] Slothboy:
Alright, reflashing v0.1 now
[Xperia Play Android Development] El Diablo:
Installed it over v0.1 and booted the device two times. It increased my performance and I didn't encounter any problems.
[Xperia Play Android Development] Spizzy01:
Wut? It worked for you? Which Kernel are you using?

It was supposed to enable Hardware Acceleration on the Android UI. Amongst other things, but that bit was what was stopping it from booting..
[Xperia Play Android Development] El Diablo:
Doomkernel v14 with JokaWild v3. Trying with a fresh install again.
[Xperia Play Android Development] Spizzy01:
Surprising if it worked.. Unless your init.d isn't working? Lol

Killed both my phones on DK v14 running AuroraPlay v0.5 and the other running Lupus v6 on AuroraPlay v0.4.
[Xperia Play Android Development] SpawnHyuuga:
I went against the general consensus and tried flashing this on CM10 from FreeXperia. As CosmicDan suggested, it's not a good idea; I had to go and reflash my ROM (Trebuchet, nor the rest of the UI would not display. I pressed the menu and heard a click, and I assume the buttons appeared at the bottom, but they weren't visible. Essentially, all you saw was the Wallpaper). A 5 minute inconvenience, but now I'm reassured this is for GB only. A great contribution to the Play anyways. It's work like this that keeps this device alive 2 years after it was made.
[Xperia Play Android Development] Spizzy01:
Ok. Sorry about that guys...

v0.2 Beta reuploaded. See attached.

Let me know if you notice any difference. Thanks.
[Xperia Play Android Development] El Diablo:
No, checked it already.
[Xperia Play Android Development] Slothboy:
I can confirm an increase in performance using this

Went from 7300+ to 7800+ on my custom version of NXT LE
[Xperia Play Android Development] El Diablo:
Hmm, looks like it didnt't have any effect at all, my wrong. I can confirm no changes in performance, at least when you are using emus.
[Samsung Galaxy SL i9003] juanfpo96:
I ve installed recently the new Alpha 5 CM10 with the nice 3.0.8 Kernel Work, thanks to dhiru and Adi_Pat.

This ROM has some issues and they have released it as an Alpha only for testers and be careful. But the ROM is better than what it looks.

More compatibility with Android 4.1.2. THis is a great thing as we get smoother interface at the cost of more CPU usage.

More stable. Although the new Kernel is not perfect, you can call, send SMS, 3G and 2G navigation, WIFI, take pictures, record videos. But no reboots or bootloops. The only thing a bit bussy is the sleepmode that sometimes it requieres 2 or 3 times to awake it.

If you can install it and it boots correctly first two times, then no problems are found. The problem are the first boots as SOD can appear....

Be careful but is a good ROM.

[YOUTUBE]bsIDckJNvcI[/YOUTUBE]

[YOUTUBE]wM2s1tk4g_w[/YOUTUBE]
[Samsung Galaxy SL i9003] giovox:
Thanks dude for showing us how it works.

Damn that looks great, temple run 2 opens faster than stock for 10 secs, and it doesn't stutter like in stock either.

This looks awesome men... Gotta try when I get my pc back from my brother.
[Samsung Galaxy SL i9003] danierakes:
Thanx 4 the video :)

jellybam 4.1.1 with kernel 11v4.

~radio friendly unit shifter~
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] yeshukumar007:
What do you mean by preload??? and what happens if the systemui.apk is in preload..???
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] nokiamodeln91:
preload is a partition like system and data... nothing happens if the sysui is in preload.. just that the mods/themes you want to flash should be one for preload. you could manually extract then and paste in preload though,
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] f0xtr0t:
any thread related to this post.cant seem to find 1 :(
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] Anthropostar:
If you really must ask that question im afraight youll lack the expertise to succesfully compile, build and package a rom.

If you feel lucky try searching around the forum and or google on how to compile amd build cyanogenmod for your device, also on their website is a quide/wiki.

Goodluck anyhow; keep us posted.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] f0xtr0t:
aiight... thanks man :D
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] nokiamodeln91:
if you look in the dev section. there is a thread by chasmodo on cm compiling and thaidai tutorial as well,
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] f0xtr0t:
thanks nokia :)
[Asus Transformer TF700] nycbjr:
Hey gang!

One of your friendly neighborhood dev's here, I cracked the screen on my Transformer :-/

Anyone know anyone who has bricked there tab (screen still good) who wants to sell it?

PM or reply to this thread.

Otherwise it will be tough to continue development on this baby.

Thanks!