yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] olokos:
If your driver is going to use those settings then it will work, if not then nothing is going to be different. See for yourself...

Wysyłane z mojego R800i za pomocą Tapatalk 2
[Xperia Play Android Development] Spizzy01:
Website is back up now. Sorry about that!

The mod will not work for you. You are running Jelly Bean - This mod is only supported on Gingerbread ROMs.
[Xperia Play Android Development] Revontheus:
thanks anyway :), will you make one for JB?
[Xperia Play Android Development] olokos:
Are you some kind of slow in thinking? It's literally one page back...

Wysyłane z mojego R800i za pomocą Tapatalk 2
[Xperia Play Android Development] prince_jihad11:
so this MOD for adreno GPU only? can i apply this to mali GPU? or you have other MOD suggestion for mali? :fingers-crossed:
[Xperia Play Android Development] Spizzy01:
Only the Adreno GPU driver looks for the configuration file used in this mod.

To my knowledge, there is a configuration file for the Mali GPU also but I don't think it can be configured to an extent that would improve the performance of your device.

I would recommend searching the development section of your devices forums, or the Mali GPU forums if they exist... Adreno have their own forum, not sure about Mali... (On an external site, not XDA)
[Xperia Play Android Development] mshipXZ:
Provide Change for Screen Resolution. This will greatly increase performance. Add it so 640 x 480 is accessible. Then fit to screen option. :) Suggested by me. I want my Arc S to be in 640 x 480 so games will run better like Subway Surfers. :) Don't mind the icons not fiiting cause we can change LCD density at build.prop. :))
[Xperia Play Android Development] crazy vip:
spizzy i flashed this mod but the adreno_config file is not in data/local/tmp

i am using gb 2.3.7 and i flashed this mod v0.7

and the 2d / 3d increased just a little bit in benchmark

but the total score increased from 5780 to 6714

is it normal ? and working ?

or i have to copy that file to data / local / tmp ?
[Xperia Play Android Development] WhiteWashed:
Flashed v 0.7 and noticed performance increase on heavy games like GTA III and Modern Combat 4 :D

But is it really possible to change display resolution with this? And if so, is it dangerous?

And what about brightness? Xplay's display brightess isn't so good, under sunlight is very difficult to see...
[Xperia Play Android Development] crazy vip:
ohhhh plzzzzzzz spizzy help me i install the mod v 0.7 and all3 files in their locations also entries of mod v 0.7 found in build prop but nothing is changed there is no any improvement so help me i think it's not active for a reason but what is reason ? i reboot the phone

my ron miui 2.3.7 gpu adreno 205
[Xperia Play Android Development] Spizzy01:
You'll not be able to change the resolution using this mod. This simply sets the device to favour performance over quality.

The display brightness is unfortunately not something that can be changed. You could probably change the amount of power the backlight receives to some extent but this would most likely damage the screen - what you see is what you can get I'm afraid.

The ROM and Kernel must support Init.d functionality in order for the mod to work. I'm afraid I can't really help without more information - besides seeing general performance increases in games and applications there is no definitive way of telling the mod is active - there is no message that says it's working. ><

I suppose you could always try flashing v0.5 - that version can sometimes stop your device from booting, so if it does this then it confirms that the mod is in fact active. :) Then you just need to flash v0.7 back to make it boot again. lol.

But don't forget - Always take a backup.
[Xperia Play Android Development] crazy vip:
late reply

i got it work after 100 time so guess what ?

dont laugh !!!

i was using latest version of antutu benchmark and it was not giving me what it should and i noticed most of people are using an ooooold version so i used also outdated version looo0ool and test it before and after

and i shocked to see the 7290 score on my screen loo0ol again

strange right ???
[Xperia Play Android Development] Redwraith96:
Hi [MENTION=4347494]Spizzy01[/MENTION] can I use your mod with supercharged v6 100%?Or this can reduce performance?

Right now i'm using this combination on stock galaxy w and I got 1700/1800 score of 3d graphics but I have seen that others can reach to 3000..
[Xperia Play Android Development] Dekill93:
hy im install v0.7 when i test on antutu 2D and 3D not working... how to fix this ?
[Xperia Play Android Development] yekasangredevago:
[MENTION=4347494]Spizzy01[/MENTION]

A question .. mod v0.8 test introduced in the rom (v2.0.0 AuroraPlay final) is still developing until a stable version for all games?
[Xperia Play Android Development] Spizzy01:
There'll never be a version that is compatible with every game as the mod changes the way the driver works, doing this is always bound to generate some complications.
[Xperia Play Android Development] ultimatelegend1:
hello new here i was searching the forums for anyway to increase performance during gaming , before downloading i just want to be sure is this compatible with the r800x ?
[Xperia Play Android Development] WhiteWashed:
As long as you flash it on a GB ROM, it should be working on the r800x too.
[Xperia Play Android Development] Saf98:
Will this work on a ics rom, has it been tested yet?
[Xperia Play Android Development] :
This mod only works on Gingerbread
[Xperia Play Android Development] rcreation33:
I am using Xperia Pro with CM12.

Can you please make this available for CM12?
[Xperia Play Android Development] Saf98:
For gingerbread only cm7?
[Xperia Play Android Development] ch3mn3y:
Yes. It ahould work on any device with gb and adreno 20x

Sent using C6833 - AICP/GreatDevs
[Xperia Play Android Development] xav_crack:
"Service Temporarily Unavailable"

The site where the downloads are located :(
[Xperia Play Android Development] ch3mn3y:
I should have them somewhere, but Im not at home right now.

Will try to not forget You.

Sent using XT1562 - Resurrection Remix/Squid Kernel
[Xperia Play Android Development] ch3mn3y:
https://mega.nz/#F!3RchQC7R!ci_lAf3ThTTWEU_qC4GfDA

It's a folder with few (all?) versions of Booster.

You can choose between this versions 0.1, 0.2, 0.3, 0.4.1, 0.5, 0.6 and 0.7.
[Xperia Play Android Development] xav_crack:
You are the best bro!
[Xperia Play Android Development] XDA-00:
Please make it compatible with JB 4.1.2 and Adreno 203. I have LG L7 II P715
[Xperia Play Android Development] Spizzy01:
Yeah, the downside to hosting a website that gets 100,000's of downloads... Is that it gets hacked regularly. #FML

I'll get it up and running again as soon as I get some free time.

Apologies for any inconvenience caused.
[Xperia Play Android Development] XDA-00:
I flashed v0.7 on JB 4.1.2 (despite the fact that the thread says GB) and it seems to work. So far no graphical glitches, Asphalt 8 performance appears to increasea bit.

No use of black screen patch till now.
[Xperia Play Android Development] calvin253:
I flash it on my Asus zenfone max 7.0 and my gaming was getting fps 30 instead of 15-20 before and my phone are not heating anymore. I almost throw this phone before trying this
[Xperia Play Android Development] ch3mn3y:
Placebo effect?

Sent using D6503 - Resurrection Remix/RR N
[Xperia Play Android Development] nials08:
anyone got a back up of AdrenoBooster v0.7???
[Xperia Play Android Development] Rotaku:
Well i know it's too late to say thank you but hey thank you :D

If i am remember correctly this is works on my r800i with cusrom auroraplay 2.0.0
[Xperia Play Android Development] pWEN:
Grab it from here
[Xperia Play Android Development] Spizzy01:
Drivers pick up the configuration from /data/local/tmp by default, so no drivers are changed.

By Adreno 200 Series I mean the entire 200 series line. (200, 205, 220, 225 etc)
[Xperia Play Android Development] El Diablo:
GONNA NUTS SOON IT SCORED OVER 4000 WHAT I'M DOING WRONG?!

Ok I'm calm. Seriously though, can you tell me step by step how to install? There has gone something wrong indeed but I can't figure it out.

Edit: I'm on Aurora Play v4 again, but with Turbo Kernel this time.
[Xperia Play Android Development] vokal1992:
Working well on my latest Rom! Thank you!
[Xperia Play Android Development] Spizzy01:
Hmm... I forgot to mention I was using a modified version of AuroraPlay v0.4 =x

Normally the ROM includes several 'cleaner' init.d scripts by default, however I have removed these manually to test this mod. They have been removed in AuroraPlay v0.5 but I've not got round to releasing it yet.

Download ES File Explorer and go to 'Settings'. Enable 'Root', and mount /System as writable.

Then navigate to /System/etc/init.d and remove the following files

06removecache

69removelogger

94cachecleaner

sysctl_tweaks

Speedy

MramLlag

sysctl_tweaks is a huge script that I haven't fully checked yet (whether or not it interferes with the mod) so I've simply chosen to remove it for now.

After that, reboot. Flash the ZIP. Then reboot. And then reboot again. :)
[Xperia Play Android Development] El Diablo:
Can you please, please tell me how did you install it? Thanks in advance.
[Xperia Play Android Development] Slothboy:
What were the Antutu benchmark scores beforehand?
[Xperia Play Android Development] Lefteris Fragiadakis (Frago):
Re: [MOD][WIP][GB/ICS?] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Guys if u want just give me a zip to install it on marpython Rom and make a benchmark to take ideas
[Xperia Play Android Development] Spizzy01:
Added the following to the script.

clockGating=1

oxiliDisableChunkedUpdates=1

leiaEnableLrzExpansion=1

Benchmarks have reduced a little however if Dan is correct 'clockGating' should increase battery life to some extent. As for the other two, I'll remove them one by one and see if it changes anything.

Does no one use ICS anymore then? No testers so far... :|
[Xperia Play Android Development] vokal1992:
just flashed the .zip CosmicDan Provided a few post ago
[Xperia Play Android Development] Slothboy:
I suggest making a stable file, and a test file for us to download?
[Xperia Play Android Development] vokal1992:
Loving this :3
[Xperia Play Android Development] Spizzy01:
Heavily dependant on ROM and Kernel however Stock scored between 4200 - 4800. AuroraPlay scored between 5600 and 6050 (dependant on clock). And ICS/JB ROMs tend to score higher (6000 - 6300) due to more up-to-date and optimized libs/drivers.

A CWM flashable ZIP is in the first post...
[Xperia Play Android Development] vokal1992:
Going to test!

Can I include this in my Rom? :3
[Xperia Play Android Development] Slothboy:
+1

Could I include it in NXTGaming? (Based off of NXT v1.3 LE)
[Xperia Play Android Development] Spizzy01:
I don't have any problems with you adding it to your ROM's, no. HOWEVER! Please wait until we have properly tested everything before adding it.

I also think It would only be fair for us to wait for Dan to release it in his ROM first since he has done a lot of the work. If you could all hold off on adding it until he has released his ROM (Very soon) with it in. Technically his ROM did the first benchmark, and should be the first one to be released with the Mod. :) lol

Until then, feel free to add it and prepare your updated ROMs for release. xD
[Xperia Play Android Development] vokal1992:
No problem mate! I understand! :P

Already prepared! :3
[Xperia Play Android Development] Slothboy:
Will do, I just flashed it to my phone running NXT v1.3, got 5677 before, and an amazing 7695 after

Temple Run also runs without any random lag spikes, this is brilliant

Think we could pull off 8000+?
[Xperia Play Android Development] Spizzy01:
Hopefully.

Realistically speaking however, me and Dan have already found a lot of the best options. Of course, there's loads more to test and try out as this is definitely not going to be a 1-day thing (the topic has only been open for 17 hours), but an increase of 2000+ graphics score in that time is fantastic already!

I'm off for a short while anyway (gotta drive home), but I'll be testing plenty more things when I get back.
[Xperia Play Android Development] Slothboy:
Indeed, indeed

I can't wait until this is at it's full potential, I'll be sure to help with testing if need be :)
[Xperia Play Android Development] masteril:
Re: [MOD][WIP][GB/ICS?] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Me 2.if you Need any help with testing feel Free to pm me. :)
[Xperia Play Android Development] biozkop:
Re: [MOD][WIP][GB/ICS?] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

"...Then navigate to /System/etc/init.d and remove the following files<br />

<br />

06removecache<br />

69removelogger<br />

94cachecleaner<br />

sysctl_tweaks<br />

Speedy<br />

MramLlag<br />..."

Sorry when I ask, so we have to delete this permanently or put it back after install adreno mod?

I assume permanently because you removed it from your next release, so it is safe, right?

Btw this is my score before and after install adreno mod using Aurora v0.4 rom

Sent from my R800i
[Xperia Play Android Development] mdfzhi:
nice find. i can confirm that this works. but it gave bad result for me :silly:

my test:

phone is wt19i or coconut or live with walkman, which is also xperia 2011 gen and got same adreno205 as u guys. running ice cream pureness v5 rom which is stock ics 404 based rom and my own kernel.

game tested is pitfall! which uses unity engine same as samurai vengeance 2, shadowgun and dead trigger. before every test i force close the game from settings>apps, means its cold started not loaded from memory/cache. adreno_config.txt got from first post of this thread. ran this test several times just to be sure. so this is a real life use test, not some doubtful benchmark test.

before

notice the character and the monkey. character wears green shirt and monkey is brown color.

after

now character is black, with monkey changed color to green

and sometime the monkey became pinkish too :silly:

also that the adreno_config.txt file needs correct permission, minimal "Others" needs read permission (chmod 004). write and execute permission is unimportant. if "Others" doesnt have read permission it wont have any effect at all.

keep digging! :)
[Xperia Play Android Development] El Diablo:
Still can't make it to work. Trıed with poster's settings (ROM, Kernel, FW) here, no luck. Any help is appreciated.
[Xperia Play Android Development] Spizzy01:
Did you flash it from the ZIP? Or the txt file attached to the first post?

The text file attached is just a file that explains what setting does what. It isn't the actual working script.

I'm about to release AuroraPlay v0.5 with it all there for you, as soon as Dan comes back at least - To release his ROM first.

Hmm... We'll see...

If not, give me a moment and I'll take a look into it for you. - Whilst you wait, check that the files are actually flashed to the correct locations in /system/etc and /system/etc/init.d

You should see Adreno_config.txt in one, and 93adreno in the other. or 94... I forgot.
[Xperia Play Android Development] vokal1992:
cant see any significant improvements on ICS, using stock ICS firmware from Neo L and Lupus ICS Kernel
[Xperia Play Android Development] mdfzhi:
extracted it from the Adreno_Booster_v0.1.zip and copied to /data/local/tmp manually myself. dont worry, i know my android way :)

what i can see from the init.d script is that it soft linked the adreno_config.txt file that reside in /system/etc into /data/local/tmp, which should give the same effect if i copied it manually. u should revise the init.d script tho, to chmod the adreno_config.txt so atleast "Others" got read permission.
[Xperia Play Android Development] Slothboy:
Or you could flash the .zip?

Everything's sorted then mate :)
[Xperia Play Android Development] El Diablo:
Thank you for all your help and interest good sir. Installing NXT2JB solved the problem it seems; I've just got a whopping 3D graphics score (over 4000).

But still there is no performance increase in FPSE (with OpenGL plug-in), right now trying with N64oid, I'll report back soon.
[Xperia Play Android Development] mdfzhi:
even the install script in the Adreno_Booster_v0.1.zip doesnt chmod the adreno_config.txt file, it just copied it into /system/etc ;)

not sure how its permission if the flashable zip just copied it, probably it got 755, or 777, if it does then all is well.

but if "Others" doesnt have read permission to the file then anyone who flashed the zip just got pure placebo effect :laugh:
[Xperia Play Android Development] Spizzy01:
Over 4000 is normal/standard... You should be getting at least 6000 on stock clocks with this mod...
[Xperia Play Android Development] El Diablo:
I did. Total score is over 6000, the graphics ONLY score is over 4000.
[Xperia Play Android Development] Spizzy01:
Ah, I see. Ok. Great to hear you got it working in the end. xD
[Xperia Play Android Development] El Diablo:
Sorry for bothering you again
[Xperia Play Android Development] mulllen666:
Re: [MOD][WIP][GB/ICS?] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Flashed on stock gb. Increases benchmarks to 7500. Games do seem faster
[Xperia Play Android Development] El Diablo:
Which kernel are you using? Doomlord or Lupus?
[Xperia Play Android Development] mulllen666:
Re: [MOD][WIP][GB/ICS?] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Lupus v6 gb
[Xperia Play Android Development] Hardtron:
tested in Express ICS Rom with LUPUS V12: Graphics broken and lag in MC4
[Xperia Play Android Development] acrossy:
Aurora V5 ~ CPU @ 1.017 (stock): 6300 on AnTuTu! What da freud!? :D

As soon as I get home I've got to check on how well games are doing with this!! >0</
[Xperia Play Android Development] Spizzy01:
Thank you for confirming this.

I guess that rules out any version of Android except GB...? Lol..
[Xperia Play Android Development] El Diablo:
Anyone noticed a FPS increase in FPSE/N64oid?
[Xperia Play Android Development] CosmicDan:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

It will inherit the permissions of the etc folder which is 644.

Looks like it. Maybe ICS and JB will benefit from another configuration. I will do research on it but for now I'm staying on GB.

Sent from Xperia Play (R800a) running Turbo UI Classic with Tapatalk
[Xperia Play Android Development] Lefteris Fragiadakis (Frago):
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

On markpython Rom with lupus v12 ics beta kernel I installed the zip in the first post and 2d test not working in antu and 3d is acting weird
[Xperia Play Android Development] Slothboy:
Oh Dan you little tease.

If we were to fix this up to make it compatible with JB/ICS, would we be a step closer to GB like gaming performance?
[Xperia Play Android Development] CosmicDan:
As the thread title states, it's only for GB at the moment.

ROM will be released today :) Browser and GSM are finally fixed.

Possibly. Hopefully. It makes no sense why e.g. triJuice has no effect (or bad effect) on 3D in ICS and JB, I need to look into it. If you're familiar with nVidia/ATi control panel, triJuice setting could be compared to a "Quality/Performance" slider and with it on 0 as default is max quality. I think it's what is the main performance boost for GB but it makes no sense why it doesnt work on later Android.

Anyway@ dev's, I realized that we could hex edit the libgsl.so file and change the path of the adreno_config.txt if we wanted. There is a string of /data/local/tmp and we can replace that. Problem is it *must* be of identical length, so it would have to be (for example) /system/etc/gpu folder.

That seems like a good idea to me, and we could include the lib in the ZIP because all Xperia Play GB ROM's use the same libgsl.so file. This way it wouldn't need to reboot twice when data is wiped.
[Xperia Play Android Development] Spizzy01:
If we did this, would this not have a negative impact on compatibility? Currently the mod/script works on other phones with the Adreno 200 series GPU's. (A few people posted results earlier)

If we were to do this, wouldn't the libgsl.so be different for other phones and create problems?

@triJuice issue - Wasn't there something to do with the way ICS does things? For example, instead of something starting at '1' in JB, it would start at '0'? So what about setting it to '2' instead? Or simply changing the value in general, see what the effects are?

I've no idea where I've got that from... I'm also 100% certain it won't work as the OS won't determine how the driver sees the configuration file... You can tell it's gone 12am again. I'm talking crap :|

Btw, I've had clockGating enabled all day. Have been unable to determine whether or not battery life has improved, but it definitely doesn't have a negative impact on performance.

I've also noticed that the higher the OC on the CPU, the less score you get for the GPU in Antutu. I get 4000+ at 1.2Ghz but 3600 at 1.6Ghz...? Lol.
[Xperia Play Android Development] ozzmanj1:
Just flashed this mod on my R800x with DoomKernel. Before score was 5065 after flashing and rebooting and rerunning... new score.... 6938. Pretty sweet. Can I ask though, silly questions, are we sure that this is a true performance boost?
[Xperia Play Android Development] Slothboy:
Almost certain, 3D games run so much better
[Xperia Play Android Development] CosmicDan:
Re: [MOD][WIP][GB] AdrenoBooster v0.1 [2x Improved Graphics Performance!]

Good point about compatibility. Screw it, works fine as it is Lol.

I'll have to try more things with ICS and JB tweaks.

Clock thing makes sense kind of. Probably an issue with a saturated transport bus, or power management having to give more juice to the cpu and the gpu suffers.

Sent from Xperia Play (R800a) running Turbo UI Classic with Tapatalk
[Xperia Play Android Development] Spizzy01:
The script changes the way the GPU and the driver processes things. I suppose a better word for it would be 'optimizing' the drivers with the hardware we've got.

I think what Dan said earlier is the perfect way of saying how this works.

So essentially, what a part of the mod does is move the imaginary slider towards 'Performance' instead of 'Quality'. Making things run more smoothly, there may be minor changes to details in games and what not however the increase in performance by far outweighs the minor decrease in quality (if any).
[Xperia Play Android Development] CosmicDan:
triJuice seems to make the particle/lighting/shading effects not as "vibrant" and detailed, but still looks good to me. The forced texture compression saves RAM and makes texture rendering faster, but the actual loading of the game might be a tiny bit slower - however once it's loaded it will have faster rendering. The cost is that there seems to be some dithering (colours are a little washed out) on the textures. At least to my eye they are, but that could be my imagination.

It's common graphics stuff and the same for PC's, we have told the GPU to put a focus on performance instead of quality. But the quality is not sacrificed much, it's barely noticeable. Maybe some games will look not so well, you'll have to test and see.

It's like we've lowered effect and texture detail on a system-wide level, allowing the CPU and GPU to give more time to work on geometry and frame updates and such. Useful because many games don't have settings for graphics quality.
[Xperia Play Android Development] Slothboy:
I'd like to just add my 2 pence in here, at the end of the day the graphics on most mobile games for our play aren't /amazing/ like we don't have a pocket Xbox/Playstation, I'd prefer performance over visual pleasure, people may not agree with me but that's what I think.

I'd prefer to have my games run at a constant smooth 60 fps and not look so great, compared to 10 fps on amazing quality.

Performance > Quality