yashsingh1/xdaforums huggingface dataset:
[One (M7) General] Shan89:
Lol @ that :P

@ strip419

Few questions for you.

- You claim so hard Octa with Power VR will outperform s600 HTC One according to benches what you SAW from ipod/iphone, did you actually see ANY benches straight from octa?

- How can you assume and have sucha HIGH expectation about octa when we already saw it got DOWNCLOCKED @ a15 from originally 1.8ghz to 1.6ghz then to 1.2ghz while a7 got Oced to 1.6ghz , doesn't that tells you something ? Use the LOGIC if you have any... here i'll tell you the most LOGICAL reason for that in 3 simple words: THROTTLING / OVERHEATING / POWERHUNGRY.

- Another thing regarding downclocking octa a15 from 1.8 to 1.2 and a7 to 1.6 - LOGIC tells you a7 will be USED most likely for GAMING which wont turn out to be good, and even if a15 with 1.2ghz clocks are gonna be used for gaming/heavy tasks it WONT be enough , you need at LEAST 1.3ghz / 1.5ghz for FULL DETAILS which you expect from a flagship wrapped up in plastic and costs 600-700$ ,

on a side note we already have the PROOF HTC One is running games perfectly LIQUID even downclocked to 1.7 and most likely GPU downclocked as well probably to 430 ( according to Hamdirs assumption which i trust ! ) and on 4.1.2

-

According

to WHAT will s4 either that be s600 or octa run games better then HTC One ? Do you have any kind of PROOF regarding this question ? The best thing you can hope for is they will run games SAME ( s600 version of course )

- Then why are you so sure it'll be clocked on 533mhz , do you have any solid proof?

- Have you ever tough about this, s4 is SMALL DEVICE compared to Ipod which has MUCH MUCH more room to work with regarding the HEET and STILL has issues regarding the MC4. My DAMN HoX doesn't have issues with MC Full details , just minor FPS drops..

- According to WHAT you know OCTA will even PERFORM better then s600? , gives us some documentation , some kind of proof in worst case scenario some kind of LEEK !

- Why do you even attack Hamdir , are you that stupid ? The guy is reading for hours , searching , just so he gives to US the ppl very very USEFUL info and yes EVEN TO YOU. The LEAST you can do is be GRATEFUL for the time he spends to do this , and trust me his *predictions / assumptions* are 99% CORRECT , at least that's what we saw in ONE X Forums and i rather trust his findings then whatever BS comes outta your mouth based on your WORSHIPING SAMSUNG

- A Suggestion to you : If you gonna post something , post it with SOLID PROOF , don't post some assumptions unless you can't back it up which you CAN'T and DIDN'T so far.
[One (M7) General] hamdir:
Gaming post updated ;)
[One (M7) General] The-Last-Hylian:
Doest mine eyes deceiveth me?

Was that The Amazing Spider-Man running liquid smooth? :highfive:

Batman looks okay, is it the older .apk, before Craploft took out some of the effects?

shadowgun looks okay still, don't like the fact that it'll be missing the THD effects though, they made that game for me.
[One (M7) General] hamdir:
what should matter the most is MC 4 full effects my friend
[One (M7) General] The-Last-Hylian:
I know :)

That shows how powerful it really is, I must admit I'm a hardcore Spidey fan so just liked seeing that vid XD

BONUS MC4 is 69p (GBP) on play store atm, I'm buying it now just to have it there for the future :)
[One (M7) General] hamdir:
@World, HTC One Adreno 320 GPU mystery nearly solved, HTC kept the S4pro clocks, improvements are coming from other areas

It's running at 400mhz out of stock, scoring 34fps, it can be raised to 487mhz using fauxclock app on custom kernel, which should score 41fps the same as the S4/Sharp results

Vsync can also be disabled

so right now if you bench a stock HTC One, scores 34fps 1080p offscreen but 31fps 1080p onscreen

I assume if we disable vsync we should achieve 34fps onscreen without any OC

at 487mhz, we should achieve 41fps onscreen

(all in theory)

all thanks to Jonas!
[One (M7) General] The-Last-Hylian:
I take it this is a good thing? :rolleyes::o

I'm still learning :3

Vsync iirc, that synchronises your FPS with the screens refresh rate? So to not have it enabled means that the FPS won't be 'throttled' (is that the correct word?) by the screens refresh rate?

Helpful post http://hardforum.com/showthread.php?t=928593
[One (M7) General] hamdir:
yes

vsync locks the fps to the screen refresh

so right now if you bench a stock HTC One, scores 34fps 1080p offscreen but 31fps 1080p onscreen

if we disable vsync we should achieve 34fps onscreen without any OC

at 487mhz, we should achieve 41fps onscreen

(all in theory)
[One (M7) General] The-Last-Hylian:
Thanks for that Hamdir, I was editing my previous post to reflect upon what you've just said as you was typing it :)
[One (M7) General] hamdir:
yes disabling vsync would cause screen tearing though (you know like in console games)
[One (M7) General] The-Last-Hylian:
Right I see, like this?
[One (M7) General] hamdir:
yup

---------- Post added at 11:12 AM ---------- Previous post was at 11:08 AM ----------

So upon confirming the GPU clocks on the HTC One, a modest 400mhz

This must mean the clocks on the S4 are 487mhz and 1900mhz CPU

Samsung is just not concerned with thermals at all, its the new Nvidia all over again :)

to be fair HTC must have kept the CPU and GPU down for heat metal feel concerns (the metal actually is good to get rid of heat but makes the user feels it), especially when coupled with LTE (gizmodo confirmed higher temps with LTE use)

im definitely going for no LTE :good:
[One (M7) General] The-Last-Hylian:
Little Green Robot review

Deleted Post, wrong thread.
[One (M7) General] hamdir:
hey! wrong thread ;)
[One (M7) General] The-Last-Hylian:
Oh bugger! I'm switching between the two and forgot where I was! :mad:
[One (M7) General] hamdir:
its ok but edit your post please :)
[One (M7) General] hamdir:
so im looking more into of the gameplay videos

seems ondemand governor issues are almost non common, i seriously can't believe we have finally reached a day where we can say this

im pretty sure the situation was much more aggrevated on the One X' Tegra 3 due to the coupling of GPU with CPU, but the problem was also present to less extent in all other HTC snapdragon devices

this is the very first time i see solved out of box, how ironic we started very worried about gaming on the One and it turns out HTC's best gaming phone yet (especially with those speakers)

Watching MC4 video again, we can still see fps dips during cut scenes and certain areas, so definitely ondemand can not be a match to a more aggressive governor, so expect better performance from the included msm-dcvs governor or or gameboost (requires root)

The only games suffering a little are Nova 3 and Real Racing 3, running full effects, i hope it runs better with optimization update, msm-dcvs governor or GPU unlock

one more thing to notice, loading times a little long, DDR2?

add the following to the feedback post

---------- Post added at 01:43 PM ---------- Previous post was at 01:12 PM ----------

Turbo's feedback
[One (M7) General] strip419:
Hmmm! You guys never seem to amaze me. Let's pray you keep getting flagships in the years to come.

That's my only problem, cos android without HTC is no good.

Can anybody give me a link to the page that's says the octa in the SGS4 has been downclocked and has thermal and power issues. Can't find it.

HTC seems to be getting some supply issues, my pre-oder is 5 days overdue and the date keeps going back aarrrrgg!!! But its certainly worth the wait. Cheers boys
[One (M7) General] The-Last-Hylian:
Seriously? Are you still banging on and bl00dy on? :mad:

every post I've read of yours comes across as really whiny and petulant, are you okay :confused:

If you have so much to talk about go see a therapist, that's my free advice to you.

I understand that you're only 17 as your sig says but man, maturity is a wonderful, wonderful thing!
[One (M7) General] strip419:
Thanks for the advice big bro. Maturity is indeed a wonderful thing. Very goog examble above.
[One (M7) General] hamdir:
HTC and Qualcomm been really busy in GDC (games developers conference) yesterday

they showed Qualcomm's ES 3.0 demo running on a patched HTC One (the same demo they used to announce the s800)

and HTC promised an update soon which will bring ES 3.0 support

http://www.theinquirer.net/inquirer/news/2257651/htc-one-will-get-opengl-es-30-support-video

video here

I remain convinced, S800 is simply an OCed S600, 50mhz more on the GPU and aggressive graphics driver improvements

---------- Post added at 10:22 AM ---------- Previous post was at 10:07 AM ----------

Qualcomm Releases 'Reign Of Amira: The Lost Kingdom' To Show Off The Power Of Snapdragon 600 Processors

if you ask me their old Adreno 220 Desert Winds demo was more impressive for it's time
[One (M7) General] hamdir:
Remember my initial prediction for the OCTA GPU?

we that was based on my calculations of a 533mhz speed, i predicted 45fps offscreen

but as we heard of Exynos thermal issues and as stated by Anand, later confirmed by the final Antutu scores

I've assumed no way it would score this high, the GPU will most likely be downclocked to match their S600 scores, so i lowered my prediction to 40fps

well check this from the Exynos Octa, 40fps offscreen, 38fps onscreen

source: http://habrahabr.ru/company/nomobile/blog/174559/

Just a reminder the s600 with Android 4.2.2 is scoring 41fps offscreen and 36-39fps onscreen
[One (M7) General] Turbotab:
We have the first GLbenchmark of the Exynos Octa, of course this may not represent the performance of the final shipping product, but I'd wager it's bloody close! They actually ran the newer GLbenchmark 2.7, luckily it seems to include our old favorite "Egypt HD" C24Z16

Props to BoneXDA for the link.

http://habrahabr.ru/company/nomobile/blog/174559/

[YOUTUBE]3jMIo3Tykmg#![/YOUTUBE]

As a comparison, The kool & prescient Erica Griffin (only person to run GLB at Samsung Unpacked) recorded a 41 fps Egypt HD Offscreen on the Snapdragon 600 version, vs 40 fps for the Octa (5410). The Octa displays the usual PowerVR 5 properties of monster Fill Rate. Strangely for a part purportedly clocked at 533 MHz, vs 300-ish MHz in the iPhone 5 the Offscreen Fill Rate, which is controlled by the number of ROP x MHz is only 10% higher than the iP5.

The Egypt HD & Fill Rate score indicate that the SGX 544 MP3 in the not actually clocked @ 533, but nearer 400 MHz, a possibility is that 533 MHz is a 'turbo' figure, only boosting occasionally, either that or there is a fundamental bottleneck in the PowerVR 5 pipeline that limits perf increases past a certain point. My last point might not be so crazy, considering that Apple selected the SGX 554 for the iPad 4, which doubles the number of ALU Shaders per core, also GLB, like most modern games is biased towards Shader power, of course the large increases in mobile resolution means that Fill-rate is still an important factor, in mobile GPU's.

I still firmly believe that HTC One will match its Qualcomm GS4 cousin, once it receives the latest graphics drivers, which require Android 4.2.x, I won't go too deep into my feeling towards HTC's management in their handling of software / firmware debacle, as they have done a great job of giving the press beta test devices, which in the cutthroat world of mobile devices is never a good idea, as it allow Samsung's marketing juggernaut to smell the blood in the water.

Snapdragon 600 GS4

@18.10 onwards

[YOUTUBE]diLD42QafIo[/YOUTUBE]
[One (M7) General] hamdir:
yea anybody coming to Beirut tonight? drinks on my behalf ;)

reading through the Russian review, its says developing countries and Russia will get the Octa, this means 4G is causing thermal load and so they are aiming at those country where "octa octa octa" counts :laugh:

im pretty sure here in the middle east is gonna "OMFFFFFGGGGGG OCTAAAAAAAAAAAAAA YAANE 8 ACTUAL PROCESOOOOOOOOORS, ARMAGEDDON!""

by the way i think it's clocked at 433mhz

@Turbo, HTCdev already promised a GL ES 3.0 update and in response to our questions they responded that they are working on GL speed
[One (M7) General] Turbotab:
Haha I know, @jomakern is me!!

Anyhow, Exynos Octa is Samsung / ARM's attempt to mitigate 'Dark Silicon' which the problem of chips having a lot of performance potential, but having to run throttled / gated, due to power / heat constraints, made worse because of leakage issues as you scale down the size of transistors, Intel & Qualcomm obviously believe that more traditional approaches are just as or more effective. Battery tech is the biggest limiting factor in mobile devices, and that problem isn't easy / cheap or quick to resolve.

http://www.theinquirer.net/inquirer/feature/1598659/arm-wrestles-dark-silicon
[One (M7) General] hamdir:
haha so it's you i never guessed :)
[One (M7) General] Turbotab:
GLbenchmark 2.7 is available on the Play Store!

http://www.youtube.com/watch?v=37nS2ANiG3I

https://play.google.com/store/apps/details?id=com.glbenchmark.glbenchmark27&hl=en
[One (M7) General] hamdir:
well seems the HTC DNA is in second place so far

http://glbenchmark.com/result.jsp?b...core&base=device&version=latest&data-source=1

GLBenchmark 2.7 T-Rex HD C24Z16, offscreen 1080p

774 frames HTC 6435LVW vs 938 frames on the iPad4

Tegra 3 (TPrime) is scoring 205 frames in offscreen and 333 frames onscreen!

and here is the big surprise, it's onscreen!

Nexus 4 comes first at 720p way ahead of iDevices!

Nexus 4 1114 frames

iPhone 5 763 frames

HTC 6435LVW 685 frames

iPad 4 676 frames

so it seems the iPad4 GPU is still unable to match the iPhone onscreen once we have really pushed it!

waw im looking forward the HTC One scores and the SGS4, i think we really underestimated Adreno 320!

on the DNA 1080p is still a match or faster than the iPad4 onscreen speed! impressive!
[One (M7) General] Turbotab:
Won't run on my Nexus 7! Adreno seems to suit the test, which is good news for complex games on Adreno 320 in the future.

The cool part, it is a cross platform test, it a subset of DX test directly comparable to OpenGL. Time to break your heart, the fastest mobile GPU is currently the A6X, which scores 938 frames, however a 7970 scores 30452 frames. There will always be a need for consoles / PCs, unless a utter genius creates a paradigm shift in battery tech, and becomes a trillionaire in the process.

https://dxbenchmark.com/result.jsp
[One (M7) General] hamdir:
i dont see Adreno 320 or A6x in the crosstest and check my post again, in onscreen Adreno 320 is winning over iOS
[One (M7) General] Turbotab:
The test is the same either under OpenGl or Direct X, to see the DX results there is a separate site. Can't to see the HTC One & GS4 Qualcomm results!

https://dxbenchmark.com/result.jsp

A fuller explanation.

https://glbenchmark.com/benchmarks.jsp
[One (M7) General] hamdir:
yes but did you check my post? who cares about offscreen when its all about onscreen? A6x can not keep up even with the iPhone 5, now i understand why they have issues with MC 4 :)

S4plus Adreno 225 beats both the Exynos 4 and Tegra 3! (which are a match like always)
[One (M7) General] Turbotab:
Think of the poor Nexus 10, it has to push even more pixels:laugh:

A good thing about the cross-platform test, is that we can quantify the available performance of a mid-range laptop GPU such as GT 650m which struggles to drive 1080P games with high details, but is still 5 times more powerful than a A6X's GPU, which has even higher resolution. If resolutions stays static for a couple of years, mobile SoC should be able to match today's mid-range laptops, but we'll probably have 4K screens by then, and dodgy FPS.
[One (M7) General] hamdir:
yea i moved my post back here if anyone missed it
[One (M7) General] Nekromantik:
Hopefully the update to Android 4.2 will bring performance increase due to better drivers hopefully that HTC include with the update.

We have seen that new drivers for the Sensation increased GPU performance so it can make a difference.
[One (M7) General] hamdir:
yea that stupid screen resolution race, the only solution is decoupling resolution from actually game res, this is the best way for devs but i wish google provide some enforcement as well

looking at these charts im actually impressed by the Intel HD included in the MS Surface Pro, it slaughters the Surface RT T3 lol, in fact i think slaughtering is a light word :laugh: 16x faster

Anandtech is gonna have a field day!

@Qulacomm respect! come on already with drivers and ES 3.0, you have a great mobile GPU!
[One (M7) General] hamdir:
Guess who showed up! we have underestimated Adreno 330
[One (M7) General] shox22:
not double as fast as they said, but still impressiv :)

The ipads4 gpu still destroys it in the fillrate and triangle test but is not able to beat it in fps (offscreen)
[One (M7) General] hamdir:
that maybe but Adreno is very fast when it comes to fragment shaders and this is where it shines

this means its a little more future proof for future games than both the i5 and i4

by the way the iPad4 @2k is very weak in transparencies, performance hits bottom whenever a retina 3d games features lots of smoke etc...

equally they never said double, they said 50% performance increase and 2x "compute"

I'm still convinced especially after they showed their ES 3.0 demo running on a patched HTC One in the same fashion as the original Snapdragon 800 demo

Adreno 330 is simply a thermal revison + aggressive even newer driver optimizations + 50mhz (450mhz)
[One (M7) General] gelo01:
Will Reign Of Amira work on a phone with Snapdragon S4 plus + Adreno 225? Or is it exclusive for Snapdragon 600 + Adreno 320 devices only?
[One (M7) General] slannmage:
On the PC in benchmarks we see that software has no performance gain from with a higher clock or lower latency. At the point now where the tasks we use out hardware for doesn't need better memory, they is no need for it. Of course there will be tasks some people need it for like for benchmarks or simulation for science or whatever, however for the average user, this isn't an issue.

I don't see DDR3 being some amazing performance gain over DDR3, these are only benchmarks...... an AMD GPU can get better benchmarks than an Nvidia, it doesn't matter, their drivers still suck in the real world.
[One (M7) General] Turbotab:
I don't like hearing that Adreno 330 is simply a 'thermal revision', firstly there are many subtle architectural changes that can be made to a design look at GTX 480 to GTX 580, without changing the core uArch, the performance delta of HTC One vs LG thingy is greater than a 12.5% frequency increase in low-level tests.

The Snapdragon 800's performance is impressive because it is not designed as a mega-tablet chip like the A6X, but actually a cost effective sub 3W SoC able to power both smartphones and tablets. The optional integration of the 3G / LTE modem onto the die of the SoC could mean both overall cost and power saving. The LG thing was only clocked at 1.7 GHz, perfect for a powerful, yet battery friendly smartphone maybe a new Nexus or Optimus G.

Snapdragon 800 is built on TSMC's HPM process, which lowers leakage and enables higher frequencies, so I'd be surprised if the S800 GPU couldn't be overclocked to 500 MHz:D, which is one advantage Android has over iOS, overclocking.

I do wonder what Apple will do with next iPad. If they release on 28nm, they will have a ~15% power saving over iPad 4 (32nm) which isn't huge, but the die area shrink should accommodate a Rogue G6400 cluster, which @ 600 MHz = 210 Gflops, but I feel Apple will downclock to save power and target 150 Gflops or double the iPad 4. This isn't likely to happen until late 2013, by which time Qualcomm's Adreno 420 will be almost on the scene.
[One (M7) General] djbenny1:
FYI hamdir / turbotab

im not sure if anyone has done this yet, but i ran egypt HD offscreen with msm-dcvs, ondemand and performance governors and GPU rendering forced on.

msm-dcvs

ondemand

performance

not sure why theyre all above the reviews which give 34 lol
[One (M7) General] hamdir:
Because its the new 2.7 GL benchmark, it was scroring 35 on 2.5, seems its better optimized for Adreno 320 :laugh:

Your last performance score began to throttle as you rant it on the charger

Here are the results for 2.7 Egypt HD

http://www.glbenchmark.com/result.j...=device&data-source=1&version=latest&test=484

For some reasons they only show by frames number and not fps on their website

Unfortunately Samsung's s600 is still winning, I literally can not wait for the 4.2.2/ES3.0 update just to see if me and turbo are correct with our drivers assumptions

There is something very odd about the Samsung SHV-E300S score it shows Adreno 320 and 544MP in the same :eek:

---------- Post added at 06:25 AM ---------- Previous post was at 06:03 AM ----------

The LG thingy was since deleted from the website :) I now have full respect for Adreno and I'm sure its better GPU than the Powerr 5xx series, lets not forget its only one core and matching the 554MP4 in real world, I really hope Qualcomm keeps being aggressive toward the GPU

logan is expected to have 2 Kepler SMX which will be overkill judging by the anandtech razor edge scores for GL bench 2.7 :laugh:
[One (M7) General] hamdir:
hmmm looks like these results are from the 544MP3?

http://www.glbenchmark.com/compare.jsp?D1=HTC+One&D2=Samsung+SHV-E300S&cols=2
[One (M7) General] shox22:
Whats about onscreen? Any improvement?
[One (M7) General] hamdir:
interesting info in the mobile-review

confirms some games are running upscale! (a great thing, the best thing!)

i really hope devs keep this 720 upscaling going, if so Adreno 320 will give us better results than the iPhone 5, much better :laugh: and even faster than its real world performance on the Nexus 4 :good: (but can be revealed when u take screenshots)
[One (M7) General] hamdir:
Anandtech, 3DMark for Android: Performance Preview

drivers on the M7 are indeed improved vs the DNA but we can see the N4 matching the One, so performance differences are certainly due to driver in my opinion

HTC One winning the CPU tests:

Anandtech seems to be as curious about the 4.2.x drivers increase:

looks like our GPU is nearly a match to the iPad 4 in GL 2.7, 4x the One X+:

finally the test confirms 50% loss if we jump to native 1080p by default the tests are run at a standard upscaled 720p on all devices (more representative of HD games that rely on upscale rather than native)
[One (M7) General] Turbotab:
The Samsung SHV-E300S scores were posted as a Qualcomm device, the Exynos info occurred much later, so we're looking at Snapdragon 600 figures. Apparently Samsung Korea is looking to bung a LTE modem onto the Octa for their home market, hence the addition of the Octa details, but no public benchmark info.

Adreno 320 / 330 is definitely better suited to more complex, modern games than PowerVR 5, but they've got the next-gen Rogue GPU on the way, which will designed for similar workloads. Now I'm willing to bet good money that the Kepler SMX's in Tegra 5, will be heavily re-designed compared to those found in their laptop / desktop GPU's, the power draw difference is too great. Anyway Nvidia have the double challenge of a new uArch and Process node, which is fertile grounds for production issues. I'll wait to see constrained power benchmarks, rather than their remove the battery and hook er up to a generator CES specials:laugh: Although the thought of OpenGL 4.3 on Android is very interesting.

I can't wait to see what the One can do with Qualcomm's latest drivers, I still have a niggle about memory bandwidth, it is generally a major factor in GPU performance. I guess that at 1080p, and the limited post-processing effects (AA / AF etc) of current Android games, that LPDDR2 is acceptable.
[One (M7) General] hamdir:
and the story continues :)
[One (M7) General] hamdir:
HTC One playing with the big old men :laugh:

almost as fast as Geforce 7900GS and beats it in some tests
[One (M7) General] hamdir:
Confirmed, Modern Combat 4 is running in full effect and smooth in native 1080p, stock 4.1.2

[YOUTUBE]ncufmb35KTo[/YOUTUBE]
[One (M7) General] hamdir:
SGS4 S600 2.7 TRex score running 4.2.2, crosses the iPad4 in offscreen

looking at the iPhone 543MP3 score in this table, just imagine the 544MP3 on the Octa ;)