yashsingh1/xdaforums huggingface dataset:
[Windows 8 Development and Hacking] kotor000:
Beta Release

Will that be public Beta Release ?
[Windows 8 Development and Hacking] LilCthulhu:
I haven't talked with Netham about how I would release it. I might go with different version :

1) Simple Analog Pad + 4 buttons + Mouse Pad + 3 buttons w/ no other features

2) Above with the ability to use the touchscreen

3) Full version with editor and ability to load/save for a fee, something I'd like to share with netham45 somehow.

I don't think I want to open source it though, there's part of the code that is not "pwetty" obviously, mingling with timer, and interop and stuff is never nice... there's a lot of code I woulnd't want to tackle or explain or share in any way ;)

But I might end up needing help in developping more feature and bug fixing, so I'll see... I currently have the code in a CVS.

---------- Post added at 07:43 PM ---------- Previous post was at 07:19 PM ----------

I'll go with a max 10 private beta player first, PM me :)
[Windows 8 Development and Hacking] Gonzorito:
Last post was a few weeks ago. Hope this is still in development. Any chance a public release is coming soon? Can I help out as a tester - badly needed. I was going to remote to a pc via tablet just to use the gamepad splashtop uses. Splashtop does not provide this ability in the Windows version - go figure! With this, I wouldn't even have to remote - so even better!!!!
[Windows 8 Development and Hacking] how_eee:
"Shut up and take my money!"

We want it. Give it to us!

---------- Post added at 11:37 AM ---------- Previous post was at 11:29 AM ----------

Netham45 tank you so much for your beta! Now i can play my favorite old games!
[Windows 8 Development and Hacking] Gonzorito:
Seriously, I would donate for something that works.
[Windows 8 Development and Hacking] LilCthulhu:
Some feedbacks...

well not really.. I sent out the link to some peopel who msg me privately, I haven't heard that much from them. I'm on vacation nowadays and will resume work on it shortly. I'm currently addressing some performance issue and have to start the edit mode ;) allowing adding button and keypad... but that's where the bulk of the work will be in term of allowing saving and loading and stuff... just more option to do.

For those who are testing, please report ;) and don't redistribute ;)
[Windows 8 Development and Hacking] Gonzorito:
Love this project! Look up this vid on youtube.virtual gamepad

The gamepad portion was announced last year... It's unavailable and in perpetual development. Check out the video of a customize / edit mode. virtual gamepad edit mode Inspiring, no?

Your project here is the closest thing out there. In many ways, what you show in your preview video is already better! More modular, more preferred.

Also - another idea. A visual mouse scroll / wheel...if it isn't already there in some form already.

I'll link videos when I get back!
[Windows 8 Development and Hacking] LilCthulhu:
Quick feedback,

My vacations is over, I'm gonna start working on the project during my lunch break... There 2 major issues ATM :

1. Does not work with some devices .net framework because of gradian fills, will work on that.

2. Sometimes bug out and you can't do anything at all...
[Windows 8 Development and Hacking] LilCthulhu:
Oh yeah ;)

Currently working on the Edition mode, I've reimplemented the menus to be more dynamic, I'm (once again) able to move controls on the screen and remove controls...

Next : Load and Save :)

Then: Add controls !

Looking good !!!
[Windows 8 Development and Hacking] Gonzorito:
Customization and key binding would be fantastic! Suggestion: option to hold L or R mouse button while using a pad/joystick area.
[Windows 8 Development and Hacking] LilCthulhu:
Make total sense... will be looking into this...
[Windows 8 Development and Hacking] bountygiver:
looks like someone else is also working on this, but seems have a much more polished UI

http://www.joystiq.com/2013/09/14/g...d-custom-controls-to-hundreds-of-wi/#comments

They even included custom gestures which will improve gameplay on touchscreen a lot more than a controller alone.
[Windows 8 Development and Hacking] LilCthulhu:
Overwolf has been promoting one for more than a year : http://www.youtube.com/watch?v=5SmBZ9IH2hE&feature=c4-overview&list=UUP0aaEOuB23i0TlMDnH2a1w

It looks really great. I'm not sure about the one you mentioned, when I look at the video, it doesn't seem to work really, the coordination of the touch event and what is happening on screen doesn't seem to be ok...

Yes, mine won't be polished, I agree with that. I'll spend time on that later, right now, I'm just frustrated of seeing people announced things that don't work ;) Netham did a very good job with the prototype and it worked, just needed to be adjusted to mouse, direct input, etc, which I'm working on right now...
[Windows 8 Development and Hacking] Gonzorito:
Agreed - overwolf appears to be the most polished and responsive...but where it's it? Vaporware for a year.

Splashtop gamepad is done (and great) - but surfaceRT / ios / android only [I told them how ridiculous they are...no feature consistency across versions, yet they will take a subscription]. This is a remote access option keep in mind. Not native. Best remote access for games and video btw.

This other one - has some promise, but I'd put it behind overwolf based on videos...tho gestures are cool.

My hopes: they make the beta and pressure overwolf to get off their butt and release already. Who will be first to market with a solid product?

Either way I plan on helping develop what's here - cause it's real and working NOW.
[Windows 8 Development and Hacking] LilCthulhu:
Frantic good news,

I made huge progress on the editor, and have been really busy restoring support for mouse input during development. In the past few months, I've only been able to use the touch input... which has kinda of limited me to using the touchscreen device. But now I've restored the mouse support allowing me to work quickly from my main computer.

Strangely enough, I had to go back to netham's original source, only to find out that it was writtin in VB :) I had completely forgotten I had rewritten most of it from scratch ;). The code is now roughly 10 times what it was at the beginning ;)
[Windows 8 Development and Hacking] LilCthulhu:
Sometimes, it feels like a slow scrall...

Since yesterday, I've been working on a specific piece of code, feel like eternity. All I wanted to do was to fix the screen rotate feature so that the gamepad controls would be the same in landscape and protrait. That they would be the same size, same appearance etc. Basically dealing with the 16/9 ratio and screen positionning and resizing and controls positions, etc... A pain in #@% ;) And since I want to support automatic resize, I had to include that in the mix ;) Now positionning/size is all % based and that will allow a much more fluid experience IMHO. It's not perfect, but feels better than it was...

N'way, just to let you know what I've been through ;)
[Windows 8 Development and Hacking] LilCthulhu:
I completely made every object size, position, etc in %, had to debug a lot of miscalculation because of that. Implemented a grid system for better positionning. Started to re-implement move and resize options. Eventually re-write the read/save functions then add the edit control settings then, hmm a lot more work... but slowly getting there.
[Windows 8 Development and Hacking] Homefix:
Thanks for the work I cant wait to see it.
[Windows 8 Development and Hacking] Cuivienor:
Well I sure can't wait to see it too! For the moment, I've been using the software made by OP, configuring my layouts in the text editor. I am using the Razer Edge Pro, and I just don't want to use their gamepad as it would make it too heavy (and too cumbersome for the crowded Japanese rush hour).

At any rate, I have for the moment tried the OP software with Neverwinter Nights 2 (not working), and X-Plane 10 (really my main purpose, working beautifully). My #1 request would be to have some of the sliders actually act as a joystick (i.e. have a device driver that represents itself as a joystick, mapped to sliders and pads from the overlay), that would make it awesome to use in a flight simulator like X-Plane (similar to Droidpad, https://launchpad.net/droidpad-pc, which has an actual joystick driver mapped to sliders and other controls on a remote Android device that acts as a remote joystick)

That being said, I am eagerly awaiting your first release (I'm willing to be a Beta tester by the way - let me know), as well as having signed up to GestureWorks gamepad beta - maybe I'll get something from them soon, although their GestureKeys doesn't work with NWN2 so I'm not holding my breath there.

I would be willing to pay around 10-20USD for such software :)

Cheers,

Yannick
[Windows 8 Development and Hacking] LilCthulhu:
Strangely enough, I've looked at how I could emulate a joystick with a gamepad this week-end... although I'm not going to include that right away, but it's on my list of things to consider.

My father is a HUGE fan of flight sims ;) So I understand the need to have specific controls on screen.

I'll toss a beta if you can test it with NN2 ;)
[Windows 8 Development and Hacking] Cuivienor:
I will be happy to test it on NWN2 (and Dragon Age once I get it installed) - just PM me for my email address. Right now in NWN2 I had to fiddle with their UI XML files to add a pause button that can be tapped so I can actually play the game.

It is great news to hear that you have looked at joystick emulation. I'd be willing to throw in another 10 dollar for this easily. :)

Cheers,

Yannick
[Windows 8 Development and Hacking] FrozenLord:
I would love to see (and play) the beta too :)
[Windows 8 Development and Hacking] LilCthulhu:
I sent out some beta to those who requested it, either by email or throughout the site and haven't heard from the new ones...

To those of you testing GestureWork's Gameplay, what do you think about it ? Should I still be working on mine ?

I have to agree, they have a well polished product.
[Windows 8 Development and Hacking] FrozenLord:
Whoops, I am consuming XDA via Tapatalk and totally missed the new private message.

Thanks for the link.

I'll try it this afternoon and report back :)
[Windows 8 Development and Hacking] Gonzorito:
Keep working on yours - they have a long way to go. It appear that they don't have MMO's accounted for yet - many appear to be incompatible. For instance - with WoW, no mouse steering or camera control... The "analog" joystick doesn't control anything, but the mouse pointer - and it's painful at that.
[Windows 8 Development and Hacking] Koadic:
I was also hoping to use software like this for other uses as well (like PhotoShop, etc.), and after checking out GestureWork's Gameplay, it seems to only work on programs that use DirectX... so, assuming you don't have the same limitations I would definitely say keep working on your's : ) PhotoShop @ 1080p on a 13" screen isn't fun when needing to interact with the ui...

Was also curious if you program would allow disabling specific input interactions such as not reacting to pen input while only responding to touch input?
[Windows 8 Development and Hacking] Gonzorito:
Yes, it does. I think you can see in his video too. Right now he has it as a toggle.
[Windows 8 Development and Hacking] FrozenLord:
So far, it seems to work on normal Windows applications (i.e. non-fullscreen applications) as well.

However, in its current state, I would not want to use it for Photoshop.

The cursor feels like a numb Trackstick - it won't move, when you're near the center and if you move outwards, it suddenly jumps to life.

I have not been able, to make any fine movements - the movement is too sudden at the moment.

But I think that this is solveable and might actually be corrected in future versions.

EDIT:

I have tried to customize the config for new layouts and have stumbled across the following:

- a there is a redundant configuration regarding the position of the virtual key (once it is set as "position" and then again as "x" / "y")

- the config file is really difficult to read without the linebreaks, although the program supports linebreaks without problems (I've tried ;) ) - maybe you could group the XML into a human-readable form?

- the special code for input is inconvenient, maybe a special command to enter a new button (pressing it and the gamepad converts it to the number) OR an ASCII-symbol that is then processed into the special value would be great

- the "cursor" within the gamepads, the one showing where your finger is, seems redundant to me because I have my finger in that same spot. I think that it would improve the overall performance if that "feedback" could be turned off (maybe implement a "debug"-switch so that it is only displayed when the controller is in debug mode)

I will try to implement those changes in the program myself :) (that is, if you'd like to share the source and want me to do that)
[Windows 8 Development and Hacking] Gonzorito:
Check this out tho, I can't remember what mode it is in - but there is a mode that any area without a button becomes a place you can use as a "track pad" area. Meaning you cursor won't jump there when u put your finger down. It will move the cursor relative to how you move your finger. Much more precise than the analog control. This might give you the level of precision you need for Photoshop - small buttons and all.
[Windows 8 Development and Hacking] FrozenLord:
So that is what this icon is for :D

And yes, you are right - there is that mode (it's on the left side, when the "hand and mouse" are displayed) where the whole screen works as a touch screen.

So I guess it might be a nice workaround for Photoshop.
[Windows 8 Development and Hacking] LilCthulhu:
I don't really understand, but really bad news...

I think Win 8.1 has broken part of my software... Can anybody who had the beta try to move the mouse cursor using the joystick and see if it "badly" double-triggers ? It does something different than it used to do on both my last beta and my current version on my dev machine...
[Windows 8 Development and Hacking] LilCthulhu:
Problem is fixed and not only that, it cleaned a lot of my code... :) I'm super happy about that, although I worked all night to implement a new touch system. It is now working as I always expected it to work !
[Windows 8 Development and Hacking] LilCthulhu:
More progress today. Rewrote a bunch of stuff... Major overhaul of the background engine. It's now to the point where it's better than yesterday's and with same features. It's now more solid. Now time to implement Load / Save + more Edit features...

New beta soon with google page ! I'm really happy with the current result.
[Windows 8 Development and Hacking] Gonzorito:
Can't wait for an new version! Thanks for the progress updates!!!
[Windows 8 Development and Hacking] kitor:
Hey, any news about new version? I tried old (netham45) one, sadly it's not working with flash games in browser that I tried.
[Windows 8 Development and Hacking] johnny.costa:
Have anyone tried Gestureworks Gameplay? Works here in my Dell Latitude 10 with fullscreen games. Trine and castlecrashers tested so far.
[Windows 8 Development and Hacking] LilCthulhu:
There's a new version coming really soon. I was hoping for a beta release last week but implemented new stuff along the way + a huge clean up of the code.

First of all, here's the news :

Info Screen : Implemented

Quick Load: Implemented

"In-Game" Editor:

Load / Save / New Gamepad : implemented

Add / Edit / Delete Controls : implemented.

You can edit, the control label (icon), action, sensitivity, shape, color, etc. There's a vast array of available label to put on your button ;)

Controls available :

Buttons : Keyboard, Mouse button, Mouse scroll.

Joypad: Keyboard, Mouse cursor, Mouse view.

Trackpad: Mouse cursor, Mouse view.

Once defined, a gamepad will resize/rotate according to the current resolution of the screen... So changing the resolution in game will have NO "apparent" effect on the current position of the controls ;)

I have looked at the possibility of implementing a "real" analog joystick controller so that you would actually control a virtual joystick defined in windows... but that would be costly to license for now.

You can now call the windows 8 keyboard whenever you want w/out stopping the game pad.

I'll be resetting the beta test real soon using a google community. I am looking for testers that will give feedbacks !!! I will let you know when I'm ready to invite ppl. They are a few that were Beta Testers that I will keep but others I have to let go... It's a tricky piece of software and I need it to be tested with a vast array of games ;)

So far, I've been able to play

Alien Swarm, Team Fortress, SWTOR, Minecraft, Snes9x, Flash Games ;)

---

On gestureworks. Their product looks fantastic... But there is, to my knowledge: 2 important issues :

1) it only works with direct X games

2) it could go against certain EULA that don't allow direct X injection
[Windows 8 Development and Hacking] LilCthulhu:
God I really feel bad, I know, I know I should have uploaded a new version already... but new features are getting implemented each day. and more being thought over while doing bug fixing and stuff... I promise you, this is not vaporware ;) So I need to explain what I've been up to :

Added 3 different trackpad controls, need to implement a press & hold button for keyboard and mouse, need to implement a better mouse scroller, about to implement 3 different touchscreen mode.

The current modularity of it all has been awesome, some of the design choice I made early on really benefits me nowadays... like adding those those controls I mentioned above is a matter of a few minutes of implementation and then more of testing and making sure things works... but I spend more time actually testing and tweaking than coding.

I've been busy registering a website, and looking at more options. Right now I see 3 different releases :

1. Free Demo includes a joypad, 4 buttons, a mouse controller and 2 mouse buttons with the ability to edit each settings. I want to respect Netham's original intention to always offer a free version to XDA Members.

2. Crowd funded Release Version that will give funders access to the release version (full editor, add control, save/load gamepads, etc)

3. Crowd funded Stretch Version that will give funders access to the beta version ( more controls, more features, ability to influence further development, Virtual Joystick Driver emulation with a signed driver ! (need a very costly license). etc. Once a stretch goal is reached, it will fall down to the Release Version, a new stretch will be added with more features, etc...

What are your thoughts ?
[Windows 8 Development and Hacking] kitor:
Well, it's up to you. I'm not Netham, but I think that his intention was clear

So like SetCPU you can buy it (or donate this way) on Android Market, but on XDA you can download full version for free.
[Windows 8 Development and Hacking] LilCthulhu:
I totally understand your point and Netham's original intentions.

Gestureworks has a nice product that integrates directly within Direct X games. Overwolf has been promising to release soon (haven't checked).

I still think we can provide a solution that will benefit the community for a lot of people that are looking for something that works outside of DirectX boundaries.

I'd like to know that collectively, people are pushing it's development by contributing to it. Right now, I have a few beta testers who have replied to me, a lot who haven't ;) Some say it works with some games and not others. I need to have a community of people who are going to report issues with screen capture videos so I can see what is going on without having to buy all those game license ;)

I'm currently implementing a website that will back that community, For example, There's a few features I'd like to add who will require investment. I'm willing to work on it but cannot do it alone financially.

For example, simulating a hardware joystick would be a nice feature to add: I unfortunately don't have the resources to buy a microsoft driver signing license, nor have I the knowledge to develop a driver to fake a joystick, But that's something that can be licensed between 700$ - 3000$.

Maybe donation is the way to go and would give access to beta versions... while release would be free... food for thoughts...
[Windows 8 Development and Hacking] LilCthulhu:
Quick Test :)
[Windows 8 Development and Hacking] LilCthulhu:
VirtualGamepad Demo/Beta Release... moving thread.

Hey guys, finally put the final touch on the website, since I'm releasing some sort of demo/beta versions at the same time, I'm moving the thread here : http://xdaforums.com/showthread.php?p=47608085

I've decided to go with a freeware demo and donationware beta ;) I've listened to Kitor and want to make sure I respect Netham45 original intention, therefore go read that thread with what I came up for XDA members ;) :)

Whether you go with freeware or donationware version, at this point what I'm really looking forward to is your participation in the forum/issue database !

LilCthulhu aka Christian

http://virtualgamepad.net

http://palmtime.net
[Windows 8 Development and Hacking] supertiger1234:
can someone make a config for minecraft plzz. im not good at configuring this
[Nexus 4 General] bluefa1con:
Hey Guys

i am a pacman team member if you dont know what pacman is you can look it up here http://xdaforums.com/showthread.php?t=2140085

so i have got a LOT of requests from people from nexus 4 forum to release pacman for nexus 4 but non of the team member has this device

nexus 4 being a google device i suppose it wont have issues with aosp based roms so i am looking for testers for the rom

i will build and upload it tonight i will be using cm configs

if you are interested in testing please post here​
[Nexus 4 General] Snargaflab:
I am very interested, pacman is my daily driver on my i9100. I love it and I can't wait to get it on my nexus 4! My nexus 4 should be here Wednesday and if this is working by then it'll be the first and possibly only ROM I'll be flashing. I only really like aokp, cm, and pa so this ROM is perfect for me. When will you build with pa 3.0? I appreciate your work!
[Nexus 4 General] bluefa1con:
current priority is to do the remaining aokp stuff than to update it 3.0 stuff is mostly parts identical to cm so we already have that

other than that its a version bump for pa
[Nexus 4 General] Tylog:
AW: [ROM][JB 4.2.1][PA2.99][AOKP-MR1][CM10.1]P.A.C True All in 1 ROM [Testers needed]

I know pacman Rom from my S3. I am very interested :) PA+Aokp :)

If you need a tester let me know.

Nexus 4 Tapatalk
[Nexus 4 General] tempera:
Im interested to test to.

Let me know thanks
[Nexus 4 General] strapped365:
Ill test for sure
[Nexus 4 General] jarjar124:
I'll test :)
[Nexus 4 General] nickownzya:
AW: [ROM][JB 4.2.1][PA2.99][AOKP-MR1][CM10.1]P.A.C True All in 1 ROM [Testers needed]

I'd love to test, too:)

Sent from mobile - excuse typos
[Nexus 4 General] -juanito-:
Finally :)
[Nexus 4 General] the_endjinn:
I'll test, sounds like a dream to me as I've flipped mostly between aokp and pa on my gnex and the n4.
[Nexus 4 General] Snargaflab:
Ok, I didn't know that, I assumed that 3.0 had something good in it or it signified stability because of the jump of a version. Thanks for the response! Either way I will be using this ROM, just wondering :)
[Nexus 4 General] bluefa1con:
Build is ready but my internet is choppy i will upload tomorrow
[Nexus 4 General] Tylog:
AW: [ROM][JB 4.2.1][PA2.99][AOKP-MR1][CM10.1]P.A.C True All in 1 ROM [Testers needed]

Fine, I am really wait for it. Hope we can test soon:)

Nexus 4 Tapatalk
[Nexus 4 General] wardy01:
Oh my. I need this haha.
[Nexus 4 General] Lownita:
There are already some roms like rootbox, revolt which try to pull it all together somehow, but meh it does not include the real hybrid engine, it is xposed framework.

But this here looks promising. Add in some PUB/Bionic stuff and it would be perfect :laugh:
[Nexus 4 General] dr.devman:
I'll test!!!!
[Nexus 4 General] Yuvin:
I'm in for sure!