yashsingh1/xdaforums huggingface dataset:
[Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A] noradoor:
Hi,there.

As title,the hotspot on my mini pro doesn't work though the changelog said it was fixed.

The problem is that my laptop and my neoV could connect it,but both were unable to access the Internet.

I even tested it on CM7/CM9 and the hotspot worked well.

I did search here and FXP website,however,I don't see any solutions.:(

Does anyone experience the same issue?

Thanks in advance.:)
[Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A] noradoor:
No reply means that I'm the only one suffering this issue?:crying:

BTW,this problem still exists even when I'm using FXP206 CM10.
[Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A] alund:
what kernel did you use?

im in 205 and hotspot just fine :D

i usually share my connection :D
[Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A] noradoor:
I always use the kernel inside FXP's zip file.

So,may I ask which phone you are using?And the device connecting your phone could access the Internet?

Since my hotspot works fine when I use other roms like CM7/CM9 and stock.:(
[Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A] noradoor:
Solved.I think I found the root cause.

My phone's hotspot function is limited because I am required to access the Internet via a specific proxy provided by our carrier.

Therefore I need to set additional settings on my laptop and neoV while connecting my phone.And now,yes,they both work well.:laugh:

My apologies for my stupid question.:o

Hmm...the weird thing is that I don't need the additional settings when using other roms.
[Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A] alund:
its ok dude , i know that feel , im still newbie too :D

we're never learn without making mistake :D
[Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A] lfporto:
when I turn hotspot on, it disable the wifi

Hi!

I use CM 9 on sony live walkman. Default kernel.

I do not use proxy, but when I active the hotspot, my cell phone disable the wifi.

So, when hotspot is turned on, I can connect with my notebook... but (of course) can't access the internet...

And If I turn on (again) the wifi, it automaticaly disable the hotspot...

Does anyone knows how to solve that?

Thanks a lot!
[LG Optimus 4X HD] Navios92:
Hi everyone,

I bought my 4X 2 weeks ago and everything was fine but today I noticed one dead pixel in the screen. I'm pretty sure it wasn't there before.

Aren't dead pixels supposed to be a defect in the screen and not just suddenly appear?

Any possibility it could be a software problem?
[Galaxy Note II Q&A, Help & Troubleshooting] DuratecPaul:
kanged from mobicity.com.au

Telstra Internet and MMS combined APN

Name: Telstra Internet

APN: telstra.internet

Proxy:

Port:

Username:

Password:

Server: wap.telstra.com/wap

MMSC: http://mmsc.telstra.com:8002

MMS Proxy: 10.1.1.180

MMS Port: 80

MCC: 505

MNC: 01

Authentication Type: CHAP

APN Type: default,mms (if you have an option in a drop down list for interenet + mms then select this option)

If the above APN settings do not work (they should for 90% of 4G devices, then please try the below separate APNs, for Internet and MMS)

Telstra Internet APN

Name: Telstra Internet

APN: telstra.internet

MCC: 505

MNC: 01

Authentication type: CHAP

APN type: default

Telstra MMS APN

Name: Telstra MMS

APN: telstra.mms

MMSC: http://mmsc.telstra.com:8002

MMS proxy: 10.1.1.180

MMS Port: 80

MCC: 505

MNC: 01

Authentication type: CHAP

APN type: mms

or this one seems to work for me.

Telstra

Name: Telstra Internet

APN: telstra.iph

Proxy:

Port:

Username:

Password:

Server:

MMSC: http://mmsc.telstra.com:8002

MMS Proxy: 10.1.1.180

MMS Port: 80

MCC: 505

MNC: 01

Authentication Type: none

APN Type: default,supl,mms
[Galaxy Note II Q&A, Help & Troubleshooting] UtkarshGupta:
Should be in general section.
[Galaxy Note II Q&A, Help & Troubleshooting] DuratecPaul:
Q&A section for Questions and Answers?

anyway at least I didnt put it in the dev section 8)
[Motorola Atrix 2] ravvio:
Freakingly Smooth Rom

A great rom thanks to all for sharing and cheers who gave us this ROM.

As it is based on the Off JB 4.1.2 it has to be smoother but i can see few useful apps like Set CPU, Performance Master, Super user,Super user lite and much more which has been given along with the rom.

To start with the basics everything is working fine Bluetooth,GPS,Ca;Calling and other basic stuff. Have attached few screenshots for the same Thanks a ton for sharing this....
[Motorola Atrix 2] nishant203:
DUDE..!! you posted your review in wrong thread..:silly:
[Motorola Atrix 2] devilhunter47:
one hour into using this rom..awesome so far!!..
[Motorola Atrix 2] shubham412302:
Rom is excellent but is there anyway to remove the Chinese girls photos in contacts
[Motorola Atrix 2] devilhunter47:
and i would like to get the stock moto keyboard back:confused:
[Motorola Atrix 2] brianmoyano:
Chinese people do some wierd things :P
[Motorola Atrix 2] devilhunter47:
i am unable to install google maps from playstore..can anyone post the apk here pls
[Motorola Atrix 2] devilhunter47:
i am getting this error when i try to download any app from playstore
[Motorola Atrix 2] brianmoyano:
Maybe is your 3G network. Try on a stable wifi conection.
[Motorola Atrix 2] devilhunter47:
hmm..will try and report back
[Motorola Atrix 2] nishant203:
Try reflashing GAPPS
[Motorola Atrix 2] singh2india:
MB 850 At&t

Hi, is this rom can install on MB 865 At&t version? thanks
[Motorola Atrix 2] devilhunter47:
for some reason nothing happens after i flash the gapps zip on this rom:confused:
[Motorola Atrix 2] antmiu2:
can i flash this on ATT?

does tethering/ mobile hotspot work?

how is the battery life fo far?
[Motorola Atrix 2] devilhunter47:
it has been said over and over again that this rom is not meant for at n t..its for jb leak only..everything works in this rom..perfect
[Motorola Atrix 2] nishant203:
Reinstall play store manually.
[Motorola Atrix 2] RAD7:
Final ROM by "PLB999" needs a new thread to be created by you

Hey Nishant,

:good: that as request by me you created 2nd individual thread for this ROM by "Ting2012" the earlier individual thread being the ROM by 'Oscar_Pan" & now finally the last individual thread that is required is for ROM by "PLB999" as per this http://bbs.angeeks.com/thread-2534136-1-1.html

It'll be great if you can add the ROM creators name as the first words in each of your three OP's TITLE's & guys it'll be great if you can take heed and post all your reviews, Q&A's under each of these three relevant ROM specific threads so as to be clear for everyone. Cheers ~ RAD7
[Motorola Atrix 2] anikadam:
Nice ROM, removed most of the chinese apps and replaced em..

Thanks a lot for all the JB Roms.. Only annoying part is the default contacts photos and calling photos of girls, how to get rid of em?? Using a third party contacts app just to avoid them.. Might replace it with the stock ics one if there is no fix.
[Motorola Atrix 2] anikadam:
Replaced the contacts, phone and contacts-provider apks with stock ones.. Got rid of the girl photos.. Phew!

Twas embarrassing handing my phone to my seniors while handing over a call.. :p
[Motorola Atrix 2] ravvio:
Installing this ROM on second system

Hi Mate,

Please help me in installing this rom on my atrix 2 in secondary system. I have off jb installed and rooted with BMM. Help me with the steps for the same. Awaiting for your response
[Sprint Samsung Galaxy Note II] james33440:
Okay my wife's note 2 is slow on my dlink router but not my mother's linksys router.

At our house my wife gets on average of 2-3 Mbps with speed test app. While my iPhone 5 is getting upwards of 20 Mbps. I have Comcast cable Internet service.

My phone can't even play ruzzle or words with friends at times on wifi and our house. She actually has better speeds on sprints slow 3G service. Lol.

Any suggestions?
[Sprint Samsung Galaxy Note II] james33440:
No one has problems with their note and slow wifi?

Really can't fathom why the iPhone is so much faster on wifi than the note 2.
[Sprint Samsung Galaxy Note II] kwazytazz:
Try changing the channel on ur router around . Had that problem before so I played around with the channels on my router and found one that my phone liked .
[Gen9 Android Development] antoustas:
hi all,

Just a heads up, I just rooted my 80 G9 4.0.26 using official SDE and installed custom firmware

he last Archos update for 80/101 Gen9 ( 21/Nov/2012 ) : Android 4.0.4 Firmware 4.0.26 with Root access !

http://xdaforums.com/showthread.php?t=2006499

Start with a fresh install of 4.0.26 and enable SDE and then follow the steps in the linked thread.

Thx

and enjoy
[Xperia Z Q&A, Help & Troubleshooting] Hellscythe:
Hey guys, on gsmarena i read and saw the video about the camera burst mode taking 999 pictures in 68 seconds at 9 megapixels.

I understand that photo quality is not directly related to its resolution.

So i just want to ask, will the 9MP photos be of the same quality as the 13MP photos? Thanks.
[Xperia Z Q&A, Help & Troubleshooting] Akiainavas:
9MP with the same senson will be just slightly less detailed than 13MP. Not a huge difference though
[Xperia Z Q&A, Help & Troubleshooting] Hellscythe:
So i wouldn't notice a difference unless i closely inspected it?

thanks for the answer
[Xperia Z Q&A, Help & Troubleshooting] redThd:
It's the amount of pixels used to display the photo - its resolution. You would only notice a difference when zooming into the picture.

However I agree that pixel count is the least important factor. My SE W800 with 2MP shot better photos than any phone I had afterwards. If ZX' photos have similar color properties it will be great.
[Xperia Z Q&A, Help & Troubleshooting] Akiainavas:
Yes. 9MP photo displayed as let's say 1280*720 will look exactly the same as 13MP photo zommed out to the same resolution. You will notice any differences only if you analyze them on their native resolution or big zoom.

Of course there will be differences - but you won't be able to notice them, especially when viewing your photos "normally".
[Touch2 General] GuestK00163:
Hi everyone! I've just tried to change my phone's splash screen with this tutorial here from glassof but I've got a problem, look at the picture and you'll understand...

I tried everything: disable HTC signature, building nbh directly for nbimg with "nbimg.exe -F mifile.bmp -D PB7410000", but I always have those kinds of glitchs :/ If someone could give me a splash screen nbh working or convert mine (see the attachement)..... Thanks in advance :)

[EDIT] I unpacked my splash.nb with nbimg and .... here is what i got:

So it means it got a problem white packing the bmp file :/
[Windows 8 Development and Hacking] netham45:
Onscreen Joystick

By Netham45, Version Beta 1​

I've been working on this for Windows RT/Windows 8 off and on (more off than on), and I think it's ready for a beta tag.

I'm eventually planning on selling this somewhere for $5 or something, but it'll always be free on XDA.

Features:

Configurable for positions/keys pressed

Multi-touch support

Written in .Net, so one binary works on ARM and x86/x64

Open-Source

Documentation on how to use the configs should be at the top of the provided sample config.

Since this -is- the first public release, please let me know of any bugs you have with it, by posting in this thread and not by PMing me.

Known bugs:

Does not work with fullscreen applications (games/apps must run windowed)

Does not update smoothly (due to me using forms to render)

Quake 2 on Windows RT does not accept input from this app
[Windows 8 Development and Hacking] Bec07:
Very nice! I don't know if it can be decompiled or serve as inspiration but comfort keyboard pro can stay on screen in almost any game I threw at it. Problem is it's kinda buggy and doesn't take well resolution changes, also the screen behind the keyboard gets pressed too.

Anyway, great app! this is certainly a must have for Win8!
[Windows 8 Development and Hacking] mamaich:
I was thinking about making such program myself, but I don't know how to draw my own controls above fullscreen DirectX or D3D programs, so I have not even started.
[Windows 8 Development and Hacking] netham45:
You'd basically have to inject into the DirectX process and hook the drawing and input functions.
[Windows 8 Development and Hacking] mamaich:
Yes, I'm doing that in my project (private build for now) - as I emulate DX anyway. But I've thought about an easier method. Maybe overlays, or something like that.
[Windows 8 Development and Hacking] rockkilic:
Very nice, looking forward to use this with various emulators :)
[Windows 8 Development and Hacking] unvaluablespace:
Great idea! I don't own Windows 8 with a touchscreen, but I can imagine the convenience of having this for light-to-moderate gaming, especially on the go! It already looks like it, but if not it would be cool to show each button as there respective keyboard command. So if button binded to keyboard "X" key were changed to keyboard "P" instead, the button itself would change, respectively. :) Good luck with it.
[Windows 8 Development and Hacking] themac:
Thanks, great app !!! Did you use it with epsxe (playstation emulator) ? It works ?

(doesn't have my win8 here with me)

Thanks !
[Windows 8 Development and Hacking] netham45:
I don't actually own a Windows 8 tablet, only a Windows RT one, so I can't test it with ePSXe
[Windows 8 Development and Hacking] themac:
Ok, netham45. I'll test it as soon as i'll get my Asus vivotab and report here. Want me to do some kind of beta-test ? Thanks, again !!

TheMac
[Windows 8 Development and Hacking] jonthe838:
Right I need some help here, I want to create a second stick so that I can use mouse controls. couöd you help me set this up? i want to play minecraft heh
[Windows 8 Development and Hacking] pvyParts:
not sure that will work as the clicks on the screen "are the mouse"

was sorta thinking of the same sorta thing for FTL, as the touchscreen dont respond properly in game.

Also works great on asus vivotab (me400) full win 8. With FTL.

Have you thought about Putting the sources up in github so ppl can push commits and help you develop it

I grabbed the zip and made a few changes. Want me to send you a zip back?

I made a basic program to test the above theory, and i could not get it to work :(

the "Mouse Thumbstick" makes the app you are trying to control loose focus.

Pvy.
[Windows 8 Development and Hacking] LilCthulhu:
DEV Feedback :)

Hey guys,

First I would like to apologize to Netham45, I did contact him earlier today directly when I did not yet have permission to post here. Second, I would like to thank XDA to allow me to post my first post here.

I've been working very hard on and off for the past few weeks from the original sources. I have completely rewrote a vast majority of the original source code, but kept the underlying principles. Everything is becoming a little bit more object-oriented.

Here's what I've been up to:

- Direct X support

- Multiple analog joystick

- Mouse support (analog joystick)

- Touchscreen as a mouse device

- Preliminary Edit mode to move buttons around

- System action buttons ( popup keyboard, edit mode, exit, etc)

Regarding "Touchscreen as a mouse device", In FPS or MMO, touching the screen is badly interpreted and the "mouse-view" system becomes chaotic and uncontrollable. By re-emulating mouse input from the touchscreen, I've been able to control mouse-view in game and mouse "mechanics".

I'm currently re-writing again some part of the software, I'm taking the edit mode out of the gameplay mode, separation purposes. I need to address some little issues and complete my mouse emulation on the touchscreen. It's been a lot of fun adding support, a lot of learning how to interrupt and inject back into windows os.

Now all of this is done on my spare time, on and off. It's something that I like to do, but I have a family, kids and game commitment (SW:TOR Guildmaster).

Right now, here are the games I've been playing with a fair amount of success :

SW:The Old Republic (MMO)

Team Fortress 2 (FPS)

Alien Swarm (shoot-em up)

As soon as I get a feedback from Netham45 and I feel I can release an update, I'll do.
[Windows 8 Development and Hacking] pvyParts:
any chance of having a look at some of it? or the current functioning binary?

i didn't put that much time into it :P

be pretty happy to help where i can.

Pvy.
[Windows 8 Development and Hacking] netham45:
Feel free to post your developments on it.
[Windows 8 Development and Hacking] LilCthulhu:
Thanks Netham,

I'll try to consolidate some part of the code, I'd like my mouse support to be better that what it is right now and I'll try to have a tentative release in a few days minus the edit mode that I'm basically tearing apart right now :)

Right now, my mouse support works well for a while and then becomes a little bit chaotic, I'd like to explain what I mean by that, but anybody who have played a FPS or MMO and touched the screen must know what I'm talking about. So right now, sometimes my code will trigger properly or not with not effect really... when it does 99% of the time it does well, with 1% with the same chaotic movement. It works well in MMOs, in FPS, it's different. For example in Team Fortress, for the first few seconds, it doesn't, then it works... it's not really related to how I code AFAIK. In SWTOR, it works very well... using the touchscreen or a 2nd analog joystick to mouse view stuff is awesome ;)

Now I'll try to explain how mouse view works in a vast majority of games. When you use mouse-view, it kinda hide the mouse cursor and calculates movement from the center of the screen. Micro movement on the mouse means major camera movement. If you would click anywhere on the screen without my version of the on-screen joystick, the camera would go crazy and spin several time. What I do in code is center the mouse cursor then, slightly move it based on the touch mouvement, and voila works well ;)

Now I wouldn't raid with that, but for leveling and doing solo quest, it works well...
[Windows 8 Development and Hacking] pvyParts:
That's pretty much what I was doing. But... I was having problems passing clicks through.

Pvy
[Windows 8 Development and Hacking] LilCthulhu:
Quick update...

In the past few days, I've written a complete overhaul of the touch system, I had made some design mistakes on purpose along the way. Mainly to allow controls to be move/resized on screen... I'm now starting to implement an Edit Mode that works outside of the Gameplay mode. I've been working on serializing/deserializing object to save/load templates. So I guess, I'm about to work on the edit mode...

The hardest part is keeping everything working with the passing of events (mouse mostly) to the application, and trying to copy the cursor back to the application itself just to maximise a kind of blend in between the multiple layers on screen. One slight changes can break everything...

I'm going to explain how things works :

The Gamepad Mode is either active or inactive.

When inactive, the windows soft keyboard can be opened and use as usual and you can control your table with the usual touch interface. However, no control appears on screen.

When active, the software takes over every touch input and interprets it according to two modes:

The Gamepad mode where touch events are only interpreted by on screen visual objects. In this state, outside of the gamepad controls, the touch input is totally disabled.

The Touchscreen mode where touch events are interpreted by the on screen visual objects and the rest of the surface can be used as cursor/mouse view input, basically it completely reproduce a touchscreen device... Right now you can tap the screen to move the cursor to the tap location and left click OR you can move the cursor around. With that you have on screen buttons that replicate the mouse buttons.

All of that works pretty well.

This week I will try to implement a quick Edit Mode with load/save capabilites and the possibility to add controls on screen and to edit them. This will allow you to add Analog Gamepad to control the Mouse or Keyboard (WASD, QWES, Arrow Keys), mouse button and mouse scroll buttons (scroll up or down) and "simple" keyboard to replicate number and letters. Eventually I will add Shift/Control/Alt Keyboard command.

I'd like to have a small list of alpha testers, so if you're interested, let me know. Basically with Alpha, I'm not going to try to support a particular game, I'm looking for major issues that make it so that the software becomes unusable. If a software doesn't work, I'm not "yet" going to spend time trying to fix it, so it's mainly to figure out major bugs.

With Beta, I will start implementing other functions that I have may not thought in advance and that will cover multiple games.

Once it's released, then I'll look into providing support for particular games based on popularity and demands...
[Windows 8 Development and Hacking] pvyParts:
if your still looking for testers let me know happy to help you debug any quirks.

Pvy.
[Windows 8 Development and Hacking] netham45:
Have you managed to retain Windows RT compatibility?
[Windows 8 Development and Hacking] LilCthulhu:
I cannot test Windows RT compatibility. That would be something to test indeed...

On a side note, I've been hit with a major storm last week, a huge tree fell in my backyard and destroyed my pool and pool deck, so I haven't touched the source code since then. The last thing I coded was to test load/save in xml format, and working on a simple menu system to activate options + edit mode. I'm gonna start working on the edit mode asap and re-implement load/save in xml format ;)

Do you still have your windows rt tablet ?
[Windows 8 Development and Hacking] netham45:
I do still have it, though I'm currently working on hacking 8.1 on it.
[Windows 8 Development and Hacking] LilCthulhu:
Good luck with that, awesome job... How is 8.1 ? I haven't test it yet...

Today, I've implemented a way to keep track of all keys pressed and unpressed and by which touch event. I realized once I had two analog joystick on screen that owuld control the same key that would result in unwanted behavior...

For example, you have one analog stick for wasd and the other for wqes. if you press W for both and remove one on the screen, it should'nt cancel the other... it should remained pressed as long as it's being pressed by something... So that's what I quickly implemented today...
[Windows 8 Development and Hacking] pvyParts:
How goes the beta release?

Also how did you overtake the touch /detach the touch interface

I can't seem to make it work and **** gets propper whakey lol.

Pvy
[Windows 8 Development and Hacking] LilCthulhu:
I use a different method that what Netham used to do to input key and mouse... that method basically reside in another class. Because it's in another class, I can manage a list of key combination. So when it's the first time the key is inputted, I create an instance in the list for that key and I add the touch input in a sub list. Whenever the touch event is raised up, I remove the touch event from the list, when the list is empty I send the key up event.

That's how I implemented it. I know it's not pretty but it does what it has to do...
[Windows 8 Development and Hacking] LilCthulhu:
As for the beta, I'll remove some part of the code pertaining to the edition mode as it's not complete... and you'll have to figure out how the menu system work ;) because when you start the program, the gamepad is disabled and there is 2 modes, gamepad only and gamepad+touchscreen ;) for some game you have to start the program after the game so it's over the game at all time and has priority ;)

will try to release a version today...
[Windows 8 Development and Hacking] LilCthulhu:
Just a preview of what I've been up to :)

http://www.youtube.com/watch?v=gui-I-3L_gg

Any feedback ? Will be sending out beta real soon ;)
[Windows 8 Development and Hacking] pvyParts:
lol "Your Battery is running low!" looks good, what are your plans for release. is it gonna be open sourced?

i didn't see it there but did you say you had made a mode that didn't use a thumbstick to control the mouse instead it was done with touches.

Pvy.