yashsingh1/xdaforums huggingface dataset:
[Galaxy S III General] i9100g user:
Some more 4.2 benchmarks with oc
[Galaxy S III General] Kiszonyogor95:
Wow thats score in Antutu is impressing ;) Highest that Ive achieved was something about 20900 but on CM 10.2 build. I am not using stock roms for some time now ;)

Ahh sorry I didnt noticed that you did it on slimbean ;D thats great ;) and that rom also rocks

Tapnięte z mojego Galaxy S3
[Galaxy S III General] IamIrene:
nvidia tegra processor sure getting higher FPS
[Galaxy S III General] LionRock:
Average FPS: 35.4

Resolution: 1280x720

High Quality
[Galaxy S III General] IamIrene:
See the attachment

Btw what game is this, don't know how to play at all

Yet, need tegra devices, I feel laggy

On omega v40, stock MA2 kernel, not using any mod
[Galaxy S III General] DeadSOL:
It's not really a game. You can walk around and everything. It's basically a benchmarking software that's showing off the Unreal Engine 3 and what it's capable of on mobile phones. :)

Tegra processors will get higher FPS on this.
[Galaxy S III General] john81uk:
Cyanogenmod 10.1 / no other mods or tweeks

Average FPS 39.2

Res: 1280x720

Performance:High quality
[Galaxy S III General] thekoRngear:
Average FPS: 45.6

Res: 1280x720

Performance: High quality
[Galaxy S III General] Crowds:
can´t get the point of this but ok...seams that mine has the higher rates...till now:laugh:

what i use?

just a bunch of my oldest hacks :cyclops: but completely stock

http://min.us/lbnN5wIpX5IaUp

edit: damn it! the guy above me post before:laugh::laugh::laugh:
[Galaxy S III General] Theshawty:
With all due respect DeadSOL, this thread is better off closed. The results will all vary no matter what and there are too many affecting factors to even take these benchmarks seriously.
[Galaxy S III General] onesolo:
WTH??!? Are u serious?!?! Close?!?

What's wrong with this thread?!?

I think it's usefull to see what kind of numbers people get for a certain type of rom version for example...

Hey, if you don't like this... better never show up here @ this thread...
[Galaxy S III General] Theshawty:
You're kidding, right? The results are far too inconsistent to be called useful.

Run the test, get 43 fps, run it again and get 41, run it once more and it'll show something else. How is that useful?
[Galaxy S III General] AndreiLux:
Factors such as? That's the whole point of a benchmark, what nonsense.

The benchmark is from one of the leading engine developers out there and gives one a perspective other than the usual GLBenchmark scores. For instance you can see the limits of the Mali 400 here as it's severely geometry limited.
[Galaxy S III General] _delice_doluca_:
That is true for CPU intensive benchmarks. This is all about GPU and no matter how many times I have run this test today I have always get the same score which is 39.6 with complete stock ROM.

Even though benchmarks differ time to time on the CPU tests yet you still can take the weighted average. Because benchmarks tell a story about your phone to let you compare them with other type of phones or the siblings of your phone. Or sometimes you can compare your device to your device again to check a new ROM or kernel, or an OCed state, or a tweak.
[Galaxy S III General] DeadSOL:
Exactly what I'm trying to find out! Thank you, good sir! :highfive:

The Unreal Engine is used in most games around the world. Now that we have an example of it for benchmarking on our phones, this will help us see how far our graphics card can be pushed. We can evaluate how much we can overclock, underclock, and generally see the limits of our GPU.

Also, this benchmark is extremely useful for gamers like me. I can make direct comparisons with other phones and see what their average FPS is. It'll help people decide whether it is time to give up on their phone or not. Games are only going to get better and this benchmark serves as a perfect tool to evaluate our phones, the gaming performance of different ROMs for the Galaxy S3 (stock/custom), and it tells us exactly how our phone can handle these tasks (albeit with a focus on gaming).

Other benchmarks haven't really given us any real-world examples; this one clearly does! :cowboy:
[Galaxy S III General] Theshawty:
Guess I better shut up then huh.
[Galaxy S III General] Shan89:
I guess you're right , tested it with one x , res 1280x720

Performance lvl : High performance

Avarage fps : 52.7

With high quality avarage fps: 51.2

Completelly stock

With custom Rom / kernel ( no overclocking )

Avarage fps: 59.6
[Galaxy S III General] DeadSOL:
Wow. The One X has great FPS. That's Tegra for you! :D

I heard some guy saying that his Nexus 10 was getting above 50 FPS. That's with a 2560x1600 resolution!!!! Impossible!
[Galaxy S III General] nhariamine:
Guys just ignore the @TheShawty, Happy benchmarking my fellow mates !
[Galaxy S III General] Shan89:
Yeah lol, i'm sure it can push even more with unlocked GPU speed and overcocked Cpu which we don't have in JB as of yet thx to HTC not releasing source code . Anyway S3 does bench less then HoX but still S3 performs better then HoX with everything stock in gameloft gaming lol. With custom i'd say hox is a bit better. Anyway useful thread =)
[Galaxy S III General] tolis626:
Well,I dunno about the Nexus 10 in particular,but you can expect all new (>2012) GPUs to make a laughingstock out of old ones such as the S3's MP400.Even the Adreno 320 is miles and miles ahead of every GPU in the market,except for the Mali T-6xx line and some PowerVR GPUs,such as the one in the newest iPad,and these are just for warming up.Wait for the T-628,T-658,Adreno 330,PowerVR's Rogue line and even the Tegra 4 and then talk about impossible.Expect these to make you want to throw your non-high-end PC or console out of the window,not your S3. ;)

I for one can't find enough patience to wait for these new GPUs(I don't care that much about CPUs anymore,any dual-core A15 or quad-core A9 and above will work wonders) and see what they will do when Unreal Engine 4 comes out.I wonder whether Gears Of War or Devil May Cry will be playable on our devices... :p

On another note,does the release of Epic Citadel give hope to anybody about a potential port of Infinity Blade to Android?I mean,it's Epic Games' game after all,so why the hell not?
[Galaxy S III General] Andy:
There is no need to call each other names.
[Galaxy S III General] DeadSOL:
Me too, me too! :D I also believe that quad-cores are really over-kill with current applications and games. I used to think that the octa core would be too much until I learnt that four of the cores are low power cores for saving battery life! That's good thinking by Samsung but they're pretty much copying the Tegra philosophy! ;)

The new Adreno 330 will be amazing!!! It'll give almost current-gen console grade graphics on mobile phones! Wave goodbye to battery life, though! I really hope that we get Infinity Blade (and we will, I think). Epic Citadel really proves that our phones can handle a lot more than some of the PCs we still see these days! ;)
[Galaxy S III General] Shan89:
To tell you the truth 5th companion core on my HoX isn't anything special lol, if it was able to push at least 1ghz it would be .. but this way worthless , lets hope sammy does a better job about this then what Nvidia did with tegra 3 :)
[Galaxy S III General] Obagleyfreer:
My Benchmark Results:

Average FPS: 46.3

Resolution: 1280x720

Performance Level: High Quality

Device: GT-i9305 LTE

Kernel: Perseus Alpha 32.1

CPU: 1600mhz

GPU: 533mhz
[Galaxy S III General] SGS_elko:
AW: Galaxy S3 Benchmarks (Unreal Engine 3)

Check this out. The Adreno 320 rocks

https://www.youtube.com/watch?v=6-M4WdEQVns&feature=youtube_gdata_player

I love my Nexus 4
[Galaxy S III General] yahyoh:
Gnote2 @stock GPU clock (Perseus-alpha32 kernel )

edit : i'm not sure why tegra3 wining on this benchmark O_o , Mali400 win on every other GPU benchmark

maybe its not optimized for Mali400 :rolleyes:
[Galaxy S III General] dave9583:
I just found this game says that it will be released on android and ios too. Its called bad day and is on unreal engine 3. Looks similar too stalker on pc but I was wondering if any new anything else about it . posted links stating release and devices. And to bad days website. Check it out. Looks awesome

http://www.indiedb.com/games/bad-day

http://en.m.wikipedia.org/wiki/List_of_Unreal_Engine_games

The last link click on unreal 3 and than scroll down to the bad days.
[Galaxy S III General] tolis626:
No no no,the four low-power cores of the Exynos 5 Octa aren't related to NVidia's

fifth core in any way.Samsung uses ARM's big.LITTLE design,which is faaaar better than NVidia's stuff.We are talking about four A7 cores (which are very efficient) at 1.2GHz if I'm not wrong.Of course it will be good ;)
[Galaxy S III General] arghness:
Play store says this isn't compatible with my i9300 (was Orange and still shows as such on Play store, but unbranded to BTU).

It says it's compatible with my HTC Desire (Bravo) though, which is a bit of a joke :D
[Galaxy S III General] memo90frost:
1st run

Benchmark Results

Average FPS: 44.9

Resolution: 1280x720

Performance Level: High Quality

2nd run

Benchmark Results

Average FPS: 44.8

Resolution: 1280x720

Performance Level: High Quality

3rd run

2nd run

Benchmark Results

Average FPS: 44.9

Resolution: 1280x720

Performance Level: High Quality

I'll say the benchmark is pretty reliable.

ROM: null_ 20.1

Kernel: Siyah 1.8.9

OC: CPU@1.5GHz and GPU@600MHz

Oh and I'm using a GT-I9300.
[Galaxy S III General] Shan89:
Yeah i know , i've read alot about Octa chip. Anyway if i'm not mistaken Nvidia was the 1st one to use Big.LITTLE tech. Could be wrong , as for 4low power cores i tough they're going to be 1000ghz not 1.2 , even better if 1.2 =)
[Galaxy S III General] yahyoh:
noooooooooooooooo :eek:

Nvidia just made 5th useless core with the same architecture for light work because they don't know how to use hotplugging :laugh:

Big.LITTLE use A-7 cores for light work and saving power and A-15 cores for hard work:p

[YOUTUBE]XACB9DRdWTI[/YOUTUBE]
[Galaxy S III General] AndreiLux:
The Mali 400 has incredibly ****ty triangle performance; if it weren't for that bottleneck it would keep up. Everything besides the Mali 400 and Tegra has a unified architecture so it's more balanced and the type of load didn't matter. Tegra just has more triangle setup power.

We all knew the GPU in this phone was out-dated, hell, it's a 2010 era GPU. As newer games with more geometry come out, the faster it will fall to is knees compared to the unified architectures out there. But by that time we'll have an S4 and beyond on our hands.
[Galaxy S III General] yahyoh:
thats true its now an ancient GPU :(
[Galaxy S III General] sak500:
It's all teh same with any benchmarking be it done on PCs or mobile phones. Only thing consistant will be benches on consoles. SO it's fine people can tweak their settings to see what results. I dont know why there is so much negativity towards benchmarks in XDA. Rest of the world does all the benchmarks on the pcs and their devices.

My benchmark: 43.3

Omega v39 / perseus 1700/533.
[Galaxy S III General] bala_gamer:
expecting the same here ;) it would be awesome to have.

btw

im getting an avg of 44 fps, tested both on aosp and sammy roms. The frame rate jumps happily to 60 fps cap when there are not much textures especially when showing open sky or a sea. Damn you fixed scalar units on mali :mad:
[Galaxy S III General] DeadSOL:
Yeah. The water looks incredible.

So, we're averaging 43 FPS on our Galaxy S3. It's all well and good for now but wait until they add moving characters and proper shadows. That'll bring the FPS right down to something like 13 FPS.
[Galaxy S III General] Shan89:
Lol true, it will be shameful to even do these tests with our old outdated chips :o
[Galaxy S III General] f0xy:
Cm10.1 27/1 nightly
[Galaxy S III General] nikhil18:
The benchmark lags allot even if it is running at 40 to 60 fps I think this benchmark is not compatible with our Mali 400 because tegra cannot beat Mali 400 I am saying this because in glbenchmark Egypt HD runs at 17 fps which has lot of triangle count where as the hox gets 15 fps so what's the use of the more triangles that tegra 3 has
[Galaxy S III General] yahyoh:
what bottlenecking Mali400 is the crappy Triangle throughput: its about 70% worst than tegra3 :(:(

http://www.glbenchmark.com/compare....us+4&D7=Apple+iPad+4&D8=Apple+iPhone+5&cols=8
[Galaxy S III General] tolis626:
Did you guys try to run the benchmark with a lower resolution?I did and it gives me quite worse scores.Strange...

Anyway,Epic Citadel shows what games like Wild Blood could have been if Gameloft didn't mess it up...
[Galaxy S III General] i9100g user:
S3 dosent seem future proof for games like these :banghead:

At least one of those with this engine

Even after over clocking gpu to 640mhz(1175V, cpu@1.7ghz) I get 45-46 ,maybe I am running a leaked jb build thats why but still it doesn't seem to perform well overall but at stock clocks only 41 fps

Running perseus kernel ,XELLA leaked 4.1.2 build

But Graphics are awesome :eek:
[Galaxy S III General] Melhisedek:
Anyone know what iPhones get?
[Galaxy S III General] i9100g user:
Iphone 5 should run it quite smoothly it has a better(scores 29fps in glbench&s3 16fps) gpu and the app only needs to be optimised for iPhone but can anyone confirm it?..
[Galaxy S III General] nikhil18:
But the Mali 400 about 4 times better than the tegra 3 in fill rate
[Galaxy S III General] Theshawty:
Considering the iPhone 5 has a PowerVR SGX 543MP3, it ought to wipe the floor with Mali-400 and Tegra 3 combined.
[Galaxy S III General] yahyoh:
True story :banghead:
[Galaxy S III General] i9100g user:
Strangely one x and n7 get 13 fps in glbench but s3 gets 16fps in glbench and here they get ~60fps and s3 just 40fps am I missing something?

Is it optimised for t3 ?
[Galaxy S III General] nikhil18:
The benchmark is unreal for our galaxy s3:D
[Galaxy S III General] harise100:
S3: 41 fps

N7: 51 fps

But why isn't there a single game out there that runs faster in real life on the N7.

All games I play (Dead Trigger, MW4, NFS-MW) run quite smoother on my S3?

Dead Trigger runs downright awful on the N7 although it is supposed to be Tegra3 optimised!
[Galaxy S III General] dimi22:
Love the benchmark.

Run Omega v40 with latest siyah.. gpu overclocked to 600mhz.

Run this test for 3 times now

1. 44.7 FPS

2. 44.7 FPS

3. 44.5 FPS

Not bad, but yeah its a mega old gpu. samsung cheap guys
[Galaxy S III General] DeadSOL:
I know. Ugh, I hate that! :mad:

Well, you should know that Nvidia and the Unreal Engine go way back! Did anyone play Unreal Tournament 2003 and 2004? They had the "Nvidia" logo at the startup. The One X has an Nvidia made Tegra 3 GPU which is better optimized for the Unreal Engine. Ours is old, outdated, and not optimized for the Unreal Engine. That said, though, I must admit that the current high-graphics games still run smoothly on our beloved S3! :D

Sadly, our S3 won't see much of the future with its outdated GPU. :(

They always do that with the GPU. I don't know why! :(
[Galaxy S III General] AndreiLux:
Actual games are not nearly as geometry heavy as these synthetic benchmarks, the Mali holds up and even is on top on everything else that didn't affect its Achilles heel.
[Galaxy S III General] Marilize-Legajuana:
When im launch this app, it's crashing, without any error, just disappearing to main window - after 5-15 seconds from start of the "scene". (after pressing buttong to start).
[Galaxy S III General] dimi22:
you smoked to much :laugh:
[Galaxy S III General] DeadSOL:
Clear your RAM and try again.
[Galaxy S III General] jbrugger:
1280x720

All stock (latest firmware by Kies)

35.7 avg fps.
[Galaxy S III General] onesolo:
hmm, that score seems that you have powersave turned on. That was the score that I had first time I run it, cause I forgot to turn off powersave
[Galaxy S III General] i9100g user:
I wish they had used exynos 5(even a dual ) in s3 atleast mali t 604 would been great

sent from an Galaxy s3 GT I9300

Running perseus kernel , XELLA 4.1.2 leaked build
[Galaxy S III General] bala_gamer:
Worse results with lower resolutions? Sounds like there is room for optimization. mali400 will run top games without lag for at least for 1 more year as the actual game won't tax that much gpu

《posted from s3》
[Galaxy S III General] DeadSOL:
I hope our GPU soldiers on! I think a few GPU taxing games were headed our way. GTA runs fine, though. That's a relief! :victory:
[Galaxy S III General] kickassdave:
I'm seeing a LOT of posts of 44.x fps.... Yet so few of you actually running the phone at stock speeds..... The benchmark and averages we are seeing are kind of irrelevant without some kind of consistency...
[Galaxy S III General] nikhil18:
When I lower the resolution by 50% the fps drops down to 34 fps average by lowering the resolution the fps should increase but here the performance is decreasing
[Galaxy S III General] i9100g user:
In glbench too s3 gets 16.6fps in offscreen 1080p and in onscreen 16.7 fps but hox and n7 get 12-13fps in offscreen 1080p but 20fps in onscreen (all of them have same screen resolution, 720p ) :confused:

sent from an Galaxy s3 GT I9300

Running perseus kernel , XELLA 4.1.2 leaked build
[Galaxy S III General] jbrugger:
True.. get 41.6 now :)
[Galaxy S III General] _delice_doluca_:
This is because the fill rate capability of our GPU is higher than even the latest GPUs but the triangle values are the lowest. Having a biased GPU makes things complicated. Besides if I remember correctly on the galaxy S2 times there was not one but two FPS limits. If the action was slow GPU would lock on 30 instead of 60. This is why people got 27 FPS on the quadrant's latest DNA-like test. I guess a similar situation occurs here too. When GPU detects a lower resolution and thinks it is so easy for its high fill rate capabilities it locks itself for a lower demand and will not let go higher clocks. Changing quality and performance options also would not make any visible difference either because Mali 400 is already low on the triangle side.

Slight OC works good though. I have 49.6 on 800 MHz. Considering more gaming capable Mali 400 gets 52-53 it is a good score.

Still I wish Samsung found a solution to poor triangle output like CPU help (this is what Tegra does)

I forgot to mention we have the same score on the all GLbenchmark Eygpt 2.5 tests because Mali 400 is limited by the triangle output again. Fill rate potential is so higher than what the benchmark needs at that tests and that's all the difference on these Egypt 1080, Egytp 720, Egypt 4xMSAA tests. So the bottleneck decides what our score is on them. Which is something like 17 FPS.
[Galaxy S III General] tolis626:
Well,I don't think the MP-400 would actually lag in any properly programmed game(For whom the bell tolls Gameloft?) for quite a while now,be it a year or not.But the fact that this mofo of a GPU doesn't actually bother whether it's running WVGA,720p or 1080p should tell us what we need to hear.

Hmm...Interesting.I didn't know that.That would explain only the situation with the low scores in low resolution in Epic Citadel.In GLBenchmark Egypt HD it's crippled like hell.Overclocking also doesn't really help there.But seeing as that even the Adreno 320,Mali T-604 and PowerVR SGX554MP4 don't really get stellar scores(Mostly around the 30fps mark),I don't think we should be worried about the S3.However,I do hope they use a PowerVR GPU in the S4.Not only because they are usually more powerful,but because of compatibility.Seeing my phone run games crappily really enfuriates me.
[Galaxy S III General] _delice_doluca_:
In Epic Citadel they indroduce us a newer better graphic engine which is very cool. And games will be smooth on it probably because the additional load will be taken care by the CPU as they will be AI and the story of the game. So GPU will still get the same result mostly.

In GLBenchmark they try to force GPU with a imaginary game which is created with every methods known on mobile gaming. So if any GPU fails to deliver any of these methods than its a botleneck and the FPS goes down rapidly. For example, in a 720p environment Tegra 3 is better than Mali 400 by 1FPS on Egypt because it has better triangle output. However if we run 1080p or 4xMSAA test that means fill rate has to be increased 4 times then it throttles and the result goes under 13 FPS from 18.5. I believe there is no Benchmark yet to give hard time to any Mali GPU when it comes to fill rate. This is why they are perfect when paired with a second screen like a TV. Because triangles are created once but the "painting job" (filling) is done twice.
[Galaxy S III General] AndreiLux:
It's not, it's not being rasterized twice, no mobile GPU could handle that without severe slowdown. TV-Out is done via mirroring and probably some hardware upscaling on the MFC, that's why there's a delay between whats shown on the phone and what's outputted via MHL.

Also, that resolution reduction also reducing score seems to be a problem of the benchmark itself, it also happens on other phones. The GPU in our case doesn't do any such thing as what you explained, the frequency scaling logic is completely unaware of much of the rest.

GPU load is actually the utilization time percentage of the exclusive sum of all the 5 GPU cores, the 1 geometry processor and the 4 pixel processors. Frequency will scale to max if the geometry processor is loaded regardless of what the other 4 cores are doing.
[Galaxy S III General] nikhil18:
This is the lowest fps I found while exploring it even went down to 7 in the same area
[Galaxy S III General] _delice_doluca_:
Thanks for correcting the wrongs I knew. I guess I was collecting wrong infos or misunderstanding things.
[Galaxy S III General] TheCraig:
The Mali-400 still has no issues with even the latest games, Why add more onto the price when it won't benefit you for another 3 - 4 years when games begin to stop supporting the Mali-400, I think Samsung knows the amount of people who keep a device for longer than a few years is very small, and those don't care about their GPU, and yes it would be nice for a better GPU for bragging rights but honestly An Adreno 320 looks and performs similar to our old Mali-400, No game is fully optimized to take advantage of that Adreno 320, Same goes for the Mali.
[Galaxy S III General] bala_gamer:
Surprise, just ran epic citadel on leaked 4.2.1 rom and the total fps is increased by upto 15. Now I'm getting an avg fps of 56 to 57 with high quality cover preset. Looks like the new drivers are optimized. Thank god my gadget still rocks:D

《posted from s3》
[Galaxy S III General] thekoRngear:
Agreed. Everything looks better on 4.2.1.

Mine also jumped up!

They tweaked mdnie heavily to get nore saturation.
[Galaxy S III General] Theshawty:
Conceivably better on CM10.1 with the new Mali drivers. Lesser pixles because of the full sized navbar, though.
[Galaxy S III General] DeadSOL:
Wow! That's... just wow! I was not expecting that of Samsung! :D

That means that a lot of the benchmark scores will go up (for those people who care about them)! Excellent! :D
[Galaxy S III General] Theshawty:
I wonder if we actually see a performance boost or just Sammy messing with kernel stuff to simulate higher numbers. We need a dev's input on this.
[Galaxy S III General] bala_gamer:
Now the question, how much head room is still there for optimization :D. Would be nice if someone runs glbench Egypt hd and see if there are any improvements. Though I'm not expecting any big changes there, who knows we may be surprised yet again

《posted from s3》
[Galaxy S III General] DeadSOL:
Oooh, I was wondering the same thing! We always get our butt kicked by crApple when it comes to glBenchmark Egypt.

Unfortunately (fortunately for me), I've reverted back to MR2. :p