yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Player 4.0, 5.0] WHib96:
Agh, that's very frustrating. I thought maybe that would work :rolleyes:. Surely someone has found a way...Perhaps I'll just keep looking through forums. I mean, there HAS to be a file that contains the info for how low the brightness can be. Lol, we android users boast how we have more features than iPods and what not, but yet, they at least have a way better choice of brightness settings.

I started a thread on this in the general section, and there's a guy there who claims it can be tweaked in kernel settings. Apparently he knows how. Perhaps I'll ask him for more info...He's on a 5.0 though. I'll let you know what he says.

I found this as well http://xdaforums.com/showthread.php?t=2036637 , and in this thread some guys talk about there being a ro.lcd_min_brightness (or something along those lines) in our build.prop, but I just checked and that's not in there...Don't know. Maybe it will be of some use to you so there's the link anyway. I'll keep digging for info.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Yeah, I'm 99% sure it's gonna have to be a kernel tweak

On the bright side, I fixed the zombie bug :P

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] WHib96:
Do you have any knowledge on kernel tweaking? I've tried looking up things on how do adjust the minimum and maximum, and there was this one thread that said you could increase the maximum by going into sys/class/backlight and dealing with junk in there. I don't know if it would also work for adjusting the minimum. Also, in that thread it said to go into a folder in /backlight that we don't have, so yeah...But there are files in our /backlight that seem to hint at maximum levels, which I assume would help lead to minimum levels. I'm determined to find a way to accomplish this.

It'd be awesome if all the devs to tried and figure this out :P I'm sure it wouldn't take long to solve. Most people are satisfied just with screen filter though. Not a fan of that app though...I fell all it does is change the contrast. The screen still remains bright.

Haha, fabulous. I made a bunch of my friends laugh with that the other day :P
[Samsung Galaxy Player 4.0, 5.0] KOala888:
always try to make changes in sources.

Okay, here is commmit from my repo from yp-g70 kernel.

Commit #d53e35d at KOala888/Mercurious_3.0 https://github.com/KOala888/Mercurious_3.0/commit/d53e35dc2be0ced7e49a7f81d8fcbdd504b66239

Wysyłane z mojego YP-G70 za pomocą Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] the playa!:
It says that u can change something in the build prop...
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Doesn't apply for our device.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
I have zilch experience in kernels, unfortunately.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] WHib96:
Hm, well...If only one of the 4.0 kernel devs were still around :\ Guess we're kinda stuck in that case. Darn it. :(
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
VVVVVVVVV
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Well it's possible for me to do this, I could try something up to decrease the min brightness level on the device. What do you think of this?
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Sounds good to me ;)

I just don't want to take you away from your work on cm10

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] WHib96:
Ditto with ijimaniac. This is just something a couple of us want in order to save battery (and our eyes at night). So yes, please do whip something up for us, but take your time. I started a thread in the general section on this and a guy there with the 5.0 claims he knows what to do, but can't compile. you can refer to that if needed.
[Samsung Galaxy Player 4.0, 5.0] the playa!:
What about the 3.0 kernel? :eek:
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
dude this is GB. you cant run a 3.0 kernel and have GB running.:silly: this is a small side project that *should* take minutes at the most.

bbelos and zac are kinda taking breaks from JB for now because of all if their hard work and i respect that.

in the end, dont worry. the 3.0 kernel will be here at some point. :good:
[Samsung Galaxy Player 4.0, 5.0] augiem94:
Agreed, seeing as the 5.0 has a (mostly) functional 3.0 kernel im sure it will only need minor modification and nitpicking to get it running on the 4.0. Do not fret my friend :).

Sent From My USA Galaxy Player 5.0
[Samsung Galaxy Player 4.0, 5.0] the playa!:
Because of the 3.0 kernel on the player 5.0, we only need to modify it a little to get it running on the 4.0?
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
talking to the wrong person about that

i was talking about the gb kernel only needing a little modding in order to have this brightness tweak work
[Samsung Galaxy Player 4.0, 5.0] augiem94:
I am in no way a dev, so i cant tell you for certain, but that is my optimism, yes. It would be a very large stride to have the whole Galaxy Player family on the 3.x kernel. :D

Sent From My USA Galaxy Player 5.0
[Samsung Galaxy Player 4.0, 5.0] the playa!:
Hmm.... What if I'm able to build a 3.x kernel, what will be have to be done in order to make it work on the player?
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
AGAIN . . . talking to the wrong person.
[Samsung Galaxy Player 4.0, 5.0] the playa!:
lolol... should i ask zac?
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
the 3.6 and 4.2 version have a bit to go unfortunately though

---------- Post added at 03:01 PM ---------- Previous post was at 03:00 PM ----------

i dont care who but someone who is a KERNEL dev not a rom dev
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Rewrite a few thousand lines of code, fixing Samsung's mistakes, and upgrading undocumented features to a completely new infrastructure, plus working around missing proprietary code. In short, months of work for people who know what they're doing, and forever for those who don't.

Sent from my Galaxy Nexus
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Nailed it, however by chance we do have some help from Google and cyanogenmod people so the time of porting it is greatly decreased compared to if it's there's no reference.
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
1. lmao

2. we been trying to tell him that for awhile now.

3. he thinks its just compiling that is the problem and that no one knows how to.

4. thanks for this :p
[Samsung Galaxy Player 4.0, 5.0] the playa!:
Well, This is sad. :(

My player went into water just a couple of minutes ago and its dead. Not booting up at all. :(

Looks like my player's officially gone. :crying:

Hope I get a phone soon. :(
[Samsung Galaxy Player 4.0, 5.0] WHib96:
A small side project that has the potential to have great effects, considering it potentially could make a huge difference with the battery (that is, assuming one would normally turn down their brightness lower than the current minimum, as I would). I'm really glad Zac said he'd work on it :D Perhaps it could also be a feature added into the kernels made for JB.

Whoa bro, how the heck did you get your player into water? Sorry to hear that...You could always try another battery, or take it to a phone repair place and see what they have to say...

Players aren't that expensive anymore either though, just so you know...
[Samsung Galaxy Player 4.0, 5.0] the playa!:
It slipped outta my hand :(

And yes, I tried another battery because I had an extra, but no luck... Oh well, this is what fate has for me.
[Samsung Galaxy Player 4.0, 5.0] WHib96:
Were you over a sink full of water or something...? Sorry to hear it man. Ebay. You can find used players for relatively cheap.
[Samsung Galaxy Player 4.0, 5.0] the playa!:
It was... The water was running and it went straight into it..
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Ouch i'm sorry for you. I hope you'll find some solutions to fix it :S

EDIT: removed...
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
That was fast :cool: I'll try it out here really quick. Unfortunately I hate terrasilent (degrades the performance terribly), so I won't be staying on it for long, even if it works :P

[MENTION=4551168]the playa![/MENTION], sorry to here about your device. I'm not sure how we're going to continue developing without your help, but we'll manage somehow.

(Sorry for that line of scathing sarcasm, but I'm pretty sure it reflects what most of us are currently thinking right now, and I just couldn't resist:p No hard feelings)
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Hmm I'm kinda lazy to download and put up to github just for a single file modification. I may put it into JB's source if it's working.
[Samsung Galaxy Player 4.0, 5.0] the playa!:
I dont have any words... lolfail :eek:
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
So far, just with display settings, the brightness actually doesn't go as low anymore. I'm going to see if rootdim and such will work, but I gotta go right now.

[MENTION=4551168]the playa![/MENTION], I'm sorry if I was to harsh. And I truly am sorry that your device drowned. Happens to all of us (except to those who have xperia Z's, lol). :(

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] the playa!:
I know, it happens....
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Update: with rootdim, it adjusts down to 20 before not changing further. I think that is the same as before. It doesn't look noticeably darker to me.

Edit: upon flashing back to stock, I see rootdim stops at 30, not 20.

I just don't see much difference between stock's 30 and your mod's 20. Maybe my eyes aren't that good. To be sure, it would be best to be able to turn it down to 10, or even 1.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Hmm okk I see what I did. I changed the setting from 30 to 20. However that's just a setting and it does not apply it to the actual backlight. I'll try some other modification and I'll should come with another kernel is less than 20 mins.

EDIT: Removed
[Samsung Galaxy Player 4.0, 5.0] ti-pich:
Probably you already know this trick, but try to let your player drying into rice, it will absorb humidity. Also, never put the battery in when it's stil humid inside, remove it as soon as you get it out of water and put it in rice for a week or two. This trick did miracle for some of my friend. Just a little advice, and sorry for your player if it don't help.
[Samsung Galaxy Player 4.0, 5.0] WHib96:
Do you plan on implementing this mod into the stock GB kernel?
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
http://xdaforums.com/showpost.php?p=40484314&postcount=335

Maybe on the GB stock kernel too but I don't feel this is that necessary...
[Samsung Galaxy Player 4.0, 5.0] diazlaz:
Is this ROM supported on the galaxy 5 ?
[Samsung Galaxy Player 4.0, 5.0] augiem94:
Galaxy Player 5 or Galaxy 5 the phone? Please be more specific :).

Sent From My USA Galaxy Player 5.0
[Samsung Galaxy Player 4.0, 5.0] WHib96:
Well, I mean it seems kinda necessary for people like me, who want to stay on GB for a while, but also don't wanna flash any custom kernels since they deteriorate performance/deteriorate battery life. And honestly, I don't wanna move to JB until you guys have everything nice and stabilized and what not (can't blame me for that :) )

I mean it wouldn't take hardly anything just to implement the mod into the stock kernel would it? I'd very highly appreciate it if you would :) :highfive:

How far down did you get the brightness to go?
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
I don't blame you and I respect your choice. However the thing you're asking me is to modify the stock GB kernel (which I don't touch) to add some a single mod that touches one file on the entire kernel source. But I mean is it really necessary for me to put it in? Oh well I could put it and if a GPL cop comes to ask me where's the file I modified, I could show it up to them.

However for the time being, it serve for nothing if I can't prove it works or not.
[Samsung Galaxy Player 4.0, 5.0] WHib96:
Lol, well for me it's necessary, because I like everything about the stock kernel except for the brightness thing. iJimaniac would probably agree if he wanted to stay on GB. So basically, anyone who wants to stay on GB but doesn't want the crap from the custom kernels.

Yeah, keep me updated.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Okay zaclimon, I think your latest build does lower the brightness to 20, but again, I'd have to be able to lower it ultra-low to be able to tell if it is actually working. Thanks for the work. So it sounds like there would be some legal issues with just adding the tweak to stock?

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Well I could put it but it's a mix of laziness and legal issues. Anyways here's the 3rd test kernel.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Okay, with this one, I am relatively certain it isn't lowering the brightness, even though it goes down to 10. Thanks for the effort, don't feel like your obligated to do this. I actually don't mind the brightness anymore at night, maybe I'm going blind. :D

Btw, it's pretty funny how my rom thread has become the general discussion thread :rolleyes:

Oh well, it's my fault as much as anyone else's.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] the playa!:
Yes, I put it in rice today (one day after the incident,) do you think its gonna effect anything?
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
I doubt it, but you never know. Something I read in the n4 forums is someone took their drowned n4, disassembled it, cleaned all the motherboard with rubbing alcohol, then reassembled it and it worked.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Hmm oh well... it seems that it's easier on the 5.0 because they have an easier definition to lower down the brightness. Anyway, sorry that I couldn't help you. :/ Maybe it's something further in the kernel.
[Samsung Galaxy Player 4.0, 5.0] WHib96:
A shame it's not working, but thanks for trying anyways Zac. Odd how the 4.0's brightness limitations are so buried. But again, thanks for trying. It's satisfying to know that at least someone tried :) :good:
[Samsung Galaxy Player 4.0, 5.0] the playa!:
If you disassemble it, isnt there a high chance of not fixing it?
[Samsung Galaxy Player 4.0, 5.0] diazlaz:
Galaxy Player 5:o
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Yeah, if you don't have experience with disassembling electronics, I wouldn't risk it.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Not currently, but hopefully we'll have a working 5.0 version soon.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Alright, I am uploading a test build for the 5.0

I need people to test with intl and U.S devices.Flash it with cwm. Please tell me your details such as kernel used, rom used, exact process of flashing, etc. Things I suspect not to work are superuser and busybox, but who knows. It may not flash at all, since I am just using a slightly modified updater.script from chip 1.5.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Alright, here it is: https://www.dropbox.com/s/wx1xl2p4z0spd2o/REDD_G70.zip

Don't flash unless you're prepared to deal with a brick.

Also, am I the only one who's noticed xda has been really ugly (meaning no images loading) the last day? I'm just wondering since there's no notice on the portal about maintenance.
[Samsung Galaxy Player 4.0, 5.0] goldflame09:
i only have had that problem once.

on the other hand, i hvae had the problem where it says that it cant load the page im looking for though
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Odd. Hope they get it sorted out soon.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] augiem94:
Will test after vacation :D

Sent From My USA Galaxy Player 5.0
[Samsung Galaxy Player 4.0, 5.0] :
Oh God I am going to die. I have been waiting forever for this ROM on the 5.0, and now it's finally out and my player is lost. X(
[Samsung Galaxy Player 4.0, 5.0] Dr. Cyanide:
OK, trying the install on the Galaxy Player 5.0 US. I'm trying to install using CWM, and I've cleared out all the caches and formated /system. When I try and install from the SD card I get the following:

This all happens pretty fast, and I take it that it basically means there's some error with the setup early on (the loading bar didn't show up). I still have my Chip1.5 install on the SD card, so it wasn't hard to get my Player back to a good state :)

I want to say I'm using Entropy's Kernel, but I don't remember what version.

EDIT: Woops! There was a .zip inside a .zip! Unzipped one and it got to a boot loop. Might try tinkering some more to see if that's my fault.

I know it's voodoo to ask for time estimates, but how long do you think it would take to get a fix out (assuming it wasn't my fault)?
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Hmm, bootloops are better than not booting at all I suppose :rolleyes:

Did you wipe data? I would hope that would fix bootloops, but I doubt it's that simple. If you could get me some logcats, that would be nice.

Also, how long did it take to flash? Normal time, or pretty quick?

Thanks for testing!

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] Dr. Cyanide:
Yeah, I wiped and formatted everything I could think of, no luck there. If you can tell me how to get logcats from an installation I'd be more than willing to give them.

It seemed a bit faster than the install for Chip 1.5, which seemed odd to me, seeing as Chip took out some basic things.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
I did debloat the rom, but it shouldn't of gone that much quicker than chip. I actually don't know exactly how to get logcats from a bootloop, but I know it has to do with adb. I'll search around and tell you what I find.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] kfirbep:
where is the download for 5.0?
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
adb logcat

Nothing too special :)
[Samsung Galaxy Player 4.0, 5.0] Dr. Cyanide:


---------- Post added at 07:01 AM ---------- Previous post was at 06:49 AM ----------

Maybe I'm doing something wrong, but my computer doesn't even recognize the Player as the right device in bootloop. I tried using adb regardless, but it didn't work (I think the problem there is that since Android hasn't loaded, Android can't generate a log file).

EDIT: Looks like I was doing something wrong. I only got logcat info on the first of the bootloop attempts. Thanks for making me try again :)

---------- Post added at 07:43 AM ---------- Previous post was at 07:01 AM ----------

So, here's some more information to tinker with:

Installed from CWM, then went to Advanced->Show Log.

I'll see if I can find anything else, but at least you have your hands on some error messages for now.

EDIT: Here's the logcat from the first boot (of the many bootloops)!

EDIT: Apparently XDA doesn't like the idea of separate posts addressing separate issues back to back, and keeps lumping them together...
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Thank you, that at least gives us an idea of what's wrong! Can you try re-flashing using this updater.script? (just put it in the META-INF/com/google/android/ directory in the cwm zip). That should fix the installation errors. Concerning

I don't know what is causing that. Any experienced devs want to give their 2 cents?

EDIT; sorry, here is the updater.script; https://www.dropbox.com/s/vsl0xhoeq2xieut/updater-script
[Samsung Galaxy Player 4.0, 5.0] Dr. Cyanide:
Tried it without the .sdx extension first, but that was still stuck bootlooping. Here's the log
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
What sdx extension?

Do you still get errors in cwm after using the new updater.script?

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] Dr. Cyanide:
I think .sdx is an extension Dropbox tacked on to make it safe to move around.

I want to say the errors in CWM were the same, but you asking makes me realize I didn't look too closely :silly:

Just for comparison, I copied the updater_script from Chip and tacked it in (since we know that one works). The CWM log says this

That makes me think that the updater_script might be fine :confused:

the logcat from that run:
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
It looks like you deleted Bluetooth.apk. The DirectVolume is vold dying. Are you using the 5.0 stock vold and vold.fstab?

Sent from my Galaxy Nexus
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Bluetooth.apk is still in /system/app. And I didn't touch the vold or vold.fstab. Essentially all I did was use this method, with the exception of adding a .so file in /system/lib for a keyboard and deleting some unneeded libs for apps I removed. (one of the libs I removed was libxt9core.so, which I presumed was harmless to remove since it is for the samsung keyboard and I removed it from my 4.0 without issues).
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Oh. I assumed you started from the stock 5.0 ROM and modified its apk's. Aren't most of your changes in system/framework? Maybe just copy those modified files to the 5.0 stock ROM and see how it works.

Sent from my Galaxy Nexus
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
While many of my changes are in framework, my future release has substantial changes in system apps as well. I may simply try what you suggested to see if the problem is in system apps.

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] NATO556:
Re: [ROM][US YP-G1] R.E.D.D - Revamped Essentials Daily Driver

Ok, and another thing, your rom will conserve battery life. Since it does not take as much battery to produce a display with colors like red. (I learned that on from a video on YouTube about apps that are must haves for root users, the guy in the video then said that he had an app or Widget that could alter the display to conserve battery).
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Re: [ROM][US YP-G1] R.E.D.D - Revamped Essentials Daily Driver

I have heard that red conserves battery on amoled screens, but I don't know if it applies to led screens like the gplayers have. Anyway, a CWM zip is uploading as we speak! I just hope it works, as I haven't gotten to test it yet. I made it with dsixda's kitchen, has anyone else used that to the make a CWM package?

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] KOala888:
Odp: [ROM][US YP-G1] R.E.D.D - Revamped Essentials Daily Driver

It doesn't have any influence on both amoled and lcd :)

Wysyłane z mojego Nexus S za pomocą Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] obscuresword:
I think I'm going to try this when you get the CWM flashable zip lol. I don't want to install Hemidal haha. But I'm still going to use Klin's Kernel because I like using Voodoo Mod and DSP manager.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
removed
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Re: [ROM][US YP-G1] R.E.D.D - Revamped Essentials Daily Driver

UPDATE: I tested the CWM package with klin's r3 kernel and it works. Enjoy everybody!

Sent from my YP-G1 running R.E.D.D
[Samsung Galaxy Player 4.0, 5.0] jbwalters:
Downloading and testing now.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Thanks, it should work for you since it did for me, but it never hurts to have it tested on another device.
[Samsung Galaxy Player 4.0, 5.0] jbwalters:
Re: [ROM][US YP-G1] R.E.D.D - Revamped Essentials Daily Driver

It flashed easily. I just cleared the dalvik cache afterwards. Looks good this far. I have a lot of applications to run and will report out in a day our two.

The external sdcard is reported as the main card, while the internal ram is reported as the external sdcard. I didn't check to see if there is a system option to change that.

I have it overclocked to 1200 MHz with no problems (as that is a funciton of the kernel I'm using).

Thank You!
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Re: [ROM][US YP-G1] R.E.D.D - Revamped Essentials Daily Driver

The sd card is purposely swapped, as I think it is a better configuration. If you rather switch it back, use the vold.fstab in the OP.

Sent from my YP-G1 running R.E.D.D