yashsingh1/xdaforums huggingface dataset:
[Windows Phone 8 Apps and Games] mcosmin222:
Hmmm. Interesting.

I will look into the folder cover problem see if I can reproduce. I might have broken it accidentally ^^

Remember, it must be in the same folder as the file being played (not necessary the same folder as the cue).

It must also not be hidden (can't access hidden files).
[Windows Phone 8 Apps and Games] mcosmin222:
The problem has been fixed, check the new update.
[Windows Phone 8 Apps and Games] mosaiques:
Fantastic mcosmin222!! :good::good::D
[Windows Phone 8 Apps and Games] titi66200:
This App works with "subsonic media server" ?
[Windows Phone 8 Apps and Games] mosaiques:
Hi mcsmin222!

Sorry if I bother you with some suggestions, but I like this app and I have to say, there are no similar in Windows Store.

I having problems with gapless playback, actually it's not gapless at all.

I use a big flac file with a cue and the player just stutters when the next title comes. I don't know if this is an internal issue or just the player is too slow to process the next song.

I'm also having some strange readings when the next song appears:

And a stuttering at that point.

The cue has no gap between titles:

REM GENRE classical
REM DATE 1985
REM DISCID 260B9A15
REM COMMENT "ExactAudioCopy v1.0b3"
PERFORMER "Haitink, Concertgebouw Orchestra"
TITLE "Eine Alpensinfonie Op. 64"
FILE "Haitink, Concertgebouw Orchestra - Eine Alpensinfonie Op. 64.flac" WAVE
TRACK 01 AUDIO
TITLE "Nacht"
INDEX 01 00:00:00
TRACK 02 AUDIO
TITLE "Sonnenaufgang"
INDEX 01 03:32:20
TRACK 03 AUDIO
TITLE "Der Anstieg"
INDEX 01 04:52:08
TRACK 04 AUDIO
TITLE "Eintritt in den Wald"
INDEX 01 07:01:73
TRACK 05 AUDIO
TITLE "Wanderung neben dem Bach"
INDEX 01 13:02:63
TRACK 06 AUDIO
TITLE "Am Wasserfall"
INDEX 01 13:17:60
TRACK 07 AUDIO
TITLE "Erscheinung"
INDEX 01 14:02:03
TRACK 08 AUDIO
TITLE "Auf blumigen Wiesen"
INDEX 01 14:51:60
TRACK 09 AUDIO
TITLE "Auf der Alm"
INDEX 01 16:50:45
TRACK 10 AUDIO
TITLE "Durch Dickicht und Gestrüpp auf Irrwegen"
INDEX 01 18:16:70
TRACK 11 AUDIO
TITLE "Auf dem Gletscher"
INDEX 01 19:19:08
TRACK 12 AUDIO
TITLE "Gefahrvolle Augenblicke"
INDEX 01 20:43:15
TRACK 13 AUDIO
TITLE "Auf dem Gipfel"
INDEX 01 25:26:33
TRACK 14 AUDIO
TITLE "Vision"
INDEX 01 28:48:65
TRACK 15 AUDIO
TITLE "Nebel steigen auf "
INDEX 01 29:08:28
TRACK 16 AUDIO
TITLE "Die Sonne verdüstert sich allmählich"
INDEX 01 30:06:33
TRACK 17 AUDIO
TITLE "Elegie - Stille vor dem Sturm"
INDEX 01 32:33:33
TRACK 18 AUDIO
TITLE "Gewitter und Sturm, Abstieg"
INDEX 01 35:22:13
TRACK 19 AUDIO
TITLE "Sonnenuntergang"
INDEX 01 39:06:33
TRACK 20 AUDIO
TITLE "Ausklang"
INDEX 01 41:23:08
TRACK 21 AUDIO
TITLE "Nacht"
INDEX 01 47:19:33
[Windows Phone 8 Apps and Games] mcosmin222:
Hmmm interesting.

Aren't the strange readings correcting themselves after a while?

Can you upload the audio file and the cue somewhere so I can test? My cue works perfectly fine with both gapless and no strange reading so I will need your specific file to test against.

You can PM me the link to your file.

Thanks.
[Windows Phone 8 Apps and Games] mosaiques:
Yes.

I'm right at it. I'll send the link ASAP.
[Windows Phone 8 Apps and Games] stealth21:
Also intrested in it.

The cue seems to be fine tho...
[Windows Phone 8 Apps and Games] mcosmin222:
what>?

By the way, be aware that I can not guarantee this app works 100% fine on wm10. It hasn't been compiled for that system yet.
[Windows Phone 8 Apps and Games] mosaiques:
Is that the reason why the app is not playing gapless?

Have you tried the example I've sent you? Works for you?
[Windows Phone 8 Apps and Games] mcosmin222:
Sorry. I had quite a few busy weeks. I hope I will take a look at it this week.

Sorry for the delay.
[Windows Phone 8 Apps and Games] mcosmin222:
I've identified the problem and fixed it. Hopefully did not break anything else. Should be up for download by sunday (also have a new feature in the work, can't upload mid development ^^)
[Windows Phone 8 Apps and Games] mosaiques:
I've downloaded the update today.

Working great, so far. Thanks a lot!! :cool:
[Windows Phone 8 Apps and Games] mcosmin222:
Next update brings a fix for a very nasty species of bugs that was causing display issues all over the place.
[Windows Phone 8 Apps and Games] mosaiques:
Hi mcosmin222!

I don't know if the bugs I've found so far are the same of your list, but here I go:

1 - If I open the cue file from the built-in Music Explorer, I still get the old error message: "Error processing item" (when the cue is not utf-8), even when the file IS in utf-8 format, however, the player plays the file normally. :confused:

2 - Sometimes the player reads the cue correctly and sometime not. I've made a new cue of the file I've previously sent you and it displays some titles wrongly.

REM GENRE classical
REM DATE 1985
REM DISCID 260B9A15
REM COMMENT "ExactAudioCopy v1.0b3"
PERFORMER "Bernard Haitink, Concertgebouw Orchestra"
TITLE "Eine Alpensinfonie Op. 64"
FILE "Haitink, Concertgebouw Orchestra - Eine Alpensinfonie Op. 64.flac" WAVE
TRACK 01 AUDIO
TITLE "Nacht"
INDEX 01 00:00:00
TRACK 02 AUDIO
TITLE "Sonnenaufgang"
INDEX 01 03:32:20
TRACK 03 AUDIO
TITLE "Der Anstieg"
INDEX 01 04:52:08
TRACK 04 AUDIO
TITLE "Eintritt in den Wald"
INDEX 01 07:02:00
TRACK 05 AUDIO
TITLE "Wanderung neben dem Bach"
INDEX 01 12:21:28
TRACK 06 AUDIO
TITLE "Am Wasserfall"
INDEX 01 13:03:02
TRACK 07 AUDIO
TITLE "Erscheinung"
INDEX 01 13:18:08
TRACK 08 AUDIO
TITLE “Auf blumigen Wiesen”
INDEX 01 14:02:16
TRACK 09 AUDIO
TITLE "Auf der Alm”
INDEX 01 14:52:26
TRACK 10 AUDIO
TITLE "Durch Dickicht und Gestrüpp auf Irrwegen"
INDEX 01 16:50:22
TRACK 11 AUDIO
TITLE “Auf dem Gletscher”
INDEX 01 18:17:05
TRACK 12 AUDIO
TITLE “Gefahrvolle Augenblicke”
INDEX 01 19:16:00
TRACK 13 AUDIO
TITLE “Auf dem Gipfel”
INDEX 01 20:43:10
TRACK 14 AUDIO
TITLE “Vision”
INDEX 01 25:26:16
TRACK 15 AUDIO
TITLE “Nebel steigen auf“
INDEX 01 28:49:02
TRACK 16 AUDIO
TITLE "Die Sonne verdüstert sich allmählich"
INDEX 01 29:08:22
TRACK 17 AUDIO
TITLE “Elegie”
INDEX 01 30:07:07
TRACK 18 AUDIO
TITLE "Stille vor dem Sturm"
INDEX 01 32:28:21
TRACK 19 AUDIO
TITLE "Gewitter und Sturm, Abstieg"
INDEX 01 35:22:09
TRACK 20 AUDIO
TITLE "Sonnenuntergang"
INDEX 01 39:06:06
TRACK 21 AUDIO
TITLE "Ausklang"
INDEX 01 41:23:07
TRACK 22 AUDIO
TITLE "Nacht"
INDEX 01 47:20:05

3 - A cosmetic thing: When a title begin, the time shows 0:1, 0:2, 0:3 etc... instead of 0:01, 0:02, 0:03...

I've found some other strange and suddenly behaviors that I couldn't reproduce again. I will take some more time to see if I can identify them.

Greetings!!

P.S.: No. 2 - Never mind, I've realized seeing my post that the quotation marks are different, that's the reason why the player shows it wrong. Sorry!
[Windows Phone 8 Apps and Games] mcosmin222:
I will look into 1. I realized it is happening for me too even thought there are no actual errors.

regarding 3: yeah it always happens like that - it is sort of intended to be that way.
[Windows Phone 8 Apps and Games] mosaiques:
That's funny, because if you see "0:1" it can be read as "0:10" and not "0:01"
[Windows Phone 8 Apps and Games] mcosmin222:
I've fixed both points in the current store version.
[Windows Phone 8 Apps and Games] anatoli_k:
Hi mcosmin222,

Can you please check the following?

1. Can you add Artist to the playlist like at the first 3 items of the list in the attached screenshot? It would help a lot when using long lists.

2. Under Win10 the player doesn't start next track when screen is switched off. When the player's Lockscreen button is switched on then it works good but it not always convenient.

Thanks,

Anatoli
[Windows Phone 8 Apps and Games] MagicAndre1981:
I got a lot of update the last weeks. What was fixed? It always shows the old changelog that the new setting was added
[Windows Phone 8 Apps and Games] mcosmin222:
Fixed pinned playlists and NFC tags.
[Windows Phone 8 Apps and Games] mcosmin222:
Next update: resume track from last position.

Regarding windows 10: There is a debug build in the works but the OS is too unstable for me to test it properly, so maybe with redstone.

Both WP8.1 and W10M will be supported for the forseeable future, but some features will only work on windows 10 (just you wait and see :P), while others only on windows phone 8.1 (like the animated live tile).
[Windows Phone 8 Apps and Games] iFrunza:
great app

great app
[Windows Phone 8 Apps and Games] anatoli_k:
After upgrading with yesterday's update the app didn't want to play anything. Just moved to next and next tracks. I uninstalled and installed the app again and it works good now.

Also, seems something changed with equalizer. Seems it doen't affect anything. Though, I haven't enough time to play with it yet.
[Windows Phone 8 Apps and Games] mcosmin222:
Are you running on windows 10?

If so, which build?
[Windows Phone 8 Apps and Games] anatoli_k:
Hi mcosmin222,

Yes, Win10 Mobile build 10.0.10586.218
[Windows Phone 8 Apps and Games] mcosmin222:
Did you try restarting the phone before reinstalling the app ^^?
[Windows Phone 8 Apps and Games] anatoli_k:
nope :(
[Windows Phone 8 Apps and Games] mcosmin222:
Usually restarts help ^^. The app data might not have been properly migrated during the OS update.

I will check some scenarios today (the playback resume feature might have broken some things) but if you say it works well after reinstall it might have been some weird system problem.
[Windows Phone 8 Apps and Games] anatoli_k:
mcosmin222,

I don't think you should pay much attention to this as it can be fixed quite easy :)

As for equalizer, I was wrong. It works. It just affects with a delay when moving the equalizer's bars.
[Windows Phone 8 Apps and Games] mcosmin222:
Yes, the delay is intentional as to not recreate the equalizer each time the user slides more than 1 bar in quick succession - performance and health for ears issues.

I might be able to fix the delay in windows 10 mobile app, but for the moment the focus is getting it up to par with the 8.1 one in terms of functionality and adapting the UI to work with continuum and desktop.
[Windows Phone 8 Apps and Games] anatoli_k:
Thank you mcosmin222 for your great effort!

Can I suggest one more enhancement for 'Now playing' page? If there is no album art to show, can you just show the track details using large font size instead of existing track details in small font and the default image? I think it would be more useful and attractive.

Thanks,

Anatoli
[Windows Phone 8 Apps and Games] mcosmin222:
Would it be god enough if a separated metadata tab would be visible in now playing?
[Windows Phone 8 Apps and Games] anatoli_k:
I don't think we need another tab. This will make the app more complex and confusing and will distract more for controlling. Especially if you clone the same controls there, which are needed to be on hand.

The main goal of the proposed change is not to see the same default picture again and again in case there are no image arts for the most of list tracks and use this space more efficiently.

I guess it is easy to implement. Just collapse the existing controls with image and small font text and expand metadata large text in case there is no album art. Revert if there is album art. Then I'll be able to see what is playing with short glance when driving car (I use the app in a car mostly) and not to put glasses on for this :)
[Windows Phone 8 Apps and Games] mcosmin222:
Actually, that is a little bit more complicated than it sounds, but I will take a look at it :P. Just not in today's update.
[Windows Phone 8 Apps and Games] mcosmin222:
Windows 10 builds for x86 (32 bit) and Windows Mobile (ARM), coming soon :)
[Windows Phone 8 Apps and Games] mcosmin222:
So I just learned that Microsoft plans to overhaul background audio in the redstone update, so the windows 10 version will be delayed until that time.
[Windows Phone 8 Apps and Games] mcosmin222:
Next update: metadata tag editor.
[Windows Phone 8 Apps and Games] MariaS.:
help me please

Hi,

I have the problem that i dont can see and transfer any file from lokal network to the winPhone. I use windows10 on Lunia535.

When i go to network settings makes com on i dont swe any folder or music file anywhere. What i make false???

Sorry for the bad question, somtines i'm only a to blond lady.....
[Windows Phone 8 Apps and Games] mcosmin222:
You need to select the files yourself.

Use either the file or folder pickers

In the results view, in the app bar, there is a "send to..." option.

Tap on "send to...", and in the resulting view, you must input the IP address of the target (which is displayed in the network settings on the target device running the app).

Then you press the send button and wait.

Keep in mind that the app must be running on both devices and be in the foreground while transferring. The lock screen is automatically disabled on the sender while this happens.
[Windows Phone 8 Apps and Games] MariaS.:
I do not understand this!

How do I agree from my PC where all my Music is, Music in the APP. thus I can hear them? All the same what tries I get none music from pc indicated in app
[Windows Phone 8 Apps and Games] mcosmin222:
You can;'t transfer Pc to phone, only phone to phone.

In case of phone to phone, file are placed in the music library > media center file transfers.
[Windows Phone 8 Apps and Games] MariaS.:
oh ok :crying: :( .... that's too bad! :sad:

thx for the reply :good:
[Windows Phone 8 Apps and Games] luigidoy:
MC Media Center Ecualizer

Hello I am using MC with Windows 10 Mobile, when I listen music with earphones bluetooth the sound gives a jump every 20 seconds and I can solved it.

Thank you, great app.
[Windows Phone 8 Apps and Games] mcosmin222:
This will be fixed when the windows 10 mobile app comes out.

If you want to beta test it before that, send me a PM.
[Windows Phone 8 Apps and Games] luigidoy:
Hi thanks for your quick response, I am very interested in trying the beta of the application because MC Media Center is the only one that allows equalize bluetooth in W10 Mobile, forgive but do not know how to send a PM, if you were so kind as to tell me how.

Thank you.
[Windows Phone 8 Apps and Games] mcosmin222:
Click on my name -> send private message.
[Windows Phone 8 Apps and Games] luigidoy:
OK sending a PM
[Windows Phone 8 Apps and Games] mcosmin222:
In order to provide more meaningful configurations, the next big update will bring customizable Equalizer and transferable configuration payload files.

For the moment, the configuration payload will contain the equalizer setup (which will be customizable). This means flexible number of bands (although having too many bands on mobile may reduce performance), customizable cutoff frequencies for each band, and specialized presets for each equalizer configurations. This payload file can then be opened by any of the MC apps running on any of the supported OS (WP8.1 or W10 redstone 1 or latter).

This payload file will contain other customizations in the future (like shared themes), and each client will allow you to select which configurations will be imported from a given payload file.

This will mean a breaking change in the current equalizer setup and all current presets will be removed.
[Windows Phone 8 Apps and Games] anatoli_k:
Hi mcosmin222,

Has the payload file been implemented yet? I can't find it. Though I see a lot of other changes have been made, including frequencies in equalizer. Old set of frequencies was much more useful and allowed to fine tune high frequencies. This is not available now neither in Windows equalizer nor your equalizer. Can you please revert the change back till the bands are configurable?

Thanks,

Anatoli
[Windows Phone 8 Apps and Games] mcosmin222:
Hi,

Configurable equalizer bands will come in the next update. (i.e next week if all goes well in testing).
[Windows Phone 8 Apps and Games] sensboston:
[MENTION=4622571]mcosmin222[/MENTION], I do have a small question to you: how did you implemented equalizer, via MediaElement.AddAudioEffect ?
[Windows Phone 8 Apps and Games] mcosmin222:
No. The equalizer is custom implementation, through media stream source. This is why it lags a little bit until the effects are noticed (there is already equalized audio data in system buffers ready to be played back) and why using built-in system codecs (even though the app allows you to switch between system codecs and custom codecs) does not have equalizer.

I tried moving to MediaPlayer.AddAudioEffect and use the built-in effects with AudioGraph, but the problem is, the AudioGraph needs to be instantiated async and the entire background processing needs to be in synchronous context.

The worst part about this AddAudioEffect is that it doesn't return you the audio effect object and you can't configure it properly, and using global or other means of storage to pass params is an ugly solution that was not worth the trouble over the existing implementation.

Basically, the media stream source decodes the audio to PCM, then a chain of biquad filters is applied to the PCM, and the resulting PCM is fed through the media stream source to the audio sink.

I suppose I could always merge the custom implementation of equalizer and wrap it with IBasicAudioEffect but I am not sure if it is actually worth the trouble.

For Wp8.1, the media stream source is the only viable way to do this (viable, but not easy).

for WP10, you can use the AudioGraph as the background audio object and implement it directly, since it supports effects like equalizer. The problem with AudioGraph is that it doesn't support media stream sources (at least not directly - you gotta wrap them in IRandomAccessStream) so support for ogg or other codecs is out of the question.
[Windows Phone 8 Apps and Games] sensboston:
Hmm, it's pity :( I've implemented equalizer with mp3 decoder on managed code (ported from Java implementation) about year ago (see http://4pda.ru/forum/index.php?showtopic=648675 but this is a Russian forum, in Russian only - can't remember did I publish it here). But this implementation drains battery and has some other performance related issues (I believe you know what I mean).

And, as far as I remember, I also checked AudioEffect but it doesn't worked on the phone (but worked on desktop) 'cause it has a stub instead of real call (I checked a CLR code).
[Windows Phone 8 Apps and Games] mcosmin222:
I would guess you want to implement it for your dos emulator. There are open source libraries around to help you do it (both ffmpeg and libAV), but they will not bode well with nonfree applications.
[Windows Phone 8 Apps and Games] sensboston:
No, just for curiosity - I'm interesting how did you solved performance & huge battery drain (because of mp3 or other media types decoding) issues. From my experience, managed code isn't good enough for this purpose. Maybe, tricky & high optimized native code will work better...
[Windows Phone 8 Apps and Games] mcosmin222:
It is all C++.

C# is good enough now with .net native but it still suffers from undeterministic memory management.
[Windows Phone 8 Apps and Games] mcosmin222:
Configurable equalizers are now live in preliminary testing. Feel free to use them and report bugs.

No more new features will be made available for this year. Updates in December will focus mostly on bug fixes and UI improvements. New features will come next year.
[Windows Phone 8 Apps and Games] anatoli_k:
Hi mcosmin222,

Configurable equalizer is a great feature! Thanks a lot for it!

Unfortunately there is a bug. After restarting the app new equalizer configuration is not available in the list. I see only standard one. Though it is still set as a default and continues to be visible with all the custom frequencies and works. So, the only thing which doesn't work is a possibility to re-configure the previously created preset.

Can you please take a look?

Many thanks,

Anatoli
[Windows Phone 8 Apps and Games] mcosmin222:
Hi. Is the error still there if you press the save button before leaving the screen?

Editing the saved presets is not yet supported. This will come in next update.
[Windows Phone 8 Apps and Games] mcosmin222:
Ok, I will look into it :) Thanks.

Make sure there are no other processes using those files.

I tried it using random 50 files and all 50 got transfered correctly. There shouldn't be any reason to skip over flac files.

The app created a temp copy of those files. if there isn't enough space in drive C, the system might now allow all files to be renamed and copied to the temp folder. FLAC files are quite big, maybe that is the problem?
[Windows Phone 8 Apps and Games] thals1992:
Thats what it kept saying, but I checked in resource manager as well as a few other utilities, so...idk what's going on...
[Windows Phone 8 Apps and Games] mcosmin222:
The you see the pop-up saying all files are ready to be copied to SD card, go to C:\\UMP and see if all your files are there.
[Windows Phone 8 Apps and Games] thals1992:
I even when to the tmp folder its storing everything in and its the same short list of whats being copied. It shows all of the songs onscreen, but when I hit copy to SD, it only does part of the list. I don't know if thats just because the Artist length is getting too long for its liking and doesn't rename properly. VGMDB is where the tags are from.
[Windows Phone 8 Apps and Games] mcosmin222:
Can you provide the new name of a random song in that list? The file created by the app in the temp folder.

I submitted the update. I hope I didn't break anything for SD card users ( I don't have a phone with SD yet).

Should be available within 5 days.
[Windows Phone 8 Apps and Games] mcosmin222:
Thanks.

I don't see anything wrong with it atm. I will test and see if the huge names are an issue, although the maximum length of a file name (including path) is around 1000 chars, so I don't think it is a problem. In your case, you should probably copy them manually. Everything is done through the windows copy and paste system...
[Windows Phone 8 Apps and Games] Wagierek:
So, what about that new version with mentioned previously true gapless playback?
[Windows Phone 8 Apps and Games] mcosmin222:
The new version, which is "pending certification" in the marketplace contains just bug fixes and optimizations. I have no idea why it is taking so long. It basically didn't even start the certification process which takes a few days :(

I'll see to gapless playback in the next.

The problem with gapless playback is that it can only be achieved on files with the same format. as in all music must be either mp3, ogg, flac or wav format (basically, all supported formats sans WMA). Switching from a file format to another will have a small gap (like the one you currently hear between tracks right now).

I will try to engineer a way to ignore the format switching, but that is pretty though.
[Windows Phone 8 Apps and Games] Wagierek:
That's no big deal, gaps between each song is annoying usually only when playing the whole album. It's unusual to have 2 songs in flac, 2 songs in mp3, 2 songs in ogg on one album. It's just pointless.
[Windows Phone 8 Apps and Games] mcosmin222:
Actually, I can create one giant media stream source by combining all the others, so the file format will simply be abstracted away.
[Windows Phone 8 Apps and Games] mcosmin222:
Ok, after doing a tad bit more research, i figured the following:

Gapless playback can be implemented.

However, it will be *limited*

It will be available only for tracks with the same file format: switching from an mp3 to a flac will cause a gap, which you currently hear too. This is a technical issue which can't be helped. Jumping from one file format to another requires a switch in media stream attributes (I will try and see if changing these on the fly is possible, without purging the streamer)

Information about the currently played track *may* not be displayed correctly.