yashsingh1/xdaforums huggingface dataset:
[Sony Xperia S, Acro S, Ion] juanfiallo:
I have to flash to update ICS 4.0.4 but after update with flashing rom, nothing.

I have same info on simlock menu, this is that appear: "[X] Network: 0". I know this means I have no more tries to enter a code to unlock network.
[Sony Xperia S, Acro S, Ion] corum3:
My xs was the same code "[X] Network 0" as soon as I got a good code from UK o2, put it in and it worked fine, unlocked sim.
[Sony Xperia S, Acro S, Ion] juanfiallo:
My operator doesnt give me the code, but I already have purchased one from some IMEI unlock company. I try to enter the code but the message is "Impossible to unlock network" or something like that.
[Sony Xperia S, Acro S, Ion] juanfiallo:
I would like to get reply from someone... this same subject is already open in a lot of forums.
[Sony Xperia S, Acro S, Ion] valls asif:
I too have same problem

I have sony xperia LT26i,with 0 attempt. Plz advice me
[AT&T Samsung Galaxy S II SGH-I777] cm_narimani:
Hey everybody. I think this thread is somewhere but I looked and couldnt find any solution for this issue. I have a SGH-i777, rooted and unlocked and all that fun stuff. It was working fine until the other day when I believe the battery was drained all the way (wife's phone, doesn't take care of it). I tried charging it but only thing that would pop up was the battery sign for like 3 seconds and then it would go blank, wouldn't charge. I tried going into download mode and it did so I thought it was just the battery. I bought a battery wall charger and charged it. I then tried to boot the phone but same thing would happen. I tried going into download mode and all it shows is Low battery!! Can't download!! in red. When I plug the phone in to PC or wall, the battery sign pops up and shuts down. Any suggestions of what it could be? Bricked? Motherboard? Battery?
[AT&T Samsung Galaxy S II SGH-I777] bleggy:
replace the battery..?
[AT&T Samsung Galaxy S II SGH-I777] tlopez1973:
It sounds like a problem that I had which ended up being a USB charging port and I was in a battery boot loop and also was not able to get into download mode.first I bought a USB jig which forces you into download mode and the USB charger port which got my phone out of that horrible battery boot loop. And with no experience at all I ended up changing the USB charger port its very easy just look up video on utube.I hope this helps you and here's so pics of the stuff I bought
[AT&T Samsung Galaxy S II SGH-I777] cm_narimani:
It could be the charging port, but I forgot to mention that I tried with a different battery after having it on a separate battery wall charger and it still gives me the same issue. Well actually now, the previous battery I had doesn't even let me go into download mode or shows any signs of power. The replacement battery that I am trying does show some sign of life by trying to go into download mode, but giving me the "Battery low!!, Can't Download".
[AT&T Samsung Galaxy S II SGH-I777] tlopez1973:
Like I said it sounds exactly what I was going through and it took 8 dollars to fix it so its worth it.http://item.mobileweb.ebay.com/viewitem?itemId=190757144194&index=1&nav=SEARCH&nid=91640319289
[AT&T Samsung Galaxy S II SGH-I777] jmgelba:
I have fixed this issue by connecting 3AA batteries together on series and placing the positive from the first AA battery on the positive terminal of the phone battery and the negative of the last AA battery to the negative of the phone battery. You are basically charging your phone battery minus any safety precautions. Leave the AA batteries.connected.for about 5 minutes and you should be good to go. Reset battery statistics when the phone has booted and charged correctly.
[AT&T Samsung Galaxy S II SGH-I777] cm_narimani:
So I had an extra charging port and I switched them out and yet I have the same problem. I am going to try your way jmgelba, but I don't quite understand how you connected 3 AA batteries in a series and connected the positive of the first and negative of last battery to phone batter? Did you use wires? Do you have a image configuration to show me or a photo?

Thanks
[AT&T Samsung Galaxy S II SGH-I777] jmgelba:
I used soldered wires on the batteries which were in series, giving me 4.5v.
[AT&T Samsung Galaxy S II SGH-I777] cm_narimani:
first of all thank you to everyone who has replied.

So I bought a new battery and I believe the batteries that I tried were bad. So I tried flashing it back to stock ics with odin and all works fine, until it tells me "FAIL". I dunno why its not flashing back to stock. I managed to root the phone and it roots and reboots and shows the galaxy logo but then gets stuck. I left it for a while but nothing happened. I tried to flash back to stock once more and it got stuck on odin and I bricked the phone, luckily i had a unbrick usb jig and so I took out battery, plugged it in and it goes directly to download mode and says

"Product name: SGH-I777

Custom Binary Download: No

Current Binary: Samsung Official"

So I don't know if that means the official ICS is installed or what. I try flashing it again but same thing happens and it fails. Any help would be appreciated.

Thank You.

P.S I have been looking for Stock Gingerbread, maybe thats why its not flashing, but doubt it. Where can I get it?

Now it also gets stuck on Samsung Galaxy SII logo after reboot
[AT&T Samsung Galaxy S II SGH-I777] creepyncrawly:
Go to the download repository (link in my sig) and flash the I777UCKH7-CL503881 Stock Binaries. That's stock Gingerbread full install with all the files. You can use the one-click downloader, or use the tar.md5 file with Odin. Let us know if that gets you going.
[AT&T Samsung Galaxy S II SGH-I777] cm_narimani:
@creepyncrawly

Thats funny cuz I just came back to reply that I found a solution at

http://xdaforums.com/showthread.php?p=18859438 which is your post and I just noticed that you had replied.

It did work and it is back to stock. Freaking tried everything and your solution worked.

Thank You
[AT&T Samsung Galaxy S II SGH-I777] rahuloxide:
Easy Solution

A very Simple Solution:-

I have been seeing the same issue in my sgh-i777, and found an easy alternative.

you just cover the battery output points with a small piece of paper. and put it back in phone to get charge.

This way it will only charge; NOT start /try to start the phone and go into infinite loop of boot.

wait for 15-20 min, pull the paper pieces out and BINGO, your phone turn on!
[Nexus 7 General] Dr.Lota:
I just got my Nexus7 3G in Chile (bought in US).

everything was working fine but after install the Micro SIM (a standard sim, chopped according to mobile company people instructions), the tablet doesn't get data transfer (already purchased a data pack).

on google's support site for nexus, the only solution was "contact AT&T support" but that's for a AT&T user, and here I'm trying to another company (CLARO).

No info on XDA-dev's forum about this issue.

please, some help here...
[Nexus 7 General] cjsspape:
Do you get a no Sim error or just no signal? Did you input your carriers APN settings into the APN list through settings?
[Nexus 7 General] Dr.Lota:
that's the deal. I got signal. sim is recognized and APN selected auto or manually (works same fine). BUUUT... got no data transfer on 3G network and looking on google's support page, it just say "CONTACT AT&T", but here's no AT&T carrier to contact... (and people in CLARO-CHILE, knows less than zero)

dude, thnx anyway

any other idea??
[Nexus 7 General] cjsspape:
If its compatible with your carrier then its gotta be an APN discrepancy. What APN settings are you using?
[Nexus 7 General] Dr.Lota:
Dude!!! You're damn right!!!

Just forgot last time, on my view pad have same issue (what a moron...)

I'll check and comment about (very embarrassed, BTW)

Thnx
[Nexus 7 General] cjsspape:
Ha nothing to be embarrassed about man. Hopefully we can get it figured out for ya!!
[Nexus 7 General] Dr.Lota:
Very embarrassed... Just have to look for claro APN settings and voila...

No way it be so easy to solve and get things working

Thanks everybody for your concern and good will...
[General Questions and Answers] ikkialex:
Hi I have galaxy y and I read it's phone specification online before buying it. the online specification all says that it has 512mb of ram. But after I bought the phone, task manager shows that the phone only contain two hundred something of total memory.so where is the remaining gone? Is there any way to gain them? Like uninstalling what from system? I have rooted my phone but I don't want use swap as well. I want the original ram memory to the maximum available. Any help would be appreciated.
[General Questions and Answers] Lifehacker7:
It's used by all those system apps running in the background. Like launcher, phone, messages and stuff. 200mb is a decent amount of RAM (considering it has oly 512 mb). If u want more ram try using a light weight launcher, a custom rom helps too (as in stock rom they put a lot of unwanted stuff into it).
[HTC One V] sonrics1993:
Which ROM you are using??....

Is it good for games performance like Modern Combat 4 or Need for Speed?
[HTC One V] mihirengg19:
For gaming always use CM10 or PA straightaway!plus overclock the kernel to about 1.5ghz and see the smoothness!in stock, eternity warriors was laggy,used to lag every time the creatures appeared,at 1.5ghz hellboy and PA,that was as smooth as butter:p
[HTC One V] sonrics1993:
Thanks a lot man, thanks for the tip
[HTC One V] cybervibin:
All that mostly depends on the kernel too

For gaming sick kernel
[HTC One V] Curiousn00b:
Not ALWAYS go for CM10.

I use stock with no overclock, and I don't lag what so ever.

You overclocked for smoothness.

There is no gaming Rom, but SuperSickKernel is the fastest out right now. The ICS kernels aren't updated
[HTC One V] mihirengg19:
since there is a general opinion that stock is laggy, and it is for most people,hence suggested a JB rom as they are smooth even without OCing.currently yes sick is suggested as its good for gaming.if ur phone is not lagging on stock without overclocking,you are damn lucky:p
[HTC One V] sonrics1993:
Very very lucky
[HTC One V] ijayesh:
Same as you I have came here for a lag free phone and for gaming also but hov is not good with games at all these ROMs n kernel might make your phone a rocking hell but not fir gaming even subway surfer not running smoothly. On my device PA 2.99 hellboy kernel
[HTC One V] sonrics1993:
Now I'm trying slim Rom...it feels good, modern combat 4 runs good restarting the phone(for few apps running), and need for speed runs good without restarting...also I'm on Hellboy kernel
[Galaxy S I9000 Q&A, Help & Troubleshooting] nieohl:
i connect to the wifi so slowly and couldn't reach any further than other non-root devices. i am running slim bean 4.1.2 and modem of JW4.

does anyone know what are the modems out there that is good for South East Asia? philippines to be exact.

thanks in advance.
[Galaxy S I9000 Q&A, Help & Troubleshooting] nieohl:
bumpppp!
[Samsung Galaxy Nexus] prempwp:
So I got a Galaxy Nexus version 4.1.1 JRO03C. And i want to upgrade to the rom Xenon HD [link]

My phone is already rooted with Rom Manager (clockwork mod), SuperSU and titanium backup pro

Now correct me if i am wrong but these are the steps i must take?

- nandroid backup first

- backup all the apps using titanium backup pro's batch process.

- backup sd card files to computer

- flash Xenon HD (don't know how to do this.)

- restore apps using Titanium backup

I know i missed some steps there, but i hope someone here can give me a correct way of doing this.

Please tell me how do i update to Xenon HD on my phone.
[Samsung Galaxy Nexus] 063_XOBX:
Skip the whole copy sd files to your computer thing. Completely unnecessary.

Honestly I'm not sure what's not self-explanatory about clockworkmod recovery. Just factory reset then install the zip. Couldn't be any easier.
[Samsung Galaxy Nexus] airtime82:
Step one, research how to install a custom recovery then check back here with questions. You aren't doing anything without a custom recovery.
[Samsung Galaxy Nexus] bananagranola:
That looks right. To flash, first download the ROM zip file, then go to "install zip from sdcard" (or something similar to that effect) in CWM and select the zip. Depending on the ROM, you might also need to download and flash gapps before rebooting and restoring apps from Titanium; check the OP of the ROM thread to determine whether you need to flash gapps.
[Samsung Galaxy Nexus] prempwp:
Thanks for the fast reply guys
[Atrix 4G Q&A, Help & Troubleshooting] huzi7868:
hello needed some infromaion on cs rom does it have webtop with the rom i asked the question in the thread and no one is answering
[Atrix 4G Q&A, Help & Troubleshooting] ravilov:
That's because that information is just too trivial and also you can easily find that out yourself - just download the ROM and see what's inside.

If a ROM does not explicitly say it comes with webtop, it doesn't. That goes for all ROMs.
[Samsung Galaxy Player 4.0, 5.0] supercurio:
Hi guys!

After receiving a lot of request to support Galaxy Player lines I decided to buy a Galaxy S Wi-Fi 4.2 in order to provide a quality Voodoo Sound support for this device.

I don't know yet if I'll do the same for 4.0, 5.0 and previous device, with your help maybe − usually I prefer owning devices to be sure to provide good support and solid fully tested update.

I've just received it (it's not even rooted) I'm convinced its a great platform already.

Really accessible price, zippy system, reasonably good IPS display for the price providing an okay color rendering and of course a lovely WolfsonMicro audio codec: I like it!

Too bad my unit is defective because only one speaker of the two works so I'll have to return it, but I figured I could say hello to you guys :)

If you have questions and requests, I'm listening.

Sorry I don't have an ETA yet, sometimes I'm slow, but I know is that I'll do it right.

EDIT:

Eww just noticed, a required kernel config option (KALLSYMS_ALL) is missing which make the port hazardous.

Maybe it will not be possible eventually.

So to be clear, its possible it won't happen. I don't know yet.

EDIT 2:

Listening tests gave me the impression it doesn't sound as good as I expected from this codec so I didn't wait and measured the output.

THD and IMD+Noise levels are the highest I found on any WM8994 / WM1811 device so far, jitter is present too.

0.017% THD instead of 0.011%

0.019% IMD+Noise instead of 0.012%

.. and that's enough to sound off to my ears.. f*ck my life.

RMAA measurements for Galaxy S Player 4.2 Wi-fi
[Samsung Galaxy Player 4.0, 5.0] ti-pich:
Nice, thanks for the support. I don't own a 4.2 but this is great. Hope you get them some nice sound improvement.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
We do have some voodoo port for the 4.0 (as it have the WM8994) but I don't know if it's really it's true power that it's revealed here. It should have the same config because the WM1811 for the 2.6 kernel uses the same kernel drivers as the WM8994. Also thanks for your consideration! :good:

Also isn't it possible to add the KALLSYMS_ALL config option?
[Samsung Galaxy Player 4.0, 5.0] supercurio:
Well my long term project is a fully parametric EQ with some ambitious volume and dynamic range management stuff so I rewrote the whole thing from scratch in this purpose.

Its very complex and takes a hell lot of time but eh, why not.

However after listening tests and then measurement I'm not too sure the hardware implementation on this device is worth it and probably not the sound quality I expect for "Voodoo Sound".

So, I don't know.

For KALLSYMS_ALL, it's what allow to insert the driver in memory − at the right place.

As my target is standard firmware & kernel + root only, it compromises severely the feasibility.

Lots of doubts as you can see so far!

I'm still searching a way to root the 4.2 I have without flashing anything as I have to send it back because of the faulty speaker.

Rooting will allow me to prototype Voodoo Sound change and measure if the sound quality can reach requirements or not.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
The project seems big indeed. I would speak french if I could (would be better) but I think in your case it would be good to flash a custom kernel, then root it and then reflash the stock one. Also just knowing, does the I9300 have voodoo sound with them? It could explain a bit of why the YP-GI1 is not that good with the sound (they do have the same chip as far as I can see).
[Samsung Galaxy Player 4.0, 5.0] supercurio:
WM1811 is capable of excellent audio performance if the hardware implementation allows it, you can compare YP-GI1 measurements with Nexus 10 ones.

Flashing a custom kernel, hmm as there's no way to return to stock it won't do the trick for me :/

Rooting this device seems like a nightmare without flashing uncertain modified firmware and having no way to go back to stock.

I guess this is not a good platform for Voodoo Sound deployment and will probably just return the device, not matching the requirements in terms of audio quality, ease of rooting and driver maintenance ability.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Yeah well it took some time just to make the device rooted soo... But I do think we have some potential here but because of the lack of devs working with this particular device, the task is a bit harder. You could try a port for the 4.0 the 4.2 port what do you think?
[Samsung Galaxy Player 4.0, 5.0] supercurio:
Yea too bad there's no full firmwares available.

Mine is an XXLC3.

My priority is audio quality so it's not really about porting code.

Isn't 4.0 discontinued?
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Ok I see, yeah as far as I know, the 4.0 is discountinued but I think you can find some at some shops in internet.
[Samsung Galaxy Player 4.0, 5.0] supercurio:
Okay, I looked for other easy rooting methods.

I could make a cf-root equivalent with 2 devices but I don't have 2 devices, and the device I have is faulty (dead speaker) so I can't modify it before returning it.

Audio quality doesn't seem promising enough, kernels symbols are missing.

I'll ask the seller a return & refund, sorry guys − project canceled so far: FAIL on each most important requirements with this device, I'm disappointed :(
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
When you speak for 2 devices, you speak about the 4.0 and the 4.2? If yes the 4.0 can even be rooted with superoneclick (if it's not 2.3.7) If it is, just flash a custom kernel and it should be good (it's a france rom and kernel so if you want to come back, you should have no problem).

Anyway, good luck. :good:
[Samsung Galaxy Player 4.0, 5.0] supercurio:
Concretely, I would have need 2 4.2 devices.

Rooting first one with /system to dump the kernel, rooting the second one with a root-injected stock kernel to dump original system and restore it on the first device.

This method would allow to build a stock+root kernel which is my preferred rooting method if no exploit is available.

4.2 is not vulnerable to exploits currently in town.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
This was the method originally made to root the 4.2, except that they've not made the root-injected kernel (like the cf-root method).
[Samsung Galaxy Player 4.0, 5.0] supercurio:
Yes I'm sure.

However only the US ROM is available around and breaking Wi-fi function for many makes it an unreliable method, stock+kernel would probably be better.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Well why don't you try it?;)
[Samsung Galaxy Player 4.0, 5.0] arceusg:
It's a shame to see that this is cancelled. However, what about the 4.2's audio is so intriguing? Maybe there'll be more luck with the other GP variants. Thanks for trying this out, our dev community is pretty small and I always get a great feeling when I see XDA celebrities like supercurio and AdamOutler on this forum. P.S. You wrote RootKepper in your signature instead of RootKeeper. Just pointing that out.
[Samsung Galaxy Player 4.0, 5.0] Ozelot64:
I have a Galaxy S Wi-Fi 4.2 XET (Hungarian), but setting it to Italy I could update the firmware throught Odin and save it.

Originally I had XXLC3, updated to XXLF1

You can find this full firmware here: [ROM][STOCK] Samsung Galaxy S 4.2 WIFI YP-GI1CW ->CODE GI1XXLF1

With the full firmware available, I rooted it simply unpacking factoryfs.img using sgs2toext4 and ext4_utils, injecting SU binary + SuperSU and after repack it, I made a tarball and flashed it throught Odin.

After that I've installed from GP the busybox installer.

Result: SGP 4.2 rooted without flashing kernel with only one device and no problem with wifi.

Hope this could help, and it isn't too late :D
[Samsung Galaxy Player 4.0, 5.0] ChaosChris:
AW: [CANCELLED] Voodoo Sound for Galaxy S Wi-fi 4.2

Can you share your rooted lf1 tar? Thanks! :)

Gesendet von meinem Nexus S mit Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] Ozelot64:
http://xdaforums.com/showthread.php?t=2110593

;)
[Sprint Samsung Galaxy Note II] honki24:
Hoping others would like to see this feature? Any devs looking into CM code to try to put it in a TW based ROM? The S3 just got a good fix: http://xdaforums.com/showthread.php?t=2071970
[Sprint Samsung Galaxy Note II] honki24:
Of course... I post this even after searching and stumble on this: http://xdaforums.com/showthread.php?t=2024867
[Nexus 10 General] aikitim:
Hey guys! Just got my Nexus 10 an am thrilled with it.

Has anyone set up FPSE on it? I downloaded it and installed a bios etc. but when I try to play a game (I ripped an old copy of Star Wars Jedi power battles I found in a box in my room) the graphics do not load properly. I have tried with and without the Opengl plugin. Does anyone have any insight? I have played with the settings for video as well but am not really sure what to change to fix this. I'm running paranoid android if that has any effect...

Edit:

OK Turned off OPENGL and now the graphics load perfectly! Theyre not as smoothed as they would have been I guess, but at least I can play now!! The only thing is that the game seems to be moving is fast motion! I'll try the frame limiter and report back
[Nexus 10 General] lidzhet:
Twisted metal

Can Twisted Metal be played on Google Nexus 10? I think that game will be awesome to play in touch screen mode.
[Nexus 10 General] aikitim:
I'm sure it can. I got a couple of my old games working flawlessly now. The framerate limiter stops the games from being payed in fast forward. Doesn't look like the Nexus 10 is playing nice with opengl though, will have to see if there is an update to allow this to work.
[Nexus 10 General] duarian:
I doubt nexus 10 will ever work with opengl. It uses the frame rate of the nexus 10 to upscale. Don't think the tablet can handle that kind of processing demand.
[Nexus 10 General] ady_seray:
And why do you think that?
[Nexus 10 General] duarian:
Because upscaling a ps1 game to 2560x1600 resolution is going to take more than a dual core processor and onboard GPU. Its on a resolution basis...the higher the resolution the more demanding.
[Nexus 10 General] ady_seray:
True but then why do games like dead trigger and vice city work in 2560x1600 with very good fps, and a 14 year old ps1 game would not.

Personally I think it can handle it easily (if a tegra 3 can do it then the exynos 5 can do it blindfolded, hands tied to the back, one foot chopped off and thrown into the sea with a boulder tied to its neck)
[Nexus 10 General] 404 ERROR:
Because game emulation =/= PC games.

Emulating games take much more CPU power than modern PC games mainly because those PS1 games were made for a PS1 and not a PC. That would be why you can't just stick in your PS1 disc and play the game. The emulator makes the game readable by the PC and that takes tons of power.

Emulating games take about 100x the power of the original system. So while the CPU frequency won't translate directly to 100x, the architecture of the CPU also is taken into account.

EDIT: I consider Android games PC games since the gap between PCs and mobile devices are starting to close.