[Android Apps and Games] Dblfstr:
User Submitted Ideas/Comments​

Due to my not-so-great computer graphics skillz. Render my my drawings directly as the graphics for the game.

Keep it simple - overcomplicated games can easily turn players off, and/or loose their intent.

Controls - Maintain fluid motion and responsiveness. All in all with realistic feel.

Physical controls - Too many buttons = bad. Not enough buttons = bad. Intuitive, responsive buttons = good.

Story Line - Again, keep it simple. Over convoluted games will loose players. (And become very hard to incorporate).

Purpose - Leave it up to the player to what percent that want to complete the game. Give the player choices as to what they want to accomplish yet have one visible goal for everyone.

Art - Art must match the game, players, scenery, controls, music. Any of these not following a common thing will make the game look incomplete or unfinished.

Performance - This is a hard pone. Their are a wide variety of android phones, all sizes and shapes, all with different processing power.

Developing for the majority of devices will be difficult, but necessary for a good user experience. Keep this in mind while controlling graphics and motion.

Cooked turkeys are actually "born" (produced in mass, maybe? they're an advanced species that gave up normal ways of birth centuries ago and use a cloning method now, etc) as raw turkeys and must undergo a process to mature and become alive: being cooked.

The evil guys, turkeys that are born cooked, are the less advanced species. They were lazy and didn't bother to follow up with science, and now they seek to steal the technology of the advanced turkeys. However, they have no clue and are trying multiple methods (all of which will fail! oh no!) to try and understand how to cook turkeys... In order to so, they are kidnapping advanced (raw and inert) turkeys and trying to cook them using different methods: on solar power, using gas, with ketchup, without ketchup, with tomatoes, etc.

Our hero must save the raw turkeys, because as advanced as his species might be, these raw turkeys are not easily produced, and resources are becoming scarce lately (which could be why such an advanced species only sent one guy to do this mission... lol).

Collectibles: he can find some rare resources that might help him get upgrades; also, some of the raw turkeys he saves might actually be cooked turkeys that were mistakenly abducted, and could help him (by offering him resources/items/upgrades, or by actually helping him if you're willing to develop an AI for them too).

Include a sabotaging mechanism (e.g. produce steam to cloud the sun for solar power cooking, breaking the roof while it's raining outside and turning off the fire, etc) without it being a puzzle (just a few jumps while having to avoid attacks and what not; something like Mario where you have to fight Bowser and rescue Peach: you have to avoid his flames while trying to get to the button to open the bridge and get rid of him).

High replayability level (e.g. Death Worm, Canabalt HD), are games to play to waste a few minutes (e.g. Doodle Jump), or puzzle/strategy games.

Include achievements/unlockables.

Endless level mode would be nice. It would allow the player to play anytime even if he finished the story (or not), and without having to worry about time.

Tell the story in a graphic novel, just like Max Payne, it makes the player give more attention to it.

customizable character, which would put more "player style" on the game.

Power ups are also great ideas

Icon.. and presentation. How it looks at first glance. Doesn't have to be something with high end graphics but something that looks clean. (icon, screenshots, etc).

Thanks,

GermainZ

KidCarter93

polobunny

XxLordxX

Blastz729

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