yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] GermainZ:
Love the protagonist's sketch! It made me laugh really hard, and I wonder how good the animations will be :D

If you could combine it with some neat animations (e.g. jump), the game could be pretty humorous. That's a good thing, even if you it's an action/adventure game (actually, that might make it even better).

For the story, here are a few (quick) ideas.

How about a plot where the cooked turkeys are actually "born" (produced in mass, maybe? they're an advanced species that gave up normal ways of birth centuries ago and use a cloning method now, etc) as raw turkeys and must undergo a process to mature and become alive: being cooked.

However, the cooking process must be done in a very precise manner.

The evil guys, turkeys that are born cooked, are the less advanced species. They were lazy and didn't bother to follow up with science, and now they seek to steal the technology of the advanced turkeys. However, they have no clue and are trying multiple methods (all of which will fail! oh no!) to try and understand how to cook turkeys... In order to so, they are kidnapping advanced (raw and inert) turkeys and trying to cook them using different methods: on solar power, using gas, with ketchup, without ketchup, with tomatoes, etc.

Our hero must save the raw turkeys, because as advanced as his species might be, these raw turkeys are not easily produced, and resources are becoming scarce lately (which could be why such an advanced species only sent one guy to do this mission... lol).

For the collectibles, he can find some rare resources that might help him get upgrades; also, some of the raw turkeys he saves might actually be cooked turkeys that were mistakenly abducted, and could help him (by offering him resources/items/upgrades, or by actually helping him if you're willing to develop an AI for them too).

Say what? :D

EDIT1: Also, to save the raw turkeys, you could include a sabotaging mechanism (e.g. produce steam to cloud the sun for solar power cooking, breaking the roof while it's raining outside and turning off the fire, etc) without it being a puzzle (just a few jumps while having to avoid attacks and what not; something like Mario where you have to fight Bowser and rescue Peach: you have to avoid his flames while trying to get to the button to open the bridge and get rid of him).
[Android Apps and Games] GermainZ:
Why not make it optional? You would have multiple ways to complete a level; the puzzle is one way to do so, and will grant you some bonus.

Also, throwing some more ideas here:

Bonus/collectable: Alternate chicken suits for the protagonist;

Collectable: Short books recovered from the space ship that cover some of the history of his species;

Ways of death (cut scene; the characters dies normally, then a cut scene is displayed for some special deaths): Being eaten by humans

:laugh:
[Android Apps and Games] Dblfstr:
I was thinking suits could be in-app purchased (or characters, like cameo appearances but playable)

Books are a great idea, this will cut down on story board time and leave it optional to read/watch.

When character dies, his helmet falls off backwards and rolls a little, you see his little floppy neck and he falls forward. (Eating him may be too graphic)

Edit: However, a cut scece of him on a table with everyone prepared to eat... now that may be an idea. Maybe for boss battle deaths (if there are bosses)
[Android Apps and Games] GermainZ:
Second time this thread made me laugh today...

... And third time!

Can't wait for some screenshots/teasers.

EDIT: I'm not in a hurry, just excited, so take your time. ;)

:laugh::laugh::laugh:
[Android Apps and Games] Dblfstr:
You seem as excited as me! :D

Screenshots will be a while (for levels, etc), but I plan on posting drawings and renders of the protagonist and antagonists as I create them. I started creating the model for the protagonist last night. Getting the perfect texture is hard, as is making the visor for the helmet (harder than I ever imagined).

If anyone uses Cinema4D, feel free to give me some pointers!

Also keep in mind that this is a one man project. Story, graphics, music, coding, all just me in my free time. That is one of the reason I posted here for some creative input. Every time I read a suggestion my mind just bursts with ideas.
[Android Apps and Games] Dblfstr:
I will have to see what it is all about.

And thanks for offering your assistance with the music.
[Android Apps and Games] XxLordxX:
Hi! I'm looking forward to this, as I'm a big games fan!

About the story I think you can tell it in the game in a graphic novel, just like Max Payne, it makes the player give more attention to it.

Another point is making a customizable character, which would put more "player style" on the game.

Power ups are also great ideas

That's not too much, but I hope it helps a little :)

"The past is dead, it was all just a dream" - Magus (Chrono Trigger)
[Android Apps and Games] GermainZ:
graphic novel*

"Comic" sounds wrong for a noir game.

But yeah, comics for story telling is a good idea :D

EDIT: I've been looking at my list of installed games, and the ones that haven't been uninstalled yet all have a high replayability level (e.g. Death Worm, Canabalt HD), are games to play to waste a few minutes (e.g. Doodle Jump), or puzzle/strategy games.

Also, games with achievements/unlockables tend to stick around for more time...

So I guess some endless level mode would be nice. It would allow the player to play anytime even if he finished the story (or not), and without having to worry about time.
[Android Apps and Games] blatz729:
Hope my input helps in some way but what makes me want to download and an unknown new game on the play store is its icon.. Just presentation. How it looks at first glance. Doesn't have to be something with high end graphics but something that looks clean. There are probably tons of games with terrible presentation with amazing gameplay, but because if it's presentation(icon, screenshots, etc) I didn't even give it a shot.
[Android Apps and Games] Dblfstr:
I think I will go with the comic/Graphic Novel style for the storytelling. I did not think I was going to be able to make full animations anyway. :D

Replayability is something I have been thinking about. I do not want the player to lose interest too soon, but also give them soemthing to keep them playing after they 'beat' the game.

I will just have to do my best as far a presentation and graphics goes. I am not the best graphic artist, but I think I may be able to provide something clean and pleasing.

All ideas have been added to the User Submitted section. Thanks for the input.

Hope you guys aren't going to try and sue me for millions later.... ;)
[Android Apps and Games] Dblfstr:
Initial walking animation:
[Android Apps and Games] GermainZ:
Sue you? You're already bound to give me 50% of the revenue or 100000$, whichever higher, by the agreement you just agreed to by reading this post:

By reading this you agree to do what I just said.
[Android Apps and Games] IceGTX:
I like the idea and the look of protagonist, i love games.
[Android Apps and Games] neectron:
I like it,but maybe color closer meat for the body?
[Android Apps and Games] GermainZ:
I think making the chicken's wings a bit fatter (so that the two wings are visible from the angle) will make it look funnier, especially when running or jumping. :D
[Android Apps and Games] Dblfstr:
Hes does kind of look... furry, But he is cooked after all.

Turkey!

And yeah, I went through three different wings before I decided on those. Making them bigger didn't look right. But I did want to see both when walking. I was thinking his attack (flinging butter or gravy from a spork) would use the other wing so we could all know that it is there.
[Android Apps and Games] GermainZ:
Turkey, sorry!

That might be a good idea.
[Android Apps and Games] Dblfstr:
Made a LOT of progress over the weekend. Getting tired now, but I thought I'd post a small update.

I have coded the majority fo the screens: Splash, menu achievements, options, help, credits, and baseLevel screen.

I have many of the buttons drawn, rendered and coded: Play, help, credits, achievements, back, pause, purchases. But I will most likely make all new graphics for them.

I am able to layout all the buttons where I want them (using a table) but there probably is a better, easier, way.

Messed around with the color of the turkey.. but I don't know if I want to change it yet.

Now trying to figure out how to get the damn turkey to move on the screen like I want.
[Android Apps and Games] KidCarter93:
I just had a little idea of one of the costumes you could have.

A farm owner discovers that 'something' is trying to take his turkeys, so main character must go disguised in a earth turkey costume so you can gain access to the turkeys to take home.

It could probably be expanded a fair bit but I just thought of it and figured I better mention it before I forget :p
[Android Apps and Games] Dblfstr:
This could be a bonus level: Save as many earth turkeys as possible in the allotted time, also avoid the farmer!
[Android Apps and Games] GermainZ:
How about being the farmer and having to catch the turkey as a bonus level?

It could be a flash back explaining how the old turkeys became earth turkeys: villagers caught them and decided to feed them to their chicken. Then magic happened and chicken and cooked turkeys became one: earthly turkeys!

:D
[Android Apps and Games] Dblfstr:
LOL

We should begin writing the script for a Hollywood blockbuster!
[Android Apps and Games] Dblfstr:
Check out the tutorials in post #5. I found some really great stuff to assist in game development in general, and with Libgdx.
[Android Apps and Games] Dblfstr:
1/24/2013 - All screens are done (expect each level). I reworked the screenBase so that each screen does less work. I was starting to create the 'world' and ran into too many possibilities of how to approach the world and the characters, etc. so for the time being, I am going to create some very small games from tutorials just to get a better idea of how to approach this.
[Android Apps and Games] Dblfstr:
I will not be using the NDK directly. I am using Libgdx for my basic game engine. I planned on using Box2D for physic using the NDK, but

Libgdx has Box2D

integration. There is an additional library for Libgdx called the universal tween engine, great for animations. i will be using Gimp, Blender, Box2D body editor, and this program called Inkskape (for drawing vectors if I change from .png to vectors) for my graphics. There are plenty of other options, but I started out with the intention of Libgdx and that is what I have been learning on.

I must say that my C++ is 100 times better than my java though. I am basically a java n00b, game developer n00b, but not a coding, computer logic, android n00b. :D
[Android Apps and Games] Akram_Rasool:
Score is also very imp..as people like to compete
[Android Apps and Games] Dblfstr:
I for one, am very competitive.

To each their own though. I was thinking about implementing a scoring system, since the levels will be timed.

Score for:

Level complete time.

Bad guys killed.

Turkeys saved.

Items collected.

But one could finish the level with out completing all of these.
[Android Apps and Games] Akram_Rasool:
Cool waiting for the game,
[Android Apps and Games] Dblfstr:
Well, I fixed my old busted HD2 with HyperDroid-CM7-v2.0.1 running. Also, I'm supposed to get an HTC Thunderbolt this afternoon from a friend of mine. Now, the testing can begin!

So a little update. I found some really great demos and I have been able to glean much information regarding the common game architecture Model, View, Controller. I have the protagonist on screen, moveable, and animated.

I messed around with some 3D also, made a quick little space Invader/asteroid type game:

Picture this. The scene is a bowling alley (the lane to be specific). Your player is a bowling pin, the bad guys are an array of bowling balls, rolling side-side, slowly advancing on your position. You, the bowling pin must shoot (just squares atm) bullets at the bowling balls to destroy them.

All-in-all it is a mediocre game at best. But it is just for proof of concept to import a 3D model (.obj) and fit the texture properly. And it worked!.

Still sticking with the 2D for now. But I have another game in mind for 3D (Not telling!)

I know, one thing at a time.

-Dblfstr
[Android Apps and Games] Dblfstr:
Whoo, to see it running on a real device. That is a milestone for me. :D

Here it is on my HD2, notice the cracked screen. :)

Doesn't really do anything yet, but its coming along!
[Android Apps and Games] neectron:
Wow,Congrats!
[Android Apps and Games] XxLordxX:
Looking pretty good :)

Good work on that!

"The past is dead, it was all just a dream" - Magus (Chrono Trigger)
[Android Apps and Games] Dblfstr:
I will be open to releasing a beta for testing. It;s not time yet, but when I get close I will post it here for those who want to test. I will probably send a link out to those who PM me when the time comes. Still have a LONG way to go though.

Maya is an awesome program, unfortunately I am limited to free programs. Good luck on making a game also, it is a great feeling to see your creation running in the palm of your hand, and eventually the worlds hands! (being optimistic).

And thanks!

Thanks man, a lot of work so far with little to show. However, I am making progress. Huge learning curve for C++ on windows to Java on android. That couple with learning game architecture and the Libgdx framework, and Box2D physics... My brain is swelling.

Thanks, a lot left to do though!

Thanks everyone for your support. I cannot wait to have a stable, functioning game to release!
[Android Apps and Games] Dblfstr:
I wish. I work 40+ hours a week. I have two young children that are both in elementary school. My wife works 40+ hours a week. I get to squeeze in an hour here and there in the evenings, and weekends.

Maybe when I become a millionaire, I can spend all day doing this. :D
[Android Apps and Games] KidCarter93:
That makes it more impressive as to what has been achieved in this project so far :)

"I don't care if you're the next Chainfire or just some random spammer. If you can't make 10 posts, you shouldn't be on XDA."
[Android Apps and Games] Dblfstr:
It is true that it is a hobby for me. In fact, anything I do that deals with Android is a hobby for me. For some reason I get involved in way to many things, Android being one of them. I am always learning something new, so I guess my real hobby is learning and trying to apply that knowledge.

My Job has nothing to do with computers, other than for research and using Microsoft Office that is... I am and Industrial and Systems Engineer. Systems referring to a Project Life-cycle; from initial identification of a need, to support until end-of -life, and everything in-between.

That is why I say I am doing this on my own, and was so open to other xda members ideas. There will be noone helping me code, or do the graphics, or anything. Except for the sound and music. I have decided to get my Friend to do the music for the game. He is very talented and has three bands. Once of them being solo. maybe he can get some notoriety from the game when its completed.

Of course, I gave myself a year to finish the game, and a lot can change in a year.

And remember, I am doing this for fun. :D So, I don't really see it as a sacrifice...yet. O.o
[Android Apps and Games] Dblfstr:
Progress has been slow the past few days.

(Side project)

Trying to figure out how to set the default value of Netflix subtitles to extremely large. Some users here have an Android USB type HDMI stick that you plug into your HD TV to give it some 'smart' android functionality. The stick seems to work fine, but Netlfix is displaying the subtitles as if they were on a phone screen (Tiny subtitles on a big TV = no good). So I have been editing the smali files to try and determine what is is setting the default size, and changing it to something larger. No luck yet.

(Need to stay on task)

As for my game, I have been tweaking the graphics and reading more about game architecture. I am on the right track, but deciding when to render what, and how, is proving difficult. There are hundreds of ways to go about placing your graphics on the screen, some are better than others, depending on the situation. But, I will post some progress when I have something more to show. :D

Also, my daughter started to complain about how much time I was spending on the computer. Thought I'd better take a break and spend time with her. ;)
[Android Apps and Games] Dblfstr:
Well, Netflix subtitle issue has been resolved.

As for the game, it is summer time and I love being outdoors. I do most of my geeking out in the colder months. Not to say that I have completely forgotten about it. I have been thinking up level layouts and other characters. Reading about java, and things; game architecture, etc.

I have no real update though to show off, just more on the learning, thinking side. My character can interact with the world now though. Which was huge. Really thinking I need to talk to some other android devs that have developed games for some tips.

-Dblfstr
[Android Apps and Games] tarroyo:
Another idea could be to email the companies of games you play on your android device, Most of them are very helpful.
[Android Apps and Games] Dblfstr:
This is harder than I expected. Not that I expected it to be easy. I am really having trouble wrapping my head around object oriented programming and game architecture. Probably over thinking it... I do that.
[Android Apps and Games] Dblfstr:
So here is the deal. I am still working on Launch Meat, but the game is rather large, larger than I expected. I have been playing with Unity3d and doing a lot of learning. I have 5 projects going on at once, which is really not ideal, but each one employs different strategies that is helping me learn the ins-and-outs of game making. I have published on game so far: "Floppy Fish" it is free, and is inspired by Flappy Bird, obviously.

I really need beta testers as there are quite a few reports of images not displaying (showing as black squares).

The devices that have this problem are:

Exhibit (SGH-T759)

Galaxy S3 Mini

Photon 4G (sunfire)

HTC One X (endeavoru)

Nexus 7 (grouper)

I have a suspicion that it is either the texture compression (ETC1), or the size of the sprite sheet (4096x4096) since its the sprites contained within that are not rendering. They also have an alpha channel.

If anyone is intersted, the app is on the google play store: FloppyFish

Please, if you have one of these devices, or just want to test, try it out and PM any problems, or post hem here. A logcat log would be ideal.

EDIT: Fixed the link
[Android Apps and Games] Funky_dev:
I haven't downloaded yet, but sure it's funny

Thanks:good:
[Android Apps and Games] VeselooshkaTeam:
lol.

GO ON! :highfive:
[Android Apps and Games] Denis Sobolev:
LOL. I want go KFC.
[Galaxy S III General] saadra:
Hi

Yesterday, I broke my samsung galaxy s3 screen

Now all i get is a black screen. And with no way to access anything that is on the itnernal memory on my phone.

When I plug my phone, I usually have to bring down the menu bar, and click the mount option. However, as the phones touch screen doesnt work, and the screen is just black, I dont know how to back up my data.

Does anyone know if there is anyway of backing up my phone?

Thanks
[Galaxy S III General] DeuXGod:
You could try to use Kies to backup some data i guess.
[Galaxy S III General] EnemyOfGlaDOS:
I think someone had posted a guide to navigating your directory blind. Have no idea where it is, but do some googling, it should pop up! Good luck.. and as mentioned please try to post future questions in Q&A! :)

<sent from my quad-core S3>
[Galaxy S III General] jinosong:
Just plug in to computer and save files from internal memory. If you want to do a backup, boot into recovery and then use volume buttons. Can't remember the sequence. Just Google image a screen shots of CWM.
[Windows Phone 8x by HTC] AndroidFileHost:
No wait times

No subscriptions

No BS

Accord​

Many thanks to the ORIGINAL guy, football. He carried this community far with all his releases

Also thanks to tmartin for helping me stay on top of all the RUUs
[Windows Phone 8x by HTC] Dadstar:
Mind explaining what these are for the ignorant and ill-informed?
[Windows Phone 8x by HTC] tofu-:
they're the same files we had access to in the previous thread. just more organized.
[Windows Phone 8x by HTC] Dadstar:
I'm aware of that, but describe the files and what they do.
[Windows Phone 8x by HTC] jmz:
Fixed link
[Windows Phone 8x by HTC] smartmobee:
Please give me the Asian Rom !
[Windows Phone 8x by HTC] Dollce:
Here are available European and Asian roms

http://www.winphoneviet.com/forum/index.php?threads/45507/
[Windows Phone 8x by HTC] herlek:
europe rom is corrupt??? Stops install - image corrupt.
[Windows Phone 8x by HTC] konidair:
Do you know what languages are included in the Asian rom? I recently bought a Telstra Australia branded(unlocked) 8x phone but Telstra has remove all the languages except English :(
[Windows Phone 8x by HTC] tang00830074:
how can I get AT&T version ROM,My att 8x need it
[Windows Phone 8x by HTC] Tachi91:
Nobody has leaked the AT&T, T-Mobile, or Verizon RUU for this device.
[Windows Phone 8x by HTC] xjn1000thoj:
help

I need ship rom for cid h3g_001, who is can help me :(
[Windows Phone 8x by HTC] shadowko:
I downloaded RUU_ACCORD... exe files but first is saying "The contents of this file cannot be unpacked..." and second is saying "ERROR [260] : CONNECTION"

What im doing wrong? And im doing this because i want to have Slovak language in menu, have this ROM all language files?
[Windows Phone 8x by HTC] aSpirit81:
some tutorial?go into bootloader mode ? i got error 338 pk verify error..i dont know what that mean...help..?
[Windows Phone 8x by HTC] aSpirit81:
someone ??
[Windows Phone 8x by HTC] adityashingade:
ATT

no one has rom for ATT version of windows phone 8x
[Windows Phone 8x by HTC] Ca5c4d3:
Image corrupted

Trying to flash the ROM and it says the image is corrupted
[Windows Phone 8x by HTC] aSpirit81:
some tutorial to flash stock rom?need y cable?
[Windows Phone 8x by HTC] maxxz:
Can someone get a new GDR3 full firmware ?

I cannot flash my language to phone after service exchanged motherboard, because that ROM is GDR2 (older), that means bootloader stops me everytime.

I need full GDR3 firmware unbranded with Czech language inside, can someone upload ?

Thank you.
[Windows Phone 8x by HTC] roelof999:
Hi,

I have an European Carrier specific HTC 8X and would like to unbrand this device

Two questions:

- Is the official ROM HTC_Europe_2.00.401.03 still available anywhere (this WinPhoneViet site seems not to have this file anymore)

- Will this unbranding process work with bootloader 175731?

Thanks for your answers
[Windows Phone 8x by HTC] priologiacomo:
kindly let me know if I can install RUU_ACCORD_U_APO_00_HTC_Europe_2.00.401.03_1.11b.32.19.23_2_15.42.32_RETAIL_ENC_RELEASE.exe

in my HTC T-MOBILE DE 8X with CID MOB-001?

I await response. thanks
[Windows Phone 8x by HTC] Puff1911:
T-Mobile US?
[Windows Phone 8x by HTC] priologiacomo:
ok this is the situation. I wanted to know if it was possible to install the rom suitable to remove the logo T-MOBILE and have the cid 11111111

thanks await response.

T-Mobile (DE) German
[Windows Phone 8x by HTC] fengsam:
You can't do anything now.There is no ruu higher than wp8.1
[Windows Phone 8x by HTC] grilledcheesesandwich:
my 8x has the exact same about info as yours except i bought mine here is the states. but i learned that it was manufactured in Europe. any chance you can get a snap shot of the bootloader screen so i can compare
[Windows Phone 8x by HTC] priologiacomo:
but, you have solved? by any chance you could put a different RUU original?

let me know thanks?
[Windows Phone 8x by HTC] grilledcheesesandwich:
im in the works of reverse engineering the ruu image to be compatible with our model