yashsingh1/xdaforums huggingface dataset:
[Huawei Ideos X6] GUNDUL46:
Okay you can follow my steps.. extract v2 and perform the above way and then packing again. :D
[Galaxy S III Q&A, Help & Troubleshooting] 0mega007:
Can i install a 4.1.2 Rom without bootloader over a ICS Rom so i keep the ICS bootloader, or ICS bootloaders don't work on JB 4.1.2?
[Galaxy S I9000 Q&A, Help & Troubleshooting] telenorce:
Hello everybody :) When my battery is charged on display i see only 92% and battery drain very fast. when wifi is on for a couple hours and that's it i must plug charger :confused: on stock GB that's not case... also when i play games i got warning for low battery(14%) and after i leave phone battery goes to 22%:eek: And major problem for me is Calendar doesn't sync with contact birthdays :(

TY
[Galaxy S I9000 Q&A, Help & Troubleshooting] Svolacius:
GB is more powersaving ROM than JB is, so don't expect a better battery life using CM10. How long did your battery take to go completely flat using GB ROM?

Sent from SGS GT-i9000 using magic.
[Galaxy S I9000 Q&A, Help & Troubleshooting] telenorce:
Today i changed my sim card and took out battery twice. When i start phone battery drop from 54% on 14 % MEGA FAIL :D i use cm10.1 nightly :) battery sucks:(
[Galaxy S I9000 Q&A, Help & Troubleshooting] lookndbeat:
Cm nightly is experimental version, so bugs like this are possible. I think you should try stable version of cm, for example : cm 10.0.0. :)
[Galaxy S I9000 Q&A, Help & Troubleshooting] telenorce:
now i'm on cm 10 ;)
[Galaxy S I9000 Q&A, Help & Troubleshooting] severin333:
Hello !

Firstly, Wifi (and GPS) are very energy consuming, so yes, if your wifi is on and you are using it for a couple of hours, you may have no more battery left in the end. Maybe stock GB handle "wifi-sleeping" better than JB do (and as it has already been stated, JB consume much more than GB due to higher RAM usage (mostly))

Concerning the drop from 14% to 22%, it make sense for me since battery stat is also calcultated considering current and average usage, so if you were playing your phone think : "oh, I won't be able to handle this state for a long time", and after when you stopped it thinks : "ok, it was not that bad if things stay like this.

Conserning calendar, no idea :(
[HTC One X] linker3000:
Just an FYI I've brought in from the Draytek Router Forums - HTC One X (and One X+) phones can cause Draytek 2850 routers to spontaneously reboot. Here's the email I just received from Draytek support when I asked about the beta s/w that was supposed to fix the problem:

.

The 3.6.3sb firmware isn't on the Draytek UK or Taiwan sites yet so if you want a copy, best email your local Draytek support team to make sure you get the right, country-specific version.
[HTC One X] dannysmith43:
Strange! I had the exact same problem with 2850 constantly rebooting...but it was when a server was connected! I was using the 3.6.3 release.

Will stick with 3.6.2 when I go back to site!
[Nexus S Q&A, Help & Troubleshooting] havlaz:
hi,

i have the stable cm10 , and i'm having problem listening to the igo direction sound.

in the sound volume panel, everything is up at full.

but when i enter iGO, the sound a peer like this:

the program is flawless cause i had it in my old phone as well.
[T-Mobile Samsung Galaxy S II SGH-T989] android4life2:
I purchased madden 12 last year and played it all the time now I can't download the app. It said that the it's not compatible with my device.
[T-Mobile Samsung Galaxy S II SGH-T989] adil17:
Have you loaded any new roms since then? Like jelly bean? Cause sometimes roms aren't compatible with some apps.. :)
[T-Mobile Samsung Galaxy S II SGH-T989] richardlibeau:
From my phone

Mod Edit removal of file...
[T-Mobile Samsung Galaxy S II SGH-T989] Owndapwn:
Probably would have been better to send that in a PM.

Some places get insanely self-righteous and ban immediately, not even caring about circumstance.

I was banned from Tonymac forums for using a cracked copy of OS X so I can buy a legal copy (It's $20) because it requires access to a Mac otherwise. They didn't care. I was flamed at for stealing and banned.
[T-Mobile Samsung Galaxy S II SGH-T989] android88:
What ROM are you running?
[T-Mobile Samsung Galaxy S II SGH-T989] mycars12:
how do i attach files through pm?
[T-Mobile Samsung Galaxy S II SGH-T989] android4life2:
Cm 10
[Samsung Galaxy Nexus] robber:
Took the note 2 out for a few weeks, we had a good time but ultimately she just wasn't a nexus.

Glad to be back!
[Samsung Galaxy Nexus] Khizar:
dont get me wrong i love AOSP and the nexus series but if i had the note 2 i wouldnt come back to this phone... the n4 maybe, but defiantly not the gnex.. but to each their own, glad you are happy with the gnex :good:
[Samsung Galaxy Nexus] blkhrt:
I would agree i would stay with the note but am saving up to buy the note 3 and keep my unlimited data plan. Thanks Verizon.
[Samsung Galaxy Nexus] DualSportDad:
The battery life on the note is why I kept it. I like everything else Berger on the gnex but that is worthless if I can't use it. I hung on to the Nexus to for ubuntu. Can't wait to try that out.
[Samsung Galaxy Nexus] player911:
Well the Nexus will be around for a while. The Note 2 probably won't see many more updates. So in a year, the Galaxy Nexus would still be hip and cool and hanging in there with the latest features of Android while the Note 2 was left behind.

While the idea of a Note (10") with pen features sound great, every time I go into a store to play with one, it sucks. The Pen feature is pretty far behind the actual stylus and while it works well, it doesn't work as good as it shows in the commercials (what does though). To me, the PEN is awesome even if just for a quick doodle or note once in a while... but the Note is just too small to really utilize the pen to its full potential and limits it to just small notes.

The 10.1" Note is cool but it feels sluggish and laggy for some reason. Perhaps it is loaded down with junk like all displays... or it is just sluggish. Personally a 5" is too small and a 10" is too big. If they had a 7" at an attractive price point, we'd probably be talking.
[Samsung Galaxy Nexus] WiredPirate:
Usually threads like this make me smh, but since I am very curious about the Note2 (I want one) I went ahead and decided to see what you have to say..

I am disappoint.

What the hell was the point OP?!

:eek::rolleyes:
[Samsung Galaxy Nexus] slayr76:
I would have stayed with the note 2 until the next nexus comes out end of 2013, note 2 is clearly a better phone compared to the gnex, that would have been the most logical thing to do but each to their own.
[Samsung Galaxy Nexus] negrobembon:
Whaaaaaaat? with that amazing battery life and all?

the nexus is cool and all but whats the point of having a sh*tload of features if you can barely use them

with the note 2 thats not a problem but well to each their own i guess

im happy with my nexus but the battery life on the Gnote is to drool for(SPECIALLY compared to the nexus battery)
[Samsung Galaxy Nexus] pocketbook:
So you're saying that the Note 2 (which ships with 4.1 in case you forgot) won't get any updates? Let's not forget that the GS3 is coming up on a year old in a few months here and got Jelly Bean recently while the Note 2 was released less than 4 months ago. Both the GS3 and Note 2 are their best selling devices by a long shot, I find it hard to believe that they'd abandon updating it within a year, even with newer devices on the horizon.
[Samsung Galaxy Nexus] jimmyco2008:
Well at least with Verizon you'd be waiting 6 months for updates.
[Samsung Galaxy Nexus] negrobembon:
same with a nexus
[Samsung Galaxy Nexus] pocketbook:
For most consumers I'm sure it's hardly a thought. There's no question that it's not at it's end of updates but even if it is, such a popular device is going to get community support. I mean, the Verizon GNote2 has been out for less than 2 months and it's already got a slew of roms and a good amount of development behind it.

Yes, it will eventually lose official support from Samsung/Verizon much like the Gnex will, but where would XDA be if Android wasn't the masterpiece it is today?
[Samsung Galaxy Nexus] I Am Marino:
If the Note 2 was cheaper, I'd have it, as long as ROMs are chugging out for it.

-Sent from Marino's Galaxy Nexus-
[Samsung Galaxy Nexus] slayr76:
Keep note 2 an then just sell it when the next nexus phone comes out an get that, hopefully it will still cover the cost or close to it.
[Samsung Galaxy Nexus] crixley:
I'm starting to really want a note 2 actually
[Samsung Galaxy Nexus] msavic6:
What was going through your mind when you decided to switch back? Sure updates are nice but the last 2 updates have broken features on my nexus. I'd much rather have amazing battery life, quad core processor and a large screen/Spen.
[Samsung Galaxy Nexus] robber:
I bought it as a tablet replacement and it is simply too small, so I found myself carrying a tablet and a 5.5in phone which seemed crazy. The battery life will be missed, but a fresh nexus is just as snappy 99% of the time.
[Samsung Galaxy Nexus] JohnCorleone:
I have my Note 2 overclocked to either 1.8 or 1.92 and still get over 48 hours per charge and have had 8 hours screen time more than once even with moderate use over the 48+ hours.

Oh yeah, a little birdie told me Codeworx just ordered his today thanks to some nice people that gave him some healthy donations. Its funny that is the first device where people aren't going crazy waiting for AOKP or a pure AOSP ROM because they don't want to lose features.. that being said, there are some great 3rd party apps to take the place of SPad etc.

Sent from my LG-E970 using Xparent ICS Tapatalk 2
[Android Apps and Games] Dblfstr:
Introduction​

​

​

Hello xda. Dblfstr here with a New Year's resolution. I have been toying with android for quite a few years now and I think I am ready to actually develop something on my own. This thread will be dedicated to the ongoing status of my game "Launch Meat"

To begin, I know I am going to make a side-scrolling platformer (Think Super Mario Bros., Contra, Mega Man, etc). However, since The new year has just begun, I am only in the idea phase. Still thinking about story, characters, bad guys, plot, all the things I need to decide before I actually start coding.

I am working now with my wife and my children to come up with ideas. My son has a very, very, wild imagination, and my daughter is becoming an excellent artist. That with my wife's ability to predict the future (can all women do that?), we should be able to come up with something fun and entertaining.

What I ask of you, and it is not mandatory, is for input on all of the topics above. What makes a good game? What would poeple like me and you like to play. What do you think the next hit game will be?

Now I am not looking to make millions or even tens of dollars. I just want to make a fully functional game. Think of it a test, a first step into creating something really worthwhile. That does not mean I do not have expectation for my game, but I am realistic.

Of course, since this is the beginning, I do not expect a lot of traffic here, nor do I expect someone to provide me with the next million dollar idea. I made this post now as a place holder and possibly an idea pool.

That is all I have for now, but here is to a new year!

-Dblfstr
[Android Apps and Games] Dblfstr:
Concept Art​

Initial Sketch of Protagonist

Initial rendering of Antagonist 1

​
[Android Apps and Games] Dblfstr:
Story Line/Concept/Ideas​

Developing story:

Back-story:

There is a planet [unnamed] that hosts a race of Turkeys. These are not turkeys that we know and love (to eat), but a rave of un-featherd turkeys with no heads. (Cooked Turkeys). Many years ago, before civilzation, the turkey race transplanted some pioneers onto earth. There they would colonize earth and spread the species. However, the humans evolved faster and rose to the top of the food chain. The turkeys slowly (devolved) grew feathers, and heads and became the turkeys we know today. (Still needs some detail)

Our hero is on a mission to earth to reconnect with his turkey brethren, and see what kind of advancements they have made on earth. Of course [something - possibly a breach in the hull, causing his supplies to be scattered over various planets and celestial objects] goes wrong and our hero is left stranded on earth and must collect fuel and parts for his journey home.

He searches to not only reconnect with his long lost turkey race that had been placed on earth centuries ago, but to seek help from them in fixing his ship for his eventual journey home. He finds some of his turkey race on a farm a quickly realizes that things had not gone according to plan; that the race of turkeys on earth have devolved into the turkeys we know and love (to eat). This devolved race have not worn their suits and helmets for so long that they have grow feathers to survive the earth climate (No longer cooked turkey race, but regular earth turkeys). Our hero realizes what has happened, and that they cannot help him, so he decides he must rescue (a few) turkeys and bring them back home with him, to let his people know what has become of the earth settlers.

(I am thinking they are born raw, and naturally mature to cooked, or the cooking process helps with space travel... idk)

Throughout his journey he must collect items: fuel, food, coins, ammunition, a survivor, to complete each level.

more to come...

Old:

Some creature/character has to do something during each level. Each level has a common goal. Is there someone to save, someone to defeat? Broken up into 16 levels? With 4 (to begin with) sections.

Not a puzzle game.

Adventure?

Collecting items?​

-Ideas "Launch Meat" (play on lunch meat)

Character is a fully cooked turkey with an astronauts helmet.

Our character - [name] Has to complete each level to get to his space ship.

Timed levels.

Obstacles in the form of bad guys (different for each world) Aliens, farmers, debris etc.

16 levels per world:

4 Worlds

Earth

Moon

Planet

Planet

(eventually home planet of cooked turkey people.)

Launch meat:

Enemies:

Farmer

Eyeball Guy

Aliens

Random Obstacles

Items:

Fuel

Food

Health

Coins

Power-Ups

Speed

Jump

Invincibility

Weapons

Spork

Butter

Gravy
[Android Apps and Games] Dblfstr:
Progress​

​

1/24/2013 - All screens are done (expect each level). I reworked the screenBase so that each screen does less work. I was starting to create the 'world' and ran into too many possibilities of how to approach the world and the characters, etc. so for the time being, I am going to create some very small games from tutorials just to get a better idea of how to approach this.

1/22/2013 - Added helpful links

1/17/2013 - Added some more user input, uploaded an initial render of the protagonist. Also added a header image for "Launch Meat".

1/16/2013 - Added some story line with back-story.

1/15/2012 - Added initial sketch of Protagonist, yet to be named.

1/14/2013 - Even though I have done all the android tutorials (Hello World!, etc), I have redone them all just as a refresher. Also made a couple of Minecraft mods to refresh my Java (not great at Java, yet). Plan to follow along with Android game Development Tutorial. Looks there there is a lot of information there.

1/11/2013 - Created the thread. Put up brief intro and some general idea of what I want to do.

Helpful Links:​

​

Eclipse IDE Duh

Libgdx Open source game engine for android/desktop/html all in one.

Box2D Open source physics engine for many platforms (Libgdx has Box2D implementation)

Tutorials:

Tutorials on Game Logic and Architecture (Libgdx and android)

Box2D Tutorials

Box2D Polygon Editor

Libgdx, Box2D and more tutorials

Tutorial using Libgdx

Android game Development Tutorial

​
[Android Apps and Games] polobunny:
What makes a good game is a hard question to answer. It's a lot about opinions, but there's some general rules you can go by.

A simple method of controlling: More buttons isn't necessarily better. On mobile this is key, because there's no tactile feedback like a game controller. You will see most of platformers have a directional pad/analog stick like direction and 2 main action buttons plus a menu button to pause, restart, exit and so on. Very important that the controls are responsive. This touches 2 things, the controls themselves and the way the character moves around (animations and physics). I've tried some indie games and uninstalled them in a split second just because the character felt like it was gliding on the ground.

Storyline and goals: The story doesn't need to be extremely convoluted, the first Mario games are a good example. Same for Megaman and alike. Same for the level goals and the game goal(s). Don't make it a point to collect everything or explore every centimeter of the level. Leave some choice to the user, whether they want to zoom through the game or collect everything. Bonify the completionist, but don't penalize the speedy gonazales. Once again, platform classics are a good example. In Mario you can take the pipe to go quickly around the level, or the panoramic koopa view. In Megaman you can find every powerup, energy tank and such or simply kill the bad guys.

Art: Bad art can kill a game. It's not really about what it looks like rather than the consitency of the style. This goes for the colors, the shapes and also the music. A bad music loop that doesn't seem to blend properly with the graphics or the action will not be enjoyable.

Processing, fluidity and physics: It's important to take into consideration that most mobiles are somewhat underpowered. While you might want to recreate the next Skyrim, chances are you will have to settle for a bit less. The game must be smooth on a majority of currently available and used devices and the loading not too attrociously long. A lot of people will play mobile games in their breaks, while waiting for something or in public transport. If you have to wait a full minute for the game to load, it's a deal breaker. It's not necessary as a starting developper to create a very graphically heavy and intensive game. You can shorten your programming time by using an already programmed game engine, which will make your life easier by not having to worry too much about merging graphics, sound and physics together.

Touching again with the physics, consistency is important. If your character jumps too quickly, falls too quickly, runs too quickly it will make your game hard to play. If it's too slow it will feel boring.

All in all, good luck!
[Android Apps and Games] Dblfstr:
Thanks for your input. You are correct in these deal breakers with indie games. I feel your pain with lag and unresponsiveness. Myself being an avid gamer, yet a Game Developing N00b, ( I will developing this all by myself) I do need to understand the majority input on game basics, what is needed vs. what is superfluous.

For art, I consider my self a pretty good artist. However, computer graphics and pencil drawings are two separate things. I will struggle to complete full sets of game graphics alone, but I have a plan to assist in this matter.

Physics and game engine. I have been looking into open source physics engines for a while and I think I have settled on Box2D. This will hopefully help in keeping the physics and game play smooth and a maintain a nice user experience.

Storyline. Since this is my first game (first app) that I will be developing. I do not want to burden myself with completely immersible stories and character development. I am shooting for a simple and fun side-scroller with a seemingly obvious objective; complete the level. Goals, however, are yer to be determined.

Controls so far are left right jump and one or two action buttons, depending on what the character can do or needs to do. Obviously this will develop over time.

Thanks again for contributing your input.

-Dblfstr
[Android Apps and Games] GermainZ:
Considering you're pretty confident with drawing on paper, why not make your game's universe that paper? I can't remember any names, but some fun games I've played in the past had a paper for the background and (rather impressive) doodles for the renders.

I think it would be a good theme, especially if you put some effort into it. For example, everything could be animated: the sky and clouds scrolling and slightly changing colors to imitate actual doodles (you know how doodles aren't fully colored), and so on.
[Android Apps and Games] Dblfstr:
Excellent point. And when I said I have a plan for that (graphics) that was the possibility I was eluding to. I had also thought (still just a thought), to have the graphics in total designed by my children. We were creating some concept drawings last night and I have to say some of the creatures my kids created were rather impressive. I would need to help mold these creatures to fit the theme of the game. But still it is an option. I cannot think of any game yet that is completely designed by children, (graphically speaking). That is one option. The other is as you suggested, turn my drawings into the characters and have the scenery match the style in the same way.

Still throwing ideas around. But I knew making this thread would be helpful.

Thanks for your input!

-Dblfstr
[Android Apps and Games] TylerDurben:
Ballerburg (3D) old school Game with multiplayer would be a great game for Android :)

I don't know why but most off the c=64 games witch had no good graphics fascinating me much more than all that new game sh!t :D

Sent from my HTC One X
[Android Apps and Games] GermainZ:
"What makes a good game?" != "What would be a good game?"

;)
[Android Apps and Games] Dblfstr:
Hey KidCarter,

Nice to see you in here. Again, all good points and things that I am trying to keep in mind. Projects like this have a way of forming a mind of their own and growing out of control. I hope I can contain it to keep the complexity down, however I would like it start gaining its own momentum.

The thread you linked, I have seen it before. I did not realize that they were so far along. I think I will follow that tutorial to get some ideas on how to control the world. I looked at parts of it (controlling character and background), I do not know if I will be able to do it that way though, as I will be trying the Box2D engine for things like that. Either way, it looks like a good place to learn some things, and I think it will be fun to follow along.

Thanks again!

-Dblfstr
[Android Apps and Games] Dblfstr:
It is not a good sign of things to come when one cannot setup Libgdx correctly. (Game Engine I chose).

It supposedly works well with Eclipse. However, upon setting up my initial package, I get an error.

Error: Could not create Libdgx_[temp]

cleaning...

Thinking my Hard-drive is a bit fill. 5GB left of 1TB :eek:

I will get it sorted out, my friend is bringing me an external 500GB HD.

On to the next.
[Android Apps and Games] Dblfstr:
Added initial sketch of Protagonist, yet to be named.
[Android Apps and Games] Dblfstr:
Actually Libgdx is an open source game engine for android/desktop/Web applications. It provides the framework needed to create android games. There are others but my research led me to use Libgdx. Also I will be using Box2D for the physics Engine, again an open source project that will control the physics of the players and environment.

The game itself will not be open source, but the link provided by KidCarter has the complete source code for a game and a tutorial from start to finish. If you would like to tinker with it.

I would not consider myself a complete n00b per se, but a complete game developer n00b, yes.

That being said, I have not looked into Unity. I will though, just to see what it offers over Libgdx.

Thanks

Edit: Unity is not free. There is a free license, but a $400.00 fee to add the android toolkit.
[Android Apps and Games] Dblfstr:
:eek:

lol

I bet it has some pretty slick methods though. I checked out their site and it seems rather impressive. May be something to look into in the future, You know, for "Launch Meat 2: Revenge of the Turkey". :D