yashsingh1/xdaforums huggingface dataset:
[Nexus 7 Themes and Apps] SimoxTav:
Yeah I'd say the difference is crystal clear. Probably for Grid/Project Shield they improved their codec to grant a smoother output (nVidia Italy said something related to it on Facebook (Link)

I recorded on the fly a video for BF3, both server and client are connected via wifi (this isn't the optimal scenario but due the distance I can't move the desktop around the house). Talking about numbers there are no excuses and even on side by side comparison the difference is noticeable; however taken each one singly, the experience is IMHO enjoyable). Tomorrow I'll try with Splashtop 2 the same test (that one comes from a different developing branch, more recent than THD so maybe there will be improvements)

Video

FYI:

I used the render.drawfps call on BF3 (embedded in the engine) and FPS Meter on Android so was easy to see their framerates side by side. On PC the game is configured on Ultra with Vsync so no more than 60fps.
[Nexus 7 Themes and Apps] PVL_93_RU:
Does the in-game graphics setting have an influence on the framerate of the streamed picture?
[Nexus 7 Themes and Apps] SimoxTav:
For this i quote what Eurogamer stated during the faceoff between OnLive and Gaikai (that should be based on Grid servers) (Source)

So better compression means lower bandwidth, however the framerate of both the stream and the server play a big role.
[Nexus 7 Themes and Apps] PVL_93_RU:
IMO 30FPS is mostly enough, though for fast paced racing and fighting games 60FPS is a must. Especially for fightings.

I believe that if we use a game with less graphics-heavy vicuals - then the stream should be pretty smooth, right?

Like, let's say, games like Diablo II, StarCraft, WarCraft III and Trackmania/Trackmania: Sunrise should work pretty nice
[Nexus 7 Themes and Apps] SimoxTav:
Yeah, but more than graphics visuals details, their fast pace gameplay is the worst for this kind of technology.

[youtube]aHpag208gyc[/youtube]

However it seems that with grid the performance are clearly better

[YOUTUBE]NIqlTarCiS8[/YOUTUBE]
[Nexus 7 Themes and Apps] ÜBER™:
Did they specify if this was going to be a monthly subscription type deal or a pay for the games and what not like onlive?
[Nexus 7 Themes and Apps] PVL_93_RU:
I don't think that NVidia can afford to run a service like this (imagine how much resources they need to provide this streaming, especially in a perfect state)

Look at what happened to OnLive

So probably it's gonna be, like, 10-15$ a month or so, not too much (like if you'd rent a game from a shop like GameStop or such) and multiplied by the number of NVidia-powered devices (including phones, tablets and computers/notebooks/etc) - it's gonna bring some $$$ for the company
[Nexus 7 Themes and Apps] SimoxTav:
Their GRID architecture for cloud will be sold to third parties (Playcast, Ubitus, etc) and nVidia will not provide its own service directly. However talking on the LAN side of the application, it should be promoted and supported directly by nVidia (even if for now is shown as a "Shield only" feature) but I expect to see it at least on "all" Tegra devices (due the fact that if the service can work on the cloud, make it working on LAN is surely easier.
[Nexus 7 Themes and Apps] PVL_93_RU:
Shield is actually kinda strange thing to me... It's like they took a 5" tablet and attached an X360 controller to it, nothing special
[Nexus 7 Themes and Apps] rememe:
Guys, so what is result of yours talking, will be Nvidia grid avilable on nexus 7? When it will be released?
[Nexus 7 Themes and Apps] PVL_93_RU:
Grid should work on a device eqipped with a Tegra processor, and since N7 has Tegra 3 - we should be able to use Grid but first we need somebody with Tegra 4 to share the .apk file of Grid application.

So for now - we wait
[Nexus 7 Themes and Apps] player911:
I don't think Shield will really have a problem doing this. I mean it is basically just Remote Desktop on the client end. The Tegra 3 (or 2) should be plenty powerful for an NVIDIA designed app. The WHOLE point to this type of game streaming is so the client can play games that far exceed the specs of the client.

Eventually all PC's will be "nodes" with bare basic hardware to just get you online. All your apps and games will be streamed like this. Basically it will solve the need to constantly upgrade your PC every year. Just like these little $49 Android PC's that can remote desktop into a server desktop and work from there. These Servers are privatized on huge mainframes and power is allocated per need.

I can see companies having different tiers for different level of users such as:

"Personal" for just basic video streaming/internet surfing and light office work.

"Professional" would offer more resources that allow heavy Video streaming 1080p+ (or whatever is in the future)

"Business" for someone who needs a little more umph and exchange/VPN/static IP connectivity.

"Gamer" would be someone that needs lots of graphical horsepower and storage.

All of these would have different levels of bandwidth supplied per month and system resources (1 CPU/1 GPU/4gb/500gb vs 8 CPU/16GPU/16gb/1.5tb)

Lots of businesses today use these dumb terminals to save money. All this technology is, is a "faster" remote desktop that is almost instantaneous. I can't see any recent high end android device not being compatible. I would assume that the Tegra 4 will be their focus and slowly working in the older generations... eventually opening up to others.
[Nexus 7 Themes and Apps] PVL_93_RU:
You know, I never thought of the PC gaming evolutioning into something like this, but it's pretty obvious that this is gonna be the way to go.

And the consoles will just be co-exsiting how they are now
[Nexus 7 Themes and Apps] player911:
I think consoles will go away too. Why buy a beefy piece of hardware for hundreds when you can buy a $49 TV stick and do this remote gaming?

Developers love this because there is no physical medium. No second hand sales. No manufacturing costs. No piracy. Just licenses. $50 a month gets you all you can eat gaming with any game in their library.
[Nexus 7 Themes and Apps] PVL_93_RU:
Which makes it 600$ a year from one user.. Hmm

I'm not really sure whether the consoles will fade away or not, since for streaming services you either need a console like OnLive offered or get your PC up and running every time you want to use the servuce. So either way you end up with a console lol
[Nexus 7 Themes and Apps] SimoxTav:
With several devices becoming "smart" (TV, fridges, ovens etc...), the opportunity to change the market with this technology is at hand IMHO. Don't forget that today we still have "software exclusives" for specified platforms, that constrain the users to purchase a specific hardware.

This would simply override the problem (p.e. I decide to buy a specific console A, but a game that I would really like to play is on the console B; I purchase a service to stream it on my device (paying it as A SERVICE, not as A PRODUCT)).

To me, the developers could also benefit by the streaming services developing programs just for one "hardware" and gaining incomes thanks to a "subscription plan" instead of royalties "per sold" copy (dependent on the console, the availability of a distributor, etc).

Paying as a service would also grant a benefit for users on games that have a ridiculous longevity, with an option to "rent" it for a limited time and, if the interest fades quickly, you surely spent less than buying a physical copy of the same game.

On the other hand, while it would completely kill the piracy, it would also kill the market of used products (that is again a plus for the gaming industry but not for the user).
[Nexus 7 Themes and Apps] soccerandroid:
When will this be available?

If I helped out, hit the thanks button.
[Nexus 7 Themes and Apps] PVL_93_RU:
I see your point

But the phrase "opportunity to change the market" (in my understanding) means that thr whole industry will turn into streaming-based only

So let me explain why it's not gonna happen

I think that streaming service can only and ONLY be applied to the PC gaming segment

If such a thing is applied to the console segment - imagine how much money can developers actually earn by spreading their games in streaming service online shops (let's call them like this for now)?

Today it costs millions of dollars to develop a game, especially when you do it for several platforms, which means that you gotta spend money and resources to develop and test the game on each announced platform

So, even with a streaming service, which means a single platform, the money go to the service holder, who pays some % of the income to the devs

The downside of it is that when a player pays 50$ a month (which includes unlimited access to the games library) - the devs literally get nothing from that

Today the Gaikai service (and Nvidia Grid) exist only because devs can afford to spread their games in these service, since they gain profit from the sales on other platforms

So I see several main downsides of the situation when streaming services take over the industry:

1. It creates a single platform, which means that the user has no choice, just a straight-on "subscribe and play scheme"

2. A single platform on the market means that there will be no competition, except for maybe the service holders, but it will just tend to lower the prices and maybe increase perfomances

3. Main rule of ANY market is there's GOTTA be competition. No competition = no progress = high chance of a fatigueness

4. Changing the market into streaming-based will only create chaos and it literally means an end to exclusives and such, no uniqueness

5. Since today most companies release their games on several platforms - it means that the devs can cover most of the money they spent on actually developing the game, and that means BIG money since the platforms have big audiences (and they only tend to increase more and more) which literally equals to 60$ per a game X number of platforms X number of units sold (mostly the numbers are more or less equal)

And 6. Since the devs wouldn't get much $$$ from spreading their games in a single streaming service - it would only lead to creation of several services from each of the big companies

I bet that today's Steam vs Origin example would be the best. We don't want or need that to happen with each gaming company, right?

Wow, sorry for the long post:D

P.S. Sorry for possible typos - typed this on my N7 lol
[Nexus 7 Themes and Apps] PVL_93_RU:
Let,s bump this up!
[Nexus 7 Themes and Apps] SimoxTav:
I now see your point too :D And I agree about the major plus is on the PC market that is related to the opportunity to develop a product in a "console way" (one hardware to run on) and then stream to several peripherals (that IMHO is something similar to what Valve is trying to do). However, if those streaming services are provided side by side with the "standard" distribution market (the service should be provided by manufacturers themselves), it could works quite well. (like the digital delivery grew alongside with boxed market). There is no problem if I have to install 2 different "clients" on my device rather than one (it's always better than have 2 devices IMHO). The other solution could be to make each console a "home server" able to stream, avoiding in this way the centralized infrastructure but relying on personal home bandwidth. Something like a "Social feature" like was present in the Nintendo DS with the streaming of the game on another device with a single cartridge to enable specific multiplayer modes.
[Nexus 7 Themes and Apps] PVL_93_RU:
Yes, exactly. That's literally the only possible way that streaming services could be applied to the console market - they would coexist as downloadable clients (from the online shop like PlayStation Store or whatever) along with already established market of boxed games (so we're talking GAME, GameStop, BestBuy, etc.) and digital versions (Steam, PS Store, Xbox Live Marketplace, DSiWare...)

But the thing is that streaming service WILL take over the PC gaming market as we know it today.

I think that this is the safest options for developers - they'll still need to develop a PC port, but since they will still sell the actual game on other platforms - they won't lose much money from porting the game over, since they can cover it with additional sales on consoles + digital versions and add-ons and such

That will probably attract much more developers to the PC gaming market, since they will be able to safely try and release a port of their game for the PC, unlike today when many companies just loose big sums of money after porting a game and nobody would buy it (since the piracy is very popular on PC gaming market) which would result in wasted $$$
[Nexus 7 Themes and Apps] silentr0ck:
I've seen a couple of videos showing around game streaming through OnLive with a Nexus 7 and I must admit that the concept looks very promising. I shall say that I was very excited when I started reading about the whole thing.

Sadly, internet connection in Mexico is very very crappy, so I don't expect to be able to play games like such on my country in a near future.
[Nexus 7 Themes and Apps] jb0ne:
Why would this require a high end Nvidia card on your desktop? You just need to be able to run the game and do the h264 compression - is it just a way for nvidia to get people to put their cards in the desktop?

I do have an N7 but I'm Radeon all the way, but I'd still love to be able to do this...
[Android General] Mmorta:
Hello Guys! In this thread I would like to show you an easy way on how to create good looking apps in minutes without coding on instappbuilder.com.

1. You only have to get the idea on what kind of app do you want to make,

2. chose the best fitting template (or blank template)

3. upload the content,

4. choose the stlye (i.e. background image(s))

5. and finally publish the app in the stores (or share the .apk with anybody through a microsite)

Sounds easy right? :)
[Galaxy Tab 2 Q&A, Help & Troubleshooting] King Mustard:
I am trying to connect a wired Xbox 360 controller to my Samsung Galaxy Tab 2 10.1 tablet (running Samsung's stock Android 4.1.1 ROM) via. an OTG adapter.

When I connect it, the following two messages appear:

"High-power USB device connected."

"Can not access to this device. "Connected device needs power supply."

Due to this, USB/BT Joystick Centre can't detect the controller.

Due to the poor English in the second message, I am presuming it's a Samsung ROM issue, rather than an Android/a tablet hardware issue.

Any ideas?
[Galaxy Tab 2 Q&A, Help & Troubleshooting] DarkStryder:
I have same problem with my tab 2 7.0
[Galaxy Tab 2 Q&A, Help & Troubleshooting] xzodia:
I also had this problem.

If you plug the joypad into the OTG connector first and then the OTG into the tablet it should work.

at least it did for me.

hope this helps.
[Galaxy Tab 2 Q&A, Help & Troubleshooting] King Mustard:
I can't believe that worked! Thank you.

Now USB/BT Joystick Center detects the hardware, and all keypresses. However, no other apps seem to detect any keypresses (e.g. Mupen64Plus, XBMC 12.0 BETA 2 etc.)
[Galaxy Tab 2 Q&A, Help & Troubleshooting] xzodia:
Your welcome :)
[Galaxy Tab 2 Q&A, Help & Troubleshooting] xzodia:
Yeah i had the same problem on my tablet which is rooted.

But it works perfectly on my sons which is not rooted.

I read somewhere that it had issues if luckypatcher was installed.

but never looked into it anymore as i use a ps3 pad via sixaxis controller app, which allows me to have the tablet on charge while playing.

My Tab had version 6.41 (cracked)

and my sons had 6.44 (paid for)

not sure if the issue is related to the version number or the fact my sons is not rooted and never had luckypatcher on it.

Either way, if your rooted and can get hold of a ps3 pad that is the best way imo.

Other than that make sure you have switched the IME to joypad before opening the emulator and then go to input settings and bind the controllers.

i have got epsxe, mupen, snesgnes all working with both apps, but on different tablets (1 rooted, 1 not)

hope this info helps you figure it out. :)
[Galaxy Tab 2 Q&A, Help & Troubleshooting] DarkStryder:
I tried what u said but the remote curcle just flashes but doesnt work!!
[Galaxy Tab 2 Q&A, Help & Troubleshooting] King Mustard:
Make sure you use USB/BT Joystick Center from the Play Store.
[Galaxy Tab 2 Q&A, Help & Troubleshooting] DarkStryder:
Anyone know where I can get the configuration for controles found some but.. Not mc3/4 I went to joysick web page but they only have for playstation controller not xbox!! Thanks
[Galaxy Tab 2 Q&A, Help & Troubleshooting] DarkStryder:
Anyone???
[Galaxy Tab 2 Q&A, Help & Troubleshooting] contrinsan:
I've been trying also without succes, i followed some tutorials but didn't end up with a working xbox controller :(

Now I noticed the changelog of CM10.1 says :

Changes in 20130131 cm10.1 nightly for p3100
Built on Jan 31st (11:31)

Enable wireless Xbox 360 controller support
MERGED ON JAN 30TH AT 22:01:20 IN ANDROID_VENDOR_CM

So I installed CM10.1 & tested with an usb otg but without succes, so my question : does anybody managed to make a tab2 work with his wireless xbox controller ?
[Galaxy Tab 2 Q&A, Help & Troubleshooting] Punkr0cker99:
So mate, have you managed to put it to work? Ordered my OTG cable so i might be joining this adventure soon on my 7" galaxy tab :D
[Galaxy Tab 2 Q&A, Help & Troubleshooting] DarkStryder:
Yes i have it working fine with stock rom!! I just need the control configuration for gta vice city!
[Galaxy Tab 2 Q&A, Help & Troubleshooting] kirhidemi:
Need Help

Hi King Mustard what did you do to make it work I have the same problem as yours on my tab this is the otg cable I bought

View attachment 1851908
[Galaxy Tab 2 Q&A, Help & Troubleshooting] cg14:
No 30 pin on this thing bud
[Galaxy Tab 2 Q&A, Help & Troubleshooting] Niloo123:
My joystick center connect to my xbox controller and he stops flashing but I still cannot do anything on it. Can someone help me please?
[Galaxy Tab 2 Q&A, Help & Troubleshooting] xxBlueVoid25xx:
I have a wired 360 controller, and a otg cable. I have everything all hooked up, but when I go to my Octopus app, it tells me there is no device conected and all my xbox 360 controller does is flash green for a while then it will light up player 1 and when I move the sticks on it, it goes back to flashing green. I tried to use a Xbox One controller, the octopus app days there's a xbox one controller hooked to my phone, but when I go to use it, it just makes stuff happen on my xbox one system. PLEASE HELP! I probably wont be getting on this much so if you can just text my number at 606 280 6727
[Galaxy Tab 2 Q&A, Help & Troubleshooting] Android-Andi:
There's 1. Some ROM side changes needed (you could check old cm-11.0 source, if I remember right they had it in)

And 2. Some kernel changes needed which means you need to compile your own kernel ( https://github.com/kumajaya/android...mmit/3e18d344759a71d937163930198a4bab1630784e )

Good luck!
[Galaxy Tab 2 Q&A, Help & Troubleshooting] Android-Andi:
https://raw.githubusercontent.com/L....1/data/keyboards/Vendor_045e_Product_028e.kl

You could try saving it in

system/usr/keylayout/Vendor_045e_Product_0719.kl

Make sure giving it proper rights.

Latest Custom ROMs by me have Xpad support enabled by default in it's kernel.

Edit:

https://github.com/LineageOS/android_vendor_cm/commit/918a7eaf8d0ddfad8a2c8f705417076ef74b7bbd
[Sony Xperia Miro, Tipo (Dual), J, E] monu09:
We need this MOD because its already work on xperia go,sola,neo l,mini,and other sony device that are same h/w like xperia j and miro

http://xdaforums.com/showthread.php?t=1945470

:good:
[Sony Xperia Miro, Tipo (Dual), J, E] gavster26:
Ask rizzle port it
[Sony Xperia Miro, Tipo (Dual), J, E] sandorjuraszik:
Xperia J

Working on Xperia J ICS or Jelly Bean stock deodex rom?? Has anyone tested? :D
[Sony Xperia Miro, Tipo (Dual), J, E] daniel.sanx10:
And it works on X-J CM10?
[Sony Xperia Miro, Tipo (Dual), J, E] monu09:
i not know ,i lost my j,i think its need some dovelment ,we need doveleper
[Sony Xperia Miro, Tipo (Dual), J, E] Krynin:
Tested not working on my Xperia J [MENTION=3816968]Slimb[/MENTION]ean build 3
[Sony Xperia Miro, Tipo (Dual), J, E] monu09:
this mode make only for stock ics and stock based custem roms,not for cm10 or miui or cm9
[Sony Xperia Miro, Tipo (Dual), J, E] Angelcho:
and what about tipo? has anyone tried it yet?
[Sony Xperia Miro, Tipo (Dual), J, E] kreatonn:
Hi guys, if someone have stock sony camera that working for CM10 please share with me, i need that badly..

Sent from my ST23i using CM10|fxp 227|
[Galaxy 3 Q&A, Help & Troubleshooting] biker57:
I'm pretty knowledgeable with the Sprint Evo's, but I'm helping my daughter(via phone and text) root her Verizon S3 and have a question. She's completed the rooting process and supposedly unlocked the bootloader, but there is a question if she completed that and I want to be sure before she tries to flash a rom. She is using TWRP 2.2 for her recovery.
[Galaxy 3 Q&A, Help & Troubleshooting] MicroGeek:
This is the galaxy 3 forum.
[Sony Ericsson XPERIA X10 Mini] riznae:
hey guys , im just asking about s voice and google now.

my phone is xperia x10 mini pro [ mimmi]

i use [rom]slim bean and [kernel] jb naa kernel

im look , s voice can run on xperia 8.. this the video www.youtube.com/watch?v=MQXxYYlFyvc

so can give me step by step how to install s voice ? http://xdaforums.com/images/smilies/biggrin.gif

and im testing install slim bean gapps for samsung GalAce, and i found Google now. but , every i open google now with connection , the app is laggy> freeze> and crash. http://xdaforums.com/images/smilies/rolleyes.gif

and im testing open google now without connection, the app is work . http://xdaforums.com/images/smilies/biggrin.gif

this application does not match with mimmi ?

sorry for bad english http://xdaforums.com/images/smilies/smile.gif
[Sony Ericsson XPERIA X10 Mini] pongnamu:
I can give you instruction for installing it. Wait a minute :)
[Sony Ericsson XPERIA X10 Mini] riznae:
okay http://xdaforums.com/images/smilies/smile.gif
[Sony Ericsson XPERIA X10 Mini] Kilroy.:
Think you can post the instructions on the forum? Thanks ;)
[Sony Ericsson XPERIA X10 Mini] kubapl66:
I think S Voice will be not working on x10 Mini (Pro) and x8, but in the video is not x8. This is Xperia mini pro (SK17i).

Sry for bad ENG

Wysyłane z mojego U20i za pomocą Tapatalk 2
[HD2 General] Dr_TDM:
Hi...

I Bought a T-Mobile HTC Leo the (Rom 1024 Version),,, I installed HSPL 2.08 and MAGLDR, Then Installed Android ICS,, I Don't know My Radio Version

The Mobile Still Asks for a Code to Unlock the Network and SIM,,,

Can this be done if I installed the 2.15 Radio Version???? or is there any way that this can be done for free without buying the code fro the internet????? and If not,, which sites are really trusted to buy from???

Thanks alot
[HD2 General] samsamuel:
no, no free unlocking. Nothing to do with hspl, magldr or anything, , only way to network unlock is with a code.
[HD2 General] Marvlesz:
I suggest contacting T-Mobile, or check top-rated sellers on ebay.
[HD2 General] bib*oops:
You should try on ebay for a code from unlock fusion: affordable, fast & reliable.

In order to use this code, you'll have to install a (WM) stock ROM.
[HD2 General] Dr_TDM:
Can't it run on an Android ICS??? So I MUST Re-install a stock WM???

Thanks,
[HD2 General] Marvlesz:
http://xdaforums.com/showpost.php?p=36477234&postcount=2

Thank the post(s) writer(s).
[HD2 General] Nigeldg:
Whoa, I'm famous! ;)

Yeah since you have CWM you're in a better position than the guy I was replying to in that post, you can make a full NAND backup before flashing to WinMo so you'll keep all of your data.
[HD2 General] Dr_TDM:
Thanks alot guys for the fast responses,,, I think I'll Buy a Code from ebay Backup my Data,,, and flash back to WM,, then I'll try...

Thanks alot,, I'll try this within a week or two,, and I'll reply what happens
[HD2 General] Marvlesz:
Haha, by the way, you had a mistake in that post(I think).

(you could lose* all of your android data) q:

You're welcome. We'll be waiting ..