yashsingh1/xdaforums huggingface dataset:
[XPERIA X8 Q&A, Help & Troubleshooting] dagger:
most of the apps from the stock rom wont work on custom roms..

sent from my phone using hands and brain...

---------- Post added at 10:43 PM ---------- Previous post was at 10:42 PM ----------

And please post in correct section..

sent from my phone using hands and brain...
[XPERIA X8 Q&A, Help & Troubleshooting] TAJ_Rocks:
+1 dagger

Sent From Walk-MAN By Using Thumbs To Your Retina
[Defy Q&A, Help & Troubleshooting] mnhv84a:
Hi guys,

I have been join this forum for a month. You guys are amazing, I got all my answers from yours.

As my topic name, My defy plus is running with Cm10 Quarx build Nov-02. Sometimes it take over 7s for launching and loading the contact list after I hit the phone icon. I tried with many builds but this problem still exist. Actually, as I noticed, it doesn't happen if my defy plus run on Gb room.

Is this known problem on Cm10 build? Do we have solution for this cause I tried with Oc, V6Supercharger on my defy.

Thanks.
[Defy Q&A, Help & Troubleshooting] mnhv84a:
Does anybody have the answer or solution for my question :o I really want to know its reason. Now I'm using the 3rd application for overcome this.
[Defy Q&A, Help & Troubleshooting] hacktheheaven:
V6 super charger worked for me..zOOM... zOOM...

V6 supercharger worked for me...... but keyborad and dial pad lags on almost all builds after cm7 stable version.
[Defy Q&A, Help & Troubleshooting] mnhv84a:
It doesn't work on my phone, even I got 100% supercharger, still take long time for phone contact get displayed. My CM version is Quarx - 20130110.
[Defy Q&A, Help & Troubleshooting] hacktheheaven:
Have you tried Brain master tweaks....??? check that out It might improve your performance

http://xdaforums.com/showthread.php?t=2080556&highlight=bm+tweaks
[Samsung Galaxy Mini] amir_n71:
with squadzone kernel i can connect OTG to my phone?

anyone can use OTG on mini2?
[Samsung Galaxy Mini] Uizz.UW:
No . Our phone can't use USB OTG right now , on any current ROM / kernel .
[Samsung Galaxy Mini] amir_n71:
how can create kernel to connect Flash disk ?

squadzone can help us ?
[Samsung Galaxy Mini] Uizz.UW:
Squadzone doesn't have the Mini 2 anymore .

But right now TheWhisp is working on CM9 / 10 . Maybe OTG will work on that .
[Nexus 7 Q&A, Help & Troubleshooting] JohnMacky:
I just over clocked my nexus 7 GPU to 700/1465 is it safe? I'm using M-Kernel a28 @1.4ghz performance and SmoothRom 4.2 any help you would be appreciated. Thanks in advance!
[Nexus 7 Q&A, Help & Troubleshooting] DeFcOn:
Even 1.6Ghz still safe. But I prefer 1.5Ghz because it gives more battery life.

Press thanks if helped :)
[Nexus 7 Q&A, Help & Troubleshooting] cjsspape:
Its been noted in a few of the Dev threads that of speeds over 484 on the GPU generate a lot of heat and can cause problems longterm for the gpu. With that said every device is different but I'd keep that in mind and watch out for signs of GPU problems and clock it back down if needed.
[Nexus 7 Q&A, Help & Troubleshooting] JohnMacky:
Thanks for the info! Really helps!
[Android Themes] swordsx48:
Is there a widet that can show part of an image based on something's status? The way minimalistic text shows the current battery, can 80% of a certain picture be shown? E.G. on this link http://www.reddit.com/r/androidthemes/comments/133y0d/rocketmaaaaaan/ (click the icon to see the whole homescreen) could 80% of the flames be shown to represent an 80% battery life?
[XPERIA X8 Q&A, Help & Troubleshooting] paulebe525:
when i try to flash Xperience ROM in my w8 it shows error . but installation is finished every time and the phone also boot well and works slowly .!

i thought any feature is missing by these error final flash ..!
[LG Optimus 3D] khngkaho:
Hello,

I've just used wkparks' tool http://xdaforums.com/showthread.php?t=1971014 , and chose N after the LG logo shows up then replaced the two images of my phone. Now once I turn my phone on I got the fastboot screen, can someone provide help?

Million thanks!
[LG Optimus 3D] Itaka06:
when you are on lg fastboot logo flash uboot and xloader and after that the revovery then you van start via recovery and flash the rom you want.
[LG Optimus 3D] khngkaho:
Thanks for your advice. Can you give me some guide about how do I flash uboot and xloader and the recovery after I put my phone in fastboot?
[LG Optimus 3D] pthacker85:
it's all here :http://xdaforums.com/showthread.php?t=2037287
[Xperia Play Themes and Apps] sonymakebullshit:
NEW FEATURES IN THIS VERSION:

★ Compatibility for older hardware devices. Now you can run Everland on phones as Nexus One or similar!

★ Support for Xperia PLAY gamepad

★ Optimized caching system

★ Improved phone memory management

★ 3D engine upgraded to last stable version, provides several improvements in overall

★ Minor bugfixes

Another epic ARPG for Xperia PLAY is coming~!!! no test yet but you guys could take a try,wait for your feedback:D

Here is the official trailer:

[YOUTUBE]ZK8Yj7GdPig[/YOUTUBE]

DOWNLOAD LINK
[Xperia Play Themes and Apps] brsingr:
I'll try the free version before buying.

Edit: it has to download an additional 27mb on first run and the text is a bit small and hard to read due to the old english font.....but the music is freaking beautiful...gameplay controls is everything but touchpads....but its freaking awesome....I'll be buying it soon....it is worth $3.99 that's for sure....now I just have to find a way to get the music :D.

After downloading it seems to help to reboot the phone to get as much ram as possible...at least it did for me...I'm running stock 2.3.3 but will be changing over to cola tomorrow maybe.
[Xperia Play Themes and Apps] TLRtheory:
Damn, I'd been planning to inquire about Xperia Play support and before I could shoot them an e-mail it was already optimized... that's what I like to see! Xperia Play continuing to get support all the time!

...I can't wait for the day when the PlayStation Vita has this much support.
[Xperia Play Themes and Apps] brsingr:
A couple things about it that have stopped me from buying it yet is that it is VERY ram heavy....it has so far with the bosses and a couple skeletons had controls freeze up...both hardware and touch, so I've come close to dying a few times before I had control back again....maybe once I change over to COLA rom it will work better. The other thing it needs somekind of small up and down for camera movement...there are parts where you go up or down stairs, or into an area that has a floor of spikes on one side and stairs on the other...and its trial and error(death) until know which side is which lol.
[Xperia Play Themes and Apps] Deshabilitado:
yeah, that's what i love of my xperia play some people says its an old phone, but guess what, its not lol :P devs still making games for it
[Xperia Play Themes and Apps] BrianChase:
Are you playing on stock? Just curious since I run stock and want to know how it performs.
[Xperia Play Themes and Apps] everlandgame:
Thank you for trying my game! :)

Initially this game was developed having a Galaxy Nexus as base phone, but later was optimized to run on phones with similar specs as Nexus One.

I did the optimization for Xperia PLAY remotely, because I don't have a Xperia PLAY to test the game myself. For this reason the touchpad is the unique key that currently isn't assigned on this version, it really requires more precision to control the player correctly rather than the dpad keys, but I didn't discard to offer support on the Xperia touchpad in future releases.

I didn't had this freeze on my Nexus One using stock rom, so I would need more information on your case like which rom are you using and kernel.

Anyway, I would suggest if you found this kind of freeze when running the game try to use chainfire or a similar app, this recommendation comes from some customers with older phones than Galaxy Nexus. I have no opinions from users using Cola rom or other roms, so I can't say nothing about this, will appreciate if you give me some feedback if you finally try this rom or other.

By the way, did you check if you had any background process running that can cause this freeze?
[Xperia Play Themes and Apps] brsingr:
Glad I could help. I'm running the stock verizon 2.3.3 rom and kernel on a locked bootloader...however I'm going to be switching over to Hogwart's COLA rom after I make a backup of my current rom and save that to my computer. The only thing I can think of is the launcher I'm using is smart launcher which uses 22 mb of ram and GO power master which is about 15-20 mb...but I normally do a engine flush with the v6 supercharger script before I play any 3D intensive games, however I didn't do this on this game..I'll go try it out and see if it works. Wonderful job so far.

EDIT:I did an engine flush before starting and was fine until I got up to the 2nd giant leech where the controls became unresponsive (both gamepad amd touch) for about 5-6 seconds. But that was the only time it happened. I'll try it on Hogwart's COLA rom and let you know. Awesome gameplay and great music.
[Xperia Play Themes and Apps] everlandgame:
Thank you!

Unusual, I think it's a corner case if only happens one time.

Got some warning on Android log when this freeze occurs? When these controls became unresponsive for 5-6 sec, are just the controls unresponsive or all the game was stopped?
[Xperia Play Themes and Apps] brsingr:
I'll see if I can find the logs....but it did pop up with the game being unresposive, in which case I just did wait and it went back to running after 2-3 seconds...I'll get to the same area and see if it happens again.
[Xperia Play Themes and Apps] Xperia Player:
Good find ill have to try It out sometime.
[Xperia Play Themes and Apps] brsingr:
On hogwart's COLA rom (which is very fast and has access to a large amount of ram, on average I have 260+ mb of free ram lol) I don't seem to have any issues. :) it just seems to be a lack of ram on the stock verizon that was the problem. :)
[Xperia Play Themes and Apps] Xplay:
I cant even get the demo to work it just kicks me out after the loading screen :(
[Xperia Play Themes and Apps] everlandgame:
Which Xperia phone, rom and kernel are you using?

It happens the second time you execute the game? (the first time while loading screen appears the level it's being decompressed and downloaded into cache for speed up future executions)
[Xperia Play Themes and Apps] Xplay:
Xperia play stock 2.3.4 GB......i tried it a few times then rebooted my phone still same.
[Xperia Play Themes and Apps] everlandgame:
The most expensive operation on my game is when loading the level, where demands more memory and seems some stock roms has some lack of memory problems during this operation. If the game is killed without any warning this generally happen when kernel runs out of memory.

I can't tell you a general solution for your issue because there are several factors to consider, and depends on the phone where was tried, but I would suggest to try again if you have a chance to use a different rom than stock, or if can have access to some app to improve gaming performance or memory.

From my side, maybe the solution could be to reduce the texture size even more, but I think this will really break the experience of the game if I try to reduce more, for this reason I can't offer this solution, at least as official way.
[Xperia Play Themes and Apps] TLRtheory:
Hmm... running stock 2.3.4 (R800a), I played through the entire Everland demo and was met with a mostly seamless experience. No crashes, not really even any slowdowns to speak of... not even when I got to the room in the demo where I was rushed by the Skeletons and the Malebogia-lookin' thing. My only real issues are that it doesn't have an authentic game icon, that it doesn't show up in the Xperia Play Game Launcher, and that it's controls are... just a bit too "90s" to feel right today. If the PSX era didn't make me proficient at dealing with the case of "staircase or bottomless pit," I'd have died a couple times.

There's loads of ways to learn about the touch-pads without owning an Xperia Play too... LocNet hit the nail on the head the first shot better than Gameloft did in the three years they've been developing for Xperia Play without owning one... and that's when you'd truly get to reap some benefits such as up-to-date, this-generation controls so that the left touchpad could be forward/backward/strafe and right analog could be used to look up, look down and rotate.

Back to the issue of performance, I keep about 296MB of my RAM free at any given point and time...

So I'm sure that has some bearing on how well my game runs.

At any rate, kudos on the game - we have so many Xperia Play developers that have come here to publicly speak out about their software. No amount of times I've seen this happen makes it feel any less wonderful, and there's nothing more respect-worthy than seeing a developer make an appearance on these boards!
[Xperia Play Themes and Apps] narflynn619:
@TLR, how do you manage to get as high as 260+ MB of available RAM on stock? I know it involves debloating the stock ROM but I only manage to get 200-230 MB of free RAM with the 230MB occurring only once in 20 times I check my running apps.
[Xperia Play Themes and Apps] everlandgame:
I can confirm the icon will appear on Xperia Play Game Launcher on next release (I forgot add this information on Manifest for Xperia devices), which will be a minor version with bigger fonts to easy read the text on smaller screens. Anyway, I'm holding on development this new version at least a few days more, because will be released with some new features/improvements (maybe with joystick for looking around from a first-person view).

Well, die on this game is something totally normal (I died many times! :p) and it's really their intention: some traps, ambush from enemies, etc. was developed intentionally to try make the game more challenging and establish a relation between "frustrate" (when player dies) and reward when these challenges are completed :)

I'm totally agree the current icon of the game maybe it's a little "simple" in comparison to other games, so I take a note and will change on next release. Thanks for pointing this.
[Xperia Play Themes and Apps] everlandgame:
I uploaded a new version on my server with some changes commented on this thread. Can download here: http://everlandgame.com/everlandtrial.apk (will need additional 26 mb to download on installer)

Changes on this build:

- Icon should appear on Xperia Game Launcher

- New virtual joystick on bottom-right of screen for looking around from a first-person view

- Increased fonts sizes and icons for smaller screens

- Minor fixes

Let me know if anyone try and these changes work properly for Xperia Play.

(this build probably will be released to Google Play soon, when I get a new redesign of the current game icon)
[Xperia Play Themes and Apps] TLRtheory:
Not bad, this game's just getting better and better!
[Xperia Play Themes and Apps] rubbergnome:
You still haven't explained how you managed to get so much ram. :P I'd like to try the game, are touchpads supported?
[Xperia Play Themes and Apps] brsingr:
I use the engine flush script from V6 supercharger a couple times until I have about 275+ total free ram. I think the dev said s/he's trying to get touchpads optimized but its hard to due so without the actual phone...maybe the dev can ask Locnet lol. But either way, they are doing a great job on this.
[Xperia Play Themes and Apps] everlandgame:
There isn't touchpad for Xperia Play at this moment. I feel can give some kind of inaccuracy on touchpad side for Xperia Play If I release a version with touchpad support without testing myself on a real device (unfortunately I can't join Xperia Device Loaner Program as I'm not USA resident).

From what I read regarding Xperia Play touchpad (maybe could be wrong), but seems the easier solution is to use the entire touchpad as a single touchpad (can't distinguish from left and right joystick, so this is calculated using the touchpad size / touch position and establish a maximum radius for each stick, where some values from a real Xperia Play are unknown for me, in difference of touch screen), so basically I think the problem will be giving accurate values to precisely control the character over this radius (something which is slighty different from the actual code on touch screens), and this could lead to some kind of try-error if I don't have access to a real device. Maybe I could emulate this, but I'll have to find a way to implement this special input on the 3d engine. This approach isn't a problem if I can have access to Xperia Play device but isn't my case.

At any way, I'm currently dealing with some gamepad manufacturers for Android requesting access to their SDK and gamepad controllers. Then I could add support for a wide range of touchpads and gamepads, including Xperia touchpad in a future.

On other side, I'm planning to add support for german language on this next version. While I finished to implement support for special characters and a basic version with german language from Google Translator (I'm not native english or german), I'm looking for people to review the german text if there is something mispelled or bad translated.

If anyone feel encouraged to collaborate reviewing the english or german syntax send me a PM with your email and I'll send an invitation to join the online Google Docs document. (there are about 1600 words to review on each language).
[Xperia Play Themes and Apps] everlandgame:
Finally new update available on Google Play with massive changes.

Changelog:

★ Improved player controls

★ New challenging feature: mana energy will teleport to different locations on each boss fight

★ Added 2 new UI icons for dodge left/right

★ Added virtual joystick for free looking from a first person view

★ Added smooth effects on full map view

★ Increased fonts sizes and icons for smaller screens

★ Game icon appear on Xperia Game Launcher (only for Xperia Play phones)

★ Minor fixes

Also, with the new game icon, hope you enjoy it a lot of more now. Attached here:

​
[Xperia Play Themes and Apps] rubbergnome:
seems cool! But I didn't really get something: how does the game go on? I mean, are there levels to beat or it's kind of open world? I guess it's a mix of the two, I'd just like to know :)
[Xperia Play Themes and Apps] everlandgame:
There are different levels to beat with final bosses on almost each one
[Xperia Play Themes and Apps] duredure:
I got 210 free ram using ram manager apk and always close after I pressed start. Im using the demo version.

Using my xperia play R800i 2.3.4
[Xperia Play Themes and Apps] rubbergnome:
how many apps have you installed?
[Xperia Play Themes and Apps] TLRtheory:
Just running a de-bloated stock. No frills here :)

LOVING the new icon!
[Xperia Play Themes and Apps] e1i@zzz:
Crashing on Xperia Arc S

Well, I tried it and it just crashed again after the "Loading" screen on my XperiaArc S

I´m wondering since I´ve got around 220 MB free and the Xperia Arc S should be really capable of playing this game.

It looks great and I´m still not able to get it to work :p

Any Help on this side? Xperia Play and Arc S are pretty similar in Game handling Capability...

gr33tz
[Xperia Play Themes and Apps] everlandgame:
I guess you will need a bit more of memory ram free, maybe between 260-296 could be fine. Anyway, next update will use large Dalvik heap (only for Android 3.0 and above) which could help with this issue.

Unfortunately there isn't any estimated date when this will be available on demo version. Demo was temporary removed from Google Play because I need time to merge lot of changes from full version.

For those who have the full version will receive new update in next days and will include a new bloom effect to improve the game graphics even more (can activate/deactivate this option), plus new improvements as usual.
[Xperia Play Themes and Apps] e1i@zzz:
Wow. That´s very much ram..

So there won´t be a fix for the ICS users aswell as for the specific devices such as Xperia Arc S ?

This game looks just unbelievable impressive, so I think it would be really worth optimizing it for different devices...

Anyway, keep it up, since I won´t switch my device nor my firmware so far, I will have to wait :p
[Xperia Play Themes and Apps] everlandgame:
It runs well on my Nexus One which is very limited and runs on Android 2.3, so should run fine on similar and higher devices. The main problem it's I can't reproduce your issue because don't crashes on my internal tests.

Anyway, I suggest:

1. Reboot your phone

2. Navigate to directory: Android/data/com.codestalkers.everlandtrial/files/ and delete a folder called "UnityCache" (will be regenerated when loading the level)

3. Run the game

Let me know if this solution works for you
[Xperia Play Themes and Apps] e1i@zzz:
Thanks for your efforts, but again FC after finishing loading levels...

Ram was 260 MB at that time, device Xperia Arc S, Firmware ICS 4.0.4, Rom Viper Xperiance or Ultimate HD.

I guess it´s simply not optimized for xperia arc s, while it is for xperia play. My phone is capable of plyaing nearly all games coming out newly and with very less lag if lag at all, so it must be something in code that results in FC.

Nevertheless, I guess there´s no use for you in optimizing a Game for one guy, is there? :D
[Xperia Play Themes and Apps] everlandgame:
I try to optimize the game for everyone can play, so that's not a problem. Just paste the log of your FC error and I'll take a look.

Thanks.
[Xperia Play Themes and Apps] e1i@zzz:
Ok, Check PM mate.
[Xperia Play Themes and Apps] everlandgame:
New Everland update 1.4 available on Google Play with Xperia touchpad support, also with less memory consumption and more features.

Changelog:

- Full 360º movement with single joystick. Also can change to old controller on Options menu

- Full camera control: move camera up, down, or rotate around player with horizontal swipe. Also with inverse y-axis option.

- Xperia PLAY touchpad support

- Floating text and enemy health bar always focus to camera

- Memory optimizations for older devices

- More angle of vision on first-person view

- Minor improvements
[Xperia Play Themes and Apps] vg_imsc:
I tested the new version. At the default sensitivity setting, the left touchpad is very sticky, but the right touchpad functions pretty well. But if we increase the sensitivity, the right touchpad becomes tough to control.

Other than that, the game is fantastic. Nice gameplay. Plays without lag on the Xplay (but not on the HD mode). The developer is very helpful too.
[Xperia Play Themes and Apps] everlandgame:
Did you found the same on touch screen controls or only on xperia touchpad?
[Xperia Play Themes and Apps] vg_imsc:
Xperia touchpad only. I did not try the touch screen controls.
[Android Stick & Console RockChip based Computers] XBMC ANDROID:
XBMC will soon be the driving force for people looking to purchase Android TV devices. The Android TV community however, is seriously lacking in the ROM department for Android TV sticks and set top boxes. If you're a reputable developer and interested in getting involved in this new, exciting and soon to be huge community which is the Android TV community here at XDA, get with me and I'll make sure you get the hardware and information you need.

Cheers!
[Android Stick & Console RockChip based Computers] IdeosDev:
Can elobrate more.

Hope to help.

Have MK808
[Android Stick & Console RockChip based Computers] XBMC ANDROID:
Basically I'm trying to get a team together of people experienced in Android TV Sticks so that we can make proper documentation and perhaps create better ROM firmware files for them. I have many resources and hardware to share. Just get in touch at my site.