[Android Apps and Games] plastbox:
First of all, good to see someone finally implementing this idea! I always wanted to, but I felt like not being able to use actual Pokémon in my game was a bit of a dealbreaker. Then there was the difficulty with reliably figuring out the type of terrain the user is on, which I felt was important for random *mon encounters (along with general geographic region, to encourage trading and travel).

The real reason I am posting:

Yesterday I installed the nightly. I created an account, verified that it worked by logging on to myphonster.com, and chose a starter Phonster (Crapeau). The game crashed every time I tried to access Safari or Internet, so I uninstalled the game, cleared the data, and installed the "stable" version.

The game still crashes when I try to access "Safari", I have no Phonsters synced to "Internet", and I have no Phonsters in my "Sash". In fact, when I try to access my s(t)ash I get an SQL-error where the app tries to select some fields "FROM Ceinture A LEFT JOIN Dex B", which I assume means exactly what I outlined above, namely that I don't have any Phonsters (which means I can't catch any either, so.. I'm kind of stuck).

My username is plastbox. If you could hook me up with the lvl 1 Crapeau I should've had I'd love to test your game!

By the way, Google didn't steal your app idea. Remember what date they launched their new Google Maps functionality..? That's right, April 1st. ;) Some good came of it though. I am sure a lot of people have pondered the Pokémon+GPS idea, and Google's video is what lead me to this thread. :highfive:

A couple of pointers on the game:

Get your translations in order! Nothing screams "unstable amateur-project the creator doesn't really care about" like mixed language and shoddy translations. Getting this right is a very, very tiny part of the whole development process, and not getting it right gives your users an absolutely horrible first impression.

Add a click-effect on the main-screen buttons. As it is, the lack of response when one touches a button makes the application seem quite unresponsive. Perhaps give them a discreet rounded border that you inset onTouchStart? Again; small job, big payoff.

Remove the gray title-bar with the "Phonster"-label at the top of the app. I know which app I am looking at, especially seeing as how the game says "Phonster" right beneath the bar. Small change, increased screen realestate available to your game.

Disable the main screen icons that are unavailable. When I click "Trading" I get a toast-notification saying "Not available". Why isn't the icon desaturated gray? Small job (notice a theme here?:p) which, combined with the second point, will make the main screen look a lot better.

Get your translations in order!

The green "LCD-screen"-graphic you use in the DEX and the Shop.. First of all, make the image a PNG-image so you can make the corners transparent. Second.. why are you using the same graphic as a label (in the DEX) and as a button (in the Shop)? This will —from an UX-standpoint— confuse users. An element in an app is either a button or a label, never both.

Get your translations in order! (Yes, it is seriously that important.)

A few quick general tips:

If you ever plan on working with —or even showing your code to other developers—, I strongly advice you to use English names for variables, classes, functions, columns, and tables. Roughly 1% of the world's population are native French speakers which means that if you wish to communicate effectively with the remaining 7.082.460.000 people on this planet, you need to use English (or Mandarin :p).

Related to the previous point, read more and stop watching French/dubbed TV! I'm saying this to be helpful rather than mean, but it doesn't seem like you have a firm grip on the nuances of the English language. It's probably not your fault, as this often seems to be the case in places like France, Germany, and Spain/Portougal, where the general attitude is that their local language is a "world language" that everyone else should learn, rather than them having to learn an extra language. Take heart! You already understand English quite well (as is obvious from your communication on this board). All that is left is to read a few good books and watch non-dubbed television to get that "feel" for the language that only comes with experience and exposure. :)

Lastly, get your app on the Play Store (as a beta)! I know you say you can't afford it, but honestly.. it's $25. Granted, I don't know anything about your financial situation, but still... Here in Norway a cinema ticket costs the equivalent of $20, and while the price might not be that high in France, it's not like you live in a developing country. If needed, make a campaign on Kickstarter or Indiegogo to raise founds for your Google developer license, hosting costs, and for hireing a graphics/user interface person for a few of hours to help make your game user friendly, consistent and easy on the eyes.

Edit: Almost forgot, get your translations in order! This goes for myphonsters.com as well. The site defaults to French (which no website on the entire Internet has a valid reason to do, unless it's target audience is French pensioners looking for knitting recipes). This needs to change. As I mentioned further up, about 1% of the world's population speak French. About 30% are able to communicate well in English. You do the math. ;)