yashsingh1/xdaforums huggingface dataset:
[Galaxy Note II Android Development] MadCobbler:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

If you want to change dpi to 240 you'd be better off using either Nova or Apex launchers as I find Trebuchet isn't over keen on dpi changes. But you shouldn't have any issues at any dpi with those 2 launchers :)
[Galaxy Note II Android Development] mys3:
Does keyboard play nice? I know on Sammy ROMs you need a modified keyboard to make it work
[Galaxy Note II Android Development] benjamin.j.goodwin:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Just make sure it stays in a DPI group you like and the keyboard remains your best friend ;) 240 is nice for me.

we are gods, tis our purpose to set aright the path of lesser beings
[Galaxy Note II Android Development] MamaSaidWhat?:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Hi vertigo, what DPI does the ROM use as standard? I used v3.55 (or it could have been v3.54, my memory is terrible) and it was great, but I remember changing the DPI to stock 320 and all the pop up boxes (for choosing default launcher etc.) became enormous? They may have been more that looked out of proportion after the change, I can't honestly remember.

Is there anything I can do to avoid that? I'm fairly familiar with DPI changes/alterations as I used PA on my Nexus 7, Note + Note II etc. but obviously JellyBeer is quite different so I just thought I'd ask yourself rather than racking my brains out :)

Cheers for any help mate.
[Galaxy Note II Android Development] MadCobbler:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Go to DPI groups in jellybeer settings and put settings and systemui in 240dpi... that's my setup and that works for me
[Galaxy Note II Android Development] Carlis:
Sv: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Thanks for a superb rom.

I just updated to 3.56. Lost my autobrightness.

Tick it but its not stay auto.

Just me?
[Galaxy Note II Android Development] MamaSaidWhat?:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Right, I'll see if my eyes can adjust to 240DPI because when I tried last time I was having to squint at a few different items on my screen haha.

Cheers again mate.
[Galaxy Note II Android Development] MadCobbler:
It seems that if you go to Settings then Display then Brightness you can't adjust the brightness at all, but if you go to the quicksettings you can adjust the brightness manually and switch auto brightness on, but it doesn't seem to stay on... Did it work ok on previous builds, can't say I noticed

It could be the new additions that have caused this issue, I will check the other devices with JellyBeer and see if they have the same issue

@MamaSaidWhat?

The Settings and Systemui aren't that bad when set to 240dpi, you don't have to squint too much lol ;)
[Galaxy Note II Android Development] Carlis:
Sv: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

I notice same things. Even slide notification bar works.

It worked on prev builds yes.

Skickat från min GT-N7100 via Tapatalk 2
[Galaxy Note II Android Development] MadCobbler:
I've just set it to full brightness in quicksettings and then clicked on the auto button and it dimmed right down, so I'm guessing that the auto brightness does work if its set there... It seems to be ok on the same build on Nexus 4 which means its specific to this device so it could be a compile error. I will re-compile the rom from scratch and see if that makes any difference....
[Galaxy Note II Android Development] Carlis:
Sv: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Did the same thing and it did as you wrote dim down. Not back up if I put some light on the unit sadly.

Hope you find the problem and thanks again for making the effort. :)
[Galaxy Note II Android Development] yiannisthegreek:
Hey Vertigo,

I just flashed the 3.56 version with the regular gapps and I still have no CRT off animation my friend. Is this a bug or has it been left out of the ROM?

Also... I am now having issues with Google Now and Voice Search... Voice Search is force closing on me as soon as I open it and Google Now cant connect properly...

***EDIT***

I have fixed the Google Now issue by setting Latitude on in Maps (which I find weird) but the Voice Search is still force closing on me as soon as I open it and I cannot update the app in the play store as it says the package was not signed properly and it says to delete the old app ant try again but I cannot delete it from the system apps...

Anyone else experiencing this issue?
[Galaxy Note II Android Development] calvinbui:
great 4.2.1 rom, just the auto-brightness problem i guess

keep it up
[Galaxy Note II Android Development] MadCobbler:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

I have just tried both Google Now and Voice Search on my device and both work fine with no force closes. Which gapps did you flash? Try again with these gapps as I've had no problems with these http://www.mediafire.com/?nbr99l9abrk1747

I've compiled the rom again from scratch and will test today and if there is a problem, all I can put it down to is the fact that I've changed my Linux machine to Mint from Ubuntu... In which case I will be changing it back tonight lol
[Galaxy Note II Android Development] VinX90:
@ Vertigo, [FYI] I did try RedPill kernel on JellyBeer 3.56.. Not working.. had to use NEAK instead to make the system working again.. Trying Note2Core now :)

//edit: Note2Core failed to work with 3.56 too :D
[Galaxy Note II Android Development] lowrider_05:
the lsi version of Thor kernel works pretty good with really good battery life too.

http://forum.tegraowners.com/viewtopic.php?t=872
[Galaxy Note II Android Development] MadCobbler:
Right guys tested the new compile and autobrightness is working now... Yay!!!

Which is very strange... but hey it doesn't matter as long as it works now :victory:

So here it is JellyBeer 3.56

Once again sorry guys about the problems....
[Galaxy Note II Android Development] way2shree:
Awesome !! :good:

Can't wait to download it !
[Galaxy Note II Android Development] xSmittSx:
Anybody else having issues with incorrect time zone on 4.2.1 based ROMs? I've tried 3 and they all do not auto set, I have to set them manually.

I'm on AT&T btw.

Great ROM vertigo. I got tired of the bloat and ugly Samsung interface, even on custom stock-based ROMs. This is, by far, my favorite AOSP based ROM for the N7100.
[Galaxy Note II Android Development] MadCobbler:
Thanks man glad you're liking the rom :D
[Galaxy Note II Android Development] Carlis:
Sv: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Man this rom really rock the socks of my Note2.

Thanks !!!!!

Skickat från min GT-N7100 via Tapatalk 2
[Galaxy Note II Android Development] DesertHawk:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Hi Guys,

Here is a boot animation you can use to make it more cooler. I'm not sure if OP put it in but he said he forgot

http://db.tt/AZe63QQq
[Galaxy Note II Android Development] MadCobbler:
Yeah I forgot to add it lol... Sorry man :D
[Galaxy Note II Android Development] yiannisthegreek:
Hey Vertigo,

I will re-flash the updated ROM and these Gapps and advise here as always... What about the CRT off animation? I still don't have it and haven't had it since v3.54 Dark or otherwise...
[Galaxy Note II Android Development] MadCobbler:
CRT off animation seems to be working on this version, well it is for me anyway ;)
[Galaxy Note II Android Development] yiannisthegreek:
Well... All seems to be well now my friend including the CRT Animation!!! :victory: I flashed the 12.12.12 gapps and the new BaNkS gapps I found as well (which your link in the OP is broken to by the way) and GNow did not work for me on neither of those but works well with these 12.12.08 version.

Thanks buddy!!! :cool::good:

---------- Post added at 06:07 PM ---------- Previous post was at 06:05 PM ----------

Just so you know... there IS a RedPill version that works with this ROM but you need to extract it from the HyperDroid ROM and make a zip out of it. I have done this and it works well. @pongster only included it in the HyperDroid ROM but he told me that I could extract it and use it if I want to so try this as well... :)

---------- Post added at 06:24 PM ---------- Previous post was at 06:07 PM ----------

Download link is giving me an SSL connection error... Whats the ani of?

*EDIT* I got it to work... Cool Jellybeer Screen / Ani!
[Galaxy Note II Android Development] yiannisthegreek:
I too have that issue. I am on Rogers in Canada which is like Canada's AT&T and actually used to be called Rogers - AT&T. I am not sure why this happens but it does. On my device, the "Network" provided time works for about an hour or so and then it sets itself off 4 hours behind. I just set it manually and all is well though but it WOULD be nice if I could properly use the "Network" provided information...
[Galaxy Note II Android Development] steveohan:
anyone have dropped frames in games??
[Galaxy Note II Android Development] cocaino:
vertigo again i have fc in contact log ...why

tell me what iam doin wrong suggest me

1st full format

2nd install 3.56

3rd install inverted gapp(because it has lots of app)

4th restart ..

now tell me what iam doing rom if its coming from inverted gapp then tell me best gapp ...
[Galaxy Note II Android Development] MadCobbler:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

It's because you have installed inverted gapps, there is a problem with it, that's why I have stopped doing the dark version... Too many issues with inverted gapps... The best gapps to use are the ones in OP either that or get the contacts.apk from the normal gapps and replace the the dark one in system/app with a root explorer
[Galaxy Note II Android Development] alfa7d:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

How can i know What is CM 10.1 bugs ??

Sent from my Galaxy Note 2
[Galaxy Note II Android Development] MadCobbler:
Look here...http://xdaforums.com/showthread.php?t=1992378

or here... http://teamhacksung.org/wiki/index.php/CyanogenMod10.1

Use the search option next time...
[Galaxy Note II Android Development] sexonj:
For the DPI change, I can set it to higher than default? I saw in the screenshots that 480 is possible. So my images would be much sharper? sorry if this quesion has been asked, im a noob to rooting and all.
[Galaxy Note II Android Development] VinX90:
@vertigo, mate i'd like to confirm that the new Redpill kernel works amazingly perfect with JellyBeer 3.56, i was using older version of Redpill previously :P
[Galaxy Note II Android Development] MadCobbler:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Nice I may have to try that one myself ;)
[Galaxy Note II Android Development] yiannisthegreek:
Wow... the Thread sure has been quiet the last couple days... You working on something BIG vertigo? :fingers-crossed:
[Galaxy Note II Android Development] :
Is this working on the N7105?

Looks like an awesome rom!
[Galaxy Note II Android Development] vasumit:
This rom screenshots look slick. seriously calling me to try again a cm10.1 based rom.
[Galaxy Note II Android Development] benjamin.j.goodwin:
I wouldn't say it's major feature. It's a feature but not the be all and end all. Thanks for the link to multi users by the way.
[Galaxy Note II Android Development] riemer:
Hi and happy new year 2013

I've a big problem with my bluetooth. I can connect my GN2 at my headset, but i'vent sound when i receive a call !!!

I've tested with a motorola HN720 and a parrot mki 9200. I can hear music but not the call and the first use of telephon is the CALL, No ?

I do use a standard headset in my car and it'snt pratical
[Galaxy Note II Android Development] MadCobbler:
Its very good man, I'm really impressed with it on this device. Yeah there is a couple of little niggles as Monx keeps pointing out DPI groups (like per app DPI in PA) is not working as it should, but UImodes and DPI changer are working fine which in my eyes makes it worth trying... :D
[Galaxy Note II Android Development] marvelspires:
issues?
[Galaxy Note II Android Development] abumhmmd1:
DWNLDNG

to try & test it 2nt

[vertigo] ... keep the GOOD wrk :o

1999
[Galaxy Note II Android Development] MadCobbler:
Have you tried it on a CM10.1 rom? As this is based on CM10.1 it inherits all the problems of that rom, so if it doesn't work on there its not going to work on this. However if it does work on that rom I will look into it for you....
[Galaxy Note II Android Development] sswagonman:
Hey vertigo gotta ask what is banks gapps?
[Galaxy Note II Android Development] MadCobbler:
They're from the N4 forum... Check it out http://xdaforums.com/showthread.php?t=2012857
[Galaxy Note II Android Development] sswagonman:
Cheers mate. Looks interesting. Might be tempted to try cm again with this
[Galaxy Note II Android Development] MadCobbler:
You know you want too lol :p
[Galaxy Note II Android Development] sswagonman:
Hahaha have not been really tempted with a cm rom since asylum on note 1 but yeah I might do this

Edit dl now. U twisted my arm lol. Can we still use twrp with this?
[Galaxy Note II Android Development] benjamin.j.goodwin:
yup, TWRP is okay :)
[Galaxy Note II Android Development] aamitabh28:
jellybeer 3.52 on the way mate????

i am so loving this rom!!
[Galaxy Note II Android Development] MadCobbler:
Yes it is... I just wanted to let people get used to the rom before I updated it... ;)
[Galaxy Note II Android Development] aamitabh28:
Thanks mate!

u will be the maintainer of jellybeer for our device ryt!

its one hell of a rom!
[Galaxy Note II Android Development] edwinpang:
Graphic glitches present still?

Thx
[Galaxy Note II Android Development] MadCobbler:
I've not noticed any graphic glitches while using it...
[Galaxy Note II Android Development] aamitabh28:
The 3g unlock and JIT options dont seem to work..mate.

The build.prop mods are all compatible?
[Galaxy Note II Android Development] MadCobbler:
Maybe ;)
[Galaxy Note II Android Development] yiannisthegreek:
Sweeeeeeeeet!!! :cool: Whatever it may be I look forward to!!!
[Galaxy Note II Android Development] aamitabh28:
Oh come on! spill it!!

its just us :P
[Galaxy Note II Android Development] VinX90:
#cantwait :P

already in love with JellyBeer.. I've tried tons of others but srsly.. JellyBeer > * atm :)

appreciate your work and waiting patiently :)
[Galaxy Note II Android Development] stratplayer:
Ive been using this rom since Sunday with no issues at all, it is awesome.

Top marks, and can't wait for the next installment, I thought I couldnt live without my Snote app, I was wrong...
[Galaxy Note II Android Development] yiannisthegreek:
Dude... Download an app from the Play Store Called Papyrus Beta. This app has 99% of ALL the functionality of SNote INCLUDING The "smart button" functions... :good:
[Galaxy Note II Android Development] yiannisthegreek:
Hey Vertigo,

I have another Lock Screen request of you my friend... Firstly, I have been trying to get Widget Locker to work on my Note II for the longest time and it just wont run properly. I cant even get rid of the "tool mode" slider that first appears when you first start Widget Locker. I go to remove it and it just sort of grays itself out but remains on the screen. Needless to say its a mess so I have uninstalled it. Is this an issue with the ROM or with Widget Locker as I have seen others on 4.2.1 ROMS running it with no issues?... Anyways...

Is there a way to set the lock screen to show the PIN pad directly after sliding to unlock - you know, to make it more secure without losing the cool slide ring / short cuts?

Please advise...

Thanks...
[Galaxy Note II Android Development] xyell0w:
Hello! Does anybody know how I can lower the dpi for the lockscreen? When in phablet mode it's pretty much cut out because of the dpi.
[Galaxy Note II Android Development] MadCobbler:
It can't be done at the minute, unless you set the whole system to that density in LCD settings... It is being looked into why it only works like that ;)

Also just updating the build to the latest from Google ... BUILD_ID=JOP40G
[Galaxy Note II Android Development] aamitabh28:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Hey vertigo! What are you cooking for us now? Its been realy quiet here..
[Galaxy Note II Android Development] MadCobbler:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Right I've got this to the stage where I've got it working now.... After a few late nights and a hell of a lot of swearing lol

So I will need some testers if anyone fancies it?
[Galaxy Note II Android Development] aamitabh28:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Ill be ur tester mate.

What do you have to get tested though?
[Galaxy Note II Android Development] yiannisthegreek:
Im down for testing as well my friend but what exactly is it? :p
[Galaxy Note II Android Development] MadCobbler:
Check your PM's guys :D
[Galaxy Note II Android Development] remiotte:
You can count me in as well.
[Galaxy Note II Android Development] VinX90:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Uhmm knock knock.. I'm always happy 2 help :)
[Galaxy Note II Android Development] stratplayer:
Likewise if you need anymore testers... the rom rocks.
[Galaxy Note II Android Development] MadCobbler:
Well I've got 2 testing it already, but if I need anymore I will let you guys know...

I'm seriously humbled that so many want to test something new I'm doing.... Thanks guys ;)

Edit: Just to give you guys a teaser of what I've been working on
[Galaxy Note II Android Development] skypirate:
Awesome!

Count me in as the tester.. ^_^
[Galaxy Note II Android Development] kingwicked:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

awesome rom ' waiting for new updates thanks a lot vertigo :)
[Galaxy Note II Android Development] stratplayer:
That looks awesome, I love how Android is so damn versatile... its hard to believe I ever sold my Galaxy S3 and got an iPhone 4S!! It was only 6 weeks long, I couldnt stand how dull the UI was, and how tiny the screen was. Along came the Note 2.... I will never stray from the path again
[Galaxy Note II Android Development] MadCobbler:
Glad to have you back on Android... hahaha

Also New JellyBeer is here

Its only an incremental update... just the update to android 4.2.1_r1.2

Also keep an eye out for the Newest Rom I've just done, It will be in Original Development... won't be long now ;)
[Galaxy Note II Android Development] Novek:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Upstream cm changes also?

Will the "new rom" be cm based also, and why bit just implement it in this one? Are there really a need for yet another rom? :P
[Galaxy Note II Android Development] MadCobbler:
The new rom is nothing to do with this rom, Its a completely different project... and no its not CM based its AOKP based as you will see when I release it. I just needed testers for the new rom, thats why its been mentioned in this thread

Yes all cm updates are included the the new JellyBeer

Edit: The new rom I've been working on is now up in original development... go here to find out what it is

http://xdaforums.com/showthread.php?t=2141227
[Galaxy Note II Android Development] lexi1986:
Just love this rom :) great work. I have one question, how can I change the amount of icons on my launchdock. I only get 4 icons and 1 in the middle to go to all apps. Is it possible to set this to 7 icons?
[Galaxy Note II Android Development] MadCobbler:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

It is possible but not in the standard launcher... Try Nova Launcher from playstore its possible with that ;)
[Galaxy Note II Android Development] lexi1986:
Ok great :) going to try Nova Launcher. Thnx man great rom just love the DPI settings :)
[Galaxy Note II Android Development] Dan Law 001:
Hello, I just have a little question for you guys before making my final decision to see if I try this ROM or not. In fact, when using this ROM, when your phone is off and you want to charge it without turning it on, will the phone stuck at the charging screen? I mean if it tries to load a battery charging animation but it never finishes it? In fact, I am currently using JellyBam Rom and I am living with this problem and this is the reason I want to switch to this one to see if the problem can be solved. Well, there's more detail here (http://xdaforums.com/showthread.php?p=37483244#post37483244). Thanks and just give me an answer since switching to a new rom is a big deal for me (you have to start everything from ground up again). Thanks again:D
[Galaxy Note II Android Development] Dan Law 001:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.56 [UNOFFICIAL][29 Jan][DPIGroups-LS Wallpaper]

Nothing can Beat Nova since it's the most stable one out there.:thumbup:
[Galaxy Note II Android Development] yiannisthegreek:
Hey Vertigo,

Just wanted to let you know that you have left the version number the same for your newest release (linked above) and the last most recent. Both are named v3.56.

Not sure if you did that on purpose or not but thought Id mention it.
[Galaxy Note II Android Development] Dan Law 001:
Hello, and this is the image of the screen of post #408
[Galaxy Note II Android Development] MadCobbler:
New version up Guys.... Enjoy :victory:

JellyBeer 3.57
[Galaxy Note II Android Development] krohme:
cool, gonna try this out bro :highfive:

quick question: on touchwiz roms I normally flash the int2ext mod to alow me to install large game files (gameloft,EA,..) to my memory card. How does that work on this rom? is it enabled by default or is there a mod required?

:D
[Galaxy Note II Android Development] MadCobbler:
I think someone else mentioned that they couldn't get it working on 4.2.1 earlier in this thread, to be honest I've not tried it myself, I will look into it though
[Galaxy Note II Android Development] vtec303:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.57 [UNOFFICIAL][13 Feb][DPIGroups-DPI Changer]

try "gl to sd" from play store it transfers all game data from internal to external plus keeps all data to external, hope this helps.
[Galaxy Note II Android Development] Sobakel:
gl to sd starts off with the description:
[Galaxy Note II Android Development] yiannisthegreek:
Nice bro!!! I will update AGAIN tonight.

I tried the new ROM and I really like it but I seem to have a soft spot for JellyBeer my friend! Please dont stop development on it... :cool:
[Galaxy Note II Android Development] MadCobbler:
Don't worry I won't be stopping development, I also have a soft spot for JellyBeer :p
[Galaxy Note II Android Development] Dan Law 001:
As we hear in the news, Android 4.2.2 is out for the Nexus devices. So, will you plan to make a JellyBeer ROM update based on 4.2.2?

---------- Post added at 09:01 PM ---------- Previous post was at 09:00 PM ----------

HaHa, since when I become a SENIOR MEMBER?
[Galaxy Note II Android Development] nitol:
i used to flash 11extsd2sd to use all data in extsd card and it works(with neak kernel).
[Galaxy Note II Android Development] cocaino:
Re: [ROM][4.2.1|CM10.1] JellyBeer v3.57 [UNOFFICIAL][13 Feb][DPIGroups-DPI Changer]

Wow memory swap is really working .....?
[Galaxy Note II Android Development] krohme:
so far no one has really confirmed anything, this is the only thing keeping me from flashing this rom :rolleyes:

I've too many games & being able 2 store game data on sd card is very essential 2 me.
[Galaxy Note II Android Development] Carlis:
Sv: [ROM][4.2.1|CM10.1] JellyBeer v3.57 [UNOFFICIAL][13 Feb][DPIGroups-DPI Changer]

This rom really is the best. Thanks. :) :)