yashsingh1/xdaforums huggingface dataset:
[HD2 Windows Phone 7 Q&A, Help & Troubleshooting an] DannyBiker:
Hello

I tried WP7 on the HD2 back in 2011 but sold my HD2 since then. I'm planning to buy one again but I'd like to know where WP7 got in a year. Most notably, how about the following bugs :

- Green tint on photos taken with flash

- Multitouch issues

- Battery life.

Were they fixed ?

Thanks !:D
[HD2 Windows Phone 7 Q&A, Help & Troubleshooting an] dxdy:
- Green tint fixed long time ago

- you have for choose which multitouch you want to use... i dont have any problems or restarts

- Battery life is good if you know how to use it...
[HD2 Windows Phone 7 Q&A, Help & Troubleshooting an] Ekapatt:
WP7.8 & Native SD

It's go on and more, try download Pdaimatejam ROM

I love Pdaimatejam ROM + Native SD ROM Android

Pls. Select M-SD Class10
[Galaxy Y GT-S5360 Themes and Apps] basuraunak:
Way2Sms is a popular sms gateway through which we can send 140 character sms very quickly

But 140 Character is a little low. Isn't it;);)

Now u can send sms upto 440 character using using any gateway esp. Way2sms

1-Download "free sms india" app from playstore

2- now configure your gateway (in my case way2sms)

3-Now open new message page(using the gateway sms440)

4-type ur message

5-change ur gateway to way2sms

6-Voila!! U can send big message using faster gateway

View attachment 1606290:D:D:D:D
[Galaxy Y GT-S5360 Themes and Apps] raj.parekh07:
Does receiver know that we r sending sms from net

yes i m Flasholic
[Galaxy Y GT-S5360 Themes and Apps] basuraunak:
Yup

But ur number is also give in the message
[Galaxy Y GT-S5360 Themes and Apps] raj.parekh07:
Thats not what i want u know any gateway which hides that we r sending sms from net

yes i m Flasholic
[Galaxy Y GT-S5360 Themes and Apps] basuraunak:
Try fullon sms it might work the way u want
[Motorola Droid Bionic] dvigue:
In your Opinion, what Rom is the best for battery life on Bionic?
[Motorola Droid Bionic] projektorboy:
Eclipse and Whizzed Bean are both great on battery, believe it or not.

Also you can get better battery life on stock if you install Motomizer and customize CPU clock/voltage settings.
[Motorola Droid Bionic] tw1n5nak35:
This is difficult because I've tried a handful of Roms but for my testing would be SkyL1n3 and IcarusHD / Eclipse ICS tied for 2nd. I'm trying Wizzed Bean as I write this.
[HTC Titan] AndyFZ1S:
I was wondering where all my storage has been going, After looking in htc logs in file manager I noticed it keeps writing HTCQXDM logs of 31mb each, There were at least 16 in the folder, Reserved space has also increased to over 3GB, Can anyone enlighten me as to why they are there and how to disable, As far as I can tell from searching this is some kind of Qualcomm Diagnostics?? Deleted HTC folder but it comes back and starts logging again.

Thanks in advance.

Am running Dynamics V2- 7.8 on an unlocked UK HTC Titan X310e

Oh well I will put it down as a mystery, Ended up flashing back to stock as didn't want to lose any more storage, Worth checking your htc folder if you are running a custom ROM in case it happens to you.
[Galaxy S III Q&A, Help & Troubleshooting] Bofu:
Does anybody else get problems like this? As you can see when using the keyboard I get the odd colour highlighted where the key on the qwerty isn't.

If so what are the solutions? Cheers.

As a note my phone doesn't do this on stock firmware... Only on CM10.1
[Galaxy S III Q&A, Help & Troubleshooting] Bofu:
as another example.

ignore the colours, they're just there because I'm using a screen recording app.
[Galaxy S III Q&A, Help & Troubleshooting] JJEgan:
ROM][GT-I9300][JB][4.2.1] CyanogenMod 10.1 official nightlies // discussion thread

http://xdaforums.com/showthread.php?t=2035141

jje
[Galaxy S III Q&A, Help & Troubleshooting] Rar3:
I have this problem too but as versions of CM 10.1 are unstable they're not going to respond to any bugs or problems because you chose to install an unstable ROM. Either deal with it or go ahead and choose a stable CM 9 release.
[Asus Transformer TF700] furou:
First of all, this is an awesome rom and I'm very thankful to the developer.

My problem is that there is still some lag here and there and I've had a couple of random reboots. I'm wondering if I made a mistake flashing the rom.

I was on the .23 firmware. I flashed TWRP 2.2.2.3 because that's what it says in the how-to-root-JB guide and I was too impulsive to notice that in the cleanrom thread it says to flash latest TWRP. D: Does it matter?

After booting to recovery I flashed 3.0.3, wiped cache and dalvik, then booted to the rom to see it working fine. Went back to recovery, flashed 3.0.4, wiped cache and dalvik again. Everything looked fine except for the occasional slight lag and the random reboots.

If this is caused by using a wrong version of TWRP, how should I proceed?

I made a backup of stock rom before flashing; Do I restore stock, then flash the newest version of TWRP and then cleanrom? Would that be the safe way to fix the leftover lag and reboot?
[Asus Transformer TF700] sbdags:
It probably doesn't make any difference but I would use the latest twrp as that guide is out of date.

You should not get any reboots at all. Most people are rock solid stable and so should you be.

Maybe your infinity can't cope with the overclocked kernel. Please reflash with the stock kernel for testing.
[Asus Transformer TF700] redheadplantguy:
I think I read somewhere about a CROMI forum? If there is one, can someone point me to it?
[Asus Transformer TF700] furou:
The correct way to do this would be to use the kernel switcher? Or reflash 3.0.3 + the patch?
[Asus Transformer TF700] sbdags:
Either is ok but kernel Installer is faster to do ;)
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.

Power saving features are all off, to my knowledge.

I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.

Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
[Galaxy Note II Q&A, Help & Troubleshooting] @rbiter:
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.

Sent from my GT-N7100
[Galaxy Note II Q&A, Help & Troubleshooting] yahyoh:
no problem here with fpse :D

i love to play Crash Bandicoot :laugh:
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Haven't changed any clocks, nope. Emulator settings are default - changing frameskip to 0 makes the sound lag even worse, and allowing frameskip creates big jumps every 3/4 of a second or so. Happens regardless of the emulator used.
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Forcing CPU to 1600mhz constant also has no effect.
[Galaxy Note II Q&A, Help & Troubleshooting] @rbiter:
Governor default or performance? Can't think of much else besides power saving mode but it should run fine on that too.

Sent from my GT-N7100
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.

I did a complete restore, no change.
[Galaxy Note II Q&A, Help & Troubleshooting] @rbiter:
No need to over clock. The emulators have run fine on my older hardware under clocked just fine. The only thing it could be is a setting jacked up inside the emulator. Nintendo and super Nintendo run easily on ARM chip sets. Fpse and n64 would give it a run for it's money though. You sure you don't have something in the background hogging up horsepower?

Sent from my GT-N7100
[Galaxy Note II Q&A, Help & Troubleshooting] boodies:
No problem with epsxe here smooth as butter stock 4.1.2. It's most likely the rom you're using.
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Stock or Clean Rom has the same issue.

epsxe is a different story, I can run that just fine. My benchmarks are pretty standard for quadrant, I'm really out of ideas - maybe the refresh rate of the phone is slightly higher or lower than the emulator is trying to run at, causing either frame skipping or sound jumps? Any other users with an eye for framerate here noticed minor frame jumping in, say, sonic 1, 2, or 3 on MD.emu? I bet it's there, but then if you turn frameskip to 0 (like I would on my tf101) the sound goes to hell instead.
[Galaxy Note II Q&A, Help & Troubleshooting] PeatCoal:
I'm using Snes9x EX and AndroGens (as well as Fpse) and don't have any of the problems you describe. Maybe you should give those a shot, and if you get the problem with those too, you might have a hardware issue?
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.

Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.

Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
[Galaxy Note II Q&A, Help & Troubleshooting] PeatCoal:
Oh, youre right, it does this for me too. It's really barely noticeable though, I hadn't noticed before now. I'm also on the stock kernel.

What did you mean by sound issues? Turning frameskip off maybe makes the sound a tiny biy faster at some points than it should be, but that too is barely noticeable and could just be my imagination.

But you're right, theres definitely an issue there, and I do wonder if you're right about the refresh rate.

Sent from my GT-N7105
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Yeah I tried the perseus kernel, no change, sadly.

For sound issues, I get skips and stutters every couple of seconds in MD.emu, NES.emu, snes9x ex, SuperGNES, Animaonline SNES, and presumably all the others which require a tight synchronization of audio and video. Doesn't seem to be overly noticeable on epsxe, but then I haven't played any games which run at a tight 60 FPS on that one, either. Official games have no problems.
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Running 1800 mhz makes no difference, either.

I've emailed Robert Broglia about the issue, I'll update if he replies - anyone else, let me know if you find a fix!
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Received a reply from Robert (damn that guy is a machine), pasta'd below

***************

Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.

In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
[Galaxy Note II Q&A, Help & Troubleshooting] PeatCoal:
Interesting. I wonder if it's worth me emailing the devs of the emulators I use.

Sent from my GT-N7105
[Galaxy Note II Q&A, Help & Troubleshooting] victorator:
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES :)

CPU: Custom 65C816 at 3.58 MHz

RAM: 128 Kb

Max Colors on Screen: 256

Max Sprites: 128, 32 per scanline

Sound Channels: 8 ADPCM

Sound Memory: 64 Kb

That's a challenge
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
It's actually not hardware power that we're lacking - we could probably emulate snes at fullspeed with 400 mhz on a single core if the emu was very well coded, and obviously we have tons more power than that. It's a function of how the emulator draws the screen and plays the sound - almost every device runs at 60hz, so every application expects the maximum speed to be 60 FPS, but the note 2 is actually 58 hz. This creates a (much larger than you'd expect) jump in the fluidity of the emulator when running with frameskip set to auto, and it creates an annoying audio jump/skip if frameskip is turned off.

In this situation, you can have perfect video or audio, but not both. One workaround is to slow down the audio to match the 58 frames instead of the 60.

If you use supergnes, you may as well email him because it happens in that emu too. Snex9x EX is way better than supergnes, though.
[Galaxy Note II Q&A, Help & Troubleshooting] RueGorE:
I can confirm the same thing is happening for my Galaxy Note II, although mine is the US Sprint CDMA/LTE variant. It also has a refresh rate of 58.002 Mhz and I use nearly all of Robert Broglia's emulators. On this device, it's either sound regularly skips with frameskip set to 0, or (nearly) perfect audio with stuttering video when frameskip is set to Auto.

This device is a beast, so this shouldn't be happening at all. :-/
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
Yeah, it's brutal. I also just got Ikaruga from the play store and it has a consistent frameskip too, in line with the same bug.

This issue is going to pop up in more situations as people start noticing.
[Galaxy Note II Q&A, Help & Troubleshooting] i900frenchaddict:
I use Nesoid, SNesoid, Gensoid, Gameboid and don't have any problem with them

Only one of my emulator has this problem when it was running fine on my previous devices: aLynx

So just use other nes, snes, etc emulators
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
I'm pretty sure I've tried every snes emulator - snesoid definitely suffers from the problem, you probably just haven't played a fast paced game to make it more noticeable. Disable frame skipping and the video will be perfect, but the sound will skip. Enable frame skipping at any setting (above 0) and the sound will be perfect but the video will skip. Try running at ground level in super mario world 1, you'll see it. Put headphones on and you'll hear it
[Galaxy Note II Q&A, Help & Troubleshooting] f3tf:
UPDATE!!!! There is a new emulator called RetroArch which has an option called "sync refreshrate to screen" - this is enabled by default, and gives completely perfect gameplay on the note 2.
[Galaxy Note II Q&A, Help & Troubleshooting] Squarepusher2:
Hi, I'm the author of RetroArch Android (or one of them anyway).

The reason you might have experienced stuttering sound/video on your Note 2 with other emulators is because your Note 2 has a 58Hz screen whereas those emulators try to output at 59.95Hz/60Hz. That can never work without at least audio stuttering or video lagging behind - so the only solution is to 'synchronize' the refresh rate of the screen to the refresh rate of the app.

---------- Post added at 09:19 AM ---------- Previous post was at 09:16 AM ----------

Other apps might want to take note of this - your screen is not guaranteed to have a 60Hz refresh rate - check it out with a 'System information' tool and see what your refreshrate is like. On Note 2 it will come up as 58Hz - Galaxy S3 'wrongly' reports that it's a 60hz screen while it's not - apparently nobody knows yet what its 'real' refresh rate is.

It's a big mess out there in Android land.
[Galaxy Note II Q&A, Help & Troubleshooting] RueGorE:
Isn't there any way to modify the Note 2's screen refresh rate manually (and permanently) to 60 Hz? Would doing that break anything?

I really don't understand Samsung's logic here...
[Galaxy Note II Q&A, Help & Troubleshooting] Squarepusher2:
Good luck with that - how do you presume you can go beyond the refresh rate that the screen is capable of? If a screen runs at an 58Hz refresh rate, then with VSync on you will always (at most) get 58fps out of it - period. There's no changing that basic fact. You will never be able to do 60fps with Vsync on such a screen.

I guess Samsung does a deliberate tradeoff here - they're trading an assumed 59.94/60Hz screen refresh rate (probably only of interest to 'hardcore' gamers) for better display quality. There's a similar thing going on with the Galaxy S3, except that this device actually seems to 'lie' about its refreshrate by reporting that it's running at 60Hz - which simply does not appear to be the case. And this is actually worse because it means that we cannot rely on the 'refresh rate' that is being reported to Android as a 'deterministic refresh rate' - a vale which we could then use to sync our app's screen refresh rate to.
[Galaxy Note II Q&A, Help & Troubleshooting] RueGorE:
Ah man, what a bummer. I was seriously hoping for a fix. I thought there might have been a way to change a setting using root access, but you know more about it than I do. Thanks for the info.

By the way, I also tried out your app. I love how smooth it works. The difference in audio pitch and game play speed is only slightly distracting, but all in all it works around the issue nicely. Great work on that. Thanks again. :)
[Sprint HTC EVO 4G LTE] P.Mobile:
hey can a few of u guys download sd tools app and run it and see what u guys get for write and read spped.. thanks!!
[Sprint HTC EVO 4G LTE] Tilde88:
i downloaded that app and my class 10 got 9.5 write and 25.3 read.

i need to undo some things i was messing with the file allocation size and EXT4 partition...

btw there is a free program called SD Formatter (3 i believe) it can bring your SD card back to 100% stock, even partitions and all.
[Sprint HTC EVO 4G LTE] thicklizard:
First one was internal sd second is external
[Sprint HTC EVO 4G LTE] P.Mobile:
Ok.. here mine pny class 10 - 16 gig.... just wanted to see some other scores... thanks guys!
[Sprint HTC EVO 4G LTE] P.Mobile:
come on party people where yall at?? o yea its new years!! :laugh:
[Sprint HTC EVO 4G LTE] jspsuperman:
Sandisk 64gb
[Sprint HTC EVO 4G LTE] parham1234:
Heh.
[Sprint HTC EVO 4G LTE] BigMosley:
64gb SanDisk Ultra.
[Sprint HTC EVO 4G LTE] lilbeast:
32Gbs SanDisk ultra
[Sprint HTC EVO 4G LTE] P.Mobile:
thanks guys guess mine aint so bad as i thought!! :)
[Sprint HTC EVO 4G LTE] P.Mobile:
gesshhh! what sd card is that?
[Sprint HTC EVO 4G LTE] parham1234:
SanDisk 16GB Class 4 :P
[Sprint HTC EVO 4G LTE] P.Mobile:
that has to be your internal sdcard
[Sprint HTC EVO 4G LTE] carrilloevo:
I guess I'm on cm10, it's there a way to check the external on cm
[Samsung Galaxy Nexus] alexdemonumber3:
This is a good post.
[Samsung Galaxy Nexus] eqjunkie829:
At least is not in development section ^_^
[Samsung Galaxy Nexus] thegtfusion:
Happy new year everyone!

Sent from my Nexus Prime
[Samsung Galaxy Nexus] cookie1203:
This ftw
[Samsung Galaxy Nexus] Khizar:
lol true

---------- Post added at 11:17 AM ---------- Previous post was at 11:16 AM ----------

nice sig
[Samsung Galaxy Nexus] JukeBoxDeNiro:
This was my first out loud laugh of the year. Thank you.
[Samsung Galaxy Nexus] efrant:
Please continue here: http://xdaforums.com/showthread.php?p=32871509

Thx.
[Verizon Samsung Galaxy Note II] N2myN2:
Sometimes I want to get rid of the keyboard so I can see more of the text message or fill out a large form.

Anybody know how to turn it off and on?

Thanks,

Rob
[Verizon Samsung Galaxy Note II] Travisdroidx2:
Hit the back arrow once to get rid of keyboard and tap the text field to bring it back. Solved thread closed :)
[Android Apps and Games] thefairlady350z:
xxx
[HTC Desire S] superlofo:
Hello all,

I have the same issue as : http://xdaforums.com/showthread.php?t=1983604&highlight=widget&page=65

My mail widget doesn't work, I can't see the mail body.

Do you have a solution or an update ?

Alex
[HTC Desire S] superlofo:
test

I've tried to replace the htcmailwidgets.apk and the mail.apk with another rom but it didn't solve the problem.

Any ideas ?
[HTC Desire S] superlofo:
nobody ? :crying:
[HTC Desire S] otterbvrn:
I have no bugs with the mail body, idk what's wrong

Sent from my HTC Desire S

Tapatalk 2
[HTC Desire S] Gentlemenx:
ViperSaga v2.0.2 Location Widgets

How can I find and re-install location widget? Please help me...

Sent from my HTC Desire S

Tapatalk 2[/QUOTE]

I'm sorry ROM version to be 2.0.1
[HTC Desire S] superlofo:
no body

The body is empty in the widget.
[HTC Desire S] superlofo:
I'm sorry ROM version to be 2.0.1[/QUOTE]

I've updated to this new version (2.0.1) but I still have this problem.
[HTC Desire S] Gentlemenx:
ViperSAGA V2.0.1

I've updated to this new version (2.0.1) but I still have this problem.[/QUOTE]

DLNA Function not working on this version (DLNAMidleLayer Problem)
[HTC Desire S] superlofo:
I don't understand.

The widget mail doesn't use DLNA function.
[HTC Wildfire S] sukhjit321:
Same to you and every member on this forum :)
[HTC Wildfire S] Kishoke:
Happy new year guys... have a rocking year ahead ... :good:
[HTC Wildfire S] WiseCrunchyEggroll:
Happy new year:)
[HTC Wildfire S] thehacka1:
Happy new year guys! Have an awesome 2013! :D:D:D
[HTC Wildfire S] elaff:
Happy new year!!! :thumbup:
[HTC Wildfire S] GappaX:
Happy New Year! :)

I somehow managed to avoid hangover this year, can't say the same about other people I know :laugh:
[HTC Wildfire S] 4ndaKava:
I wish everyone a happy new year too :)
[HTC Wildfire S] O_G:
Thread Closed​

As its all over now​