[Android Apps and Games] plastbox:
Thanks! However, Phonster crashes when I try to withdraw my Crapeau from the "Internet" (I assume I am supposed to press "récupérer"). Also tried moving it to the Nursery first. Game still crashes when I attempt to withdraw Crapeau.

Edit: Updated the Phonster-app, and lo' and behold, it works! I now have a level 5 Crapeau in my Sash. Thanks for the quick support, will see if I can fiddle about a bit more with the app over the weekend. ^^,

Ok, had to wait 5 minutes to post this edit, so I tried Safari. I tap a nearby Cekoissa on my map, press "Catch" on the popup (shouldn't that button say "Battle" or something?), and enter the battle screen. I press Switch and "switch" to Crapeau (just to see what happens). Seems to work, can't test it with just one Phonster. At least the app doesn't crash. Pressing Item displays an empty menu labeled "Attack". Pressing Attack also brings up a menu labeled "Attack", with the single choice "Volley" displayed in a bullet list. Pressing this crashes the app. :P

It's not really about how fast the app is, it's about direct response to a user interaction. It's a small thing, but it lets the user feel like the app is a lot faster, and it confirms that what the user touched really is a clickable button or other interactable entity.

In the book Usability Engineering from 1993 the author states that the time limit for what feels "instantaneous" to the user is about 0.1 second. Keep in mind though, that this book was written well before touch screen interfaces were a part of the game. Pressing a button on a keyboard or clicking with a mouse gives instantaneous feedback in the form of tactile sensation and sound. With a touchscreen, indicating to the user that he/she has done something the application understands and is about to react to is absolutely paramount to a good user experience!

I would not advice you to remove it, but to desaturate the icon (make it black-and-white). That way, the layout remains unchanged, but you clearly indicate that the "Trade"-functionality is unavailable.

Terribly sorry, I meant Shop and Sash. I thought the green-and-blue graphics were stat-information (like attack, defence, etc.) for the chosen Phonster when I saw the Sash-interface. As you recall, I don't have any Phonsters in my Sash.. :p

Still, I'd use the PNG image format so you can get rid of the white corners on the image. Also, do you have access to a "pixelated" font? The green-and-blue button looks very "old-school" (which I love), but the text looks modern and smooth.

Haha, I guess my English is fairly good to make you think I come "from over the atlantic". I am in fact Norwegian and English is my second language as well. Thing is, I grew up with English cartoons exclusively (Swat Cats, Biker Mice from Mars, Spider-Man), I love me some good fantasy (Wheel of Time, anything by Tolkien, and anything by Brandon Sanderson*, the Kingkiller Chronicles, the Riyria Chronicles etc. are all highly recommended), 90% of the Internet along with all decent programming books are in English, and perhaps most importantly..

We were a population of roughly 4 million people when I grew up, so we were under no illutions of superiority or global importance. ;) Thus, every last one of us started learning English in school at age 8 or 9. This cannot possibly be the case in French, Spanish, and German speaking countries. I vacationed in Pourtogal last summer, and we were lucky to find 2 young people (as well as a middle aged British woman who had moved there to start a lovely restaurant) who spoke English fairly well. Most of the time we had to resort to wildly gesturing and pointing at things to make ourselves understood well enough to get a freaggin' beer. :P

Not trying to be mean, but one programmer to another, you are obviously competent at programming. If I'm being perfectly honest though, it makes you seem unprofessional when you write "Sorry for the convenience" rather than "Sorry for the inconvenience", "i" instead of "I", or "programmation" which isn't even a real word. Also, capitalization and punctuation. It doesn't take more than a few minutes, but it makes you seem like you actually care about what you write. ;) Just to stress the fact: I'm trying to be friendly and helpful, but there's really no way to say this without coming off as a bit of an arrogant douchebag.

Aah, have you checked out Indiegogo? Once you get this game up and running, you should be able to easily recoup the 40€ a year just by including an ad at the bottom of the app. Don't worry about the ad, we're all so used to seeing them in free software that we don't even care. Just stay away from those fullscreen popup-ads, ok? ;)

Your finances (your need of a new car) should be a motivating factor, rather than a limitation! Your idea is so good that I am actually spending my time here reading and replying to a 27 pages long forum thread to give feedback on an app that doesn't even work, connected to a website I can barely read. Trust me. Once you get this app to where one can walk about and hunt Phonsters, in addition to challenging other players based on proximity.. You'll very, very quickly have so many users you'll have to move to Amazon hosting or something like that to keep up with the traffic.

I download the app, catch a few Phonsters, tell my fiancé to try it so we can trade. Then, I tell my friends about it, and a few of them try it, and whenever they meet with friends of theirs they'll be asking wether the friend has played Phonsters so they can trade and/or battle. Things like that spread exponentially, assuming you have a UX (User eXperience) that makes starting to play very easy on new users. :D

Great! :victory:

*To see if you like Sanderson, he has released on of his books, Warbreaker, for free for all to download and read. Highly recommended reading!

brandonsanderson.com/books/warbreaker/warbreaker/warbreaker-rights-and-downloads/ (I'm not allowed to post outside links yet, but I'm sure you can figure it out)