yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
If you already have other GApps installed, you need to format /system (in mounts and storage) first to get rid of them. Wiping/resetting isn't necessary - it's a minor update.

So:

Format /system

Install Nightly

Install GApps

Reboot
[Samsung Galaxy Player 4.0, 5.0] alanwyl:
But if I didn't understand it wrongly, Mevordel mentioned that this time the buttons will be disabled in the kernel.

I guess it would be impossible for almost all of us to enable it again.

And it is not usable only having the home button working.
[Samsung Galaxy Player 4.0, 5.0] cleve321:
Is the earphone back fixed? Or still a problem?
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Tomorrow will have the navbar enabled again, and if someone can get the information I requested, all of your buttons should work.

Earphones have not been fixed. I won't have time until the weekend.
[Samsung Galaxy Player 4.0, 5.0] iurnait:
tried this and nothing happens after hitting the 2 not working keys

everything else returns something
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Ok then, I will look at the kernel source soon. It shouldn't be too hard to fix. Just gotta find the info somewhere.
[Samsung Galaxy Player 4.0, 5.0] DZonikg:
I dont now is it any help but i am shure its same file where us codes are
[Samsung Galaxy Player 4.0, 5.0] Higgs_Boson:
Will the buttons codes come up the same for JB if I run the command on a rooted stock gingerbread ROM?
[Samsung Galaxy Player 4.0, 5.0] DZonikg:
I take this from stock rom

key 139MENU WAKE_DROPPED

key 158BACK WAKE_DROPPED

key 102HOME WAKE_DROPPED

But i dont thing that is it..it should be in gb kernel but must find some source
[Samsung Galaxy Player 4.0, 5.0] An1mus:
Okay I just noticed that USB charging doesn't work

---------- Post added at 12:08 AM ---------- Previous post was at 12:07 AM ----------

SD card now detected.

Don't really see a improvement in the camera
[Samsung Galaxy Player 4.0, 5.0] JeonZiro:
My galaxy isn't connecting to the computer. :-/
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
Is earphone broken on the international GP5? Cuz my USA GP5 works fine. Earphones work, and mic also works fine on skype. using the Galaxy S3 earphones.

That's one of the problems of this ROM. Just upload it to Dropbox and download it off dropbox or some other way to download the file onto your device instead of connecting to computer.
[Samsung Galaxy Player 4.0, 5.0] DZonikg:
i have int and it works with earphones that came with player
[Samsung Galaxy Player 4.0, 5.0] KOala888:
people read woth understanding.

It was said before that earphones with mic built in will work. afaik.!

Wysyłane z mojego GT-I9000 za pomocą Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] DZonikg:
You have 96 posts on xda and in every off that 96 post you complane something..improved is that video recording works and still shot for front camera..but we left other for you to fix.

---------- Post added at 06:18 AM ---------- Previous post was at 06:14 AM ----------

Or use wifi file transfer..i think its easyest way until its fixed.
[Samsung Galaxy Player 4.0, 5.0] JeonZiro:
Using Kies Air, I never thought about trying the USB thing till now had no clue it didn't work. :rolleyes:
[Samsung Galaxy Player 4.0, 5.0] An1mus:
Who said I was complaining. Maybe I was just bringing it to the Devs attention.

And way to keep track of my posts

+1 follower

---------- Post added at 12:23 AM ---------- Previous post was at 12:21 AM ----------

Not sure why that's happening but I mounted my SD from CWM in order to transfer a file
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
That's actually a great idea! You don't even have to be rooted, I think. As long as I know what name goes with the device on the line, as it may be different from jellybean.
[Samsung Galaxy Player 4.0, 5.0] augiem94:
OK so I'm running it right now and I LOVE it! Amazing job! I noticed that settings says Charging (USB) while plugged into the wall...is this important or am I being paranoid? Also, the sound quality is superb! Though I notice quite a bit of lag, with Apollo at least.
[Samsung Galaxy Player 4.0, 5.0] JeonZiro:
"Open Calendar" Voice dialer not responsive.

Do I have to re flash the kernel you provided for me previously when flashing?

--------

Charging via PC with device off consistently resets. *reported*

Could not connect to storage via USB wire. *reported*'

*Keeping notes of issues together*

Edit: so far this is running smoothly!!
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Go to settings, performance, cpu, and change governor to ondemand.

If you update, yes. I will make a new one with tomorrow's nightly.
[Samsung Galaxy Player 4.0, 5.0] Hollow_Ninja:
For the new nightly is wiping cache and dalvik cache necessary?
[Samsung Galaxy Player 4.0, 5.0] cleve321:
I got the headphones to work with JB with this app

https://play.google.com/store/apps/details?id=com.woodslink.android.wiredheadphoneroutingfix&hl=en
[Samsung Galaxy Player 4.0, 5.0] augiem94:
Noticing a slight bug, possibly with HW acceleration? There appears to be a small green bar in every YouTube video I watch, its slightly annoying but not profusely distracting. Also it only shows up with HQ video, and when its not HQ it flickers a lot.
[Samsung Galaxy Player 4.0, 5.0] JeonZiro:
When it comes to installing apps.. the launcher has been freezing for me and the device runs slower. I haven't flashed the kernel ether in case you think that's a issue. First time the launchers FC twice in a row.
[Samsung Galaxy Player 4.0, 5.0] An1mus:
Have you tried a different launcher like Nova?
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
I think it has to something with the navigation bar that was removed. Last night i was watching youtube fine. I disabled the navigation bar bying adding something in the build.prop, and now i notice a small green flashing line in the corner. I am on the first beta build that was released yesterday. I didn't update yet. Im using a youtube modified app to play youtube at 720p.
[Samsung Galaxy Player 4.0, 5.0] Skeledr0id:
which one? like which company/actual app title?
[Samsung Galaxy Player 4.0, 5.0] mr32:
Here the green spot which is present in a hardware accelerated app, I've made a screenshot of it. After a couple of seconds the video playback stops, but the sound continues. Is that a compatibility problem with this app or is something wrong in the hw? Not that it is really necessary...
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
weird. I readded the navigation bar back and the green flashing line is still there. I don't remember having this green flashing line while watching youtube lastnight. Not sure could be hardware acceleration.
[Samsung Galaxy Player 4.0, 5.0] DZonikg:
I using adw launcher ex..its flying fastee then stock launcher on my nexus 7 and does not restart even after playing some heavy games

Video recording works also on 720*480 at 8Mbs
[Samsung Galaxy Player 4.0, 5.0] Supermaster34:
I may not have a galaxy player anymore, but I'd still like to help. Could someone please do the following?

1. Reboot

2. Turn on Bluetooth

3. Take a Logcat and send it to me or post it here

I think I have located the issue with Bluetooth but I need some people to test and take Logcats for me
[Samsung Galaxy Player 4.0, 5.0] mr32:
Here it is! http://pastebin.com/pUJCqci9

Line 1051 and further may give you some interesting errors.

EDIT:

I've done it again, I wasn't really sure if the previous one went well (I used the notification toggles), this one is with bluetooth enabled via the settings menu... I don't know where you're looking for, so here it is: http://pastebin.com/RVzVfPMi (2) :cowboy:

---------- Post added at 10:52 AM ---------- Previous post was at 09:57 AM ----------

Do you still need those capacitive button codes from Gingerbread? I've got four free days left, so time enough to go flashing... :good:
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Yes, if you could please.

For thosee with green bars, go to development settings and enable the bottom two under drawing (force GPU, overlays), reboot, and see if that helps. As a side effect, it should also make the device faster.
[Samsung Galaxy Player 4.0, 5.0] mr32:
I get the following output:

Menu button:

/dev/input/event5: 0001 008b 00000001
/dev/input/event5: 0000 0000 00000000
/dev/input/event5: 0001 008b 00000000
/dev/input/event5: 0000 0000 00000000

Back button:

/dev/input/event5: 0001 009e 00000001
/dev/input/event5: 0000 0000 00000000
/dev/input/event5: 0001 009e 00000000
/dev/input/event5: 0000 0000 00000000

I've noticed that the first two lines indicates the press button event, and the last two indicates the release events of both buttons.

Hopefully you can do something with these numbers...

Do we need something more from Gingerbread? If not, I will switch back to JB later today.
[Samsung Galaxy Player 4.0, 5.0] An1mus:
Okay I tried your option still getting a green bar. It isn't really a problem for me but it might be for others.

But it did make my player way faster

Thanks again for the rom Mevordel!
[Samsung Galaxy Player 4.0, 5.0] DZonikg:
Clicking on owerlay will actualy make device slower because it will disable HW overlays..but that option is usefull if you want to see FPS in games with fps metter...on second option in theory will make faster(forcing gpu insted off cpy in older app ) but forcing it with something it not writen in code would make some faster and some slower.
[Samsung Galaxy Player 4.0, 5.0] Karim.younus:
Tried some gaming on this ROM, MC4 seems to get along well but not as well as on ICS, I've enabled the HW overlay and have set background processes to 0, my CPU Governor is ONDEMAND at 1.2GHz. I haven't tried a different, more RAM friendly launcher like APex or something but we'll see.
[Samsung Galaxy Player 4.0, 5.0] KOala888:
about gaming, I would wait a little bit for some improvements ;)

Mevordel already pulled from my repo sio,smartassv2,hugemem and touchscreen optimalization.

Other things in future

@MEVORDEL

Please take a look at it

http://xdaforums.com/showthread.php?t=1987032
[Samsung Galaxy Player 4.0, 5.0] OguzhanVarsak:
This rom perfect but not working headphones?
[Samsung Galaxy Player 4.0, 5.0] Karim.younus:
Yeah, I wasn't expecting anything too great, after all this ROM was released like 3 days ago so . . .
[Samsung Galaxy Player 4.0, 5.0] mr32:
It works with headphones, but only the 4 ring mini-jack (like your Samsung in-ears you've found while unpacking your Player) works the first time, after using that one, others will work as well (during a session, after reboot they doesn't work without using the 4-ringed jack first).

A tip: first search into this topic before asking the question, in this case this problem including the workaround have already been noticed ;)
[Samsung Galaxy Player 4.0, 5.0] DZonikg:
maybe to read first post?

---------- Post added at 07:58 PM ---------- Previous post was at 07:50 PM ----------

i run egypt 3d benchmark and got same fps like on ICS...but UI is much faster then on ICS.You can freeze dont needed process with titanim backup like sms etc..

And this is CM10 so trying to speed it up is funny because every code that can speed it up us allready done by google and CM team.
[Samsung Galaxy Player 4.0, 5.0] KOala888:
Well I can't agree,

there are being invented new speed ups.

What is more, the work I am makig to speed our device up is mainly done in kernel ;)

aboust sms app, simply delete it
[Samsung Galaxy Player 4.0, 5.0] alanwyl:
Not a stalker but I did notice you having some problem compiling the kernel. Problem solved?

From your description in your own post I think your mod is worth trying. I guess it is hard to reject a faster device.
[Samsung Galaxy Player 4.0, 5.0] heet1:
How do you connect to the computer with this ROM o.O it says the drivers were installed but I can't connect to my PC at all
[Samsung Galaxy Player 4.0, 5.0] cleve321:
Temp. Fix For Headphones

https://play.google.com/store/apps/details?id=com.woodslink.android.wiredheadphoneroutingfix&hl=en

I used this app called soundabout. I was able to use any type of headphones (W/ W/O) Mic. To get it to work select Wired Headset (with mic) in Media Audio setting.s
[Samsung Galaxy Player 4.0, 5.0] KOala888:
I make changes, mervodel compiles for now ;) good deal.
[Samsung Galaxy Player 4.0, 5.0] Karim.younus:
I've installed Merdoval's seedy app and MC4 absolutely flies now. Much better than ICS.
[Samsung Galaxy Player 4.0, 5.0] An1mus:
Try to remember that this rom is only a few days old so all the bugs affecting it's speed and other features are still being worked on. I'm sure the dev will be address those issues in do time.
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Nope. That is all I need. Anything else I can get from my own player.

Thanks for the tip on the seeder app - will try.

Yes, I am testing and compiling Koala888's kernel changes.

I thought there was a bug in the computer connection, but it turned out to be something else. I will try it again. As Google spports datamedia devices and MTP, however, it doesn't have much support.
[Samsung Galaxy Player 4.0, 5.0] DZonikg:
Hey Mevordel can you compile paranoid 2.54 ..its apsoltly best rom ever and you can do with on screen button what ever you want and make even custom colors of buttons for every app and off course there is and tablet and phablet mode

Its based on CM10 so there will not be any problem in compiling
[Samsung Galaxy Player 4.0, 5.0] KOala888:
compiling takes some time...

also every user prefers other roms. I would say that we should get somethin working at least at 90% for now.

But if it would not require too much work it is ofc a great advice, love paranoid too.

about seeder app, there were some tips for rom builders also, increasing entropy in rom afaik or something like that

Wysyłane z mojego GT-I9000 za pomocą Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
I will try PA eventually. I like it too, but we need to get this working first (audio and buttons - BT and camera can wait).

Here is a test kernel/boot image for those with INTL devices. It should fix buttons. I need confirmation that both work correctly, and that pressing both at the same time does nothing. Then the navigation bar will be unnecessary for everyone. :highfive:
[Samsung Galaxy Player 4.0, 5.0] lazepr:
1

I have grown to start liking the nav bar myself even though i hated it at first. Setting the dpi down to 180 makes it awesome. Should add it backn just have a option on or off
[Samsung Galaxy Player 4.0, 5.0] iurnait:
So just use Odin to flash?
[Samsung Galaxy Player 4.0, 5.0] Higgs_Boson:
To be perfectly honest, at some point in the future, I'd like to see JB-AOKP.
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Yes, or extract and use heimdall, whichever is convenient.
[Samsung Galaxy Player 4.0, 5.0] alanwyl:
Will it be a separate build that will work with this ROM or build into this one?
[Samsung Galaxy Player 4.0, 5.0] DZonikg:
I try but unfortunatly they dont work..i try and getevent but returns nothing
[Samsung Galaxy Player 4.0, 5.0] Higgs_Boson:
I just tested this out on my device. I am on the most recent nightly, which DOES NOT have the navbar enabled. I typed in the build.prop document:

qemu.hw.mainkeys=0

and it enabled the navbar. If you are an international user, or simply someone who wants the navbar, you do not need to cut and paste, you can type the phrase in manually.

Use a file explorer such as

+ The built in CM10 explorer

+ es file explorer

YOU MUST GIVE THE FILE EXPLORER ROOT PRIVILEGES!! **(SOMEWHERE IN THE APP'S SETTINGS)**

Navigate to device root, then:

/system

and edit build.prop in a text editor

go to the very bottom of the document, press enter, and add this phrase:

qemu.hw.mainkeys=0

Save the document, reboot, and enjoy!

P.S. (for international users) - Here's a work around for a menu button until you do the build.prop hack, if you have an international device. The capacitive buttons will not work on the latest nightly, so do this:

Once the ROM boots up, pull down the notification drawer and go to SETTINGS.

In settings, under the Interface section, go to SYSTEM

Then, go to Hardware Buttons

Then choose Home Button (LONG PRESS) and let that be the menu button (ON LONG PRESS), the PHYSICAL HOME BUTTON WORKS ON THIS NIGHTLY

---------- Post added at 10:33 PM ---------- Previous post was at 10:10 PM ----------

A million thanks to you for this.
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
I am currently testing today's nightly. It has Mass Storage (computer connection) enabled, although I cannot guarantee it will work. It has vold finally fixed all the way, I hope. It has navigation bar enabled in the framework. And it has that entropy thingy built in.

I don't want to put the international users at a disadvantage, so I'm going to enable the navigation bar by default until we get keys fixed. Then it will be disabled by default but still there.

See the second post for available tweaks.

Edit: USB storage works with both! Yay! :D

Edit2: zip is up
[Samsung Galaxy Player 4.0, 5.0] Higgs_Boson:
Also, if you see my post just below, you can reverse/undo/get rid of the navbar by going through the exact same process with the build.prop document.

Except, you will type:

qemu.hw.mainkeys=1

not

qemu.hw.mainkeys=0
[Samsung Galaxy Player 4.0, 5.0] alljokingaside:
Thanks for this, your (in the plural) amazing work.

That said, I know that using the stock earphone w/ mic "works." But, does it work in the sense that it functions or that it works as it should? ie. Does it leak sound from the speaker by the camera (as noted in the first page) when using the stock Samsung earphones w/ mic?
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Yes, it works completely, without leaking sound.
[Samsung Galaxy Player 4.0, 5.0] alanwyl:
Thanks for the great work.

For the new zip, to install it from the initial beta.

Is it:

1. wipe /system

2. flash zip

3. gapps

4. reboot

if I want to preserve the apps installed?
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
Titanium backup. I really recommend buying the pro version. SO USEFUL especially if you like to mess around with your device and flash ROMs. If you use the regular free version, your going to spend a long time clicking install and done. to every app you have.
[Samsung Galaxy Player 4.0, 5.0] alanwyl:
So do you suggest that I need to factory reset my device?
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
No. Just backup with Titanium backup, and just go into recovery, wipe and flash. Watch a video about titanium backup and how to use it on youtube.
[Samsung Galaxy Player 4.0, 5.0] augiem94:
Latest beta is great :cool: doin great guys!
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
Just wondering, would transfering my apps to my class 10 32gb sd card make my device load apps faster?
[Samsung Galaxy Player 4.0, 5.0] KOala888:
well, so my changes does work :D?

Wysyłane z mojego GT-I9000 za pomocą Tapatalk 2
[Samsung Galaxy Player 4.0, 5.0] mr32:
Has anybody noticed that hardware accelerated video doesn't work anymore in the latest built? I can't play any YouTube videos (HD and HQ) and I cant watch TV.

Or is that my problem: Should I've done a factory reset?

However, the smartassv2 is as fast as hell, love it!
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
Youtube works for me. Altho theres that annoying green flashing line in the corner. Other than that youtube works fine. in HQ and HD.
[Samsung Galaxy Player 4.0, 5.0] mr32:
Ok thanks, I'll flash it again.
[Samsung Galaxy Player 4.0, 5.0] cleve321:
Ive had the same problem too.
[Samsung Galaxy Player 4.0, 5.0] aznflawless:
How do you get smartassv2 CPU mode? Don't see it in the performance section in the settings.
[Samsung Galaxy Player 4.0, 5.0] KOala888:
Good to hear that, but I think it can be tweaked ;)

I am plannning to make 880mhz top everyday frequency, like

100

200

400

800mhz cpu-200mhz gpu

880mhz cpu-220mhz gpu

and one high like 1500mhz cpu - 250gpu for gaming

What do you think so?

It works great on nexus s as I read on xda, same performance as 1ghz butr better batterylife
[Samsung Galaxy Player 4.0, 5.0] mr32:
In my case it had been set as default in the performance settings. Maybe we have a different version ( see screenshots, and yes, they're in Dutch ;) )

Edit: this is the first time that I see that I've got more RAM than I was aware of, is this a mistake in the ROM or do we have more space? (See screenshot)
[Samsung Galaxy Player 4.0, 5.0] KOala888:
NO, we have more, It's also my addon ;)

but 426, is it RAM?

If yes then i tis awesome. like 50 more? LOL
[Verizon Samsung Galaxy S III] 996:
So as the title states...The activation screen comes up and gets stuck on "activating" every time I power on the phone. Once I press home and get out of screen, everything is fine. The phone works well and there are no flaws. CM10 to clarify...not 10.1. Could it be the SIM settings? or any mobile data settings? It keeps going until it says it cannot be updated due to some mobile data problem. But I do get mobile data. Any clues?

Thanks in advance. I just want to get rid of this!
[Verizon Samsung Galaxy S III] x714x:
A search would have answered your question. Bypass the activation by taping the 4 corners starting on the upper left. It has to do with the delay of getting a signal or some crap.
[Verizon Samsung Galaxy S III] 996:
cool thanks!
[AT&T Samsung Galaxy Note I717] Sk84all20:
Alright I need some help please. First off i need to re-partition my modem and i have no idea how to. Due to constant flashing it screwed something up and i can no longer receive data coverage. Now i looked and looked and i couldn't find anything. So i decided to start a new thread. I need a step by step walk through this will be my first time doing it. And i really don't want to say this cuz i am myself a noob (please no noob's on this one i cant afford another phone). i have had some help by some other people witch was good advice but i have exhausted my options here. I have tried everything from flashing new modems to flashing new ROMS to odin'ing back to stock A.T.T. I'm Stumped i have done absolutely everything i can think of to this phone and still no data. I have the correct apn settings i know that. I'm just completely stumped i dont know what to do.

Phone: Att Samsung Galaxy Note SGH-I717

Android Version: 2.3.6