yashsingh1/xdaforums huggingface dataset:
[Nexus 7 Android Development] malebornin69:
ADD lines lpa.decode=false" and "af.resampler.quality=3

---------- Post added at 02:51 AM ---------- Previous post was at 02:41 AM ----------

I went back to stock rooted and this works just fine......just don't forget to add the lines of code to the build prop...
[Nexus 7 Android Development] TR88:
How do I revert from this mod? If you don't mind, could you please post a revert zip? Thank you.
[Nexus 7 Android Development] malebornin69:
Revert mod is posted at the very very top of the OP ........ Check first sentence.
[Nexus 7 Android Development] aznrice2k4:
Yeah.. Sorry that would be quite difficult considering how many roms there are out there.

This should work on all jb in theory at least.
[Nexus 7 Android Development] treIII:
What do we have to do in order to add this to build.prop? I can't figure out how to add it. Sorry for the noob question

---------- Post added at 11:46 PM ---------- Previous post was at 11:38 PM ----------

I want to make sure that I understand. Is it system- build.prop? I just don't know how to add a line. I want this though.
[Nexus 7 Android Development] malebornin69:
I am really going to try to make this as painless as possible..... First...... Yes it is the build prop file inside the system file that you need to edit. Second......You need to use some sort of text editing program.( I use ES File explorer it has a text editor built into it) If you are using ES then cool, the rest of these instructions will be easy......All you have to do is navigate to the build prop file inside of the system folder then click on the build prop. If you are using ES it will ask you if you want to use "ES note editor" to view the file ... you tell it yes......scroll to the bottom of all the text................ tap the screen at the end of the text.................. you will see a cursor pop up and your keyboard...MAKE SURE YOU ARE AT THE END OF THE TEXT!!!!!..........then hit the enter button on your keyboard so your cursor moves down a line then type the first line as written.... lpa.decode=false ..... then hit enter again and type the second line.... af.resampler.quality=3 ......Then and this is the MOST IMPORTANT part.......once you have added the lines of code you have to save it....once again if you are using ES there should be three little dots in the bottom right side of your screen...(you wont see them if your keyboard is open so hide it) then click the dots and click save.......then hit the back button.......to go back to the screen where you found the build prop ......then click the little dots again then click on More...then click on Refresh........close ES and reboot........your done........................Sorry is a bit wordy but you ask ......HAHAHAHAHA
[Nexus 7 Android Development] treIII:
I did this as stated and everything shows up through beats manager but I don't notice a volume difference. I'm using smooth rom

---------- Post added at 01:13 AM ---------- Previous post was at 01:09 AM ----------

What should the permissions be once ive done this?

---------- Post added at 01:15 AM ---------- Previous post was at 01:13 AM ----------

The op says to put lpadecode=false. You said to put lpadecode=true. So what should it say?
[Nexus 7 Android Development] aznrice2k4:
Perm rw-r-r aka 644 (I think) owner group root root

It shouldn't false not true.
[Nexus 7 Android Development] treIII:
I did everything as stated on smooth Rom it hasn't made a difference. I even got rid of the bravia engine. Should I have gotten rid of that or was it part of this mod?

---------- Post added at 01:31 AM ---------- Previous post was at 01:28 AM ----------

Can this be noticed using you tube
[Nexus 7 Android Development] aznrice2k4:
I honestly can't test it myself. Like I said. I'm doing a blind port and from the results it seems to be working. What other mods do you have on your phone. What rom is it?
[Nexus 7 Android Development] treIII:
I just went back to the stock rooted rom. I'm going to see what it does now. I'll post back in a few

---------- Post added at 02:20 AM ---------- Previous post was at 01:42 AM ----------

I still don't notice a difference.
[Nexus 7 Android Development] malebornin69:
MY BAD!!!!... Sorry.... the op is correct it should be FALSE.............I must have copied and pasted the wrong text when I was writing this early this morning..............But thank you for correcting me I will fix the text in my post..

---------- Post added at 05:34 PM ---------- Previous post was at 05:21 PM ----------

Just for the record I did some testing today and this works on... CM10 roms,,,,, AOKP roms,,,,, and Stock rooted rom. I did not have any other audio mods in place when I loaded the Mod and everything works great on each type of rom without issue...............So if you are having a hard time getting this to work on a rom you have had some other sort of audio mod running on, you may want to consider going back to a clean install of whatever type of rom you are using and then load this mod...........
[Nexus 7 Android Development] treIII:
I've got stock rooted Rom from the tool kit and I can't get it to make a difference.. I want it to though. I used text editor and root explorer. Saved changes and refreshed like the op says
[Nexus 7 Android Development] malebornin69:
OK I think you may be confused as to what this does....If you are at stock rooted and you flashed the mod and edited the build prop correctly and rebooted your phone if you go to your app drawer and open Apollo and play some music then go back to the app drawer and open dsp manager and turn some Sh*t on and adjust the EQ settings and you still have nothing......then I dont know what to tell you except maybe start over from scratch....This isn't going to make your external speaker sound like a Bose Wave Radio....but if you plug in a set of headphones you should hear a huge difference....
[Nexus 7 Android Development] treIII:
I mean no harm. I'm just trying to get it to work. The efforts are appreciated.
[Nexus 7 Android Development] malebornin69:
Just trying to help....sorry sometimes I am a bit blunt....dont read anything into it please
[Nexus 7 Android Development] treIII:
My lines I added don't have the quotation marks. Should i?
[Nexus 7 Android Development] malebornin69:
NO
[Nexus 7 Android Development] treIII:
Then it seems I've done everything.correctly as stated in op.I wonder why I'm not getting the increase in volume? Hmmmm. Also my added lines are the very bottom two.
[Nexus 7 Android Development] Ergo Proxy:
Are you using Nexus 7? Just thought I'd ask since it said you're using EVO
[Nexus 7 Android Development] thefever:
Finally, my Nexus 7 sounds good. I was on the "xLoud Mod" and this one blows it out of the water. I had to do a clean install of Codename Android 3.8.1, and then install the mod, but following the instructions, it works perfectly on CNA (it's 4.1.2 fwiw). I no longer have the severe distortion above 50% when using the internal speakers, as I did before. Bluetooth streaming to my Soundfreaq Sound Kick sounds awesome as well.

I only use Google Music as my music player, and I'm very happy with the results. Thank you for your hard work.
[Nexus 7 Android Development] treIII:
Yes

---------- Post added at 09:01 AM ---------- Previous post was at 08:57 AM ----------
[Nexus 7 Android Development] malebornin69:
I was talking to aznrice2k4 the other day and was telling him he should hear this mod run through 47,000 watts of power...lol...I am in a Rock band (have been playing drums for 30+ years) and we have this ridicules PA system. We were doing a sound check before a show last week. So I plugged my tablet into the PA system......hahahaha ...even with the EQ on the PA system set flat, just using the EQ in the DSP manager we were rattling dust down from around the recessed lights in the bar we were playing in. With very little effort you can get the bottom end to hit hard with this mod and the highs and mid"s are clean and sound beautiful.
[Nexus 7 Android Development] Ergo Proxy:
What ROM are you using?
[Nexus 7 Android Development] malebornin69:
Ummm.... lol.....I had to go check.... and as of this very minute... I am using XenonHD-12-30-12. When I was using my tab on the PA system I was using RasBean Jelly
[Nexus 7 Android Development] Ergo Proxy:
Is the sound quality the same on both roms
[Nexus 7 Android Development] malebornin69:
Yes....XenonHD had an audio mod baked into the rom....I removed it, and replaced it with this mod and the sound is now the same as it was with RasBean
[Nexus 7 Android Development] Gen00:
I'm looking in my build.prop n I don't have those 2 lines do I add them then flash MOD or can I just flash the MOD?

Running..

Of course a N7

SmoothRom 4.2

Bricked Kernel v.58

Edit: sorry I didn't have time to read the thread but I made time n answered my own question..

I did flash a sound mod thinking it was going to do something is there a way to change that back to when I first flashed this ROM or will I have to flash the ROM over again.. I was reading there's a revert zip but I can't seem to find it in the op..
[Nexus 7 Android Development] aznrice2k4:
Sorry I've been busy. It would be impossible to make a revert zip for every single ROM.
[Nexus 7 Android Development] thefever:
I've upgraded to a 4.2.1 Rom over the past few days, AOKP to be specific. The audio mod is working great still, but I'm having a really weird issue when I'm streaming to Bluetooth from Google Music, or any other audio/video source. I get severe skipping, and stuttering. I've heard it was something to do with Google messing up the BT audio profile... I'm not really sure, just kinda throwing it out there to see what anyone else might think? Maybe a fix?

On another note, since I've been on 4.2.1, Google Music rarely shows my album art for my music. No issues prior though, and no issues on my Droid 4.

Sent from my DROID4
[Nexus 7 Android Development] aznrice2k4:
I'll be porting my rom to the N7 right after I finish the skyrocket port.
[Nexus 7 Android Development] malebornin69:
Cool cant wait
[Nexus 7 Android Development] azoller1:
Does this work on cm10.1?
[Nexus 7 Android Development] jnot2:
Will this mod work for Pandora and other Streaming music apps.
[Nexus 7 Android Development] malebornin69:
It works with Google Music ..... So does this work with Pandora and other Streaming music apps ???? Please let us know when you have tried...
[Nexus 7 Android Development] acidspider:
Not working on latest viper x Rom. 3.2.1 dam
[Nexus 7 Android Development] poondog:
Wrong device :)
[Nexus 7 Android Development] acidspider:
It has been mentioned to work also on one x
[Nexus 7 Android Development] acidspider:
No. The international tegra 3 version
[Nexus 7 Android Development] mjs2011:
How long am I supposed to wait for my N7 to boot up? It's been hanging on "staying apps for 5 minutes.
[Nexus 7 Android Development] azoller1:
is it cool with you if i put this in my rom?
[Nexus 7 Android Development] NabhanKhan100:
Link dead
[Nexus 7 Android Development] Balian67:
It would be nice if the build.prop mod was in the flashable zip. Instead of hoping that everyone is comfortable enough to mod the build.prop themselves (though im not scared or uncomfortable).
[Nexus 7 Android Development] aznrice2k4:
I finally got the chance to update this. This version is unlike any other release. I updated the op. Enjoy.
[Nexus 7 Android Development] lightninbug:
does the new version do all the build.prop editing for you? meaning is it ready to flash, listen and enjoy? or do i have to set it up further?
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.8

Due to the nature of aosp ROMs its not possible. At least I haven't looked into it. Its a simple task to do considering the effort I put into it.
[Nexus 7 Android Development] mlaws90:
Thanks azn, WIll updated to the (new) v2.0.8 that happens to be much bigger :p. All credits to you for reinvigorating my music listening experience and for permissions to use in my ROM.
[Nexus 7 Android Development] aznrice2k4:
Yeah, it's much bigger due to the custom libs. They're sick nasty. Linaro 4.7 Optimized compiled.
[Nexus 7 Android Development] dparrothead1:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.8

My Dev (mlaws90) is using this in his built......thank you for this....its amazing!!!!
[Nexus 7 Android Development] azoller1:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.8

Just added this in my new ROM build, and is the beatz.apk just the dspmanager app?
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

It got better. Flash 2.0.9.

Its based on DSPManager but heavily modified structurally.
[Nexus 7 Android Development] poondog:
Hi, I noticed there are a lot more files in 2.0.8 compared to 2.0.9.

So am I supposed to flash 2.0.9 over 2.0.8 or reflash my ROM to get rid of everything in the previous version before flashing the new one?

Thanks :)
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

You can flash over. I included the deletion of 2.0.8 files.
[Nexus 7 Android Development] malebornin69:
The sound is just unreal...I didn't think it could get much better than it was before...I was wrong!!!!!!!!!!
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

We only improve my friend. At least that's what I was taught. :)
[Nexus 7 Android Development] Ergo Proxy:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

OMG.. If the MOD sounds like this then I can't wait to try your ROM

Edit: Oh is there a way to check if LAME, SoX and other stuff are being used.
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

I'm holding off dev for awhile. I'm getting bored with it lol.

As of now, they're dynamic libraries non-executable for now. I disabled the option due to the way I compiled them. Its like an auto DJ :)
[Nexus 7 Android Development] Ergo Proxy:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

Aww, hope you don't stop developing cuz your one of the best, a Legend. Haha been playing music whole day non stop because of this mod. Enjoy man.
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

I got a final update until its going to be awhile. I've been busy with stuff so I won't be able to keep up. Lol
[Nexus 7 Android Development] whoamigriffiths:
Thankyou

Just a quick thanks for this .I can't get it working with my usual player N7 . So I'm using Apollo atm instead.

The naturalness of the sound is breathtaking . I hope that you don't get too bored and keep this going .

Thankyou very much
[Nexus 7 Android Development] Ergo Proxy:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

That's alright man I understand, take it easy. Ooo new update :D , any info on what's it gonna have?
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

With this new version I included more audio processing codecs with dynamic loading.

Updated with more breathtaking codecs and a slightly theme light holo Apollo and BeatZ
[Nexus 7 Android Development] azoller1:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

So is there a newer version than 2.0.9?
[Nexus 7 Android Development] Ergo Proxy:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

Looks amazing, can't wait to try it :D:thumbup:
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

Sorry guys been busy. Here's 3.0.1.

http://code.google.com/p/aznrice2k4...?name=KINGBEATZ-Audio_4.2-v3.0.1.zip&can=2&q=
[Nexus 7 Android Development] Ergo Proxy:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

What's in this one :D
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/17]KingBeatZ 4.2 Audio - 2.0.9

Don't flash that one. 3.0.2 is my final release. I just need to fix the update script.
[Nexus 7 Android Development] Ergo Proxy:
Re: [MOD][PORT][UNIQUE][01/22]KingBeatZ 4.2 Audio - 3.0.2 FINAL

How do I use the executable sox
[Nexus 7 Android Development] Kearkan:
Re: [MOD][PORT][UNIQUE][01/22]KingBeatZ 4.2 Audio - 3.0.2 FINAL

Last update perfected this mod, thank you for all your work!
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/22]KingBeatZ 4.2 Audio - 3.0.2 FINAL

I lied. I think I have a massive update coming up with some alsa stuff. Audio is going to become wowow. :)
[Nexus 7 Android Development] poondog:
Re: [MOD][PORT][UNIQUE][01/22]KingBeatZ 4.2 Audio - 3.0.2 FINAL

:D <3 so I'll save my eargasm for later?

Sent from my Asus Nexus Unicorn
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/22]KingBeatZ 4.2 Audio - 3.0.2 FINAL

Haha as soon as my tester makes sure that it generates the proper file from my init.d script, I'll release it. I brought back some of my old Rezound elements back. And I gotta say... How do I do it?!? Lol
[Nexus 7 Android Development] poondog:
Re: [MOD][PORT][UNIQUE][01/22]KingBeatZ 4.2 Audio - 3.0.2 FINAL

I'll save it then. Sound good, can't wait :) (see what I did there?)

Edit: would you mind explaining to us what exacutable sox means please?

Sent from my Asus Nexus Unicorn
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/22]KingBeatZ 4.2 Audio - 3.0.2 FINAL

Well, for 99% of the users executable sox and other bin files is pretty much too complex without a GUI but since there's no GUI for android all the bin files will just work dynamically. There's no need to configure anything.

For those who are familiar with Linux and audio, SoX is basically the swiss army knife of audio. You basically can do anything to audio but that's far too complex. I just left the "option" there for people who know what to do.

I just remade my init.d script and it seems to be generating the file that I wanted. Soon it'll be done.

So to sum up this mod, it has 3 audio resampler working independently to make audio sound like no other. SRC aka secret rabbit code is my favorite resampler. If I wanted to make an audio player, I could easily blow out all other audio players out there on Google play but I'm far too lazy to create an actual program and what not. Plus I don't want to deal with all the legal issues. This project goal was and still is to improve audio for android where the ROM dev aka cm/aokp/sense/Sammie/blahblah. There is no such thing as perfection IMO.
[Nexus 7 Android Development] aznrice2k4:
BUMPED for updated 3.0.3
[Nexus 7 Android Development] lightninbug:
can someone post what their settings are for the beats app? im trying to see what others settings/config is
[Nexus 7 Android Development] icytrey:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

Pretty close to perfection IMO..Thank You
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

IMO, you dont even need to touch dsp anymore.

Yeah this one is getting there. I'm like whoa.
[Nexus 7 Android Development] mlaws90:
I love testing your latest and greatest. :) This one is really special guys. If you haven't tried it I highly recomend it. Audio sucks on android, this is known. This this only way to get premium audio on ALL your devices.

This will generate a custom audio config file for each device it is flashed to, right azn?
[Nexus 7 Android Development] xfrancis14:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

Does this work with pa? I can't find the lines to edit in the build prop

---------- Post added at 10:59 PM ---------- Previous post was at 10:40 PM ----------

Got it working.. Holy its way better than I thought it would be
[Nexus 7 Android Development] ezas:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

With 3.0.3 I can really say that I now hear an improvement over stock sound. Thanks for developing this and putting it up for us to use. You have made the N7 even a better device.

Dirty AOKP 3.4 <&> m-kernel+ a32
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

I think this is the Epitome of Audio. I literally think I'm tripping with each song. Kinda frightening really when I'm already flying with the martians.

Lol..what did you expect? Your typical run-of-the mill audio mod? Heh, I'm not trying to be cocky or conceited but this mod is in a class of its own.

Yeah, the ironic part is that 50% of the improvement was already there initially. I just didn't activate them.
[Nexus 7 Android Development] xfrancis14:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

I was getting lots of sods with this mod so I had to uninstall it any idea why? I miss it already.. And no it was not kernel related

Btw Since I couldn't find the lines to change I just added them if that makes a difference
[Nexus 7 Android Development] xfrancis14:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

Actually it might have been kernel related but I just wanna see what what I'm supposed to do with the lines first
[Nexus 7 Android Development] Óðinsdagr:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

The universal mod is the only sound mod I can actually tell is working on my phone thanks for this, question I checked the thread and see different phone types used, is there a reason I would have to use the universal if I'm not running it on a Nexus device?
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

Well those build.prop arent needed anymore.

Technically they're all the same version. In theory this will work on all 4.1+ roms. I just don't want to maintain like 50billions threads and questions. I don't need to advertise because the better things in life don't come easier. If people truly seek an incredible mod, then they'll take the time to search and find.
[Nexus 7 Android Development] xfrancis14:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

So I can just flash the mod workout messing with the build prop?
[Nexus 7 Android Development] aznrice2k4:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

Correct. As far as those are concern its not needed for the hoxl. I'm sure it is the same for all other devices.
[Nexus 7 Android Development] xfrancis14:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

Worked and a new kernel update wow this is great haha
[Nexus 7 Android Development] aznrice2k4:
Life is great huh? Lol I wish it were the same here.
[Nexus 7 Android Development] xfrancis14:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

#livinthelyfe#jk#'s are dumb

---------- Post added at 09:08 PM ---------- Previous post was at 08:17 PM ----------

If I play music and start temple run 2 it freezes my nexus 7 and I have to force restart.. Please fix..

---------- Post added at 09:38 PM ---------- Previous post was at 09:08 PM ----------

It may be a rom issue but I'm not sure
[Nexus 7 Android Development] whytechapel_x:
Is it possible to add support for poweramp or is there a way around? Anyways amazing app man ::D
[Nexus 7 Android Development] Ergo Proxy:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

Just tried this with Sony clear audio + and it sounds amazing :thumbup::D
[Nexus 7 Android Development] whoamigriffiths:
Did you ever do any work with ICS ? I'd love to have this on my phone as well .

I did ask in the DirtyRom thread what Player do you actually use . My fav is N7Player but it won't work with your mod and I find Apollo kinda glitchy .

Thanks in advance :)

found the Player DeaDBeef Player for anyone else interested
[Nexus 7 Android Development] albysajan:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

Is kingbeatz audio working always or only on some music players?
[Nexus 7 Android Development] DJLamontagneIII:
Re: [MOD][PORT][UNIQUE][01/29]KingBeatZ 4.2 Audio - 3.0.3 FIXED

Not all but makes a huge difference in the apps that do.. Great update man sounds great :D