[Sprint Samsung Galaxy S III] mw86:
I agree with Jim based on what I have read that black is not adverse to out screens. White actually is what uses the most pixels to create white. White then being the most damaging and adds wear to our screens. To be honest though my GS3 had dark background since i set it up and not one dead pixel resulted from it nor does it have any less brightness then it did. Jim knows the best colors its like black best (lack of color) then red and not sure from there but either blue then green then white.

If you read something on this Maxamillion can you post it. We would love to have more info if there is such a condition to watch out for.

---------- Post added at 02:24 PM ---------- Previous post was at 02:21 PM ----------

I dont use calendar much so i don't have good advice on using it but keeping it from causing wake locks. If you have many alarms set id try to combine or use as little as possible.

The highest wake lock is caused from any audio and will always be there. If you didnt play 30min of audio its likely from touch screen sounds and will wake cpu anytime theres sounds but truly is how it always worked so most times a 30mi audio out wake is common place on a more stock setup with all features enabled like touch sounds.

---------- Post added at 02:26 PM ---------- Previous post was at 02:24 PM ----------

Awesome! Happy father's day to all you awesome father's out there :D

---------- Post added at 02:33 PM ---------- Previous post was at 02:26 PM ----------

I forgot another aspect. Screen filters are good and bad. If dulling the screen is done it saves battery 100% of the time. Depending on the device hardware if an overlay like lux autobrightness is used if the gpu hardware or OS takes more rendering to create this dark overlay over the screen, there is a chance instead of saving energy it keeps the gpu overactive and drains more since gpu is yet another whole separate piece of hardware over cpu and would inherently add battery drain adding any amount of hardware usage at a given time. To know if one is worse or not is hard. A direct comparison of battery drain over both conditions is the only way to find out.

A dimmer using the stock brightness function of the lcd and os will always save juice over an overlay but nothing would be easy to determine which saves more as even how dim the overlay is used to is a large factor. If gpu power or cpu usage for the overlay is low enough and the screen dark enough for overlay the overlay may save more energy than it takes.

---------- Post added at 02:39 PM ---------- Previous post was at 02:33 PM ----------

I agree with both of you if you glance again at my post. Point being everything can be good in moderation. Go too far it hurts more than it helps and don't do any volt mod and you see no benefits at all.

My gs3 is a fast labeled cpu and handles everything you both mentioned volt wise. The weaker cpus more effected by not handling such drastic variations. Over long duration a fair undervolt will save a dramatic amount of juice as long as the thresholds i mentioned in my post are not reached. For fast cpus - 75mv was fine across board. User's need to feel out the setups as you both of you have. :cheers:

---------- Post added at 02:42 PM ---------- Previous post was at 02:39 PM ----------

Heat is everything if you can keep cpu under 55c at all times maybe even 50c it will draw far less under load as well as if you can stay in 20-30c battery temp highest. As soon as you battery reaches what ive seen 30-40c under games and much more than battery drops like a ton if bricks.