yashsingh1/xdaforums huggingface dataset:
[Galaxy Note II Original Android Development] rovo89:
Try disabling the "no restrictions patch". It allows you to see more apps, but probably you can't download any of them.

Have you configured the same DPI to be transmitted as on your HTC One? After a change, I recommend to reboot. Even then, it might take a while (up to a day or so) until the data is transmitted to Google and actually applied, this doesn't happen constantly. I think removing the Google account and adding it again speeds up this process, but be careful about data associated with it.

I'm pretty sure that this is not related to Xposed. XposedBridge is only mentioned at the very bottom of the stack trace, at the "entrance" of the process. Simple test: Disable Xposed for some time and check if the errors go away.
[Galaxy Note II Original Android Development] EP2008:
Thanks. Disabling xposed removes the error line which mentions xposed, but the errors still happen. :(
[Galaxy Note II Original Android Development] IGisSir_Josh:
still doesnt allow you to download all apps

the "All Apps In Play Store" module makes the apps available, but not downloadable. I can see the Install button available but then I get an error that the item cannot be found. I posted a screenshot.

I have a rooted LG G2 phone.
[Galaxy Note II Original Android Development] rovo89:
Are you using the "no restrictions patch" option? Then you will also see more apps, but there is no way to get around server-side restrictions like country limitations. I have implemented it because many patched versions have it, but the practical is questionable. What should work is the DPI fix because it sends fake data to Google, making the server think you are on that DPI and allowing you to download apps that are blocked for custom DPIs. But things like country are determined by the IP and maybe your account data, no way to fake that by patching the app.
[Galaxy Note II Original Android Development] IGisSir_Josh:
I dont know what you mean by DPI fix. I just went went through and did not any setting called DPI. Which of the debug options should be checked off for this?
[Galaxy Note II Original Android Development] rovo89:
DPI = density, the first option. My recommendation is not to enable the second option because you will also see many apps which are blocked from the server, so you can't download them. Why is the app you want blocked? Unless it's because of a non-standard density in your ROM, there is probably nothing any patches like this can do.
[Galaxy Note II Original Android Development] IGisSir_Josh:
ok. heres the long story made short.

I play Fifa 14 on my cell. Contacted help.ea.com to ask if it was possible to play against other users. agent said yes and directed me to this link.

https://play.google.com/store/apps/details?id=com.ea.game.fifa14_row

not sure why Im not able to download it.

if its designed for android tablets only or if its supposed to be only for another country (she knew im from NY) ..

the LG G2 is state of the art.. i dont see why the app wont download..
[Galaxy Note II Original Android Development] rovo89:
Try opening this link on your PC and try to click the "install" button. It usually displays more information if it isn't compatible.

My assumption: "row" could mean "rest of world". There is also an "na" version: https://play.google.com/store/apps/details?id=com.ea.game.fifa14_na

So it seems to be a country-specific limitation.
[Galaxy Note II Original Android Development] IGisSir_Josh:
That link directs me to the app I already have installed.

Are you telling me that the link I showed you and this link is the exact same app but for different regions?
[Galaxy Note II Original Android Development] egingell:
They look like the same app to me. The app's name is a dead giveaway.

----

Summon Logcat. It's super effective.

SGS2 - JB 4.1.2 GB27

SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] rovo89:
It seems so. At least the "na" vs. "row" suffix indicates that it's a regional block.
[Galaxy Note II Original Android Development] IGisSir_Josh:
well... case solved.. thanx guys..
[Galaxy Note II Original Android Development] ste2610:
Could you possibly make this work for the amazon app store too?
[Galaxy Note II Original Android Development] rovo89:
What is "this", what's the problem with the Amazon App Store and how would it be solved usually (e.g. are there any existing smali modifications or something like that)?
[Galaxy Note II Original Android Development] ste2610:
Sorry I wanted to know if it would be possible to create an xposed module similar to this one but my hyperlink didn't work on the word "this"

http://repo.xposed.info/module/de.robv.android.xposed.mods.playstorefix

I'm not a developer so I couldn't tell you how the amazon marketplace works, however I presume the restrictions will be very similar to the play store ones, in that it looks for the dpi of your device and only shows compatible apps, I'm looking to lift these restrictions or fool the app lift download restrictions, cheers
[Galaxy Note II Original Android Development] egingell:
It has restrictions? I've seen apps available there that weren't available on the Play Store due to my DPI. Friendcaster comes to mind.

----

Summon Logcat. It's super effective.

SGS2 - JB 4.1.2 GB27

SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] claytonjn:
All apps in Play Store

It doesn't like the "All apps in Play Store" module is working correctly for me. I have a Galaxy S4, Android 4.3, TouchWiz based ROM. The default dpi in build.prop is 480. I changed it to 360. Now the Play Store isn't picking up the correct device information (as expected.) I installed "All apps in Play Store," enabled the module, rebooted, etc. I set 480 in the module settings, cleared cache for the Play Store and Play Services, and used the clear cache and restart option in the debug menu of the Play Store (so I know the module is doing something.)

It's been a couple days, but the Play Store still isn't detecting things correctly. I can tell because when I install Tapatalk Pro it installs the tablet version and not the phone version. (The guys at Tapatalk still don't know how to make apps properly and have completely separate apps for phone and tablet rather than one app with different layouts, as per the Google design guideline...but, I digress)

Does anyone have any insight as to what the issue may be, or any ideas on how to remedy the issue? I know I could use a modified Play Store...I've done that before, but it's a huge hassle due to the Play Store randomly updating behind the scenes.

Thanks!
[Galaxy Note II Original Android Development] rovo89:
I'm not sure if the Tapatalk thing shows much... I have only tested apps that weren't available at all with custom dpi.

What you could try is removing and re-adding your Google account.
[Galaxy Note II Original Android Development] persano:
Without connection error
[Galaxy Note II Original Android Development] egingell:
And, if that doesn't work, clear data for both the Play Store and Google Services Framework plus reboot.

----

Summon Logcat. It's super effective.

SGS2 - JB 4.1.2 GB27

SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] claytonjn:
Tried both, it still wants to give me the tablet version. [MENTION=4419114]rovo89[/MENTION], do you have any specific app that isn't available at all with custom dpi that I could search for?
[Galaxy Note II Original Android Development] egingell:
Friendcaster and Facebook are the two that come to my mind.

----

Summon Logcat. It's super effective.

SGS2 - JB 4.1.2 GB27

SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] claytonjn:
I can see Friendcaster and I've been getting Facebook updates. Maybe my issue is something related to client side vs. server side. I don't know if the Play Store app itself chooses tablet vs. phone or if the server chooses. Either way though I would expect the spoof to work...

EDIT: I just flashed a new ported TouchWiz ROM (Obviously disabling Xposed and resetting the dpi in build.prop.) The Play Store didn't show a Tapatalk update (it shouldn't the phone version is behind the tablet version.) I enabled Xposed, rebooted, still no Tapatalk update in the Play Store. Then I edited the dpi in build.prop, rebooted, and the Play Store showed an update. So dpi is definitely messing things up... I just don't know how to fix it short of a hacked Play Store.

EDIT 2: I increased the dpi 10 and everything seems to be working probably in the Play Store now.
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
Hey I tried the "all apps in play store" but it doesn't seem to work!

After activating & restarting, still real racing 3 doesn't show up!

I have HTC desire x
[Galaxy Note II Original Android Development] rovo89:
Are you 100% sure that this is caused by your custom DPI? As the module description says, it can't work if there are server-side restrictions, e.g. to a certain country. Try to install the app onto your phone via a browsers. That often gives you a better error message like "not available in your country".
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
Yes I am sure that the app is unavailable due to device restrictions as it says "this app is incompatible with your device"..though my device dpi is 240..

However, I managed to have all apps in play store somehow by using some other app.. as it was not working for me... Thanks
[Galaxy Note II Original Android Development] rovo89:
Try to click the install button on both of these:

https://play.google.com/store/apps/details?id=com.ea.games.r3_row

https://play.google.com/store/apps/details?id=com.ea.games.r3_na

For me, the "na" (North America) version also shows that the app is incompatible. In the details, it says that the device cannot be installed in my country.
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
The second (north america)one doesn't show up..it says due to country restrictions.!

I already told u that I have solved the problem & have installed the game. But before doing it, the normal one showed due to device restrictions every time from the browser.
[Galaxy Note II Original Android Development] egingell:
I use both Play Store Fixes and MoDaCo to tweak the Play Store. I can see an install button on any app that's a direct link, but if it's incompatible, it'll say (see screenshot) when attempting to install it.

Sent from: SGS2 - JB 4.1.2 GB27 / SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] rovo89:
Yeah, that are probably the server-side restrictions.. I'm thinking about removing the second option in my module, which let's you display all the apps, because most of the time (always?) you are blocked by the server anyway.
[Galaxy Note II Original Android Development] egingell:
Seems logical, but hard to test.

Sent from: SGS2 - JB 4.1.2 GB27 / SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] thahim:
I have installed wallpaper scrolling mod but I dont know how it works?

Kindly help me
[Galaxy Note II Original Android Development] rambo420:
Didn't work for my Xperia Z1..
[Galaxy Note II Original Android Development] JamesCaywood:
How do you use this gay call record they don't tell you nothing... Where can I find it when I'm in a call I don't see it no where..
[Galaxy Note II Original Android Development] dimex:
Ungrateful prick
[Galaxy Note II Original Android Development] aboalghool:
The call recording doesn't seem to work on resurrection remix 4.2.2

Any help?
[Galaxy Note II Original Android Development] Mr.R™:
Playstore fixes don't work for me, well they kind of do, all apps show the install button, but upon clicking install I get error 942, might be 943 actually. The apps I'm trying eg mini ninjas do work on my device as I've had them. Installed before. I used to just edit build prop but it's not working on the latest rom for my device for some reason so that's why I tried the playstore fixes in xposed :)

Device is a pipo m9 running omas kitkat in case you want to know :)
[Galaxy Note II Original Android Development] rovo89:
If editing build.prop doesn't help, then the module can't help either. Such errors are usually caused by server-side restrictions which it can't work around. If you have enabled "No restrictions patch", try disabling it. It brings up more apps, but usually (or always?), these apps can't be downloaded. You can also leave it enabled for some days, maybe you just need to wait until the fake DPI has been submitted to the Google servers again.
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
Now it is working for me... Earlier I think , due to Rom it wasn't working...But is there any way to show restricted apps in the play store itself without needing to first go to the browser?
[Galaxy Note II Original Android Development] rovo89:
If some apps still don't appear in Play Store, even after setting a custom DPI and waiting for some time, it is very unlikely that you can download them. The "no restrictions patch" in the settings might show some more apps, but chances are that you won't be able to download them due to server-side restrictions.
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
Ohh..but my default phone dpi is 240 (stock).The no restrictions patch is working fine (when going through browser)

But when I try to download app which was earlier incompatible it shows this -

While other apps get downloaded without any problem. I have tried clearing cache,data of play store & restarted but nothing helps.

:what::(
[Galaxy Note II Original Android Development] rovo89:
Can you install it from the browser then?
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
No...the app shows in the play store without any restrictions to install, but when I click install, it downloads complete 100% , then the error pops up.
[Galaxy Note II Original Android Development] rovo89:
That really sounds like a restriction on the server, which the module can't change. If you access the Play Store through a browser and try to install from there, you usually see a bit more information about the reason.
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
But,from browser it doesn't seem to help anything.....

Like what kind of information??
[Galaxy Note II Original Android Development] rovo89:
???

You simply open Play Store in a Web browser, look for the app you want to have and click the install button. You have to select the device on which you want to install it. It will probably say that this device isn't supported and give you more information, like it's not available in your country or something.
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
No....when I click install button,the download starts but the error arises after 100% download.

And how can I select the device to install?

And I have tried the apps which are available in my country but are unsupported/incompatible..

See I have opened the asphalt 8 from the browser link to play store,I can install but after downloading 100% the error pops up...

I have tried to download asphalt 8 twice but it downloads completely 100% but after that error pops up.There are no country restrictions on this game.
[Galaxy Note II Original Android Development] egingell:
The Store on your phone determines what's "available" on the website.

When you click install from the web-based Store, the Store on your phone downloads it and installs it.

The bottom line is that your problem is that you cannot install said app due to server restrictions.

Sent from: SGS2 - JB 4.1.2 GB27 / SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
But I have tried to download many incompatible apps , and all of them gave the same error after 100% downloading, so this doesnt seem to be a server restriction.:confused:
[Galaxy Note II Original Android Development] egingell:
I don't see how "many incompatible apps" failed means that it can't be a server restriction. Your logic seems to be flawed.

Where are you and what apps?

Sent from: SGS2 - JB 4.1.2 GB27 / SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
I am in india. I tried to install asphalt 8 , real racing 3 , buggy blitz racing , slidelock & many more but I seriously don't remember now.

And all these apps have no restrictions to my country.

I have HTC desire x and I have stock dpi - 240
[Galaxy Note II Original Android Development] egingell:
And possible the most important question: Can you install these apps when your phone is using its default DPI?

Sent from: SGS2 - JB 4.1.2 GB27 / SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
I didn't change the dpi... It is always its stock. So i tried to install with default dpi only.
[Galaxy Note II Original Android Development] egingell:
And without this mod?

Sent from: SGS2 - JB 4.1.2 GB27 / SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] rovo89:
This is not a browser. I don't know how else I should explain it. Open the link on your PC, not on your phone.
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
Hey! First I opened chrome on phone searched asphalt 8 & the link went into play store..

Btw, what difference it will make If I try with phone browser or pc browser?:confused:

---------- Post added at 12:08 PM ---------- Previous post was at 12:04 PM ----------

Without this module, these apps are restricted as they are incompatible to my phone.
[Galaxy Note II Original Android Development] egingell:
No difference as long as you get the web interface and not the Play Store.

What do you expect this module to do? Magically make apps compatible?

Sent from: SGS2 - JB 4.1.2 GB27 / SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] $îMpŁÿ_¢ØmPłİÇåŤęĎ:
But, no way to solve the problem? Can I capture the files after it downloads 100% & before the error pops up ? :confused:
[Galaxy Note II Original Android Development] egingell:
The APK will remain in /data/data/com.android.providers.downloads/cache for some time, so yes... or after the error. However, if it's a BIN file, you're out of luck.

Sent from: SGS2 - JB 4.1.2 GB27 / SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] rovo89:
Again, the website shows more information why the app is incompatible. Or if it shows up as available there, it might be an issue on your device. Anyway, I can't and won't say more until you have finally opened the link in a browser, preferably on a PC, and NOT in the app.
[Galaxy Note II Original Android Development] Kitschki:
nevermind, it was posted in the other thread
[Galaxy Note II Original Android Development] egribeiro:
Hi pulser_g2! Is there any way to disable the really annoying notification when you plug in the device to charge?

Thanks a lot!
[Galaxy Note II Original Android Development] egingell:
Have you looked in the Xposed Framework Modules forum?

[MENTION=4775688]GermainZ[/MENTION]: shouldn't this thread be there?

Sent from: SGS2 - JB 4.1.2 GB27 / SGS4 - JB 4.2.2 MF9
[Galaxy Note II Original Android Development] Scalee:
Done, Only tested on LJ1 4.1.1.

But pretty sure it will be universal.
[Galaxy Note II Original Android Development] pulser_g2:
Added modification to the "repository" post that makes the "list" view of the stock email app use lighter text (so it's more readable on the dark background)
[Galaxy Note II Original Android Development] rovo89:
Sure, the values/drawables were just examples. This should work for any kind of resources, also (and especially) layouts.

I found a bigger image which shows the difference: http://www.abload.de/img/untitled-2jvzs3.png

As far as I can see, the main difference is that the notification list doesn't take the full width and the status bar seems to be gone.

However that works, the question is whether this is just a different layout or if there is a switch in the code which determines some value (e.g. DPI) and does something different for "phablets". I tried the settings app when I developed this and could make it use a two-frame layout just by setting swdp to 600, so this can work.
[Galaxy Note II Original Android Development] lpsi2000:
That is confirm here too. I was just getting ready to post being able to do same with settings when I saw your post.

see pic https://dl.dropbox.com/u/7316473/Screenshots_2012-12-07-14-27-38.png
[Galaxy Note II Original Android Development] Tungstwenty:
You should have a look at the existing resources after decompiling the APK.

On my SystemUI (XWLPG, 4.0.3), there are a few entries with the modifier -sw600dp and -sw720dp.

If we're talking about TouchWiz30Launcher, there are entries with values-1280x720 and values-1280x800, and the same for values-land and for xml.

I found on this page the following comment: "please don't use suffixes like -480x320 and -854x480. These were removed from the documentation for a reason. Whatever problem you think you are solving with them can be better solved some other way."

TW has it, however, and I'm not sure if swdp, wdp and hdp help override that legacy qualifier for resources as well.

As for the phone / phablet (Note-like) / tablet, I have some doubts that the code shipped in an e.g. S2's ROM does have all the layouts for a tablet and it's just a matter of changing the values. The guys at Paranoid almost certainly had to code the different layouts themselves to mimic the phablet and tablet experiences on a phone.
[Galaxy Note II Original Android Development] DAGr8:
well as i said in previous post , my systemui is highly modified to add all the ressources needed for both phablet and tablet and the systemui of the note is pretty similar to the sgs2 its defautl to standard phone mod and is definitly missing the ressources layout and many apktool dummy file need to be replaced etc . but on mine it works ..

anyways here are the folders added but i dont think this is the issue here

Im sure there is something i forgot to add in my xml main reaosn i posted here about it , as im able to do what lpsi2000 posted above but not on systemui ..

the problem is unless you are running my rom you wont be able to test this afaik its the only TW systemui hacked to enable tablet ui

i ll be happy to help another rom achieve it but i had this mod going on for about 10 months now and no devs inquired about it
[Galaxy Note II Original Android Development] rovo89:
I looked that up in frameworks/base/tools/aapt/AaptAssets.cpp. First I thought it would be the same as -w1280dp-h720dp, but it isn't, at least not directly. They set different variables. I didn't trace it through, but it seems that they stay separated (see also frameworks/base/libs/utils/ResourceTypes.cpp). At runtime, the value comes from DisplayMetrics.widthPixels/heightPixels in Resources.updateConfiguration(). The initialization might be done in the Display class, but I'm not sure. It would be possible to override this value, but I don't know where else these variables are used and if there are side-effects. The easiest way to find out would probably just trying it, but I have a couple of other things to do first.
[Galaxy Note II Original Android Development] htc-rocks:
Thanks for looking at this. For some reason it only seems to work for a while though. It defults to desktop on boot but then after an hour or so it will go back to defaulting to mobile view.

Much better than I could do though!
[Galaxy Note II Original Android Development] Scalee:
Hmmm, just wondering does it happen like this:

*clean start*

open browser > open tabs > they are on desktop view

goto home screen

wait an hour

return to browser previous tabs have become mobile again

*extra*

if you make a new tab is it desktop again?

Depending on your answer i might know the solution ;)