yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] XellossMetallium:
a strange problem..

A problem a little 'difficult to explain, in fact was not able to find anything using the "search" button ..

I installed without problems acid mod v5 acid (aroma) on my i9300 (on both omega v34 and ultima rom v7.1), with the siyah kernel 1.8.6. I chose Samsung> Samsung> no mod on bulid.prop (I manually added the required lines)> Nooz.

I use google play music.

So.. I can ear the mod working in a quite random way, for example when I change the volume the effects disappear, sometimes they reappear when I change track or manually select a different part of the song. When it works it's great, but when it does not.. and then it does again .. the result is a bit deafening!

I thought it was some kind of conflict with the kernel but apparently other people are using them together successfully.

I apologize if I asked a question already answered, and I thank you for your work and consideration! :cyclops:
[Galaxy S III Android Development] Stupifier:
Nevermind......DO NOT FLASH it. It screwed all audio on my phone. I had to Nandroid to a backup. LOL. Thought it worked. Guess not.
[Galaxy S III Android Development] CHEVYbarracuda1:
Ok so i flashed this and i think that when i connect my headphones the sound is alike htc one x (that has beats drivers).. So with my headphones stock s3 earplugs htc had a overall better sound... So now this engine has beats included and i ask is it same or just like similar to htc one x sound?
[Galaxy S III Android Development] ositoe:
Doesn't work with SlimBean on Sprint S3
[Galaxy S III Android Development] raychak:
Tried to install ACID Audio Engine + Walkman, but there is no Audio Effect under Setting > Sound. Walkman is able to play music but unable to change audio effects.

Does it work with Perseus? Or any other tricks to make it work? Thanks!
[Galaxy S III Android Development] fafinaf:
Does not work on android 4.2!

DOES NOT WORK ON ANDROID 4.2!!! DONT TRY TO FLASH IT. I AND OTHER USERS HAVE POSTED ABOUT THIS MULTIPLE TIMES BUT NO ONE SEARCHES!

hope this gets someones attention...
[Galaxy S III Android Development] omair2005:
Install with noozy instead.. some roms have that option some don't
[Galaxy S III Android Development] raychak:
i just installed noozy player and noozxoide but all effects are not working.

:confused:
[Galaxy S III Android Development] jithendra194:
Anyone successfully got this working on cm10.1??...if yes..plz tell what you guys did..
[Galaxy S III Android Development] shorty1483:
No to forget that if you just have one DSP installed the Audio effect option is hidden because the one DSP is default then (usually).
[Galaxy S III Android Development] argel08:
Will this work on ARHD 17.1?
[Galaxy S III Android Development] zyclops1:
why no v6 for galaxy s3? :silly::silly::silly::silly:
[Galaxy S III Android Development] Stupifier:
I really want this working for cm10.1
[Galaxy S III Android Development] raychak:
Yes, I already have the noozxoide selected in setting > audio > audio effect option... noozy is able to play, but sound is no change on all audio effect options in noozxoide setup.
[Galaxy S III Android Development] ositoe:
this
[Galaxy S III Android Development] jcc332006:
Don't know why some are saying this Mod doesn't work on CM 10.1:confused:

It works perfect on CM10.1 4.2. if you follow theses simple Steps::) (Used on Temsek V19, Codeworxx, 10.1 as well as Hellybean)

1. Flash Rom

2. Delete DPS Manager from 4.2 CM10.1 Rom using (Root Explorer) from System/Apps.

3. Reboot into CMW Recovery and flash (Samsung) AC!D Audio Engine v5.0 Zip below. (Flash this zip 1st)

4. After Flashing V.5.0 Zip without leaving recovery.... Flash AC!D AudioEngine v. 4.0 Zip also below.

(May seem like an overkill to flash both engines, but it works for me.)

Lol!

5. Wipe Dalvik Cache

6. Reboot

7 Go to Google Market Update Noozoxide App to newest version.

8. Enjoy Audio Mod with favorite Music Player!! Cheers!:)
[Galaxy S III Android Development] emuashui:
Seems to flash both engines, at step 4."After Flashing V.5.0 Zip without leaving recovery.... Flash AC!D AudioEngine v. 4.0 Zip also below (Flash v4.0 2nd)" ?

If AC!D Engine V.5.0 with MOD Noozoxide already working (on ROM wanam at JB 4.1.2), will there be something more if further flash the Engine v. 4.0 (and wipe delvik cache again) ? Thx.
[Galaxy S III Android Development] jcc332006:
The instructions were specifically for someone who inquired about if it worked on 4.2/cm 10.1. If its already working on Wanams rom then there's no need to flash it i would assume. I've had some of the same issues from time to time on different roms with this mod not working properly even after following the instructions line by line. The most recent mod v5.0 once flashed i lose sound so what i do is flash v4.0 right after and sound returns and mod works perfect. It may seem like a bit of an overkill but hell its the only way i can get it to work. :)Also I'm using temseks cm10.1 v.20 rom currently so that's the only rom I can attest for at the moment as well as the other 4.2 roms i posted above. Cheers!:)
[Galaxy S III Android Development] raychak:
WOW!!! I finally got the noozxoide work according to above steps! Flash v4.0 maybe the trick... I tried many other methods without help, I am using N7105 JB 4.1.2 with Perseus kernel.
[Galaxy S III Android Development] jcc332006:
Glad it worked for u. Works really good with Siyahs 1.8.6 kernel also. Cheers!:o
[Galaxy S III Android Development] dewage:
It's working nicely, improved sound quality I am on Revolution HD 17.1 :good:,JB 4.1.2 with Perseus kernel.
[Galaxy S III Android Development] t0n0n:
Flashing v4 over v5 doesn't overwrite v5 files?? How do you know v5 and not v4 is running.

If you flash only v4, it works well.
[Galaxy S III Android Development] jcc332006:
Yes. If u only flash v4 it probably will work.:laugh: I just shared my process. For some reason when I flash v5 sound is completely lost so it is quite possible that v4 either overwrites v5 or just adds the file that would produce sound in v5. At least that's my logic when I use this process hell I could actually be wrong. Lol!:laugh: Just shared my demented process. Seems there has been quite a few people who have been unable to get this to work inspite of the instructions in the OP or throughout this thread so thought i'd chime in by sharing how i install and it works for me 100% of the time.Definetly a lot better than some saying it doesn't work on 4.2.1/CM10 which is why I posted to begin with.However if v4 works alone that's a plus also. Cheers!:)
[Galaxy S III Android Development] Blackherted:
Hey, Thanks I wanna say this mod looks awesome and I can't wait to try it! I have some questions before flashing...

My device: I9000 Jelly Bean 4.2.1 (Beast Rom)

1. I couldn't really understand If I flash before Wiping Davlink and cache or I wipe davlink and cache and then flashing...

2. Walkman is an audio player? Cuase I'm using Poweramp and I would like to keep using it

3. how do I know what the mods contain? (talking about Awesome Beats and Nooz) cause I couldn't find info about any of them and I wanna know which one I'll like most :P

4. I wiped the data of DSP Manager and un-installed it and that was the only eq i had on my phone, the poweramp eq doesn't count right?

5. If I'm using I9000 the Smasung Optimized would be better than universal version?

6. I installed beats drivers from the market (wiped davlink and cache and unisntalled it after) and I couldn't use the pwoeramp eq when I had those drivers... is it the same with acid?

I know these are noobish questions but I just wanna make sure I do the process right and have the best result... Thanks a lot!
[Galaxy S III Android Development] jakmeister:
I've just updated my ARHD 17.1 ROM with the Perseus 29.2 kernel. As it includes STweak (which has audio tweaks), do I need to go in and disable all the audio tweak setting, or is it OK to leave the default setting as it is?

Thanks
[Galaxy S III Android Development] eden1988:
You can leave STweaks settings as it is, don't need to disable anything, but if you encounter sound loss after flashing AC!D Audio Engine perhaps disabling DAC Direct in STweaks settings might help.
[Galaxy S III Android Development] keyed911:
can it be possible for mirror links, I am here in china and some sites cannot be accesed and i am dying to try this mod on my beats mixr
[Galaxy S III Android Development] jakmeister:
Cheers. Thanks for the help:o:good:
[Galaxy S III Android Development] jcc332006:
The questions are perfectly fine bro. We all had them when we 1st joined xda.:laugh: I'm not sure about a beats audio driver from market, but you really don't need to install a beats driver ect. The Mod itself contains all the files u need once u flash it.

As posted in the instructions I posted a few post back:

Wipe Dalvik Cache after u flash the Mod. If u flash v5 and then v4 as indicated just Wipe Dalvik Cache after flashing V4 and you'll be fine.

I use PowerAmp also as Well as Jet Audio 1.11 with BBE Audio & BVA Audio Enhancement and I generally don't have to change a thing. If u haven't tried Jet Audio yet its a must if u think Poweramp is good.:) Just leave Poweramp as u already have it installed, but I would uninstall beats driver u installed from market and just flash the Mod. I'm on Temseks V21 4.2.1 right now and once u delete DPS manager and flash per instructions a few post back your phone will never sound the same. Lol! :laugh: Its really good with this rom. Good Luck!:)
[Galaxy S III Android Development] BrUhNiGGs:
Has anyone tried this on Verizon Galaxy S3 on a TW based rom? Please confirm if this works
[Galaxy S III Android Development] rawdaddymagraden:
It works on touchwiz roms and AOSP roms just not cm10.1 or 4.2 roms. I just did it yesterday an a friends vzw s3
[Galaxy S III Android Development] jcc332006:
This mod does work on CM10/ 4.2 Roms. A few post back I highlighted this. Maybe I'll send the OP a PM to have it updated so everyone will know

I'm running temasek's V22 CM10/4.2 rom currently and its working just fine. They also just updated the Noozy App in market yesterday to include a few extra options and it really is a noticeable update. Cheers!:)
[Galaxy S III Android Development] kyosiro:
I'm new to this so i just want to ask, if i'm using android revolution HD 17.1 with perseus kernel, which instruction do i have to follow? Is it The instruction on the first page which pretty simple like flashing a rom? Or the other one where i have to flash V.5 first, then V.4, then wipe dalvik cache?
[Galaxy S III Android Development] jcc332006:
1. Flash Rom

2 Delete DPS Manager if it's pre-installed on the rom ( Use Root Explorer) Navigate to Systems/Apps and delete it. If its not pre-installed just boot phone into CWM Recovery.

3. Flash V5 zip and while still in recovery go ahead and Flash V4 zip also.

4. Delete Dalvik Cache

5. Reboot Phone

6. Go to Market and Update Noozy App

7. Enjoy the Sounds!

Also: Flashing V4 zip only may also work, but I'm only sharing the process that works for me. Its subjective. Cheers!:)
[Galaxy S III Android Development] marcotics:
How can I unistall this? Want to reinstall fresh
[Galaxy S III Android Development] Thebear j koss:
works beautifully. i'm using cleanrom 5.5.2 and after deleting music fx, this mod works awesome!!:good:
[Galaxy S III Android Development] dcade:
Reflash your ROM!

Gesendet von meinem GT-I9300 mit Tapatalk 2
[Galaxy S III Android Development] xchrisknightx:
Will this mod work on the gs3 i747?
[Galaxy S III Android Development] EB10000:
Geat but AC!D app contains push ads.. (WTF?) Anyway, I was able to decompile it and disable all ads.. I can upload it, but I'm not sure it's allowed by XDA rules... By the way, I was even able to run AC!D with both Sony Walkman and Awesome Beats...
[Galaxy S III Android Development] BrUhNiGGs:
Is anyone else's battery getting killed from this mod? I noticed after i flashed my battery has been going downhill. Judt nandroided back and things seem to be back to normal.
[Galaxy S III Android Development] jcc332006:
No battery drain for me.:)
[Galaxy S III Android Development] keyed911:
can anyone give a mirror for this, i cant access some sites here in china,TIA
[Galaxy S III Android Development] 80000037:
§ Mention:

Samsung Galaxyy S III GT-I9300 64GB

Jelly Bean 4.1.2

Omega v35

Fresh install, right after flashing Custom ROM and flashing custom kernel Siyah S3 v1.8.6

§ Report:

Boot OK

Stability OK

Sound ENHANCED

Correctly installed? YES

Quality (Treeble, Voice, Clarity, Bass,...) GOOD

Volume (loud?, Clear, Crispier?) LOUD N CLEAR

Overall Experience (AWESOME! Good! can do better! not bad, Awfull) OUTSTANDING

Problem:

I use Aroma Installer, choose Walkman and skip the next page (where you can choose other add-on).

Reboot, everything is ok. Sound changed. I checked the build.prop file, the parameter not exist (although sounds already took effect) so I added the parameter manually.

Anyway, when I run the walkman player, I can activate "ClearAudio+". But everytime I tried to enter the "Sound Enhancements" setting, the GUI is not out and I get message "unfortunately, sound enhancements has stopped." .. the walkman app is not FC, the song still played without problem. Just cant access the sound enhancement setting. Btw, I already uncheck the ClearAudio+ (because ClearAudio+ has to be unchecked if we want to enter SE settings).

Help please

PS: almost forgot, the build.prop lines has to be added manually by me because the "parameter" doesn't exist.
[Galaxy S III Android Development] TheSkyKnight:
Same issue

I have precisely the same issue. The only difference is I am using Sotmax ROM V9 with Yank555s kernel
[Galaxy S III Android Development] shorty1483:
Never had any ad...
[Galaxy S III Android Development] SiliconBug:
I won't complain even it comes with any pushing ad, because I've paid $0 for this engine.
[Galaxy S III Android Development] NZ_Nitro:
sorry i also have no push adds, perhaps scan your device to find the app pushing the adds, i would sugest something else
[Galaxy S III Android Development] BrUhNiGGs:
If I dont install the base ACID engine could I just flash the walkman addon with no problems? I like the player and I ONLY want the player just by flashing that zip.
[Galaxy S III Android Development] asderxsdxcv:
You can get it here

http://xdaforums.com/showthread.php?t=2060033
[Galaxy S III Android Development] Conkers:
Just to clarify, the only way to remove this is to reinstall the ROM? For all the bloat and ads, the sound quality just isn't worth it. It really hasn't made THAT much of an improvement. Although, to be clear, i'm in no way having a pop at the devs and fully appreciate them taking the time and effort to work on this project. Thanks guys, it's just not for me.
[Galaxy S III Android Development] djskarpia:
BUG

I'm here to report a bug... i'm running OmegaRom v35 with siyah kernel 1.8.6 ... installing this Mod boot Sound and also the Camera Shutter sounds comes down... they don't work... please fix it... or say me how to install at least eizo rewire Noozyxide... thanks
[Galaxy S III Android Development] Chaebi69:
Does anyone know if installing Acid and using Noozy EQ/Player causes some sort of battery depletion faster than normal compared to when not using a ROM that doesn't have it?
[Galaxy S III Android Development] CPA Poke:
If by "reinstall" you mean "reflash", then yes. You don't need to do a full wipe, just reflash your ROM and the mod will be gone (but the rest of your data/settings will remain intact).

But if you're saying that the sound improvement isn't worth it, you must not be installing it correctly (or using an incompatible add-on). Not sure what you're referring to when you say "bloat and ads," because there are NO ads associated with this mod - I have two versions of AdBlock running on my phone, and any ads would've been caught immediately if they existed. If you dont believe me, decompile the zip(s) and go through everything yourself, file by file.

See user MCP's post here (http://xdaforums.com/showthread.php?p=35284532) for some good info on how the mod works, as well as his specific install method. Additionally, see my earlier post here (http://xdaforums.com/showthread.php?p=35034175) for my detailed step by step install method...if you go through either one of these EXACTLY as written, you shouldn't have any issues and you should absolutely hear the difference in sound.

I have flashed over 10+ different ROMs since first discovering this mod, and it has been part of my flashing routine on every one. And it has literally worked every. single. time.

---------- Post added at 11:16 AM ---------- Previous post was at 11:03 AM ----------

It might...but only because you'll be wanting to listen to music 24/7.

;)
[Galaxy S III Android Development] ruffnek786:
Flashed this last night with the noozxoide...... OMG OMG OMG OMG . sound volume has near enough doubled bass etc christal clear. I love this mod. So happy I found you.

Only one problem my head hurts. Should I turn volume down when listning to musix? So confused .....

I think I will stock up on painkillers...:D:D:D:D:D:D

Thank you dev for this really appeeciate it.:thumbup::thumbup::thumbup:

Sent from my GT-I9300 Super Boosted
[Galaxy S III Android Development] mchu6am4:
Guys..I'm new to this thread and using Omega ROM on my s3..I'd like to improve the sound quality and would appreciate if someone could guide me to exactly what to install as I wouldn't like to brick my device by installing something I shouldn't!

Thanks in advance...
[Galaxy S III Android Development] Conkers:
When I was talking about "bloat and ads", the ads part I was making reference to another user here that had posted about the acid app showing up ads. I don't see them as I use a firewall and modded host file. If there's none then my bad! The "bloat" bit was reference to the walkman app. There's an awful lot in there, a lot that seems unnecessary. IMO, of course.

But anyways, I installed as per the instructions, the base mod with the walkman app and, for me, there was no real improvement if any at all. I tried the mod with jet audio and it was bad. The sound was muddy, no separation between the mid-highs and highs. Same at the lower end. If everyone else is having clear improvements without having to try and find them then i'll have to put it down to a bad install on my part. But just to add, there was absolutely no offence meant by my initial comments and hopefully no-one took it that way. :)
[Galaxy S III Android Development] fryingpan0613:
Try the noozy install, I felt the same way about the Walkman install. Noozy sounds a lot better.
[Galaxy S III Android Development] asderxsdxcv:
For me walkman add-on only work on walkman app... and I have tried noozy and its more for the whole system...
[Galaxy S III Android Development] Cuapy:
Hey guys, I would like to confirm that AC!D engine IS working on GB! Unfortunately only the engine, the noozy EQ is not compatible I have not tested the walkman APP thou as im using Poweramp.. And let me tell you that the sound is so freakin amazing!! My headphones are screamin for moaaaaar :D

Lets get to the install procedure:

§1 DO A NAND BACKUP AS I AM NOT RESPONSIBLE FOR ANY DAMAGE/HEALTH LOSS DUE TO THIS!!

§2 Now that you have been warned, flash this: AC!D Audio Engine v5.0 Samsung Optimised: http://www.mediafire.com/download.php?3eapg03tovsiv4l

§3 Wipe dalvik cache and fix permissions. After that reboot your phone. Add the build prop lines which you can find at the very first post at this thread.

§4 If you have problem's with a speaker,wait around 5 minutes, rebbot into cwm flash this: http://www.mediafire.com/download.php?6kjqsa1ail1d6jx Its a samsung volume hack from the AC!D devs site, this solved my problem with the speaker. Again, wipe dalvik and fix permissions, then reboot. IF U DO NOT HAVE THE SPEAKER ISSUE DO NOT FLASH THIS, JUST REBOOT THE PHONE AFTER 5 MINUTES!!

§ Enjoy! :)
[Galaxy S III Android Development] Stupifier:
This. Also, noozy supports Bluetooth, acid mod doesn't.
[Galaxy S III Android Development] declanthedork:
Hi, I installed this and CM10.1 at the same time. My bluetooth audio seems to be messed up. I made a recording of it. I hope somebody can help me out:

https://soundcloud.com/declan-macinnis/bluetooth-audio-glitch-xda
[Galaxy S III Android Development] JeoffJimena:
This mod messed up my sounds.. I'm on Omega v35..siyah. Used aroma with nooz.. Want to revert but it's hissing now... It's was not it used to. Did megawipe and reinstalled rom but sound is not like it used to...
[Galaxy S III Android Development] UpInTheAir:
permission to cook mods into public ROM

Hi Team Acid

I am the developer of SkyHigh ROMs for Samsung Galaxy Tab 7.7 (P6810/6800) & currently testing your Mods for cooking into aroma option.

http://xdaforums.com/showthread.php?t=1827617

http://xdaforums.com/showthread.php?t=1978573

I would like to release the next public version with your mods as an option.

Of course, credit will be given in my post #2 and also link/info to your thread here also in FAQ/Help post #3

Could I please have permission to do so?

Thanks
[Galaxy S III Android Development] Jtrain88:
I'm Building a Rom For the T-Mobile Galaxy Note Mind if i use this?
[Galaxy S III Android Development] tu3218:
Just installed this on my sgs3, I selected the Walkman option(the one where you can't add any addons with), than the next screen I didn't select any addons. Is that right?

Looking for best audio quality through bluetooth.
[Galaxy S III Android Development] smohanv:
Has anyone tried with CM10.1 (4.2.1) ROMs. I tried and didn't work. Any media app that open crashes. I tried with Simple zip flash.
[Galaxy S III Android Development] jcc332006:
Yes. Just read a few post back and you'll see i've confirmed several times that it works on CM10.1. I even posted flashing method/instructions. I'm currently running Temasek 28 CM10.1 and have also used on Hellybean. Just delete DPS Manager when u flash the ROM and flash the zips I posted. Cheers!:)
[Galaxy S III Android Development] ositoe:
didn't work on AOKP, it says the device isn't compatible and FC every time i tried to open the app

but still thanks for the finding!
[Galaxy S III Android Development] Choristav:
That one works, but now S-voice/sound recorder/camera sound input isn't working (however, calls are normal). Is it just me or is it a bug, or is there a way to fix it?
[Galaxy S III Android Development] smohanv:
Hi thanks for the step by step installation. I tried with SuperNexus 2.0 (AOSP 4.2.1) and Nooz is force closing. Has anyone tried with AOSP.

Could it be because I have changed kernel to "Yank555.lu-Android-4.2.x-JB-kernel-v1.3g-aroma"???

Thanks
[Galaxy S III Android Development] manhhung1420:
I flash acid audio + beats, No effect with player default on omega36

Anydear
[Galaxy S III Android Development] jcc332006:
Did u delete DPS Manager from rom 1st before flashing mod? I havent tried this mod on Supernexus but it definetly works on Temasek V30. I'm testing it on Rootbox 4.2.1 and it works on this rom as well. Normally if u delete DPS Manager u shouldnt get any FC's at least it never happens to me on CM10.1 yet. Good Luck. Cheers!:)
[Galaxy S III Android Development] jcc332006:
Not sure where beats comes into the equation as it relates to flashing this mod. However ive never flashed beats as well as the mod together. I know for sure that ive read where others have had sucess with this working on omega. As far as the default player this should also work without a hitch. Make sure u Delete DPS manager as i stated in prior post if its preinstalled on rom. Also it could be because u are not choosing the right options in Noozy App itself to experience a recognizable difference. The mod itself has to be activated by choosing the appropriate sound effect options in the Noozy App menu. Once this is done u will undoubtedly notice a major difference. Good Luck!:o