yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] BudgyN1:
§ Mention:

Samsung Galaxy S3 i9300

4.1.1

Stock Custom

Not fresh installed - Used AROMA and only Addon was Nooz I

§ Report:

Boot Successful

Stability: Perfect

Headset is perfect in call sound haven't tried

Yes, correctly installed

Treble, Voice and Bass sounds more louder and crisp

Volume is much louder and sounds crispier

Overall Experience: To early to say but no major difference from stock

I haven't noticed any major yet but so far no problem but the little changes makes a difference. Also, I had to manually edit the build.prop and no bootloop so all is good. Thanks
[Galaxy S III Android Development] rearbackxperia:
Hello, i just installed this Mod on GS3, i dunno if i am doing something wrong but i dont ear a good difference compared with stock setup.. someone expert please help me to tune up my sound...

My HArdware and Software:

HArd:

Gs3 i9300 + Bose Ie2

Soft:

Wanamlite 5.0 + Sitah Kernel 1.8

i just want to have the best Xperience on sound :fingers-crossed:
[Galaxy S III Android Development] hoholee12:
After installing this mod everything seems to be perfect but i have 3 problems.

Sound became alot more quiet(which is annoying for me)

and it takes too long to boot.(deleted framework files and its booting normally again.)

also dspmanagers force closing wtf

can anybody help me with these problems please:confused:

sent from androidmeda galaxy ;)
[Galaxy S III Android Development] 37_:
...

READ CAREFULLY FOLLOWING INSTRUCTIONS AND ALL WILL BE FINE!

§1 Remove ALL Third app equaliser (DSP Manager, Market EQ app,...)

...
[Galaxy S III Android Development] 37_:
two

visual

bugs:

in Noozxoide if you click Line-Out Audio Monitor, you still land in Build-In Audio Monitor, but the effects are applied to headphone

and

noozy lockscreen controls can't display the few last lines (see screenshot attached)
[Galaxy S III Android Development] Chaos5429:
Hi, I am using Frosty JB v11 on T-999 and did the simple install for AC!D and walkman only after uninstalling Awesome beats that came with the rom. The build.prop scripts were not added during install so I added them and it rebooted fine. I was wondering if the sound enhancements in the walkman were suppose to work as there is a lot of posts indicating that it isn't working. However, playing music from the walkman app does make things sound very crisp so I assume the install was a success. Any ideas for the sound enhancements? Thanks!
[Galaxy S III Android Development] MiG123:
no bootloop but lost all audio upon flash, even speaker functions like alarm and ringer don't work anymore. of note is that Noozoxide app force closes twice on boot.
[Galaxy S III Android Development] NewAussiefromCanada:
How do you stop Noozy once you are done listening to music, only option I can see is to Pause, which then keeps the Pause in the system ui bar along the top, and in the drop down.

Am i missing something incredibly simple?
[Galaxy S III Android Development] Maxfactor:
Great mod. Used the aroma and noozy install on my Samsung Infuse with CM10 by Scott. Only issue it wasn't loud enough so I installed voodoo sound and the combination sounds really good. Don't know if that can be added to the mod. Pandora sounds clear. Usually Poweramp is my go to player, but with this mod Noozy sounds the best. I think I'll try installing the mod with the walkman option on a fresh install next and see if it's better sounding as stated in the OP.
[Galaxy S III Android Development] mcpdigital:
Yes this is the hardest mod to work on most devices. I've been trying for a long time on my S2, and using the packages here and following the instructions, it never worked. BUT, a big but is when it works is simply the best, and it works before the players, making Poweramp even better.

I was lucky to use a ROM in one specific version that included it and installed correctly so I could really enjoy the taste of quality music,

Unfortunately by request of boomers on the latest version it was replaced by AWBeats that I don't like and makes my S2 sound even worst than it is by default, and it is pretty bad.

Today I was able to modify the latest ROM to include Acid mod like the earlier one, it took me some hours but now it is working, Sony Walkman, Google Play Music and Poweramp, all benefit from the Ac!d. It is a real joy to finally be able to listen to music with my S2.

Just some thoughts, but I really wanted this mod was easier to get it working. I know it is very complex with so many components one would not believe. It basically replaces everything bottom up.

MCP
[Galaxy S III Android Development] fonque:
Working perfectly on my S3 with Omega v33.2 rom with the default kernel. Did follow all the instructions in the original post and also in the Aroma installer. Amazing work guys! Poweramp sounds off the charts with this mod.
[Galaxy S III Android Development] tsubus:
about to check it out, thanks!
[Galaxy S III Android Development] ididnt:
+1

Followed all steps. Had NO audio. Reflashed cm10 rom to get it back.
[Galaxy S III Android Development] eozen81:
I have Omega v33.2 as well but with 60_sound_mod hack which makes the volume louder.

I am also using Poweramp as well with no other effect or EQ. May I ask is your "Direct Volume Control" in your Poweramp Advanced Settings is active or not? Because ACID Audio v4 was not working If "Direct Volume Control" is active?

Regards
[Galaxy S III Android Development] tsubus:
Wow, I'm impressed. Keep it up!
[Galaxy S III Android Development] Bishopandme:
In test now...on my SGS3, El Liberator ROM

B;)
[Galaxy S III Android Development] wbonney4:
Seems to work on my note 2
[Galaxy S III Android Development] wbonney4:
I am not showing the audio effects option for the Acid+Walkman is this standard? The icons pop up in the status bar and semms to sound good.
[Galaxy S III Android Development] dreamado:
i dont see this lines on my build.prop file....i have installed on Aroma. all progs are installed on my note II

how i do to add all this lines ?????

§10 if lines where added correctly just reboot if not add them manually

PHP Code:

###AC!D Sound Tweaks by R-ikfoot###

#Sony Xloud & Clearbass +

ro.semc.sound_effects_enabled=true

ro.semc.xloud.supported=true

persist.service.xloud.enable=1

ro.semc.enhance.supported=true

persist.service.enhance.enable=1

ro.semc.clearaudio.supported=true

persist.service.clearaudio.enable=1

ro.somc.dmnorm.supported=true

persist.service.dmnorm.enable=1

ro.sony.walkman.logger=1

ro.somc.clearphase.supported=true

persist.service.clearphase.enable=1

#Resampling

af.resampler.quality=255

persist.af.resampler.quality=255

#Beats Engine

htc.audio.swalt.enable=1

htc.audio.swalt.mingain=14512

thanks
[Galaxy S III Android Development] mcpdigital:
No the install did not work as expected. It should be there and not only for Walkman but for Google Play Music too. There are some amazing features in this setting too. I did not know until it worked.

MCP
[Galaxy S III Android Development] hoholee12:
I followed every instructuons and i got these problems. I also dont have any apps including widgets such as musicfx..

Is this only for gs3 or all galaxy devices???:confused:

sent from androidmeda galaxy ;)
[Galaxy S III Android Development] fe1ixs:
Care to share how you make it all working including walkman?

My test still failed with walkman but working just fine with awesomebeats / nooz addons.

Maybe start with type of rom you have and steps you did to make it works.

Thanks.
[Galaxy S III Android Development] Scblacksunshine:
I noticed this mod also somehow made my GPS not getting a fix, revert back to my backup of CleanROM 5.0 and it's working again. Not to mention Awesome beat EQ doesn't do anything even after the mod line...I gave up...would like to get better sound quality but judging by how many post saying it's not working right, perhaps more testing is needed..
[Galaxy S III Android Development] mcpdigital:
View attachment 1522100

The easiest way to see it working is installing JellyBam ROM of 11/25. Is the only one that included it and that really worked.

I mixed this one (11/25) with the latest one from them but it was a lot of work and I do not recommend. And cannot upload due to band limitations where I live, and obviously cannot support this mod over the developer.

By the way installing the Mod over the other versions did not work as happened with many people.

MCP
[Galaxy S III Android Development] picarito:
how did you get the sound settings an equalizer as seen on those photos attached up there:confused:
[Galaxy S III Android Development] xamindar:
Thanks for this mod. Just want to report that the Awesome Beats noes NOT work. The Noozxoide mod did work however.

§ Mention:

T-Mobile Samsung Galaxy Note II

Jelly Bean based on Stock international rom

Installed on a fresh Stock rom. There are no previous audio mods on this rom.

Reflashed rom before trying other mod.

§ Report:

Booted

Stable (Music FX crashed once when changing sound setting to the new mod, but that is fine)

Only tested headphones - I would rather speaker stay close to stock settings.

I used the simple installation method - went smoothly with no errors.

I still had to make the build.prop modification manually.

I first tried the Noozxoide mod and it worked. Any sound settings I modified made an audible change in the music. I was not as impressed with the base modification as I was with Awesome Beats on a different rom I had tried. So I reflashed my rom and the Acid mod with Awesome Beats this time (made build.prop and settings changes and such). Awesome Beats has absolutely no affect on audio at all. Maybe the build.prop settings are incorrect?

Also, What's that Dolby app that is installed? That did not appear to make any change either.

Thank you for at least the Noozxoide mod. It seems to work flawlessly so far. My only complaint is muddy base (vs Awesome Beats clear deep base). I really hope you can get Awesome Beats working.
[Galaxy S III Android Development] Zerostress:
i think this is cuz awesome beats is for ICS only and not for Jellybean ;)

Send from Zerostress by Jelly Bean S3
[Galaxy S III Android Development] KINGDROID25:
How is everyone liking this mod.. Im gonna flash jus been outta the loop with this mod
[Galaxy S III Android Development] white00gt:
Running it on jelly bean and it works great no issues

---------- Post added at 09:40 PM ---------- Previous post was at 09:38 PM ----------

I think it works great sound is really sheep with deep base, doesn't sound as good through the speakers but you can't beat the sound through headphones even songs great with crappy headphones sound better than beats audio alone
[Galaxy S III Android Development] pickupman66:
Ill give my input.

I747 Gs3 att. Intergalactic rom with li5 kernel. I was running dsp but uninstalled prior to the mod.

I first tried the Samsung specific zip and Walkman add on. Installed and booted fine. Ibhad to add the lines in build.prop file. After rebooting and settling, I noticed the music was extremely choppy. Itbwas awful! It settled a bit but ibcould never get any eq to open in Walkman or Apollo (favorite player).

F it. Nandroided back. Then i ran aroma and did the Samsung route. Installed noozeoxide.

Money! The sound thru my stockers is incredible. Very wide, deep bass, incredible. Lots of controlnin noozoxide aand I can use with Apollo. Not a big fan of noozy. With a little skrillex or bassnectar I can bounce an I.sound speaker across the counter.

Best of all I am hearing sounds in music I've never heard b4. Good stuffs.

Oh and I cannot find any of the code in my build.prop file. Works just perfect for me. I don't plan on changing it.

Sent from my Galaxy S 3 with Tapatalk.
[Galaxy S III Android Development] simonxliu:
The nooxzide mod is working on my AT&T gnote 2. But the compression isn't quite working right. After skipping tracks a few times the volume gets absurdly loudm
[Galaxy S III Android Development] brooon:
Sorry for noobing guys...in this case, it should be enough to reflash my ROM without a fullwipe, is that correct?

EDIT: Ok, I reflashed my ROM with a fullwipe, settings & soundoptimizing are still not working.

§ Informations:

Galaxy Note II (International GSM version N7100)

Jelly Bean 4.1.2

Wanamlite 2.0, NEAK Kernel

Only AC!D & the Walkman package, no Aroma stuff :)

Built Prop stuff entered manually

§ Report:

Walkman app appears, but soundoptimizing & settings aren´t working at all.
[Galaxy S III Android Development] Nextasy:
Just a question:

whats the difference between this one "ACID Audio Engine™v5.0| Samsung Optimised" and the AC!D Audio Galaxy Engine

Galaxy optimisation V4 released on "http://chautemseric.wix.com/acidaudiotechnology#!samsung-galaxy/cs5v"?

Thx
[Galaxy S III Android Development] brooon:
*updated my post above including error report*
[Galaxy S III Android Development] bruzzler2809:
Hi,

maybe a stupid question (sorry for that): how do I know if it is working correctly? Do changing the presets/bass etc have an impact immediately? Because when I changesome of the, I don't hear any difference. So I guess it is not working for me, is it?

Thanks
[Galaxy S III Android Development] fjkum:
If i install just the ACiD Audio Engine v5.0 without the ADD-ON, will I still be able to enjoy the new improved sound?
[Galaxy S III Android Development] x0xhellx0x:
Yes
[Galaxy S III Android Development] dreamado:
Help please.......

i dont see this lines on my build.prop file....i have installed on Aroma. all progs are installed on my note II

how i do to add all this lines ?????

§10 if lines where added correctly just reboot if not add them manually

PHP Code:

###AC!D Sound Tweaks by R-ikfoot###

#Sony Xloud & Clearbass +

ro.semc.sound_effects_enabled=true

ro.semc.xloud.supported=true

persist.service.xloud.enable=1

ro.semc.enhance.supported=true

persist.service.enhance.enable=1

ro.semc.clearaudio.supported=true

persist.service.clearaudio.enable=1

ro.somc.dmnorm.supported=true

persist.service.dmnorm.enable=1

ro.sony.walkman.logger=1

ro.somc.clearphase.supported=true

persist.service.clearphase.enable=1

#Resampling

af.resampler.quality=255

persist.af.resampler.quality=255

#Beats Engine

htc.audio.swalt.enable=1

htc.audio.swalt.mingain=14512
[Galaxy S III Android Development] xamindar:
Guys you can just install Noozxoide from the play store. No need to flash this or modify build.prop. None of the other stuff in this package worked on my phone anyway, just the Noozxoide. So installing from Play store will have the same affect without needing to backup and flash.
[Galaxy S III Android Development] ididnt:
[Tried to get this working again and spent another hour to no avail. Followed all steps (its not that difficult), trying aroma this time.

Same result > Lost all audio. No sound at all. And "Unfortunatley, Noozxoide EIZO-rewire PRO Series has stopped" keeps popping up.

What the?:confused:
[Galaxy S III Android Development] hoholee12:
Instead of flashing,i extracted files and copied them manually to the folders and reboot.

I didnt overwrite any other Existing sound driver files. Just skipped them.

Now its working gr8 with better sounds (it really works)no quiet bugs or whatsoever.:cool:

I can also use dspmanager:D

one question, why is there no dolby dsp driver file in universal one?:confused:

sent from androidmeda galaxy ;)
[Galaxy S III Android Development] x0xhellx0x:
Then you will go and complain that the sound difference is not there there is more to the sound mod then just a equalizer if u just want a equalizer use DSP manager if you want clean crisp music flash the mod and follow directions all the answers are already in the thread search threw it and u will find the answer
[Galaxy S III Android Development] white00gt:
Have a question, the mod works

Amazingly well with one not really issue but a concern I guess

I have everything setup to perfection and I use my headphones and all is well in music land, now when I unplug my headphones I change dolby for the speaker but the bass comes through all distorted any way I can fix this without going back and forth changing settings, maybe some script or build.prop change I need took make? Any ideas will help

Keep up the great work guys I have used acid since the beginning this is now my second phone with acid and I added it to both of my daughter's phones so you guys are def.doing things right but just need to work out my little kink
[Galaxy S III Android Development] shahzaib.khan:
Beleive me I have recelty purchased a I phone 5 headphones and with this mod ots damn f**ing awesome :D
[Galaxy S III Android Development] fifamaniac:
+1... im on Galaxy SIII

Thanx
[Galaxy S III Android Development] white00gt:
You can do it with an app like root explorer

And just go into the system file and open the build.prop file in text editor, you whiny have to change permissions again off to anything else or you can do it using your pc using note pad
[Galaxy S III Android Development] fifamaniac:
I have copied the file to the PC, i have edited the file but i cannot paste the new file to system folder...

Thx

Forget it... i have downloaded FX file Explorer with FX Root add-on and that have done the trick...

Thx
[Galaxy S III Android Development] white00gt:
Cool if I have to edit a file on my pc I usually just take it to downloads file then I copy it over on the phone itself but glad it worked out and that I could help a little
[Galaxy S III Android Development] GTMoraes:
When I manually edit the build.prop, I get stuck at the Samsung logo.

Here's my procedure:

Wipe Cache

Wipe Dalvik

Install engine base (simple zip)

Install noozxoide

Boot

The programs are installed

Check build.prop for changes. Nothing is changed.

I add the lines manually

Reboot. Stuck.

I'm using a modified stock 4.1.1 ROM, the Android Revolution HD 15.2.

What am I doing wrong?
[Galaxy S III Android Development] MrDMrC:
AC!D 5 aroma worked my Galaxy S2 Armageddon Rom 4.1.2 leaked ver. Choose awesome beats ;)

Sent from my GT-I9100 using Xparent ICS Tapatalk 2
[Galaxy S III Android Development] tsubus:
If you do it correctly it works, I'm using awesome beats and it works great. I removed the Dolby app because it didn't make any noticeable difference. Make sure you enable it both in the sound settings and in the awesome beats app.
[Galaxy S III Android Development] aalvico:
Did someone using S3 got those enhanced sound equalizer ?.... if yes which rom.... I am on omega 33.2 (except of those screens sound got much better)

About walkman I have a little problem with visualizer that stops if I change the song on it or after 2 songs if the player is shown on it.... also it fc if I try to see Facebook comments / like it of friends...my own like it works
[Galaxy S III Android Development] cmoG530:
Anyone have any tips for 4.2? It seems as if all the mods sound muddy, with flattened bass. It doesn't sound this way with 4.1.
[Galaxy S III Android Development] GTMoraes:
Here's my procedure:

Wipe Cache

Wipe Dalvik

Install engine base (simple zip)

Install noozxoide

Boot

The programs are installed

Check build.prop for changes. Nothing is changed.

I add the lines manually

Reboot. Stuck.

That's what I understood from the first post. I don't know what I might be doing wrong. I've tried three times and the results are always the same. I've checked for spaces on the build.prop, but it is clean. It may be calling something that doesn't exists..

My build.prop modified according to first post attached.
[Galaxy S III Android Development] white00gt:
Did you fix permissions?
[Galaxy S III Android Development] GTMoraes:
Aw.. no. Is it necessary? Will be trying later
[Galaxy S III Android Development] white00gt:
It is sometimes but you should also compare the modified one with an original because I checked for spaces and thought there were none until I compared the two files I realised there were errors in the layout so after I fixed it everything was good
[Galaxy S III Android Development] GTMoraes:
Tried again and no dice. Tried cleaning cache and fixing permissions after the build.prop change.

Bootloop. Is it REALLY necessary to use this build.prop modification?

I checked the build.prop for errors using Notepad++, with custom settings (shows LF block on line break and dots on spaces). There are no errors in the layout
[Galaxy S III Android Development] spectron:
Thank you very much:D The sound is great on S3 with DarkyROM III v7.1:good:
[Galaxy S III Android Development] white00gt:
The build prop entries just add some more settings but you may be happy with acid as it stands what I suggest is use an app like root explorer and make the manual changes to the build prop in the phone that is what finally gave me the best result
[Galaxy S III Android Development] ididnt:
The steps are easy to follow that's for sure. However it produces a total loss in audio for my sIII. Wish I could install this version of Ac!d.
[Galaxy S III Android Development] Zerostress:
What's my fail?

I install this mod on my SIII and have no sound

no call sound, no music , nothing..

i followed the steps exactly

Rom: RR 4.2.1 Jellybean

Send from Zerostress by Jelly Bean S3
[Galaxy S III Android Development] Chaos5429:
Well I can't get noozy to work on other players as for equalizers go. When I use Noozxoide player, it doesn't change track if the screen is off which is strange... I have to turn on the screen for it to go next. Not sure if this is happening to anybody else. This is on T-mobile Galaxy S3 using Frosty JB v11 with stock kernel.
[Galaxy S III Android Development] jimmy080705:
Rom issue. No problems on latest omega but had to put build prop text in as aroma didnt
[Galaxy S III Android Development] thegameksk:
Anyone know any good settings on the S3 running Frankenstein. I am using play music. Does the different apps you get to pick each do different things or at the end is it basically the same? The only difference I hear is it is louder but when I play with the EQ settings nothing changes. After installing this I had to edit in the lines for the build prop and it the EQ still doesnt cange the sound. Any advice?
[Galaxy S III Android Development] nexus_g:
You need to install Acid Audio Engine also, and you can feel the WOW!!!. It is totally different, like heaven and earth. Believe me, the sound effect is crisp and clear. The bass is tight, mid is smooth, natural and very details. All the instruments start to stand out. If you only just install the Noozxoide, the sound stage is plain and flat.

---------- Post added at 01:48 AM ---------- Previous post was at 01:38 AM ----------

My best advice is to make sure remove all previous sound effects such as DSP manager, any EQ from play store, etc. Then follow the step in page one to install. Best using Aroma, it is very easy, just follow the steps. Install Acid + Walkman only no addons. Or Acid + Noozy + Noozxoide. Or Acid + Awesome Beats + player of choice.
[Galaxy S III Android Development] 5ft24:
Not sure why, and I am not the only one that has posed this issue, but installing the AC!D engine and Norton Mobile Security finds it as MALWARE.

Seems the OP is avoiding the question of WHY since he has not answered the question...
[Galaxy S III Android Development] brooon:
Really? Avast didn´t react...maybe just a heuristic alarm?
[Galaxy S III Android Development] 5ft24:
I'll load it and upload a screen shot.

Definitely not heuristic as it stops the process and wants to delete it.
[Galaxy S III Android Development] Maxfactor:
Lookout doesn't detect it, but Norton did for me also. Still loving this mod though.
[Galaxy S III Android Development] prdog1:
If that worried should not even be flashing anything but stock. :laugh::laugh::cool:
[Galaxy S III Android Development] xamindar:
I guess it just doesn't work on the Galaxy Note ii then because I didn't experience any difference when I installed the stuff from this thread.
[Galaxy S III Android Development] fryingpan0613:
Worked for me, maybe you missed a step

sent from my awesomely huge Note II
[Galaxy S III Android Development] thegameksk:
I cant get this to work. If anyone who has an s 3 can tell me exactly what options they chose that would be appreciated. When I play with EQ nothing changes even after I add in the lines of text.