yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] krash183:
Quick question...probably a Noob one

with the Nooz EQ, do you just use the"build-in audio monitor" settings for your headphones? because it states "bluetooth, soundbar or speakers" and no mention of regular ole headphones.

also.... which of these are system wide (meaning its always on and no changes to it can be made) and which have to be turn on? Because I see an app for Dolby Digital to turn it off and on. But nothing for Beats/Cyanogen/Sony

Sorry... im just not to all clear of what are the functions of each part.

Sony Clearaudio Plus system (an amazing technolgy to enhance clarity of Bass and provide several effect like Clearphase, Clearbass, SRS surround,...)

● Beats Audio Engine (we ported latest beats engine from HTC one XL, and modded it a lot to be great handled by Clearaudio, it improve greatly Bass power and overal surround effect)

● Cyanogen DSP features (it helped a lot to handle better in app Equaliser)

● Dolby Digital Sound (overall better audio clarity with way more natural sound and some awesome features like SRS Wow and Dynamic Bass range)

● Sony Xloud (enhance noticably speaker quality in terms of clarity and volume, it help to ensure there is no distorion in sound even in headset, better balanced treeble and crystal voice)

● Eizo Rewire PRO series (an awesome Audio tool wich brings lots of effect and claim to offer a better balanced and natural Sound)

● AC!D Audio Parts (Huge optimisation in overall sound quality due to some optimisation, some tweaks, some audio rendering and resampling and even more... some Huge work have been done already)
[Galaxy S III Android Development] white00gt:
For some reason I'm not getting the build prop lines to add them in manually do the lines have to be in a certain part of the build prop file?

Edit: I forgot how to read I'll add to the end of the build prop file still made some changes great job again guys
[Galaxy S III Android Development] fifamaniac:
Have a question... Wich o9ne to use for the installation on my SIII? Can i use the Aroma?

Thanx
[Galaxy S III Android Development] GhostIsBaked:
If it has the Line-Out Audio option, then that's the one for headphones. Build-In option is the one for the loud speaker built-in the phone. I think Dolby is always on until you open the app to turn it off. As for those apps you mentioned, they just ported the engines and features and mashed it all together along with their mod, don't think they add the whole Apk in there for each one.
[Galaxy S III Android Development] white00gt:
I'm on Frosty JB V9 and for some reason when I add the build prop lines in I get bootloop any ideas?
[Galaxy S III Android Development] fabzbear:
This mod with the jet audio pro app is ridiculous. Simply awesome.

I had installed the walkman player which of course you can't add any other equaliser to it. Sound was slightly better but it bugged me that I couldn't make changes or that I didn't have any equaliser.

With jetaudio pro great improvements and the equaliser is just great.
[Galaxy S III Android Development] krash183:
Don't see an "in-line" option...this is what i see

so the mod is an audio "engine" they pieced together from other phones/audio engines?
[Galaxy S III Android Development] Mopral:
"line out" for headphone

"build in" for speakers
[Galaxy S III Android Development] GhostIsBaked:
Its the Line-Out one, sorry. If you read what it says above each option, it shouldn't have been as confusing. It's explained in the OP.
[Galaxy S III Android Development] steve16:
Enhancements..

Hi

When I select sound enhancements I get the message "Unfortunately , Sound enhancements has stopped"

Did I miss a box to tick when I installed or is there something else OI need to do :confused:

Thanks

sr
[Galaxy S III Android Development] krash183:
Oh... its above the option. Because the"clickable" options are in the same "block" or divided with an explanation BELOW.

And I've read the OP, some of it just isn't clear...to me anyway. Like earlier...theirs a Dolbly Digital App to turn it off and on, I'm guessing the others don't have an off and on.

Thanks though for the explaination on which settings to change because from what I know... "line-out" means pure digital signal (not passed through an amp to make it an analog signal) and you definately don't want a pure digital signal going to your headphones (unless you want to blow em up). So i didnt even touch that setting.
[Galaxy S III Android Development] fe1ixs:
Ok. Finally I managed to install this mod properly. I can tell significant improvement over the audio quality output. I had to add the missing lines on the build. prop manually.

I flashed acid5audioengine.zip with awesomebeats.

After 1st reboot attempt, it failed to pass the boot screen. I had to force to reboot again by pressing & hold Power button. 2nd reboot attempt was successful. Is this normal? Also when changing awesome beats setting doesn't affect pandora. I tested this before adding lines on the build.prop.

I solved pandora issue with noozxoide eizo pro installed from the market. It seems acid, awesome beats and noozxoide can be married together.

This is awesome work. I solute you and the acid team!
[Galaxy S III Android Development] white00gt:
To the whole acid team, guess you shut the people who were taking so much sh..up lol just listened to music with jet audio plus- all I can say is dayum! Oh yeah btw only thing I have to add it's it's there an eq that can be paired up with

Acid with the options and settings like jet audio, because if there is your project is done no further improvements needed I can't say it enough I used acid since first release and I knew it wouldn't take long to have perfection
[Galaxy S III Android Development] rawdaddymagraden:
I just added the lines to my prop on frosty jb v9 and no bootloops here bud
[Galaxy S III Android Development] Mr. Despair:
Oh boy, the GT-S6102, there we have something special ;) I think the problem is, that your devices runs on Gingerbread (2.3.x), but the guys from AC!D still have a working version of Noozxoide for it.

Don't know your device that well, but first you could try it with the "normal" AC!D version here http://xdaforums.com/showthread.php?t=1923630 There you also have one for Android Gingerbread and in the changelogs you can read:

"

-noozy player full port(NO FC AND NO BUGS, 100% working)[on some devices you can't install noozy from playstore but this one will work on all devices]

"

So, just download and install version 7 for GB, there is also a version of noozxoide included, and that should do the trick. :victory:
[Galaxy S III Android Development] AMF Android:
Thank you.

I shall try your trick:D:good:
[Galaxy S III Android Development] santa.phatt:
downloads are blocked on mediafire. can you please upload it on other site. thanks
[Galaxy S III Android Development] Mr. Despair:
The all in one with Aroma is blocked, but the single zips still work. Try it that way. ;)
[Galaxy S III Android Development] RuralGalaxy:
Nice mods!

Enviado desde mi Samsung Galaxy S3.
[Galaxy S III Android Development] txx3:
u thinking about an apk like viper?

Gesendet von meinem GT-I9100 mit Tapatalk
[Galaxy S III Android Development] jacopastorius:
really a great audio mod. I was wondering if it is possible to raise up headset and speaker volume in some way.
[Galaxy S III Android Development] Mr. Despair:
It depends on your EQ settings (and player) and also the mod you use with AC!D that your sound sometimes might be a little bit low. On the other hand, what I did, was to use the Boeffla Kernel and to use the integrated Boeffla Sound (AC!D+Noozxoide+Boeffla). Still the great sound with Noozxoide but also possible to higher the max volume through Boeffla Sound.
[Galaxy S III Android Development] jacopastorius:
thank you..unfortunately i can't use Boeffla kernel because i'm running wanam 4.3 based rom and that kernel is not available for 4.3 yet
[Galaxy S III Android Development] heXacode:
You could try trickstermod from the play store and swipe left till you come up on a tab that contains volume boost and headset max volume. Try the free version of that app and see if it helps yor current kernel raise up the volumes.

See screen shot for example:
[Galaxy S III Android Development] cloudew:
Dear Mr Despair, does this program also work for samsung galaxy tab 10.1 (p7500)? Thank you
[Galaxy S III Android Development] Mr. Despair:
When I don't get it wrong (I am a little confused about all that 10.1 out there) it should work with your device. In the origin it run on Android 3.2/Honeycomb which wouldn't work. But I remember that the p7500 got at least an ICS update. So, check your Android version, when your device and Software are up to date give it a try with the ICS/JB Version ;)
[Galaxy S III Android Development] Ansem:
Thus version work on my i9305? If not where I can find the latest version for my smartphone?

Inviato dal mio GT-I9305 utilizzando Tapatalk
[Galaxy S III Android Development] Siddharth121:
sound enhancement fc

sound enhancement is giving a F.C in walkman player!

i9300 stock

update- black screen, device hangs- on tab 2 p3100
[Galaxy S III Android Development] next_lv2:
:p:D:(:what:
[Galaxy S III Android Development] darkgandhi05:
Couldn't find anything by searching... Does ACIDv5 work with Android 4.4?
[Galaxy S III Android Development] tunizizou:
v7 seems to work : http://xdaforums.com/showthread.php?t=1923630
[Galaxy S III Android Development] FlorinSVJ:
Got bootloop after flashing this mod , stock Kernel XXEMG4 4.1.2 version wiped all the things dalvik/cache/data still bootlooping any ideas?
[Galaxy S III Android Development] MIKEMON:
any error, Nandroid restore, or flash stock rom via Odin ..
[Galaxy S III Android Development] shewantsmyduck:
I just flashed the simple zip and the awesome Beats addon. I use Apollo as my main music player and every time I open it I get a message that says "Unfortunately Awesome Beats has stopped." How can I uninstall this to flash the Noozxoide?
[Galaxy S III Android Development] kalda01:
I use Google Music player and V4A.

Is it enough to uninstall the V4A driver before flashing this mod ?
[Galaxy S III Android Development] crom1:
Hi I have a Note 3 SM 9005N device with X-Note11 installed. In settings/sound there is no possibility to switch between equaliser and acid. I have checked the permissions and build prop. Every think is OK there. Haw it's supposed to running our sound mod.
[Galaxy S III Android Development] fabersantucci:
Help

Can help the community : http://xdaforums.com/showthread.php?p=51116046
[Galaxy S III Android Development] romelrc:
if i just flashed a rom after rooting my phone, can i still use this one without it deleting anything that i just flashed (the rom flash)?
[Galaxy S III Android Development] alek889:
Awesome!!!

Flashed on custom Rom(Beanstalk with kitkat 4.4.4) in my T-999L and everything is gooooddd.Sounds is great.New live for my phone for sure...:D
[Galaxy S III Android Development] d_ce:
does this work with gt-i9305 ??
[Galaxy S III Android Development] ycon:
I just installed the AC!D Walkman on my i9305 and it crashes (doesn't open).

Very unfortunate.

I'm using stock 4.4.4.

Any ideas to get it working?
[Galaxy S III Android Development] vinodr5371@xdaroms.co.in:
Acid not works with walkman us googleplay.
[Galaxy S III Android Development] ycon:
Could you please clarify this? It says "USE AC!D AND WALKMAN ONLY". I have installed AC!D, then wiped Davic & Cache, then added the Walkman.
[Galaxy S III Android Development] vinodr5371@xdaroms.co.in:
Walkman cannot support ACID sound engine u have to use 3 party apps, use ttpod that's gone be good for sound lovers...
[Galaxy S III Android Development] Wobzy:
Hi,

I have potentially installed an old version.

Its my only guess as to the current situation.

Flashed ACID from TWRP, wiped dalvik, rebooted.

Phone wont go past the boot screen.

Its not looping, but its just not booting.

I thought it was just going to maybe take a a while.

Its been 20 minutes sitting at the boot screen.

How do i remove ACID from terminal command in recovery?
[Galaxy S III Android Development] DrmohamedShawky:
Awesome

i Installed it on ARchidroid 1.7.18 for GS3

sound clarity is epic with Walkman Player

thanks guys for that awesome mod
[Galaxy S III Android Development] Sn33z3x:
you said too much so i dont know what to do now @@ all i have to do is flash zip like flash a rom and check build.prop?
[Galaxy S III Android Development] xSkyFlasherx:
will the galaxy s6 edge sprint work with this?
[Galaxy S III Android Development] aquif:
Works perfectly on the GS3 Stock ROM with Boeffla Kernel. Sound is Amazing. Somehow Noozxoide crashes on CM12.1. Wondeirng whats wrong, is it some built in Audio MOD on CM12.1 or am i going wrong somewhere? Acid Audip Engine though works fine but the difference without Noozxoide isnt much.

And yes i did disable Audio FX and MUSICFX
[Galaxy S III Android Development] rony raj:
now thats called music
[Galaxy S III Android Development] Syoenth:
It's AC!D compatible with Viper4Android?
[Galaxy S III Android Development] Vishnu s Kurup:
Acid audio engine

How to install acid audio Engine in Samsung galaxy s duos 2
[Galaxy S III Android Development] jesus693:
Has anyone tried it on crDroid 1.9 cm14.1 ?? I have boeffla kernel.
[Galaxy S III Android Development] kiva1:
If ACID doesn't works 9n CrDroid 1.9, you can use A.R.I S.E. Sound Systems Deuteronomy v.2.3.3
[Galaxy S III Android Development] Edatukiz:
Of all mods this is the best. To all music bass and quality lovers. I assure you.
[Galaxy S III Android Development] circuit.007:
I removed music fx but in sound settings when I go to click noozoxide it freezes and says music fx has stopped crashed. I stock jb gs3
[Galaxy S III Android Development] yeeahnick:
Well you forgot to change the permissions on the file. You probably edit the file on your pc then put it on SDcard (this changed the permissions) then you cut/paste in system folder. You need to fix the permissions on the file after u move it. I did the same mistake so im pretty sure that is whats causing the issue
[Galaxy S III Android Development] circuit.007:
Does anybody have awesome beats working? I can hear a difference with noozoxide but now awesome beats.
[Galaxy S III Android Development] yeeahnick:
Okay so i installed the samsung with beats thing. I hear no difference in sound... Are the poweramp equilizer presets suppose to change after i flash the mod? I remember version 2.0 changed my EQ presets in playerpro so im wondering if its suppose to do the same in poweramp.
[Galaxy S III Android Development] white00gt:
So I have no idea what I did wrong lol, but atleast I still have the wicked sounds still- btw I added it at the very end did you do the same?

---------- Post added at 03:36 PM ---------- Previous post was at 03:34 PM ----------

Duh your a genius, I have done the editing of the build prop files so many times sometimes you forget the little but important things, cause no I didn't fix permissions

Edit: fixed permissions and still same must be where I'm paying information need to check again

---------- Post added at 04:09 PM ---------- Previous post was at 03:36 PM ----------

I figured it out, when I pasted it on my PC it made spaces in between the lines (didn't notice it)and the system I guess couldn't read it- eliminated the spaces and eliminated the boot loop, I can form thoughts and ideas- :)

hope this will help someone else
[Galaxy S III Android Development] Mopral:
Go to PowerAmp settings and disable "direct control" option
[Galaxy S III Android Development] rawdaddymagraden:
Yeah I just used es file explorer added to the end saved and rebooted clear all caches and fix permissions and it worked
[Galaxy S III Android Development] yeeahnick:
thanks but that changed nothing =(

i hate to say this but i think i have tried everything and still no change in sound =(

i have tried installing from aroma, then tried the samsung zip, always adding the build.prop lines manually, made sure i cleared all cache, made sure direct control in poweramp was off, made sure my default EQ was either beats or nooz cause i tried both of those as well and also tried getting rid of musixfx.

Anything else i can try?

Now that i think about it maybe its just not compatible with my rom :S
[Galaxy S III Android Development] white00gt:
Have you tried clearing cache and dalvik before flashing?
[Galaxy S III Android Development] deadman13:
Boot sound not working

Hi, i installed using aroma. First reboot power on sound not played. Waited for 5min to let the audio engine run after that reboot again still no boot sound.(checked PowerOn.ogg is inside ui and speaker is working) ACID Audio Engine working fine!:)

Is there a fix for boot sound? Or izzt a bug?:(

Using omega rom v33.2 (4.1.2)

Thanks!
[Galaxy S III Android Development] emuashui:
... and could anyone help clarify whether musicfx and soundalive should be stopped / freezed / removed before clearing the cache and dalvik cache before flashing the engine zip ?
[Galaxy S III Android Development] ddye:
I thought this MOD was strictly for music lovers and not 'boot lovers'. How often do you reboot to enjoy the boot sound?
[Galaxy S III Android Development] arkadius41:
That was mentioned but without any answer, so I ask again - does it work with bt audio headset ? Any noticeable effects ?

It is very important question, not for me I suppose, because I do use the bt only ( Jabra BT3030, which is awesome btw ).
[Galaxy S III Android Development] fifamaniac:
Have done the installation yesterday on my SIII, but dont have noozxoide...

Can i installe it appart?

Thx
[Galaxy S III Android Development] deadman13:
@ddye: Lol...you are right...but everytime i flash something i will enjoy my boot sound, just want to mod my s3 to perfect state.:D
[Galaxy S III Android Development] Ctrl+A:
Option 2 is set up to allow this separate installation. approach

---------- Post added at 10:08 AM ---------- Previous post was at 10:06 AM ----------

I don't have boot sound either, but then I don't recall Omega 31+ having one.
[Galaxy S III Android Development] fifamaniac:
Sorry, but, if i install the Noozxoide apllication, that means that, my previous installation of Awesome Beats wil break out?

I have installed awesome beats on the aroma installation... there is a problem?

Thanks

P.S. Im on Omega V32.1 and dont have the boot sound neither...
[Galaxy S III Android Development] deadman13:
Omega removed it, so i enable the boot sound and change to a custom sound.:)

I fixed my boot sound, found out that the volume.db is replaced when install. So i replaced it with the backup.:)
[Galaxy S III Android Development] yeeahnick:
if you read what i wrote again you will see that yes i have infact cleared all caches thanks for making sure though =)
[Galaxy S III Android Development] fifamaniac:
Do u think i can install Braqvia Engine from Pimp my Rom?

Have a bit affraid that the build prop missed it up with this mods...

Thx
[Galaxy S III Android Development] rawdaddymagraden:
I have a tmobile s3 and I have bravia engine tweak in build.prop with no issues bud
[Galaxy S III Android Development] Cliffback:
Not working at all

It doesn't work at all. I have tried to install it on several different roms, but I always get the same message that the equalizer app has crashed. I have tried all the different AC!D equalizers for the S3, but always the same message. I have tried to install it on clean roms and roms with all equalizers removed beforehand. I have tried to edit the build.props, but always the same message when i try to play audio.

The roms I have tried:

ReurrectionRemix, ParanoidAndroid, Jelly Bam, Helly Bean, Omega AOKP, FoxHound (The sammy-based) & Cr@zySilver

The same problem on every rom
[Galaxy S III Android Development] white00gt:
What rom are you running?

Guess still a few that it doesn't work on, won't be the same but before I was running this I ran the noozxoide eq by itself it did help a little I got nuthing else, except maybe try the greats installer app
[Galaxy S III Android Development] mattyguk:
Wow!! Great work.

Its working perfectly for me on Android Revolution HD 16.0, sorry can't really say anymore as I'm too busy enjoying the sounds!
[Galaxy S III Android Development] Ctrl+A:
Correct. You did not mention addons so assumed a clean install

---------- Post added at 07:10 PM ---------- Previous post was at 07:02 PM ----------

Its working for a few of us here, so check the ROMs we use and double check the instructions.
[Galaxy S III Android Development] Mandeep148:
Hiii i m new here

Can u tell me which should i install on my siii for amazing sound?

I m also on revolution hd 16, so please
[Galaxy S III Android Development] Cliffback:
It should work on ParanoidAndroid I think, but it doesen't for me. It would been nice if someone made a list with the roms that are known working.

---------- Post added at 09:15 PM ---------- Previous post was at 08:30 PM ----------

It should work on ParanoidAndroid I think, but it doesen't for me. It would been nice if someone made a list with the roms that are known working.
[Galaxy S III Android Development] jcc332006:
I've found that the only way I can get this to work is by flashing the RC3 zip or Rc2 zip. Once u flash either one you"ll get all the apps, dolby, acd notifier, noozoide player ect. but NO SOUND. I return to System/Apps to make sure Music Fx or DPS are totally deleted. Then I flash Acd audio mod version 4 and sound returns and all works well from there. I'm currently using this on Liquid Smooth RC8 and it sounds great!!!
[Galaxy S III Android Development] parhelion69:
I'm somewhat confused, on the OP it says that sound MODS should be disabled, but some people are reporting using siyah or perseus (which both have sounds enhancements based on SGS1 voodoo sound),

Should this enhancement be disabled if we're using siyah of perseus for instance? Or do they get along well with ACID?

Those enhancements are in the drivers if I'm not mistaken. ACID are software ones, so I guess there should be ok to use them both?
[Galaxy S III Android Development] neotoky:
I am really blown away by the sound. This is definitely the best acid audio version to date. My only complaint I have and pretty sure it's the nooz equalizer is when I enable any of the settings, there is background noise when I play music especially during quiet parts. You can test this background noise by pausing the song and then when you wait a couple of seconds it goes away. The noise isn't noticeable when you don't enable any settings under nooz equalizer. Is there any way to limit the background noise with the provided apps that came with the mod? Other than that you guys did an awesome work on this mod. TMO, Frosty JB v9.1,
[Galaxy S III Android Development] Laynee1:
How good it is comparing to http://xdaforums.com/showthread.php?t=1931970&page=7 ?

Does this mod boosts speaker volume also (ringtones and notif volumes) ?
[Galaxy S III Android Development] zepoy:
Works great on my N7100..increasing my sound volume by editing default_gain.conf yesterday, plus this mod using amazing beats add-on hell yeaaaaaaaah!!! SUPEEEEEERB!!! i can bang my head all day listening to LMFAO and D.Guetta... xD... thank you so much for this mod... u really know how to appreciate music man!!!

---------- Post added at 12:40 AM ---------- Previous post was at 12:35 AM ----------

try em both bro... you wont regret it... mine was set almost all at 60... and yesterday seems my notifications, ringtones are just loud and shuttered (on phone speaker) but after flashing this rom, it enhances it significantly... ;) especially with headphones