yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] rumkokos:
I got omega 37.1 and Siyah 1.8.9 kernel, tho i dont think that would make any difference. Is there another way for you to upload either screenshots or links, as for me, it only shows "Attached files" but the bracket is blank. I cant neither click nor see the content you posted.

@ Karthus - i get the same thing, it kills the sound for a second when you recive a fb msg as well. But it works fine with whatsapp for some reason.
[Galaxy S III Android Development] Neverender326:
Attention CM10.1 users!!!

The install is very very simple to get this working on CM10.1. Instead of the Samsung optimized zip flash the Aroma and choose Universal both times. Then choose your EQ and boot up. Done. It works and it's glorious. Noozx no longer force closes and the difference is immediate. Sounds just like it did on Touchwiz ROMs. Good luck!
[Galaxy S III Android Development] fifamaniac:
Yes... it makes a big difference i can guarantee you...

From where u are from? Have u updates to the last version of Omega Files?

I will try to pass this to my dropbox and send it to you.

Thx
[Galaxy S III Android Development] Lither:
@fifamaniac Does SGS Volume Hack add the lines to build.prop? Or should I do it manually?
[Galaxy S III Android Development] fifamaniac:
On each installation i do... i have to add the lines manually, because im not ustued to install SGS Volume Hack.

Tonight i will pass to Omega V39 and i will have to install again ACiD, i will let u know tomorrow so.

Hope i have helped u!
[Galaxy S III Android Development] mcpdigital:
In my case, the sound is louder when turn DVC off in Poweramp, and with a powerful bass.

I would say the use of equalizer is pretty basic and very important to enhance the sound.

Try it, right side are trebles, mid are midtones and left are the bass. You can at least try some of the presets.

MCP
[Galaxy S III Android Development] Karthus:
I am using WALKMAN app and there is no such option like "stop playing on notification" :eek:
[Galaxy S III Android Development] rumkokos:
Im from Slovenia and yea i updated to latest version. I didnt really download from omega files directly, i went to the XDA page referring by the omega files. It redirects you to this thread http://xdaforums.com/showpost.php?p=27741216&postcount=54 and i downloaded the first version (60_sound_mod_update.zip ) flashed it but nothing changed. Would be cool if you could send me either the download link or the proper .zip file in your dropbox

@Lither

Yes SGS Volume hack doest modify your build.prop file. But just in case, double check with either RootExplorer or with ES Fle Explorer where you turn on the Root access and change permission to writable (just go to settings and go at the bottom, you will see the two options there). Then go to "/" directory and scroll down to System and at the bottom you should find build.prop. Open it with ES Note Editor (or any other, but this one should do the trick) and see if you have the code from the 1st post of this thread. If you do, the sound is as it should be. If you dont, just paste it at the bottom. Thats it. Reboot your phone.
[Galaxy S III Android Development] fifamaniac:
Wich Kernel do u use?

Im on Siyah 1.8.9 and on Stweaks on the audio u have one option Speaker tunning... try to put this one to 5 and see if u have a difference too!!!

Will try to send the file to my dropbox tonight, i will keep u informed

Gonne away to the V39 Omegas version!!!

Thanx
[Galaxy S III Android Development] AdMire:
Is that SGS Volume Hack the same thing as adding the build.prop or is that hack something completely separate?

Or do you flash AC!D, then flash the SGS Volume Hack?
[Galaxy S III Android Development] rumkokos:
This is if you have Samsung phone only. And yes, you first flash Acid, THEN you flash volume hack. And yes the volume hack does modify build.prop. But be sure to double check, to be sure, if build.prop has the code that you see from the 1st post of this thread. If everything went fine, the code should be there and sound should be awsomely loud and clear.
[Galaxy S III Android Development] AdMire:
So if I've already manually modified the build.pro like in the first post, then I don't need to flash the SGS Volume Hack? That was my question originally, I don't think it made much sense the first time. :p

Or is the Volume Hack different than AC!D and the volume hack ALSO modifies the build.prop?
[Galaxy S III Android Development] rumkokos:
To be honest, i was going the same path as you were :) What i noticed, is that i was getting different sounds with different players. I modified the build.prop file manually but i wasn't really sure everything happened as it should be done as i didnt notice the diffrence before and after pasting the code. So i flashed the SGS volume hack, and i realised (after checking back the build.prop again) that i got improvement and Poweramp was responding differently. So as i said, i went to double check the file and realised the hack added even more of the acid code, at that point i realised i probably wouldnt have to paste the code if i flashed the hack after flashing acid. Hope this makes any sense, i know its written a bit confusing. :) Anyways, if you havent yet, and if you got a samsung, check your build file, flash sgs volume hack from their website (not the loud volume hack, that is something else) and then go back to the code and see if there is any difference - in code, as well as in the sound, As said before, im using stock player and its way better than poweramp even with DVC off.

edit: i just saw in your signature you got an S3, so scratch the part up when i say "if you got a samsung .." :) and flash the hack! :D
[Galaxy S III Android Development] AdMire:
Thanks a ton man, I thought I had it all right until I read your post about the SGS Volume Hack. I thought that was basically a way to put the build.prop AC!D text in there without manually typing it. I think I'm gonna start completly fresh on my ROM and then start over with AC!D and the Volume hack. I've went back and forth between Awesome Beats & Nooz, it may be a mess in my build.prop and audio files in my phone. I appreciate your time man, thank you.
[Galaxy S III Android Development] Lither:
Can you show me a screenshot of the code that was added when you flash the SGS Volume Hack so I can compare it with the code in OP
[Galaxy S III Android Development] rumkokos:
This is my build.prop. The first file is what i added manually, the second one as it says, is the volume hack.

Acid manually added

SGS Volume Hack - added by the hack

However checking at the code, i think there's an error in the code. As the numbers for earpeace and speaker are 20-31 and for headset ... they are wierd numbers and they do not correspond the scale between 9-14 as they obviously should be. as in 9,10,11,12,13,14 strange. I think one of the devs should be aware of this. Altho sounds of normal talking phone are functioning great, as a matter of fact my volume, if i dont want other people to hear the conversation is on the second "step", if i have it in the middle or above, anyone can hear my conversations. But its great when you are in some loud places like bars and clubs.

However i dont think my loud speaker is as loud as it is supposed to be. I will have to double check that on my other SGS3 tomorow, that is for work and is still stock, only officially OTA updated from ICS to JB and we will see the difference.

(btw i hope you all got siyah kernel, it is insanely battery efficient and you can make some sound mods within. I was on Omega v37.1 rom with stock kernel (or, if a kernel got flashed with rom, i donno) and it took me around 5% per hour over night when i was sleeping with only wifi on, and about 3% when i turned off wifi and data. With siyah 1.8.9 i get a little over 1%/hour in sleeping mode with wifi on)
[Galaxy S III Android Development] invinciblecc:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

Works on sotmax v13 and Yanks kernel with boeffla sound engine off completely tested

Awesome

Finally enjoying s3

Yanks kernel

Sotmax v13

Zram enabled

Swap enabled
[Galaxy S III Android Development] sam77744:
Not seen any line on build.proper

###AC!D Sound Tweaks by R-ikfoot###

#Sony Xloud & Clearbass +

ro.semc.sound_effects_enabled=true

ro.semc.xloud.supported=true

persist.service.xloud.enable=1

ro.semc.enhance.supported=true

persist.service.enhance.enable=1

ro.semc.clearaudio.supported=true

persist.service.clearaudio.enable=1

ro.somc.dmnorm.supported=true

persist.service.dmnorm.enable=1

ro.sony.walkman.logger=1

ro.somc.clearphase.supported=true

persist.service.clearphase.enable=1

#Resampling

af.resampler.quality=255

persist.af.resampler.quality=255

#Beats Engine

htc.audio.swalt.enable=1

htc.audio.swalt.mingain=14512

SO WHAT I DO?
[Galaxy S III Android Development] Incrauze:
Manually input the lines to build.prop or flash the SGS Volume Hack
[Galaxy S III Android Development] Lither:
After flashing the SGS Volume Hack, does the earphones volume seems to be much louder?

Also I don't use my phone speakers for music, only for phone calls, the SGS Volume Hack also makes the phone speakers louder?
[Galaxy S III Android Development] rumkokos:
Yes, you will notice considerable difference before and after. Before i had my earpieces to max when i listened to music, not i have it set on less than third, because its just sooo loud.

My headset (the speaker for calls) is louder as well, but my loud speaker (for music on phone, or loud calls), i didnt notice that to be particularly loud on my phone. Fifamaniac applied loud volume hack to his phone and said it improved greatly the sound of his phone, i tried same on mine, but i didnt notice and difference. At least not as drastical as with earpieces.

So yes, the sgs volume hack has in its code settings to improve quality and intensity of all speakers in the phone, but as i said i noticed on my phone only improvements for earpiece and headset, but not so much for the loud speaker.
[Galaxy S III Android Development] sam77744:
brother how flesh?there r png pic file
[Galaxy S III Android Development] Lither:
I think he applied the Omega Loud Volume hack files

I'll flash SGS Volume Hack and test if the audio volume is improved, also you said the code into SGS Volume Hack is a bit wrong?
[Galaxy S III Android Development] fifamaniac:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

Yep!!! Is what i have applied... and for me at least... the speaker sound now is great!

Omegas V37

Siyah 1.8.7

Sent from the frozen Haute Savoie... French county... hehehehhe
[Galaxy S III Android Development] rumkokos:
Yea he applied loud volume hack within omega files.

And no, i didnt say the code is wrong, i said it seems wrong, or rather it seems unlogical, comparing to the number distribution with above two settings. Im not a dev and i got no clue about programming, but its just common sense that one would apply when "inspecting" the code. The most important thing is, the devs that wrote it all, made a tremendous effort and it works amazing when flashed by the book.

Just apply the sgs volume hack :) its nothing scarry and it wont mess up anything, its not a "hack" as a hacker style, it just adds some lines to build.prop so the system reads and applies it to the system and returns impoved sound.
[Galaxy S III Android Development] Lither:
I've added the lines to build.prop and flash the SGS Volume Hack, I noticed the volume is improved and louder also I've selected Noozoxide in Settings -> Sounds -> Music Effects and then MusicFX force close, does Noozoxide use MusicFX settings as well?
[Galaxy S III Android Development] rumkokos:
I dont know what musicFX is, but i dont think its anything that was on the rom before (if thats a program) As the instruction says uninstall any other player before flashing acid. Use stock player, you will see it has idential sound as the nooz player.
[Galaxy S III Android Development] fifamaniac:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

Music fx comes with all omega and stock roms...

U can frreze them with TB!!!

Thx

Omegas V37

Siyah 1.8.7

Sent from the frozen Haute Savoie... French county... hehehehhe
[Galaxy S III Android Development] Lither:
The ROM I installed doesn't have MusicFX included, MusicFX comes with the Noozoxide addon,
[Galaxy S III Android Development] fifamaniac:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

Nop... doo a fresh install of your rom, rebot and go to settings, apllications manager, all... scrool down and u will see it.

U only see it after acid installation because then u have two options!

Thanx

Omegas V37

Siyah 1.8.7

Sent from the frozen Haute Savoie... French county... hehehehhe
[Galaxy S III Android Development] Lither:
I reinstalled the ROM and MusicFX isn't included in the ROM,

Inside the Aroma file, the Noozoxide folder has Music file included so it's installed when Noozoxide is choosen in Aroma,

But since MusicFX doesn't affect Noozoxide then I'm happy just to leave it installed
[Galaxy S III Android Development] fifamaniac:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

Sorry m8!

Wich rom do you have?

Because i dont have problems selecting the sound effects...

Have u tried clering data and cache from the music fx application?

Thx

Omegas V37

Siyah 1.8.7

Sent from the frozen Haute Savoie... French county... hehehehhe

---------- Post added at 10:11 PM ---------- Previous post was at 10:08 PM ----------

With ur Rom? Do you have any sound improvments installed? As DSP or Awesome Beats?

Maybe its this kind of mods that is interfering with the other sound mods...

Maybe

Omegas V37

Siyah 1.8.7

Sent from the frozen Haute Savoie... French county... hehehehhe
[Galaxy S III Android Development] rlreddy:
I'm on a VZW SGS3 running Synergy (awesome ROM BTW) and am very confused. I followed the instructions using the AROMA installer (and even selected the Samsung options) but my build.prop file was not updated. I then downloaded the Samsung ZIP installer and gave that a whirl. No updates to my build.prop (at least not the ones listed in the OP - there seemed to be volume setting updates).

I flash ROMs every couple of weeks when new versions of Synergy come out and I wanted to find a way to automate the build.prop updates portion as it is impossible for me to manually enter all of the lines w/o making a typo (I know myself too well). I was looking at Root Explorer (I use this to make other changes to build.prop - like changing a value from true to false or vice-versa) to see if there was a paste option but I couldn't find one.

I'm sure someone has figured this out and I must have missed it in the thread. Any help would be appreciated. :)
[Galaxy S III Android Development] rumkokos:
I checked my rom, and even after i installed acid, i dont have MusicFx in my app drawer, strange. Maybe i didnt select it in aroma, or we chose different types of instalation. Since you figured it out it originates from the Acid, its not an issue then.

What you could try and do, is the following. Go to my post #756 and click the two links i pasted, they are screenshots of my build.prop on my SGS3 Omega v37.1 rom. Go to your root explorer and compare my code to your code. If they are a match, then your sound volume should work awsome in your stock player. Have your stock player be the measure if the sound is ok or is it awesome. Trust me, you will notice the difference. One of the clues is also, you wont be able to listen your music on max loud sound on your earpieces for long time, maybe one song max, because its just thaaat loud!

After I flashed my phone with acid, the code didnt change. So i manually pasted the code from the OP. The sound still didnt change, so i flashed SGS Volume hack and after that, it applied volume settings in the build prop below my copy/paste of the code. Since then, the sound is awsome. Try these steps, and report back how it went.
[Galaxy S III Android Development] giuzy/1991:
hi guys!

can i install it on my note2??
[Galaxy S III Android Development] rlreddy:
Thanks. My issue was the copy/paste of the original build.prop settings. I figured it out - never done it in Root Explorer so it was a new learning experience. Rebooted and all is well. Everything sounds better but with my old ears but the volume hacks were probably more important as the SGS3 volume is a little soft compared to my previous Android phones.
[Galaxy S III Android Development] EB10000:
Does AC!d 5 support new official JB rom for SGS2 (XWLS8)?
[Galaxy S III Android Development] gran_lexu:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

I think it is better in ICS than JB..

And in JB Neat noozxoide dont flash

Enviado desde mi GT-I9100 usando Tapatalk 2
[Galaxy S III Android Development] silentecho13:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

When I try and choose sound enhancements in Walkman, it FCs and doesn't let me adjust anything.

Att galaxy Note 2, skynote 6.3 rom, perseus kernel.

Oh, I also have no "music effects" option in my main settings.
[Galaxy S III Android Development] gran_lexu:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

If u install one equalizer like dsp or nooz, the option music effects will appear

Enviado desde mi GT-I9100 usando Tapatalk 2
[Galaxy S III Android Development] GhostIsBaked:
How is the Walkman addon doing on the SGH-T999? Any issues?
[Galaxy S III Android Development] Techniques:
I hope there's going to be an uninstall option in the future.

I typed this by hand.
[Galaxy S III Android Development] ZaBeY:
Does it work on bluetooth headset ?
[Galaxy S III Android Development] Pretzel Kleo:
Compatible with Android 4.1.2?
[Galaxy S III Android Development] kkk-sgs2:
Not working without dsp, same Crash.

Tapatalk 2 // GT-I9300 // RootBox
[Galaxy S III Android Development] ZeneticX:
i just installed using aroma on my S3. stock JB 4.1.1 DLJ1 build

i chose noozxoide over the walkman option. however after reboot into phone i went to check the build.prop file, none of the lines shown in the instructions are added. should i add them ?
[Galaxy S III Android Development] Peeyar:
Guys pls enlighten me i am currently using android revolution 16 rom with perseus kernel. I am not sure if the kernel has audio mods. I am not sure if i its ok to flash acid audio directly thnx guys.
[Galaxy S III Android Development] x0xhellx0x:
Its works on hellfire ROM which is 4.1.2
[Galaxy S III Android Development] x0xhellx0x:
No issues
[Galaxy S III Android Development] Gassity:
Anyone who use it with MIUI!?
[Galaxy S III Android Development] Pretzel Kleo:
Anyone using this with ROM Android Revolution HD v16?

Enviado desde Samsung Galaxy S3 con Android Revolution HD v16 usando XDA Premium.
[Galaxy S III Android Development] fabzbear:
Yes.
[Galaxy S III Android Development] Mopral:
§ Mention:

Your Phone Model (manufacturer and device name) Samsung Galaxy S3 I9300

Your Android version (gingerbread, Ice Cream Sandwich or Jelly Bean) JB 4.1.1

The software model you use (Stock Firmware, Stock custom, AOSP, AOKP, MIUI, Cyanogen, Paranoid, PAC) Stock

If you installed it on a fresh install (mention too if you installed any other sound mod like beatsaudio etc) Yes

§ Report:

Boot (succed?) Yes

Stability (freeze, random reboot,...) Stable

Sound (Speaker, Headset, In call sound) Good for speaker/headset; did not try in call sound yet

Correctly installed? (Logo AC!D shows up when plug headset?) Yes

Quality (Treeble, Voice, Clarity, Bass,...) seems good

Volume (loud?, Clear, Crispier?) seems good

Overall Experience (AWESOME! Good! can do better! not bad, Awfull) Good

Got a few issues the first time I try v5

So I reflash my rom with odin and made a factory reset

Then I install Simple Zip v5 and walkman:

-had to add the build.prop lines myself

-dolby app need to be set after each boot or if you close the app

-issues with walkman sound settings: equalizer presets do not work, bass boost and 3D effect options are greyed out
[Galaxy S III Android Development] ThehypnooToad:
Does this work with galaxy tab 10.1
[Galaxy S III Android Development] fifamaniac:
If u try this on Omega, can u gi8ve us your feedback?

Been very satisfied with Pimp My ROm aroma installer and her audio optios, and like to know how it works on Omega V31.1

Thx
[Galaxy S III Android Development] paveldroid:
I have the same question...
[Galaxy S III Android Development] fifamaniac:
I know Siyah has audio tweaks... never have tried perseus... sorry!!
[Galaxy S III Android Development] JethroCl:
Followed every step of your tut, but can't get this to work on Galaxy SIII.

The most I can get out of it is a huge amplified, earcrushing volume!

How can I uninstall this?
[Galaxy S III Android Development] SignalX:
doesnt work on SlimBean v3.0.0 rom

broken all of the sounds after install

[just ACID mod, no any add-ons]
[Galaxy S III Android Development] fe1ixs:
Restore from your nandroid backup
[Galaxy S III Android Development] galaxys3lover:
does walkman work with sgs3 ?? omega v38??... or is noosoxide better??
[Galaxy S III Android Development] vikash0513:
Where can I get sgs3 volume hack..... And i have to flash acid then reboot and then flash sony Walkman. Reboot and then sgs3 volume hack...

Bydeway i am using omega rom v39 with siyah kernel
[Galaxy S III Android Development] silentecho13:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

Will that solve the FC issue when using sound enhancements in Walkman?

Can I just install the nooz apk from the play store, or do I have to use the acid add on?
[Galaxy S III Android Development] vikash0513:
I don't like the sound how to un install this...
[Galaxy S III Android Development] gran_lexu:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

With titanium u have uninstall

Enviado desde mi GT-I9100 usando Tapatalk 2

---------- Post added at 04:44 PM ---------- Previous post was at 04:42 PM ----------

I cant response u because i dont install walkman but i think u can install nooz of the play store

Enviado desde mi GT-I9100 usando Tapatalk 2
[Galaxy S III Android Development] silentecho13:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

I installed nooz from the play store. I do have the music effects menu now, but sound enhancements still FCs in Walkman...

I also have the "credential manager has stopped" issue on boot..
[Galaxy S III Android Development] Incrauze:
I'm not sure if Walkman player works but I prefer Noozoxide EQ with PowerAMP

SGS Volume Hack can be found on ACiD Official website, you can flash ACiD via Aroma which allows you to flash ACiD and Walkman addon and reboot and add the lines to build.prop and reboot and flash SGS Volume Hack

The best way to uninstall ACiD is to wipe Data & Factory Reset, Dalvik Cache and Cache Partition in Recovery and use Superwipe before installing the ROM
[Galaxy S III Android Development] galaxys3lover:
This mod is to remove ACID audio engine v5.0, it won't work with other versions. Flash in recovery: http://www.mediafire.com/?dg9rcu9y9y7v2da - by MMWolverine
[Galaxy S III Android Development] vikash0513:
Thank you mr..... I am unlucky because somehow when I go to sound and music effects it starts to crash everytime but i got siyah kernel and I love the audio settings from that.... And you can simply turn it of if you want easy to use and good sound.....
[Galaxy S III Android Development] fifamaniac:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

If u do this way... u are good to go to reinstall your rom... lol

No need to this radical way... just see the galaxys3lover above you...

All credits goes to MMWolverine from Omegas team!!!

Omegas V37

Siyah 1.8.7

Sent from the frozen Haute Savoie... French county... hehehehhe
[Galaxy S III Android Development] gran_lexu:
Re: [MOD] ●►ACID Audio Engine™◄● |v5.0| Samsung Optimised | ☆☆☆TEAM AC!D☆☆☆

Awesome beats neither works on neatROM v.2.

It does not work nooz and neither it works awesome b. In Neat 4.2 ¿?

Ac!d works perfectly

Can someone help me?

Enviado desde mi GT-I9100 usando Tapatalk 2