yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] babydo:
From the OP: "Remove ALL Third app equaliser (DSP Manager, Market EQ app,...)"
[Galaxy S III Android Development] thegameksk:
I have no third party EQ. On my phone is what I got from the zip: dolby, acid soundmod, noozxoide eizo-rewire, and music fx. I can change the eq with musicfx but when noozxoide is selected the no eq doesnt change anything.
[Galaxy S III Android Development] xamindar:
Nope, followed every step. What rom are you on? And does beats work with every player?
[Galaxy S III Android Development] fryingpan0613:
I'm on one I'm building. I didn't do the beats way, I did Walkman

sent from my awesomely huge Note II
[Galaxy S III Android Development] Bitcloud30:
in need of help i cant access sound enchancement.. am on Frosty v11 i removed AWSOMEBEATS via TB then i installed ACiD Enginve v5 from there i installed it properly Recovery > Wipe > Cache & dalvik > Install ACiD Engine (Simple) > Wipe > Cache & Dalvik > wait for 5 mins..i didnt put any addons and i didnt saw the

###AC!D Sound Tweaks by R-ikfoot###

#Sony Xloud & Clearbass +

ro.semc.sound_effects_enabled=true

ro.semc.xloud.supported=true

persist.service.xloud.enable=1

ro.semc.enhance.supported=true

persist.service.enhance.enable=1

ro.semc.clearaudio.supported=true

persist.service.clearaudio.enable=1

ro.somc.dmnorm.supported=true

persist.service.dmnorm.enable=1

ro.sony.walkman.logger=1

ro.somc.clearphase.supported=true

persist.service.clearphase.enable=1

#Resampling

af.resampler.quality=255

persist.af.resampler.quality=255

#Beats Engine

htc.audio.swalt.enable=1

htc.audio.swalt.mingain=14512

on the build.prop

help? :)

EDIT: i can't add the (stated above) in the build.prop via File Explorer...any atlternative ways?

2nd EDIT: i finally figure out that the Audio Enchancement in WALKMAN doesnt work..and i used the AROMA version :D..
[Galaxy S III Android Development] ansonchan:
anyone tried v miui?
[Galaxy S III Android Development] eozen81:
Can we use this v5 with 60_sound_mod hack? Because sound_mod is for louder speaker.
[Galaxy S III Android Development] thegameksk:
I tried installing again and I can get awesome beats eq to work but the changes didnt save to build prop. If you manually put it in, where exactly in the prop do you put it? I think I am going to restore and try again to get acid audio working.
[Galaxy S III Android Development] xamindar:
Lol ok so you are just a troll.Sheesh, another loser wasting people's time. :rolleyes:
[Galaxy S III Android Development] Boldizzle:
Shuffle doesn't work on Sony Walkman app... :(
[Galaxy S III Android Development] fryingpan0613:
I'm a troll because I didn't install it your way? That makes sense.....

It wouldn't matter what rom I'm on anyways because you have a different version. But hey your right I'm a troll for making my own rom for myself and the community. :what:

sent from my awesomely huge Note II
[Galaxy S III Android Development] dingo dog:
Right. I have tried this mod on stock leaked 4.1.2 with siyah rc3. At first, with awesome beats, all my audio players reacted to the eq settings, but with high anomalies, like dropping the volume when I press vol- to silent, and when I try to use awesome eq again, it jumps to the max. Well, there was no build prop settings. Added, rebooted, same. Re flashed aroma method again, the eq stopped giving any response at all. So reflashed my rom with superwipe, basicly the only eq that does any effect is poweramp built in, and on foxhound apollo and awsome beats eq, but after a day of use, apollo stops responding, and I have to reflash the rom again. And audio quality is ok only if I dont touch any eq settings with apollo. Otherwise it feels like its clogged up or something. Does not matter what rom, what kernel, or player I use, only power amp eq works, and on foxhound apollo and awesome beats. Any ideas?
[Galaxy S III Android Development] ididnt:
is it because my SIII is a "T" variant the reason it doesnt work? I have followed the steps exactly. Please help me get this going. I have used acid before and i really want to try v5.0
[Galaxy S III Android Development] cmoG530:
I hate to be "that" guy, but if you're running 4.2, this will be of no use, from what I can tell. Try to see Lord willing if there's an "Xplod" mod for your device. Works perfectly.
[Galaxy S III Android Development] Garethkungfu:
thanks this mod is epic!
[Galaxy S III Android Development] Boldizzle:
Is anyone using the Walkman app? Does shuffle work for you?

Edit: Actually, nevermind, I'm retarded. Got it working lol.
[Galaxy S III Android Development] tariq2kn:
I'm on S2, i9100-xxlsj-4.1.2 JellyBean.

Can anyone tell which mods to flash, the one who has tried?

What to alter in build.prop for S2?

Will it work on my phone?
[Galaxy S III Android Development] white00gt:
If by t variant you mean , tmobile I'm using T-Mobile software on my sgs3 and works flawlessly
[Galaxy S III Android Development] thegameksk:
Sprint Smsung Galxy S 3

Jellybean

Frankensteins killJoy7 v2.1

Fresh install

I cant get Noozxoide EIZO-rewire working. When I play with the changes, the sound doesnt change either through my headphones or my speakers.

I tried installing and re installing and still no change. I had to manually ad in the lines for the build.prop and still nada. After that didnt work I installed awesome beats and musicFX which both work fine. Right now I have all 3 on my phone and they work fine except for Noozxoide EIZO-rewire. Anyone have any advice for how I can possibly get Noozxoide working? Also will this work with the louder volume hack that was posted a few threads back?
[Galaxy S III Android Development] Ahmed.ragab:
Yes It work for me:good:

---------- Post added at 12:47 PM ---------- Previous post was at 12:43 PM ----------

I set this version on my Galaxy wonder

paranoid android 2.99 jellybean

I used Aroma file and it said to me to use Noozxoide if I am on jellybean I set it and it works fine
[Galaxy S III Android Development] ididnt:
I mean GT-I9300T

but i dont think that is the reason I cant get it to work.

Here are my steps:

1 remove dsp manager

2 wipe cache and dalvik cache

3 flash simple file and walkman addon

4 reboot and check build.prop

5 add missing lines by copying and pasting all lines in OP and save

6 still nothing and all audio broken so reboot

7 still nothing and all audio broken

SIII GT-I9300T

CM10 nightly

Siyah Kernal

Scratch marks on head

aaahhhhh!:eek:
[Galaxy S III Android Development] wadken1:
It just doesn't work with CM10. I've tried every possible installation combination even starting from clean installs and definitely without any existing sound processor package sin place. The dev has not responded to this issue even on his own forum.
[Galaxy S III Android Development] Dissaor:
cool just what i was looking for hehehe god bless the search bar!! thanks!
[Galaxy S III Android Development] blyx21:
is there a way to play folder song only in walkman?
[Galaxy S III Android Development] slyevo:
I have tried this mod on several roms, I have followed all instructions & enabled it in the sound settings... IT DOES NOT WORK!
[Galaxy S III Android Development] Don_Perrignon:
Guys this is nice with the Awesome beats on AOKP. But, something I noticed ( happened when I was on the other addon too), is that if you use the kill all feature while the music is playing, it breaks the equalizer... At least on AOKP.

Not sure how to restore except by restarting.
[Galaxy S III Android Development] shawnhalu:
sorry but is acid usable on NOTE 2 N7100?
[Galaxy S III Android Development] fifamaniac:
Some one knows if Noozxoide EIZO-rewire™ PRO is compatible with the Galaxy SIII?

Cannot download for my phone from the store

Thx
[Galaxy S III Android Development] xamindar:
So far it has not been reported working on any of the note iis. At least not on official roms.
[Galaxy S III Android Development] r-ikfoot:
If you would have read a bit mire first post you would have seen this

Our Goal is to give an Engine able to increase Audio Quality of every Android Based Smartphone in every application you will be able to notice improvement

But I can understand that you didn't saw it since there is a lot of things written ;)
[Galaxy S III Android Development] r-ikfoot:
@all I really suggest you to do build.prop changes if they haven't been added automatically

They will improve audio even more and enable more features ;)

But I want to prevent you that theses lines may cause trouble ( bootloop)

They are not supposed to but there is a risk anyway ;) so take care!
[Galaxy S III Android Development] pettigrew95:
Thanks and thanks! I did see it now but I was so caught up on the 10 steps install and the build.prop add-ons. I went ahead and added all line to the bottom of my build.prop and rebooted and I did not bootloop. Just one last question, the small 5 MB Samsung Optimised what do we do with that? I'm on a GS3 would I flash this on top of 5.0 afterwards or what? If it helps I am running CleanROM 4.5 on a Verizon GS3 (SCH-I535)
[Galaxy S III Android Development] Volvogia:
Great mod. Im using a GS3 with stock rom (ICS) with Kinda Crap Mods installed, KT Kernel. I installed over 2.0 AC!D with the AROMA installer. Installed everything samsung and the Beats. All works great with Poweramp. Walkman still gets clipping sounds but o well.

Great sound guys, great job. Thanks!
[Galaxy S III Android Development] fe1ixs:
finally you pulled this off! works great on samsung galaxy s2 with ICS ROM.

I installed the build.prop tweak with noozxoide add on. sounds beautifully and there are no noticeable distortion as far as my concern.

great job team Ac!d.

edit:

Walkman path doesn't work with me. No boot loop but when played, the music stuttered.

so if anyone having issue, try the noozxoide add-on. it should work.
[Galaxy S III Android Development] r-ikfoot:
No you didn't understood

There are 2 option

First option is AROMA ( if you choose it no need to download anything else, all is inclued the in same package)

Second option is old good recovery flashable zip ( if you choose it you need to download addon too cause all is in a standalone different standard flashable zip) so you need to flash first simple v5.0 then the addon of your choice!

To answer to your question no you don't need to flash anything over AROMA v5.0 ;)

Hope it's clearer for you now :D
[Galaxy S III Android Development] kkk-sgs2:
Dsp Manager and Sound enhancement crashed on rootbox aokp v3.2. Come from fullwipe. No addons installed and build.prop lines are added.

Tapatalk 2 // GT-I9300 // RootBox
[Galaxy S III Android Development] r-ikfoot:
Like its clearly written at OP you must remove all previous EQUALISZER ( DSP INCLUED)

So its normal it does crash

If you want DSP anyway flash Awesome beats addon ( or check it in AROMA) to get it 100% working over this MOD

Soundenhancement is A Sony system application Which could be openned only by Sony smartphone on stock firmware but soundenhancement effect are activated by default ( system wide) on your galaxy devices ;) don't worry about this!
[Galaxy S III Android Development] jonny68:
Flashed fine but nothing in the build prop and no sound at all, i froze Equalizer in Titanium Backup and DSP Manager was also frozen.

Your Phone Model Samsung Galaxy S3

Your Android version (gingerbread, Ice Cream Sandwich or Jelly Bean) Jelly Bean 4.12

The software model you use (Stock Firmware, Stock custom, AOSP, AOKP, MIUI, Cyanogen, Paranoid, PAC) Paranoid Android

If you installed it on a fresh install (mention too if you installed any other sound mod like beatsaudio etc) Fresh install, both DSP Manager and Equalizer frozen in Titanium Backup

§ Report:

Boot (succed?) Yes

Stability (freeze, random reboot,...) No

Sound (Speaker, Headset, In call sound) No sound at all

Correctly installed? (Logo AC!D shows up when plug headset?) Correctly installed via Aroma

Quality (Treeble, Voice, Clarity, Bass,...) No sound

Volume (loud?, Clear, Crispier?) No sound

Overall Experience (AWESOME! Good! can do better! not bad, Awfull) Didn't work, done a nandroid

I will try again and maybe try some ofther steps and report back.
[Galaxy S III Android Development] pettigrew95:
Thanks a lot you definitely clarified for me!
[Galaxy S III Android Development] ruervyn:
If I already installed the build prop under aroma, do I have to manually write it in?

I don't see that exact script exactly under build prop currently.
[Galaxy S III Android Development] lucas.viana:
§ Mention:

-Samsung Galaxy S III

-Jelly Bean(4.1.2)

-CM10

-Tested first on an old install, over V4, and got no sound bug. Wiped everything, flashed the ROM again, and then the sound mod, and got no sounds bug again.

§ Report:

Boot (succed?) Yes

Stability (freeze, random reboot,...) its stable at all, just doesn't play anything

Sound (Speaker, Headset, In call sound) no sounds

Correctly installed? (Logo AC!D shows up when plug headset?) yes, followed every step described

Quality (Treeble, Voice, Clarity, Bass,...) not working

Volume (loud?, Clear, Crispier?) not working

Overall Experience (AWESOME! Good! can do better! not bad, Awfull) I can't say.. .

§ Constructive proposition or idea:

I think I have some mental problems.. :( I'm trying to flash this since V2, doing all the described steps, and in every build I get some different problem.. When I don't get a bootloop, I get no sounds at all bug. When these two are fine, I can't notice any change at all in the sound.
[Galaxy S III Android Development] jonny68:
Tried to flash again (aroma ) using different methods and again no sound at all so i give up.

Hope some of you manage to get it working.
[Galaxy S III Android Development] dkgr_ser:
Does it fully work on galaxy SII GT-I9100 or waiting for another release?

Also does volume hack still supported? Or not needed anymore?
[Galaxy S III Android Development] r-ikfoot:
Exactly same for sgs2 only difference is that AROMA won't work ( may work but not sure) on sgs2 so you have to do with simple zip way ;)

Btw thread will be soon opened on SGS2Dev section ;)
[Galaxy S III Android Development] chronos7:
I follow the directions and it installed just fine, and it sounds great. I'm on stock rooted JB...
[Galaxy S III Android Development] x0xhellx0x:
great mod works great on hell fire roms lots of testing :)
[Galaxy S III Android Development] r-ikfoot:
Thanks to you my friend without you this MOD wouldn't be as stable as it is ;)
[Galaxy S III Android Development] MagnumOrange:
Sorry if you've been over this before but I have searched and searched and have been unable to find sufficient answers.

I just installed v4 yesterday on my Galaxy S3 SGH-T999 running FrostJBv9.1. (And now I regret that seeing that v5 is just now out :crying:)

Noozxoide would FC on bootup and every time I attempted to start it.

I managed to find a fix which was to install AwesomeBeats. This fixed the FC issue with Noozxoide and I was able to use Noozxoide for most apps (Pandora, Soundcloud, etc..)

HOWEVER, Noozxoide does NOT seem to do anything with my stock music player, forcing me to use Noozy for general music play to get the Noozxoide effects.

This is really annoying because I LOVE the stock music player!

So, 2 questions.

Do you know of a fix to allow Noozxoide to work with SGS3 stock music player?

Can I simply flash v5 ontop of what I have now without needing to reflash Frosty?
[Galaxy S III Android Development] r-ikfoot:
Clean install is really suggested ;) it worth the try you see!
[Galaxy S III Android Development] white00gt:
Maybe it does not work on your phone works great on mine
[Galaxy S III Android Development] Fidyyuan:
I noticed an error. Right now, there's a new version of Noozxoide on the market and Google Play keeps on wanting to update it. When I update it, I get a weird result.

When I play a song with my headphones in and turn on my phone display off, the phone freezes, everything crashes and resets. What is going on?
[Galaxy S III Android Development] CPA Poke:
Try to uninstall Noozxoide (the one that was installed after flashing the mod) using TiBu or something similar, reboot, then install the market version of the app. From what I could tell, there is nothing added to the app itself in the addon that makes it exclusively able to utilize the AC!D mods. If that doesn't work, use TiBu to "convert to user app" before uninstalling.

I did this at one point after I saw the alert for an updated version (I didn't even know it was available in the Play Store until then), and there was no loss in functionality or effectiveness of the mod as far as I could tell.
[Galaxy S III Android Development] noface83:
Have anyone try on leaked JB 4.1.2 (XXELK4), I've try almost all sound effect (include this one) and all result same DSP Manager or other equalizer crash (ofc I restore to clean before install each of sound effect). Is this mod and it equalizers compatible with 4.1.2 leaked? (I use Siyah 1.8.3 kernel)
[Galaxy S III Android Development] crewxp:
how did you get it to work? I cannot for the love of god get this mod to work. Bluetooth never works, and it doesn't seem like it makes any audible difference using headphones. Tried Paranoid Android and AOKP
[Galaxy S III Android Development] prdog1:
If follow instructions in op. #1 delete all EQ's including DSP manager prior to install. :rolleyes::cool:
[Galaxy S III Android Development] mastermjr2004:
The mod works great on omega rom V.34 with siyah kernels Eargasm enabled. Just use default samsung mods in aroma and choose either awesome beats and use with the default media player or choose Noozxoide and use that player or use the default media player. Also insert the coding from the op as stated as well. Even though i had to transfer the build.prop to my pc. edit it with an build.prop editor and place it back onto my phone for it to work. But make sure that the android file explorer has root access rights enabled. Also choose the music effect within options/sound/music effects. Hope this helps.
[Galaxy S III Android Development] fifamaniac:
Nice to ear that... Will maybe give it a shot at V34 tonight and really whants to know if i can have this mod working on the new version of Omegas

Thx a lot
[Galaxy S III Android Development] deadman13:
Yes u can use that to boost ur speaker.:)
[Galaxy S III Android Development] eden1988:
Where is the music effect under settings/sound? I'm on Omega V34 as well but couldn't find any settings for that, or you mean within the music player app itself?

Edit: And I thought the A!CD Mod zip flashed should be able to write into our build.prop as well? Kinda tedious that I had to edit within the build .prop itself.
[Galaxy S III Android Development] tariq2kn:
I am too not able to see music effects. What did you do in build.prop?
[Galaxy S III Android Development] fifamaniac:
Music effects are under Settings / Sound

Im on V34 and i have the option, i havo to edit the build.prop too, just make a copy / paste of the text and u are done

Thx
[Galaxy S III Android Development] eden1988:
Weird I'm on Omega V34 too yet I don't see the music effects options under settings/sound

All I can see is Volume, Vibration intensity, Device ringtone, Device vibration, Default notifications, Sound and vibration, Keytones, Touch sounds, Screen lock sound, Haptic feedback and lastly Auto haptic. Music effect is no where to be found >.<

Edit: Could it be I didn't flash the mod properly or does it comes with Omega V34?
[Galaxy S III Android Development] fifamaniac:
Try to reinstall the aroma version of the mod choosing only Noozxoide as in the last option... it worked for me, even if i have to edit the build.prop manually

Hope i have helped you.
[Galaxy S III Android Development] omair2005:
Can someone post the best setting for s3? Noozoide and noozy setting?
[Galaxy S III Android Development] GeNeTiiCs:
Simply amazing sound. Sounds great on my klipsch a1's
[Galaxy S III Android Development] tariq2kn:
I think for music effects to be seen in settings/sounds, probably you need to have audio_effects.conf in system/etc.
[Galaxy S III Android Development] crewxp:
Can any of you tell me what roms you're running to get this mod working? I can't tell an audible difference when I listen to it.

And bluetooth USED to be clear quality in my car. It had bass and was full. Now music I play in my car doesn't have bass and just sounds flat.

Checking ClearAudio or adding Bass Boost in walkman does nothing.

I'm running ParanoidAndroid
[Galaxy S III Android Development] fifamaniac:
Have u edited the Build.prop file?

Im on Omega V34, Siyah 1.8.4, and i can tell u that it really works, i have used the aroma version, without the Walkman option, but noozxoide

Hope have helped u out.
[Galaxy S III Android Development] Chaebi69:
OP on first page recommends Walkman+Acid only. But on installation, they recommend Noozy.

Decisions, decisions. Anyone have any final thought? I'm on Jelly Bean, btw.
[Galaxy S III Android Development] fadac:
I've tried both and I can say I highly recommend Walkman. The music player app is much better/cleaner looking/easier to use and the audio is better and easier to configure and understand.
[Galaxy S III Android Development] eden1988:
I used the simple AC!D flashable zip with walkman mod, is that the reason why I didn't have the music effects?

Is there a place or link that I can get the conf file?
[Galaxy S III Android Development] Navarro1978:
This mod is awesome! The best sound is created by Noozy player with right "Noozxoide EIZO-rewire™" settings. The Walkman player looks and works better than Noozy, but don't have that brilliant sound enhancements like Noozy (check the 3 options in menu and swipe your finger).
[Galaxy S III Android Development] Senrir:
Been using it with Rocket Player for 4 days straight now. The sound is AWESOME! Much much better than Siyah's sound mod.

The only thing I dont understand is the built in Dolby Digital App, which I dont think does anything O.o
[Galaxy S III Android Development] MoooN:
thanks a lot

v5 finally runing fine!!
[Galaxy S III Android Development] thegameksk:
Some songs sound awful and I cant even have any of the EQ mods running. For example the song Like a G 6 the voices are all messed up and the bass is way to loud. Ive tried playing with the different EQ mods and settings and no matter what it sounds messed up. I have to turn the EQ off to listen to the song. Any idea why this is and how I can fix it?
[Galaxy S III Android Development] MikeWjF:
Is this a carrier specific Mod? I'm on the Sprint GS3.
[Galaxy S III Android Development] Ind3lible:
No it works for all phones . I have it on my sprint galaxy s2
[Galaxy S III Android Development] mcpdigital:
I confess I had some problems installing Ac!d with my Jelly Bean (JellyBam) ROM because it comes preinstalled with AWBEATS and although I recognize it gives a superb bass for Apollo player and Google Play it simply doesn't work with my 3 other players, Poweramp, ZPlayer and Xenoamp.

So I decided to install the Ac!d V5 and it seemed to have problems, but after making sure nothing other than Walkman was installed and the build.prop was ok, everything worked as expected. I installed the universal package over the Samsung one but it was the same, and the packages (Zips) look the same too.

Different from you, I do not have any DSP installed, I removed Music FX and AWBeats before installing Ac!d and besides no Walkman Clearaudio effect or Equalizer, the sound is good as expected and I can use the Equalizer functions of Poweramp in all its glory. Direct control too.

The other players work fine too, but I did not mess with the setting of them, pretty happy with the combo Ac!d V5 and Poweramp.

Did you try disabling (uninstalling) the DSPs and use Poweramp with Eq. It is been a great listening from Pink Floyd to 70s-80s Funk passing through Oasis, Smiths, Bob Marley, Hard Rock and some Jazz and Pure Moods, everyone of them needed only minor tweaks on the Eq curve, I'm pushing the bands pretty hard and no distortion or else. Using Dorimanx Kernel with the headphone amplification functions enabled, both analog (between -10db to sleep and +16db for some AC/DC ear burn) one and digital(+1.5) one.

MCP