yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] nexus_g:
I already installed Acid+Walkman, not sure if it is working or not. No on/off switch to hear the different on the Acid Audio engine. Is there anyway to check it? It installed the Dolby surround automatically also, no on/off switch either, not sure working or not. Walkman sound enhancements not working.

The good: music plays so clean and smooth with deep sound bass and wide. Apparently, the Acid Audio engine has this auto adjustment for distortion, even at high volume, it adjusts itself to remove any distortion that perfectly produces very clean deep wide music. Walkman just needs equalizer. Now, I am using DSPmanager for eq with walkman. Hopefully Ac|d team could soon make in-house EQ and better user friendly interface. Good job!!! Recommended highly for somebody who love music to be played as it intended.
[Galaxy S III Android Development] DataGov:
I discovered this too and expect an explanation from the developer.
[Galaxy S III Android Development] kp.nikhil:
works great 4 me... much clear bass and audio after installing this mod
[Galaxy S III Android Development] cmoG530:
Yeah, I just went back to version four.
[Galaxy S III Android Development] cool400:
Unfortunately I'm stuck in the AROMA-installer - it freezes when I click on the green "Next"-button.

I've got a Galaxy Note II N7100 and used CWM 6.0.1.9, if this is important.

Anyone has an idea what maybe wrong?
[Galaxy S III Android Development] thyk888358:
phone: SGS3

rom: omega 4.1.2 JB

I notice through cpu spy that my cpu jumps to 1400mhz and never drop...also never get deep sleep as before the installation of this mod even if I switch to airplane mode ... could that be the case?
[Galaxy S III Android Development] deadman13:
I sometime have deep sleep issue too. But I manage to fix it by rebooting the phone a couple of time. I know this is not the best solution. :o
[Galaxy S III Android Development] DMen81:
Alright so after installing the aroma installer, I looked in build prop but did not see anything that looked like instruction step 10. I was wondering exactly what I needed to add to build prop. Everything from which point should I add to build prop??

I'm running latest PAC ROM v18 alpha, TW5 launcher, TW5 theme, on the kernel that was built in ROM.

This is kinda like Noozbeats, but I want the full effect so maybe adding the build prop tweaks will make the difference. Any help will be appreciated, thanks in advance!
[Galaxy S III Android Development] chrisss87:
on GNex it's like before: Addon dsp fc. Tried nearly all combinations on clean 4.12stock (lean and franco). The only thing I get working is the systemwide acidmod service using universal install without addons. "samsung optimized" kills the sound output
[Galaxy S III Android Development] dooku77:
I know this is in the international gs3 forum but will this work on vzw gs3?

Willie C
[Galaxy S III Android Development] babydo:
"AC!D AUDIO ENGINE for Xperia 2010/2011/2012 ,Galaxy devices, Lg...."

Reading the OP tends to help :cool: the answer to your question is yes haha
[Galaxy S III Android Development] RaymondPJR:
Flashed the files AC!D Audio and the Walkman addon. Noticed no real difference, in fact it sounded lower. Looked in build.prop and didn't see any modded lines. Modded manually adding lines in the OP to the end of build.prop. Hit return twice so there were two empty lines between the new text edits from the OP and my original build.prop values. Used RootExlorer. After reboot, phone shows only splash screen then goes blank. Periodically vibrates but won't boot. I carefully checked my edits, don't know what went wrong although I did have one question:

ro.somc.dmnorm.supported=true

persist.service.dmnorm.enable=1

ro.sony.walkman.logger=1

ro.somc.clearphase.supported=true

Are the words outlined in dark red correct? That's how they appear in the OP. Sorry, I know nothing of code.
[Galaxy S III Android Development] dark_knight35:
Did you want to thank and accidentaly pressed quote?
[Galaxy S III Android Development] wadken1:
Not Working on CM10

Not working for me on IGT-9300 at all under CM10 with Siyah or CM kernel, clean install or not, DSP Manager installed or not.

No sound output of any kind from any application including phone, Walkman app says "cannot play track" to everything.

No build.prop mods - had to hand install - made no difference except now getting "unfortunately sound enhancements has stopped"

I've wasted many hours on this so anyone using CM10 on S3 don't bother it won't work.

Have to stay with PowerAmp - it really does deliver high quality audio especially when used with some of the Siyah kernel audio mods.
[Galaxy S III Android Development] Darkchaser:
Installed on Omega 33.2. First impressions, it's much clearer compared to Perseus kernel's sound improvements. Overall I feel it is much more balanced sounding, compared to Perseus/siyah which tends to favour bass.

I do want to report a bug though. MXPlayer has a feature where you can play a video, and have the sound running in the background if you turn off the screen. It was working fine before, but after using Acid, when I do this the phone hangs and I get a black screen of death with the music still playing. If I'm lucky I can shut the phone down, else I have to do a battery pull.

Hope this can be fixed, a slight dot on an otherwise awesome audio mod :)
[Galaxy S III Android Development] fe1ixs:
Try to clear the apps data from system-application.
[Galaxy S III Android Development] benefit14snake:
Amazing. Just amazing work here gentleman. Working wonders for my tmobile GS3 running tasks aokp and ktoonsez kernel! A Million thanks....

Steve Miller band sounds even better now 8-)

Sent from my T999 GS3 @ 2GHZ

Supporter of recreational marijuana.
[Galaxy S III Android Development] WhiteSnake93:
Does this work on I9305?
[Galaxy S III Android Development] Ctrl+A:
AC!D option comparison

Installed AC!D and Nooz with the All In Option 1 installer and all working fine on Omega 33.2, JB 1.4.2. Nooz provided amazing sounds.

Only hitches I found were whilst listening to music and using Google maps it would stop the music playing every now and again, like when moving into street view - weird, but minor..

I was keen to hear what the Walkman player option sounded like so wiped and restored same clean ROM.option 2 AC!D and WAlkman on Omega

This time I installed Walkman on top of AC!D and whilst Walkman played music, I could not access the sound enhancements - was presented with the "unfortunately sound enhancements has stopped" message, each time.

so... wiped again and back to AC!D + Nooz combo :cyclops:

Question:

Is the AC!D Audio Engine v5.0 Samsung Optimised version (option 2) configured that differently that could allow Walkman to work? Anyone using a fully working option 2 AC!D and Walkman combo on Omega 33.2?
[Galaxy S III Android Development] dark_knight35:
I have an S1, and get the same sound enhancement error with walkman. On some ROM like PA the player doesn't even play.
[Galaxy S III Android Development] ghampton10:
acid+nooz+omega(33)+siyah(1.8) = Works great.

Thanks a lot!
[Galaxy S III Android Development] maxrdlf95:
Why you don't post it or update the post on the Galaxy S3 variants you know att tmobile etc so more people can see it :D
[Galaxy S III Android Development] nicky9door:
Too many threads to maintain
[Galaxy S III Android Development] aalvico:
Great... and I really like Walkman player.... is there a way to make skip the songs long pressing volume works ?
[Galaxy S III Android Development] prdog1:
Too many phones and OSs with different mapping I would think. Know ICS and JB files are in different places for S3. That should be done by rom dev. :cool:
[Galaxy S III Android Development] RotaryXperiment7:
whats suggested for american s3? option 1 or 2?
[Galaxy S III Android Development] prdog1:
I used Aroma and edited the build prop. Nooze works fine. On Verizon S3.:cool:
[Galaxy S III Android Development] RotaryXperiment7:
so just dl option one, flash and make sure build prop edit was changed according to whats in OP?
[Galaxy S III Android Development] prdog1:
We did two S3s. Had to manually edit build prop on both. :cool:
[Galaxy S III Android Development] RotaryXperiment7:
o wow lol

u know what the difference is between the two in easy terms? lol
[Galaxy S III Android Development] prdog1:
Aroma lets you pick the option you want. Easiest way to go. Can go Walkman, Awesome Beats or Nooze. The Noozy player is awesome. One file to flash. Option 2 have to flash multiple files. :cool:
[Galaxy S III Android Development] t0n0n:
I still can't find the solution for the force closing issue. I've tried everything, clean install, clean install after deleting every music app(dsp, I'm using slim JB), upgrade after installing v4.

V2 works well, but I want to try that latest version.

The developer should look for a fix and post it at OP, so CM/AOKP based users can use the mod too.

Edit: forgot to tell that I got no sounds at all after flashing the v5.
[Galaxy S III Android Development] circuit.007:
Still don't know why music fix shows and fc after I removed it thru titanium backup. And noticed no difference in sound.
[Galaxy S III Android Development] Kung-Fu-Tse:
Then times do clean your ears and Obtain times ordinary headphones :laugh: :highfive:
[Galaxy S III Android Development] solidsebazz:
Installed this on my galaxy s 3, went into the settings menu and enabled everything (beats eq, beats boost, dynamic range compression & all the effects are on extreme) but im not experiencing any sound improvement, it's still awesome but it's just the s3 stock player and eq. im on Stock room + root jelly bean.
[Galaxy S III Android Development] fabzbear:
When you edited build.prop did you leave a space then input the text or input the text right under the previous text?
[Galaxy S III Android Development] Darkchaser:
Done, doesn't make a difference.

Hope there's solution somewhere, this mod is too good to let go :)

EDIT: Just found out it could be another mod I installed. Oops will check that out first.

Sent from my GT-I9300
[Galaxy S III Android Development] jimmy080705:
Try walkman? Mine is definately heaps better!
[Galaxy S III Android Development] cool400:
It worked - I've used the latest TeamWin-Recovery 2.3.2.3 on my Note 2 N7100 and now I was able to start the AROMA-installer and everything worked fine!

Now I just have to find out if my sound was improved that much that I expect it after reading so much about the AC!D-SoundMod :good:

One last question: is there anything I will have to do or to change when using the stock Samsung-MP3-player?

There is an inbuilt-equalizer, but it has no option to choose anything regarding to AC!D-SoundMod...
[Galaxy S III Android Development] shahzaib.khan:
The visulizer is not working in walkman player it is so good visulizer plx make it work with Samsung devices
[Galaxy S III Android Development] tonytownsend:
Thanks this is very nice

Sent from Vzw Galaxy SIII running CleanROM 5.0

---------- Post added at 10:46 PM ---------- Previous post was at 10:42 PM ----------

Ok so I notice the Nooz eq works in Google Music but power amp it doesn't any way to get it work????

Sent from Vzw Galaxy SIII running CleanROM 2.0 w/CleanKERNEL
[Galaxy S III Android Development] cmoG530:
Turn off direct volume.
[Galaxy S III Android Development] tonytownsend:
So the eq in eq is not in 10db increments right??????? Cause I raise it and it more subtle right????

Sent from Vzw Galaxy SIII running CleanROM 2.0 w/CleanKERNEL

---------- Post added at 11:46 PM ---------- Previous post was at 11:02 PM ----------

Also does anyone elses headphone clip when the volume is all the way up with noozoxide?

Sent from Vzw Galaxy SIII running CleanROM 5.0
[Galaxy S III Android Development] cmoG530:
In all honesty, you shouldn't have it that high up. It'll blow your ears and your speakers.
[Galaxy S III Android Development] thejameskiller:
Galaxy Nexus?

Hello,

Did someone used it on Galaxy Nexus? Will it work with the last AOKP ROM? Thank you for your answer
[Galaxy S III Android Development] prdog1:
You will get answers both way. Only way to know is to flash it. If it works it is good. If it doesn't work that it was nandroid was designed for. :cool:
[Galaxy S III Android Development] emuashui:
Hm... yesterday I tried installing the AC!D engine zip and the add-on Noozxoide, before flashing the zips I had deleted DSManager app (step §1) using titanium and then wiped cache and delvik cache (step §7).

After flashing, /system/build.prop was not modified automatically, so I appended the lines manually (step §10). Then I restarted S3.

Then I checked setting, sound, "sound effect" (step §13) (this options was not available before flashing the zips!), there were 2 options namely "Noozoxide ... PRO " (full words forgotten), and MusicFX (!)

At that point, I considered the installation "not successful", as I thought I should have uninstalled that MusicFX at the very beginning.

Is my understanding correct, could anyone kindly share your views?

P.S. Nevertheless, by checking, the installation seems work (?) -- plugging in the headphone, the AC!D notification did appear. And I had sound, so loud that I could only use the volume range 6-9 using the player app "noozy". I was on wanamlite LK4 with siyah 1.7final.

And 2 other factors to consider: I only use headphone with my right ear (my left ear down at 3), and my song files are not over 192kbps -- how can I still distinguish whether the installation is successful?

Thanks all~
[Galaxy S III Android Development] prdog1:
Compared to S3 sounds like you were successful. The volume mod appears more on headphones. Not a lot of change in speaker loudness although speaker sound should be clearer. That is my observation. FX does not seem to affect it unless deleting increases speaker loudness. :cool:
[Galaxy S III Android Development] fjkum:
I flashed the latest ACiD Audio Engine v5.0, and using Noozxiode PRO eq and Xiialive Internet Radio player (tuned to POWERHITZ station) really bring my music sensation back to life!

But bad news is that Noozxiode PRO app occasionally FC on me...why?

Phone: GT-I9100

ROM: JellyBAM 20121126 (Removed all DSP related apps using Titanium Backup PRO)

Kernel: Dorimanx Kernel V7.23

Earphone: Stock SAMSUNG earphone
[Galaxy S III Android Development] fabzbear:
When adding the text to build prop, do we leave a space or spaces then whether the text or do we enter the text right under the previous text?

Anyone got an answer to this?
[Galaxy S III Android Development] prdog1:
I left 2 lines like break between other sections. :cool:
[Galaxy S III Android Development] dark_knight35:
It doesn't matter at all how big the space is.
[Galaxy S III Android Development] RaymondPJR:
It would be nice if I could get some support regarding my problem.
[Galaxy S III Android Development] Kremata:
OK guys I give up, I'm sorry if I look stupid(maybe I am) but I can't find SOUND EFFECT in settings. I flashed this thing many times, adjust the Build prop file, reboot, and still no sound effect settings anywhere.

I flashed in Aroma Ac!d + walkman (nothing else)

Right now I'm on MS TEAM HD 6

I don't have any other sound mod since this is a fresh install
[Galaxy S III Android Development] hoholee12:
+1

sent from androidmeda galaxy ;)
[Galaxy S III Android Development] x0xhellx0x:
Or you could read the op just saying
[Galaxy S III Android Development] Ctrl+A:
You don't get Music Effects in 'Settings' when installing the Walkman addon. These setting changes occur within the Walkman's settings.

however when, for example, installing Nooz addon you can choose MusicFX or Nooz effects from Music Effects in Settings options. (in addition to the individual settings within Noozxoide EIZO-rewire app)
[Galaxy S III Android Development] dark_knight35:
Not all ROMs seem to have this option.
[Galaxy S III Android Development] Ctrl+A:
hmmmm.

I only get the Nooz Music Efffect option when I install Nooz (ie, without it, I do not get "Music Effect" as a Settings option), so it seems this Setting option only appears when there is an option.

One could deduce that in ROMs without this setting (after Nooz is installed), that Nooz is the only choice and therefore not listed as an option - but then that deduction may also be wrong :D
[Galaxy S III Android Development] fabzbear:
And you heard the change in sound?

I don't have the change in build prop but I do hear noticeable increase in volume and a slight clearness in music too.

So I'm wondering if I should leave it alone or add it, and if I add what changes will happen...positive or negative.
[Galaxy S III Android Development] mcpdigital:
Thanks for clarifying that, the first page I have the impression the first Download is only for HD Touch and not for Samsung Galaxys but I was not sure so did not install anything and gave up. Now I see we should use the CWM zip method.

Anyway it should be a little bit clearer that the Aroma install work for Galaxy devices too, the way it is it seems no, only the Zip is for Galaxys.

Thanks for the nice package, when it works with my install it is superb.

PS. you know the official forum .tk is down right ?

MCP
[Galaxy S III Android Development] crazbanditz:
A little confused here... will this work with SIyah 1.8 and Omega 33.2?
[Galaxy S III Android Development] DataGov:
It's OK but it's no Voodoo Sound

Kudos to the developers for trying to improve the sound of so many devices. I tried this mod on my stock Verizon Galaxy S3. Install the Noozoxide mod as well. I came from a Samsung Vibrant with Voodoo Sound, and I compared the two with Audio Technica ATH-M50 headphones and reference FLAC files.

Sound on the SG3 is cleaner, with more separation, better imaging. It can be bright and fatiguing at times. There is a hiss, background noise which AC!D mod and nooz seem to make worse due to volume enhancement effects. Deep Bass is also just not there.

On the Vibrant, with Voodoo, sound is warmer overall. Less separation, but more dynamic. Imaging is sometimes good, but never as clear as the SG3.

I recall that the stock vibrant, without Voodoo, had thinner sound without deep bass. Is it possible that the DAC in the SG3 can be tuned to reveal deep bass, get rid of the noise floor, and maintain separation and imaging?

Would be really nice if the developers could also A/B these sources and tune their work to acheive these kinds of results. IMHO.
[Galaxy S III Android Development] nexus_g:
Need to use walkman to get deep bass without distortions. If you install other music player it will not sound as great. EQ add on for walkman would help also for fine tuning adjustments.
[Galaxy S III Android Development] ChillyChan:
I flashed the Noozy player on my Note II (I know but since it's mostly the same as the S3) and everything's good except one thing. If I play a song with Noozy, stop and then quit with the back button, the Noozy player will start playing whenever I make a phone call and music comes out from the earpiece along with voice from the speaker on the other side. I have to quit Noozy from Task Manager to avoid this problem. Anyone experiencing the issue? Thanks!

EDIT: Scratch what I said. I flashed another ROM with a stock kernel and the problem went away. Probably a ROM/kernel issue.
[Galaxy S III Android Development] nexus_g:
Yes it happen for me too. It is probably a bug if you install more than one player on your device.
[Galaxy S III Android Development] Leshy1991:
will this work on stock rom with speedmod kernel installed
[Galaxy S III Android Development] Ruchit parmar:
Does it work on omega 33.2?
[Galaxy S III Android Development] Chris_84:
Yes it does.

Throwing out of the window from my flying Ferrari killer S3 driven by a proud omega team member :P
[Galaxy S III Android Development] crazbanditz:
Is it okay if I'm using Siyah Kernel v1.8? This mod looks good. Wanna try it out. But confused at the instructions... :( Thanks.
[Galaxy S III Android Development] dlads:
Installed this over foxhound and but had to reflash ROM due to other mods in place. I'm glad I did, the audio from this is superb.

Nicely made mod

Thanks.
[Galaxy S III Android Development] NewAussiefromCanada:
Tried both install methods for my gs3. Build.prop not edited each time on a fresh wiped install. Manual edit of the build.prop causing bootlooop each time. Any suggestions?
[Galaxy S III Android Development] crazbanditz:
Okay.... So I flashed the simple zip with walkman. But no build.prop lines were added at all. I do feel that my songs were slightly better though... Running Omega ROM 33.2 + Siyah 1.8... Help. Thanks :)

EDIT: Settings --> Sound dont have audio effect...
[Galaxy S III Android Development] Chris_84:
You can added the lines who are missing in build.prop by yourself. See OP for it. There's a good step by step how to.

Throwing out of the window from my flying Ferrari killer S3 driven by a proud omega team member :P
[Galaxy S III Android Development] crazbanditz:
But all lines are missing do you just add them? And I read back a few posts that people are all having bootloop after doing this...

EDIT: So I have edited it and survived bootloop. But still no audio effects.... :(
[Galaxy S III Android Development] Bajaj_86:
Hi,

I just recently purchased Samsung Galaxy Note 2, can i use this mod for Galaxy Note 2?

Please advise.

Thanks
[Galaxy S III Android Development] cool400:
Yes, you can - I'm running AC!D 5.0 with Omega-ROM (actually 7.1, updating to 7.2 yet).
[Galaxy S III Android Development] Scblacksunshine:
Just flashed this mod, not sure what the problem is,I have the Verizon GS3 with CleanROM 5.0. After flashing it through Aroma, sound quality seems to be better in Slacker and Pandora but no build prop was added, no big deal, added it after and reboot. However, Awesome beat EQ doesn't change the sound quality at all and I even went into setting and changed it to Awesome beat or sound enhancement or MusicFX and still nothing. Same thing with Dolby Digital, doesn't change the sound quality...my question is, did the install work as intended..I think the sound quality is better now but that might be a placebo effect since EQ doesn't change the sound at all...
[Galaxy S III Android Development] Chris_84:
Try to flash the full version with aroma installer . That's what I did.

Throwing out of the window from my flying Ferrari killer S3 driven by a proud omega team member :P
[Galaxy S III Android Development] brooon:
Two questions, beside them i'm very happy ;):

1.) Why is there no option menu anymore in walkman app?

2.) Is there any way to let the walkman app show another choicebox with "genre" instead of just albums and artists?
[Galaxy S III Android Development] greenlant:
I don´t get it. I just installed Ac!d and the Walkman Player, Clearaudio, Xloud, Clearbass Addon. But I can just see Ac!d and a dolby thing, but Clearaudio, Xcloud and Clearbass Addon is missing (at least I can´t see anything like it in my drawer). + as brooon posted there is no settingsmenue in the walkman app,

can somebody help me?
[Galaxy S III Android Development] dark_knight35:
This aren't apps...
[Galaxy S III Android Development] fryingpan0613:
Can I include this in my rom, with of course giving you guys credit? I'm living this on my Galaxy Note 2!

sent from my awesomely huge Note II
[Galaxy S III Android Development] Haano:
Just Magic

The magic in is this mod greatly improved the phones sound output!

Its alot stronger, deeper and much better than before.

Thanks for your awesome mod!

And loving Noozi :P Tricked my friend into thinking i was running windows phone 8 since i used launcher 7, 7 messenger and noozi! xD
[Galaxy S III Android Development] z34370z:
Deleted