yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] thekid1982:
i flashed AROMA package and choose Acid + Walkman without addon and edit in build.drop but there is nothing different when turning on or off in ACID mod
[Galaxy S III Android Development] circuit.007:
This does nothing to sound quality in power amp.I turned of direct music control and enabled use noozoxide in settings. Poweramp only player I use so that ruins the mod. Other players sounded the same too. IMO this mod doesnt do anything.
[Galaxy S III Android Development] xamindar:
Well, it DOES cause a virus alert to pop up with some virus scanners.
[Galaxy S III Android Development] fe1ixs:
Poweramp works on me. However, only the volume control for system wide unless you play the song directly from poweramp. I have to unchecked direct control audio on poweramp setting. Everything else working fine. Pandora, Google play, and etc.
[Galaxy S III Android Development] thornev:
On my Galaxy S3 I cannot get this mod to work on my Synergy r125 (Jelly Bean) ROM. I've tried both the Universal and Samsung installs, the Walkman and noozy installs (not at the same time), and I get no changes with the default music player and the Poweramp player. I've followed the OP instructions, step by step, cleared cache and Dalvik multiple times, rebooted multiple times, verified build.prop was updated, turned off Direct Control in Poweramp, nothing. When I use the default music player, I don't get the notification in the notification bar that the audio engine is running. Would appreciate help. I'm doing A/B testing by long-pressing the AC!D SoundMod in the Notification pulldown, going into details and toggling Disable/Enable (which is the same as freezing/defrosting). Thanks.
[Galaxy S III Android Development] fe1ixs:
You can only select one : walkman, awesomebeats or noozxoide. Walkman is not working on my ics rom. I suggest to try awesomebeats or noozxoide.
[Galaxy S III Android Development] thornev:
Right now I have only awesomebeats and no change in the sound. I've previously tried Walkman and noozoxide and the same thing - no change in sound.

What I've been doing is, before I installed AC!D, I backed up my /system partition. Then I install AC!D and a single mod, try it out, and when I'm ready to try the next mod, I restore the /system partition so I know I've removed AC!D and all its mods, then reinstall AC!D and a single mod again.
[Galaxy S III Android Development] fe1ixs:
What are you trying to listen into (streaming audio, Google music, pandora, poweramp, etc) ?

Are you using high quality headset? I definitely can tell the sound effects change on my phone. If I turned off the noozxoide bass, i hear just the basic effects. Btw I installed noozxoide from play store over awesomebeats. Try that and see if you get it work out.
[Galaxy S III Android Development] thornev:
I'm listening to MP3 files on my SD card recorded at 256kbps using Poweramp (and I've also tried the default music player). I am a critical listener (and a seasoned musician) so I can detect fine, sonic differences. There is absolutely no change when I enable and disable AC!D. I'm using Solo HD Beats headphones.

How do I turn on/off bass as you mention in Noozxoide? The settings in that app aren't intuitive to me. I'm assuming headphones are controlled in the "Build-In Audio Monitor"? In those settings I tried altering the EQ curve (in Digital Presets) and I get no change in the sound. AHA ! I have to check "Deliver balanced natural...". Now I get sound changes. So does this mean the AC!D audio engine is running?

One problem... When I enable AC!D and Noozxoide, I get occasional skips in the music.
[Galaxy S III Android Development] fe1ixs:
Try to clear data on your player & sound effect apps, reboot to recovery, wipes & fix permission.

Usually fixed most of the issues for me.
[Galaxy S III Android Development] thornev:
I have too many custom presets on Poweramp that I don't want cleared (and I don't know how to back them up and restore them). I don't know what I would wipe and fix permissions on. I certainly don't want to wipe system, data or boot. Maybe you mean the caches.
[Galaxy S III Android Development] fe1ixs:
If you go to system- application- all and find the apps you are having trouble with and select clear data. It will remove data and cache but your apps remains.

Unfortunately it will remove all your current setting as well.

If that doesn't help, I'll reboot to recovery and clear cache+dalvik+fix permission.
[Galaxy S III Android Development] zofox:
Installed and it works like a charm on desire z with jb 4.2 cm 10.1 rom :) just a question, i see that there are 2 proograms ,

Dolby mobile

Awsome beats

Which one i have to use? :)

Inviato dal mio HTC Vision con Tapatalk 2
[Galaxy S III Android Development] mcpdigital:
Well, I believe that the Ac!d mod is low level and affects the entire sound of the phone, not only one or other player, it is system wide.

The changes are subtle, for me it seems to remove mid and mid-bass distortion from my S2, and maybe clean the separation a little.

The things that go over Ac!d are the DSPs or enhancers like Clearaudio, AWBeats, Noxzoide and they are a plus not the main thing.

After installing Ac!d there is no way to just disable it since it installs new libraries and replace some of them from the original Android ROM. So it is always there after installing, the build.prop changes are to use all the benefits, but even without it modded, the changes are already made, so no come back other than a restore from before any Ac!d install or full wipe and re-install ROM.

I suggest taking a look inside the ZIP of the Ac!d package so you will get what I'm talking about.

So IMHO you are getting the benefits of Ac!d, but cannot compare with or without that easily cause you cannot disable it to check before and after.

If you have the time, try to choose one "dirty" music like Oasis or some other Indie Rock (songs that spans all freqs and at the same time).

Make a full backup and then Full wipe, re-install your ROM, install PowerAmp, listen carefully to your music, then after confirming possible undesired artifacts, restore your backup (hopefully is using only Walkman no Beats or Nozi), wipe cache and Dalvik, reboot and give the phone 15 mins without doing anything. The ideal would be no notifications or other use of the sound.

Now check the same songs again with the same Poweramp settings and try to feel the difference.

Thats the only way I was able to detect changes.

I use only players that DSPs do not work with, Poweramp, Xenoamp and ZPlayer.

MCP
[Galaxy S III Android Development] mcpdigital:
The notification for Ac!d when set to on, appears only when I connect something to the headphone output. Not related to the player being used.

MCP
[Galaxy S III Android Development] fafinaf:
A week ago I had flashed the universal acid zip as well as the awesome beats and it was the absolute best sound combo for me. Now that I have flashed a newer cm10 nightly using the same method and zips as before (universal acid and beats) I only see the acid mod notification in the bar. Last time I saw beats there and was able to choose it in the sound settings on phone. As of now I only see DSP and "musicFX" . What am I doing wrong? I want to have the beats mod work because IMO it sounded amazing for my preferences.

I've tried reflashing both the univ sound mod and beats zips but still no beats anywhere on phone. Do I have to delete any previous files? Change my build.prop.? Flash only the awesome beats zip alone? Any help would be appreciate because I miss the amazing beats sound for my music!!!!!!!

Using vzw s3 cm10 12-10 nightly stock kernel
[Galaxy S III Android Development] TYA.:
I use neutronmp player on S3 , connect external usb dac+amp (Dzero of ibasso).

No mod can do for audio, due to it pass-through digital stream to outside of android core.

Android's 44.1khz/16bit audio limit is broken

Gửi từ Galaxy S3/Tapatalk
[Galaxy S III Android Development] omair2005:
Some settings I've been testing with Noozoide and noozy player:

Build-in Audio Line:

Compress and reduces ov = on

Select Effect Strength = moderate

Increase the monitor size = on

Select Effect Strength = medium

Deliver balanced natural = on

Digital Presets = Audiophile

Noozxoide VE-Engine = Strong

Create VSUR on practical = on

Create Room Size = none
[Galaxy S III Android Development] CPA Poke:
This x 1,000,000 - couldn't have said it better myself. As far as exploring the frequency range as much as possible, I believe any song from the last three Radiohead albums should do the trick :)

Ok, so let me get this straight - you're disregarding all of the DSP addons in favor of the in-app equalizers for the players you mentioned above...then utilizing the background library changes (from the AC!D install) combined with the in-app equalizers for the apps you mentioned above? I can definitely see this working, I guess I just thought from the OP that the key to realizing the mod's benefits lay in AC!D's "unlocking" of the true potential of these added-on equalizers. Also I could have sworn that it said somewhere in the OP that having DVC checked is actually disabling the AC!D effects.

Just to clarify, do you have ANY DSP/eq enhancer installed?

I think I'm gonna try this tomorrow morning as well...see how it compares to my current setup (which I'm enjoying thoroughly), and I'll report back with the results.

---------- Post added at 02:11 AM ---------- Previous post was at 02:02 AM ----------

Just to clarify, just because these options are here doesn't mean that maxing them all out will create better sound (not saying you're doing that, this is just a general comment).

For example, the first option is actually compressing the frequency range of the music...appearing to work as a limiter to reduce the peaks and valleys of a sound track to stay within designated high/low parameters. This is useful if you're having pops/cracks every time bass hits or at a loud points in the song...but could also potentially reduce the full range of sound that the author/engineer/artist intended for you to hear. Just depends on the music and your headphones/speakers, really.

---------- Post added at 02:20 AM ---------- Previous post was at 02:11 AM ----------

Thanks for the input, MCP…I'm going to give it a shot and see if it makes a difference.

Btw, solid music collection there (minus the Jazz and Pure Moods lol).
[Galaxy S III Android Development] fe1ixs:
Walkman with acid mod will always stutter on my S2 Hercules. There was one time when I check clear audio+ within walkman apps, the stutter stopped but sound enhancements remain fc.

So In my view, using optional addons such beats or noozxoide is the best way to make it work flawlessly.
[Galaxy S III Android Development] komsa:
installed first (aroma) version and the sound is ok but when i went to system/apps.....what can i say,there was a bunch of new facebook plugins and other shi.... which i dont use......i wanted to improve sound not to improve facebook and battery discharge......thanks anyway for your work :)
[Galaxy S III Android Development] crewxp:
Is there some place I can get in contact with a dev about this mod?

I've been having headaches since day 1. I can't for the love of god get bluetooth's quality to work. I have to manually edit my build.prop every time, but no matter what addon I choose or what player I use, my bluetooth seems to lack bass and quality.

Also, I think this is important. When listening to music in bluetooth mode in my car, changing the 'Speaker' equalizer in Awesome beats changes the audio quality. The bluetooth tab doesn't change anything. I think that may have something to do with my issue.
[Galaxy S III Android Development] DJ_pure_NRG:
for me the same problem, with bluetooth in car the sound quality with noozxoide is lower than with the DSP Manager and default setting. (I have to turn the car-radio Volume very loud to hear something)

Im using Poweramp with direct volume control disabled! . And overall the volume of the mod is very low, and the Noozxoide VE-Engine (Volume enhancement engine) doesnt work for me with strongest option, all other effects work perfectly.

Im using CM10 latest nightly build and dorimanx 7.29.
[Galaxy S III Android Development] fe1ixs:
Thanks for the headsup. Will try this on Bluetooth later.

One thing I just noticed, the acid notifier causing my phone refuse to go to deep sleep mode. I unchecked everything on the acid notifier setting and now my phone battery back to normal.
[Galaxy S III Android Development] GlitterKill:
When I moved to CM10 from BAKED ROM I experienced a similar problem with loss of bass and volume when using stereo bluetooth.

Until the bug is sorted out, you can work around it by initiating a phone call while listening to music, end call after you hear the phone ringing, and when the music audio kicks back in again you should notice a definite difference.
[Galaxy S III Android Development] crewxp:
Wow. I'm going to test your work around tomorrow. If that actually works... lol that would be awesome.

Yeah I used to have perfect bass and quality on Bluetooth. I switched from 2.0 (although acid says it didn't get BT support until 4.0) and also upgraded my paranoid android. I don't know which of the two switches caused my permanent quality loss.
[Galaxy S III Android Development] Nahte27:
Same problem here, a lack of bass on Bluetooth. Also, calls with Bluetooth seem a bit quiet, but it's MUCH improved since the last version!

I'm running AOKP on a Sprint Galaxy S III, and using Poweramp (with volume control disabled).
[Galaxy S III Android Development] MoooN:
does it work with nexus4 stock ?
[Galaxy S III Android Development] GlitterKill:
Let me know if it works for you?

I experience the same behavior using PowerAmp with DVC on or off, and the workaround works in both situations. Of course, if you are using DVC, the DSP functions/eq will be overridden by PowerAmp, but the bass and fidelity improvements remain. :)
[Galaxy S III Android Development] crewxp:
YOU... ARE... AWESOME!!! Your workaround worked! Lol, I could never figure out why sometimes it works and sometimes it didn't. I thought maybe I was just remembering wrong. But when calls came in I guess it triggered it.

Do you think it's a bug in CM/AOKP/etc rom then? Or would it be a bug with this.

It still sounds a little flat, but I have bass and it really sounds a lot better. Now I can play with the settings and make a phone call before music everytime now... lol
[Galaxy S III Android Development] thegameksk:
So does this work on YouTube? Aldo how much better does it make power amp?
[Galaxy S III Android Development] MaRkuS_538:
Is this working on Android 4.2 with the SGS1?

Gesendet von meinem SGS1 using Tapatalk
[Galaxy S III Android Development] ididnt:
From Acid website:

"COPY audio_effect.conf file located in system/etc into your SDcard (you might need this file in case of no sound issue)​"

"If you don't have any Sound try replacing audio_effect.conf located in system/etc by the one you saved previously"

Didnt work for me... still no audio.. cant get this to work. I have spent minutes, hours and days trying to get this installed. Any ideas?
[Galaxy S III Android Development] tri.thx:
Same as mine. No sound even replace the old audio effect file.
[Galaxy S III Android Development] HabueN:
Fantastic! But on little thing, when using awesome beats equalizer the output level is very low, you have a quick tip to fix this?

Thx
[Galaxy S III Android Development] hoholee12:
+1

This post was sent from my gaming rig.
[Galaxy S III Android Development] dschense:
I love your great work!!!!

But i have some problems with using the spotify app.. When i use the pandora app i get a great sound, but the music sounds terrible with yousing spotify and this mod..

Could anybody tell me what the Problem is or how i can solve this?

Kaaatsching..tapatalked vom S3!
[Galaxy S III Android Development] GlitterKill:
Afraid not, on my Sprint SGS3 running CM10 Stable and KT747 Kernel (12-11-2012 version), I installed the [Samsung]AC!DAudioEngine[v5.0]_signed.zip and the [AC!D]Noozxoide[Addon]_signed.zip only. This improved my audio system-wide... no matter what audio player or source... it is a low-level driver. It even improved the sound of my PowerAmp with DVC turned on. Of course, you then lose the DSP effects of whatever EQ you installed, and PowerAmp's EQ/Built-In DSP then takes over.
[Galaxy S III Android Development] atb1183:
marginally better. HORRIBLE clipping with the BEATS addon

Boot - Yes

Stability - random DSPmanager (the awesome beats addon) stopped responding warning

Sound- slight improvement on treble cleaness, slightly stronger bass (like a light eq). similar improvement for speaker, headphones, and bluetooth. no issue with phone calls.

HORRIBLE clipping when activating BEATS. even when set to slight. music inaudible when set to extreme. this never happened w stock CM dsp manager on CM roms.

Correctly installed? - yes

Quality - see sound

Volume - slight bit louder over headphones - like light eq

Overall Experience - not bad

Stock JB touchwiz and Wicked JB v1

(I miss voodoo sound on my galaxy s 4g. desperately need voodoo)
[Galaxy S III Android Development] HabueN:
Not good. Thought there was an easy way to amp up the output signal cause some ROMs have the option under install to chose between 0-5 as output level.
[Galaxy S III Android Development] C.H.Wong:
Cant install this mod over CM10.1.... anyone have same problem? o.O
[Galaxy S III Android Development] kerbiii:
Is there a flash to remove the acid audio incase i mess up?

- SIII GT-I9300
[Galaxy S III Android Development] exynoss:
+1
[Galaxy S III Android Development] fe1ixs:
Not that I know. But you can backup your rom and restore it back when you needed.
[Galaxy S III Android Development] exynoss:
But now its too late. I already flashed this mod :o
[Galaxy S III Android Development] bgs_piece:
Before I make an assumption, I wanted to check and confirm this would work on the Verizon SGS3 with JellyBean?
[Galaxy S III Android Development] Bataga:
Confirmed working on my Note 717 w/ ICS and JB ROMs (all of them)

Also works on my Captivate (JB) using Power Amp and Awesome Beats. Very loud and the drums kit so hard!

"Machine F*cking Head! Machine F*cking Head! Machine F*cking Head!"
[Galaxy S III Android Development] Kenji117:
Does it work with CM 10.1/ Android 4.2.1?
[Galaxy S III Android Development] cmoG530:
Is this project dead?

>-Sent From Something That's From Somewhere-<
[Galaxy S III Android Development] Vipeout:
Installed this on my i9305. I get no errors and the Aci!D mod,dolby, noozxoide and noozy apps show up in my apps drawer. However it doesn't seem to work. Playing around with the settings or changing EQ in noozxoide does nothing at all. Same for Dolby app, whether it's on or off, it sounds all the same.

Could this be due to Perseus kernel? It should work on the i9305, someone else reported it working on his device
[Galaxy S III Android Development] mechryanc:
Best Audio Engine

From past Experience, Is this AC!ID better than Mega Bass Beats?
[Galaxy S III Android Development] exynoss:
The all your complaints above I m facing them all. no eq working..change whatever eq but sound remains same. Now I m facing new problem my speaker output volume when I listing a song becomes half 8 times out of 10......I really want to get rid of it.please some one tell me how to uninstall this mod

I am using galaxy s3. I don't want to do a factory reset.
[Galaxy S III Android Development] nikc0069:
This I would also like to know.
[Galaxy S III Android Development] Vipeout:
Should have made a noandroid backup beforehand (like it was stated in the description). I did and restored back to original, afaik there's no way to uninstall. You will have to factroy reset
[Galaxy S III Android Development] sugar 7:
Please wich ZIP can I flash simply ? I'm on ripper ROM for GT i1905 thanks :)

Envoyé depuis mon GT-I9305 avec Tapatalk
[Galaxy S III Android Development] Kenji117:
Just re flash your rom to uninstall it always gets removed for me at least
[Galaxy S III Android Development] ast9011:
Will it work on zte blade cm10 (4.1.2)??
[Galaxy S III Android Development] grinder777:
It is not working with VoodooSound (Kernel based)? tried successless on SGS with devils kernel.

md p9516 - root -waiting for cwm -- thnx2all
[Galaxy S III Android Development] Bataga:
I've only run 4.2.1 on my Nexus 10 so far and it works on that. I just installed 4.2.1 on my cappy so I'll let you know when I install AC!D
[Galaxy S III Android Development] Fly-n-High:
Start by removing the syntax lines of code at the end of the build.prop. Then uninstall each individual application this mod installed on your phone. Try that and see if it helps.....

Reboot afterwards too....
[Galaxy S III Android Development] sugar 7:
Just install the mod AND I CAN SAY WAOUUUUUUH ! FANTASTIC JOB DEV TEAM !!!!

This a f..SOUND ON MY PHONE ! :)

Edit : where is MA defaut lab setting ?

Envoyé depuis mon GT-I9305 avec Tapatalk
[Galaxy S III Android Development] TECH NIQUE:
I got a zte blade with cold fusion x cm9 based and managed to flash it but I can't tell if it worked everything installed but walkman player didn't so I had to get the player separately I thought I'd tell u incase that helps

---------- Post added at 09:11 PM ---------- Previous post was at 09:02 PM ----------

I Searched for the answer but couldn't find it.can someone please tell me how to get the look screen buttons for walkman player.i am on omega 35 with stock kernel.
[Galaxy S III Android Development] manhhung1420:
Not working with omega 35, addon beats
[Galaxy S III Android Development] djskarpia:
All is ok! Great sound with noozxide and walkman add-on... the only thing is that i miss the Walkman widget... it's a my problem or it's normal? any way to add it? please help me! Thanks!
[Galaxy S III Android Development] twe90kid:
Doesn't work on the Sprint Galaxy Note2 w/ MackRom... Any help? Thanks
[Galaxy S III Android Development] Chaebi69:
Uh, I think Noozxide addon and Walkman player aren't supposed to go together.

---

So, I have a question guys. Are you guys still using the loud volume hack from Ac!d 4.0? I recently saw this build.prop and I have no idea what file is needed to enable it.

#AC!D Audio Volume Hack
-----------------------------
speaker volume is from 20 to 31
this corresponds to -2dB to +8dB
-----------------------------
audio.speaker.voice.0=20
audio.speaker.voice.1=21
audio.speaker.voice.2=24
audio.speaker.voice.3=26
audio.speaker.voice.4=28
audio.speaker.voice.5=31
-----------------------------
earpiece volume is from 20 to 31
this corresponds to -2dB to +8dB
-----------------------------
audio.earpiece.voice.0=20
audio.earpiece.voice.1=21
audio.earpiece.voice.2=24
audio.earpiece.voice.3=26
audio.earpiece.voice.4=28
audio.earpiece.voice.5=31
-----------------------------------
headset volume is from 9 to 14
this corresponds to -34dB to -19dB
----------------------------------
audio.headset.voice.0=16
audio.headset.voice.1=19
audio.headset.voice.2=22
audio.headset.voice.3=25
audio.headset.voice.4=28
audio.headset.voice.5=31

Any ideas would be awesome.
[Galaxy S III Android Development] djskarpia:
Aroma Installer allows me to install together... all is ok and working, the only problem is that i haven't the walkman widget to switch songs and other... i have only playlist,artist... widget

is it normal?
[Galaxy S III Android Development] Chaebi69:
Yeah, I don't remember seeing the Walkman have a Widget when I installed it in Aroma. Only the Noozy player have it.
[Galaxy S III Android Development] sachinaik:
How does these audio mods work with Siyah kernel audio effects ?

Do they work together ?
[Galaxy S III Android Development] jithendra194:
Doesn't work with cm10.1...4.2.1...friend many times with different combinations...
[Galaxy S III Android Development] ididnt:
Did the dev die young??
[Galaxy S III Android Development] Fly-n-High:
Yea. Is this edit required because our new build.prop files do not physically contain it??
[Galaxy S III Android Development] Stupifier:
I'm on CM10.1 on my S3 (Verizon) and Acid works just fine