yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] gollyzila:
Hi Justin,

I haven't been able to put your app through real-world use so I hope my following feedback helps in some regard.

I think another option instead of the tap&hold is to implement the triangle on the right as in the Google Music app, that way it is visually intuitive.

Having a tap to check-in might be "difficult" for users to figure out. Maybe use a checkbox and highlight the row when they have checked in?

The date at the top is in a textview which is a bit deceptive since it cannot be edited, BUT good idea to auto fill that field.

The large ADD PROJECT button is good and makes sense.

I like that every option is on one screen and one can create a project in just a couple taps (excluding key presses).

I think the View Project Reports should be moved from the overflow menu and placed in the ActionBar.

Since the Weekly Project Reports screen is a separate activity there should be an up affordance in the top-left (App icon with a left-pointing arrow) to return to the main activity.

The first time you open the Weekly Project Reports the date textfield does not auto-populate with the current date; that also should be changed to a button of some kind.

This may be stretching it, but instead of the date picker dialog box you could use a month style picker, like the one in Business Calendar. I know Google implemented a numberpad in their updated Clock app for their time picker in Android 4.2. Did they do something similar with dates?

I think the state of the Decimal Format checkbox should be saved when the user leaves the Weekly Project Reports screen and restored when they view it at a later time.

Really cool idea on the landscape layout for the main activity!

The Generate Email Report should be put into the ActionBar as the Share icon, but I'm sure you're already working on that.

I don't think the Really Exit? dialog is necessary. It may scare the user in thinking that they forgot to click a save button.

AndroidDevelopers on YouTube are a group of Google developers and designers that take a technical in-depth look at Android apps nominated by their viewers and developers themselves. I'd recommend watching their series as they give some helpful tips on implementing certain things in your code, correct design patterns, and their Android Design in Action show, where they show Holo redesign mockups of Android apps, is pretty awesome. You can even nominate your app to be reviewed.
[Android Apps and Games] jbd1986:
I think another option instead of the tap&hold is to implement the triangle on the right as in the Google Music app, that way it is visually intuitive.

Having a tap to check-in might be "difficult" for users to figure out. Maybe use a checkbox and highlight the row when they have checked in?

I'll look into the triangle menu.

The date at the top is in a textview which is a bit deceptive since it cannot be edited, BUT good idea to auto fill that field.

I was trying to maintain some symmetry in the GUI. If I can find something that looks better, I'll change it. A textview doesn't look right with the Project name editor underneath

The large ADD PROJECT button is good and makes sense.

I like that every option is on one screen and one can create a project in just a couple taps (excluding key presses).

I think the View Project Reports should be moved from the overflow menu and placed in the ActionBar.

GOOD CALL! I'm not familiar with using that, but it looks like the proper way to go.

Since the Weekly Project Reports screen is a separate activity there should be an up affordance in the top-left (App icon with a left-pointing arrow) to return to the main activity.

I'll look into it, but I've never used that feature in any app before. I always use the back button.

The first time you open the Weekly Project Reports the date textfield does not auto-populate with the current date; that also should be changed to a button of some kind.

I purposely leave that blank at start-up so that the "Click to select a Date" hint shows up. If you are suggesting to have a "Select Date" button next to a date textview, that is possible, but I thought the date box was intuitive enough. I'll consider it tho.

This may be stretching it, but instead of the date picker dialog box you could use a month style picker... I know Google implemented a numberpad in their updated Clock app for their time picker in Android 4.2. Did they do something similar with dates?

I think the state of the Decimal Format checkbox should be saved when the user leaves the Weekly Project Reports screen and restored when they view it at a later time.

I need to write/open a config file (or save to the database). It's coming in a future release

Really cool idea on the landscape layout for the main activity!

The Generate Email Report should be put into the ActionBar as the Share icon, but I'm sure you're already working on that.

Have not been working on that, but it's a good idea.

I don't think the Really Exit? dialog is necessary. It may scare the user in thinking that they forgot to click a save button.

I implemented that before I had a SQLite database. It will be removed.

Thanks for the great feedback!
[Android Apps and Games] jbd1986:
Someone found a bug. Apparently if you click checkIn on a new project, or click the delete button for a project, and then double click "yes" on the pop-up window, the program crashes. I'll have to look into this tonight.
[Android Apps and Games] gollyzila:
That was me :) right after I posted my feedback.
[Android Apps and Games] jbd1986:
I thought that might be the case. I kind of want to leave work early so I can fix that bug lol... but alas, android development doesn't pay my bills

I've fixed this issue, and I've also prevented users from being able to double-click "Check In" or "X", which would result in 2 separate dialog windows (in the delete case, the second dialog fails on a 2nd yes click since the project no longer exists).

I'll probably be releasing a new version this afternoon. I'd like to see if I can get some additional features in first.
[Android Apps and Games] jbd1986:
New version released

New version uploaded to the Google Play Market.

Version 1.0.2

-------------

- Fixed bugs involving double-clicking of the CheckIn and Delete buttons.

- Made Sorting Buttons persistent.

- Made Decimal Format button setting persistent.

- Clicking of the "Decimal Format" has significantly better performance now.

- Improved stability when changing the screen orientation from portrait to landscape, or vice-versa. Window Manager was not always returning the current screen orientation (it occasionally returns NULL).
[Android Apps and Games] jbd1986:
I'm trying to apply gradients to some linearLayout backgrounds. There are 3 texviews in the linearLayout. For some reason if I assign different weights to the 3 textviews, the gradient background dissappears from roughly half of the largest textview (usually occurs as soon as I scroll the view, but it will happen automatically after a second or two).

Anyone have any ideas?

EDIT: I figured out the problem. I was using a single instance of the GradientDrawable class for all 3 views... and you have to create a unique gradient for each view, otherwise the exact same shape/size gradient will get applied to those views' backgrounds (this would only work if each view to have the gradient applied was the exact same size).
[Android Apps and Games] jbd1986:
First Major visual update for TimeSheet (Lite) released!!!

Version 1.1.0

-------------

- Drastically updated the main project screen (Click anywhere on a Project row to check in, and Click&Hold on a Project Row to access that project's menu for name editing and project deletion... more options will be coming in a future release).

- I now use relative layouts to make sure that buttons and project rows utilize the whole screen. Please email me if you are having issues with screen layout on your device.

- More updates soon (such as editing timestamps).
[Android Apps and Games] jbd1986:
Do you guys like the new interface? Any suggestions?
[Android Apps and Games] jbd1986:
New Version Released:

Ver. 1.1.2

----------

- BUG FIX (Midnight related. I calculated the time in milliseconds of the beginning and end of the previous day instead of the intended day).

- Implemented the Android action bar (Clickable icons in top-right corner of the app). All menu items will appear in the top-right corner of the screen (such as bringing up the weekly reports screen, or generating an email report).

- Greatly improved the performance of the weekly reports. Reports and email attachments generate MUCH faster now.

- Rearranged Add Project button in portrait mode.

- Active project text is now BOLD.
[Android Apps and Games] jbd1986:
Another decent sized release:

Ver. 1.1.3

----------

- BUG FIX (Calculation of midnight was still incorrect... UTC instead of the phone's timezone offset)

- Implemented Time Stamp viewer. To view timestamps, click & hold on the project you'd like to view. There is now a new option to "View TimeStamps". In this new screen, Click & hold on any timestamp to bring up a new menu with the option to delete the stamp.

- Next release should contain the ability to EDIT timestamps from the click & hold menu.
[Android Apps and Games] jbd1986:
Ver. 1.2.0

----------

- Implemented Time Stamp editor. Now you can Click&Hold on a timestamp to delete it, or edit the check-in or check-out times. Ability to add a brand new timestamp from scratch will be coming in a future release.

- BUG FIXES (More Beginning/End of Day fixes related to Time Zones. The main screen is now properly updated automatically when a change of date occurs)
[Android Apps and Games] jbd1986:
Here is my current working design. Do you guys like it? Any suggestions for the color scheme?
[Android Apps and Games] gollyzila:
It's kind of funky looking with the contrasting black rows and gray background. The background of the sort row should also be changed to match the rest of the app theme. I like the green gradient; it doesn't look too iOSy, though you may want to do something more Holo-ish like a green outline or glow. I'd recommend checking out other Holo themed apps and see their themes. I think the ADD PROJECT button should be moved to the ActionBar or, if you want to implement something a little different, a TextField row as described in this ADiA video.

This site looks pretty cool. It has a bunch of custom user-submitted views: http://www.androidviews.net
[Android Apps and Games] jbd1986:
I do plan to change the color of the bottom row (with the sort buttons), but I'm not sure in what way yet. My primary concern is keeping a nice consistency with the landscape mode. There is considerably more whitespace in the left panel of landscape mode. I'll repost the screen after I make some more changes.
[Android Apps and Games] ganseki70:
Nice app thank you, it would be nice if we could completely customize the colors...
[Android Apps and Games] jbd1986:
I may implement something like that in a future release.
[General Questions and Answers] praveen213011993:
Hi guys, m new to this website and a beginner for Android

I have Samsung Galaxy Mini/Pop Plus GT-S5570i

Recently I went through this thread

http://xdaforums.com/showthread.php?t=1679563

and I successfully Installed JELLYBLAST V3 on my Android

But after installing I found that its consuming lot of my phone resources making my phone slow

Plz help my phone lags badly and even it restarts at certain point..

I also can't find the official firmware updates on GT-S5570i

Plz help..
[General Questions and Answers] andromaki:
Yes right after using the JELLY BLAST V3 device processing speed was getting slow

Use the update of JELLY BLAST V3 your problem will solve:)
[General Questions and Answers] praveen213011993:
Link please

can u please provide me d link
[General Questions and Answers] praveen213011993:
How to update

Bcoz I tried to update it via OTA Updater bt it says Invalid Rom

I hav no Idea wat the error is.
[General Questions and Answers] Panthe:
Not sure if the OTA updater is a feature of Jellyblast, but if it's accessing the servers from the original ROM and thus stock Samsung Android, it might not recognise your current Jellyblast ROM as valid and thus not allow you to patch or update.

Since the lags seem to be resolved in the most current version of Jellyblast, I suggest you try reflashing that new version before going back to stock.

There's a youtube video a few pages down, explaining how to flash.

http://xdaforums.com/showthread.php?t=1679563
[General Questions and Answers] praveen213011993:
Solved

Finally I figured it out the problem

Actually I had installed "Launcher Pro" in ma mobile

I uninstalled it and now my phone works well

Thanx guyz for helping me with your informations
[General Questions and Answers] Fortitude89:
wrong kernel?

Hi!

I have a problem. Im installed jellyblast on my phone with cor plenus kernel and its not accept my sim card. without it works fine. (sorry for my bad english. Is there someone who speaks hungarian?) after that im installed px-kernel-20120804-GT5570I. It runs well but no camera and the earphone isnt working. how can i solve this?
[General Questions and Answers] kast123:
i hv galaxy y s5360 n jellyblast v3.5..i mean i updated it to 3.5 using OTA
[Nexus 4 Q&A, Help & Troubleshooting] jb91:
So since we've already got some people here who own the phone, can anyone run the same benchmarks as anandtech did, so we can check if this thermal throttling issue is actually present on the final version of the device?
[Nexus 4 Q&A, Help & Troubleshooting] Stefa.:
I'm curious to know this me too :fingers-crossed:
[Nexus 4 Q&A, Help & Troubleshooting] GR36:
Which bench marks
[Nexus 4 Q&A, Help & Troubleshooting] italia0101:
Glbenchmark, if you could...

Also could you run all the tests and post the results.. then after that wait a bit, then run the last two and post those results
[Nexus 4 Q&A, Help & Troubleshooting] GR36:
Will do
[Nexus 4 Q&A, Help & Troubleshooting] Stefa.:
Thanks for your help ;)
[Nexus 4 Q&A, Help & Troubleshooting] jb91:
It would be interesting to see if the results are different, when you run all the benchmarks without a break in between, compared to running them with a break, letting the device cool down. Because this would basically prove, if thermal throttling is still an issue on these final devices (which i believe it is).
[Nexus 4 Q&A, Help & Troubleshooting] Ajfink:
From the first impressions I've heard from people who have fresh retail versions in their hands, yes, there is still thermal throttling, but only in the heaviest back-to-back benchmarking scenarios.
[Nexus 4 Q&A, Help & Troubleshooting] jb91:
My question is, do any other new phones have this? For example, does Iphone 5 / Galaxy S3 throttle under benchmarking pressure?
[Nexus 4 Q&A, Help & Troubleshooting] Ajfink:
Not that I've heard, though I imagine that this will cause users/reviewers to push their phones harder than usual to see if it does occur.
[Nexus 4 Q&A, Help & Troubleshooting] Stefa.:
This is true, but the guy who has the phone (and who did the benchmark yesterday) said that the phone does not heat.

So I think that there is a good possibility that this thermal throttling is caused by a too low CPU thermal limit.

Is it possible for you?

@GR36: Does your phone heat during the benckmarks?
[Nexus 4 Q&A, Help & Troubleshooting] supercakefish:
It matters not whether the phone can't handle the benchmarks - the real question is - can it handle the actual games?
[Nexus 4 Q&A, Help & Troubleshooting] jb91:
The question is also: Is this phone future-proof? It might be able to handle today's games and apps, but let's face it. The hardware is made for tomorrow's games. Will it be able to handle these, or will the throttling make it too weak for that? That's what the benchmarks will show.
[Nexus 4 Q&A, Help & Troubleshooting] GR36:
Yes it does heat. I need to charge it so will be while before I can do a full test
[Nexus 4 Q&A, Help & Troubleshooting] supercakefish:
Very true
[Nexus 4 Q&A, Help & Troubleshooting] Mohit12:
This. EXACTLY this.
[Nexus 4 Q&A, Help & Troubleshooting] aDVnatgae:
+1 (thanks)
[Nexus 4 Q&A, Help & Troubleshooting] Stefa.:
Can you tell us anything about the temperature it reaches?
[Nexus 4 Q&A, Help & Troubleshooting] GR36:
Its hot??
[Nexus 4 Q&A, Help & Troubleshooting] Stefa.:
Something more specific?

Reading a topic in another forum, a guy said that has read a review where was mentioned a max temperatures of 40° Celsius =)
[Nexus 4 Q&A, Help & Troubleshooting] GR36:
Phone gets hot but not loads. And seems to go quick
[Nexus 4 Q&A, Help & Troubleshooting] aDVnatgae:
Hi

1) can you also upload a picture of your battery under settings

('last time since you charged' that screen)

2) how is the call quality. Reviews say that it is bad.

Thx a lot
[Nexus 4 Q&A, Help & Troubleshooting] GR36:
I have them on my phone, will upload when i have a few minutes. But battery is hmmmmmm a bit rubbish. about on par with stock GNex

Call quality of fine, but vibrates through the back of the phone for some reason. as t you can feel it on you finger.

speaker phone is rubbish.
[Nexus 4 Q&A, Help & Troubleshooting] BravoMotorola:
Damn. All I can say is thats slightly disappointing
[Nexus 4 Q&A, Help & Troubleshooting] jb91:
So this is pretty much the non-freezer result from anandtech. Which basically proves that even on the final device, this problem is not fixed. Definitely not gonna buy this phone now, unless Google / LG announces some kind of fix for this overheating.
[Nexus 4 Q&A, Help & Troubleshooting] GR36:
It doesn't over heat. Its not as bad as the s3 I had
[Nexus 4 Q&A, Help & Troubleshooting] GR36:
Like I say about same as stock galaxy nexus. I good kernel would improve it. And I have mostly been online xda twitter etc. That's first full charge to
[Nexus 4 Q&A, Help & Troubleshooting] GR36:
The phone itself is amazing don't get me wrong. The design and zero lag at all anywhere. The screen is so responsive
[Nexus 4 Q&A, Help & Troubleshooting] jb91:
It doesn't overheat, but that's just because it throttles down. The scores you just posted pretty much match exactly the non-freezer results from anandtech's performance review. Which proves there is a problem that no other phone has, or at least i've never heard of it on any other phone: Thermal throttling. That's why the benchmarks show way worse results, than what you would expect from this hardware.
[Nexus 4 Q&A, Help & Troubleshooting] raptir:
Every phone performs thermal throttling. Your laptop performs thermal throttling. Thermal throttling is not a problem. The problem is the thresholds being set too low.
[Nexus 4 Q&A, Help & Troubleshooting] jb91:
That is your assumption. I hope that's the reason for it too. But I think LG just screwed up on the hardware part of this device.

I have never heard of thermal throttling on a non-overclocked device, btw. But then, i'm not sure if you're right, that other phones do this too. Would you mind showing me some kind of proof for this (for example like the proof for the N4, huge difference in benchmark results when it's in a freezer)?

EDIT: and btw, why would they just lower the throttling threshold on android 4.2? there is no reason at all for them to do this, so i highly doubt that's what's causing these problems on the n4.
[Nexus 4 Q&A, Help & Troubleshooting] Stefa.:
I completly agree with you!

According to me, the only thing we can do to "take off" this doubt is to detect the CPU/GPU temp during the benchmarks.. i hope it's possible.
[Nexus 4 Q&A, Help & Troubleshooting] MyronJ906:
If my memory serves me right, the Motorola Atrix 4G (I used to own one) experienced thermal throttling once overclocked to a certain point, so benchmark scores did get higher when placed in a freezer). I know, you mentioned never seeing it on a non-overclocked device, but that shows that it *is* in the phone regardless.

The thermal throttling most likely wouldn't have been added to 4.2, but part of the processor itself. Once we have kernels, someone will figure out how to tweak the values to a point still safe, but high enough to increase performance consistently.

Better to go too low than to high though, right? Mass consumers will be able to just grab it and use it, people who want a monster can raise the thresholds at their own risk.
[Nexus 4 Q&A, Help & Troubleshooting] raptir:
Under normal operation, you're not going to see the effects of thermal throttling. With laptops/desktops you do typically only see it with overclocked processors because the fans are designed to keep the processors cool at their stock clock rates. If you Google Thermal Throttling you'll find dozens of topics and websites talking about it. Processors scale themselves back in order to prevent themselves from burning out. Since that only occurs over ~80C with Intel processors, you're typically not going to see that unless you've screwed around with your computer.

In Linux, thermal throttling is handled by ACPI. I don't really know enough about what Android takes and doesn't take from Linux to be able to tell you where it is controlled in Android, but it would be on a device-by-device basis. The temperature of 40C posted earlier in this thread is laughably low to be scaling back the processor for temperature issues.
[Nexus 4 Q&A, Help & Troubleshooting] jb91:
Alright, so there is still hope possibly. It just seems very strange to me, when a non-overclocked device needs to throttle down because it gets too hot (if it actually does get too hot, anyway). Devices should be constructed in a way that they can handle the heat dissipation, as long as the hardware hasn't been tampered with (i.e. when it hasn't been overclocked). If it can't handle this, then in my opinion, the device is defective. So i'm definitely hoping that this is not the case, and that in fact it's just the threshold being set too low.

So as someone said before, it would be very interesting to actually measure the chip temperature during (or right after) these benchmarks, to see, what's going on. Is that possible somehow?
[Nexus 4 Q&A, Help & Troubleshooting] jacklebott:
I thought it was 60C that it throttles at?
[Nexus 4 Q&A, Help & Troubleshooting] raptir:
The Nexus 4? Honestly, I have no idea. I was just going by what someone posted earlier in this thread. If it's hitting 60C under normal use then that's an issue.
[Nexus 4 Q&A, Help & Troubleshooting] jacklebott:
I've not heard of it throttling at all under normal use, only benchmarks though
[Nexus 4 Q&A, Help & Troubleshooting] jb91:
That's probably because under normal use, it would be really hard to notice any throttling. Cause even if it does throttle, it's gonna be more than capable to do the usual, easy stuff, i.e. writing mails, texting, and so on. So the only thing we can do at the moment is find out what's causing the throttling (either temperature is actually getting too hot, or threshold too low).
[Nexus 4 Q&A, Help & Troubleshooting] ap27:
Any reports of throttling on the Optimus G? If they're built similarly and have the same specs, its more likely that LG is more lax with their thermal restraints
[Nexus 4 Q&A, Help & Troubleshooting] Stefa.:
I read this in an Italian review (link: http://www.tuttoandroid.net/recensioni/recensione-nexus-4-77091/) and they said that the maximum temperature mesured was 40°C (with heavy use - they do not mentioned benchmarks -).

Now... i don't know if this is true (I only read the review, I have not verified nothing) but if this is the max temp i think that the CPU temp limit was setted too low, because 40°C is not a high temperature (a guy on a forum that I follow said that he mesured 56°C on his Galaxy Nexus as max temperature during heavy utilisation - not benchmark -).

Finally, i think we just have to try detect the temperature of the CPU. Is it possible?