yashsingh1/xdaforums huggingface dataset:
[Galaxy Note II Themes and Apps] sumeshd:
Was trying to find it with no luck

I need transparent weather widget but not that dr.ketan posted..I need stock widget that comes with stock rom (accuweather)

In transparent..

If anyome could please make it or point me to it if it is available I will be really greatfull..

Thanks in advance
[Galaxy Note II Themes and Apps] eliashadow:
Here you go...

View attachment 1461029
[Galaxy Note II Themes and Apps] sumeshd:
Thank you very much..worked well..:thumbup:
[Galaxy Note II Themes and Apps] pakure:
Can't install over stock app..need root?
[Galaxy Note II Themes and Apps] raubkatze:
Of course.

@OP and btw it was already there ;) - http://xdaforums.com/showthread.php?t=1929217
[Galaxy Note II Themes and Apps] pakure:
well, without root, i could get the transparent widget working, installed from the other thread
[Galaxy Note II Themes and Apps] elms327:
is this the transparent stock widget? can you please tell me where can i get it and how to install? unrooted btw. thanks...
[Galaxy Note II Themes and Apps] Leonora T:
Edit: Never mind.
[Galaxy Note II Themes and Apps] mikal75:
Hello,

I am interested in the Accuweather Widget for Galaxy SII

Can you tell me if the widget you have attached is this one:

Thanx

Mike
[Galaxy Note II Themes and Apps] kashortiexda:
transparent

for other transparent widgets, check this out

http://xdaforums.com/showpost.php?p=37772690&postcount=1
[Galaxy Note II Themes and Apps] blazinazn:
reviving an old thread but I'm not able to get this to work. Every time I add the widget it says "Problem Loading Widget." I tried changing the permissions to match the stock version but it still doesn't work. Anyone have any ideas on how to get this working on stock odex?

TIA
[Galaxy Note II Themes and Apps] killa408shark:
Try this:

clear app data go to Settings> Application Manager> ALL> after flashing the zip:

Settings>Application manager>All/Weather Daemon/clear data

Settings>Application manager>All/Weather Widget /clear data

Settings>Application manager>All/Weather Widget Main/clear data
[Galaxy Note II Themes and Apps] lord dredd:
can we apply this or these ( mentioned above ) on USC note 2 as well ?
[General Questions and Answers] cg92:
I have a rom that has 3 files, 2 bin files and 1 cue. When I run either of the bin files the game works fine but the audio doesn't. it starts then cuts out on the first PlayStation screen. Do I need to somehow combine the files into one? Because from what I know I can't load the other files after I load the initial ones. Can someone help please...
[General Questions and Answers] cg92:
Anything?
[Nexus 4 Q&A, Help & Troubleshooting] fishingfon:
Hi all,

I have started porting my Semi-universal battery mods over to the nexus 4 ready for when I get mine. but I was wondering the two following things:

Firstly, to make the battery mods, I need the systemUI,apk to be deodexed, but if I am running a stock Odexed rom, will I still be able to place a deodexed systemUI.apk in the System/app folder and the phone still work?.

And is the a tool which lets me Deodex a single apk file, as all the ones I have found require you to deodex a whole rom.

Thanks in advance to anyone who can help

Cheers

Corey
[Nexus 4 Q&A, Help & Troubleshooting] circleofomega:
You DEODEX through JAVA, Smali and backsmali commands in Command Prompt.
[Nexus 4 Q&A, Help & Troubleshooting] thephantom:
I can answer the 2nd question. Not all deodexed apks can run on an odexed rom. Played around with them before and some do, some don't
[Nexus 4 Q&A, Help & Troubleshooting] cerj:
I can confirm. Im running an Odexed rom and flashed 3 deodexed apk's today. An accuweather widget, voice mail and a transparent digital clock. All working fine
[Nexus 4 Q&A, Help & Troubleshooting] Kal-El7:
The OPs question has been misunderstood

The OP's question has been misunderstood. The question was not whether if you can run a deodexed .apk in an odexed ROM. On the contrary, the question was - can you run a odexed apk within a deodexed ROM. I stumbled onto this thread 'cuz I'm in a current situation where I'm asking the same question now.

Although I know the question the OP asks seems as if they're asking if you can place a deodexed apk within a odexed ROM, the overall question is how do you deodex a single apk to begin with?

I'm running a deodexed custom ROM on a Galaxy Note 2, however....virtually all the deodexed ROMs I've installed contain a flaw....the samsungcamera.apk is missing features. However, my default, stock ROM that I restored from my nandroid displays a complete camera full with the features I use regularly. So I was wondering....how do you deodex an apk? In other words, I have currently extracted from the stock ROM the samsungcamera.apk and its accompanying .odex file. Now I would like to join these and create a deodex version of this so I can import it into the custom ROM I'm using.

I believe the question was somewhat answered already on here. I will investigate a little further.

Thanks, guys.
[Nexus 4 Q&A, Help & Troubleshooting] Ozelot64:
[HOW TO][Windows] Manually Deodex and Odex back

As the thread is a bit "old", I suggest to update the tools in the zip, here you' cuold find the newest.

Hope this helps ;)
[Motorola Photon 4G] 98Slowstang:
I have been looking around to get the emoji's to work in all applications including facebook, twitter, and instagram. I have looked around and it seems you have to edit the droidsansfallback.ttf and the fallback_font.xml. i was wondering if someone can make a guide for our phones so we can see the emoji's.

Thx in advance.
[Motorola Photon 4G] 98Slowstang:
this is where i saw it first http://xdaforums.com/showthread.php?t=1093197
[Motorola Photon 4G] 98Slowstang:
no one is interested. o well i will just try the tutorial i found and see if it works
[Sony Xperia T, TL, TX, V] Spectre51:
Okay people now that I have been able to create a stock AT&T LT30at ftf file: https://docs.google.com/open?id=0ByrrmqPijqISREZpSE16bWdKV1E I went ahead with testing if I could flash a generic LT30p firmware on my LT30at EXCLUDING the baseband so I could keep LTE.

I used the LT30p firmware version 7.0.A.3.195 generic and flashed it through flashtools wiping everything but excluding the baseband. By doing this I was able to keep LTE support and have a generic unbranded firmware. I then restored all my apps using the included backup & restore app ( I had manually installed it on the LT30at firmware previously)

Everything went fine but of course I couldn't root using Bin4ry's method with the firmware I used. Also tethering works without issue. I did have to setup the AT&T LTE apn which can be found here: http://xdaforums.com/showpost.php?p=27979729&postcount=4
[Sony Xperia T, TL, TX, V] mrdommike:
Is there any way to root then? According to Jozinek's method we have to unlock the bootloader and that's not possible with the TL.
[Sony Xperia T, TL, TX, V] gregbradley:
You can root officially via the sony official method. Then you can flash custom kernel.
[Sony Xperia T, TL, TX, V] mrdommike:
I have an ATT xperia TL with a locked bootloader, don't think I'll be able to flash custom kernals
[Sony Xperia T, TL, TX, V] gregbradley:
Unlock the bootloader to flash custom kernels. Use this method from the official sony website, then flash the advanced stock kernel which has root.

This should work unless AT&T have done somethg nasty, in which case why do you bother with that provider, just change to another company
[Sony Xperia T, TL, TX, V] Id Arcanum:
ATT TL bootloader is locked as in not unlockable.

Sent from my Xperia T
[Sony Xperia T, TL, TX, V] gregbradley:
Ouch, why would you get an AT&T phone then.....with no prospect of community unlock (Test point is not a viable method) then it seems unless you can get a dev to work on root you are stuck. And I think that will be a low priority for devs atm. As far as I know Bin4ryhas not worked on it since it came it...so you may be stuck with it.
[Sony Xperia T, TL, TX, V] mrdommike:
Unfortunately AT&T is the only carrier in the US that sells Sony phones. Also Sony hasn't released an unlocked Xperia T for the US and I doubt they will since it's exclusive to AT&T right now.
[Sony Xperia T, TL, TX, V] Id Arcanum:
I am from Europe, have unlocked T :). Just wrote what I read.

Sent from my Xperia T
[Sony Xperia T, TL, TX, V] gregbradley:
http://www.geeky-gadgets.com/sony-xperia-tl-lands-on-att-05-11-2012/

Doesnt this mean it is available on other carriers? In which case its bootloader should be unloackable.

Forgive me if i am wrong, I am from UK.
[Sony Xperia T, TL, TX, V] Spectre51:
That site is wrong. The LTE equipped TL is not available unlocked anywhere "yet". Sony is talking about releasing and unlocked unbranded TL in the US but.its just talk right now.

Sent from my Sony Xperia™ ion
[Sony Xperia T, TL, TX, V] asterix005:
AT&T sucks in this regard. I have their xperia play phone that came out more the a year ago and still today only way to unlock bootloader is via setool2.
[Sony Xperia T, TL, TX, V] Imdking:
They said the same thing about the ion. 2 months ago I was on sonystyle.com and almost ordered the ion, but called and talked to a rep, and told me "not unlocked yet". He took my particulars so they can call me when the unlocked one became available. Needless to say..........

I say an unlocked TL ain't happening, ever!
[Sony Xperia T, TL, TX, V] Spectre51:
They hadn't been talking about unlocked ion at least not the US market. I have a friend at Sony that deals US Xperia sales. TL is being talked about though. But its not his decision that comes from higher ups. Hopefully they do. Of course for the ion you could always buy a lt28i (though no support in the US) for the TL it isn't that simple as the T doesn't have LTE like the TL.

Sent from my Sony Xperia™ ion
[Sony Xperia T, TL, TX, V] bagofsnakes:
Thanks for all the effort your putting in for the community here. I'd like to get all the AT&T software on the phone and this sounds like they way to do it. How do you exclude the baseband when your flashing?

Thanks
[Sony Xperia T, TL, TX, V] Spectre51:
In flashtools just before you start the flash there is a check box on the right that says exclude baseband. Just check that.

Sent from my Sony Xperia™ P
[Sony Xperia T, TL, TX, V] 305nole:
MIUI on TL

Hey Spectre51 although the bootloader is locked on the TL do you think it can have MIUI like liuxueyuan1990 has for the ION?
[Sony Xperia T, TL, TX, V] Spectre51:
If it doesn't require a custom kernel then sure. If not then no. I don't know anything about MIUI so I can't say for sure.
[Sony Xperia T, TL, TX, V] bagofsnakes:
Is this the one you used to flash your TL?

http://xdaforums.com/showthread.php?t=1952716
[Sony Xperia T, TL, TX, V] enrique71:
Hi .. So what if any method is available to root 7.0.A.3.195 ?
[Nexus 7 Q&A, Help & Troubleshooting] nogutznglory:
Hello everyone,

I don't know if my question has been answered already but I've used the search and haven't come across an answer.

My Nexus 7 is set to the lowest brightness at all times and it works great for me. But I want to be able to set it lower especially when reading at night with the lights turned off. At this point the lowest brightness is still too bright.

Is there away of adjusting the screen brightness slider to accommodate lower levels? Maybe an update I can flash?

I'm using PA 2.50 and Franco.Kernel #25.
[Nexus 7 Q&A, Help & Troubleshooting] nogutznglory:
Doesn't anyone have a similar question?

Is there anyway to tweak the screen brightness of the N7.?

any rom or kernel that allows this?
[Nexus 7 Q&A, Help & Troubleshooting] magick86:
I think ScreenFilter is what you want.

https://play.google.com/store/apps/...ch_result#?t=W251bGwsMSwxLDEsImNvbS5oYXhvciJd

Let you set the screen much dimmer and it saves battery life. Works great on phones (as long as it isn't bright outside).
[Nexus 7 Q&A, Help & Troubleshooting] nogutznglory:
Thanks. I will check out that app.

But you think there's a way of setting it in the system? So that the lowest brightness setting on system is lowered?
[Nexus 7 Q&A, Help & Troubleshooting] Metallice:
This will do nothing. It will not lower the backlight. It just draws a semitransparent black filter over everything. Battery consumption will be the same. Some custom kernels, like the one in my signature, will let you lower the backlight well below the normal lower limit. This will actually save battery.
[Nexus 7 Q&A, Help & Troubleshooting] nogutznglory:
Great! Thank you! I'll check out your kernel sir! :)
[Xperia Play Android Development] cj360:
[COLOR="DarkOrchid"]#include[/COLOR] [COLOR="Magenta"][/COLOR]
[COLOR="Blue"]/*
* Your warranty is now void.. LOL I guess you knew it already.
*
* I am not responsible for bricked devices, dead SD cards,
* thermonuclear war, or you getting fired because your phone
* bootloops and alarm does not go off. Please do some research if you have any
* concerns about features included in my ROM before using it! YOU and only
* YOU are choosing to make these modifications.
*/

[COLOR="Magenta"]#if[/COLOR]
You have a [COLOR="DarkGreen"]question[/COLOR] post it in the [COLOR="DarkRed"]thread[/COLOR],
Instead of [COLOR="DarkGreen"]Pm'ing me[/COLOR], as other users may
experience you [COLOR="DarkRed"]problems[/COLOR]
[COLOR="Magenta"]#endif[/COLOR][/COLOR]

I thought I would try to build a rom from source and I wanted to try one that might be faster or at least really small. Rom itself only takes up 24mb on internal storage!
​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Working:

Both CDMA and GSM Networks are working (tell me if GSM isn't)

Rotation

Camera! Thx to wedgess!

Bluetooth (should be I don't have devices to test with)

Wifi

Root

USB Mass Storage or MTP if your using wedgess' or cosmicdans' kernel

GPS

TouchScreen

Advanced Slim Settings (A.S.S)

Video playback is just as buggy as other JB roms.i

Multiboot (also specific to cosmicdans' or wedgess' kernel

Not working yet:

[*] Camcorder is still broken on the latest build but Camera is working 100%

Camera and Camcorder work on wedgess' & cosmicdans' kernels

OTA causes Settings to force close. So DON'T TOUCH IT! I should remove it but I'm lazy

Something I missed? Don't be shy tell me in the thread!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Install:

You must have an [BIG]UNLOCKED BOOTLOADER[/BIG] if you were wondering

Perform the usual nandroid backup of your working set-up.

Use LuPus V3 or Turbo JB Kernel

Wipe data

Wipe cache

Wipe Dalvik cache

Format System ( found in mounts & storage in CWM )

Flash ROM from the DOWNLOADS section in the 2nd post

Huge thanks to CM, FXP, KXP, SlimBean's github, Slimrom's homepage whose work and sources made this possible.

paxChristos for his cdma fix on jellybean

Multiple developers on the Xperia play forums

And if anyone is interested in what I changed from CyanogenMod's device trees to make this compile, then here's my github:

https://github.com/cj360
[Xperia Play Android Development] cj360:
~~ 02--03--13 ~~

Changelog:

* latest version of slimbean

* camera and gallery2 are combined like they should be so there's only one camera icon and it works like it should

Downloads:

GSM via Mediafire: http://www.mediafire.com/download.php?4jsvlxev19d094i

CDMA via Mediafire: http://www.mediafire.com/download.php?744ybcs5mn26abr

~~ 12--16--12 ~~

Changelog:

* latest version of slimbean

* updated touchpad fix, should* work with more games no guarantees

* camera & camcorder are working via legacy camera app

Downloads:

GSM via Mediafire: http://www.mediafire.com/?cp56pzoca3m0cn1

CDMA via Mediafire: http://www.mediafire.com/?6tesq78n5zxbnqp

~~ 11--16--12 ~~

Changelog:

* updated to slimbean 3.0 new features from slimroms.net including new lockscreens and more

* fixed camera preview and taking pictures work like they should

* panorama & camcorder are still broken w.i.p.

Downloads:

GSM via Mediafire: http://www.mediafire.com/?5bu25y8ytixc01d

CDMA via Mediafire: http://www.mediafire.com/?f28cpjt79fdlos7

Older downloads are still there simply go to my SlimBean folder on Mediafire

~~ 11--10--12 ~~

Changelog:

Fixed Mirror Issue in certain apps and the frame lock issue

no more need for lagfix.zip!

~~ 11-6-12 ~~

first build

bug I forgot to mention: slight mirror effect in multiple apps ie if you watch a flash based video in the gallery app and there's black borders cause the video doesn't fit the screen exactly, the video will be mirrored in these borders.

~~~ Addons ~~~

Use this gapps (I see slim gapps is starting to have issues)

Gapps

Some flashable mods, thanks to Leraeniesh for the tip

http://xdaforums.com/showpost.php?p=32177449&postcount=3
[Xperia Play Android Development] CosmicDan:
This is awesome man! So tiny! Would be awesome to build MIUI5 on this little baby! Any plans for a GSM version eventually? I'm sure a GSM version would build fine, if not then we could just try using the ril-related libs from CM10 :P
[Xperia Play Android Development] paragroth:
Great! Congrats on this ROM, hope to see some GSM for later releases! good to see more love coming to our beloved XPlays! :D
[Xperia Play Android Development] sechko:
I can try porting GSM version...
[Xperia Play Android Development] CosmicDan:
Wouldn't it be better to help cj's source builds? Splitting/kanging the project is not the best idea.

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] game_guy:
Very nice! I'm definitely going to try this out. 24MB is freaking tiny for a ROM. :3 I'll get back to you on results.
[Xperia Play Android Development] cj360:
If want to sure, but like Dan said it might be easier for me since I just need to change from Zeusc to Zeus. Let me know if you really want to otherwise I'll probably be putting up a version for gsm users.

Sent from my Xperia Play
[Xperia Play Android Development] cj360:
Next build has the mirror issue fixed and it does not need the lagfix zip. I'm still working on the kernel, just cause recovery is still broken on it.
[Xperia Play Android Development] CosmicDan:
Good luck with the kernel thing, I got no idea lol...

Maybe a GSM port wouldn't be so bad. Since I would like to make an MIUI5 based on this, if we can just replace libs and/or hack the framework smali to use GSM, that would make MIUI5 easier to support both CDMA and GSM.

Or even if, when you get around to it - build one GSM version and if I find the differences in framework and libs myself then you wouldn't have to worry about building twice every time. For once it'll be a ROM which is CDMA built and needs a GSM Patch instead of the other way around :P
[Xperia Play Android Development] cj360:
I use cm10 sources for the kernel maybe that will have a better outcome.

Sent from my Xperia Play
[Xperia Play Android Development] MGSBigBoss:
It looks like sechko made a thread for this port already for gsm
[Xperia Play Android Development] cj360:
Noticed after I posted, hoping to include wedges' camera fix as well if I can figure out recovery. Probably work on it this weekend.
[Xperia Play Android Development] MGSBigBoss:
Sounds good I'm actually waiting for the next release before I decide to download and try it out. I was waiting for milestone 1 for aokp.. I haven't tried pacman.. I plan on using this one
[Xperia Play Android Development] CosmicDan:
Heya bro I finally got a chance to try this out, awesome sauce really. I built my own kernel based on KRsH (same as the MIUI Oz ROM) and manually updated genlock/fb code for Jellybean, super fast! But I had a few issues with the ROM, kept failing on buffer locks and falling back to software rendering (whenever you scroll). Here's the log:

?: E/libgenlock(462): perform_lock_unlock_operation: GENLOCK_IOC_DREADLOCK failed (lockType0x1,err=Connection timed out fd=51)
?: W/Adreno200-EGLSUB(462): <GetBackBuffer:2121>: genlock_lock_buffer GENLOCK_WRITE_LOCK failed
?: W/Adreno200-ES20(462): <gl2_surface_swap:43>: GL_OUT_OF_MEMORY
?: W/Adreno200-EGL(462): <qeglDrvAPI_eglSwapBuffers:3477>: EGL_BAD_ALLOC
?: W/HardwareRenderer(462): EGL error: EGL_BAD_ALLOC
?: W/HardwareRenderer(462): Mountain View, we've had a problem here. Switching back to software rendering.

And I solved it by using all these files from latest CM10 ROM:

lib\libgenlock.so
lib\libGLESv1_CM.so
lib\libGLESv2.so
lib\libGLES_trace.so
lib\egl\egl.cfg
lib\egl\eglsubAndroid.so
lib\egl\libEGL_adreno200.so
lib\egl\libGLESv1_CM_adreno200.so
lib\egl\libGLESv2S3D_adreno200.so
lib\egl\libGLESv2_adreno200.so
lib\egl\libGLES_android.so
lib\egl\libq3dtools_adreno200.so
lib\hw\audio.a2dp.default.so
lib\hw\audio.primary.default.so
lib\hw\audio.primary.msm7x30.so
lib\hw\audio_policy.default.so
lib\hw\audio_policy.msm7x30.so
lib\hw\camera.semc.so
lib\hw\copybit.msm7x30.so
lib\hw\gps.goldfish.so
lib\hw\gps.semc.so
lib\hw\gralloc.default.so
lib\hw\gralloc.msm7x30.so
lib\hw\hwcomposer.msm7x30.so
lib\hw\keystore.default.so
lib\hw\lights.semc.so
lib\hw\local_time.default.so
lib\hw\power.default.so
lib\hw\sensors.default.so
lib\hw\sensors.goldfish.so

And now it's ultra-smooth and fast. I did not flash the lagfix by the way.

Anyway, if you want to look at my kernel i just pushed the last changes to my GitHub - under KRsH repo, jellybean branch. Remember that this is NOT a CM10 kernel! It is based on my KRsH-based stock ICS kernel with Jellybean updates ;) it also has a ramdisk in there too with my own minor mods. Another thing to note is that it has 280MB on system and 8MB on cache and the ramdisk will symlink /cache/dalvik-cache to /data/dalvik-cache. So a full format/FTF flash will be required if you don't remove the mtdparts from kernel commandline.

Cheers! Now to start working on MIUI5....
[Xperia Play Android Development] cj360:
Sounds awesome! I have a break between my classes maybe i can futx with it.

Sent from my Xperia Play

that's weird that you had the issue with the failing buffer locks. the first build has that issue which is why I added the lagfix, but I build with cm's hardware and I couldn't get what was causing it.

Here's the next beta build. It doesn't need the lagfix from aokp any more and I'm pretty sure the frame buffer issue was something from slimbean and I believe they fixed it.

http://www.mediafire.com/?8ojp4loittohamu

I'll be editing the 2nd post so it has the downloads and maybe clean up the OP Friday or Saturday.
[Xperia Play Android Development] 216Monster:
Nice work !
[Xperia Play Android Development] MGSBigBoss:
Does this include the lines that cosmicdan posted few posts up?
[Xperia Play Android Development] cj360:
I'm trying to build a kernel from his sources if that's what you mean. Between cm10's hardware and slimbean'srecent update those errors should be gone. Also for whatever reason slimbean likes the older GB music player, I don't so apollo, Trebuchet, and cm10's new file manager will be included in the next build.
[Xperia Play Android Development] MGSBigBoss:
Hey cj do you think you can add the Xperia s or another keyboard instead of the crappy small default jb/ics one?
[AT&T Samsung Galaxy Note II] ps2gamer02:
so i just seen on youtube that Technobuffalo did an unboxing of the AT&T version of the note 2 an noticed it doesnt come with headphones! why does AT&T do this?
[AT&T Samsung Galaxy Note II] dc4:
Hmm, seems a bit odd to me as we pretty much share the same model. Rogers version came with ear buds and also a few sets of different sized rubber buds for comfort.
[AT&T Samsung Galaxy Note II] cjsspape:
I remember my original I717 didn't come with them either but my I747 did haha
[AT&T Samsung Galaxy Note II] rans0m00:
From every other place I have seen headphones are included. The only part I didn't like was the grey note still comes with white headphones and charger.
[AT&T Samsung Galaxy Note II] garyd9:
AT&T (and other US carriers) often will sell packages without the headphones (most likely to save money.) The headphones that come with the international version (n7100) seem to be the same headphones that samsung has been packaging with phones (and tablets) for the past year, so it's no major loss - they suck no matter which phone they come with.
[AT&T Samsung Galaxy Note II] F123D:
Will the Note II come in the ugly AT&T branded box or the Samsung box? I know it doesn't matter but it'd be nice to have the Samsung box instead of the AT&T box.