yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] FadeFx:
Guys, this will never boot with current siyah kernel, if u want to test it, please only test with stock kernel for now...

_________________________

tapatalked from GalaxyS

---------- Post added at 04:46 PM ---------- Previous post was at 04:24 PM ----------

Btw, Dominik, don't u think it would be a good idea to team up with Andy on this thread:

http://xdaforums.com/showthread.php?t=1998214

_________________________

tapatalked from GalaxyS
[Galaxy S III Android Development] loserrahul:
siyah kernel is still for 4.1.2 jb..

why ppl flashing it on 4.2 jb..

test with full stock settings..

thanx
[Galaxy S III Android Development] port76:
I did test with stock still didnt boot just blaxck screen my friend:D
[Galaxy S III Android Development] FadeFx:
I didn't say it will run with stock kernel... ;) just that it wont with current siyah.

_________________________

tapatalked from GalaxyS
[Galaxy S III Android Development] port76:
ok soz my bad pls egnore I think your doing great work carnt wait for the 4.2 goodness thanks again for sharing your hard work ...much respect to you :thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::D
[Galaxy S III Android Development] Deacon-Frost:
Wow, 4.2 is ready to be downloaded http://www.hellybean.com/i930042.html

Anyone installed it already?

Edit: File is still not uploaded. We´ll have to wait. :)
[Galaxy S III Android Development] Taker18:
Witch think works and dont work ?
[Galaxy S III Android Development] DerTeufel1980:
It's removed. This was the test release which wasn't booting
[Galaxy S III Android Development] Taker18:
Okay danke fuer die Info Teufel ;-D

Thx for the info
[Galaxy S III Android Development] Sean88:
End of the day Samsung doesn't have to release anything they don't want to, its not like they owe us anything...
[Galaxy S III Android Development] white00gt:
@DerTeuful just an FYI device tree for AT&T has dropped (hint, hint lol)

I'm running a very basic 4.2 on my AT&T I747 right now
[Galaxy S III Android Development] port76:
any news on 4.2 its all gone a bit quite:D
[Galaxy S III Android Development] tids2k:
lol. eagerly waiting for a test build.
[Galaxy S III Android Development] FadeFx:
guys, porting 4.2 is a major effort due to missing sources from samsung, as long as there is no 4.2 from any other source it will not be a matter of some days to port it. i hope DerTeufel has teamed up with andy572 like i suggested, who is already working on it and has some positive results already. however, there is still a lot of work to do, so be patient and dont ask for eta or how it goes, you will know when its done for sure, even without asking.
[Galaxy S III Android Development] DerTeufel1980:
Hi,

I didn't team up with him, because I don't have this device, and most probably not going to get it. Without it, it's impossible for me to fix it myself. Sorry
[Galaxy S III Android Development] port76:
m friend is running a 4.2 port on his desire HD and its not that bad just a bit of info for you guys :D:D:D
[Galaxy S III Android Development] FadeFx:
So we got to wait for Andy to get he's build running to get hellybean 4.2 from you?

However, i respect and understand your decission and thank you for all your work already done and still to come...

_________________________

tapatalked from GalaxyS
[Galaxy S III Android Development] port76:
Codeworxx is commenting on g+ about a breakthrough with exynos 4 running 4.2.1 take a look at the cm 10 thread in general its great news I carnt wait:D:D:D:D:D:D
[Galaxy S III Android Development] jenzy1985:
Link to g+ ? Thanks

Gesendet von meinem GT-I9300 mit Tapatalk 2
[Galaxy S I9000 Q&A, Help & Troubleshooting] tumbadora:
I,m using the Mackay Rom (1.48) But I can not choose my own ringtone. Is there a way to use my own Ringtone.

On every other Rom I could use my own Ringtone.
[Galaxy S I9000 Q&A, Help & Troubleshooting] GrippingSphere:
There is a thread for Mackay Rom in Android Development Forum. You can search that thread maybe this was discussed already. If not, you can post your problem there. I'm sure the Developer will be more than happy to help you with your problem.

P.S.: I'm not using Mackay Rom so I cannot help you with this.
[Galaxy S I9000 Q&A, Help & Troubleshooting] tumbadora:
Yes ,I know that. But I,m not allowed to post in the Development Forum. So that is why I post it here.
[Galaxy S I9000 Q&A, Help & Troubleshooting] GrippingSphere:
Sorry, if your problem was not yet discussed in the Mackay Rom Development Forum, I think the quickest way is to complete your 10 posts by posting in the General Discussion Forum and in the Q&A Forum just like I did before.
[Galaxy S I9000 Q&A, Help & Troubleshooting] tumbadora:
Never Mind it,s solved.

It took some time before my own ringtones were visible.
[Defy Q&A, Help & Troubleshooting] Zgabitzu:
Hello, I am on a mb525, green lense, CM7.1 and I'm continuosly getting bootloops white trying to upgrade to CM10.

I follow the steps:

1) Go to Stable Recovery.

2) Wipe data/factory reset, wipe Cache and go to Advanced ► Wipe dalvik.

3) Go to install zip from sdcard ► Choose zip from sd card.

4) Flash froyo kernel (222-179-4-signed)

5) Flash CM10-20120924-NIGHTLY-mb525.zip.

6) Flash minimal Gapps.

7) Wipe Cache and Dalvik again (recommended).

8) Restart.

After restart, the red Motorola logo appears, and then the phone gets into a bootloop.

The same story while trying to upgrade from CM9 to CM10. My bootmenu is v1.0.5 and my recovery is v5.0.2.4.

Thank you,
[Defy Q&A, Help & Troubleshooting] syllogyking:
why are you flashing froyo kernel separately? the cm10 zip includes kernel...also don't flash 24/9.

the 2nd boot builds are now much better, so flash 2/11
[Defy Q&A, Help & Troubleshooting] jceballos:
Hi! had my defy resting in a drawer for some time, I see there's a custom kernel now, if I want to flash de 11/2 nightly do I need to flash a different kernel or do I keep using old CM10 kernel (gingerbread kernel)

Thanks in advance for the response! I'm gonna keep reading in the mean time

PS: I have a defy mb525 with red lense
[Defy Q&A, Help & Troubleshooting] syllogyking:
you can just flash the 11/2 nightly, it includes the custom kernel. after you flash, it should automatically use 2ndboot instead of the default 2ndinit to boot your phone.
[Defy Q&A, Help & Troubleshooting] jceballos:
you are so right my friend, I flashed 11/2 nightly last night and gapps and that was it. Forgot to update my post to let everyone know. I was surprised that it wasn't even necessary to flash a battery fix!

Thanks a lot for your answer, rom is great so far.
[Defy Q&A, Help & Troubleshooting] Zgabitzu:
unfortunately that didn't solve it for me, still bootloop after 2/11
[Defy Q&A, Help & Troubleshooting] jceballos:
maybe you should try a clean install, I flashed cee deblur sbf, root with superoneclick, installed 2ndinit 2.3 and flashed 11/2 nightly and gapps for android 4.1.2 from goo.im

Keep in mind that I have a red lense defy, don't know if it could make a difference
[Galaxy S III Q&A, Help & Troubleshooting] khrystyan27:
Hi guys!

I'm experiencing some problems with my Galaxy S III.

I've been changing and testing ROM's for my Galaxy S III for a few months, and i decided that the best ROM for my device is the ARHD (Thx Mike).

But every ROM i try i experience poor battery life.

I got 1% drain/4 hours with everything turned off.

If I'm playing a game like Jetpack Joyride or Plague Inc... 30 mins of gameplay is ~30% battery (94-63%).

What can i do? I know the "wipe battery stats" trick, in CWM recovery, but it's not a big difference. :(

It is possible that my unit is defective (purchase date 27 July 2012). I got EXCELLENT battery life with the ICS 4.0.4 ROM, unrooted. But if i put the old ICS back, i got the same thing... :(

What can i do? Is a "bad" file in my phone that corrupts everything?

Every ideea is welcomed.

Thx.
[Galaxy S III Q&A, Help & Troubleshooting] JJEgan:
What can i do? I know the "wipe battery stats" trick, in CWM recovery, but it's not a big difference. :(

>>. has no bearing on battery life .

It is possible that my unit is defective (purchase date 27 July 2012). I got EXCELLENT battery life with the ICS 4.0.4 ROM, unrooted. But if i put the old ICS back, i got the same thing.

Very unlikely but a full wipe and flash a stock rom with no user apps will allow you to test before asking service centre .

jje
[Galaxy S III Q&A, Help & Troubleshooting] khrystyan27:
I've done a superwipe before installing the ARHD13, and also done wipe in AROMA.
[Galaxy S III Q&A, Help & Troubleshooting] pwhooftman:
1%/4hours is very good, that wont get any better, it would get you 400 hours of standby time.

Your experience with bad blife when playing games makes me think the drainage is mostly caused by screen & cpu. Try lower brightness, battery save mode in Settings, and/or diffrrent cpu governor settings ( governor determines how fast cpu steps up) . It doesnt seem to be ROM relatef, more kernel related. Try a diffrrent kernel.
[Galaxy S III Q&A, Help & Troubleshooting] khrystyan27:
Screen 50-55% with AUTO.

Power saving activated (CPU limit and no vibration).

I am running ARHD 13 with Perseus kernel. Can you recommend me a simple and good kernel?
[Galaxy S III Q&A, Help & Troubleshooting] khrystyan27:
Please help... i need advice for a good kernel.

I don't know what to do...
[Galaxy S III Q&A, Help & Troubleshooting] Oujee:
siyah kernel is a good one will help in your battery here is the link http://xdaforums.com/showthread.php?t=1709686 and btw 1%/4 hours is just fine but the 2 games you mentioned drains a lot of battery that is the normal your battery is just fine and btw if you downgraded to ICS i would recommend to install the cell standby fix that may give you up to 1%/9 or 10 hours that is pretty good and here is the link to it http://xdaforums.com/showthread.php?t=1732722 download the flashable zip file and just flash it using the clock work mod
[Galaxy S III Q&A, Help & Troubleshooting] dervish666:
Standby time doesn't sound that bad to me, do you get that sort of drain with every game? Otherwise it might just be those games aren't well optimised so use more than you expect.

If you were experiencing terrible standby time it might be the kernel or a rouge app using data/cpu cycles/gps in the background but as that seems to be fine it would indicate this isn't the issue.

Have you tried another battery, if you are finding the same with many different ROMs it is more likely to be that your battery is just getting old. My original battery won't last a day already, stick a new battery in and the life increases massively.

I got one of these and it is much better than the standard battery http://www.amazon.co.uk/Warranty-An...PK/ref=sr_1_12?ie=UTF8&qid=1351932644&sr=8-12
[Galaxy S III Q&A, Help & Troubleshooting] khrystyan27:
I don't have many games, because i don't crack anything (only original).

But on every game i get a huge battery drain (Jetpack Joyride, Plague Inc, Jumping Slime). Most of the games, are not a source of CPU/GPU stress, but the battery drain is huge 1%/1-2 minutes.

On Wi-Fi, is not so bad... 30 mins of browsing/downloading is 8-10% battery usage.

I don't think the problem is the battery, the phone is about 4-5 months old. What else can it be?

Is there any solution for me?
[Galaxy S III Q&A, Help & Troubleshooting] khrystyan27:
-NEWS-

I have done a full wipe, and installed ARHD14 with the latest Siyah kernel.

I have done the following settings:

CPU SETTINGS: Gentle Fair Sleepers -YES

CPU IDLE AND POWER SETTINGS: Idle + LPA (Default)

CPU UNDERVOLTING: -25mV

CPU SCALING SETTINGS: pegasusq

MAX CPU LOCK: Dual Core

SCALING MAX FREQ: 1Ghz

SCALING MIN FREQ: 200Mhz

Can i go further? What can i do?

The battery is 15-20% better, if i can say...
[Galaxy S III Q&A, Help & Troubleshooting] Beastify:
Battery problem?

Maybe it is l like the battery problem so maybe get it replaced.
[Galaxy S III Q&A, Help & Troubleshooting] khrystyan27:
Ok, i will try to test it on a Li-ION battery analyzer, to test the real amperage of the battery.
[Galaxy S III Q&A, Help & Troubleshooting] khrystyan27:
Many people told me to replace the battery, cuz is likely to be defective.

I will buy the Seidio 3500mAh model. :)
[Galaxy S III Q&A, Help & Troubleshooting] K.Fulcher:
Did the new battery help?
[Transformer TF300T Q&A, Help & Troubleshooting] evolving:
Has anyone got the web storage discount email? Thoughts?
[Transformer TF300T Q&A, Help & Troubleshooting] Sib64:
it's: service@asuswebstorage.com ;)
[Xperia Play Themes and Apps] poo-tang:
Great news they have it running on Android. check it out for yourself!!

Edit (27/8/2013) - It now available to download latest version (Release) on Google Play

https://play.google.com/store/apps/details?id=com.n0n3m4.DIII4A

Made by the developer of Return To Castle Wolfestien and QIII4A (Quake 3 port). I have attached a few version's below as not on market yet and hard to download from where it is hosted for free (4PDA), if need any info or bits to make it work please visit this original thread (Link below). Thanks!!

ORIGINAL DOOM3 RUSSIAN FORUM THREAD

Demo on a Note2 -

[YOUTUBE]HnUwrvmNUU0[/YOUTUBE]

Instructions

(Old version please see top of page for Google Store version)

Install

​

Download version and unzip

Install Apk

Create a folder on your SD cards (diii4a) with a folder named (base) inside that.

Move your Doom 3 pak files (and any other files in your PC's base folder) inside (diii4a>base)

Move folder (gl2progs) contained in this zip to (diii4a>base)

Start the game and have fun!!

NOTE - If RC1 or RC2 don't work for you try the AIC build as that mite. You will also need the PC Doom3 game files to be updated to the newest version 1.3.1 :)
​

Effect Settings

​

In the command line entry on application main page, add these lines on to (game.arm) for less/more lighting effects!! (SCREENSHOTS OFF/ON CLICK HERE)

Full Light Effects = game.arm+set r_nolight 0

No Light Effects = game.arm+set r_nolight 1

NOTE - Having this set on full will impact FPS and you will need a powerfull device for it to work ok on.

​
[Xperia Play Themes and Apps] Selim873:
I want to try this but I don't have all of the PAK files. :( I'll see if I can run the Shareware version.

EDIT: I guess I need all of the PAK files, I only have demo00.pak as I don't own the PC Version. Maybe I did something wrong too though since it crashes right after opening, maybe others can help.
[Xperia Play Themes and Apps] BrianChase:
I have the game tucked away somewhere (never could get it to run worth a damn on any newer Windows OS) but will it actually run at a decent speed on our Plays?
[Xperia Play Themes and Apps] Selim873:
I assume after a good number of optimizations, yes it should. I'm not making this though. I can't try it because I don't own the game.
[Xperia Play Themes and Apps] sufy1000:
Wow that is cool! How does it run?
[Xperia Play Themes and Apps] Thewonderboy:
Yeah... How much FPS you are actualy getting from that thing ?

I would do fine with steady 20fps :I

But this is so cool, I remember how amazing it felt to know that in 2007 a Nokia N95 could run Quake 3"@ 20-30 fps! And my pitty N81 could still run QUAKE and Quake 2 regardless the lack of 3D accelration.

Now we are getting DOOM3 for android phones. Hooefully they can port other games running IDtech 4 in the future too (quake 4, Quake wars)
[Xperia Play Themes and Apps] BrianChase:
I mean, the Quake 3 port (id3) never ran that well on the Play and the id4 engine is quite a large improvement. I wouldn't imagine it gets more than a solid 10fps but I'd love to hear otherwise!
[Xperia Play Themes and Apps] Thewonderboy:
But as far as I know, Kwaak3/Zeus Arena doesnt have 3D accelration (doesnt take advantage of the GPU). If this DOOM 3 port does, we can expect better performance/GFX ratio.
[Xperia Play Themes and Apps] brsingr:
Hmm I sure hope the dev comes back to this.....the last rime anything was modified was 9/11
[Xperia Play Themes and Apps] BrianChase:
You may be right since I'm not 100% sure but if I recall correctly Kawaak3 was ported to Windows Mobile and saw much better performance on the Omnia devices since they were the first to my recollection to use dedicated GPU's capable of OpenGL. I believe that would mean Kawaak3 is 3d accelerated but since my memory that far back is a bit fuzzy and I can't find any reliable information online I'd love to hear some second opinions since this could make all the difference in the world if you are right.
[Xperia Play Themes and Apps] Thewonderboy:
Well, to be more precise. GPU is being used but only in a way Q3 originaly utilized GPU's.

meaning that like many old PC games, unmodified IDtech 3 and Quake 3 are very CPU heavy.

Newer IDtech 3 enhanchments put alot of workload to GPU to reduce any bottlenecks. Asuming that Kwaak3/Zeus arena is just a direct HW port it shouldnt have any GPU stressing features.

IDtech4 already has these features there by default so basic porting and optimization should involve full support for GPU :)

To give some kind of insight to the difference between stock IDtech3 and modified version that uses GPU heavily: 200%-600% performance increase on PC's (2007 and up) is guarantide !

On Xplay I would expect atleast 50%-100% increase if one would enhance that Q3 port.

Im not an expert by any means, just sayan what I have heard and seen.
[Xperia Play Themes and Apps] cyraxx84:
Sorry for the off- topic noob question but gives gpu- rendering better game performance?
[Xperia Play Themes and Apps] BrianChase:
Ahhh thanks for the info Wonderboy, makes perfect sense and I hadn't even considered it.
[Xperia Play Themes and Apps] Thewonderboy:
Ofcourse, GPU's are being used for GFX rendering so heavily because they are more efficient in it than CPU's. This bases on their difference in structure and dedication.

-------------------------

Spoiler content hidden.

--------------------

I made a small test to try if kwaak3/zeus arena is CPU or GPU heavy, it was pretty simple.

I launched Zeus arena and a mod called "Hunt" where you fight againts multiple AI enemys. Their AI is enchanced compared to stock Quake 3.

I was having 40-60 FPS during start up and when going againts ONE enemy my FPS dipped to 4-22, After 3 more enemies appeared and I was shooting them with a chaingun my FPS literaly went to diashow and caused the game to crash :D

AI calculations are being made by CPU and the FPS drop was so extreme that I doubt GPU had anything going on for the game.

Lets just wait and see, I bet you that DOOM3 port will run decently, after all, integrating multithreading (dual, tripple and quad core) support into any Quake engine is really time consuming and not really worth it so developer has to concentrate into other ways to increase performance

Okay, I will shut up now :rolleyes:
[Xperia Play Themes and Apps] BrianChase:
Blahhh, I guess I'm going to have to test it when I get a day off. Its a bit of a pain in the ass since I have to clear a good amount of my full SD space but its a pain in the ass in the name of science!
[Xperia Play Themes and Apps] stevvie:
not sure if anybody else has this problem, but http://dante.mobi/ is nolonger reachable for me.
[Xperia Play Themes and Apps] kurosaki99:
yeah , same with me . i want to try it . it looks cool .
[Xperia Play Themes and Apps] yekasangredevago:
try download it from this page.

http://www.htcmania.com/showthread.php?t=483097

SD data, download from turbobit as others call premium account links. regards
[Xperia Play Themes and Apps] sufy1000:
If Doom 3 actually works on the Xperia PLAY I am gonna piss my pants :D
[Xperia Play Themes and Apps] nex86:
does not work on my Acer A700.

I'm getting an error:

Missing data files. Looking for one of:

/storage/sdcard0/external_sd/doom3/base/pak000.pk4

...

...

I tried copying my base folder of the full version so my external SD in doom3 or internal sd or even in /sdcard/external_sd/doom3

nothing works.
[Xperia Play Themes and Apps] poo-tang:
Re: [Port] Doom 3 Android

ScreenShots Effect Settings!

FULL LIGHTING ON

LIGHTING OFF

Note - Full effects have major issues with FPS.
[Xperia Play Themes and Apps] nex86:
works but there aren't any effects or shaders at all. is there a way to turn them on?

It looks much better on the video where the guy is playing on an Note 2.

I tried it on my S3 now.
[Xperia Play Themes and Apps] poo-tang:
Updated with newer version and mite now work on Xperia Play (Untested) as they have it running on a live with walkman (Same specs) according to a post featured on GSM Arena :)
[Xperia Play Themes and Apps] otester:
Yeah this needs some more graphics options.

Ps. Keep up the epic work, thanks!
[Xperia Play Themes and Apps] cyraxx84:
Sorry for stupid question but which version is the newewst, RC2??
[Xperia Play Themes and Apps] BelgianAtheist:
Delete. Didn't see what I was doing
[Xperia Play Themes and Apps] sufy1000:
Will this game be released officially on Google PLAY?
[Xperia Play Themes and Apps] Deu5Vult:
Anyone looking for better graphics should download the files kindly uploaded by Traybourne in this thread:

http://xdaforums.com/showthread.php?t=2217563

I haven't tried it on my Play yet but it's a pretty nice experience on my Xperia Z with an Ipega controller.
[Xperia Play Themes and Apps] poo-tang:
That's cool but it's just RC2 from op with a pre written command line (which you can do yourself and that opens it up from more choice) e.g for light effects on/off (+set r_nolight 1) or (+set r_nolight 0) which you put in after the main command line game.arm :)

EDIT - Have added this info to op as people seam to care more about looks over gameplay.
[Xperia Play Themes and Apps] Deu5Vult:
Ah my bad, totally didn't mean to dismiss your thread :)
[Xperia Play Themes and Apps] poo-tang:
No its cool you didn't. I noticed a lot of people wanted better looks so was a good reminder to add to Op. :)
[Xperia Play Themes and Apps] baari21:
Will try this one out for sure!!
[Xperia Play Themes and Apps] Jojih:
Tested on Motorola Atrix 4G BELL - Cyanogen Mod 7 official release for Olympus

Alright, it's running well at 30FPS and loads all my saves that I had on my PC. Of course, that's with super lighting off. Jesus H Christ, enabling lighting completely killed my FPS!! It was lagging hard at probably 2 FPS!

Either way, thanks for making this thread. I can now enjoy Doom 3 on the go. Unfortunately, turning off lighting completely kills the atmosphere, but at least it's better than lagging on the go. ^^

PS. I used vanilla Doom 3 (2004 version).
[Xperia Play Themes and Apps] RolandDeschain79:
How to play Doom 3 on Android video

Thanks for making the thread Poo-tang:good: I made a little video explaining how to install Doom 3 onto Android, feel free to add it to your OP if you like. I tweaked my Doom3 game a lot back in the day to squeeze out as much performance as possible. Traybourne had an interesting idea included the autoexec config. I went ahead and turned off a few more things like player shadows. I have a link to a good guide about tweaking Doom 3 below. People with slower devices could try tweaking their devices to improve the gameplay experience.

[YOUTUBE]m0ygkuy6lug[/YOUTUBE]

Gameplay starts @ 7:00

Doom 3 Tweak guide:

http://www.tweakguides.com/Doom3_8.html

Roland's High and Low quality config pack (Optional)

http://www.2shared.com/file/n2sn-xZ-/HQ_CFG.html
[Xperia Play Themes and Apps] mystertom101:
i used your low quality config pack and all it did was add the effects and make my performance a lot worse it didnt seem to be low at all :s
[Xperia Play Themes and Apps] RolandDeschain79:
The low quality actually added the HQ lighting then? That shouldn't be, did you also add the command line for the high quality lighting? What type of device are you using? You need a fast device to run the HQ lighting.
[Xperia Play Themes and Apps] mystertom101:
i didnt add the line in at all for the lighting :s i just dragged the lq config and nexus 7
[Xperia Play Themes and Apps] mystertom101:
can controller be used on this? would make it a lot better