yashsingh1/xdaforums huggingface dataset:
[Nexus 7 Themes and Apps] i8qbert:
I am helping by picking people off so my team can advance. If I just rush and continuously die then that doesn't seem very helpful :) When I am in games where everyone is lv30+ I stand little chance of being more than easy picking. I have empty nearly an entire clip (with the shredder) into a lv 30 player and had then still standing. It is not like I am just sitting back doing nothing. How does the spawns vs zones work? I know that if you have no zones then obviously the spawns drop or else the game would never end. As I understand it as long as your team controls at least one then the only thing that reduces spawns are people actually spawning (you know from getting killed).
[Nexus 7 Themes and Apps] xcly:
There's a really helpful guide regarding points in the OP.

As for staying back against high level enemies, ranks don't really count for much as there are low ranks with rockets doing the same amount of trouble as those with 40+ ranks imo. Just go as the situation dictates. If you're better off sniping enemies from behind, go for it. But as others have said, 4 people sniping together doesn't do much.. so rush!
[Nexus 7 Themes and Apps] geejay008:
The way it works is that both team spawn counts (those two big red/blue numbers you see everytime you join/die) gradually count down regardless of whether people die & respawn... the less zones your team owns, the faster the number goes down... so if your team controls only 2 or 1 throughout the duration of the match... its a guaranteed loss on your team regardless of individual scoring.

imho rushing/dying can be helpful to a degree... i know, i have a tendency to do this a lot when repping the doomhammer... =_= I've observed that it tends to slowdown or even halt an advance of your opposition to see their opponents are on the offence...

..and tbh, what we're recommending is not necessarily to do this... there are ways of pressing offence without the 'kamikaze' approach... CAREFUL mid/close range strafing runs with any of the automatic weapons bar the sniper and rocket is good enough to slow and suppress your opponent's offence... in time for your dead teamates to respawn and provide backup support hopefully...

Ultimately, the primary objective (especially in the 1st few seconds) of any zone control maps of this version of the game is to win and control of zone C whilst keeping ownership of the rest of your team's zones on your side... meeting that objective alone will ensure the overall victory of your team... any forward zones captured thereafter will make the game end quicker as well as to perhaps attempt at a 'catch-up' should it be that your team was behind in points during the early stage of the game.

Sniping from the back row is only good if you actually have most of your team mates pressing offence and actually holding... but what tends to happen is that everyone else starts joining your spot... to the point that there'd be 3-4 people sat next to you camping... and with zero to one person only pressing the offence on your team... it leaves ample room for your opposing team to quickly 'steamroll' over C and beyond to your own side...

And in regards to that issue you mentioned with emptying a whole clip of shredder onto an opponent... its the old 'hitbox' issue that has been mentioned loads of times especially after the recent update... and it affects almost all the weapons, with the sh!tstorm and doomhammer not getting affected too severely due to the nature of their ordnance.. so you can either moan and cry about it like a lot of people tend to do...

or put up and adapt your playstyle.. at least until MFG hopefully fixes the issue with a patch...

Hell, i think out of all the assault rifles... the shredder is still ok tbh, providing you keep 'calm' and press the trigger button lightly... you cant go as 'gun-ho' with it and actually get the hits to land as everyone used to do on the previous patch...
[Nexus 7 Themes and Apps] i8qbert:
So you are saying the spawn number is not effected by people getting killed?? Why is it called "spawning" then after you die.? You can watch the number decrease as people die, just sayin'. As far as moaning about it(?) , I am adapting my play style.. That is kinda how this discussion got started ;) most times I am fairly active. I just feel there is a time when it is appropriate to be a sniper (not with the sstorm ever though). If my team starts to advance then yeah, I move to a more forward position. That is the nice thing about games like this, there are many ways to play.
[Nexus 7 Themes and Apps] xcly:
Yup fully agree with the various style play. I normally just sit nearby zone c with my sniper taking out the ones hiding behind covers across so my teammates can go on without getting killed. Once we have enough headway, just go join them with agony/spate/shredder, whichever I feel like playing with ).

works like charm most of them times, except when everyone else is camping, which is clue to rush yourself :))
[Nexus 7 Themes and Apps] geejay008:
LOL! i said the spawn number decreases REGARDLESS of people dying and respawning... people respawning only accelerates it... but having less zones occupied by your team means it goes down even faster.

You are indeed correct in stating that their are many ways to play... however, in this current version.. the presence of the rocket launcher somewhat forces a different playstyle people normally use in this game.

...Im in the opinion that when sh!tstorms starts to be used, its even more a reason to go up close and personal in regards to combat... plenty of times I've 'put off' a sh!tstormer from using the gun again in the game by simply staying within his blast radius.. and most of the times I've been kept alive thanks to either the added stamina of the health2 perk or the increased agility provided by the run2 perk...

we both at least concur that there is a time to be a 'sniper' (though I'm liking the exhilaration of wielding the doomhammer to even look for that 'sniping time' ^_^)

...and imho its really only when you have most of your team pressing and holding forward that's when to take out your 'surgeon'... ^_~
[Nexus 7 Themes and Apps] i8qbert:
Would you happen to know at what rate it decreases? You said before it is based on zone control, so do you know the break down? Just curious.
[Nexus 7 Themes and Apps] geejay008:
I don't know the exact figures tbh... redbeaver (the dude who created the 1st good weapons guide for this game) would be your man for that... if he's still playing... =_=

I just base my view upon my observations... one from the time in which our team had less zones occupied and i died but decided to 'observe' and follow players for a few minutes before spawning... I found that our count was going down quicker than theirs, even though there wasn't a lot of activity going on (both teams hanging back... =_=)

...then there was a time in which our team was again losing, with only one zone left and there were only 3 of us left... we hunkered in and was holding with deaths on ours to a bear minimum.. my initial look at our spawn count i thought we were still good (despite a significantly low number compared to the other team) and we still had a chance so long as we can break through... however, then next time i saw the count it was down at an incredible amount.. and here's me thinking we've not died THAT much in that space of time?! ...then the game finished...

...from remembering what Redbeaver wrote about zone control... i think he did state that the numbers does go down by themselves even without deaths... obviously, it also goes down when someone respawns... but it goes down on its own quicker with less zones occupied.
[Nexus 7 Themes and Apps] sdvsf:
I've been thinking about this for quite some time, and I've come to think that re-spawning doesnt have almost any effect as when you capture an enemies zone.

sent from my Asylum 10.1
[Nexus 7 Themes and Apps] i8qbert:
Ok cool. I was just wondering. Not trying to offend anyone:)
[Nexus 7 Themes and Apps] geejay008:
lol! why would you think you offended anyone??

You actually highlighted a least known element in the game... so its great to discuss it... ^_^
[Nexus 7 Themes and Apps] Bryan_:
Agreed. I wish more people got this because it drives me nuts to take C and get no support holding the zone. I don't mind dying a lot trying to control additional zones because 1) it can only benefit the team 2) it's the whole point of ZC!
[Nexus 7 Themes and Apps] R3dbeaver:
1. i still occasionally play whenever i feel like jumping around the maps a la Quake, getting blown by rocket launchers and generally causing mayhem with grenades and turrets.

2. after the patch, there's no more strategy. no more play style. no more tactics. no more winnings. ZC has turned into team deathmatch with timer. 99 tickets is not enough to have any kind of control strategy. no more round continuity makes it difficult for strangers to recognize your play and have any kind of teamwork. just try to kill as many as you can while dying as least as you can, and you'll win the map. camping does not work. just, to a certain extend, works.

3. see above. if you kill more and die less, you'll get enough flag for the timer to work for your advantage. so don't worry on how fast it ends (i think it's about 1pt per 3sec for 1 CP different, 1pt/1sec-ish for 2-3 CP diff, and 3pt/1sec for 3CP diff?) just worry on kill as many as you can, as fast as you can.
[Nexus 7 Themes and Apps] i8qbert:
Thanks all. This has been helpful. They should base the spawn count on team size. One time I played a 2 vs 2 and it took forever to finish. Yet a 6 vs 6 hardly ever results in full zone control win (usually one team runs out of spawns).

Phaz00z
[Nexus 7 Themes and Apps] Droidlover123:
Add me as-shadowgunstar
[Nexus 7 Themes and Apps] mulletcutter:
Robert Griffin 3, has ranked up fast, toobin the whole way.
[Nexus 7 Themes and Apps] Qeemi:
Add me: [XDA]Qeemi BAM
[Nexus 7 Themes and Apps] xcly:
Haha kicked some tubers backsides today ;p now getting around 1+:1 k:d ratio coz of all them invisible rockets flying but I'm thinking now only the truly skilled (or ones with tubes) will get 2+ kills per death? Most people including those rocketeers I saw get 1:1 or worse ratios.

I committed suicide using spate in dm :p I should get awarded for this lol

Anyone finding dm better than zc now that it actually lasts longer? And that you don't have to worry about rockets flying in straight lines..
[Nexus 7 Themes and Apps] geejay008:
lol! in DM... rockets will get u from ALL directions at the same time.. and just when you spawn in... haha!

... i grinded a lot of DM previously and i find that ZC has a much slower pace... and that all rockets can generally be predicted to come from a specific direction from you.
[Nexus 7 Themes and Apps] PhantasmRezound:
Lvl 25+ Matchup, 7:30 pm EST

Have had success getting friends in ZC matches by setting up a DM invite, but backing out and switching over to the Quick Tab for Zone Control simultaneously. Keep that protip in mind until the update, people.

Taking it a step further for now and trying to organize a match, next one shall be at the bottom of the hour. Our two participants enlisted so far ar rank 28 and 40, so most anybody else in that rank range should try and get in on the action.

http://www.madfingergames.com/forum/viewtopic.php?f=32&t=1306

And for time sync, try this.

http://www.time.gov/widget.html

See y'all in ZC in 33 minutes, I hope. American server hosting, but euros sync if you wish too.
[Nexus 7 Themes and Apps] mygraine:
Played for the first time in weeks, bunch of toobing c*nts. That is why I quit playing. Too bad I got like 10 k gold.....
[Nexus 7 Themes and Apps] t_007_v2:
I'm with you mygraine about not playing dz after that chitty money grab update. The only reason I haven't deleted it is because of the upcoming update. This game used to be so epic that I truly enjoyed playing for hours. I really miss the players that I used to go against but I just can't play it in it's current state. Sucks

This post was generated using my totally arse kicking NEXUS 7!!
[Nexus 7 Themes and Apps] PhantasmRezound:
Why, Mulletcutter, why? D:

Yet another member here has been enticed by the Sh*tstorm...

http://i.imgur.com/raueq.jpg

My reaction:

http://nooooooooooooooo.com/
[Nexus 7 Themes and Apps] mulletcutter:
Ya ya ya, my son bought it, and I was out of bullets with my other guns. I knew once I killed u with it, I felt bad hahaha but I know what, that gun is horribly slow its basically a luck shot.
[Nexus 7 Themes and Apps] PhantasmRezound:
At the rate this "quick fix" of MF's is coming along, I may just wire you money instead to reset your weapons tree. :p

Ok, you're in for it next time we cross paths lol.

Soon as I can get my next batch of gold on this money grubbing update, will finish up a complete spreadsheet for v1.1 trees.
[Nexus 7 Themes and Apps] mulletcutter:
I'll be waiting, I kept hearing your shotgun and I was just truing to move...close to my med pack. :D
[Nexus 7 Themes and Apps] -SW-:
OK here's my new v1.1 weapons ranking.

1. Shredder: IMO the shredder has propelled itself past agony this update. The shredder is a good all around weapon, the only con is the clip size. Agony is such a close second that I wouldn't mind if someone disagreed with me on this. Guys you gotta watch out for is pretty much everyone level 20+ because its popular now,

2. Agony: Still brings the largest clip size to the table. 120 fully upgraded gives it twice the clip size of the warmonger. The warmonger is outclassed on so many level by the agony now. Extremely popular weapon.

3. Doom hammer: The doomhammer has become the premiere noobtube killer since the update. So many people have started using, even noobtubers, to the point I'm moving back to the marauder for close ranged kills. Watch out for cheap shot gunner who wait behind tight corners. Extremely popular.

4. Spate: Devastating once you get past the slow bullet speed. I have heard mixed review if it but it's cheap price makes it win over the atilla and marauder.

5. Atilla: Good all around assault rifle, but slow ROF and small clip hinders it. Decent gun if you get past the fire rate,

6. Marauder: Not as quick raids but can be quick if used right. Cqc at its finest, it has good range for a sub machine gun. Unfortunately it is an inconsistent killer, some matches you'll head shot and own from a distance, other matches you'll get dropped easy and take clips to kill someone. Good secondary weapon.

7. Warmonger: One of the biggest wastes of cash behind the second turret and barrage, it is outclassed by the agony. Hit detection only makes the gun seem worse so you'll have to get used to it. Still decent when used correctly.

8. Big Boy: For a first tier weapon it lasts a while as a weapon, it has decent accuracy and range. You'll think you're a beast if you have this but everyone else has bandits.

9. Vega: Pretty accurate, buy this ASAP it is good at low levels.

10. Barrage: Well it shoots fast and is accurate, it's just so underpowered. Since the beta I've found it underpowered. Props to people who are or were loyal to it, like phantasmx. Wouldn't buy this right away.

11. Surgeon and OSOG: The reason I've put these low is because of the fact they often hinder a teams performance than help, Only a handful of players dominate with these, Jabsten comes to mind. Most snipers can't hit a moving target. They just sit far away and miss a lot . Don't test them though, running straight gets you a bullet through the chest or head.

12. Mace: Not bad, just not really great like the doom hammer.

13. Bandit: Fastest ROF but packs no punch, best to get rid of it after level 10.

14. Rocketlaunchers: Based on how overpowered they are and how cheaply they,re used, they get placed here. When used right, top 6.
[Nexus 7 Themes and Apps] jaystone:
Nicely done SW, no disagreement here.
[Nexus 7 Themes and Apps] mulletcutter:
Shredder is so expensive
[Nexus 7 Themes and Apps] mulletcutter:
This coffee?

Oh and big boy is still a bada$$ gun
[Nexus 7 Themes and Apps] manasgirdhar:
Add me as well: manasgirdhar
[Nexus 7 Themes and Apps] Droidlover123:
People's please add me

Account name:Shadowgunstar
[Nexus 7 Themes and Apps] ehmjay:
add me guys.. ive been in this thread for a month now and forgot to ask you to add me haha.. its 1628ehmjay.. in game: d3ad5h0t
[Nexus 7 Themes and Apps] ÜBER™:
How sad... Dead zone runs worse than MC4.

MC4 30-45 FPS

DEADZONE 16-27 FPS

Granted MC4 isnt "as" graphic intesive.. its alright not too bad on the eyes for a mobile game anyways. But still.. its tegra optimized game.. it shouldnt lag.. -_-

Sent from my Nexus 7
[Nexus 7 Themes and Apps] geejay008:
...Using SGS3 lte... and i don't see any lag on mine.. but i cant be certain since I don't have the exact stats..

.. hell, how do u even get the framerate stats to come up on those games?
[Nexus 7 Themes and Apps] ÜBER™:
SGS3 isnt a tegra device either. Using FPS meter in the market. Requires root. Its a buck. Hell even dead trigger runs smoother than Deadzone. I get dips into the teens of FPS on deadzone.. that is where that stutter is happening and its happening quite often.
[Nexus 7 Themes and Apps] -SW-:
I think I figured out geejay's setup after playing one match against him :p. Jammer, radar, health pack. I suggest geejay that you invest in some grendaes :cowboy:. They help clear a path so you can reach the zone full health, then you can go to town with the doom hammer. :cowboy:
[Nexus 7 Themes and Apps] geejay008:
hahaha! /gives sw a cuddly toy..

yeah, that's my current setup... just not too vocal about it, since a lot of quake and counterstrike vets will make mincemeat out of the whole room with that setup... =_=

I'm surprised no one guessed sooner tbh, but then I guess they either underestimate this lethal combo... or they're in the same idea as myself and decided to keep quiet about it... >_< lol!

...putting grenades will upgrade it's attack potential and would most likely give me a gap...

... but by then I've no means to recuperate once I'm behind the lines.. =_=

also run2 perk is a crucial part of the setup... and if you've not got that one available... health2 is a good 2ndary..

if everyone starts using this, then imho it'll be back to using 'follow player' before spawning in order to figure out patterns... =_=

it was a good game btw, just can't quite put my 100% on it so long as I'm either in the office or my wife & kid is awake... =_=

I guess I have u and everyone else who reads this to watch out for from now on.. ^_~
[Nexus 7 Themes and Apps] mwhite5471:
Thx for the fps meter tip...i'll grab it tonight.

UPDATE:

Works like a charm...had to disable HW overlays in Dev options.

Getting 30-35 when spectating using low.
[Nexus 7 Themes and Apps] Droidlover123:
Are you people not getting match making problems???
[Nexus 7 Themes and Apps] geejay008:
...just tried fps meter and used it on one ZC match:

AVG-29

MAX - 39

MIN 27

I didn't disable HW overlay

...that's ok tbh, not fantastic.. but ok enough so that i don't notice any lag in game and it definitely doesn't affect my overall gameplay... which is quite important for me...

imho, i question the validity of these values...

...i feel that unless the game has a built in fps counter.. I'm not entirely sure that the framerate is being measured correctly... the little numbers already started fluctuating even when i was on my phone launcher (nova)... =_=

... there's also a possibility that framerate is affected by your connection's latency...

@Droidlover123

...if its the sometimes excruciatingly long time it takes for you to join a quick match (DM/ZC) then yes, everyone's affected by it... you can drink a bit of coffee and have some toast as you wait... longest I've had to keep pressing ok then join was about 5 minutes... but I'm also on premium, so I'm not sure how that will affect the time it takes to join a match... =/
[Nexus 7 Themes and Apps] PhantasmRezound:
Better worry about me in higher levels, geejay. I've been using stealth setup with health/nade swap as SW suggested since before your discussion lol. Miguelvp1 inspired me from his sneak attacks. :3

I'm going to set out to win a match with OSOG, Mace, and Bandit out of spite for SW's weapon ranking today. :p
[Nexus 7 Themes and Apps] geejay008:
lol! i welcome the challenge... ^_^

...i actually prefer not seeing specific people on the radar... makes it more interesting... knowing that they cant see me too... that's where mindgames start coming into play...

...though due to the fact that I'm kinda biased on my doomhammer/shredder setup... I'm currently not as versatile as I'd like to be... =_=

and since you probably play on US servers, I probably won't see u unless you specifically join EU servers... then there's the matter of trying to catch me on a random game when I'm online... =_=

*sigh*

if only they made 'zone control' selectable when inviting friends to a match... =( hope they do this on the next patch... not everyone wants to play DM vs their friends... =/
[Nexus 7 Themes and Apps] R3dbeaver:
Update details are out. Basically Sh*tstorn II nerf and that's it.

This game is down the drain. Taking subscription off of this thread.
[Nexus 7 Themes and Apps] xcly:
lol at me jumping with joy for half a second seeing the ss nerfed then realising it's the second one..
[Nexus 7 Themes and Apps] Bryan_:
Well any **** tuber over level 20 will have the second one anyway. Really hope we get a 1.2 update with real changes asap
[Nexus 7 Themes and Apps] mulletcutter:
Really? They are lowering the chitstorm power...don't know by how much, but how can u hate the game? It just makes me try new routes and ideas....with it lowered this might be fun.
[Nexus 7 Themes and Apps] ÜBER™:
I wish what they would really do.. is make it so if you use that rocket launcher your speed is cut in half.. and you have no choice but to aim very slowly :D :D :D :D :D
[Nexus 7 Themes and Apps] mulletcutter:
No running, and can't use ammo packs.

Wait...its only chitstorm 2? Gay
[Nexus 7 Themes and Apps] xcly:
Yeah, let's bring physics into this game. Rockets are way too heavy to carry and sprint.. except these mutants are genetically engineered.. hmm..
[Nexus 7 Themes and Apps] Xelstyle:
I still can't help but to hope that they actually do something right in the update...disappointing to say the least.

Also, I'll start the bragging bit. Biggest single roll win.

Sent from my Transformer Prime TF201
[Nexus 7 Themes and Apps] kieso:
You hit it big Xel! I've never won more then 30 gold. I couldn't pay may bills cause I got carried away once in the casino. Does Madfinger offer a gamblers anonymous?
[Nexus 7 Themes and Apps] kanivier:
Last time I tried i won arnd 300+ actually I used to spin once after I finished playing a game
[Nexus 7 Themes and Apps] -SW-:
Hopefully the reduced the blast radius otherwise the damage reduction does nothing. The player health must be in between 100-140 so the damage would be more than enough to kill still so simply reducing does nothing. I'd rather have a rocket launcher with a tiny radius than one with the current blast radius.
[Nexus 7 Themes and Apps] R3dbeaver:
yknow the stairs in Palace, not in C, but right outside B and D that goes downward towards the hall towards C?

i was at the bottom of the stairs, full health, rocket exploded on top of the stairs, and i died. this was last night.
[Nexus 7 Themes and Apps] mulletcutter:
1.1.1 is out...but they didn't update the what's new... DL sddata now
[Nexus 7 Themes and Apps] i8qbert:
Looks like a money grab..buy some bundles!!
[Nexus 7 Themes and Apps] R3dbeaver:
See last page. All they did was nerf sh*tstorm 2.
[Nexus 7 Themes and Apps] TariqKhaan:
Bad graphics

Hello, I am new at the forum . I have been playing shadowgun on Galaxy S2 but the problem is the graphics. I play at ultra high on premium account and details of the surrounding and places is outstanding. The only thing which is bad is my character which looks like a white paper man with no graphic details what so ever. Any one playing it on S2 having same problem. I dont not where to post it on the forum thats why I am posting here. Any suggestion will be appreciated.