[Xperia Play Themes and Apps] zkizzik:
Error gs4

This is error in samsung galaxy s4:

terials/skies.mtr'
...loading 'materials/sound.mtr'
...loading 'materials/specialcase.mtr'
...loading 'materials/stevetest.mtr'
...loading 'materials/stone.mtr'
...loading 'materials/testinteractions.mtr'
...loading 'materials/tim.mtr'
...loading 'materials/tools.mtr'
...loading 'materials/vehicles.mtr'
...loading 'materials/video.mtr'
...loading 'materials/vp_materials.mtr'
...loading 'materials/washroom.mtr'
...loading 'materials/weapons.mtr'
...loading 'materials/zgraeme.mtr'
...loading 'skins/skins.skin'
...loading 'skins/skins_characters_npcs.skin'
...loading 'skins/skins_characters_player.skin'
...loading 'skins/skins_characters_suit.skin'
...loading 'skins/skins_characters_suit_old.skin'
...loading 'skins/skins_models_chars_labcoat.skin'
...loading 'skins/skins_models_chars_maint.skin'
...loading 'skins/skins_models_chars_marine.skin'
...loading 'skins/skins_models_chars_sarge.skin'
...loading 'skins/skins_models_chars_security.skin'
...loading 'skins/skins_models_chars_suit.skin'
...loading 'skins/skins_models_mapobjects.skin'
...loading 'skins/skins_models_mapobjects_doors_hazdoor1.skin'
...loading 'skins/skins_models_monsters.skin'
...loading 'skins/skins_models_props.skin'
...loading 'skins/skins_models_weapons.skin'
...loading 'skins/skins_monsters_zombie_chaingun.skin'
...loading 'skins/skins_monsters_zombies.skin'
...loading 'skins/skins_npcs.skin'
...loading 'skins/skins_player.skin'
...loading 'skins/skins_poppy.skin'
...loading 'skins/skins_security.skin'
...loading 'skins/skins_teleporter.skin'
...loading 'skins/skins_uacmarine.skin'
...loading 'skins/skins_zcc.skin'
...loading 'skins/skins_zmaint.skin'
...loading 'skins/skins_zsec.skin'
...loading 'sound/actions.sndshd'
...loading 'sound/admin.sndshd'
...loading 'sound/alarms.sndshd'
...loading 'sound/alpha_labs21.sndshd'
...loading 'sound/alphalabs1.sndshd'
...loading 'sound/alphalabs3.sndshd'
...loading 'sound/audiologs.sndshd'
...loading 'sound/bloopers.sndshd'
...loading 'sound/boxsounds.sndshd'
...loading 'sound/bubbles.sndshd'
...loading 'sound/caverns2.sndshd'
...loading 'sound/chris.sndshd'
...loading 'sound/commoutside.sndshd'
...loading 'sound/computers.sndshd'
...loading 'sound/cpu.sndshd'
...loading 'sound/creepy_elements.sndshd'
...loading 'sound/default.sndshd'
...loading 'sound/delta1.sndshd'
...loading 'sound/delta2a.sndshd'
...loading 'sound/delta2b.sndshd'
...loading 'sound/delta3.sndshd'
...loading 'sound/delta4.sndshd'
...loading 'sound/delta5.sndshd'
...loading 'sound/doors.sndshd'
...loading 'sound/duffy.sndshd'
...loading 'sound/e3.sndshd'
...loading 'sound/e3_drones.sndshd'
...loading 'sound/e3_plain.sndshd'
...loading 'sound/electrical.sndshd'
...loading 'sound/enpro.sndshd'
...loading 'sound/fans.sndshd'
...loading 'sound/game.sndshd'
...loading 'sound/gui.sndshd'
...loading 'sound/guitest.sndshd'
...loading 'sound/headtest.sndshd'
...loading 'sound/hell.sndshd'
...loading 'sound/items.sndshd'
...loading 'sound/johnc.sndshd'
...loading 'sound/ken.sndshd'
...loading 'sound/lights.sndshd'
...loading 'sound/lightsout.sndshd'
...loading 'sound/machinery.sndshd'
...loading 'sound/map10.sndshd'
...loading 'sound/map_alphalabs4.sndshd'
...loading 'sound/map_comm1.sndshd'
...loading 'sound/map_cpu.sndshd'
...loading 'sound/map_cpuboss.sndshd'
...loading 'sound/map_ending.sndshd'
...loading 'sound/map_hellhole.sndshd'
...loading 'sound/map_marscity2.sndshd'
...loading 'sound/map_site3.sndshd'
...loading 'sound/marscity.sndshd'
...loading 'sound/mc_underground.sndshd'
...loading 'sound/mc_underground_chars.sndshd'
...loading 'sound/metals.sndshd'
...loading 'sound/monorail.sndshd'
...loading 'sound/monster_boss_sabaoth.sndshd'
...loading 'sound/monster_demon_archvile.sndshd'
...loading 'sound/monster_demon_bruiser.sndshd'
...loading 'sound/monster_demon_cacodemon.sndshd'
...loading 'sound/monster_demon_cherub.sndshd'
...loading 'sound/monster_demon_cyberdemon.sndshd'
...loading 'sound/monster_demon_guardian.sndshd'
...loading 'sound/monster_demon_hellknight.sndshd'
...loading 'sound/monster_demon_imp.sndshd'
...loading 'sound/monster_demon_lostsoul.sndshd'
...loading 'sound/monster_demon_maggot.sndshd'
...loading 'sound/monster_demon_mancubus.sndshd'
...loading 'sound/monster_demon_pinky.sndshd'
...loading 'sound/monster_demon_revenant.sndshd'
...loading 'sound/monster_demon_tick.sndshd'
...loading 'sound/monster_demon_trite.sndshd'
...loading 'sound/monster_demon_vagary.sndshd'
...loading 'sound/monster_demon_wraith.sndshd'
...loading 'sound/monster_zombie_bernie.sndshd'
...loading 'sound/monster_zombie_boney.sndshd'
...loading 'sound/monster_zombie_chainsaw.sndshd'
...loading 'sound/monster_zombie_civilian.sndshd'
...loading 'sound/monster_zombie_commando.sndshd'
...loading 'sound/monster_zombie_fat.sndshd'
...loading 'sound/monster_zombie_maint.sndshd'
...loading 'sound/monster_zombie_morgue.sndshd'
...loading 'sound/monster_zombie_scientist.sndshd'
...loading 'sound/monster_zombie_security.sndshd'
...loading 'sound/monsters.sndshd'
...loading 'sound/moveable.sndshd'
...loading 'sound/mpsounds.sndshd'
...loading 'sound/multiplayer.sndshd'
...loading 'sound/music.sndshd'
...loading 'sound/outdoor.sndshd'
...loading 'sound/player.sndshd'
...loading 'sound/radio.sndshd'
...loading 'sound/recycling.sndshd'
...loading 'sound/rooms.sndshd'
...loading 'sound/roq.sndshd'
...loading 'sound/soundscape.sndshd'
...loading 'sound/speaker_test.sndshd'
...loading 'sound/tele_in.sndshd'
...loading 'sound/tim_temp.sndshd'
...loading 'sound/video.sndshd'
...loading 'sound/vo.sndshd'
...loading 'sound/voc.sndshd'
...loading 'sound/weapons.sndshd'
...loading 'sound/whispers.sndshd'
...loading 'sound/world_ambience.sndshd'
...loading 'sound/xian.sndshd'
...loading 'sound/zombie_sight_hack.sndshd'
------------------------------
idFileSystem::eek:penExplicitFileRead - reading from: /storage/emulated/0/Doom3/base/config.spec
------- Initializing renderSystem --------
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
TODO: Sys_InitScanTable
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
execing autoexec.cfg
Unknown command 'r_useDTX'
5206 strings read from strings/english.lang
TODO: Sys_InitScanTable
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
r_mode(-1), r_customWidth(1920), r_customHeight(1080)Initializing OpenGL display
GL_RENDERER: Adreno (TM) 320
GL_EXTENSIONS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_labelGL_EXT_debug_markerGL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float
------ Android Sound Initialization ------
X..GL_ARB_multitexture not found
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_non_power_of_two not found
X..GL_EXT_texture_compression_s3tc not found
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
X..GL_ARB_shading_language_100 not found
---------- R_GLSL_Init ----------
Not available.
----- R_ReloadGLSLPrograms -----
gl2progs/interaction.vertfilesystem: switching to pure mode will require a restart. 'gl2progs/interaction.vert' loaded from directory.

gl2progs/interaction_etc.frag
VS:

FS:

gl2progs/shadow.vert
gl2progs/shadow.frag
VS:

FS:

gl2progs/default.vert
gl2progs/default.frag
VS:

FS:

gl2progs/zfill.vert: File not found
gl2progs/zfill.frag
VS:
e software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see </>.
*/

#version 100
//#pragma optimize(off)

precision mediump float;

uniform sampler2D u_fragmentMap0;
uniform lowp float u_alphaTest;
uniform lowp vec4 u_glColor;

varying vec2 var_TexDiffuse;

void main(void)
{
if (u_alphaTest > texture2D(u_fragmentMap0, var_TexDiffuse).a) {
discard;
}

gl_FragColor = u_glColor;
}

FS:

TODO: Sys_SetClipboardData
********************
ERROR: R_LinkGLSLShader: program failed to link

********************
Sys_Error: Error during initialization

ERROR: R_LinkGLSLShader: program failed to link ???

base path: /storage/emulated/0/doom3

options: game.arm +set developer 1 +set r_useDXT 0 +set r_useETC1 0 +set r_useETC1cache 0 +set r_noLight 1

I use original doom3 base folder with gl2progs folder and LQ Doom3 CFG in same folder of base.

Thanks.