yashsingh1/xdaforums huggingface dataset:
[HTC One X+] ryanjsoo:
We had this problem with the original one x too, its due to the gpu clock being synchronized with the cpu clock. that means that if the cpu load it high, per say a tegrazone game like shadowgun, then the gpu scales up as well alowing for fluid gameplay even with detailed graphics. However this also means that when the cpu load is light, i.e temple run, the gpu will hardly scale at all implying that the phone will lag with simple games like doodle jump but not graphics heavy games like dead trigger. Games like asphalt 7 lag because the game probably only uses 1 or 2 core, thus the gpu is only at aroung %50 power. Hamdir found a way to run the gpu independently but we`ll have to wait for proper root and custom recovery for that.
[HTC One X+] hawrai68:
Thanks for great explanation..so is this fixable and has it been done for the One X already? ( link if poss? ) Been thinking of taking it back due to issues of lag on lower specced games.
[HTC One X+] hamdir:
never experienced lag on rayman and granny smith in the orginal One X, even in stock, maybe your X+ is throttling?

but ryanjsoo is correct, the problem is the ondemand governor settings

if you have root you can fix most of it, we also made simple app for a quick toggle

then we worked on custom kernels and fixed few more trouble with the CPU

but mostly for low specced games its the governor's fault and in a nutshell the gaming boost app will fix it

gaming boost app: http://xdaforums.com/showpost.php?p=29053431&postcount=68 (requires root, if you have it, use the non stock version because the stock version is limited to the classic One X' 1.5ghz)

we also made a gaming kernel here: http://xdaforums.com/showpost.php?p=33805830&postcount=10399 (list of the specific patches we did, also you dont need GPU520, but a kernel similar can help)

gaming guide: http://xdaforums.com/showthread.php?t=1664391 (a little outdated now, but tons of info, latest info at the top)

need for speed most wanted is the developer fault, on tegra 3 devices with higher than 1.3ghz speed its not calling the proper Tegra optimization

I fixed it here: Need For Speed Most Wanted v1.0.28 for Android - Tegra 3 performance patch + Multiple effects configuration patch

other modded games are found here http://xdaforums.com/showthread.php?t=1845993

also most of Gameloft games have a severe allergy to Tegra (they must hate Nvidia or something)

and finally everything you need to know is in the One X mega information thread
[HTC One X+] deeznuts:
So it sounds like HTC thought they were amazing by coming out with a tegra 3 device, quad core, clocked at 1.7gh, and cannot play efficiently games such as doodle jump, angry birds, etc? WTF??? Basically if it's not a tegra 3 specific game (only a handful out there to begin with) this phone is basically as good as an iphone first generation when it comes to gaming? WTF is HTC thinking? Above that to make this device work the way it should being talked about so much online about how amazing the processor, tegra 3, quad core, blah blah blah is, we need to go far beyond voiding warranty with root and custom kernals? Epic Fail anyone?

Damn, was really looking forward to picking this device up as soon as it came out on ATT but more i actually read about user reviews, the specs on paper mean crap!!!

---------- Post added at 09:05 AM ---------- Previous post was at 09:03 AM ----------

Just sucks for an android noob like me to have to go through all the above just to have this device work the way it SHOULD out of the box from HTC? Wow
[HTC One X+] hamdir:
well no i was just trying to be helpful and providing you with all info

we actually worked hard to make it super simple

all you need to do is root and one click with the gaming boost app

and like I said games like rayman and granny smith runs 60fps on stock One X

something is wrong in your scenario so don't generalize yet

and its not HTC or Nvidia's fault if gameloft is fighting them...or if EA messed up their tegra version of NFSMW for most T3 devices, which works fine on the Nexus 7

i dont know its part of the trouble with android i guess
[HTC One X+] deeznuts:
If you can imagine i've just never even used an android device ever and currently using an iphone 4. Waited for the 5 to come out but not impressed with it's specs at all and with no jailbreak that device is completely useless! Did some research and really love what i see in this phone and all the video reviews and what not. Even went to an ATT store to play with the original HOX and liked it. Really looking forward to this when it comes out to ATT in USA.

Just i really game a lot, watch videos, etc with my phone so though this phone would be number 1 in that department but reading more and more stuff like this it sounds like this device is very sub-par when it comes to basic gaming which worries me.

Sorry if i came off rude as there was no intent to the developers on the creation of these hacks, greatly appreciate all their work and time. Just trying to understand what a root is, what a kernal is, etc etc, i think i need a college class on android! Lol. Guess i was spoiled on how easy Apple Ios is and especially all you need is 1 simple jailbreak to unlock it all. Seems there's about 6 different kinds of "jailbreaks" when it comes to android in order to have everything unlocked, root, s-off, custom kernals, etc that i probably still don't even know about. Just trying to learn as much as i can about this stuff but for me it's dang confusing.

As you can see from my sig that last time i was around was the HTC Tilt2 days and wm 6.1 and when basically sense original first came out.
[HTC One X+] hamdir:
@deeznuts like i said no way it should face trouble running most games

the original complaint came from hawrai68 maybe something is wrong with his set up
[HTC One X+] ryanjsoo:
Ture, the one x and tegra chip were practically built for gaming, its just that previously not many devices had the tegra soc so not many games are optimized. However recently with the release of the nexus 7 and such, more and more games are supporting tegra including gameloft! the chip itself shouldn`t be the problem and especially with Hamdir here, he`s like a one x prodigy, thanks for your work.
[HTC One X+] Sharpshooterrr:
Where have you read that Gameloft supports Tegra? Most of their games lag on Tegra.
[HTC One X+] ryanjsoo:
http://www.phonearena.com/news/Game...-optimized-for-Googles-Nexus-7-tablet_id32493
[HTC One X+] jonam_mafia:
Hats off to hamdir
[Galaxy Note II Q&A, Help & Troubleshooting] AjunNg:
I have my 3rd gen iPad charger which says it's 2.5A.

Will using this charger harm the battery at all?

Also, are all micro USB cables safe to use with charging? What I want to know is whether different cables provide the same function with regards to charging.

Beamed from Jupiter on my Galaxy Note II
[Galaxy Note II Q&A, Help & Troubleshooting] mg35pt:
Yes, it is safe. The 2.5A rating means the charger is capable of supplying up to (at least) 2.5A. If the Note requires less, that's not a problem.

As for USB cables, considering the relatively high current the Note can take, lower quality (as in thin or not properly soldered) or long cables may cause a voltage drop severe enough that the phone may not be able to charge or may take longer to get a full charge.
[Galaxy Note II Q&A, Help & Troubleshooting] Stoux2:
Yep, had a 2.5 year old Samsung Galaxy S cable in it connected with usb on my computer, turned the phone off, 4 hours later -> +5% lol.
[Galaxy Note II Q&A, Help & Troubleshooting] AjunNg:
Cool which brings me to my next question.

Is not possible to obtain chargers with insane Amps?

So my Note 2 charges faster?

Beamed from Jupiter on my Galaxy Note II
[Galaxy Note II Q&A, Help & Troubleshooting] mg35pt:
Think of the phone and the charger as, say, a small lamp, a washing machine and your home's electric sockets. You should have a good enough electric circuit that allows a washing machine to be be connected. Doesn't mean if you connect a lamp to the same socket, it will consume as much as a big machine.

A charger capable of many more amps would not help at all with charging faster. The phone's circuit asks for 2A or, probably, quite less, and that's all it gets. Even you had a charger capable of giving 10A.

Besides, chargeing the battery at a higher current than what it's designed for would be a very bad idea. The battery wouldn't last very long.
[Galaxy Note II Q&A, Help & Troubleshooting] FloatingFatMan:
The resulting fire might, though! ;)
[Galaxy Note II Q&A, Help & Troubleshooting] swejuggalo:
The charger is just a "stupid" supplier. The charging circuitry within the phone provides the "intelligence" that charges the battery in the best way possible. As mg35t says, the charger can handle 2Amps if the unit it charges calls for it, but I doubt it uses the full current in this case, probably 1.2-1.6 when it charges at full current.

Modern chargers usually have built-in current limiters. That is why you can use a older and smaller charger without breaking it, with the cost of slower charging. All phone-brands agreed to use micro-USB, well, except the obvious iPhone who just "must" have a own system, otherwise they would follow the "spirit of Apple" I guess ;)
[Windows 8 General] chobits:
Before i upgrade to windows 8, how is the game compatibility?

Can i play my old games or i can play just games only for windows 8.

How does this work? Is there an update to make the old games work on win8

Thanks
[Windows 8 General] JihadSquad:
I have found that DirectX 9 games like command & conquer generals don't work on windows 8.
[Windows 8 General] Joe USer:
Did you install DirectX 9?
[Windows 8 General] Souldrinker:
As long as you don't go for an ARM based Windows RT tablet (which only runs Win8 apps) all your Win7 games and apps should work just as good or better than on Win7. There might be some exceptions but I haven't found anything yet that makes me want to boot up my Win7 partition after running Win8 since it was released on MSDN in mid-August (and previews before then).

The comment above regarding DX9 games is incorrect. All games I've tried both new and old works just fine as soon as you install DX9.
[Windows 8 General] aegixnova:
Everything should be fine, as long as your drivers (particularly GPU) are properly updated.
[Windows 8 General] digitalexplr:
Any DX9 game will install DX9 as part of the install process, or should. They have for me anyway.
[Windows 8 General] JihadSquad:
Sorry about that DX9 comment. I meant DX8.1 games, which run perfectly fine in windows 7.
[Windows 8 General] AaronBronander:
I haven't found anything yet that hasn't worked. Trying some steam games soon, if anything comes up, I'll post it here.
[Windows 8 General] kulzboy:
I remember having shogun 2 crashed on me on the consumer preview and some mmo games that use anti cheat might not work well either until that anticheat software provider update their stuff
[Windows 8 General] JihadSquad:
Like I have said before, I have been unable to get Command & Conquer Generals and Zero Hour to work, as well as SC brood war. Both of these work fine in Windows 7. My collection of old games that I still enjoy from time to time is small, though, so I haven't tried much else.
[Windows 8 General] argentocruz:
CSS, CS:GO & BF3 all work fine... :good:
[HTC Flyer, EVO View 4G] hazz3572:
I have been using the AOKP version and came across an annoying bug the screen doesn't always switch off when it goes into standby or if you press the standby button sometimes it goes onto a black screen and the screen stays lit which is a bugger if you don't notice it like I did and wake up to all your battery life gone :confused:

Is there a fix or anything ATM
[Galaxy S II Q&A, Help & Troubleshooting] iamsuper123:
I am using the latest CM10 nightly updates from here 4.1.2: http://get.cm/?device=i9100

from where I can get the latest Gapps for i9100 international that works best with 4.1.2 ? can anyone please provide me the link to download the latest Gapps ?

FYI, I have siyah 4.1.5 kernel
[Galaxy S II Q&A, Help & Troubleshooting] ctomgee:
http://www.google.com/search?q=latest+gapps
[Galaxy S II Q&A, Help & Troubleshooting] iamsuper123:
I tried that already and do not want to download wrong version or old version of gapps. I need it for i9100 international version that goes well with 4.1.2 CM10 ?

could you provide me the link to download ?
[Galaxy S II Q&A, Help & Troubleshooting] ctomgee:
A little bit of critical thinking would serve you well.

You're using CM10. The first link of that search is a link to a page on wiki.cyanogenmod.com.

1+1=?
[Galaxy S II Q&A, Help & Troubleshooting] iamsuper123:
haha... you're funny... I got it: http://goo.im/gapps/gapps-jb-20121011-signed.zip

Thanks
[Android Q&A, Help & Troubleshooting] lt_ripper:
Hi Guy´s,

what are requirements for running an Andorid OS?

Where in the "OS" are the drivers and things defind?

Why is it so difficult to update an "official" andorid rom on other android devices?

Isn´t there a, lets say driver db incuded in the OS, which fits to the requirements of other devices.

Or is this caused by different "BIOS" on the devices?

Thank you for all for bringing light in my GAP of darkness. :silly:
[Android Q&A, Help & Troubleshooting] Shawn:
It depends on the version. Gingerbread wasn't as feature rich as Jelly Bean so it requires less intensive hardware. No where in the Android source(correct me if I'm wrong please.) Does it specify exact specifications needed for that android version. Theoretically, you COULD run say Jelly Bean on a really old device with horrible hardware specs by today's standards but it wouldn't be very smooth and would likely have a lot of issues.

Sent from my SII(i777) running Task and Ktoonsez AOKP 10/28
[Samsung Galaxy Mini] Madhuresh:
Hi, i have an un-rooted mini. My mini's menu button is not working so plz help me to find an app or smthng from which i can enable softkeys... Thanks in advance :) :D
[Samsung Galaxy Mini] A_U:
button savior...download from market...cost = free.
[Samsung Galaxy Mini] Madhuresh:
Will it work it is said need rooted device?
[Samsung Galaxy Mini] A_U:
of course it'l work, yeah it needs root.
[Samsung Galaxy Mini] Madhuresh:
Unfortunately menu key dosent work :(
[Samsung Galaxy Mini] A_U:
lol y wouldnt it work...check ur settings.. that dev is not crazy to put a defective app in play store ;)
[Samsung Galaxy Mini] Madhuresh:
It is said some features can work not full :D, and back and menu both are not working... :)
[Samsung Galaxy Mini] A_U:
omg :facepalm: infinity

i m outta here XD
[Samsung Galaxy Mini] Madhuresh:
M not mad, nor u r. And the app is not working then how can i tell its working olnly home key and volume keys are working, test it urself...
[Samsung Galaxy Mini] yackovsky:
Root your phone then, you'll only benefit from that...
[Microsoft Surface] drsqueggy:
Hey guys,

Has anyone managed to free up more space on the HDD of Surface yet? Are there any unneeded programs, old updates, etc that we can delete to get a bit more room on the HDD? I read a tweet the other day and someone had managed to free up quite a bit of space without removing any functionality, I was out and about at the time and forgot to favorite the tweet so I can't find out anymore information.
[Android Q&A, Help & Troubleshooting] vvoj:
Hi,

I've got the Blackmagic Intensity Extreme because I make demo's of iOS devices and want to use it also for any Android phone or Android tablet that allows me to demo it too. I'm happy with ANY device that:

- allows mirroring of screen (so real mirroring, of apps/ interaction etc.)

- allows HDMI output, but not with HDCP protection when mirroring

I tried the Galaxy Note and Galaxy S2 with a HDMI convertor, but failed.

Do you know of any Android device that I can use to make demos with HDMI output?
[Galaxy S III Q&A, Help & Troubleshooting] maatus:
after I updated to jb when I search for example for a youtube video or google play app and click the link it doesnt open the respective app instead it opens the links in the browser.

any idea?
[Galaxy S III Q&A, Help & Troubleshooting] anthropolyte:
You've set default values for some apps. Go into App Management, find Internet, click on it, and then click "Clear Defaults". You should then be prompted for which application you want to open certain types of link with the next time you click on one.
[Galaxy S III Q&A, Help & Troubleshooting] maatus:
thanks for your answer but I already did that
[Galaxy S III Q&A, Help & Troubleshooting] terranoid:
I read somewhere, that's because of Apple patents. Not 100% about the info though.
[Galaxy S III Q&A, Help & Troubleshooting] piya_m:
I have the same problem. It's didn't work since JB upgrade.

Very annoying when you click youtube link in twitter and it's open in browser instead of native app.

BTW, it's obvious problem with only stock browser.

If you open link in Chrome or Dolphin you still have a choice to open in native app.

I will try to revert to ICS stock browser and see what happen.
[Galaxy S III Q&A, Help & Troubleshooting] alwin006:
Up ! I have this problem too... If someone can help us :)
[Galaxy S III Q&A, Help & Troubleshooting] piya_m:
Well, bad news.

ICS Samsung stock browser not working on JB ROM, FC all the times.

I think we should learn to live with it now, don't think they'll fixed it soon.
[Trophy General] u-lan:
Hey my Touchbuttons on the bottom don't work.

I allready did a hard reset but it did not help.

Is there any way of a homebutton build into the software (like some androids have it)`?

Thanks
[Trophy General] TheXev:
So, you can use the rest of the touchscreen (digitizer), but not the buttons on the bottom. I admit, I have this issue on my SparkW once in a GREAT while (both of them that I have used), but the entire digitizer stops working and I have to yank the battery to restart the phone, then it works fine.

Just the bottom buttons not working is weird though. Have you ever taken the phone apart, perhaps to install a higher capacity SDcard? Maybe a digitizer wire got loose then....

...other then that, warranty the phone if you can, if not, maybe you need to replace the digitizer? O_o
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] xhaloz:
Hey guys, I can't reply to the actual thread due to the fact that I have less than 10 post. Even though I've been a member since 2007 lol. Anyway just an observation, With the new Android Camera 4.2.zip from androidcentral I can do the photo sphere just fine, front facing camera works just fine, recording video front front camera and rear camera work fine but if I take a picture with rear camera it will snap the photo and lock up. I am running CM10 with the nightly from last night (Nov 2, 2010) is the date on it.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] critofur:
Same here. On mine It was working for a while. Now, I can take one photo and then the camera freezes. Shortly before that happened I started seeing an error saying something about not being able to access the camera when I tried to run it. It was working for a while, now it's not. Tried rebooting a couple times. Tried using Titanium Backup Pro to "Freeze" the other camera/gallery apps. Did not seem to help.

I'm running: Galaxy S3 T999 (T-Mobile) with AOKP Jelly Bean Milestone 1. :confused:
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] DarthDerron:
Having similar problems on AOKP. It's still buggy so I would just re-flash rom and re-install google gallery to get old camera+gallery back. 4.2 will release to AOSP in about 10 days so just sit tight :)
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] PhtiNIX:
Same problem here, it seems that it works for me if i disable the flash-led, but freeze with it or when it's set on "auto" (and a dark place)

PS. I'm running Galaxy S3 with Omega 31 with siyah kernel.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] Randomacts:
Were are you guys downloading it at?
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] DarthDerron:
here you are sir, http://xdaforums.com/showthread.php?t=1965895
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] norbarb:
i got same problem on rooted stock
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] simkhovich:
well

a reboot fixes it it appears that flash brakes it, so no flash for now
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] sxp123731:
Workaround for this:

Change camera mode from Auto to any other mode. (Here I chose Active).

If you want Auto mode, make sure you tap screen first to focus the camera.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] amzi:
I honestly dont know what u guys are talking about i got this 4.2 camera on miui,cm10 and aokp i have no problems what so ever
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] lior-k:
Same issue for me. I'm running Galaxy S3 with Omega 34 srock kernel. It freezes only when using flash.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] goodtimes50:
This is a known issue. The issue being the camera is designed for 4.2 and thus won't work properly on 4.1. Unfortunately, there's really nothing that can be done (aside from the workarounds already mentioned), believe me I've looked. Until we're on 4.2 (CM10.1, etc) the 4.2 camera just won't be fully functional.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] lior-k:
working now

Guys, it works

just found an amazing workaround. when you need to use the flash - long press the shutter button. it will use the flash to focus, only when it shuts down the flash, release the press.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] ConeyKiller:
I have no issues using the 4.2 camera. I'm on stock jelly bean. Photosphere works and it doesn't freeze. *shrug* I googled 4.2Camera_t04.zip. works great.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] goodtimes50:
So you can take pictures in "Auto" mode without tapping the screen first and it doesn't crash? If so, you're the first person I've seen that doesn't have that problem.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] ConeyKiller:
Ya...I use it all the time. Only thing I dont like is it doesnt have the picture preview in the camera app anymore. Oh well.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] skchattha:
wonderful man! yeah it works that way. great finding.
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] lior-k:
Glad to here.

An update - I installed cm10.1 with the latest gapps. The camera now works great without any need for a workaround ;)
[LG Optimus G (International)] dantruong460:
Does your optimus g has blue white screen or yellow white screen ?

Can u see the striped touch panels when u turn off screen and view in some angels ?

Does your screen have some tint ?
[LG Optimus G (International)] devorama:
I went to the AT&T store to check out the Optimus G. To my dismay, this phone has the same display issue that made me pass on the LG Nitro HD. It has a weird dithering or color banding issue. The LG Optimus 4G LTE had this issue, and it was written about here:

http://mobilesyrup.com/2011/11/23/bell-lg-optimus-4g-lte-review-video/

If you want to see the effect yourself, view this image on your Optimus G as well as another display.

http://i43.photobucket.com/albums/e400/crunchb3rry/testpatterns/lin1920x1080_spectrum.png

On most displays you will see a smooth transition between colors. Not so on the Optimus G. If you're doing this comparison in the AT&T store, I suggest you compare the image using an iPhone 5. That display is almost perfect for sRGB colorspace. This may be an issue that will make me pass on the Optimus G also.

UPDATE - 2012-11-30

Several people said they did not see the banding/dithering issue on this thread. So I went back to the AT&T store and looked again at the phone. I'm not sure if this was the same unit or not, because this time I could not see the same dithering issue I saw before. This makes me very happy because that means this will probably be my next phone! I just wanted to publicly post the update, lest I besmirch the good name of LG displays. :)
[LG Optimus G (International)] dbgeek:
How about finding a display above 4.5" to use as a comparison. I'll wager that you can't find one that's better. I'll deal with a trivial color distortion to have a display that's 4.5" or larger.