[Xperia Play Themes and Apps] MCT_:
In addition about modification.

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Edit. frag:

The priority directory for editing the file .frag

Two different .frag:

~ brightness and shine:

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Select the step and the value of the brightness buttons (In this case the multiplier of light sources r_lightScale ):

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"/storage/emulated/0/Android/obb/Doom/base/DOOMCONFIG.CFG"

bind "3" "toggle r_lightScale 0.500000 0.600000 0.700000 0.800000 0.900000 1.000000"

from 0.500000 to 2.000000

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Manage portals and memory while here:

seta com_updateLoadSize "0"
seta r_usePortals "1"
seta r_useLightPortalFlow "1"
seta r_useInteractionCulling "1"
seta r_useInteractionTable "1"
seta r_useLightScissors "1"
seta r_useScissor "1"
seta r_useInteractionScissors "2"
seta r_useInfiniteFarZ "1"
seta r_znear "3"
seta r_useShadowSurfaceScissor "1"

/storage/emulated/0/Android/obb/Doom/base/DOOMMEMORY.CFG

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com_machineSpec | s_subFraction | s_showLevelMeter | s_maxSoundsPerShader | r_skipSpecular

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If you have questions about starting the map, I suggest you try the adaptive method of constructing the value and reset the value of the loader every time (Affects RAM).

com_machineSpec 0, com_updateLoadSize 1

"/storage/emulated/0/Android/obb/Doom/base/DEF/maps.def"

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Don't forget to choose the screen resolution.

The resolution of my device is 1920x1080, the optimal resolution I set is 1152x864.

map: enpro

Mode 0: 320x240
Mode 1: 400x300
Mode 2: 512x384
Mode 3: 640x480
Mode 4: 800x600
Mode 5: 1024x768
Mode 6: 1152x864
Mode 7: 1280x1024
Mode 8: 1600x1200

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If you want to use an AO package with Mod A5, you need to prevent the packages from being unloaded.

- Install Mod A0 and run it.

- Close the game and pass along the way /storage/emulated/0/Android/obb/Doom/base/UNLOCK/Developer/

Create any text file with the name of the developer "mct_".

- Install Mod A5 and run it.

You will now be able to use the A0 package with flash lights, on the optimized Mod A5 and edit packages.

Or delete pack "/%fs_game%/R1_PAK025_D3.B.S.PK4"

This will disable some menu effects (~ A5 for RC2 without the CONTROL/BEHAVIOR window).

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Added several existing ones .lwo.

Standard, (berserker, lightning and weapons) added to the menu, what is from the finished models of Doom 3.

With sound and without.

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RC2 work:

For questions about the inability of the program to write and read files in your directory, use the fs_caseSensitiveOS key, if there are any problems.

Both on the command line and in the AUTOEXEC.CFG configuration file.

I remind you that only the "INTERNAL_STORAGE" rule works for writing to the internal memory of the device.

GID "EXTERNAL_STORAGE" not work for Rom v5.x and up (only

EVERYBODY

).

I have received several reports that the black textures and FPS counters are not working, so pay attention to where the game cache is and the program's capabilities.

- Use menu for RC2, without the CONTROL/BEHAVIOR window.

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Also, RC2 from the theme header should have some code InitD3Keycodes.

Otherwise, the sky in the "hell1" map will have a reflection in the form of control buttons.

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Don't use the old save file of the game, start playing again.

Files ..save contain information about the effects and is most often incompatible.

In addition, RBG was added to achieve a slight haze on the black tones, which will inevitably lead to problems running the map through the old game saves.

But, to compensate for the inconvenience, I added cheat code buttons and assigned several of them to the keyboard.

You can easily restore all your gameplay.

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The default is the English-language version.

Delete russifier "/Doom/base/R1_Xx_RUS.PK4", to get the English version.

In the AUTOEXEC.CFG, change the string (seta sys_lang "russian" to "english").

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Remember that even if you disable high-resolution graphics, the script will still run and will put a load on your device.

The game has a lot of computing mechanisms that in the background counts down each execution process and requires the completion of processes.

You need a powerful gaming device to play a game that was optimized for SGN2 at the time.

And the memory blocks are already different from the previous ones.

The R1 project is just an example and a test of what can be, what has been and is at the moment.

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Small video.

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Well, the problem of bias control remains, we get a different sound, with the problem of the right aspects.

As long as the offset does not pass the cycle.

Overloading the program to work properly is not a good solution, I agree with many, but for now the problem remains.

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Overall playable, while everything is here.