[Nexus 7 Themes and Apps] -SW-:
---Version 1.1 Zone Control Guide---

---I believe there still is a strategy to Zone Control, only one map is difficult to make a comeback if you spawn later on a certain side.---

---Invasion---

It is more of a possibility to take zone d on Mutants. The presence of those crates actually reduces the amount of campers and allows you to flank the enemy and run straight to E. After you kill any campers behind that large sniper wall lob a grenade over the next sniper wall and between the stairs. Basically at this point you can take the new slope route to E or you can hang behind the spawn point. Either way you can take e and pin down the enemy and take D.

In order to take back C after spawning late you must have at LEAST THREE rushers. And you must rush before your spawn count reaches 40. Basically even if you took c at let's say 30 spawns, the rate at which you lose spawns wouldn't be fast enough to make up and reduce the opponents lead, so you'll still lose. And even if you had 40 the spawn lead can't be over 25. To guarentee a victory if you take c you must take another zone. Your spawns will slow down. Then you must push back the enemy to the last zone so you can kill them a lot, reducing spawns.

The three rushers can't all be in the same place, at least one must be in the bottom. The reason being is simple, grenades will catch all three. Played a match where my team was a second away from c and making a comeback, but we got caught by grenades and with no one on top or nearby we lost that progress and ended up not getting even close.

Everything else is the same as before. Pretty much. If we could plat ZC with friends, you'll see this works :D

---Renegade Port---

Tough to make a comeback but definitely possible. And I won't really go in detail. Basically the large radius at which you take the zone goes to you advantage. You must have at least four people rushing in. One should be a Sprinter to try and get past the zone and draw out the campers in the tower. Another should be pretty skilled and good at taking multiple enemies that surround him. He is the bait who basically trys to take the zone. Then you need two clean up men who clear out everyone else and finish neutralizing and taking the zone. Second hardest map to make a comeback.

---Palace---

The easiest map to comeback in. There is a lot of comeback opportunity, such as sprinting and flanking. To take c all you have to do is rush and clear as a group. Once you do that the small map size allows you to easily reach d and take down anyone who tries to stop you.

---Diversation---

If you spawn on Mutants and your team spawns late, GF. The ground you have to cover is nearly twice as much to reach c than it is for shadow guns. However I think there is one thing that makes it easier. You need 2 sprinters, one to take d and e, the other to take c. The spawn point of c is great because they spawn in a corner that is behind so much cover. So you have time toto neutralize c. Problem is there will be SS campers and doom hammer rushers which will kill you easy because of how easily you can corner n that mess of crates and walls. So you will die before you reach c. Don't bother going behind the spawn point, alot of mines there.