yashsingh1/xdaforums huggingface dataset:
[Sprint Samsung Galaxy Note II] bamhm182:
I wasn't much of a gamer on my Nexus S 4G, but as with most people, this phone's changed that for me. I've been playing Final Fantasy 3 the most, followed by a few simple games like Cut the Rope and Dice with Friends, then of course there's the emulators. I find it incredibly ironic that I can use FPse on this phone to play Spyro better than I could play it on the Playstation Vita(considering Spyro STILL hasn't been released)

FPse runs like a dream on this thing, same with n64oid. Last time I really messed around with emulators was back when I first got my NS4G, they've come quite a way since then. I'm still not too keen on using the on screen keys, but I bought an iControlPad 2 off Kickstarter, so hopefully they'll have those built soon and I'll be able to use that.

I found that a few games don't seem to work with the GN2, 3 that come to mind are Plants vs Zombies, Peggle, and Asphalt 6. I just upgraded from Asphalt 6 to 7 in order to solve that problem, but it's unfortunate that PvZ and Peggle don't work...
[Sprint Samsung Galaxy Note II] spotopolis:
How do PvZ and Peggle not work??? :( Are they completely incompatible? Or do they just look really stretched?
[Sprint Samsung Galaxy Note II] Silent25r:
I highly recommend the bards tale. It was a huge hit on the xbox but I never had one. You owe it to yourself to try this game. At 2.99 this game is a steal.

Also since it isn't a fps the tv out might work better. I don't have a cable or dock yet so I haven't tried it.
[Sprint Samsung Galaxy Note II] jeffokada81:
Got a chance to play Shadowgun on my 70" TV with PS3 controller tethered. There is virtually NO lag whatsoever. Not sure where you get you specs for video out or what type of MHL adapter you are using. You may have alot of TV post processing turned on.

I bought a generic MHL for $10 on ebay and it works fine. But DO NOT buy the claimed OEM adapter on ebay that is in a samsung branded box and have a sticker taped on for the model. The fake adapter even says SAMSUNG on it but is counterfeit. Got my $15 back on that through buyer protection.

Here is a short clip of me playing.

http://www.youtube.com/watch?v=IOoFPFfCfQ8

---------- Post added at 11:48 PM ---------- Previous post was at 11:45 PM ----------

Download 'SIXAXIS CONTOLLER' app from the market by Dancing Pixel Studios. Setup is not too difficult. The app sync the mac off the controller through bluetooth on your phone.
[Sprint Samsung Galaxy Note II] twoeleven99:
Brainsss is pretty good..and zombie wood...check them out

...from a Galaxy Note II
[Sprint Samsung Galaxy Note II] azhurvadal:
Where did you buy the $10 generic MHL in ebay?

I'd like to buy one too.
[Sprint Samsung Galaxy Note II] jeffokada81:
Opps, it's 13.99. But verified works well....

http://www.ebay.com/itm/271097633640?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649
[Sprint Samsung Galaxy Note II] azhurvadal:
too bad it doesn't ship outside US. But thanks anyway
[Sprint Samsung Galaxy Note II] mexiking713:
Need For Speed Most Wanted runs, looks and sounds amazing on this phone

Sent from my Galaxy Note 2
[Sprint Samsung Galaxy Note II] buzzzzjay:
Check out Great Big War Game

I have been playing Great Big War Game on my new note, previously only played it on my tablet. It a turn based strategy game with online multiplayer and its a blast. Hit me up for a game username buzzzzjay.
[Sprint Samsung Galaxy Note II] ZenInsight:
Sonic 4 Episode 2.

Paper Monsters.

Angry Birds Star Wars

Coin Drop! (not in market...search for the Apk..awesome game)

Dragons Lair HD

Magic Kingdom

Osmos HD

Sleep Walkers journey

Peggle

Rope Rescue

Horn (although I can't get it to work)

Block Breaker 3 (cant get it to work)

Cut the Rope & Cut the Rope Experiments

If I think of more I will add
[Sprint Samsung Galaxy Note II] 49ml:
Pocket legends or arcane legends or Any Spacetime Studio Game
[Sprint Samsung Galaxy Note II] Tw1sted247:
I will warn every one now do not buy gangsters of Rio even for $0.99 . I purchased it on sale for 99 cents, I can't even believe they originally sold that game for $6.99. It's even a rip off at 99 cents, the game play is choppy as all hell. The controls are VERY unresponsive and stick when they do respond again that's WHEN. Users compare it to GTA3 and some even dare to say it's better, which I sure hope they were getting paid for those comments.

If you have played GTA3 on the Note 2 you know it runs flawlessly and the controls work great. Even with the graphics turned to Max, the other thing is they won't give you a refund. If you un-install other games you can get a refund in the play market. These guys no way not happening, have to fill out 3 separate forms only for each to hit you back saying they aren't the right people even though the previous directed you to the following.

I only wanted the end to try another from them maybe backstab or 9mm (gameloft). But after this experience they won't be seeing anymore of my business. Can't wait for GTA vice city come December 6th.
[Sprint Samsung Galaxy Note II] MiguelHogue:
Gta vice city is coming? Nice

-TeaM VeNuM Like A Boss

-Galaxy Note II Edition
[Sprint Samsung Galaxy Note II] viperv303:
Nova3 is difficult using the on screen controls. But still a lot of fun. Other games I've been enjoying on this brilliant screen...

OsmosHD (already mentioned but wanted to mention again because its a really good game)

Puzzle Prism

Zaxxon (this game is by far the best temple run style game out there!)

Asphalt 7 (excellent racing game)

Heavy Gunner

Train Crisis

Cytus (probably one of the best rhythm games out there)

And if anyone is like me and a fan of bullet hell games (think Touhou or Ikaruga), check out...

Shogun

Sky Force

Sky Force Reloaded

Danmaku Death
[Sprint Samsung Galaxy Note II] fryingpan0613:
Need for Speed most wanted is beautiful on this phone!

sent from my awesomely huge Note II
[Sprint Samsung Galaxy Note II] ipetloudog:
You are mentioning games and emulators that dont hiccup on lesser devices. I want to know about DS emulators and maybe nullDC and how much cpu power this thing really has.
[Sprint Samsung Galaxy Note II] viperv303:
Ive seen Shogun choak down a dual core 1.5ghz tablet. In one spot it gets a little skippy on my note 2.

I'll try to grab a screen shot when it happens.
[Sprint Samsung Galaxy Note II] MiguelHogue:
I totally forgot I had fpse emulator.. Forgot to transfer to my note 2..Now to find some games for it

-TeaM VeNuM Like A Boss

-Galaxy Note II Edition
[Sprint Samsung Galaxy Note II] FooZ2:
games

My faves are strategy games. Right now its age of strategy. Runs good. Kills time!
[Sprint Samsung Galaxy Note II] Darkangels6sic6:
Haha. I was playing Spyro too. That Xena and Capser. And mario kart..and Zelda. Zelda takes stronger graphics. Some nes too. And sonic. And F ZERO. .that's hard on touch screen for me.

You can run Gameboy. "I know you personally know that"

I'd like to get a controller to pair.

As far as apps I liked riptide water racing game I got from Amazon. Angry gran run, briefly tried a couple zombie shooters....

And watching HD live concerts of a power metal opera singer.

---------- Post added at 03:19 AM ---------- Previous post was at 03:18 AM ----------

Speaking of Amazon store. If you have an account and the amazon app store installed you get a free paid app every day so everyone knows.
[Sprint Samsung Galaxy Note II] sothus:
The recently ported Baldurs Gate runs beautifully on this device.

Also the S-Pen works on the game which makes for easy one handed play.
[Sprint Samsung Galaxy Note II] frankrendon:
I agree the note can run playstation emulators close to perfect!

---------- Post added at 07:49 PM ---------- Previous post was at 07:43 PM ----------

Is that on the playstore?
[Nexus 4 Q&A, Help & Troubleshooting] orphan22:
Does any one know the price with renewal or new contract will be?
[Nexus 4 Q&A, Help & Troubleshooting] kotaro_14:
$199
[Nexus 4 Q&A, Help & Troubleshooting] BoulderGeek:
From what I saw it was "Subreact 100 dollars from the purchase price for in on contract version." so, 8GB for $199 on contract.

Though, if you buy it outright, it pays for that hundred bucks in under 5 months.

That's what I like about T Mobile.
[Nexus 4 Q&A, Help & Troubleshooting] ChefAnt:
Apparently reading skills aren't what they used to be.
[Android Apps and Games] gramii:
Yatzy Dice Challenge

Game promo:

Yatzy Dice Challenge - Roll and Risk it All!

Yatzy Dice Challenge is highly addictive, classic dice game reworked for your android phone.With its elegant design it will allow you to enjoy yourself for hours.

Google Play Link: http://play.google.com/store/apps/details?id=mk.grami.yatzy

Similar games: Yahtzee(tm), Yachty, Yacht, Yatzy, Generala, Yamb, Poker Dice, Kniffel...

Game Modes:

* Quick Game: Play a single player yatzy game.

* Play For Chips: Collect 200 points or more in one game to win chips. The amount of chips rewarded depends on the bet and points you choose. You can use your chips to buy virtual goods from the shop.

* Pass & Play: Play against 3 people sharing the same phone. Great way to spend the time with your friends and family.

Coming Soon:

* Different variations of the game

* Play Online

Social gaming stuff:

* Scoreloop integration

* Compare scores with friends on Online leader-boards

* Unlock achievements and earn chips

* Buy virtual goods to boost your scores

Tags: Yatzy, Fun, Familiy, Play, Dice, Dices, Poker, Super Yatzy, Yacht, Yams, Kniffel, Yamb, Kubus, Yatzi, MegaYatzy, Poker Dice, Deluxe, Free, Mega Fun

Screen shots:
[Android Apps and Games] gramii:
New Update

Hello Android Fellas!

There is new update:

*Auto-Roll added

*Fix dice selection

Check it out!
[Android Apps and Games] gramii:
Achievements

Hello Fellas!!!

New update is available with 14 new achievements and some GUI polish. Check it out!
[Android Apps and Games] gramii:
Christmas Update

***Merry Christmas and Happy New Year everybody!!!***

Check out the new Christmas design!

Some screenshots:
[Android Apps and Games] gramii:
New Version

Hello Fellas!!!

There is new update of the game.

What's New:

- New Dice Sets Available in the shop

- Show status bar

- Some bug fixes

Check it out!
[Android Apps and Games] gramii:
New Update

New update is there with major bug on play again fixed!
[Nexus 7 Q&A, Help & Troubleshooting] incanitee:
Okay, the screen wakes up when I simply pick up the device, is there anyway to turn this feature off? Often I do not want to turn it on, I'm simply picking it up to take it with me somewhere and it's quite annoying. I searched for similar experiences and I haven't found anyone that has addressed this. Thanks in advance.
[Windows Phone 8 General] mcosmin222:
Yo, so I installed the windows phone 8 SDK today, only to figure out that most computers in this world will not run this SDK's emulator.

You will need in an i3 or better CPU from intel or equivalent from AMD (aka latest generation) to run the emulator.

You also have to run this emulator on windows 8 x64 (yep, it HAS to be x64, otherwise it won't work). This, by itself, asks for at least 4 GB of RAM to run the system at a decent speed, also forces you to upgrade to windows 8 (i got it for free due to msdn) and to get Visual Studio 12.

This is, in my opinion, a terrible move from microsoft.

Not everybody has CPUs that have all the requirements. In fact, not even all the newest CPUs have this requirement (Second Level Address Translation it is called). This, automatically, makes developers like me either:

get a new PC

Get a windows phone 8 device.

Luckily for me i have a fairly new laptop, which has an i3 CPU capable to run this stupid emulator.

On top of that, there comes the non-backward compatibility from wp8 to wp7.5 apps. Applications compiled for windows phone 8 SDK will not work on Windows phone 7.5, unless you make another project for 7.5, compile it as dll and reference it from your 8 app. This is kinda overkill.

Windows phone 8 will probably bring in a lot of users, but for developers, it is a blow to the head. I bet windows phone 8 submissions will be very, very low in the next 1 to 2 years.

So, is microsoft risking a bit too much with the switch from 7.5 to 8? On top of all the development slaughter, there's the non-upgradable old devices...
[Windows Phone 8 General] vetvito:
Good question , but it's been shockingly quiet in here. One would think that after a new launch the forum would be jumping with activity.
[Windows Phone 8 General] morpheuszg:
Well, to be honest, I think XDA isn't a good place for MS/WP anymore and I guess most of them know that. Just look at the front page, not even a single article/news about the Windows (Phone) 8 launch events. It's just android. Even the forum sections for the HTC 8X/S and Samsung ATIV S are missing whereas all the new Google devices have been added shortly after their announcement. So you see, even XDAdev isn't really well after Windows Phone at all.
[Windows Phone 8 General] ohgood:
so, what forums do wp dev's hang out ?
[Windows Phone 8 General] Dr.8820:
Are there any lol? I saw about 6 new apps, and one of them (Pandora) won't be out until sometime in 2013!
[Windows Phone 8 General] StevieBallz:
MSDN forums for example or prior to launch those who were part of the developer preview program had a closed discussion forum on Microsoft Connect, die to the NDA it was not allowed to discuss the information publicly.

On the CPU requirements - yes it sucks and there are other issues with the Emulator like missing 3d acceleration die to the fact it uses HyperV which does not have that capability. Still I would not suggest for people to develop for any platform without being able to test on a real device. This will be possible even without the Emulator.

I disagree with your assumption that we won't see Apps for WP8. Devs who write software for Windows 8 also need a Windows 8 installation, so people who think of porting those Apps will most likely have the infrastructure in place already. For higher profile the costs of a development machine would not be that problematic and C++ as well as middleware support for many gaming engines will make for a lot easier porting of existing Games from other platforms.

The people for which these changes really suck are student developers lile you and me. Only my Windows tablet currently supports the Emulator (Core i5). But still it is a lot nicer then the situation with the Android Emulator in my experience. The later is running to slow for anything iseful on my Core 2 Quad Desktop so I have to use the device for debugging anyway. Additionally only the WP Emulators have Multi-Touch support so I can test those features without deploying to the device.

Concerning XDAs, it has always been more about hacking and tinkering on the system level then user software development. Given that Android due to it's Open Source nature allows for a lot more in that regard it takes no wonder that there is a lot more going on with those than witj WP. Also market share and number of devoces makes for a difference as well.
[Windows Phone 8 General] Taurenking:
All in all WP8 announcement was not that good...

also, they didn't release the SDK for us devs in order to build nice apps ready to be distributed for new win8 devices...Making us wait for months like if winphone had killer features hidden..and then it was the same old stuff so... i'm also considering to jump the android ship...
[Windows Phone 8 General] ohgood:
ya, I saw that w8 64bit was required to develope at all, and thought wow, why would you limit developers to a brand new unproven ecosystem?

the prehighschool kids are going to be the ones with real innovation, new thinking, and the next Facebook, (I hate fb, but you get the idea) without them, what do you have? Office? really , just Office?
[Windows Phone 8 General] StevieBallz:
64 bit is likely to not be the big issue here. I haven't seen to many 32 bit Windows 7 machines. The more problematic move is to lock out everyone who is not using Windows 8. Given that students have access to Windows 8, Visual Studio and the Marketplace for free through Dreamspark that does not sound as that big an issue to me.

In the end it seems they had a reason to go with Hyper-V and Windows-8 simply is the only Desktop operating system which has Hyper-V functionality. The biggest problem is that hardware that is older then 2 years does not support the needed virtualization modes.

How the ecosystem argument plays into this I don't really understand but I guess you meant: new OS that has not that big an installed base yet. Well 4 million upgrades over the last 4 days, not counting the people who bought it with new Hardware or downloaded it from MSDN or Dreamspark it seems to go big rather quickly.
[Windows Phone 8 General] mcosmin222:
The emulator is a crucial part of application development.

I don't think you want to bring in your early app in alpha stages or even earlier than that on your phone, simply because:

a) you don't have it.

b) Your code might cause damage to the phone, especially on things that use hardware components like vibrators, camera, leds and stuff like that. An unleaded exception can wreck havoc on your phone.

c) The emulator is faster.

Yes, you will eventually need a windows phone 8 device before you publish it, but you should be able to develop your apps before you even have one...

The windows 8 issue is not big. The upgrade from win7 costs like 50 bucks. It is really not that much of an effort.

The insane hardware requirements are, however, and most PCs will not have them. From intel's side, only i3, i5 and i7 processors have what they need, and Pentium dual core for sandy bridge won't...

This is the biggest issue here.
[Windows Phone 8 General] Samuel Sung:
i'm just a noob, but i think when the devs don't hang out here they hang out nowhere or compared to android extremely rare so that it makes no sense to spend time on...

I wish WP8 RT a good future with Dualboot Android. :)
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] rccar:
Hey guys,

So for about a month or so now, my signal drops consistently every 5 minutes or so for about 30 seconds at a time. Also, when I get off a call sometimes it will drop right after the call. I was on sky jellybean when this started and I went back to gingerbread to see if I would have the same issue. Still happens! It sucks because my texts always fail and I cannot make calls from time to time and when it says no service I cannot get calls! Should I get a replacement from att? I'm also having issues with my USB port, it will not connect to a PC, it only charges. Also, i noticed when im on LTE, it NEVER drops. Here are some screenshots:
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] crashpsycho:
i would start by checking the APN's and reflashing the radio mainly the issue with signal drop is due to a bad radio in somecases there will radios included in roms and some not i always carry all radio with me incase i need to flash,

thats where i would start
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] rccar:
Thanks for your reply but like you I have every radio, ICS and GB radios, ATT and tellus radios. I couldn't tell you how many times I've redownloaded and flashed the same radios over and over and still a no-go. Also, my apn's are correct, I've tried many different varieties as well, without any luck, still getting signal drop issues. It wont drop when I'm in a call nor will it drop on lte. So my thought is the internal modem has some type of defect because my phone is in perfect condition besides heavily using it for 10 months now.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] cameljon:
Don't want to beat a dead horse but check your apn again. Sounds exactly like a problem I was having.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] m4570d0n:
I had this issue as well on CM10 and Sky Jellybean. Started getting it on CM10, so I switched to building AOKP but I also had this issue on every build I compiled of AOKP and with R4ins' builds. Additionally, com.android.phone would FC whenever I received a call, if it even rang. The phone FC issues were specific to AOKP though. APN settings were fine. I finally switched back to CM10 about a week ago and it seems as though the signal drops have disappeared. I still have no idea what caused any of it. I never flashed a radio separately as it was compiled in my builds already.

*shrugs*
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] rccar:
Perhaps even though we full wipe, the phone keeps settings that give us these issues? I wonder if there is a radio and kernel wiping script out there I could flash.

I don't think my apn is wrong, the att lte apn seems to be correct and I've deleted and readded it a couple times, even default restored. Still signal dropping! I'm still on gb since about a week now, and I haven't dropped yet this morning, it's been 2 hours! New record! Haha
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] mahanddeem:
apn has nothing to do with "signal" level...apn is related to data , signal is the GSM part ...

Odin at&t official ICS without anything and go from there ...
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] HumanCaviar:
I'm in a heavy LTE area, so take the following with a grain of salt.

I've been using seanscreamz UCLF6 modem firmware (http://d-h.st/XYa) on a CM10 based ROM with no issues. It differs from mohan_kr's in that installs some extra CSC region files into the system partition. Might want to give it a try. I'd flash it after the ROM in case the ROM install script is set to wipe the system partition, wipe dalvic and cache to be safe, reboot, allow 5min for cache rebuild, fix permissions in ROM Manager, and reboot.

Here's my APN settings for good measure (My AT&T Visual Voicemail works too):

NAME-ATT PTA

APN-PTA

PROXY-NOT SET

PORT-NOT SET

USER NAME-NOT SET

PASSWORD-NOT SET

SERVER-NOT SET

MMSC-http://mmsc.mobile.att.net

MMS PROXY-proxy.mobile.att.net

MMS PORT-80

MCC-310

MNC-410

AUTHENTICATION TYPE-NONE

APN TYPE-default,admin,mms,fota,hipri,supl,internet

APN PROTOCOL-IPv4

ENABLE/DISABLE APN- APN ENABLED

BEARER-UNSPECIFIED

(I cannot be held responsible if the aforementioned damages your device; do the research and own the process.)
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] rccar:
You know, I wanted to do that so bad until I ran into another issue: my PC not recognizing my phone. I plug it in, and it charges but my PC doesn't connect or anything. It's not a faulty USB cord, my old phone was instantly recognized.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] rccar:
Thanks, but my apn was exactly like yours before I reverted to gb! Something is wrong with this device, USB port on the phone itself might be broken, because before my PC didn't say anything upon connection, it would say "device not recognized" on my pc before it started not saying anything
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] HumanCaviar:
The USB problem may be a driver issue. When the device is connected, go into the device manager and look for unknown devices. If there's an entry in there, unplug the phone and see if the entry disappears. If it does, download this: http://www.mediafire.com/?9qaqkld45387lzi , extract, run the exe, and try plugging in again.

Just a thought.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] crashpsycho:
If you are rooted and and custom recovery hopefully you are get mohans stock Ics and flash that'll put a stock rom completely it won't replace the recovery though that is my only option if you cant use a PC take a memory card out and get a memory card adapter 5 dollars Walmart