yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] nkirk:
isn't nenamark capped @60 fps?
[Galaxy S III Android Development] axetilen:
it's because of vsync

fsync will limit the max fps at ~60 so if you want it to go over that limit, you have to disable vsync

However this is highly not recommended because it will create glitches and problems for gaming and stuffs. The frame will be cr.a.cked and not smooth. vsync ensures the transition between 2 frames smooth and prevents unnecessarily high fps. 60fps is so good. even 30fps is good enough at least for me. it saves some battery compared to 60
[Galaxy S III Android Development] connta:
you are right, antutu 3d rating test is rubbish that can vary a lot it seems... 5th step aint applying and the heat from gpu intensive tasks is higher with same level of UV/OC or even with default... whats the thermal throttling temp for gpu, does it all go under cpu temp since its a SoC?
[Galaxy S III Android Development] PIRATA!:
Isn't it an unstable setting? I've read that does something not that good...

Can you please clarify?
[Galaxy S III Android Development] SignetSphere:
There's nothing unstable on using that setting. I've been using after+lpa since it was introduced and I've not experienced anything unstable with that setting enabled.
[Galaxy S III Android Development] PIRATA!:
What are its specifications?
[Galaxy S III Android Development] SignetSphere:
All are explained in the config settings.
[Galaxy S III Android Development] andip71:
There is no 5.1 stable yet.

Try it. For me it works perfectly fine. If it does not work fine for you, change it again.

And on the GPU stuff: Yes, maybe. Lacking good tools for testing, there can be likely some bugs still.

As I am not a gamer at all, it is not too much of interest for me (I write that for more than a year), so I will look one day into it, but not soon (I am almost not around whole January).

But thanks for reporting, will put it on the investigation list.

Andi
[Galaxy S III Android Development] gazza1988:
Ah I see. The title of the thread threw me a bit that's all. Please excuse me and my ignorance.
[Galaxy S III Android Development] tariq2kn:
@ Andi

Is it possible to implement the entropy in your app like the Seeder 2.0?
[Galaxy S III Android Development] boyheadkick:
from my experience Seeder causes battery drain
[Galaxy S III Android Development] S.N.@.K.3:
Boedfla - as u have described in ur post that Frandom is already compiled for the crossbreeder. So that's mean I have to install the CB and install ur kernel ? And then select in the kernels tweak settings ? Means there is no need for frandom.ko compilation with CB any more ?
[Galaxy S III Android Development] dyval:
It doesn't help the phone to run smoothly based on experience. Better use the filesystem trim included on boeffla config. app
[Galaxy S III Android Development] ArtCosta:
I have been using a lot the Boeffla Config app and doing a lot of testing. I have developed some profiles that I change when I use the 3A bat or the original one or when I need OC to run a game... etc

Im going to flash a new rom in a near future and off course keep this great kernel but I dont want to lose my profiles.

How can I do that?

Save app with titanium backup then restore?

About the GPU , I have been testing with antutu and 3d mark and in my case I seem to get it to work on the 4th frequency. I tested with 600 , 640 and 700mhz only on the 4 frequency and the results all gone up.
[Galaxy S III Android Development] boyheadkick:
Where can i find this filesystem trim in the app?

Tapatalked from my OmegaDroid i9300
[Galaxy S III Android Development] andip71:
Possible, but I do not want to

- mix rom functions with kernel functions in the app (seeder is on rom level, not a kernel function)

- reinvent the wheel, there is an app, you can use it

Correct.

Boeffla kernel comes with the frandom.ko module compiled and ready to be used. Crossbreeder mod automatically loads it if it finds it and activates the functionality.

No specific settings required in boeffla config for it.

However, I am not a fan of these mods, honestly. It is up to you to test and see if you like it.

That is really easy, you have two options:

1) As you said, Titanium backup and restore

2) You can export every profile into a file, which you can import again (in profile maintenance long click a profile and select export). You should probably create files for your most important profiles and store them somewhere safely.

In the app, click on Action on the top right corner and it is one point in the menu that comes up.

Andi
[Galaxy S III Android Development] ARCANAAA:
Boeffla could you please help me out with this, because i got no clue what to take..
[Galaxy S III Android Development] Svartsyn333:
No, he can't. Because you post in the completely wrong thread, even section. This thread is about Boeffla Kernel, nothing else. Go to Q&A section.

Sent from my ? using my ?.
[Galaxy S III Android Development] FlemishDroid:
Odex. Why don't you download one from xda? In general section or from development section omega rom or neat rom....download the XXUGML2 one.

Verstuurd van mijn GT-I9300 met Tapatalk
[Galaxy S III Android Development] andip71:
It is not that simple. You need to find out exactly which firmware you have currently, if it is an open one or a branded one.

Best is you install CheckFus app and then you can see all details.

But yes, can be you will only receive an outdated firmware at the moment. Ultimately it is Samsung defining who gets what and when.

Andi
[Galaxy S III Android Development] ARCANAAA:
Atm my phone is running on omega v49, so the firmware version is UBEMH5, also its unbranded.

I just want to get a stock rom just like u advice but i just dont know which product code i have to take. Last update for belgium (Product code: PRO) was at june 2012, when my phone wasnt rooted i still recieved new upates, but Ive never known the product code of it. But i do know there is another option :/
[Galaxy S III Android Development] andip71:
You need to find out if there are newer firmwares for product code PRO.

For instance, in BTU there is also my code (DBT) contained.

But I honestly have no clue about PRO product code. Maybe you really should ask in the EMK6 firmware thread somewhere.

Andi
[Galaxy S III Android Development] connta:
with all due respect, with latest boeffla kernel, when i make 4th and 5th voltage and freq equal (440Mhz, 1025mV, which is default -100mV) my phone still overheats and throttles down on gpu intensive tasks.

something is pumping up voltage into the gpu

, obviously, otherwise i have no idea where the heat comes from. maybe someone could enlighten me.

googymax kernel has its gpu module fully working, with it [MENTION=1601421]600[/MENTION]Mhz 1075mV there is no throttling and heat is much less apperant even on touch, cpu temp is 5C lower and never goes over 55C. gpu module is not only broken in boeffla kernel it might be even doing some damage to the hardware (unlikely, i know, but i dont like excessive heat in my electronics one bit) even on lower settings than default.

i would, if i may, suggest disabling gpu module until there is a fix for it.
[Galaxy S III Android Development] abhibnl:
First time saw this wakelock, any remedies? Since it's a kernel wakelock so sharing.
[Galaxy S III Android Development] andip71:
No, not required. I did a small code review of my implementation and found in fact an issue:

Always voltages of ASV level 0 were used for GPU initialisation = voltages were too high. Which could have caused the heat.

I will push a beta12 very soon, after I finished my verification testing.

Andi
[Galaxy S III Android Development] D00ky:
Haven't noticed before so I'll post my observations.

I have migrated from 4.1.2 to 4.3 which also included transferring profiles. After I've finished setting up new firmware it was time to tweak kernel settings. I've chosen my preferred profile and noticed that in gpu tag there is new 5th step which was not present in 4.1.2 kernel. Setting for 5th looked kind of wrong so I tried to change it. But every time I tried to change freq or voltage boeffla app FCed. After few retries I decided to tweak new default profile which resulted in success. Probably it has something to do with different number of frequency/voltages steps. Maybe after removing 5th frequency step this issue is gone.
[Galaxy S III Android Development] andip71:
D00ky: This is correct. Settings from 4.1.2 Boeffla-Kernel cannot be migrated to 4.3 kernel.

Reason: 4.3 Kernel has more GPU Frequencies.

For 4.3, you need to reset the app completely.

Andi
[Galaxy S III Android Development] andip71:
Look here:

http://xdaforums.com/showpost.php?p=31975007&postcount=2

I also read many times, this can be caused by bad WIFI.

Andi
[Galaxy S III Android Development] gopars:
first time i'm using boefla 5-1 beta 7 battery not much drain better when i'm update to beta 10 i think the batter litlle drain then beta 7 ,i don't know if this is only happen to me but i guest so , is that safe if i'm downgrade it again to beta 7 from beta 10 via cwm . ?

tx
[Galaxy S III Android Development] andip71:
It is safe, however it will not change your battery consumption, I can let you know already now.

Andi
[Galaxy S III Android Development] S.N.@.K.3:
Well thanks Andi but there is a thing which you knows probably that compile CB and Frandom.Ko with the support of the Kernel, then the device will rock, personally I have feel this experience in my Htc device, beside if its default then do I have to put this command in terminal ?

#su

# cd /system/lib/modules

# busybox insmod frandom.ko

# busybox lsmod

??
[Galaxy S III Android Development] andip71:
5.1-beta12

Hi all,

thanks to all for the report about GPU control anomalies.

Here comes a new beta with fixes:

Version 5.1-beta12

Corrections to GPU control (voltage initialisation now correct)

Important: After flashing, reset your GPU voltages in Boeffla-Config once, by pressing the "Reset" button

Enjoy

Andi
[Galaxy S III Android Development] Robi959:
Thank you flashed and works without any problem :)

Is stock kernel have same problem with GPU control ?
[Galaxy S III Android Development] renierx:
Many thanks for repairing the GPU stuff!

I noticed that when I try to set GPU voltage under 800 mV, it is automaticaly set to 800 mV (at least the config utility reports it after its restart). Is it HW or SW limitation? If SW, could you lower the limit? It seems that my GPU could handle < 800 mV for <= 200 MHz GPU frequencies.
[Galaxy S III Android Development] MIKEMON:
Andi, many thanks

It's OK for on-line verification in the kernel?

Do not write me beta12?

---------- Post added at 07:21 PM ---------- Previous post was at 07:15 PM ----------

It was a mistake, in my network
[Galaxy S III Android Development] jj92942000:
B12 + Omega v53 working fantastic since you issued. Very smooth no issues.
[Galaxy S III Android Development] andip71:
Yes, pretty much like that. But in Samsung world, modules are under /lib/modules.

I would recommend you look at the various scripts around as just loading the module is not enough, you also need to map some devices when I am not wrong (I never used it personally, thats why I do not know on top of my head).

Stock kernel has fixed voltages/frequencies for GPU only, so there is no problem in stock.

It is a SW limitation, I set some minimal voltages. But I need to check if this is due to a hardware limitation (voltage control circuits, MAX xxx), it might be. But need to check that in the code first.

If it can be lowered, I could do it with one of the next kernel versions (although I am personally very much against undervolting as it does not really bring significant benefit but potential instability).

Andi
[Galaxy S III Android Development] jinosong:
Thanks AndiP
[Galaxy S III Android Development] PIRATA!:
With 4.1.2 roms and other kernels I was use to disable Fast Dormancy to prevent wakelocks and speed up network changing.

Is it good to do the same now with 4.3 and your kernel?
[Galaxy S III Android Development] ymy3890:
ASV level?

Andi, what will be the ASV level after flashing 5.12? Mine is 2
[Galaxy S III Android Development] SignetSphere:
It will be still 2. Nothing will change.
[Galaxy S III Android Development] S.N.@.K.3:
Awesome Matty I will let you know soon, about this plus thanks for telling me :cowboy: and beside mapping I will let you know, once if it detected in terminal I am sure it will be mapped :laugh:. And its the world #1 Mod for me people been using like are across the globe, the only thing was when you know how to compile the CB with Frandom.Ko with the support of Kernel (off course the guidance from dev needed) then your device like be rocking, coz it helps in many ways especially the thing which is very important for me that device shouldnt be lag, and thats what it does. in my experience it will make your device 2-3 times faster :cool:

anyways thanks

Regards
[Galaxy S III Android Development] dyval:
[MENTION=947981]Lord Boeffla[/MENTION] until what value can I increase the AC charge without damaging the charger or phone?thanks. BTW beta12 is super smooth I rate it 10/10. Thanks a lot!:good:
[Galaxy S III Android Development] andip71:
Hard to say, and nobody can give you guarantees.

With stock charger, i would not go much higher than 1100. But if you have a good charger (I use the one from my HP Touch pad which is a solid 2A charger), you can go up to the maximum allowed level of 1600. I did this already many times.

It can wear your battery a bit over the time, but who cares about that? A replacement battery is around 10 Dollars, so what.... :)

Andi
[Galaxy S III Android Development] maazy:
Andi,

Is there a way to check battery wear level? I did Google for it but couldn't find anything.

Thanks in advance :highfive:
[Galaxy S III Android Development] andip71:
No, you cannot check wear level really.

You just will experience it after battery gets weaker over the time.

Andi
[Galaxy S III Android Development] Roman91:
after a OC try on gpu (pre conf with 640mhz on 5° step, no undervolt) my phone freezes with graphical glitches immediately after the boot, now trying to flash a stock rom
[Galaxy S III Android Development] andip71:
Roman91: Just for that case, there is a reset zip script contained in your boeffla-kernel-data folder on your internal SD card. When you flash this in CWM recovery, all settings are reset and your device boots again!!!

So no need to do a complete reflash.

Apart from that: If you overclock GPU, you need to overvolt slightly (+25, +50 or +75 mV) as well to reach a stable state. Depending on phones, this is very different.

Andi
[Galaxy S III Android Development] Roman91:
ops I meant the stock kernel.

btw thanks for the info,

Phone reseted and now is all ok :good::good:
[Galaxy S III Android Development] andip71:
Ladies and Gents,

I will be leaving today afternoon to a 5 days holiday trip until Sunday evening.

So, I will follow the thread as good as possible, but please expect some delays in my answers.

Cheers

Andi
[Galaxy S III Android Development] dyval:
Enjoy and have a safe travel my friend. :cowboy:
[Galaxy S III Android Development] gieffe22:
Updated my config with boeffla 5.1 beta 12...no problem as usual :D Great work master Boeffla :D

One question for you...later in time you can add 2 tap to wake o slide 2 wake? (is the future in my opinion like lg did with g2)...
[Galaxy S III Android Development] andip71:
Would love to implement tap to wake, or slide to wake, but:

LG has hardware support for it. So the phone can be in deep sleep while the touchscreen is still listening for that.

We do not have this support in the S3, so I would need to place a wakelock forever to keep the phone listening to it. This means - high battery drain.

So I am afraid, on the S3 this is not possible in a useful way :(

Andi
[Galaxy S III Android Development] boyheadkick:
I can attest to this..i set the tap to wake timer to 0 one time to test the drain, and overnight i lost 25%..suffice it to say, i never did it again lulz

Tapatalked from my OmegaDroid i9300
[Galaxy S III Android Development] khalid0099:
[MENTION=3878718]lord_[/MENTION]Boeffla u r the man. Good update :D:thumbup:
[Galaxy S III Android Development] gieffe22:
no problem my friend...just good to know this...i can confirm because i used slide2wake when i have the s2 ,and there is a little drain (1-3% hour)...
[Galaxy S III Android Development] connta:
im sorry to say my phone still overheats and throttle after around 20 min mark playing a game, also my ASV voltages are way different with this version then they ever been... the 5th step does apply the clock as it should now tho...

none of this happens with googymax kernel.
[Galaxy S III Android Development] andip71:
No problem. Would suggest you switch to googymax then and stay there.

As I said: I never use the S3 for gaming, I have no overheat, neither do I focus on gaming stuff (GPU is one of it), this was always stated in the OP for years :)

So, please do not be disappointed I do not further look into that now.

The kernel is behaving exactly as I wanted now, I know the implementation is ok now, that is all I wanted to achieve. And as I make the kernel for my personal usage primarily, thats how it is for the moment.

But: What are the voltages you are expecting, and which ones do you see? Just curious...

Andi
[Galaxy S III Android Development] danierakes:
Beta 12 absolutely superbbbb...im running it with this tweak

http://xdaforums.com/showthread.php?t=2583830
[Galaxy S III Android Development] burnout:
1250 without problems. Stock charger. Max 2 hours for charging ?

Sent from S3. Tapatalk 4
[Galaxy S III Android Development] omek07:
I dont know what happed but i have a problem .

in Boeflla Congig i put my CPU at 1400 after make a benchmark with Antutu and on details saws me 1600 !!!
[Galaxy S III Android Development] andip71:
This was never different.

Antutu reads the maximum possible frequency from the list of supported frequencies.

So, it will ALWAYS say 1600, this this is the highest freq the kernel supports. Also if you actually only use 1400...

Normal, nothing to be concerned of.

Andi
[Galaxy S III Android Development] Robi959:
Boeffla there is new firmware for S3 ML4 and new changelist
[Galaxy S III Android Development] Armin61:
That shows maximum CPU speed supported by kernel you installed. In reality kernel is limiting your speed to 1400 (as you have chosen) altough 1600MHz speed is supported...

Cheers
[Galaxy S III Android Development] connta:
i would very much like to continue using this kernel since it gives superb battery life and great overall settings and day to day performance, really, kudos for achieving that! not to mention other kernels have their own issues, devil kernel has exactly the same gpu issues as yours plus tons of others, its more or less unusable for me, at this point googymax provides the middle ground for me, if i could only get you all working together somehow... :D

jokes aside, im seeing 900 925 1000 1050 1125 for default settings and i am expecting +25mV on first 4 steps. where could i look up gpu ASV tables?
[Galaxy S III Android Development] andip71:
Ok, I am about to jump, so can earliest look at it beginning of next week.

However, just to confirm: There is no new kernel code released by Samsung so far, so I have no big expectations.

Sure, I mean, I am not ignorant saying I will not further look into that over the next weeks. The funny thing is just: I compared Googy's GPU control with mine and they are in fact quite similar now. Only difference is, apparently Googy is using on version older GPU drivers, but not 100% sure on that. At least it looks like.

The ASV tables are in this file:

https://github.com/andip71/boeffla-...mali/platform/pegasus-m400/exynos4_pmm.c#L120

Line 210 is the table, the 5 frequencies top to down, ASV levels starting with 0 from left to right.

If you know your ASV level (you can also see it in Boeffla-Config overview tab), you can manually check it.

And - I am using the Samsung standard ASV table which comes with latest kernel sources, just one more frequency added.

Cheers

Andi
[Galaxy S III Android Development] connta:
Line 120 ;) thx!
[Galaxy S III Android Development] k6?:
Anyone else using this? Opinions?
[Galaxy S III Android Development] kalda01:
I had audio drop outs when streaming via BT with the ECHOE slim rom (ML2 based). V4A was enabled and Boeffla kernel with default settings. Boeffla sound was disabled.

today I re-flashed the stock kernel and audio issues were gone.

Is there anything that could be done in the Boeffla kernel to overcome such audio issues ?
[Galaxy S III Android Development] gopars:
i have decide to follow the upgrade and it's fell more smooth from last one :D
[Galaxy S III Android Development] Depressed T.Bear:
I cant wait for this kernel to become stable :D :cyclops:
[Galaxy S III Android Development] malachow:
Dude, you write as if you weren't using it already. All of betas, especially latest 12, are stable as rock. ;)

Anyone here have any reason to contradict my words abovr? :D

[MENTION=947981]Lord Boeffla[/MENTION] - many many thanks!!
[Galaxy S III Android Development] gieffe22:
no problems as usual...all super fast and fluid with zzmove performance (battery settings is good too)@1.6ghz with undervolt light for cpu and gpu...
[Galaxy S III Android Development] kazoum:
In a simple and summarized way, what are the advantages of compiling your kernel over a new kernel code released by Samsung? Improved compatibility with stock roms? And what advantages do you have in updating Initramfs with a new stock rom with higher changelist? I suppose that it is better to compile kernel over a new code than just updating Initramfs...

I am sorry for the questions and I hope it doesn't bother you to answer them ;) have a great holiday!

btw: loyal I9305 Boeffla Kernel user here, and the reason I am asking you this is because Samsung released a new Kernel code for our device (the only one that has been released since 4.3 so far)
[Galaxy S III Android Development] danierakes:
Im using it...so far so good...no problem at all...I set my governer to zzmove no overclock etc....then flash that tweak..and it run so smooth...battery life also good..and u can play heavy game too without problem:thumbup:
[Galaxy S III Android Development] jonamafun:
Is anyone using v5.1 with a USB audio DAC?

I'm using v5.1 of the i9305 port but USB audio appears broken =(
[Galaxy S III Android Development] PIRATA!:
What's that app for with Boeffla kernel??
[Galaxy S III Android Development] VirusPT:
Hi,

Can I use the last kernel version on Temasek v24?

Or I need do upgrade the rom to a newer version?

Thanks.

Enviado do meu GT-I9300 através de Tapatalk

Edit: Ops wrong topic, sorry.
[Galaxy S III Android Development] Vuska:
Ahh good idea if we can check the wear level like when we were using laptop with Battery Bar programs.

I just feel my battery get weaker too but i think i will replace my phone with Note 3 soon...
[Galaxy S III Android Development] Tr9cko:
Go to the PlayStore And write boeffla.

It's the v2 ;)
[Galaxy S III Android Development] boyheadkick:
Omega54 GML4 based just went live a mere 2 hours ago.. [MENTION=947981]Lord Boeffla[/MENTION] any chance Boeffla kernel gets updated to GML4 sources?

Tapatalked from my OmegaDroid i9300
[Galaxy S III Android Development] malachow:
Srsly? Before asking for any bigger update:

1) go to this site: http://opensource.samsung.com/reception/receptionSub.do?method=search&searchValue=I9300

2) check if there's anything new apart from latest update13 (MK6), which boeffla already includes

3) if so - write here for support, if not don't, Andi afaik hasn't got vip access to samsung closed sources lol

Cheers. ;)
[Galaxy S III Android Development] Titosilva:
Where can I found this file?
[Galaxy S III Android Development] gsw5700:
New beta looking great, trying lulz and its making 3 cores sleep when system is idle, pegaus usually normally only makes 2 cores idle so battery should be good. Will check charging voltage, great work AndiP

Sent via TCP/IP