yashsingh1/xdaforums huggingface dataset:
[Touch HD Android Development] mfsr98:
This ROM is stable, a lot faster than SD ROMs and as some functions that even work better than on SD! (like bluetooth) If you can survive w/o wifi, you're good to go! :D
[Touch HD Android Development] motisu:
Wifi is good to have, but I can live without it if I must. BT, GPS, phone & battery life are crucial to me for navigation and music in my car so if those 2 work and 3G, I can give it a real try.
[Touch HD Android Development] mfsr98:
then yes, you are good to go :)

the only thing that can go wrong is battery life but try it out and see for yourself.
[Touch HD Android Development] motisu:
Well, now that it is up and running, I'll reinstall via Titanium from my Rhodium all my apps and give it a good run. Hopefully, I'll be back in a few days with GREAT reports!!!:fingers-crossed:
[Touch HD Android Development] mfsr98:
good luck :D
[Galaxy S III Q&A, Help & Troubleshooting] eggman89:
[EDIT 1] : Going to Developer Options -> Force GPU rendering , fixed the problem.

The game is silky smooth now , with no lags or Hiccups anywhere.

Anyone facing the jerkiness can try that. :thumbsup:

Hi Guys

Yesterday I downloaded the game The Dark Knight rises from the play store.

So today,I fired it up.

As soon as the cut scene started, it was playing horribly. 10-15 fps at max. Totally unplayable.

So then , I cleared up the ram. Loaded up "All in one toolbox" and killed off every background process.

I fired up TDKR again , and it was little better this time , Around 15-20fps i Think, but still unplayable.

Really frustrating. And this is after I have frozen all unwanted junk.

What's the use of quad core, if it can't play a popular game like this??:(:(:(

And that's not all.

I want to task manager in between game to see how much Ram is it consuming.

It showed up 131mb ram. And after few seconds the game was Killed off.

WTF? And the launcher too. :crying::crying::crying::crying:

What kind of memory management is that??:(:(

This is the screenshot I took just after game was killed , and all these useless process were back.

But Android thought its better to kill of the latest Foreground process and the launcher , and let all these things alive.

Is this the same in ICS? If not then I'm gonna immediately go to ICS.

Really frustrated.
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
It's like that too for me and I run Omega 27 (based on XXDLIB). I am lucky if I can even get 10 fps.
[Galaxy S III Q&A, Help & Troubleshooting] georaldc:
Its a gameloft game. Gameloft games tend to suck in the performance department
[Galaxy S III Q&A, Help & Troubleshooting] eggman89:
So you're saying that Gameloft released a game, that even the most powerful android phone can't play.

I find it hard to believe.
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
It's more like: They released a game which is poorly optimized and need to serious work to flatten out bugs and performance issues, and only then will it play on the highest-end devices. Like always with Gameloft's new releases, they're packed with bugs and performance issues and the like.
[Galaxy S III Q&A, Help & Troubleshooting] b-eock:
1st off, Gameloft Games do suck in performance.

2nd off, Apps dont take advantage of all cores unless the app is coded to use them, they have to be threaded. And there are like 2 or 3 phones that are quadcore. So they arent gonna code their apps to use all cores until there are more phones.
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
And the Polish DLIB is using the old mali drivers which has bad memory management as someone else said.
[Galaxy S III Q&A, Help & Troubleshooting] w1nter456:
Blame Samsung due to unfinished hacked project butter.

---------- Post added at 11:01 PM ---------- Previous post was at 10:58 PM ----------

Who said? Nexus running great here. Gameloft has the highest quality. Even sht iphone has locked 60fps. Don't blame Google. Blame Samsung. They screw up the mali drivers.
[Galaxy S III Q&A, Help & Troubleshooting] b-eock:
Where did i blame Google??? I blamed Gameloft and yes i should've blamed Samsung a little because of the drivers used.
[Galaxy S III Q&A, Help & Troubleshooting] jayc1980:
Will test when I get home tonight, going to buy it for the sake of 25p,if I can get it to accept my card this time!
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
Why the f*ck did I buy an SGS3? I could never in hell believe the Exynos is this sh*t.
[Galaxy S III Q&A, Help & Troubleshooting] Fatelord:
Yeah Gameloft sucks ... except both the Iphone and Galaxy nexus run the game just fine esp the Iphone 4s ..

I think the JB stock rom is at fault , it can't even run its own widget drawer smoothly .

---------- Post added at 04:10 PM ---------- Previous post was at 04:08 PM ----------

Exynos is fine . optimizing the software has never been samsung's strong point however .
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
That's it. This is the last Exynos device I'll ever buy.
[Galaxy S III Q&A, Help & Troubleshooting] chwads2k8:
game is fine iv got half way through but yh some roms it lags bad try checkroms with syah kernel am sure iv played it on omega too
[Galaxy S III Q&A, Help & Troubleshooting] eggman89:
WTF?? It's locked 60-fps in iPhone 4s??? :( :x

Woah!!

If I go back to ICS will the situation improve?

But then I'll have the infamous Memory Redraw issue.

That's it! My next phone will not be an OEM phone ever. It's either gonna be a nexus device , and if the specs and battery are poor than it's iPhone .

I'm tired of tweaking stuff just to make the phone run smooth. (perticularly Memory relaunch issue)
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
I feel the same way, 'cept I can never enjoy iOS. Locked down, an assload of icons on every homescreen etc.
[Galaxy S III Q&A, Help & Troubleshooting] w1nter456:
Jelly bean has the feature only. Galaxy nexus. Nexus 7. But not galaxy s3. Blame Samsung due to unfinished hacked project butter.
[Galaxy S III Q&A, Help & Troubleshooting] eggman89:
Neither can I. I have an iPod touch and OMG...it's so boring.

The OS is kinda bland and frustrating.

But at least all apps will run smoothly and it never ever lags.

If I'm running a heavy game and press Home button in iTouch, it immediately comes to home screen with nice animation.

GS3 would just take a second, the animation will chop and launcher would redraw. How fu8king frustrating.

I can't say about Gnexux, but S3, even with LiB isn't close to iOS smoothness.

Which is unfortunate.
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
Well iOS prioritizes the UI. Apps are frozen immediately when the home button is pressed, but as a result it breaks multitasking. Android has fully working multitasking, but the UI suffers. To compensate for this, Google made JB have vsync, tripple buffering and that UI processes are allowed to use more CPU power.

Today is the first day I regret buying this piece of **** crapsung phone and I now wish I had my Gnex again. At least it had super-damn-smooth fully working awesome JB with the sexy stock look and not the ugly upscaled over-the-top buggy stuttering bloatwiz.
[Galaxy S III Q&A, Help & Troubleshooting] samydroid:
If GS3 can run NOVA3 or Asphalt7 smoothly then why not TDKR? Read user review on play store and majority is appreciating the first two games. I believe its the game itself that needs improvements and with time gameloft will release updates that will solve the issues.
[Galaxy S III Q&A, Help & Troubleshooting] georaldc:
Imo if you wanted a mobile device for gaming, your better off with an ios device. Developers like to optimize their games more for the iphones and ipod touches out there. Heck real racing 2 looks much better on an ipod touch 4 than on my s3 (runs worse though).

Or you could go the ds/3ds/psp/vita route for your mobile gaming fix.
[Galaxy S III Q&A, Help & Troubleshooting] jayc1980:
Well, just played for 20 mins, and flawless! I'm running omega 27.1 with perseus kernel. Although I could not do much with the phone when downloading the data :(
[Galaxy S III Q&A, Help & Troubleshooting] kickokim:
Don't blame Samsung or android because game developers are lazy. And of course developing fir ios is easier, the are only a few devices and they're all the same! But most games and apps work just as well on android anyway. Just get an other game, there are plenty of better ones! There are way to many reasons not to buy an apple device!:D
[Galaxy S III Q&A, Help & Troubleshooting] skivnit:
i think it has been said before this is not the final jb build...notice how no other country received the jb update,they just rushed it out to test it,and also ,to shut the mouths of those who say samsung are always late with the updates.
[Galaxy S III Q&A, Help & Troubleshooting] kdskamal:
That's why I bought American version that comes with 2GB RAM which does not exhibit this problem. I had the same problem with my galaxy note.

Sent from Samsung Galaxy S3
[Galaxy S III Q&A, Help & Troubleshooting] kofiaa:
I hope you are not using any roms etc from this forum. Your s3 isn't the international version.
[Galaxy S III Q&A, Help & Troubleshooting] chwads2k8:
i can say i jus tested it on omega 27.1 with siyah 1.6.5 and had no lag was on part where i was following helicopter so was flyomg then fighting snipers got no lag
[Galaxy S III Q&A, Help & Troubleshooting] grandis12:
I can confirm this. My SGS 3 can run NOVA 3 and Asphalt 7 very smoothly, but it lags with The Dark Knight Rises. :(
[Galaxy S III Q&A, Help & Troubleshooting] eggman89:
HI. One question. Suppose you are in the middle of a Race in Asphalt 7.

You press the home button . and just wait for 10-15 seconds (don't open any other app).

Then relaunch Asphalt 7.

In my case, it always starts from beginning because android kills it :(
[Galaxy S III Q&A, Help & Troubleshooting] Sensamic:
More like the last Samsung phone I'll ever buy. They even screw Android to certain point, lacking spell checker, home screen redraw bug, etc.
[Galaxy S III Q&A, Help & Troubleshooting] eggman89:
What if the next Nexus is only made by Samsung ?:silly:
[Galaxy S III Q&A, Help & Troubleshooting] InsteadWoolf:
A Story To tell

So, here's a story that I need to tell about this ''official'' baked Jellybean update:

I used this for one and a half week and I am saddly disappointed with this.

The only **smoothness** that I can see is in Touchwiz desktop, because the rest... Butter? Not even marguerina it have! And try to add some folder with more than 10 apps in each one, so you'll see that even the touchwiz lags. It's a shame! Experience with games? It's very relative, with Dead Trigger and Asphalt 7 all goes ok, but not so god a in ICS. But try to run Batman-TDKR that you'll see how much it goes lagging... WTF?

And the contacts and dialer? 2-4 seconds to open! It reminds me when I was running 1.5 cupcake on my dead HTC Magic.

About the launcher, of course there's a lot of options to substitute, but as far we have a choice...

I have to confess that there's at last two relevant positive point in this fake baked firmware released as official:

The Camera - The firmware was improved, with new features that we know since the first **Leak** and you can see that the quality of pictures and videos are much better than in ICS.

Battery Life - Excellent! Really excellent! I didn't see anything like this on fully stock ICS.

So now, if you had the patience to read all this, I'm telling you that I am reverting back to Stock LG8 BTU and... Wait for some good new update that doesn't include that ridiculous bugs.

C'mon guys! I know that I am complaining and it is boring, but we are talking of a Quad-core Flashgip Samsung Phone.
[Galaxy S III Q&A, Help & Troubleshooting] kickokim:
I agree that this device is definitely not working at 100 percent performance because of touchwiz, but I must say it has been the best device on the market for quite a while along with the galaxy nexus. Of course samsung has defects, but the other brands are worse at the moment. Motorola and Sony look promising but they are still releasing devices with ics so for now and that's stupid! Samsung is a good brand, it has good prices and produces good devices, but it needs a better software department, needs to understand that it has to do less customisation on android and give a f**** about what ios has: s voice is embarrassing...! Hopefully they will learn!
[Galaxy S III Q&A, Help & Troubleshooting] AbuYahya:
This is typical of samsung ROMs. When they first out it takes them 6months or so to sort it out with multiple releases.

They have to much of a variety of phones and probably to enough staff.

Also now they have a new top brass phone; note 2 do will be focusing on that too.

But AFAIK sgs3 has been their best seller and if they mess up then not many custoners will forgive them esp the HTC and Apple converts.
[Galaxy S III Q&A, Help & Troubleshooting] Fatelord:
Well said ..

Samsung is an amazing hardware company but software wise they are terrible .. and apparently they don't know that ..
[Galaxy S III Q&A, Help & Troubleshooting] AbuYahya:
I just bought this to try it out. I dont really play games.

I completes first mission anination was smooth except slight slow down as lands on top of car and screens all smash but i think that might have been intentional slow play (matrix effect).

Im using Ronen rom v1.0 with perseus kernel 23.4. OC 1.6 internal sdcard has 512 read ahead.

(But i remember my ics benchmarks were better than JB)

Edit

Also i have it forced GPU rendering in settings--- developer options. I think this may play a big difference.

RAM usuage is around 150Mb so i dobt think RAM is the problem.
[Galaxy S III Q&A, Help & Troubleshooting] Daelyn:
I played TDKR a little back in late July and early August. I never had any performance issues.

Back then I ran debloated ICS from early June with Siyah kernel. Since then I've not played any games though, except the occasional Angry Birds mission. I don't really care for games/entertainment on it at all though.
[Galaxy S III Q&A, Help & Troubleshooting] henrybravo:
I tried your method in a Sammy based ICS ROM (Omega 13.1 LH3). I launched Asphalt 7, started a race, pressed home button, waited even longer than your method (I waited about 30 seconds), then relaunched Asphalt 7. Android hadn't killed the app; there was a "resume" button in the game to continue the race where I left off. I just thought you might be interested in how a Sammy ICS ROM handled your example. And FWIW I don't have a hint of the redraw issue, although I use Nova Launcher instead of TW.
[Galaxy S III Q&A, Help & Troubleshooting] kdskamal:
Nope. I am well aware of differences between T999 (US version) and i9300. I am still on stock and rooted :)

Sent from Samsung Galaxy S3
[Galaxy S III Q&A, Help & Troubleshooting] samydroid:
So point proven. it's the game which is at fault. Also people here who played TDKR on ICS are satisfied.

Give JB and Gameloft some time to improve!
[Galaxy S III Q&A, Help & Troubleshooting] eggman89:
Going to Developer Options -> Force GPU rendering , fixed the problem.

The game is silky smooth now , with no lags or Hiccups anywhere.

Anyone facing the jerkiness can try that. :thumbsup:
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
GPS rendering? :eek:
[Galaxy S III Q&A, Help & Troubleshooting] tmz81:
The op meant gpu rendering, anyway I can confirm it works , smoothed the game right out for me i'm on DLIB. Big thanks to you eggman89
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
I know he did, I was just messing around. ;)

Yeah, it smoothed out gameplay for me as well on AOKP JB build 4, though it still occasionally stutters/hiccups.
[Galaxy S III Q&A, Help & Troubleshooting] chwads2k8:
can u guys clear ram then try im not gtting any lag iv nearly complreted game. for me runs fine runnind hd version from samsung apps
[Galaxy S III Q&A, Help & Troubleshooting] eggman89:
Haha...typo there :silly:
[Galaxy S III Q&A, Help & Troubleshooting] disclaimernotice:
If you're wondering why the quad core doesn't produce phenomenal gaming experiences for most games in general, it's because all these games are not optimised for quad core.

The main reason is because 99.99% of HD games are ports of iOS. So as long as there isn't a quad core iOS device, there wouldn't be games made from scratch for quad cores. Note; iPad uses a quad cored gpu, not cpu.

Our only hope of getting quad core optimised games is tegra. When tegra bribes game makers to make exclusive games, the said game developers will have to optimise them for tegra devices, which are mostly quad cored. Eventually, these will be ported over to Mali and other gpus.
[Galaxy S III Q&A, Help & Troubleshooting] AbuYahya:
I'm glad my setting worked for you guys.
[Galaxy S III Q&A, Help & Troubleshooting] samydroid:
So here we are... after all the exynos bashing, promises of never buying exynos devices again and talks of ios 'superiority' in gaming etc., we ended up with just checking an option to get seamless performance lol. :D
[Galaxy S III Q&A, Help & Troubleshooting] Sensamic:
Errrr... You don't get it? Doesn't matter if Samsung makes the phone... Google controls the software, so... No more stupid bugs.

Get it now?
[Galaxy S III Q&A, Help & Troubleshooting] kofiaa:
The quad core version of shadowgun is very good, doesn't heat nor lag. The game devs need to update their phones to use all the cores or we will always have problems.
[Galaxy S III Q&A, Help & Troubleshooting] jcw1234:
turn off network and things work smoother

I bought the game because it was 25 cents. My Asus tf201 was having choppiness as well. I tried the force you rendering. Seems to work but not all the time. I knew it was because 1 gig of ram is borderline to run anything intense. So I decided to turn off my Wi-Fi to force all background services that require connectivity to idle and release some resources. Game always runs much smoother.
[Galaxy S III Q&A, Help & Troubleshooting] SLver:
Wait a minute... some of you didn't have gpu rendering activated since uhm always?
[Galaxy S III Q&A, Help & Troubleshooting] Theshawty:
No. Some apps don't play too nice with that option ticked, therefore I am completely fine without it.
[Android Q&A, Help & Troubleshooting] Fmstrat:
Hi All,

I'm not sure what I'm doing wrong here. I'm trying to compile a CyanogenMod kernel for my device (Transformer Prime, but this really applies to any device) so that I can create additional/alternative kernel modules.

I followed this wiki for a Fedora 64it system with some changes based on it being out of date: http://wiki.cyanogenmod.com/wiki/Building_Kernel_from_source

yum install git gnupg java-1.6.0-openjdk-devel flex bison gperf SDL-devel esound-devel wxGTK-devel zip curl ncurses-devel zlib-devel gcc-c++
yum install glibc-devel.i686 libstdc++.i686 zlib-devel.i686 ncurses-devel.i686

mkdir -p ~/bin
curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
chmod a+x ~/bin/repo
echo $PATH|grep ~/bin>/dev/null||export PATH="${PATH}":~/bin

mkdir -p [B]/storage/Software/Android/TransformerPrime/Cyanogenmod10/[/B]android/system
cd [B]/storage/Software/Android/TransformerPrime/Cyanogenmod10/[/B]android/system
repo init -u git://github.com/CyanogenMod/android.git -b [B]jellybean[/B]
repo sync -j16

I then downloaded Sourcery CodeBench Lite 2012.03-56 for ARM EABI from https://sourcery.mentor.com/GNUToolchain/release2188 as a tar.bz and extracted it out. Interestingly in 4.4.3 they added "none" into the executable name, though that didn't seem to cause any issues during compile.

export CCOMPILER=[B]"/storage/Software/Android/TransformerPrime/Cyanogenmod10/eabi/arm-2012.03/[/B]bin/arm-[B]none[/B]-eabi-"

mkdir -p [B]/storage/Software/Android/TransformerPrime/Cyanogenmod10[/B]/android/kernel
cd [B]/storage/Software/Android/TransformerPrime/Cyanogenmod10/[/B]android/kernel
git clone git://github.com/CyanogenMod/cm-kernel.git
cd cm-kernel

Then went into my ADB folder to grab the config.gz file off my Transformer Prime and put it in the cm-kernel directory.

cat config.gz | gunzip > .config
make ARCH=arm CROSS_COMPILE=$CCOMPILER menuconfig

It brought up the menu config, I went straight to exit and saved.

make ARCH=arm CROSS_COMPILE=$CCOMPILER -j`grep 'processor' /proc/cpuinfo | wc -l`

So in the above it compiled. I did not see any errors, but /storage/Software/Android/TransformerPrime/Cyanogenmod10/android/kernel/cm-kernel/arch/arm/boot/zImage was missing.

Any ideas why or what I've done wrong?

Thanks,

Ben
[Android Q&A, Help & Troubleshooting] Fmstrat:
Interesting.. it didn't show errors at the end of the compile, but running the last make command again returned:

CHK include/linux/version.h
CHK include/generated/utsrelease.h
make[1]: `include/generated/mach-types.h' is up to date.
CALL scripts/checksyscalls.sh
CHK include/generated/compile.h
CC drivers/mmc/host/sdhci.o
CC drivers/net/ppp_generic.o
CC drivers/power/power_supply_core.o
CC drivers/regulator/core.o
CC drivers/rtc/rtc-lib.o
drivers/mmc/host/sdhci.c: In function 'sdhci_suspend_host':
drivers/mmc/host/sdhci.c:1652:2: error: too few arguments to function 'mmc_suspend_host'
include/linux/mmc/host.h:285:12: note: declared here
CC drivers/regulator/dummy.o
make[3]: *** [drivers/mmc/host/sdhci.o] Error 1
make[2]: *** [drivers/mmc/host] Error 2
make[1]: *** [drivers/mmc] Error 2
make[1]: *** Waiting for unfinished jobs....
CC drivers/rtc/hctosys.o
CC drivers/rtc/class.o
CC drivers/power/power_supply_sysfs.o
CC drivers/regulator/fixed.o
CC drivers/rtc/interface.o
LD drivers/power/power_supply.o
LD drivers/power/built-in.o
CC drivers/rtc/rtc-dev.o
CC drivers/rtc/rtc-proc.o
CC drivers/rtc/rtc-sysfs.o
CC drivers/rtc/alarm.o
CC drivers/regulator/virtual.o
CC drivers/regulator/tps6586x-regulator.o
CC drivers/rtc/alarm-dev.o
CC drivers/net/ppp_mppe.o
LD drivers/rtc/rtc-core.o
CC drivers/net/pppox.o
CC drivers/net/pppolac.o
LD drivers/regulator/built-in.o
CC drivers/net/pppopns.o
CC drivers/net/slhc.o
LD drivers/rtc/built-in.o
CC drivers/net/dummy.o
CC drivers/net/tun.o
LD drivers/net/arm/built-in.o
LD drivers/net/caif/built-in.o
CC drivers/net/usb/asix.o
LD drivers/net/wireless/built-in.o
CC drivers/net/usb/cdc_ether.o
CC drivers/net/usb/smsc95xx.o
CC drivers/net/usb/cdc_subset.o
CC drivers/net/usb/usbnet.o
drivers/net/usb/cdc_subset.c:221:2: warning: #warning You need to configure some hardware for this driver [-Wcpp]
LD drivers/net/usb/built-in.o
LD drivers/net/built-in.o
make: *** [drivers] Error 2

Any thoughts?
[Android Q&A, Help & Troubleshooting] Fmstrat:
And as a final thought, since I don't need the kernel just modules I commented out the line just to see if it would build, and came up with:

/storage/Software/Android/TransformerPrime/Cyanogenmod10/android/system/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-ld: no machine record defined
/storage/Software/Android/TransformerPrime/Cyanogenmod10/android/system/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-ld: no machine record defined

This was also after trying the toolchain that came with the cyanogenmod source.
[General Questions and Answers] philipxtian18:
lg optimus has a close specs. on iphone 4 i just want to if lg optimus black is good for gaming like iphone 4? and which is better optimus black or iphone 4?

help me thank you
[Android Q&A, Help & Troubleshooting] mohammede:
Hey People,

Just a quick question...

Is there a diary / journal software for both my android device and windows laptop that can by synced with each other? :confused:

Thank you for your time....

Regards

Mohammed
[Android Q&A, Help & Troubleshooting] mohammede:
Any ideas???

Anyone???
[Android Q&A, Help & Troubleshooting] Markuzy:
Any clues you may have searching the play store?

Sent from my GT-N7000 using Xparent SkyBlue Tapatalk 2
[Android Q&A, Help & Troubleshooting] mohammede:
Hey Markuzy, I've found quite a few apps for private diaries, but I can't see any I can sync with the computer :banghead:
[Asus  Eee Pad Transformer Prime] hkmystique:
-solved-