yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Q&A, Help & Troubleshooting] ryanfsdf:
Would the galaxy s3 LTE run on a Rogers network? Its the one from SKT. I don't need the actual LTE function. I would just like to know if the microsim from rogers will fit into the s3 and run on a 3g, 850/1900frequency network, which is what the phone should work with. Technically, it should work because the phone comes preunlocked. Does anyone know in details if it would work or had any first hand experiences?
[Galaxy S III Q&A, Help & Troubleshooting] saywhatt:
idk if it will, but here is a thread dedicated to all korean version users http://xdaforums.com/showthread.php?t=1749214 ;) u can check it out. i think it will work, do u have the unit with u now? u can try to plug in ur micro sim, if it does not fit.. u can contact ur service provider regarding the matter

i hope i helped you out somehow :p
[General Questions and Answers] BoeingDude777:
Hi, yesterday when I was browsing the site as a guest I could see a "looking to buy" section under the marketplace, as soon I as I signed up and logged in, it vanished? Sorry if its a stupid question. Is it because I just signed up or something?

Thanks.
[General Questions and Answers] SammiSaysHello:
I think you have to be registered for a year with above 10 or 50 posts to access it :/
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] lamfeihong:
i have flashed the m1 build of cm10 on a galaxy s3 on At&t. everything works fine except in order to get google now or any voice recognition to work, i have to scream into the top of the phone for it to recognize. when i speak in a normal voice, the indicator shows that i am talking, but it doesn't show that i have said anything. i have looked through the forums but i can't find anything. anyone have any ideas?
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] lamfeihong:
does nobody have a solution to this??
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] Randomacts:
Wait until samsung pushes out official OTA? :silly:

edit: oh you meant CM not a OTA port..

nvm... but it still kinda applies... try in one of the CM threads?
[T-Mobile Samsung Galaxy S II SGH-T989] rdfry:
My G1 is closing in on four years and still looks brand new. My SII is closing in on 1 year and has 3 cracks in the bezel. This phone has been in a hard D30 case from the time it was purchased. It is cosmetic but I am disappointed.
[T-Mobile Samsung Galaxy S II SGH-T989] qbanlinxx:
Mines is suffering from the same thing. Going to try to get it replaced through warranty
[T-Mobile Samsung Galaxy S II SGH-T989] rdfry:
I am going to take my phone in tomorrow. This plastic is defective.
[T-Mobile Samsung Galaxy S II SGH-T989] RTFOP:
Hey science you made this guy's plastic wrong!
[T-Mobile Samsung Galaxy S II SGH-T989] bmakk2055:
Yeah you don't want to get no one pregnant lol
[Android Q&A, Help & Troubleshooting] jaarvin:
I am under ICS 4.03 on Acer Gallant Duo (E350) (MT6575)

/sdcard = internal storage

/sdcard2 = removable storage

I change build.prop parameter to :persist.sys.usb.config=mass_storage,adb

My device switched fro MTD to UMS correctly but only internal sdcard in visible and mount on my computer.

/sdcard2 (external sdcard) is not visible and not mounted on computer.

The strange part of the process is that /sdcard2 is unmount from the device (ACER) but not presented to the computer.

I tried to reformat the external sdcard2 without success.

any idea
[Android Q&A, Help & Troubleshooting] rawdaddymagraden:
Have you tried using partition manager at all bud? It can format partitions not seen by Windows
[Android Q&A, Help & Troubleshooting] jaarvin:
Hi,

I am under mac osx !

My problem is not related to formating but to make my external sdcard being presended to the computer in UMS mode

At this time it does not even present the volume corresponding to the external sdcard
[Android Q&A, Help & Troubleshooting] jaarvin:
It seems there is s.t wrong with sysfs contents

I found an intersting information here: (i could not post outside link according ti XDA rules)

In my cellphone sysfs there is only one declaration corresponding to /sdcard (internal one)

/sys/devices/platform/mt_usb/gadget/lun0

but not lun1

There is also some symlink errors in sysfs which could have some impact on init setup !

Playing with vold.fstab and fstab.nand do not solve

I am stuck at this point !
[Android Q&A, Help & Troubleshooting] k1chy:
Maybe it is under Removable Devices.

In my Asus tablet it is referenced under /Removabledevice or /removable something. Why don't you check it out??

Disclaimer: I am not a developer, just a normal user/flasher, got no knowledge about hacking.
[Android Q&A, Help & Troubleshooting] jaarvin:
Under Android everything is OK I can see both sdcard monuted under /sdcard ans sdcard2 in /mnt.

Problem occurs when I connect my Acer E350, active UMS sharing in order to make both /sdcard ans /sdcard2 visible from my computer ( like a usb key in fact).

Under Mac it is /Volumes !

There is only a NO NAME volume corresponding to the internal /sdcard and it is visible under the Finder.

Both /sdcard and and sdcard2 are unmount from Android device (usual behavior) and i can confirm that under Setting/storage App but something in the process goes wrong and only internal sdcard is presented to the computer
[General Questions and Answers] Torroth:
Let me start off by saying I wasn't sure where to put this. Thought general would be a good start as others are having the same problem. I've been playing a game called Dark Summoner on my rooted HTC Evo V 3D 4G. I have had no problems with the game until today when I downloaded an update for the game. Now the game is asking for superuser access (which it never did before today) and when it's granted it freezes at the start screen after being granted access. I have to force it to stop. Any idea what might be going on? Thanks in advance.
[General Questions and Answers] tryggerone:
Bump. Same issue here but on GSII. I simply select to deny the request (and "remember this") and then the game loads up fine. I have no idea why the game is requesting SU though. Creeps me out a bit...:eek:
[General Questions and Answers] LeongWu:
:good: Thanks guys, finally problem solved.
[Atrix 4G Q&A, Help & Troubleshooting] RoadToNever:
Has anyone sucessfully installed EU retail blur on a ATT phone?
[Atrix 4G Q&A, Help & Troubleshooting] tasteslikechicken:
Why would you do that? Install a Blur-based custom ROM since you'd have the added benefits that come with no bloatware and a custom kernel.
[Atrix 4G Q&A, Help & Troubleshooting] RoadToNever:
Just want the software to be suitable to give to someone who doesnt know about XDA and ROM flashing and has a full Swedish translation.
[Atrix 4G Q&A, Help & Troubleshooting] upndwn4par:
If you are referring to flashing an sbf, that would be a bad idea. You could look in to NottachTrix4G. It is a Gingerbread based ROM that supports many languages.
[Atrix 4G Q&A, Help & Troubleshooting] RoadToNever:
Rather a blur based ROM which includes Swedish translation. Thanks for the suggestion.
[Atrix 4G Q&A, Help & Troubleshooting] RoadToNever:
Is it correct that the latest retail/INTL ROM is based on 2.3.4 unlike AT&T and Bell?
[Atrix 4G Q&A, Help & Troubleshooting] upndwn4par:
Yes, that is correct.

You could try posting a request at the thread below. Maybe someone will make a fruit cake for you. It's a brand new project, so the response might be slow.

http://xdaforums.com/showthread.php?t=1926072
[Atrix 4G Q&A, Help & Troubleshooting] RoadToNever:
I just posted a fruit cake request with instruction on Swedroid which has a dedicated Atrix subforum.

Can you give me an idea of the effort required to port a fruit cake to AT&T hw?
[Samsung Galaxy S (4G Model)] g4ry12:
So I installed Barebone ROM on my wife's SGS4G, and everything seems fine and stable. There's only one small problem, with the ringer. When ringtone starts playing, it plays really really quietly, and then, in a matter of second, it goes to really loud. It does not sound like a nice gradient increase of volume, it goes really fast from barely audible to the max.

So the questions are: Is it a known problem for stock-based ROMs? Or Barebone ROM? Anyone experienced it? How can I fix it? I mean without changing the ROM, I like Barebone. Maybe I can turn it off or configure it somehow. Would flashing 100% stock ROM fix it? Any help would be appreciated.

EDIT: It's solved, Phone.apk can be changed to disable the ascending ringtone. Instructions are in this post: http://xdaforums.com/showthread.php?p=8482676#post8482676. Since Barebone ROM is odexed, Phone.apk can be deodexed first, changed per in instructions, and then odexed back. Here's a tutorial on deodexing and odexing: http://xdaforums.com/showthread.php?t=1208320.
[Samsung Galaxy S (4G Model)] lyinelriche:
I am on Antons barebone too(as well as basic with a twist kernel), and also have the escalating ringer. However, I really like the feature.

I was on voodoo lagfix kernel with Valhalla black, and did not have the ringer volume change. I may be wrong, and you should wait for another opinion, but I think this issue is more Kernel based, not the ROM. I'm assuming you've tried different ringtones?
[Samsung Galaxy S (4G Model)] g4ry12:
Yes, we tried different ringtones. I don't know what is a "voodoo lagfix kernel", because, well, aren't they all now? I mean the BML ones. The phone in question uses the Blastoff kernel. Do you think flashing, let's say, Basic with a Twist kernel may fix it?
[Samsung Galaxy S (4G Model)] TwitchyEye:
I thought that the ringer starting out quiet was a gb feature. I do recall it being dumb but I never found anyone ever having taken the time to disable it.

And I think the reference may be to drhonk's kernel but I'm not sure and I personally haven't had any experience with that one.
[Samsung Galaxy S (4G Model)] lyinelriche:
I should have been clearer, sorry. I meant Bhundvens subtly modified CWM5 with v lag. http://xdaforums.com/showthread.php?t=1380331

I am on Basic with a twist, and have the gradual ringer, so that wouldn't change anything for you. I think Blastoff is a variant of "Basic", so that could explain the same ringer results. Idk though, I kinda feel like the blind leading the blind here, meaning I could be way off

Stock GB did not have the volume rise.
[Samsung Galaxy S (4G Model)] g4ry12:
I tried Anton's kernel (Basic with a twist) before reading your reply, and yes, got the same results. So it's either the same in both kernels, or it's not about kernel at all.

I actually like the idea of the ringer starting quiet. But it goes right to the maximum volume in a matter of second, with no intermediate volume levels, which sounds weird.

Oh well, at least I know now I'm not the only one having it. Thanks for the replies, all.
[Samsung Galaxy S (4G Model)] jeffsf:
This doesn't sound like a kernel problem, at least to me. If the kernel can make sounds and adjust the volume of sounds, in general, its job is done. This seems more like the Android world not controlling things properly, or possibly a library (part of the ROM, not really the kernel).
[Samsung Galaxy S (4G Model)] g4ry12:
You're right, it's not kernel. I did some googling, and it's Phone.apk. This gradient/ascending ringtone feature seems to be present in various Samsung phones, and a lot of people do not like it.

I found a modified Phone.apk for SGS II with this feature disabled. Tried it with SGS4G, but it did not work. I mean everything looked fine, keypad, call log and contacts, but there was "No Service", so no calls, SMS, or data.

Probably because my ROM is odexed, which is Barebone. But I'm not changing it, because it's my wife's phone, and she's not into changing ROMs, and also because it's a great, very stable ROM.

Or maybe even if it was deodexed it wouldn't work anyway, because SGS II's apk is different. I don't know.

The XDA thread for modified SGS II's Phone.apk is here: http://xdaforums.com/showthread.php?t=759537

In case somebody's willing to take a look.
[Samsung Galaxy S (4G Model)] jeffsf:
You might try Phone.apk from a different SGS4G GB build, perhaps CM7. I don't know if the CyanogenMod folks disabled it or not in their source. You'll probably have to "manually install" it into /system/app/ (with all the usual caveats about making backups of the original and the like).
[Samsung Galaxy S (4G Model)] g4ry12:
OK, so I downloaded an SGS4G's CM7 ROM (R12 from the thread by Max), but all apks there were deodexed. So I used the guide here to odex Phone.apk. Put both new files (changed apk and odex) to /system/app, rebooted, cleared cache and Dalvik cache, fixed permissions. Rechecked the permissions later, they were correct (rw-r--r--). So, long story short, it did not work. No service again, but also com.andriod.Mms was periodically force closing (and I did not touch it). So, I figured it would take more than just replacing an apk.
[Samsung Galaxy S (4G Model)] eollie:
Maybe grab the apk from the thread lumin30 has in the themes and app section.
[Samsung Galaxy S (4G Model)] lyinelriche:
Since it's your wifes phone, is it an option to go back to GB stock _root_tb_remove bloat and call it a day? Or start from stock, and check ringer after every step towards new ROM.

---------- Post added at 10:03 AM ---------- Previous post was at 09:09 AM ----------

Just out of my own frivolous curiosity, have you played with disable/enable vibration in ringer settings? Sounds weird, but...
[Samsung Galaxy S (4G Model)] jeffsf:
OK, with the way you whipped through how you manipulated the APK and filesystem, it sounds like you are pretty comfortable with low-level work on your phone.

(Note: What is below is a 2012-06-02 change to CyanogenMod code -- https://github.com/CyanogenMod/andr...mmit/26eaa7b874abd2f5ec20fed825e9794302adacee)

From the Gingerbread branch of the source, I see a couple interesting snippets in Ringer.java related to

mRingIncreaseInterval = Settings.System.getInt(cr,
Settings.System.INCREASING_RING_INTERVAL, 0);

The system settings database is likely in /data/data/com.android.providers.settings/databases/settings.db

sqlite3 is probably already installed on your phone.

Here's the start of me looking at the system table on my ICS phone

SQLite version 3.7.4
Enter ".help" for instructions
Enter SQL statements terminated with a ";"
sqlite> .tables
android_metadata bookmarks system
bluetooth_devices secure
sqlite> .schema system
CREATE TABLE system (_id INTEGER PRIMARY KEY AUTOINCREMENT,name TEXT UNIQUE ON CONFLICT REPLACE,value TEXT);
CREATE INDEX systemIndex1 ON system (name);
sqlite> SELECT * FROM system ;
6|volume_notification|5
11|mute_streams_affected|46
12|dim_screen|1

Once you've found and modified the key, probably something like UPDATE system SET value = ‘5′ WHERE name = ‘increasing_ring_interval’ ; you should restart the system to make sure the change is "picked up" by the system. It doesn't really like you messing with things behind the scenes. Safest would be to adb pull a copy to your local machine, modify it there, and adb push it back, all under recovery.

I've got to head to work, but if that doesn't get you far enough, I'll try to flesh out a little more later on.
[Samsung Galaxy S (4G Model)] g4ry12:
To lyinelriche: Yes, flashing a stock ROM is an option, but it won't help, because ascending ringtone IS a stock ROM feature. And it probably does not depend on vibration setting, however, to be honest, I did not try.
[Samsung Galaxy S (4G Model)] g4ry12:
To jeffsf: Thank you! I'll take a look at that settings.db file when I'll get a chance.
[Samsung Galaxy S (4G Model)] lyinelriche:
Ok.

I guess I midunderstood the OP.I thought the problem didn't start till after you flashed barebone ROM, but was fine before you started customizing. I was looking at this as if it were a localized bug specifically on your wifes phone. Maybe a bad Bluetooth app that isn't sitting well with a kernel or ROM setting(happened to me with Motospeak)
[Samsung Galaxy S (4G Model)] g4ry12:
To jeffsf: I experimented with that settings.db file.

First off, there was no "increasing_ring_interval" row there. I inserted one, using some SQL manager app from Play Store. Made it 0 and rebooted, then made it 5 and rebooted, either way there was no change, still got a short ascending ringtone.

I also changed an already existing row, I guess the name was "stay_awake_while_pugged_in", I changed it from 0 to 1. And it had no effect too. The plugged in in phone did not stay awake.

I compared the md5 checksums of the 3 settings.db files I had: the original, the changed, and the one in /data/data after reboot. They got 3 different checksums.

I looked inside the settings.db file from /data/data. All my changes were gone. There was no increasing ring interval row. And the stay awake row was moved to the end of the table, with a new id and a value of 0.

So, it seems that settings.db file is recreated on boot, and probably there's no sense in changing it manually.
[Samsung Galaxy S (4G Model)] jeffsf:
Did you push your changes while the phone was in recovery mode? (Actually, that is a somewaht dumb question -- you were using an Android app.) If not, I wouldn't be surprised if the changes got overwritten by the running Settings Manager.

When running in recovery, there is generally a sqlite3 executable you can use from the command line (such as through adb from a computer with a better keyboard). The other option would be to adb pull the file to another machine, run sqlite3 (or a graphical tool) to modify it, then push it back.

If the setting wasn't there, it is probably a CM7-only setting, and then only for builds after the patch I referenced.

stay_awake_while_plugged_in is, I believe, the "developer" setting that keeps the phone from sleeping when connected.

I'm beginning to think that you're pretty much stuck with the behavior, unless you can get a recent CM7 build of Phone.apk to run on your phone.
[Samsung Galaxy S (4G Model)] g4ry12:
To jeffsf: I did not do it in recovery, and probably you're right, maybe that's why the settings did not stick.

And about this:

Well, I don't think I am, because the ascending ringtone has been successfully disabled in other Samsung phone. We even know that the culprit is the Phone.apk. All that is left to find out is what exactly has to be changed in it.

I did some more googling and here's what I found (it's from this post):

I've already tried apktool to decompile the SGSII's Phone.apk, and it went fine.

This is what I think has to be done:

1) Deodex the Barebone's Phone.apk

2) Change Ringer$1.smali according to the instructions above.

3) Odex it.

Hopefully, I got it right.
[Samsung Galaxy S (4G Model)] g4ry12:
Here's a tutorial on deodexing and odexing back:

http://xdaforums.com/showthread.php?t=1208320
[Samsung Galaxy S (4G Model)] g4ry12:
Well, seems I have finally done it. "Fixed" the ascending ringtone by disabling it at all in Phone.apk. I deodexed it, changed a smali file, and odexed back. Tried it on wife's phone, and it seems to work fine, no ascending ringtone any more. So, it's doable.
[Samsung Galaxy S (4G Model)] g4ry12:
For those who are interested in obtaining the Phone app with ascending ringtone disabled, I created a CWM flashable ZIP and posted it in a separate thread in Development: http://xdaforums.com/showthread.php?t=1937376.
[Samsung Galaxy S (4G Model)] nirvanite:
Any chance at getting a hold of that Phone.apk Deodexed? I have been trying all week to deodex this file and it won't work without FC's all day no calls, texts or anything. So I pushed my old apk back to it again... >_< Increasing Ring...
[Samsung Galaxy S (4G Model)] g4ry12:
Here you go: https://www.dropbox.com/s/v29abyb8fafa2nb/Phone.FixedRing.Deodexed.by.g4ry12.apk

If you gonna use it in a ROM, saying thank you in your post would be nice :)
[Samsung Galaxy S (4G Model)] itzik2sh:
My signature has a link to a deodexed Barebone ROM (HebBareBone)
[Samsung Galaxy S (4G Model)] nirvanite:
Thanks so much! I was actually just planning to keep it for my own sake as I like deodexed barebones better for customization purposes. I can always odex it back when done.

But I may end up themeing tweaking debloating and rereleasing barebones with antons perms set to 777. XD
[Samsung Galaxy Nexus] larkhillv:
I did a little searching earlier, but it doesn't seem like anyone has asked this, nor has the answer. On my phone, Google Now will promptly display travel time and offer navigation to Home, but it won't show my Work travel at all. The card NEVER shows up, nor has it ever. I find the feature handy for my Home commute since it gives ETA and traffic patterns, but it won't show the same for Work.

Yes, I have set my work location. I have had Google Now running for awhile. I have asked it to navigate to work, which brings up GPS turn by turn, but it doesn't simply show the card when I open GNow. And yes, I have Google location settings on, and even GPS. Data/WIFI is on, too.
[Samsung Galaxy Nexus] poli7247:
Same problem for me but sometimes it work, maybe is a google now bug
[Samsung Galaxy Nexus] jdiddy_ub:
not sure if im understanding you correctly

you said that google now only works work---> home but not home--->work? is that correct?

google now has learned my home/work patterns and promptly shows me the traffic at around 820am (i leave my house around 830 everyday) and it prompts me at about 440pm (i leave work at 5)
[Galaxy S III Q&A, Help & Troubleshooting] abelle_abelle:
Hi

is there a way to stop android or any task killer to stop killing a process?

i want it for go launcher as i have installed go launcher sometimes it loads everything again like the widgets again and apps again drives me crazy

thanks
[Galaxy S III Q&A, Help & Troubleshooting] saywhatt:
are you rooted? maybe you have enabled it in settings>developer options>do not keep activities

i hope this helps ;) cheers!
[Galaxy S III Q&A, Help & Troubleshooting] d4fseeker:
Is there a way to stop people from asking the same questions over and over?

Please use the search function.

Short version: if your phone starts running low on available Ram, it will kill unnecessary cached apps you are currently not using. You can change WHEN it triggers the killing, but not really the WHAT.
[T-Mobile, Samsung Galaxy SIII] countryboy092782:
Developer interest in Android has decreased

Administrator | 09/28/2012 | 16:12

Android logoDespite its continued increase in the mainstream consciousness, Android has seen a decrease in developer interest. A new survey from Appcelerator found that 76% of mobile developers are "very interested" in creating apps for Android. 85% said they were very interested in the iPhone.

Last year at this time, both of those numbers were closer to 90%.

So interest among all platforms has deen a drop-off, but Android is showing the starkest decline, especially in comparison to its relative growth in the market.

The survey didn't provide much in the way of qualitative information to figure out why this is. In fact, one of the results of the survey found that developers see a large installed base as one of the key factors when deciding which platform to develop for - something that Android obviously has.

This survey comes just as Google announced that Google Play app downloads have exceeded 25 billion. The total number of apps in Google Play now stands at around 675,000. So it seems very odd that interest in these platforms has declined.

Maybe it's just due to the changing tide of the industry right now, and hopefully interest in development will start climbing back up.

As Phandroid's Kevin Krause points out, it’s important to note a trend common among nearly all platforms in Appcelerators Q3 survey.

"All platforms, including iOS, saw a drop off from the previous quarter except for Windows 8 Tablets. While developer interest still remains higher for Apple’s iPhone and iPad, it too has declined since the middle of 2011, though to a lesser degree than Google’s Android platform," he explained.

"As such, the figure could be easily attributed to the introduction of new platforms such as Windows Phone or to a general shift towards HTML5 over native mobile apps."

Source: TGDaily

found here on this site- http://www.x-drivers.com/news/software/index.html