yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bagarwa:
So, I saw Pooley's post on the skins thread.

Got me intrigued. I didn't see this 'set account' update. (But a tiny 10% of my brain is saying I think I have. :confused: ) The last change log in the play store reads "Version 2.5.6 - Small bug fixes for manual location and other small changes".

So, what is it? If I add a GMail new mail notifier, export to APK, will the skin be able to select gmail account and get new mail count?

OffTopic - I was looking for an answer in the skins' thread but I see no one answered Pooley there. I was kinda glad to see that users were more disciplined there. The question being related to play store APK making issue, this thread is the place for that, rather than the skins thread. So, no one replied and no one said anything bad either. Otherwise, I've seen people posting "get my new icons" on screenshots thread and "minimal screen" thread and uccw skins thread (old/closed one) and people going "Omg omg, me first". 3-4 threads all becoming giant mess of everything.

Hey Pooley, I'm not bashing you mate. Just giving an example. Hope you don't get me wrong. :highfive:
[Android Apps and Games] shomy_btc:
A nice easy video tutorial, thank you.
[Android Apps and Games] pooley:):
No problem mate :) I was just about to export my theme and was quite disappointed regarding gmail account settings.

My mistake on posting on wrong thread. Apologize for that.

BTW if someone can answer that question on apk exporting skin with gmail account behavior could be great. I really want to play store this "screen of the day" skin lol.

Sent from my toilets
[Android Apps and Games] Gforce083:
Yes, as far as I know exporting as an APK to post in the play store will still allow the end user to set their own gmail account for the unread count. I have a skin that features this myself and have had no users saying they've had any issue.

What they need to do is, put the widget on a homescreen, go to the uccw app setting, turn OFF hotspot mode, go back to home screen widget and click on it, taking them to the uccw app editable features for that skin. From there, they'll be able to set their gmail account. Then they can go back and turn hotspot mode back on.
[Android Apps and Games] neonboy:
4.2 it's buggy and it's coming to other devices too.

---------- Post added at 11:47 AM ---------- Previous post was at 11:44 AM ----------

This method worked fine on 4.1 roms, but it isn't working anymore on 4.2 and the update it's going to come for many devices, any advices?
[Android Apps and Games] Bitcrawler:
Multiple Skins

Hi All,

there are many UCCW skins/themes in Google Play with more then one skin in a single apk.

How can I do that?

Regards

Frank
[Android Apps and Games] :
You can put multiple skins same way you put single skin.
[Android Apps and Games] Bitcrawler:
Thank you, this was easy :)
[Android Apps and Games] PepePepeson:
I've just started creating my own widgets for some friends and managed to follow the steps in the first post to successfully create an APK of one of them.

What's the best way to use the template to create more APKs? I don't really want to delete all the assets out of the project and copy the next ones in every time, especially if there's something wrong with an old one that needs updating.

Can anyone tell me what's special about the uccw_template eclipse project, so that I can just start a new project in eclipse each time I want to create an APK for one of my widgets?

Also, how do we include our own weather icons?

Apologies if it's already in the thread, I did try a bunch of searches and couldn't find anything.
[Android Apps and Games] PepePepeson:
Seems I can now answer both of my own questions, for anyone else who's just starting out like me.

After unzipping the uccw_notepad.zip template file provided in the first post, I opened and edited the following files in a text editor:

AndroidManifest.xml -> package

Strings.xml -> app_name

.project -> <name> </name>

And I also renamed the uccw_notepad folder to be the same as my project and package name.

Now when I create a new Android Project with Existing Code, it uses my own project/package names.

I was able to export it as an Android Application, install the APK, and add the widget without issue.

I started reading through the whole thread and found a few posts regarding this. The consensus seems to be that just before exporting you should reselect the weather icon object and the icon back you want, then they should be included in your export.

Hope this helps someone!
[Android Apps and Games] KiaraTheDragon:
is this out dated now?
[Android Apps and Games] hypnos17:
R: [APP][2.2+][WIDGET][UCCW] UCCW Google play skins project

http://xdaforums.com/showthread.php?p=39632449
[Android Apps and Games] Slymobi:
So I wiped my system for a clean hard drive format and fresh windows install.

Has anyone redone all the set up using androids new SDK which now includes eclipse in the package ?

I'm getting errors left right and centre when trying to create an uccw apk using the notepad template used previously. Just curious as I am ready to just bin the whole lot and save the stress.

Edit: I have scrapped the whole lot lol. I had the original SDK, JDK and eclipse stuff on my spare HD so I've installed from them. Still getting some weird errors in eclipse but I successfully created a previously made apk again.

When adding a edited uccwnotepad via existing project I have renamed the uccwnotepad folder,edited the manifest and the string before and saved but it still shows as uccwnotepad which I then need to rename again via in eclipse. (This was never the case before as the renamed folder had already been named!!)

I've forgot if its safe to delete existing bin contents or which are safe to delete ?

I'm a dumbass so need some answers :p

Kindest regards........

Sent from my Nexus 4
[Android Apps and Games] gonza28:
thanks guys! sorry for my English is not good.

Sorry, it's not clear to me that the explanation to include weather icons.

I've created my first apk comprising 5 widgets. Thanks for all the info.

But the explanation of what I have to do with the time I do not understand, sorry.

a hug
[Android Apps and Games] shahrukhraza:
erm... how i export again? i know its in the file on the upper right but when i put the soruce in and find a place to put the file in the file just comes oout as a normal folder.

what am i doing wrong?:confused::confused:

Edit: got it working! :D
[Android Apps and Games] the playa!:
Hello guys,

I've been trying to put my own UCCW files in Eclipse but it's not working, as shown in the picture. How can I make it work?
[Android Apps and Games] bagarwa:
Yep, you can delete everything under the bin dir other than the main APK. Next time you run the build, everything will be generated again.
[Android Apps and Games] :
Do Project > Clean instead of deleting
[Android Apps and Games] alicarbovader:
Hey vineet, completely off topic.. What is your screen resolution on your PC??????? You have a huge collection of icons and runnig applications with a bit of screen to spare, plus you've got a huge, HUUUUUUUUUUUUUUUUUGE workspace... What is your resolution???? I am amazed by your screen size!!!
[Android Apps and Games] QNBT:
I encountered an issue (i think), as for now only the latest version with the installer is going to be published?
[Android Apps and Games] PepePepeson:
Assuming you're talking about having a different version of paid skins for jelly bean users, you will need to have two totally different app listings.

I set a maxSdkversion of 15 on all my existing paid skins and then compiled all new versions of each one with an installation wrapper and set the min/max SDK version to 16 and 17 respectively.

I just added a jb to the end of the package name to distinguish.

Eg. com.google.skinjb
[Android Apps and Games] QNBT:
Oh, If I'm not all confused, you're saying that I can upload another version of my skin with ANOTHER package name?

My current one is named "yau.qnbt.jarvisq", and I'm able to upload another version to the same app page even if it's renamed to "yau.qnbt.jarvisqJB"?

Also, I'm very new with using android SDK so could you please explain the part about maxsdkversions a bit more detailed if possible :laugh:
[Android Apps and Games] bagarwa:
Too much hassle for me. I use a single APK for all devices.

---------- Post added at 02:39 PM ---------- Previous post was at 02:38 PM ----------

Anyway, I had seen a couple of posts in this thread before saying that the APK fix is not working on 4.2.2. But I hadn't received any such complains from my app users. I had received this report though -

After downloading from play store, when users click the "install skin" button, the popup asks whether they want to "replace the app", tap ok and user is on installer screen. Here, either the "Install" button is grayed out or tapping on it doesn't do anything.

Is that issue that others were referring to earlier? Has anyone else received this report from users?
[Android Apps and Games] QNBT:
So you're only providing the installer version to your users?
[Android Apps and Games] bagarwa:
Yep, only the installer version to all. Less things to maintain.

I'm not so sure that we have to make two different listing; after reading what I had found earlier.

Here - something I had posted the first time installer workaround was provided by Vin -

Play Store allows you to upload any number of different APKs for same app, as long as their package name is same and they have some filtering in manifest file so that play store can determine which device gets which APK. (and some more conditions)

More details here

Essentially, we'll have to build 2 APKs now. One that we are already building. Another APK with this new method and android:minSdkVersion=16 (i.e. starting from JB) in manifest.
[Android Apps and Games] StrangerWeather:
I make one apk for all, as you suggested a while back. This seems to work well and I have had no reports from users about the installer button being greyed out.
[Android Apps and Games] QNBT:
Oh so that's how it works! I think I'll take your advice and use the installer only, seems like the best way for now.
[Android Apps and Games] DustArma:
Is there a way to make an object for date in the format "Month dd" without long named months screwing with the formatting, ideally something like %dd with %dd being the day of the month
[Android Apps and Games] PepePepeson:
Damn, why didn't I think of that! So much hassle could have been avoided. :eek:
[Android Apps and Games] PepePepeson:
I've had 2 people email me in the last couple of days with the same issue. Have you had any luck resolving this, Gforce?

I can't seem to get anything to work for them.

---------- Post added at 03:16 PM ---------- Previous post was at 02:37 PM ----------

Add Date to your widget

Select Date, so you are editing it

Go to Controls #5

Click Layout

Scroll to the top and select Month Day

Then you can select the Day and Month buttons to change the format of the individual components of the date.
[Android Apps and Games] wolsrm:
Anyone has experience on Tasker?

does it work on other devices those have not tasker installed (just like users download uccw skin from Play Store, do they need to install tasker as well?)
[Android Apps and Games] XNemia:
Hello mates

Just a question please, and I hope you could help me out.

the OP was a very helpful to aim us develop some skins, but my question is how can I make a package of skins ?

I mean that how to make a Skin with different colors ? SIMPLY like this : https://play.google.com/store/apps/...sMSwyLDEsImZyLnBvb2xleS5iaW5hcnlTcXVhcmUyNCJd

it offers many colors in one package.

Thank you in advance ...
[Android Apps and Games] pooley:):
2 options :

#your skin is made of images:

you just need to :

- create several skins.

- Export each to zip (for apk)

- Extract each zip (you will have a folder and a .uccw file for each apk)

- put both of each file/folder in your assets folder.

- export your apk

- and enjoy.

#your skin is made of shapes/texts :

you have the possibility to export your skin (in uccw) and make the whole thing editable (colors, hotspots, etc). Avoiding to put to much files in your assets folder.

Hope it helps mate
[Android Apps and Games] XNemia:
Ohh mate, really thank you for your fast replay

I did the same as you mentioned above, but when I install the apk on my N4, it just shows One color and no way to chose another !!!
[Android Apps and Games] Aimen7:
Same here bro :confused:
[Android Apps and Games] pooley:):
Describe how you proceed or PM your projects.

Sent from my toilets
[Android Apps and Games] niteowl360:
Re-publish existing APK

I understand the following from this thread

"Providing updates to your skins: You need to change 'android:versionCode' and 'android:versionName' in AndroidManifest.xml file. But package name must be same.

'android:versionCode' should be the next number (decimal numbers not allowed, only whole numbers like 1,2,3 etc.)

'android:versionName' can be a decimal number like 1.0.1 or 1.1.0 etc."

What should the name of the revised APK filename be?

Thanks
[Android Apps and Games] Slymobi:
If I'm not mistaken I think anything.

any updates I have made in the past I just used the original name.

Sent from my Nexus 4
[Android Apps and Games] niteowl360:
Thanks sly.

I just really needed to change the description notes, and I was able to make this change within the Developer Console and click on Save and Publish.

It gave an error on screen, but seemed to work many way.

I was also wondering about the question I posted for another time.

So thanks again for your answer.

Long time no speak.

Cheers
[Android Apps and Games] bagarwa:
APK filename doesn't matter. You can give any name to the APK. But package name must be same as what you currently have. Android identifies apps by their package name, contained within the AndroidManifest.xml.
[Android Apps and Games] Slymobi:
No probs mate. I wasn't 100% sure but baggy has answered too ( thanks ) so I'm thinking my answer was correct.

Lots of fresh blood in all regular threads these days and my creativity isn't on par so I mainly sit back and admire in the background. Hope your well mate.

Sent from my Nexus 4
[Android Apps and Games] niteowl360:
Lol. I've been concentrating on clocks, so barely spend any time in the Post Your Screen threads.

But when I have I see lots of new talent.

And you're too modest as usual, I remember always admiring your stuff too :)
[Android Apps and Games] bagarwa:
I just had a "ohhh... s#!t" realization. Someone please correct me if I'm wrong.

So, Google banned non-Play store app updates in Android yesterday. I was in favor of that and thought it's good move. Until...... I realized this is what our uccw skins are doing in the play store. :eek:

We are uploading the 'jelly bean workaround' skin installer in play store. When users download it from play store and run it, the actual skin apk replaces the APK downloaded from play store. In technical terms - we are updating the app (downloaded from play store) with a 'non-play-store' version.

Google is coming down hard on 'mischievous' developers recently. And if anything even slightly seems to be violating their policies, ban is in order. And this new policy being filed under "dangerous products" policy, I'd guess punishment for violating this policy will be severe. Think developer account suspension / google account deletion etc.

Am reading too much into it or is this a valid concern?
[Android Apps and Games] Slymobi:
Mmmmm I have no idea about this stuff and for the record I have always done my apks the original way, never used the skin installer or understood it lol. Just sent the apk via mail to all who have issues !!

Sent from my Nexus 4
[Android Apps and Games] :
You're still updating via Play Store. Not via server. No idea.
[Android Apps and Games] bagarwa:
I would've continued providing apk in mail. But two drawbacks there -

1. If it is not working right out of the box, half the users will simply uninstall and refund.

2. Other half of the users - that too is a large number. Too many mails to reply to daily. Now I get only a few mails per day for support.

Not the app version update. I meant replacing the installer app with the skin app. Google can technically classify it as 'updating'.
[Android Apps and Games] blackbearblanc:
After install.

Open main uccw app and turn hotspots mode off. Then tap widget to edit
[Android Apps and Games] utsav911:
Is there a common skin thread for this app?

I have some skins to share :p

sent from my Xperia Ion using taptalk
[Android Apps and Games] StrangerWeather:
Cool, here: http://xdaforums.com/showthread.php?p=40764720:)
[Android Apps and Games] XNemia:
yup mate, thank you for your care .. but I couldn't allow to do some permitions to edit the colors during making the widget in UCCW app.
[Android Apps and Games] King Rollo:
deleted
[Android Apps and Games] SVDM Apps:
a great guide:good:
[Android Apps and Games] r_soares:
This is really bad! Are you already tried to get some answers with Google support? If not, I'm gonna do this.
[Android Apps and Games] bagarwa:
Google support for developers is a joke. Sham. No point in contacting them. (that is, if you manage to find how to contact them.)
[Android Apps and Games] LOBBS:
The whole Jelly Bean/skin installer is exactly why I've shied away from making any of my UCCW apps paid (other than one for charity). It just seems like too much of a hassle. I make matching icon packs for each UCCW and hope that the user likes the combo enough to pick up both.
[Android Apps and Games] bagarwa:
Except that icon packs also have the same issue in jelly bean. Any theme-app has the same play store on jelly bean issue. (unless the icon packs are zips of icon and not theme packs that can be used by launchers.). Let me know if I missed some fix for this. (I'm looking at you, GoLauncher)
[Android Apps and Games] LOBBS:
My icon packs are compatible with Nova, Apex, Holo and ADW. No issues at all with Jelly Bean installs. Don't know about Go because they changed a few things that make them different in naming convention to the others so few icon builders are supporting it anymore.

Edit: I can send you the icon project's Android manifest when I get off work if you think it could provide you with any useful information.
[Android Apps and Games] bagarwa:
Thanks; but I think my previous post was a little confusing. I meant the issue is still there for Go Launcher themes. My themes work fine for other launchers. But same theme doesn't show up in Go launcher, when downloaded on a jelly bean device from play store.
[Android Apps and Games] shahrukhraza:
Wait so this skin installer is only a problem with paid skins? How does that work?:confused:
[Android Apps and Games] pooley:):
Your /assets folder is the one Play Store encrypt when downloading paid apps.

Because Go use some crucial files located in assets folder of your project.

Other launcher put the files in a different folder. Leaving the assets folder empty.

Go suxxx (sorry for the OT guys)

Sent from my toilets
[Android Apps and Games] LOBBS:
So if we know how to make icon packs work as paid apps with Jelly Bean by simply not using the assets folder can UCCW be fixed in a similar manner? Sorry if this is a basic question, coding for Android is not my specialty.
[Android Apps and Games] pooley:):
Yep, it should avoid the none showing issue.

Sent from my toilets
[Android Apps and Games] Poez:
Exporting and installing the skin, all done as per the instruction. But the skin doesnt show up in the installed skin list when i add a widget. Any hint what's going on here?

Thanks
[Android Apps and Games] blackbearblanc:
I never use assets folder in icon pack. Still they sometimes doesn't show up ( or.. Maybe it just some noob that don't know how to apply theme)
[Android Apps and Games] ICuaI:
I have a problem with the weather-update, after doing a factory reset. I tried many things to et it work again, but nothing seems to work.

I tried both weather-providers, tried manual location and autolocation, tried to force widget-update when screen is off, but nothing happend.

Then i deinstalled UCCW, deletet both uccw-folders, wiped cache, rebooted the phone and installed UCCW again. Did this about 3 times. After getting into settings the first time i always got a fc of UCCW. After that there was no fc anymore.

So can someone help me? Did I something wrong?
[Android Apps and Games] LeosApps:
thanks, very nice:o
[Android Apps and Games] AngryB:
I have problem with weather too.... won't show up...I have latest uccw 2.8...i try many different widget but no luck... Everting is fine but won't show weather icon :(
[Android Apps and Games] Kr@zY_J:
As long as you have the weather location done (sometimes you need to link location by setting location in google maps) and it shows your location is registered the next thing is make sure your extracting the zip and placing the folder thats inside the extracted file (if that makes sense). Like I use root explorer so once I extract it and I choose go to extracted location ...I then click on the weather icons name and it opens another window with that same weather name ...then copy it and go to sd/uccw/weather/and paste there

Also make sure when u go to sort button that they are above the other shapes and images.

When u are in uccw making widget and you pick weather icon ...does it list them there or does it only say default?
[Android Apps and Games] bagarwa:
Google skimming money from developers?

Hi. Slightly off-topic.

Any of you got switched to Google Wallet from Google Checkout? The payout > transactions tab is all sorts of confusing. Instead of a single row for each day, it now has 3 rows. If you are switched to Wallet, did you understand what the debit column is for? I calculated and it is not the 30% commission of Google. It is much higher than that. My daily 'take home' amount has halved since Google threw me to this. Let me know if anyone understands this tab.

I wrote a blog post on this and other baffling Google practices. Check it out if you have time.

Three mistakes of Google and now Wallet
[Android Apps and Games] salil.bajaj:
Video tutorial

I created a video tutorial for the above tutorial.

click to watch the TUTORIAL
[Android Apps and Games] niteowl360:
Not compatible with your device

This is driving me crazy.

I have uploaded my new Clocks Pack 7 which shows up in Play Store for my phone, but NOT for my tablet.

I have redone the apk several times.

When I go onto the Online Play Store, the Pack 7 is there and when I select Install, and choose the device, the Nexus 10 Tablet is greyed out,

since it says the item is not compatible with the device.

The strange thing is all other Packs 1 - 6, have been fine on the Nexus.

The Nexus 10 is supported in the list of devices available within the Developer Console

I see that there have been a couple of installs with Android 4.2, so I'm thinking that is not the issue.

Has anyone else experienced this?

Thank you
[Android Apps and Games] Slymobi:
I don't really do much uccw skins stuff anymore. I have never done the skin installer method either. I just still do the original method and email any users with apk if issues.

I don't have a nexus 10 so your issue I can't say what or help really but all I can think of is,

have you updated your SDK ?

As my PC keeps telling me to update but due to being a noob lol I won't because I don't know if that will affect my ability to create the uccw skins still if I decide to. I.e I want to keep it all as it is because it works now.

I could be talking absolute bobbins but it could help mate.

Hope you get it sorted.

Sent from my Nexus 4
[Android Apps and Games] niteowl360:
Thanks sly.

Yes I also always copy and paste an existing project that has worked, and simply change the Assets, XML files etc.

This time can't seem to get this right.

It should be available to all devices, as before, but its not.

Was hoping someone had experienced this before with a solution.

Thanks again for your quick response, as always (bobbins or not, lol)