yashsingh1/xdaforums huggingface dataset:
[Galaxy S III General] kitch9:
Yes, but Engadget reckon the S3 can last a full day with intensive use. Why should we be getting excited again?

http://www.engadget.com/2012/05/25/samsung-galaxy-s-iii-review/

I've got a few mates with the 5 and none of them are reporting biblical battery endurance, and they would because we banter about this stuff constantly so to be frank I do not even come close to believing you....
[Galaxy S III General] ashmont:
I am hearing horror stories about iphone 5 battery life. A friend of mine in Hong Kong said he was down to 10% after 5 hours use with only 2 hours screen time. He said his friend is experiencing the same thing. I did a Google search and discovered many others are getting woeful battery performance also. I rarely get less than a day with that kind of use on my SGS3.
[Galaxy S III General] Mad383Max:
Wow. Never heard anyone call an iphone a prius before....:rolleyes:
[Galaxy S III General] bloosteak:
According to user reviews, that is not accurate. People are actually complaining about battery life. I guess small battery + LTE is a bad combination.
[Galaxy S III General] aohus:
usage time according to Apple it means

Yeah, good point. I did not realize this. The amount of time using the device today felt like 8 hours to me. Was using it to death along with my SO.

I think it's really more about how one is using the device. Clearly the guy from engadget was on WiFi most of the time. There is no possible way he could have gotten 14 hours on LTE connection throughout. Additionally, I am in an area that has good LTE coverage. Also, I did not game at all on the device.

For a 1424 mAh battery I'm surprised it has gotten even 8hr30min of awake time. But yeah, it's not actual on-screen time.
[Galaxy S III General] delsus:
Inferior devices always have better battery life, remember the 3310 you could get about 1 week out of that maybe a day or two less.
[Galaxy S III General] Toss3:
While this thread does not belong in this forum, I must quote the anandtech article in response to this particular post:

http://www.anandtech.com/show/6324/the-iphone-5-performance-preview

The new iPhone is, performance-wise, far above the SGS3. The Mali gpu in our devices is clearly lacking, as even samsung can't make Project Butter run smoothly on it.
[Galaxy S III General] delsus:
GPU only really matters for mobile gaming, what really matters Doris every day usage is CPU and RAM I believe iPhone 5 has 1GB so same as US, but thE CPU is inferior that makes everything slower.

I also think those benchmarks aren't reliable all benchmarks I have seen say S3 trumps HOX but according to that site HOX trumps it.

Also it puts S3 below iPhone 4s which we all know is not true. Benchmarks can easily be manipulated.
[Galaxy S III General] biffsmash:
Come on people... really? Who cares how an iPhone performs its still a bloody iPhone. They look crap. . Feel crap. . Have zero customisation.. we all know the score here.. turn off all the advanced background features of sgs3 and you'll get brilliant battery life.

Cant take away the fact that no matter how long an iPhone lasts, it still feels like your using a phone from the 70s made by a child.

The fact that every iPhone iteration copies one or two features android has had for years shows apple are in awe of us not the other way around.. panoramic photos and 4g I mean come on... time to wake up and smell the coffee.
[Galaxy S III General] eggman89:
Wow!! people are really insecure here.
[Galaxy S III General] jaju123:
Its a driver problem. Our GPU is very impressive for android, if not the best.
[Galaxy S III General] sxi200:
I've had my iphone off charge for 4 hours and it shows 43 minutes of usage. But the screen hasn't been on for more than 5 minutes.

Iphone reports usage differently to android.
[Galaxy S III General] pr1vate piles:
Weather the stats posted are genuine or fake is not for me to decide, i will comment on the S3 battery usage. The S3 is a more advanced phone. These advancements come at a cost of battery life, the less advance a phone the longer the battery will last. I have and old 3310 at work, lasts about 2 weeks between charges. With normal usage (net, couple games and odd video's) i can get threw the day and leave it charging over night. When i have to use navigation i plug it into the charger and use it. I quite happy with the battery life on the S3 and is an improvement over my old HTC Desire.
[Galaxy S III General] mits101:
The stats posted aren't fake however the OP is mistaken. :rolleyes: I've owned an iPhone 3G, 3GS, and a 4. Usage Time is very different to screen time. Usage Time applies to things such as music playback and calls as well as things that would be done while the screen is on. So even if usage says 12 hours, it doesn't mean the screen has been on for 12 hours. :good:

EDIT: i see someone posted the definition of usage already :).

Theres honestly no way that i can remember (coming from jailbroken iOS devices) that allow you to monitor the battery like android does. So the actual Screen time would be pretty hard to get. That being said I've had a 22hour day and 5hours+ of screen time with my S3. I'm really impressed. If its a really long and extensive day, any GS3 owner could buy a spare battery and pop it in when the normal battery runs down. The advantage of a removable battery :D.
[Galaxy S III General] chwads2k8:
most of jb leaks iv used iv had 1hr and 50mins on screen for every 20% and i have wifi enabled and only either use tapatalk or music thatsd be around 7 - 8 hours tbh only when im playing asphalt or dark knight rises the battery drains quickrr and its same on iphone so to me s3is alot better

yh i hsd the 4s battery to me was worse than my s2. btw im using omega jb and siyah kernel oc to 1.6
[Galaxy S III General] edpham:
=(( Battery : its a disadventage of android
[Galaxy S III General] Arsaw:
=(( Iphone UI : its a disadvantaged of IOS :D
[Samsung Galaxy Nexus] galaxy16:
i have an docomo galaxy nexus and i wanna flash paranoid cm10 to it is it possible?? i have downloaded the rom -pa_maguro-2.13-17SEP2012-122201-
[Samsung Galaxy Nexus] I Am Marino:
Unlock boatloader first and read other directions in numerous threads.
[Samsung Galaxy Nexus] galaxy16:
the bootloader is already unlocked when i got it.. can i flash clockwork mod recovery and root it then download rom manager from market and flash the cm10 file i downloaded
[Samsung Galaxy Nexus] martonikaj:
Flash the custom recovery, put the file on the phone, flash the file.
[Samsung Galaxy Nexus] galaxy16:
alright, then my phone will straight from a stock non rooted nexus to a cm10 rooted nexus?
[Samsung Galaxy Nexus] martonikaj:
Yes. CM10 is pre-rooted.

Of course remember to wipe and all of that when you enter recovery before you flash.
[Samsung Galaxy Nexus] galaxy16:
alrights thanks.. and how do i go back to stock rom 4.1.1 JB? incase if the paranoid rom has bug haha does it have bugs there?
[Samsung Galaxy Nexus] martonikaj:
You should always make a CWM (Nandroid) backup of your current setup before wiping and flashing, but if you get stuck or just want to 100% wipe and start over, you can follow this guide and go back to stock: http://xdaforums.com/showthread.php?t=1626895
[Samsung Galaxy Nexus] galaxy16:
owh okay. so after i flashed a clockwork recovery i back up my stock rom? then wipe data then flash the cm10.. if want it to go stock just restore the one i back up?
[Samsung Galaxy Nexus] dschreiber69:
That is correct.

You might want to give the stickies a read when you get a chance.
[Samsung Galaxy Nexus] galaxy16:
alright will do thanks! just hit the thanks button =p
[Sprint Samsung Galaxy S III] fergie716:
So I'm not sure if a guide like this exists but I looked and didn't see anything. This is a How-To on saving music you paid for on Google Play. I have a separate MP3 player and I also make CD's from time to time and I tried to figure out a way on how I could save my music I paid for on Google Play. Also, there are those situations when you have no data connection (jogging for example) and want to listen to the music you paid for but can't. This is how I did it....

Requirements:

ROOT Access

Google Music

Root Enabled File Explorer

Open Google Music and navigate to the music you paid for on Google Play and start playing the song. Pay special attention to the progress bar in Google Music, it should show how much your music is buffering. Once the song is buffered to 100% pause the song (or you can just play the entire song to ensure the song is downloaded completely)

So once the song is buffered to 100% or you listened to it completely open your root enabled File Explorer and navigate to /data/data/com.google.android.music folder (as pictured, at the top)

Open up the com.google.android.music folder and go to /cache/music/ (as pictured below)

Depeneding on how many songs you buffered you will have multiple .mp3 files there or just one. You want to copy those mp3 files and paste them onto your internal SD or external SD. I don't think the mp3's have the proper id3 (artist, song title, genre, etc) so you can find a program to do that either on your phone or PC

Hope this helps someone. Remember, let your song buffer to 100% or just listen to it completely before copying the mp3. I am working with a buddy of mine on making an app that will do this for you and make it easier to download entire albums. Stay tuned
[Sprint Samsung Galaxy S III] dav3wash:
Or you can check the box that says "keep on device"... then it will play offline too.
[Sprint Samsung Galaxy S III] The_Tech_Ninja:
but if you flash and wipe that music is not there...

thanks OP!
[Sprint Samsung Galaxy S III] ktrotter11:
Good idea but it becomes redundant because you'll end up with multiple duplicates eventually
[Sprint Samsung Galaxy S III] hameedullah:
I thought, it will be some kind of hack or an app that will make Google Music to cache the songs on SD card so they survive the wipe. But I am really sorry, this is not very useful.
[Sprint Samsung Galaxy S III] spectremANDROID:
Its useful information for some, not very useful for others. One of XDA's higher purposes is to educate. Being that I'm not a developer or a hacker and maybe not quite as generally clever or software knowledgeable as others of you, this is something that I didn't know. Now I know.

I'd say that I've been adequately educated for today and that XDA is fulfilling its objective.

Not an attack. Just a reminder.
[Sprint Samsung Galaxy S III] suitifiable:
459. bzestem

There are several uses for it, don't assume you're the only person who has an opinion about the validity of someone's info, it makes you sound like an bigger douche than you obviously already really are.

I know, that must be hard to believe, but someone had to tell you.
[Sprint Samsung Galaxy S III] dexter93:
lol, this has been around for ages. I didnt know a guide had to be written for that, it seems pretty obvious imho.

Anyway, nice write up mate :)
[Sprint Samsung Galaxy S III] stone_phalanges:
Thanks!!! I'm not sure if this is just my phone (ATT GS3) but the music that I cache or save for offline listening also shows up in the SD card within the Android folder under com.google.music. You don't need root to see this folder.

To those worried about making duplicates it really doesn't. Cached music won't show up in another music player because Google music puts a .nomedia file in the folder to make sure it won't show up anywhere else (a **** move but hey otherwise it's great) if you want to keep using Google music you can clear the cache when you are done copying the files.
[Sprint Samsung Galaxy S III] pulques:
great idea

is great idea but i think than is redundant too as tell in some post on top, i use in the beguin than buy my phone :cyclops:
[Sprint Samsung Galaxy S III] DerangedLoofah:
I personally would love an app that transfers it over to my SD card. I like Google music since it auto syncs, I just wish someone could make an app to auto sync that music to the card. It's obviously not that simple though.
[Sprint Samsung Galaxy S III] Speedin07si:
You can also go to Google play on a desktop/laptop, log in and find your paid for music. It'll allow your to download the music to your computer. Then transfer files from computer to phone. Or burn to cd' s or other mp3 players.

Sent from Pluto.
[Sprint Samsung Galaxy S III] elmerohueso:
If you restore Play Music from Titanium or Clockwork backup after a wipe, but before connecting to a network, it won't need to re-download your pinned music (assuming you didn't wipe your /sdcard partition)..

I've done this a few times.

---------- Post added at 01:34 PM ---------- Previous post was at 01:32 PM ----------

Use Directory Bind to map your /sdcard/Android/data/com.google.android.music to a folder on your SD card. I've been doing this for a while. Or you can use swapSD.
[Sprint Samsung Galaxy S III] Kir3:
Nice guide for guys that don't know this. I knew this before, but music is lacking Metadata (Artist, Title, Album....) If you make an app, make it so it can get he metadata from google play music and put it in the mp3 ;)
[Sprint Samsung Galaxy S III] Speedin07si:
This method works.

That's from the new Three Days Grace album Transit of Venus. I bought through Google play.

I've made 2 cds of this and tranfered it to my sd card and my wife's sd card.

Sent from Pluto.
[Sprint Samsung Galaxy S III] kpjimmy:
I bought the Music importer app a year ago when it was called google music importer. Google took the app down and recent months, the app is back. The free version can import up to 50 songs from google music, but the paid version (on one device) can import as many as you want.

https://play.google.com/store/apps/...SwxLDEsImNvbS5zYXBpZW4ubXVzaWMuaW1wb3J0ZXIiXQ..

I use it all the time when I buy mp3s from Amazon or wherever.
[Sprint Samsung Galaxy S III] ikmattie:
I've used Cloud Music Sniper for this matter, also saves metadata to your MP3's...

I've used this because i want my Google play Music files to be played via DLNA on my home cinema, this is nog possible with the native Google app
[Sprint Samsung Galaxy S III] rferrett:
Hmmm I am having real problems with this. It seems that on my S3 on Jellybean the Music app is not saving the cache to

sdcard/Android/data/com.google.android.music/cache/music

And I cannot for the life of me find where the files are being stored. They are on the phone somewhere taking up space but I cannot find them. Neither ES nor Astro can see the files anywhere.

It is really, really annoying me. I almost threw my phone at the wall in frustration. Where on earth could JB be hiding the files?
[Sprint Samsung Galaxy S III] doumer:
is this still true? also for phones without sd-slot? heared that in this case google music may store the pinned music as cache somewhere else and not on the sdcard partition, so they might also got wiped.

would love to know, if it is still possible to restore an TB backup of music after an full wipe and wont have the pinned music lost, becaus redownloading every wipe would be a pain in the ass and would make the cloud service of google music unusuable to me (downloading 15gb every wipe isn't really the way to go).
[Sprint Samsung Galaxy S III] samo615:
I think what most of the people in this thread are looking for, including myself, is a way to have Google Music "automatically" save cached music to the SD Card. This is a definite problem with the Galaxy Nexus (possibly because the SD Card is built in). As a result of caching locally, Titanium and nandroid backups are bloated. Manually moving cache to SD and back to device is a pain if even possible and retagging all of your google songs for local cache again is not so fun.

If anyone has a good solution for for automatically saving Google Music cache to the SD Card, please post. Please, no manual work arounds like 'just copy mp3's directly to SD Card' or 'write a script to copy files'. I believe everyone is searching for a hack to the Google Music app to change the cache storage location to redirect to the location of your choice.
[Sprint Samsung Galaxy S III] davidshooki:
excuse the language

Excuse the language, but I say, F#@$ google music... its my music and I should have much better access to it.

I shouldn't need to use all my data plan just to listen to music. Or have to make elaborate plans before listening to music or formating my phone.

I can't even leave a comment on the app in the google play store since they require me to join google plus just to leave a comment.
[Sprint Samsung Galaxy S III] hamagc:
Look into an app called directorybind. Should do what this thread is looking for I think.
[Sprint Samsung Galaxy S III] svfreddy:
F*%l( google play and their monopolizing ways.... I PAYED FOR IT, WHERE IS IT!!!
[Sprint Samsung Galaxy S III] reverepats:
Your music can also be downloaded from the PC itself. Not sure if it was mentioned yet. Click on the arrow below the album art and you should see the option. But each song can only be downloaded twice. Which I think sucks big time.
[Sprint Samsung Galaxy S III] superhawk610:
Google Play Music Hack (Change Offline Location)

For once, JB is actually not to blame. Samsung chose to use an integrated internal SD card/system storage file structure, so most app data is stored at a different location than normal. In this case, Google Music stores its information at

/data/data/com.google.android.music/

In order to make Google Play Music store files at a different location, there is a relatively simple workaround: all you need is a file manager and Android Terminal Emulator.

1) open /data/data/com.google.android.music/ in any file manager and delete the "files" and "cache" directories (WARNING: this will erase all offline music you have previously stored)

2) create a new directory wherever you want Google Music to store offline songs and app information, something like /sdcard/GoogleMusicCache/

3) inside that folder, create two directories: "files" and "cache" (without the quotes, obviously)

4) open up Terminal Emulator and enter the following three commands, editing them to reflect the folder names you chose

su
ln -s /sdcard/GoogleMusicCache/files /data/data/com.google.android.music.files
ln -s /sdcard/GoogleMusicCache/cache /data/data/com.google.android.music.cache

make sure to hit (enter) after each line

5) open up Google Music and save all your offline files again by pinning them or streaming them
[Sprint Samsung Galaxy S III] TU Homer:
The response in the terminal emulator is "link failed Operation not permitted" on both lines.

Thoughts?
[Sprint Samsung Galaxy S III] samo615:
same here. I tried several times with different paths to sd card.
[Sprint Samsung Galaxy S III] jortgonfreit:
It's because you are trying to use UNIX commands against a file system UNIX doesn't support. Reformat your SD card to something UNIX supports.
[Sprint Samsung Galaxy S III] DatDude123:
I used Cloud Music Importer from the Play Store. There was another thread about this somewhere else awhile back. I can't remember who/where it was though.

D
[Sprint Samsung Galaxy S III] sleepyEDB:
Has anyone tried this recently? I've used this method successfully in the past, but over the past week or so the mp3s will no longer play once copied out of the original folder.

sleepy
[Sprint Samsung Galaxy S III] Gambog:
I'm having the same problem.

Galaxy Tab 10.1 with CM 10.1 nightly rooted. I can see the mp3s in /data/data/com.google.android.music/files/music but can't play them.
[Sprint Samsung Galaxy S III] Double_a2013:
Go figure, in the latest version of the APK, Google has already added this option! Its just not available within the settings of the app yet.

http://www.androidpolice.com/2013/07/23/apk-teardown-google-play-music-v5-1-beam-music-to-devices-with-chromecasting-and-a-hack-for-sd-card-support-a-download-link-too/
[Sprint Samsung Galaxy S III] sleepyEDB:
Thanks for the link, but I've figured out the problem that prompted my post on July 9th. At that time I was in a free trial for Google Music's All Access. The cached songs I was trying to copy to another folder on my SD card were songs that I'd 'kept on device' during the free trial, and were protected by some type of encryption or a special ID3 tag. The CM file explorer app was unable to play the raw mp3 file, as was any music player on my PC. But now that my All Access trial has ended, the mp3s in question have been deleted by Google, and other mp3s in my cached folder (files that I've uploaded to Google Music or one of the files you can download for free) can be copied to other folders and played with the CM file explorer app.

tl;dr - I was in a trial for All Access and was trying to copy files that I had kept on my device which were protected by Google.

sleepy
[T-Mobile Samsung Galaxy S II SGH-T989] Hoezack:
Ive been using recovery 5.0.2.7 and I flashed new Recovery 6.0.1.4 threw rom manager today and it almost screwed my phone. I booted into 6.0.1.4 and it would not flash anything. I rebooted and my phone was stuck on boot loop. Luckily I made a backup on the old recovery. it took forever when i restored (30 mins stuck on restoring). and it didnt even say complete. I had to pull battery, powered back on and restore had actually completed (lucky) ....Has anybody flashed recovery 6.0.14 and experienced this issue?
[T-Mobile Samsung Galaxy S II SGH-T989] Lucky Duck:
Yea, It almost ruined my phone as well. I ended up having to restore to an older version. It wouldnt let me flash anything, constantly hung or restarted, and never actually told me that it finished, though when I rebooted it turned out that it did finish flashing, although much of it was messed up, almost like it only flashed certain parts of the rom.
[T-Mobile Samsung Galaxy S II SGH-T989] kevo777:
I've had very similar experience with 6.0.1.4.
[T-Mobile Samsung Galaxy S II SGH-T989] mth785:
I'm glad I'm not alone, I thought it was just something I did wrong.
[T-Mobile Samsung Galaxy S II SGH-T989] ksrikanthreddy777:
Why they have released the update is puzzle to me? Its bad. 5.0.2.7 is the best.
[T-Mobile Samsung Galaxy S II SGH-T989] Teo032:
5.0.2.7 cache wipes and fix permissions do not work for ics hence the scripts. 6.0.1.2 worked great. i've had problems with 6.0.1.3 and eventually started using twrp. no regrets.
[T-Mobile Samsung Galaxy S II SGH-T989] android88:
I'm using sk8's CWM 6.0.something touch recovery and everything is working.
[T-Mobile Samsung Galaxy S II SGH-T989] freedom_xda:
I didn't flash 6.0.1.4 from ROM Manager (blackwing version), but I flashed it from CWM and I just got a boot loop while trying to install CM9 09-23 Nightly.

Did a battle pull, and tried to do stuff in CWM6 and it was super slow and nothing would flash. I couldn't even wipe caches or do a factory reset.

I ended up doing a Restore (which never finished) but did a battery pull and luckily I was able to boot into my previous ROM.

I never had any issues with 5.0.2.7 thanks to Darkside Super Wipe and Cache scripts, even flashing ICS and JB ROMs.
[T-Mobile Samsung Galaxy S II SGH-T989] pepe7053:
Yeah I had the same problem so I had to go back to 5.0.2.7.... Wit this version I have no problems backing and restoring roms.....Also with this version I can flash any rom ics, aokp, gb :D
[T-Mobile Samsung Galaxy S II SGH-T989] freedom_xda:
I'm currently using sk8's cwm6.0.1.4 and no issues so far.
[T-Mobile Samsung Galaxy S II SGH-T989] fe1ixs:
I had the same issue with 6.0.1.4 non-touch. But the touch version is working just fine.

Make sure you wipe dalvik cache and wipe partition before flash.
[T-Mobile Samsung Galaxy S II SGH-T989] freedom_xda:
wow, I also had flashed the non-touch recovery and that's when I started getting all my problems.
[T-Mobile Samsung Galaxy S II SGH-T989] andych888:
I'm still using v5.0.26 and darkside superwipe, no issue at all roms
[T-Mobile Samsung Galaxy S II SGH-T989] casonswag:
Twrp 2.2.2 is stable
[T-Mobile Samsung Galaxy S II SGH-T989] jim93:
another case of a product becoming a paid product while losing quality in the process.
[T-Mobile Samsung Galaxy S II SGH-T989] Khameleon:
Im currently running a Nandroid backup using 6.0.1.4 and its hella slow... like 20+ mins and still running, this is beyond bad. On 5.0.2.7 it ran in about 5mins.

Is the touch recovery better?

Edit: Now its at almost 40 mins... yeesh