yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] farenheith:
I got your point, didn't know that. But it's an unnecessary fragmentation :P. It's easy to put the support in the same app without interfere in other devices, but maybe at the time EA made this version they didn't want to take any risk, and now they don't have interest in merge it in the newest version
[Xperia Play Android Development] farenheith:
@Olokos, okay, don't be mad.

Now I changed the post #3. Actually I knew it before, was just a "dyslexia" from my part. The report I got here is that touchpads scroll the map, and that what I want to write.
[Xperia Play Android Development] olokos:
Lol :D touch pads are used to scroll the map in most wanted, not in vice City :P just checked it right now :)
[Xperia Play Android Development] farenheith:
oh, lol

Was you that made the report... I understood you wrong then xD. I thought you're saying someting like "A little update for what is most wanted".

Now I saw that "most wanted" is a NFS title xD.

Okay, okay... I'll update the post #3 again
[Xperia Play Android Development] olokos:
And I'm not mad at you :D I just felt bad that I'm ignored for such important (or not) thing for the community :) you have done great job and I'm trying to help, well it's actually almost all on which I can help with development :D, or maybe doing guides for noobies :)
[Xperia Play Android Development] Dany XP:
Ops, my bad. Got confused

Anyway, i opened a thread on Gameloft Forum, let's see if they respond...
[Xperia Play Android Development] Dany XP:
Modern Combat 4 ok

Farenheith, add Modern Combat 4 (ver 1.0.0) on CM9.1, works allright.

Just downloaded since is 99 cent for today....
[Xperia Play Android Development] farenheith:
Anyone located at a spot with working OnLive could make some tests for us?

The tests must be did like is described here
[Xperia Play Android Development] Dany XP:
Farenheit, i saw u add info in the list about Nova 3, but i think in ver. 1.0.3 it should work too. I couldn't test it because i was unable to find it on internet...
[Xperia Play Android Development] farenheith:
I see...

Well, we know it works on v 1.0.2 for now... tell me if you find out that it work on 1.0.3 too
[Xperia Play Android Development] Arbiterandrea:
Hello, to solve the problem of the circle button as you have to do? I have AOKP ICS. Thanks

Inviato dal mio Xperia Play

Aokplay

Fxp 126
[Xperia Play Android Development] farenheith:
The circle button problem probably is solved editing the build.prop as is described on the OP. To touchpad improvement you need the framework fix (info in the OP either ;)).
[Xperia Play Android Development] chiujiewei:
hey guys which version of asphalt 6 do u guys play? im getting stucked at 1.3.3 version..it just hangs up
[Xperia Play Android Development] farenheith:
What ROM are you using? I think the touchpad fix is not fully implemented on cj360 slimbean because I couldn't set the always activated behavior with the last ROM. I'll check his sources later
[Xperia Play Android Development] CriGiu:
Guys I saw that for gta vc u need to add also these lines to build.prop (in roms which haven't it logically):

ro.semc.product.model=R800i

ro.semc.product.name=Xperia PLAY

ro.semc.product.device=R800

or it will not realize that you're using an xperia play ( u will not able to use gamepad or touchpads)
[Xperia Play Android Development] farenheith:
I see.

I'll mark these lines in red in the post instructions, so. Nothing bad can happens, also.
[Xperia Play Android Development] CriGiu:
yea :) i just realized what was the problem after a lot of time lol
[Xperia Play Android Development] chiujiewei:
no actually the touchpads do work on cj360 latest rom, im using asphalt 6 1.3.3,i got it to play once after clearing much of ram and restarting.. the game often get stucked..i think version 1.3.3 uses more memory so it lags..

so im trying to download version 1.0.8, i wonder if 1.0.8 will support our gamepad o not.
[Xperia Play Android Development] Arbiterandrea:
There is a method to operate the touchpad with NOVA3? Or at least the L and R buttons? I have aokp ics. Thanks

Inviato dal mio Xperia Play

Aokplay

Fxp 126
[Xperia Play Android Development] CriGiu:
did you try modifing the build.prop like the one in OP made by farenheith? if not, try now. if yes, post here your build.prop and we can try to found what nova 3 needs...
[Xperia Play Android Development] farenheith:
The method is the fix of the thread. But please read the post #3, look for Nova 3 there so you can have more details. The case of Nova 3 is already reported and posted there
[Xperia Play Android Development] Arbiterandrea:
I read the post #3... I bought the version of the play store. How do I get the working version for mine?

Inviato dal mio Xperia Play

Aokplay

Fxp 126
[Xperia Play Android Development] farenheith:
Sorry, dude. We can't help with that. You need to find it somewhere else if the company don't provide it legitimately, as we can't post warez here
[Xperia Play Android Development] Arbiterandrea:
Ok thank you. One last thing (I would not break you xD) but I edited the build.prop several times but the problem remains with the O key. What else can I do to fix this? Sorry for the English, but is not my native language.

Inviato dal mio Xperia Play

Aokplay

Fxp 126
[Xperia Play Android Development] farenheith:
Grab the build.prop directly from /system and send us it here. Also, tell us what app is not treating right the circle button. If the app is not optimized for XPlay, then this button will be treated just like the back button
[Xperia Play Android Development] Arbiterandrea:
The key problem of the circle occurs both in normal use, both with app not optimized, but also with those ottimizate as a wild blood for example.

Inviato dal mio Xperia Play

Aokplay

Fxp 126
[Xperia Play Android Development] farenheith:
Look, the circle button is a back button, so, it's not a problem this behavior in normal mode and with non optimized apps. About wild blood, I don't remember the normal behavior of this button, you can try rise of glory and see what you got. Finally, I said to you to grab the build.prop directly from /system and send it here, but you didn't
[Xperia Play Android Development] Arbiterandrea:
This is my build.prop . Now i download and try rise of glory

EDIT: sorry xD https://www.box.com/shared/t7rg54vn09sspxxscbup

Inviato dal mio Xperia Play

Aokplay

Fxp 126
[Xperia Play Android Development] CriGiu:
i can't see nothing lol, did you upload that correcly?

EDIT: ok, i've uploaded (in attachment, inside the .zip) the modified version of your build.prop, you forgot to change some lines :P
[Xperia Play Android Development] Dany XP:
The circle button acting like BACK buttons is perfectly normal, it supposed to be that way, in games and menus. :eek:

p.s (italian mode on) se hai bisogno di nova 1.0.2 fammi un fischio (italian mode off)
[Xperia Play Android Development] ~iSamur@i:
incredible, two Italian in this section xD

btw, i guess for you that your apk of nova isn't warez (it would be sad to became the last Italian owner of an XPlay on xda xD)
[Xperia Play Android Development] Arbiterandrea:
I tested the build you sent me after you restart the phone. The problem is I have tried both with wild blood with that max payne

Inviato dal mio Xperia Play

Aokplay

Fxp 126
[Xperia Play Android Development] farenheith:
I just tried Max Payne in CM9 and both,t he back and the circle buttons did nothing in normal gameplay. Consider that circle button is a back button and will act like that when his game play function is not used, like when you're on menu and please test rise of glory in gameplay, not in menu, and see if the circle button will work.

Is important that you do ALL the tests we ask and post all the result once so we can be faster in help each other
[Xperia Play Android Development] f3w1n:
circle is for reload afaik
[Xperia Play Android Development] farenheith:
True.

I tried again and looks like both, circle and back is reloading lol.
[Xperia Play Android Development] Dany XP:
Well i don't think we could consider it as WAREZ, if he paid for it. In my case, i bought the game, so i don't think it's illegal having search on internet for apk. In fact i'm gonna be honest: it's almost 9 months that i don't "find" apks and i don't think i ever will...i just pay the games when they are on discount on play store (79 cent max)

p.s There are just few italians on xda because usually italian people don't know basic english and they just read and write on italian forums...missing in fact all the big news on xda
[Xperia Play Android Development] farenheith:
Guys, warez is a illegal distribution of the APP, There's nothing to do with what you paid. Probably he will don't have problems installing it as he have a valid play store license (if is not malicious, of course). I just said I can't help because I can't post a warez link here. Please, I'm not comfortable discussing what is warez here as everybody already knows that we can't post illegal links here, so, please be on topic
[Xperia Play Android Development] Arbiterandrea:
Hello I downloaded rise of glory and even while I play if I happen to hold the circle button is the function to turn the plane and shortly after closing the app.
[Xperia Play Android Development] farenheith:
I see. Look, I already used aokp (ICS) and tested rise of glory. Are you sure the build.prop was replaced right?
[Xperia Play Android Development] Arbiterandrea:
Until yesterday I was your now I'm using this I changed CriGiu.

Inviato dal mio Xperia Play

Aokplay

Fxp 126
[Xperia Play Android Development] farenheith:
Well, I really don't know what's wrong. Try my build.prop. it's the cm9 edited one, but maybe works well with aokp even breaking something else. If it work, we'll be sure where is the problem

Edit: http://www.mediafire.com/?f5vagpd6k17aqud
[Xperia Play Android Development] CriGiu:
i can say there are three Italians here lol.... count also me :P anyway, nova is working right? if not, you can simply contact Gameloft via email, and tell them that you need a version that already support your device, or it can be confused from Gameloft like warez (but you payed for that, simply ask them).

i see your english is a bit confused lol :P and i translate for you in Italian (remember that you can't talk only in Italian, but also in English on XDA).

ITALIAN VERSION

nova funziona? perchè se non funziona, non ti conviene scaricare un apk craccato. chiedi semplicemente a loro via email, e te lo daranno loro (anche perchè potresti perderci i soldi se ti beccano con warez).

---------- Post added at 07:10 PM ---------- Previous post was at 07:06 PM ----------

i think in aokp the back button is enabled by default like a kill-app button (if pressed), he simply needs to change the option in system settings I think :P
[Xperia Play Android Development] farenheith:
I think you got it. Probably this is the problem, but I don't remember of this option default activated when I was using aokp
[Xperia Play Android Development] olokos:
Yeah it is disabled by default.
[Xperia Play Android Development] Arbiterandrea:
The problem was the kill-app that I had on. To ask the nova to gameloft if I do not I will use to give DanyXP. However close the speech nova that we are out of thread xD (p.s ITALIANO MODE ON: che bello non sono l unico italiano xD)

Inviato dal mio Xperia Play

Aokplay

Fxp 126
[Xperia Play Android Development] farenheith:
The thing About The Back key killing apps when hold is a ROM problem, actually. As the ROM is for Xperia play, the right is the code check the state of the alt key, to differentiate between the circle and back button (with circle button the alt key is on)

But is easy to just disable the option
[Xperia Play Android Development] Dany XP:
= translation? :confused::confused::laugh::laugh:

(italian mode ON:) oddio ti prego dimmi che nn usi google translate (italian mode off)
[Xperia Play Android Development] Hardtron:
Hello Farenheith,

AOKP Milestone-R2 was released and I would like to test.

You can fix the framework of this release? When you have some time available.

I do not know if there were changes in the framework, but testing with a fresh framework eliminates the possibility of incorrect assumptions.

Thank you! Happy new year!!
[Xperia Play Android Development] CriGiu:
ahahah...it seems :P
[Xperia Play Android Development] farenheith:
@Hardtron

I'll patch the framework as soon as possible!
[Xperia Play Android Development] Lawliet918:
Where do I download V 1.0.2? The thread only shows V 1.1. I'm using CM9.1 FXP 149, btw. Many thanks!
[Xperia Play Android Development] farenheith:
Sorry, we can't help with that.

You can ask Gameloft or you can look for somewhere else that provide the file. Unfortunately we can provide it ourselves because it's against the forum rules
[Xperia Play Android Development] Dany XP:
We were talkin about ver 1.0.2 of Nova, not of the fix... :eek::eek:

Sent from Xperia Play with CyanogenMod 9.1 + Farenheith Fix = PERFECT. Best rom ever
[Xperia Play Android Development] farenheith:
True lol. I didn't notice his confusion
[Xperia Play Android Development] crowmaster20:
Hello.

I'm using FXP 152 CM 10, and followed your steps extracting build.prop and making the changes you listed. So as replacing the framework.jar in the ROM ZIP.

I flashed the ROM and worked pretty well, until I installed my gapps: "gapps-jb-20120726-signed".After flashing the gapps, they did not install Google Play , so I did manually by APK. However, the Google Play crashed everytime I opened it.

So, I tried a default FXP 152 without changes and using the same gapps. And everything worked. (The Google Play appeared just by flashing the gapps rom... so as it works just good now)

In addition I have to say that:

Following your steps here at the time I edited the build.prop of my ROM --- > http://xdaforums.com/showpost.php?p=31822603&postcount=81

All were fine until these lines:

I was not able to find any "ro.semc" lines to edit in red as you said *in fact I didnt find any* in my build.prop, so I just skipped those changes....
[Xperia Play Android Development] farenheith:
The problem is system space. Try to remove from the zip some apk, like the cm wall paper.

About the semc properties, you need to include it, as happens with the mod.touchpad.activated
[Xperia Play Android Development] crowmaster20:
Thank you sir. It worked.

I just removed: cmwallpapers.apk and VideoEditor.apk from my FXP ROM.
[Xperia Play Android Development] clivejefferies:
I tested OnLive on Jellyzeus. The touchpads work button the buttons do not.

---------- Post added at 02:06 AM ---------- Previous post was at 01:58 AM ----------

I noticed that the circle button problem still happens on Jellybean e.g. Jellyzeus. Not sure if this has been reported.
[Xperia Play Android Development] farenheith:
I tested the circle button on jb and didn't find any problem. Is normal this button work like back button in some situations, like in non optimized apps and in menus of optimized apps. In what situation you find problems?

About the onlive, I need tests in some different situations. As soon as I go to my notebook I'll quote the post with it
[Xperia Play Android Development] clivejefferies:
In the case of the back button N64oid and Gensoid has the problem. Also on Samuari Vengence it does not work at all.

If you need testing for Onlive, just let me know. I have also left a comment on Google Play for them. Not sure if they will do anything though.
[Xperia Play Android Development] farenheith:
n64oid is quite the same app as mupen64, and I could observe circle buttons problems on mupen even with GB. The truth is that the back button is not used in the mulator, just X and square (as A and B), L (as Z or L) and R, the d-pad, the left touchpad as the analog-pad, and the right touchpad as the "yellow" d-pad.

Samurai veagence I don't remember the default circle behavior, but I played this game sometime ago and I'll take a look later. About the onlive, I just look into the post #3 and saw that I already linked the test instructions. Here is the quote
[Xperia Play Android Development] cj360:
-deleted - found my question in an earlier commit on github
[Xperia Play Android Development] farenheith:
About you question, you can also grab the motionevent from PACman.

This one I'm sure it's ok, and this class just doesn't get changes in every framework I looked on, so, if you edit it, then the final result will be exactly what you will find in the pacman sources.

Be careful because CosmicDan already had some problems with this class following my instructions. Maybe I forgot to update something in there, but I compared with the pacman sources and couldn't see it. The point is: if something is wrong with the instructions or something is edited wrong, then you'll get problems with the touchscreen input, like broke swype between home pages, etc...

edit: this one: https://github.com/PAC-man/android_frameworks_base/blob/jellybean/core/java/android/view/MotionEvent.java
[Xperia Play Android Development] cj360:
Yeah I started building paranoidandroid and made changes to the motionevent.java like wedgess has on his github. But mine is getting compile errors which is weird cause they're exactly the same I've checked with diffuse. The commit for it is here if you get a chance could you look at it? I think I might have missed something but I don't see anything missing in diffuse so idk.
[Xperia Play Android Development] farenheith:
I ain't home right now but I took a look from the cellphone and looks like you renamed split to split2, what is fine, but didn't included the new split method. Maybe I didn't look right as the bus is shaking like a ... well lol

If I would you, I just copy and paste the entire class from the pacman sources
[Xperia Play Android Development] olokos:
If I were you, I would just *

I don't want to be mean but it might help you with the use of English as I'm kind of learning it from the Internet (except school plus extra classes in other English-dedicated school) which is actually working. If you don't learn by this way then I'm sorry,I just want to help :)
[Xperia Play Android Development] farenheith:
No problems, thanks for the tip
[Xperia Play Android Development] olokos:
You're welcome :) either way your post is #666 :D
[Xperia Play Android Development] sfex3best:
Great work here:)

I'm currently on a jelly bean Aosp rom could anyone guide me through a way of getting the touchpad to work with asphalt? Atm it looks like the game doesn't detect the controls.
[Xperia Play Android Development] farenheith:
What exactly JB ROM are you?

If is the CosmicDan one, then just check the build.prop, compare with the changes described in this thread (you can find the link to build.prop changes in the OP).

Otherwise, check if your ROM have an edited framework listed in the OP, and just follow the steps of the OP. If your ROM doesn't have an edited framework with this fix, and the ROM maker didn't included it as wedgess and CosmicDan, then someone will have to edit it
[Xperia Play Android Development] clivejefferies:
Hi, I want to try this out on AOKP, but I cannot seem to be able to either create a flashable .zip or update the ROM itself. I am using windows to create the .zip, but when I try to flash them it kills recovery TWRP. Do you have any idea what I am doing wrong?
[Xperia Play Android Development] farenheith:
Mmmm... I really don't know. Try to flash using cwm, if you can switch
[Xperia Play Android Development] olokos:
Odp: [BETA][ICS][JB]Touchpad support improvement V 1.1

Bards tale is not detecting the phone as the Xperia Play. I'm sure of it but I have no idea why. I'm running pac rom which is jb. None of the buttons work as they did in gb. Game doesn't see the phone as Xperia Play....
[Xperia Play Android Development] CosmicDan:
Wow looks pretty good, also includes the classic originals.... I might get it, how does it run?
[Xperia Play Android Development] olokos:
Odp: [BETA][ICS][JB]Touchpad support improvement V 1.1

Sorry, it does fully work :P i just had a wrong apk. There's a discount for Xperia Play users right now so hurry :D It's 11 PLN 1pln=3$ but it's about 5$. But it's not including Bards tale 3 yet :-\

Runs great on gb and jb without any lag :)
[Xperia Play Android Development] farenheith:
Game included in the list! Thanks
[Xperia Play Android Development] ch3mn3y:
Odp: [BETA][ICS][JB]Touchpad support improvement V 1.1

Which version of fifa 12 should i use coz on the newest im getting "this application is not authorized for use on your android device: 73890 13506".

Im on pacman v5.

Sent using tf300t - stock JellyBean (docked/nonrooted)
[Xperia Play Android Development] CosmicDan:
Your Android ID has changed. Either use Titanium Backup Pro to restore it from your backup, or (easier) uninstall FIFA12 completely and reinstall it from the Play Store.

If that doesn't work, contact the game creator for a licence transfer as this is off topic.
[Xperia Play Android Development] ch3mn3y:
Odp: [BETA][ICS][JB]Touchpad support improvement V 1.1

Ok. I will try it.

Next Q: i think i tried every option in touchpad apk but in dead space (.33) works only O as back and dpad down. Other dont want :(

Sent using tf300t - stock JellyBean (docked/nonrooted)
[Xperia Play Android Development] farenheith:
The touchpad is working? The only thing the touchpad apk will do is change the touchpad behavior, not the keys.

If the touchpad is not working, then probably this is not the right app. I just get an info, some posts ago, that the Market Dead Space have never be optmized for Xperia Play. I don't remember how you must get the right version, you should make a little search in this thread to see if the post I'm talking about is saying it
[Xperia Play Android Development] K4maD3va:
Hello guys, can i use this fix for the last version of CM10 ? When i try to use the build.prop and framework the screen goes crazy..
[Xperia Play Android Development] farenheith:
Edit the build.prop that comes with the ROM following the instructions, is the best way. Also,the framework in the op (fxp 147 or later) may work, if not you must report so we can patch the new one again
[Xperia Play Android Development] K4maD3va:
Yes i did, i used the ROM that i downloaded from FXP and instructions from ( http://xdaforums.com/showpost.php?p=31822603&postcount=81&nocache=1&nocache=1 ), when i .zip everything back and i move it on my SD and try to flash it i don't get the "Error 7". It works with no problem during the installation process but when i boot my phone, the screen goes crazy.. Tryied with the stock build.prop and firmware and it works, no problems.
[Xperia Play Android Development] farenheith:
I see... looks like you're using an ICS kernel
[Xperia Play Android Development] K4maD3va:
I have the Lupus one, multiboot etc.. Can you please recommend one ? What kernel should i use ? :)
[Xperia Play Android Development] farenheith:
Look: Lupus must work for JB and ICS. The Turbo kernel works too, and you can set manually if the slot have a ics or jb ROM.

But you can ask for help to wedgess, you don't need to change the kernel. Probably the kernel is recognizing the ROM as ICS.

Also... if you flash the pure CM10 (without the fix), do the phone boots OK?

If yes, then check if you're using the right framework.jar
[Xperia Play Android Development] K4maD3va:
Well, thanks.. I'll take a look into that.. The framework.jar that i use is ( CM10 FXP149 or later Version 1.1 (not flashable zip! replace the file in the ROM zip) ).. I'll try this later and let you know..

Thanks !

Edit: And yes, with the pure CM10 it works without any problems ..
[Xperia Play Android Development] K4maD3va:
Yeah, still no luck. I did changed the Kernel from "Lupus" to "Turbo r12" and i get the same issue. Maybe i'm just a noob and i'm doing something wrong. Let me show you exactly what i did..

ROM: CM10 FXP204 http://xdaforums.com/showthread.php?t=1780322

Original build.prop: http://i47.tinypic.com/3358g3s.jpg

Not so Original build.prop: http://i47.tinypic.com/1zwknit.jpg

Framework: CM10 FXP149 or later Version 1.1 (not flashable zip! replace the file in the ROM zip)

Can you also tell me how can i change the Kernel to know that i'm using a JB ROM and not ICS ?

Thanks!