yashsingh1/xdaforums huggingface dataset:
[HTC One X] nookcoloruser:
This is just a from a gaming perspective only..

The problem is whilst it is good that the benchmarks are now closer to that of the 4S in regards to the Egypt GL, we now have the iPhone 5 out this week and I'm sure it will out trump all of the other benchmarks by quite some margin (including S3) so as merely a 'gaming' device the One X is again looking like the weaker option.

The fact that you all are saying try this particular game it's optimised for Tegra etc.. or that this one isn't but is promised, is one of the biggest problems with the Android as a gaming platform. The fact that there is no unified specifications have led to such huge fragmentation and from a gamer this likewise is a frustration.

I just want it to work.... I shouldn't have to 'hunt' for a game that will show off my flagship hardware so hard. I just want the games to work.

Likewise when I do game on my One X for example and play less than two hours of something like 'dead trigger' my battery will be depleted completely. Whereas with other device I can expect 6-8 hours and that is an issue, because it makes me think I cant play this for this long because I need to ration my battery life otherwise I will need to charge.

I know this is all sounding like I'm ripping on the One X, but i'm not, I'm just saying objectively and in context with this thread being about gaming, it's been a bit of a disappointment for me.

I do have Horn, it's a great game, but I prefer to play it on the new iPad, the increased resolution and smoother frame rate despite the increased resolution. Again probably simply because its easier to develop and optimise for iOS devices due to standardised hardware than they myriad of android hardware configurations.

If I had never had another idevice or had come from a Blackberry or older Symbian device then yes the One X would be a revelation and a fantastic gaming device, but as it currently stands and from my perspective only it's a little disappointing.

I will keep my One X, after getting used to the screen size and messing around with it, but must admit I am tempted to pick up the iPhone 5 (merely as I have an upgrade I can avail of with my carrier).
[HTC One X] hamdir:
few mistakes again with ur argument

first the gl benchmarks are purely GPU based and doesn't test the power of the CPU, a proper tegra3 optimized games offload graphical duties to the extra cores, example glowball and shadowgun THD, just like modern consoles do (ps3 mainly)

apple has the edge in gpu but we still have the edge in cpu over both the ipad3 and most likely the i5, why dont u complain about apple failing to win cpu benchs?

second about Horn in less resolution on devices like the n7 but on the one x due to the 300+ dpi its looks as sharp as the iPad, but on tegra3 we get much more effects and physics

I don't get it so u guys care about nova3 having more effects on the iPhone 4s but when its in our favor like horn and ripetide gp and other thd games u don't care?

more over its not so white and black as u claim, on the new iPad nova3 looks worse than the iPad2 with 50% of the graphical features disabled that's really shocking when the iPad3 supposed to be 2x the iPad2 graphics

finally we r lucky on the one x we have a way to turn on all those effects, with a custom kernel the fps is just like the ipad3 version but in full effects

which by the way runs very badly on the iPhone 4s in terms of fps, so far only the sgs3 nails this game

and if u expect unity in such an open, free and diverse platform like android ur simply lying to urself n should stick to iOS

in our case tegra3 is actually a solution to this problem u describe, with a graphics powerhouse company agressively pushing support for their platform in terms of optimization and extras

finally u have to hunt nothing, all the games maximizing on ur device r listed in one convenient place that is Tegrazone

this is much better than the situation with qualcomm devices which get very little love despite being so powerful

and more conveniently playstore actually doesn't let u buy a game that isnt compatible to ur device

we buy android for its diversity if u want a closed controlled space what r u doing in here?

finally comparing to the brand new i5 with the new a6 will not be fair, the one x is half a year old and tegra3 is almost a year old, by the time the new screen aspect is widly supported on the i5, tegra 4 and Two X will be out in which we will rule again

oh and u already have an A6 killer on android, the snapdragon 4 pro

aaaaah and about battery wrong again, u get 2.5 hours of straight nova3 or horn gaming on the one x with brightness 25% don't forget our screen is huge n crazy bright

on the i4s u get a little over 2 hours with infinity blade

ur entire argument is flawed n iCharmed
[HTC One X] nookcoloruser:
My argument as is not flawed and I was not trying to bash the one X or argue one is better than the other..

The thread title is did you buy you're one X as a gaming machine, which as I said I did buy the one X genuinly thinking it would be an improvement over my then current handset which so happened to be the 4S. I would not have spent over €500 on an sim free One X if I thought it was a piece of tosh, so stop being so bloody defensive and try and see others 'opinion's' with some objectivity.

My opinion as an owner of the One X doesn't de-merit your opinion and likewise your opinion doesn't de-merit mine.

I get less than two hours when I game on the one X, not opinion but fact. My screen is on auto brightness...
[HTC One X] hamdir:
the flawed part is some of the things u said

impossible ur getting only 2 hours on auto bright, unless u didnt update to 2.17

the other part is that ur old 4s couldnt cross 2 hours on infinity blade despite the tiny screen

also i dont think all the things i said r just being defensive, it was just replying with of facts
[HTC One X] nookcoloruser:
I have the latest 4.0.4 and sense 4.1

I got 2 hours when playing Dead Trigger with auto brightness on.

Whether you care to believe it or not, it does not change the fact that is exactly what I got. Battery was near 100% - battery was down to the point it gave me the low battery warning message when I stopped playing.

Now in fairness my PS-Vita only lasts about 2hr30 with an Uncharted session, so maybe the battery life I have with the One X is to be expected, but gaming on my iPhone 4S in my experience never impacted battery life as much as gaming and generally 'screen on' time as the one x.

Does that make the one X crap ? No. It is what it is. But that is my experience plain and simple.

If I wanted to really ***** I could mention stuttering audio in music player when listening with headphones often requiring a restart, or the fact that pairing to my bluetooth car stereo is an absolute nightmare for audio/media playback with often repeated faffing around needed in order to play properly. Those impact me far more than the gaming or battery life problems I have mentioned, as they genuinely leave me frustrated. But despite those I don't regret my purchase, but I also refuse to stick my head in the clouds and ignore the fact that these issues exist either.

If I was further poking holes in your counter point, And if you want to start challenging the 4S in CPU benchmarks please go ahead.

But game wise, the fact that a dual core CPU at 800mz with 512mb ram is often performing better or on a similar level too a Quad Core 1.5ghz processor and 1GB of ram is not something to be so blasé about.

Surely my point that I genuinely expected 'better' from the one X over my previous handset was a valid & fair assumption, that hasn't quite worked out in practice the way I thought.
[HTC One X] hamdir:
We all know the 4s has better GPU we knew this before the one x came out, there is no surprise here

Games made for the iOS first in favor of GPU will not work out well in a lazy port without a proper optimization to get better use of the quad cores and the strengths of tegra3

This and the fact the 4s has much lower resolution than 720p, I tried many games on the 4s Nova3 has constant hitches and all the tegra 3 thd games look and perform better on t3

For some reason u insist on ignoring THD games in this argument

What u said about the 800mhz performing better is false again, its not the hardware fault if app devs prefer iOS for commercial reasons and are simply outing lazy ports for android

For ur info tegra 3 was outed last year just two months after the 4s

No point in arguing with an iUser and will never be able to convince u, I also assume in all honesty u won't be satisfied b4 an i5, no offense just an advice

Let's get back on topic ur thoughts are pretty clear now
[HTC One X] nookcoloruser:
The fact that you segregate people as iUsers or not is clear that it your judgment and opinion that is closed minded and not mine.

In the last 18 months I have owned a Galaxy S2. HTC Sensation, HTC Sensation XE, Nokia N9, Nokia Lumia 800, Blackberry Torch 9860, Blackberry Bold 9900 and the iPhone 4S.

Other than gaming the HTC one x is probably one of the best handsets I've owned, call quality the Bold 9900 beats them all but BBoS7 just doesn't cut it.

An iUser, please grow up.
[HTC One X] timlambo:
You made your point and hamdir made his. It is good enough reading material for people to read.

So let's just get back to topic for this thread. Before things Turn for the worst.
[HTC One X] hamdir:
im with timalambo

back on topic

the votes are so far in favor of games and split in half between those who want the very max of speed and those who prefer a balance between speed/battery

for those who prefer the second option, you do realize if such balance happens in terms of kernel development, you can no longer cry "ooooohhh myyyyy gosh my quad beast can't run this game @60fps! death!"

:)

in other you be playing a tough game like Nova3 and knowing it can run in better fps but it doesn't because of kernel tweaks in favor of battery, you have no control over this

are you really up for this? isn't much better the way we have it now with the game boost app? we turn it on when needed and turn it off to conserve battery? at least we have control
[HTC One X] marko987:
...

I think most important thing is balans because i dont want my phone get hot over 50 c and dont want that i can play games only 2h during day if cant charge phone. Point is that Im playing nova 3 with 2 cores uv 125 higher freq and 175 lover withaut any lag until phone overheat it self so i think next big fix need to be temp magament to lover temp as much as posible
[HTC One X] hamdir:
your kernel? Faux10 has amazing temps, it never throttles for me
[HTC One X] marko987:
...

10u variant 0 well performance of my phone is difernt when its hot starts to lag on nova 3. Maybe because v0 but its cooler then 007m for shore

And You are right about game boost great app
[HTC One X] high_voltage:
I want more fps. It's silly to buy tegra3 powered quadcore phone to have lags even on THD games. Let alone nova3 and similar. For me the best option is like now with the application that let you choose when to boost the power or when not to. Tho for me the right side is the more power/fps side. Cheers! :)
[General Questions and Answers] Blackdrag:
Hey guys,

I have two devices, an Atrix 4G running Epinter's Cm10 and a ASUS TF300T running a Cm10 nightly. In earlier builds of Cm10 I was able to change the boot animation to the Galaxy nexus Jellybean boot animation I downloaded by moving the new bootanimation.zip to /system/media... but since updating to newer nightlies of cm10 pasting the bootanimation.zip I downloaded into /system/media (deleting the old one first) doesn't work.

The cm10 boot animation is gone, but now it just says "android" for the boot animation... which I guess is a new default boot animation? I know in the past if you deleted bootanimation.zip it was just a blank screen.

On http://rootzwiki.com/topic/32749-new-cm10-boot-animation-issues/ blaineevans said you have to change the permissions to (rw-r--r--). Not entirely sure what that means. It looks like you are supposed to take off permissions? But /system/media/bootanimation.zip has no permissions on it. (root explorer lite)
[General Questions and Answers] boudiccas:
I have been trying to flash my Sony Ericsson xperia using FlashTool 0.9.3.0 and FlashTool 0.9.0.0 on Debian 'wheezy' also known as 'testing'In both of them it recognises my mobile as being an Android version : 2.1-update1 / kernel version : 2.6.29. When its plugged in, lsusb shows it as Bus 001 Device 017: ID 0fce:2138 Sony Ericsson Mobile Communications AB Xperia X10 mini pro (Debug)

, and with udev rules as ... SUBSYSTEM=="usb", ACTION=="add", SYSFS{idVendor}=="0fce:2138", SYSFS{idProduct}=="*", MODE="0777" saved to /etc/udev/rules.d/99-android.rules and also to /lib/udev/rules.d/99-android.rules. In both versions of FlashTools when I try to flash it this is the error messages I get ......10/045/2012 11:45:13 - INFO - Android version : 2.1-update1 / kernel version : 2.6.29

10/045/2012 11:45:17 - INFO - Root Access Allowed

10/045/2012 11:45:51 - INFO - Selected SK17i_62_Sony Ericsson.ftf

10/045/2012 11:45:51 - INFO - Preparing files for flashing

10/046/2012 11:46:40 - INFO - Please connect your device into flashmode.

10/046/2012 11:46:49 - INFO - Device disconnected

10/047/2012 11:47:25 - ERROR - No permission on device. Add valid udev rules

I've tried running them both as 'sudo ./FlashTool and get this in the error log ... 0/022/2012 12:22:14 - INFO - Device connected in flash mode

10/022/2012 12:22:14 - INFO - Opening device for R/W

10/022/2012 12:22:14 - INFO - Reading device information

10/022/2012 12:22:15 - INFO - Phone ready for flashmode operations.

10/022/2012 12:22:15 - INFO - Start Flashing

10/022/2012 12:22:15 - INFO - Processing loader

10/022/2012 12:22:16 - INFO - Checking header

10/022/2012 12:22:16 - INFO - Ending flash session

10/022/2012 12:22:16 - ERROR - ERR_SEVERITY="MAJOR";ERR_CLASS="SECURITY_CLASS";ERR_DYNAMIC="SIN header verification failed"

and then dumping me back at the 'waiting for action' prompt.

I'm now at a loss as to what I should and could do next, any ideas as to how I can flash my mobile please?

Thanks

Sharon.
[General Questions and Answers] boudiccas:
I've now tried it with FlashTool 0.8.6.0 and i've now got a valid udevrule, which is .. SUBSYSTEM=="usb", ATTRS{idVendor}=="0fce", MODE="0666", GROUP="plugdev".. but again FlashTool is failing with the ERROR - ERR_SEVERITY="MAJOR";ERR_CLASS="SECURITY_CLASS";ERR_DYNAMIC="SIN header verification failed" which seems to be a java error. When starting FlashTool from the command line in a terminal this is my output ... ./FlashTool

JAVA_HOME not set. Using default value : ./x10flasher_lib/linjre32

flashsystem.X10FlashException: ERR_SEVERITY="MAJOR";ERR_CLASS="SECURITY_CLASS";ERR_DYNAMIC="SIN header verification failed"

at flashsystem.Command.send(Command.java:129)

at flashsystem.X10flash.processHeader(X10flash.java:187)

at flashsystem.X10flash.uploadImage(X10flash.java:203)

at flashsystem.X10flash.sendLoader(X10flash.java:233)

at flashsystem.X10flash.flashDevice(X10flash.java:344)

at gui.FlasherGUI$45.run(FlasherGUI.java:1092)

at foxtrot.AbstractWorkerThread$1.run(AbstractWorkerThread.java:40)

at java.security.AccessController.doPrivileged(Native Method)

at foxtrot.AbstractWorkerThread.runTask(AbstractWorkerThread.java:36)

at foxtrot.workers.SingleWorkerThread.run(SingleWorkerThread.java:199)

at foxtrot.workers.SingleWorkerThread.run(SingleWorkerThread.java:182)

at java.lang.Thread.run(Unknown Source)

flashsystem.X10FlashException: ERR_SEVERITY="MAJOR";ERR_CLASS="SECURITY_CLASS";ERR_DYNAMIC="SIN header verification failed"

at flashsystem.X10flash.uploadImage(X10flash.java:225)

at flashsystem.X10flash.sendLoader(X10flash.java:233)

at flashsystem.X10flash.flashDevice(X10flash.java:344)

at gui.FlasherGUI$45.run(FlasherGUI.java:1092)

at foxtrot.AbstractWorkerThread$1.run(AbstractWorkerThread.java:40)

at java.security.AccessController.doPrivileged(Native Method)

at foxtrot.AbstractWorkerThread.runTask(AbstractWorkerThread.java:36)

at foxtrot.workers.SingleWorkerThread.run(SingleWorkerThread.java:199)

at foxtrot.workers.SingleWorkerThread.run(SingleWorkerThread.java:182)

at java.lang.Thread.run(Unknown Source)

[boztu:Tue Sep 11 13:18:57 @~/programmes/FlashTool]$ [310]>;

My java version is ... sudo java -version

java version "1.6.0_24"

OpenJDK Runtime Environment (IcedTea6 1.11.4) (6b24-1.11.4-3)

OpenJDK Client VM (build 20.0-b12, mixed mode, sharing)

Any solutions please for the problem of not being able to use FlashTool due to java probelms?

Thanks

Sharon.
[General Questions and Answers] boudiccas:
I've now set JAVA_HOME to ithe right java setup and FlashTool now runs with oracle java, but when trying to flash my xperia it fails with ERROR - ERR_SEVERITY="MAJOR";ERR_CLASS="SECURITY_CLASS";ERR_DYNAMIC="SIN header verification failed. This happens with the last three versions of FlashTool, so now I'm stuck. Any solutions people please?

Sharon.
[General Questions and Answers] sayantandas:
I have the same error on Ubuntu 12.04. Anyone with a solution?
[Samsung Epic 4G Touch] jigwashere:
I'm not a developer and am struggling to learn about making the most out of my device. I flashed FI03 yesterday and wonder if (and how) I can use [MOD][Deodex][Odex][FI03]Hotspot Mod. I have the WiFi Tether app, but my connect speeds are pretty slow. Thanks!
[Samsung Epic 4G Touch] crawrj:
http://xdaforums.com/showthread.php?p=31373941#post31373941
[Samsung Epic 4G Touch] jigwashere:
Thanks! I didn't see your post in the other thread. After looking at forum rules, i figured I shouldn't have posted my question there.
[Samsung Epic 4G Touch] crawrj:
No problem at all. Enjoy.
[Samsung Epic 4G Touch] jigwashere:
I installed Agat recovery and the Odexed Hotspot mod. It works, but my speeds are terrible (.5Mbps). Speedtest on my E4GT is about 9Mbps. Am I doing something wrong?

By the way, I installed the Deodexed Hotspot mod and got stuck at the Sprint 4G splash screen.
[Samsung Epic 4G Touch] jigwashere:
I've been searching for an answer but haven't found anthing. It sounds like slow tethering speeds is somewhat random and doesn't affect a lot of people. In fact, I don't tether often, so it's not a huge issue for me. I would like to be able to tether at 4G speeds, so if someone can help me diagnose this, I'd really appreciate it! :)
[General Questions and Answers] niren1706:
hey guys

please forgive me if im wrong, this is my first post

im new to XDA, just flashed Nik's awesome Codename JB rom

i was looking through changelog fix and noticed if i turn off auto brightness backlight should be fixed

i did this and backlight works until i lock my phone/standby and then when i unlock the backlights are gone and i have to turn on then off auto brightness

is anyone else having an issue with this?

is there any way to get around it?

im not i will wait for Nik's next release, was just wondering

Thanks
[General Questions and Answers] plegdroid:
afternoon, if you wish people to help you, you would need to advise with a little more detail, what phone you've got would help considerably.

have a read of your phones forums, rom thread and see if anyone has the same issue. if not posting this in your phones q&a or using xda search /Google may provide you with the answer required. :)

http://xdaforums.com/announcement.php?a=81

ⓐⓝⓓⓡⓞⓢⓘⓓⓔ ⓘⓢ ⓝⓞⓣ ⓐ ⓢⓘⓝ
[Galaxy Note 10.1 Q&A, Help & Troubleshooting] MrCeddy:
Can a few note 10.1 owners comment on direct sunlight usability? Perhaps include a few pics or video? Many thanks.
[Galaxy Note 10.1 Q&A, Help & Troubleshooting] ketpetje:
No problem, the screen is good enough to play with the tablet in sunlight.
[Galaxy Note 10.1 Q&A, Help & Troubleshooting] toenail_flicker:
I use mine in bright, direct sunlight all the time.
[Galaxy Note 10.1 Q&A, Help & Troubleshooting] ap27:
I was actually surprised at how bright the screen can get. Its pretty impressive. Close to (if not on par with) the SuperIPS+ mode display on the Prime/Infinity.
[Galaxy Note 10.1 Q&A, Help & Troubleshooting] demandarin:
I agree. It can get very bright if you need it.
[Sprint Samsung Galaxy S III] bambam126:
It seems like ea games are now working I seem them pop up in store now just a heads up
[Sprint Samsung Galaxy S III] FrameCityJackal:
Which ones because only 3 i bought work....
[Sprint Samsung Galaxy S III] Falstafff:
Nope, no Dead Space yet.
[Sprint Samsung Galaxy S III] Rhoq:
Bejeweled 2 is also not working.
[Sprint Samsung Galaxy S III] HeartWare42:
Bejeweled 2 works fine here (but only in scaled/zoomed mode)

EDIT: Sorry - didn't pay attention to which device we were talking about.

Sent from my Asus Eee Pad Transformer Infinity TF700T
[Sprint Samsung Galaxy S III] DizDroid:
NBA Jam is back!
[Sprint Samsung Galaxy S III] shawn12350:
Bejeweled works great. Plants vs zombies from the amazon app store works great as well.
[Android Q&A, Help & Troubleshooting] paul_torry:
TL;DR

If my phone shuts down due to low battery I want to be able to boot up into a reduced OS that would allow me to use a basic UI to utilise basic funtions like (emergency) calling / sending SMS.

I ask if anything like this is in the pipeline, and if not, can I achieve it myself using tools from this site.

Bloat:

Senario:

Imagine your battery is flat, but you really need to make a call.

No problem just boot into a phone only - very low power - mode (OS) that allows you to make a call but has very limited capabilities.

Q1) Is this possible?

I often run out of battery but really need to make a call. I need to either have a spare battery (which I do) or not run out (which I try to do).

But I am pretty sure there is a lot of power left in my battery, I just cannot access it as the Android system is a power hog.

There must be a way to boot a minimal function OS that can make basic calls, maybe as a choice from the hboot/recovery menu.

Q2) Would others find this useful

The best option is a custom built OS with drivers for the key areas of the phone and very basic UI. I think this would be a lot of work, and is well beyond my abilities. Idealy HTC / Google read this and implement one. Basicaly use the phone as a 10yo Nokia.

Q3) Does anyone know of anything like this that exists or is in development?

Another possibility would be a "safe mode" where the Android OS does not boot all the crap it usually does and has a basic black screen interface.

Q4) Does anyone know of anything like this that exists or is in development?

In a world where this stuff does not exist yet can I simulate this using a second dual boot rom. The rom would be stripped bare and all settings to lowest values.

I would also want to undervolt and underclock the CPU in the Hboot/recovery.

Turn off all the boot animations and vibrate on boot.

Q5) Do you think this would work, could I reduce the power drain enough to give myself significant extra life to boot android and make a call or two on a battery that is theoretically dead.

I own an HTC Sensation, from what I can see there is no dual boot kernel for that yet and changing the cpu values can only be done from within Android at which point it may be too late as the large power draw on startup cannot be met. (Bricked can do if from command line if I want to re-flash the kernel in recovery with 0% battery left - not sure if thats a good idea)

Q6) Anyone know of anything for the Sensation I can use.

I am a noob to the site and only rooted a week ago but I have some practice using adb and developing apps in java (none published) and would be happy to develop this idea and share my solutions if people can give me a few pointers.

Of course if you like the idea and want to produce something I can download I could also live with that.

Thanks in advance.

Paul