yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Player 4.0, 5.0] werfu:
Han, I've been watching the development thread for a while but as I'm new I haven't been able to post in it... I've been messing with the source for a bit and I've yet to be able to build the rom, but I'd be more than willing to help on kernel development. I'm a veteran linux user and I've been used to compile my kernel since the 2.2 era. Actually I've been running on Gentoo and ArchLinux for a while. I've lost interest in kernel compilation the last few years as I've grown up now and got some real life stuff (a job, wife and kids...) but my taste for hacking has sprung back with my Galaxy Player 4. I'm quite intrigued by the way all you guys develop. This "porting" task where you take stuff from different ROMs and kernel quite scare me LOL.

I was wondering why nobody has yet to compile a stock (3.5) Linux kernel (from kernel.org) and patch it with needed stuff. Afterall, since 3.3 all upstream Android patch (Google) have been merge into the trunk. It's only a matter of configuring and including the right drivers/module into the build.
[Samsung Galaxy Player 4.0, 5.0] da1writer:
I was in the same boat, long time lingerer but had a very low post count for a while before being accepted here in the fold and the developers portion of the forum. Frankly, the more devs doing the kernal process the better I would think. As of right now, hanthesolo is the rom builder and making great progress. I believe the kernal process is being done solely by oisis - who btw is here most of the time, just rarely posts to give updates, it might be best to contact him instead of hanthesolo. Although I'm sure he can also get you up and running with the team, the more the merrier I would think but of course that's up to him and his team!

EDIT: I did mention you in the ICS dev thread though, hope that helps ya out and get the PMing going ;)
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
I have tried that. If you download the attached defconfig (taken from the YP-G1 zip at opensource.samsung.com), make it, and then run 'make -j8' (or whatever cores you have). Then comment out the 4 functions in the error if it fails on mach-s5pv210/common.o, and finally 'CONFIG_S5P_PM=y CONFIG_S5P_SLEEP=y CONFIG_ARM_AMBA=y make -j8'. This will get you to failing to link vmlinux from needing a machine record. That is found in arch/arm/mach-s5pv210/mach-palladio.c from the mentioned zip. The problem is that basically every line causes a compile error :crying: or a link error once you rename junk and find headers. :crying: Plus you'll need the samsung video drivers from the zip, and probably other things. But if you want to try it, I admire you greatly, and would definitely want to help (github?) so I can do the same thing for venturi (the 5.0).

P.S. after one more post, you'll be able to post in the dev thread/forum, where this probably belongs :good:
[Samsung Galaxy Player 4.0, 5.0] hanthesolo:
Welcome! We would appreciate all the help we can get, especially if you want to work on the 3x kernel, which by now is basically required. As da1writer said, I would contact Oisis and/or zaclimon, because as the ROM dev, I am not super knowledgeable about the kernel...yet.
[Samsung Galaxy Player 4.0, 5.0] werfu:
Wow! I didn't thought I'd get that much enthousiasm from submitting my help :D I'm often busy with real life stuff but I'll try to be as helpfull as possible. I agree that this conversation should go into the dev forum, so now that I'll be able to post there I'll do it.
[Samsung Galaxy Player 4.0, 5.0] hanthesolo:
No problem, any new users are more than welcome to try their hand at devving, especially since we have a lot of empty spots to fill, as we don't have very many devs (actually 4 at the moment, including SuperNOva). Good luck, and I look forward to seeing your contributions!
[Samsung Galaxy Player 4.0, 5.0] jlyo:
CM9 / YP-G1 porting status

Hi all,

Count me as the third lurker in this thread coming out of the woodworks. I bought a YP-G1 to do SIP and to watch videos, but being the person I am, I have to tinker with it. I'm still squeamish on flashing a kernel or my /system partition, but I'd still like to contribute.

I can start by documenting stock rom+kernel vitals such as dmesg, logcat, /dev/, etc. I've also started a CM9 port status table on the YP-G1 wiki page http://xdaforums.com/wiki/Samsung_Galaxy_Player/YP-G1. Those of you who are running the CM9 port, do you mind updating it with more accurate information? Hopefully I can coalesce the information in the forums onto the wiki page to help the newcomers get up to speed on the porting effort.

Great job to those involved so far! Keep up the hard work.

-jlyo
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Thank you a lot for your help in the Wiki, it's really appreciated :D. Also you can write that accelerometer, internal & external sd card, and wifi works :p.
[Samsung Galaxy Player 4.0, 5.0] the playa!:
good to see :)

good to see more and more devs fore the 4.0 coming in! :)

looking at this, looks like work on ICS will go four times as fast... i think.. lol
[Samsung Galaxy Player 4.0, 5.0] hanthesolo:
Thanks, a lot, it will really help to have someone regularly working on the wiki. I updated the table with the latet info, so you should be good to go :).
[Samsung Galaxy Player 4.0, 5.0] jlyo:
As I think of them, I will add peripherals/features to the table.

I created http://xdaforums.com/wiki/Samsung_Galaxy_Player/YP-G1_Stock_ROM from my stock firmware for posterity's sake. I think it'd be useful for checking for differences in the new kernel / userspace.

I noticed (at least) 3 different kernel defconfigs on github:

tdm_ypg1_defconfig -- Probably what you started with from where tdm left off

cyanogenmod_ypg1_defconfig -- Imported in the initial commit.

cyanogenmod_palladio_defconfig -- Most recently updated.

palladio_{usa,kor,rev01}_defconfig -- Samsung's stock config?

Can we fold tdm_ypg1_defconfig and cyanogenmod_ypg1_defconfig into cyanogenmod_palladio_defconfig? I think it'd be interesting to examine the diferences between the stock config and the current.
[Samsung Galaxy Player 4.0, 5.0] jlyo:
Aaaaaand some differences I noticed between kernel configs

See:

http://xdaforums.com/wiki/Samsung_Galaxy_Player/YP-G1_CyanogenMod9_Port#Kernel_modifications

and

http://xdaforums.com/wiki/Samsung_Galaxy_Player/Palladio

I'll try to tweak some of these settings to see what will keep the kernel from building. For those settings we'll need to find code that implements its respective config option. Such code will probably be in the samsung open source kernel, failing that, it'll be in a proprietary binary blob kernel module (ex. broadcom bluetooth.)
[Samsung Galaxy Player 4.0, 5.0] Mevordel:
Yes, the palladio_* are from Sammy stock.
[Samsung Galaxy Player 4.0, 5.0] werfu:
Is there any stock kernel source, without samsung patches from Google to compare with? I'd like to be able to see exactly what samsung patched from the default kernel and see if the code can be ported. We cannot take directly the code from kernel.org as it would lack the Android patches.
[Samsung Galaxy Player 4.0, 5.0] jlyo:
Here's the Google Exynos repo https://android.googlesource.com/kernel/exynos/

I didn't see any tags for 2.6.35.7 in the source browser, but they might be apparent if you clone the repo. If not you should be able to backtrack through the logs.

FWIW these are the changes I see between mainline 2.6.35.7 and samsung's kernel:

http://xdaforums.com/wiki/Samsung_G...ck_ROM#diffstat_from_mainline_2.6.25.7_kernel
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
the exynos 4 repo is for newer devices (like SGSII I think) The repo for stock samsung kernel from google is here:

https://android.googlesource.com/kernel/samsung

From here you can have the 2.6 branch, the 3.0 for ICS and the 3.1 for JB. Also you can see the teamhacksung's kernel based from this one:

https://github.com/CyanogenMod/android_kernel_samsung_aries
[Samsung Galaxy Player 4.0, 5.0] the playa!:
i wish i was a dev too. -.-
[Samsung Galaxy Player 4.0, 5.0] da1writer:
lol, so do many of us >.< but we are not so lucky. What we are lucky enough to do is beta test these roms to help the devs turn the roms into a stable status (or at least good enough).
[Samsung Galaxy Player 4.0, 5.0] last_ech0:
Man, there's so many neat things about using a custom rom, but one of the most important things for me is GPS, which I have never gotten to work with a custom rom.

I've tried every fix I could find and none of them worked.

Stuck with original rom until there's one that works with GPS.
[Samsung Galaxy Player 4.0, 5.0] da1writer:
Somethings have to be sacrificed in order to have better experiences in other areas though. I found ICY Fusion Rom working the best with all GPS related apps (like Juice Defender GPS Wifi Locations) but Ethereal has weather apps only working (my location setting) and GPS Navigation apps (Juice Defender has the GPS function grayed out). Most of the time I don't even bother with the GPS Navigation though as it eventually freezes up due to ram bottleneckng.

For me though, GPS isn't my issue, Heavy Games work on stock but not on Custom Roms whatsoever. Before Rooting, I played Dead Space just fine on my SGP4 but ALL custom roms after rooting resulted in freezzing the device or crashing it before I even see the Title screen (aka I never see the graphics). I actually can't play any EA games like N4S Most Wanted or Mass Effect Infiltrator either on any custom rom either (stock could though), so I just don't bother playing games on my SGP4. I just use it with custom roms like Ethereal (which I use right now) for exceptional battery life improvements , Voodoo/Music listening, Social/email checkups, and overclocking/underclocking needs. I try not to do too much web surfing as all browsers are heavy I've experienced with the exception of Boat Browser Mini (which you can use while listening to music) but eventually the ram gets killed.

So what I've come to find is that with rooting and custom roms/kernal comes advantages and disadvantages at the same time. Chalk it up to Gingerbread rom these are based off of (which has generally bad ram management anyhow) or the scarce ram this device has. The devs might only be able to do so much to improve ram or use a swap process.

EXT4 on the SGP4 is also not even a standard for the devs here - unavoidable in some circumstances, while some don't see the point due to RFS being about just as fast.
[Samsung Galaxy Player 4.0, 5.0] the playa!:
i guess....
[Samsung Galaxy Player 4.0, 5.0] the playa!:
when the ROM is stable, will it be able to use Google Now too?
[Samsung Galaxy Player 4.0, 5.0] jlyo:
The devs want every it of functionality as the end users, so it should only be a matter of time before GPS/graphics acceleration/etc :). The thing to keep in mind about swap space and non-flash-specific filesystems (such as ext4) is that flash can only be written so many times. However, I see articles such as http robert DOT penz.name/137/no-swap-partition-journaling-filesystem-on-a-ssd/ and wonder what effect swapping and journaling has in practice. One thing is clear though: if swap is enabled, you want it on top of a wear leveling layer.

My status update:

I've got the firmware from teamsupernova's github built and booting. It took me a while to realize that the kernel build wasn't integrated with the overall android build. I'd like to have it integrated since that's what CM9 does, and it's easier to work with. The only blocking me from integrating it is initramfs generation. I don't know how it is done in the overall android build the way teamsupernova's build.sh script does it. I'll poke around in other devices' repos, and try to connect with other CM devs about it.
[Samsung Galaxy Player 4.0, 5.0] shahrukhraza:
Even if you would be able to it would be pretty much useless considering that its wifi so the only way to use it is if you have WiFi all around you.
[Samsung Galaxy Player 4.0, 5.0] the playa!:
doesnt matter
[Samsung Galaxy Player 4.0, 5.0] jlyo:
> 2012/9/14 Jesse Young

>

> > On Thu, 13 Sep 2012 12:32:01 +0200

> > OiSiS wrote:

> >

> > So those are my questions as of right now:

> > * Why is the initramfs so big compared to others?

> > * What/how can we trim it down?

> >

> > Thanks,

> > Jesse

On Mon, 17 Sep 2012 14:23:45 +0200

OiSiS wrote:

> Hi,

> Initramfs is so big because is old recovery and some strange

> initramfs maybe from GB, a lot of space taking recovery and others

> binary file, next thing is kernel modules.

> Last time i made 3MB kernel with initramfs(CWM6 recovery and other

> things). I want to move kernel modules into the

> system: /system/lib/modules or something like that so the

> boot.img(zImage.tar) will be so much smaller.

I'm reading some documentation on the initramfs mechanism, and I

think I have a good enough grasp on it, at least in a general sense.

From what I see, I think the initramfs source should be in

android/device/samsung/ypg1 rather than in the kernel source. Do you

agree? Though it looks like the initramfs is sourced from a variety of

places within the Android build system.

I've got a kernel producing a /proc/last_kmsg based off of galaxysmtd

2.6.35.7. It fails complaining of attempted killing of init. Also the

mtd partition table is wrong, so I enabled tdm's patch to read the PIT.

But that kernel didn't produce a /proc/last_kmsg.

I'm kind of suprised tdm's PIT reading patch isn't circulating around

more. Unless I'm mistaken, I've only seen that code in the YP-G1 kernel.

Other kernels look like they have the mtd partition table hardcoded.

I wonder if I can set rdinit=/adbd init=/adbd to get an early shell, or

is there initialization I need to do before running adbd?

http://www.kernel.org/doc/Documentation/filesystems/ramfs-rootfs-initramfs.txt

This patch looks very nice for debugging my problems. As long as the

kernel reliably outputs a /proc/last_kmsg.

http://elinux.org/Tims_Fastboot_Tools#Tim.27s_quick_and_dirty_process_trace

Also, I'm in #cyanogenmod-dev and #ypg1-dev on freenode (IRC).

Regards,

Jesse
[Samsung Galaxy Player 4.0, 5.0] da1writer:
Ummm... is it ok to post people's email (your own included) on a forum - isn't there a privacy issue there - spamming unavoidable even. Also, is posting the chat # tags ok to do, especial in the general area of this forum - isn't it for devs only so to check with each other during the development process.

Maybe I'm jumping the gun here, Oisis is of course the kernal dev and has more say so than a low post user like myself if this is ok or not with this email. I know you don't mean harm and want to inform us of oisis status ...
[Samsung Galaxy Player 4.0, 5.0] jlyo:
Thanks for catching that. I did try to take out personal information, but I did it too quickly. I've edted them out now.

I don't see why not. I'm new around here myself, so maybe I'm mistaken.
[Samsung Galaxy Player 4.0, 5.0] da1writer:
Don't worry, I'm not trying to attack you or anything, Just trying to protect you guys and the devs from the internets ;)!

I'm unsure about the iirc, I'm guessing it's alright as long as regular users (non-devs) don't impede their work... that was my only concern.

On topic, it's great we finally got a ICS rom for 4.0 (RemiICS), although bugs are expected and we still don't have a 3.0.x kernal...
[Samsung Galaxy Player 4.0, 5.0] the playa!:
hey guys,

my player is in this condition.

can you guys tell me how to fix it? i know this is not the proper thread.. i have made a separate thread which can be found over here- http://xdaforums.com/showthread.php?p=31733107#post31733107

i think its bricked.

you can read the details over there.

please try to help me fix this :(

i only recently bought my player and got into this mess. :/
[Samsung Galaxy Player 4.0, 5.0] tdwepe:
neon otempli

I won't show the thumbnail
[Galaxy S II Q&A, Help & Troubleshooting] Lascaille:
Hi,

For about a year I have used my GS2 with a Plantronics Savi Go bluetooth headset - I normally leave the phone in its desk cradle and use MyPhoneExplorer to make/answer all my calls and send text messages (I work in a small office with no wired phone at my desk and I sent at least 500 texts/day to coordinate teams working in the field.)

Recently - after returning from a trip - I noticed that the phone and headset would not work together at all if the wifi on the phone was enabled - the headset would connect to the phone and the first 10 seconds or so of every call would be OK, but the level of interference (as heard on the headset) would increase and increase and the headset would inevitably disconnect after about 20 seconds.

With wifi disabled on the phone this does not occur.

The headset works fine with another phone and also connects fine to its Plantronics USB adapter. This headset is designed to remain connected to two devices at once (intended to be the USB adapter and a phone) so you can make calls from either Skype/a voip app or your phone without having to change anything.

I have dropped the phone about a hundred times so I changed the aerial/loudspeaker module (http://www.ebay.co.uk/itm/300715915473) but the interference still occurs.

Is there any way this could be a software issue? I hate updating as I have custom density and all sorts of other settings so my phone is still on the same android 2.3.3 stock ROM that it came with - I have also removed all the Samsung customisations and KIES etc so updating is a pain.

My opinion is that there is no way this could be a software issue and that, as the antenna replacement has not solved the problem, there's probably a hardware problem and I should just toss it and get a Note or another GS2.

However, thinking about it more - the bluetooth and wifi transmitters share the same antenna? Is there any software cooperation to make sure these devices don't try and transmit at the same time or is there hardware gating? Are there filters designed to stop the bluetooth transmitter transmitting directly 'into' the wifi receiver (as they both share the same aerial which is used both for transmit/receive) and are they software or hardware?

My thoughts are definitely hardware but I would welcome the opinions of anyone that really knows how the two transmitters/receivers are meant to work together.

Thanks!
[Acer Iconia A500] soks3d:
Does any body else have trouble with browser, any of them, after being on line for a while? Facebook mostly, screen jump, lag when typing.
[Acer Iconia A500] blacwin22:
my browser is a giant SOB, doesn't matter what rom iv been on, stock/custom HC ICS JB ill be browsing and on ever single page especially XDA here ill get the page has stopped responding wait/stop pop up every couple minutes. ill also note that it does the same thing in Chrome and ICS Browser+ and just about every browser ive used
[Acer Iconia A500] internetpilot:
You can't judge any browser by Facebook performance -- they're always changing the code and borking everything up. I actually have some problems with Facebook on my desktop browsers. I use the ICS browser on my A500, but use DolphinHD on everything else. Prior to ICS, I used DolphinHD on my A500, too.
[Acer Iconia A500] soks3d:
acting up browsers

Thanks for the responses . I realize thatt his not just facebook, if I am on line for 2-3 minutes it gets laggy, typing hesitates bounces back and forth meaning you see the text then you don't.
[Galaxy Ace S5830 General] ZenPluS:
Hello everyone :laugh:

1: Create a Desktop VisualizeR widget (any size you want)

2: Select Launch>Other

3: Select Nova Launcher

4: Select "AppDrawer" (or other action)

5: delete label

6: select icon

7: Press OK

8: Done :)
[Galaxy Ace S5830 General] eryst:
Nice.
[Galaxy Ace S5830 General] ZenPluS:
Thanks :)
[Android Software Development] XYunknown:
Screenshot:
[Android Software Development] kinghunki:
Very good ...
[Android Software Development] john9:
Awesome post!
[G2 and Desire Z Q&A, Help & Troubleshooting] mgreta36:
Hello

I have a problem with reading the cards in Desire Z - 2.3.3 Gingerbread.

How to share 1 GB of internal memory to 400 MB was seen as an SD card and the rest was for the system / application.

What exactly for Desire with GB 2.3.3 should be entries in vold.fstab?

If only amendment in vold.fstab enough ...

I tried:

mount-o remount rw /

dd if = / dev / zero of = / data / sdcard.img bs = 1024 count = 400000

mkfs.vfat busybox / data / sdcard.img

mount-o loop-t vfat / data / sdcard.img / mnt / sdcard

But it does not work: (

Camera, "he says," 0 pictures - Insert the SD card.

Can anyone help?

Regards
[G2 and Desire Z Q&A, Help & Troubleshooting] mgreta36:
No one really knows how to replace the card places?

How to save pictures to your phone - without ext sd card?

What partitions powiny vold.fstab be entered in to all the recordable internal memory and not the SD card?
[Sony Xperia P, U, Sola, Go] dx009:
hey guys

i want to update my sony xperia s and my bootloder is unlocked can i update official sony firmware with Sony PC Companion does it creating any problem ??

plz reply.

current rom is miui 2.8.24 :)

thanks..:)
[Sony Xperia P, U, Sola, Go] K900:
No, you can't. Flash with flashtool.
[Sony Xperia P, U, Sola, Go] dx009:
fast :P

thanks man :)
[Defy Q&A, Help & Troubleshooting] henaaque:
Can anybody please tell me what's the latest downgradable t-mobile sbf for the Motorola defy? Thanks!
[Defy Q&A, Help & Troubleshooting] coas:
Look here, chose wisely.
[Sony Xperia P, U, Sola, Go] nemer12:
What games do you play on the Xperia S?? and how are the graphics (good-not so good) .THX

for example I played DEAD TRIGGER and in the settings it has a graphics settings and you can put it on HIGH and the graphics will look very good ;) but the frame rate will drop alot(of course).. So you can try it !

SO I'll make a list with all the games that work on our Xperia S:

---------

1.Dead Trigger (has graphics settings->HIGH->LOOKS VERY GOOD)
[Sony Xperia P, U, Sola, Go] Felimenta97:
You realize there is already a topic for this?
[Sony Xperia P, U, Sola, Go] nemer12:
yeah I know..but that one is kinda " DEAD ".

----

I just want here a topic that has ONLY high graphics that can push our xperia to the limit :) .

For example I installed Nova 3 but the graphics are dissapointing.
[Sony Xperia P, U, Sola, Go] nemer12:
Tip for dead trigger :
[Xperia Play Q&A, Help & Troubleshooting] V1P3RBC:
N my So I bought Nova 3 from the app store today and after it finally finished downloading the extra files I realised that I had to use the touch screen so I wanted to know if any rom could solve this whilst still allowing me to be on ICS, thanks in advance for anyhelp
[Xperia Play Q&A, Help & Troubleshooting] Xcited android user:
If you are on a cm9 based rom try this http://xdaforums.com/showthread.php?t=1863432

Sorry for my bad English. It's not my native language.
[Xperia Play Q&A, Help & Troubleshooting] wuby:
Lol'd. So you like gaming and you use ICS. Worst thing that you can do. Less ferfomance, no support from dev, no touchpad support for some games.

Srsly, go GB & use True Ancestor.
[Xperia Play Q&A, Help & Troubleshooting] MauriceFdo:
ICS has a low performance for gaming, remain on GB, I use Xperia NXT
[Xperia Play Q&A, Help & Troubleshooting] Gilberto_BR:
Yep, GB is the way to go, i use Gin2Jelly.
[Xperia Play Q&A, Help & Troubleshooting] solomon4400:
Not if u using the right tweaks and mods
[AT&T, Rogers, Bell, Telus Samsung Galaxy S III] 455cue:
Hello, sorry if this has been asked before but I couldn't find it.

Does anyone one know a way I can get passed the LockOut app?

I lost the password. I don't care about loosing anything. Is there

A way to reload the OS? When I try to boot into recovery it just stalls

and then boots up normal. Any help would be great Thanks..
[Galaxy 3 General] djtrex:
Can someone make a custom froyo rom without any visual modifications. I just want a fast and stable rom on froyo, rooted, deodexed, zipaligned, with booting scripts and a lot of things but without visual modifications. I want to look like stock rom, without any apps added, just scripts and thing that make it work better. Why all devs make visual customizations? Can someone make this?