[Xperia Play Android Development] Spizzy01:
The Xperia Play app that opens automatically when you slide open the device also fails to load correctly. And from the extent of the errors the logcat displays, it really isn't happy at all!

Logcat below:

I/SmartSliderGamePadSettings(10985): Could not create package context "com.sonyericsson.smartslidersettings"
I/ActivityManager( 307): START {cmp=com.sonyericsson.semcsuite/.settings.PSSuiteSettings} from pid 10985
V/PhoneStatusBar( 637): setLightsOn(true)
I/Adreno200-EGLSUB(10985): <ConfigWindowMatch:2078>: Format RGBA_8888.
I/ActivityManager( 307): Displayed com.sonyericsson.semcsuite/.settings.PSSuiteSettings: +2s16ms
W/ResourceType( 307): Skipping entry 0x7f040002 in package table 0 because it is not complex!
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1102>: RGBA_8888
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1102>: RGBA_8888
E/Adreno200-EGL(10985): <qeglDrvAPI_eglMakeCurrent:2666>: EGL_BAD_MATCH
E/libEGL (10985): eglMakeCurrent:674 error 3009 (EGL_BAD_MATCH)
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1102>: RGBA_8888
D/OpenGLRenderer(10985): Flushing caches (mode 0)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
I/com.sonyericsson.semcsuite.app.PSSuiteActivity(10985): onStop
I/com.sonyericsson.semcsuite.data.PackageDataSource(10985): Dataset is invalidated
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)

###### This error is then repeated about 500 times. ######

E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1088>: RGB_565
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)

###### This error is then repeated again about 500 times. ######

E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
D/kernel ( 159): [40716.350219] gpio_keys_scan_keys: key 1-9e, 0 (198) continue debounce
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
I/com.sonyericsson.semcsuite.data.PackageDataSource(10985): Dataset has changed
I/com.sonyericsson.semcsuite.app.PSSuiteActivity(10985): onRestart
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
I/com.sonyericsson.semcsuite.app.PSSuiteActivity(10985): onStart()
I/com.sonyericsson.semcsuite.app.PSSuiteActivity(10985): onResume
I/com.sonyericsson.semcsuite.app.PSSuiteActivity(10985): Fetched background settings, mode: 2 index: 5 theme: 0
W/System.err(10985): java.lang.IllegalArgumentException: Unknown URL content://com.sonyericsson.gamepadopenprovider/last_launched_activity_info
W/System.err(10985):	at android.content.ContentResolver.insert(ContentResolver.java:726)
W/System.err(10985):	at com.sonyericsson.semcsuite.app.PSSuiteActivity.saveLastLaunchedSetting(PSSuiteActivity.java:339)
W/System.err(10985):	at com.sonyericsson.semcsuite.app.PSSuiteActivity.onResume(PSSuiteActivity.java:325)
W/System.err(10985):	at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1154)
W/System.err(10985):	at android.app.Activity.performResume(Activity.java:4539)
W/System.err(10985):	at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2454)
E/ActivityThread(10985): Failed to find provider info for com.sonyericsson.gamepadopenprovider
W/System.err(10985):	at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2492)
W/System.err(10985):	at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1184)
W/System.err(10985):	at android.os.Handler.dispatchMessage(Handler.java:99)
W/System.err(10985):	at android.os.Looper.loop(Looper.java:137)
W/System.err(10985):	at android.app.ActivityThread.main(ActivityThread.java:4441)
W/System.err(10985):	at java.lang.reflect.Method.invokeNative(Native Method)
W/System.err(10985):	at java.lang.reflect.Method.invoke(Method.java:511)
W/System.err(10985):	at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
W/System.err(10985):	at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
W/System.err(10985):	at dalvik.system.NativeStart.main(Native Method)
E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)
I/Adreno200-EGLSUB(10985): <ConfigWindowMatch:2078>: Format RGBA_8888.
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <SwapBuffers:763>: dequeue native buffer fail: No such device
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetSurfaceSize:276>: dequeue native buffer failed: No such device.
E/SurfaceTexture( 150): [SurfaceView] queueBuffer: SurfaceTexture has been abandoned!
E/SurfaceTextureClient(10985): queueBuffer: error queuing buffer to SurfaceTexture, -19
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetSurfaceSize:276>: dequeue native buffer failed: No such device.
E/Adreno200-EGL(10985): <eglSurfaceResize:4030>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-ES20(10985): <gl2_surface_swap:41>: GL_OUT_OF_MEMORY
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
V/PhoneStatusBar( 637): setLightsOn(true)
I/Adreno200-EGLSUB(10985): <ConfigWindowMatch:2078>: Format RGBA_8888.
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
W/kernel ( 159): [40718.873901] select 7330 (e.process.gapps), adj 9, size 3152, to kill
W/kernel ( 159): [40718.873931] select 8798 (android.vending), adj 12, size 3974, to kill
W/kernel ( 159): [40718.873931] select 10001 (d.apps.uploader), adj 13, size 1673, to kill
W/kernel ( 159): [40718.873962] select 10218 (ogle.android.gm), adj 14, size 5910, to kill
W/kernel ( 159): [40718.873992] send sigkill to 10218 (ogle.android.gm), adj 14, size 5910
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/ActivityManager( 307): Process com.google.android.gm (pid 10218) has died.
I/WindowManager( 307): WIN DEATH: Window{2bdb7198 com.google.android.gm/com.google.android.gm.ConversationListActivityGmail paused=false}
D/dalvikvm(10985): GC_CONCURRENT freed 11010K, 51% free 11100K/22471K, paused 1ms+48ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1102>: RGBA_8888
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1102>: RGBA_8888
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1102>: RGBA_8888
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1102>: RGBA_8888
D/dalvikvm(10985): GC_FOR_ALLOC freed 120K, 46% free 12147K/22471K, paused 29ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/dalvikvm-heap(10985): Grow heap (frag case) to 14.172MB for 2359312-byte allocation
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
D/dalvikvm(10985): GC_FOR_ALLOC freed 3K, 36% free 14447K/22471K, paused 17ms
D/dalvikvm(10985): GC_CONCURRENT freed <1K, 36% free 14557K/22471K, paused 1ms+14ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
D/dalvikvm(10985): GC_FOR_ALLOC freed 1025K, 40% free 13531K/22471K, paused 20ms
I/dalvikvm-heap(10985): Grow heap (frag case) to 15.524MB for 2359312-byte allocation
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1102>: RGBA_8888
D/dalvikvm(10985): GC_FOR_ALLOC freed <1K, 30% free 15835K/22471K, paused 14ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
D/dalvikvm(10985): GC_CONCURRENT freed <1K, 25% free 16862K/22471K, paused 2ms+2ms
D/OpenGLRenderer(10985): Flushing caches (mode 0)
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/Adreno200-EGLSUB( 150): <CreateImage:893>: Android Image
I/Adreno200-EGLSUB( 150): <GetImageAttributes:1102>: RGBA_8888
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
D/dalvikvm(10985): GC_FOR_ALLOC freed 2322K, 32% free 15309K/22471K, paused 17ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/dalvikvm-heap(10985): Grow heap (frag case) to 17.260MB for 2359312-byte allocation
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
D/dalvikvm(10985): GC_CONCURRENT freed 83K, 22% free 17529K/22471K, paused 1ms+1ms
D/dalvikvm(10985): GC_FOR_ALLOC freed 1026K, 27% free 16503K/22471K, paused 17ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/dalvikvm-heap(10985): Grow heap (frag case) to 18.426MB for 2359312-byte allocation
D/dalvikvm(10985): GC_CONCURRENT freed <1K, 17% free 18806K/22471K, paused 1ms+2ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
D/dalvikvm(10985): GC_FOR_ALLOC freed 2676K, 22% free 17614K/22471K, paused 38ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
D/dalvikvm(10985): GC_FOR_ALLOC freed 1K, 18% free 18637K/22471K, paused 11ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/dalvikvm-heap(10985): Grow heap (frag case) to 20.510MB for 2359312-byte allocation
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
D/dalvikvm(10985): GC_CONCURRENT freed 0K, 16% free 20941K/24839K, paused 1ms+3ms
D/dalvikvm(10985): GC_FOR_ALLOC freed 1024K, 20% free 19917K/24839K, paused 12ms
I/dalvikvm-heap(10985): Grow heap (frag case) to 21.760MB for 2359312-byte allocation
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
D/dalvikvm(10985): GC_CONCURRENT freed <1K, 11% free 22221K/24839K, paused 1ms+2ms
D/kernel ( 159): [40720.070556] gpio_keys_scan_keys: key 1-9e, 0 (198) continue debounce
D/dalvikvm(10985): GC_FOR_ALLOC freed 2305K, 20% free 19915K/24839K, paused 11ms
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
E/SurfaceTexture( 150): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC
I/com.sonyericsson.semcsuite.app.PSSuiteActivity(10985): kill()
I/com.sonyericsson.semcsuite.data.PackageDataSource(10985): Dataset is invalidated
I/Process (10985): Sending signal. PID: 10985 SIG: 9
I/ActivityManager( 307): Process com.sonyericsson.semcsuite (pid 10985) has died.
I/WindowManager( 307): WIN DEATH: Window{2c41d170 com.sonyericsson.semcsuite/com.sonyericsson.semcsuite.app.PSSuiteActivity paused=true}
I/WindowManager( 307): WIN DEATH: Window{2c4e8028 SurfaceView paused=false}
I/Adreno200-EGLSUB( 2405): <ConfigWindowMatch:2078>: Format RGBA_8888.
W/InputManagerService( 307): Got RemoteException sending setActive(false) notification to pid 10985 uid 1000

I don't think the graphics drivers are too happy either. I'm not a developer so I don't really have the right to say such things, however when looking at my Logcat, there seems to be a lot of errors relating to the Adreno 200 graphics drivers... Which you can see in the above logcat really, but they may simply be errors relating to the issues with the Xperia Play app.

These errors seem to crop up a lot however:

W/Adreno200-EGLSUB(10985): <GetBackBuffer:1859>: dequeue native buffer failed: No such device
E/Adreno200-EGL(10985): <qeglDrvAPI_eglSwapBuffers:3388>: EGL_BAD_ALLOC

And..

E/libEGL (10985): validate_display:188 error 3008 (EGL_BAD_DISPLAY)