yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] kemonine96:
This is a developer preview of XBMC for Android. It is also an *exact* replica of what you would get on Windows / OSX / iOS. The "heavyness" of the app is partly by design. XBMC is designed for set-top boxes and the like. The dev's have stated they will look at some of the mobile optimizations at a later point. Once things are stable and much further along. Also the initial UI design is focused on set top boxes with a remote or keyboard. There are a few devs working on better skins for touchscreen devices, but it is very early.
[Android Apps and Games] kemonine96:
You will likely have to do the cache clear, reboot dance in order to get the flashing to go away. The issue is known and will be looked closer in due time.
[Android Apps and Games] donpromillo84:
AirPlay problems on GT P6800

just installed the latest apk (9/9) on my Galaxy Tab 7.7 (ICS). unfortunately the AirPlay-feature is not recognised by iOS devices. While having a closer look to the debug-log, airplay should be initialized:

00:46:26 T:1400080 INFO: AIRPLAY Server: Successfully initialized

00:46:26 T:1400080 DEBUG: SECTION:LoadDLL(libshairport.so)

00:46:26 T:1400080 DEBUG: Loading: /data/data/org.xbmc.xbmc/lib/libshairport.so

attached the full log.

any instructions for further debugging, or any clue what causes this behaviour?

don
[Android Apps and Games] DerKiLLa:
Can anybody tell me, where the database is located?

The Folder "/sdcard/Android/data/org.xbmc.xbmc/files" is empty. What is the name of the file?
[Android Apps and Games] kemonine96:
Its stored on the sdcard under Android/org.xbmc.xbmc. The XBMC wiki has the exact location and further info on where the various bits are stored.
[Android Apps and Games] DerKiLLa:
I have a Galaxy-Tab 10.1 without a sdcard-Slot ;)

I can see the folders in this path, but they are empty. i'll take a look into the wiki.

Edit: Fixed ;)

I use ASTRO Explorer and this doesn't show folder starting with a .
[Android Apps and Games] brianf21:
I am running the stock unrooted ROM (ICS). What ROM are you using? It seems to close less if I use the re-touched skin.
[Android Apps and Games] alias_neo:
Crash on startup

I had an old version that ran, but after downloading the nightlies lately, non of them run, they crash with an error that they can not load libxbmc.so, I checked the app libs folder and it is present and non-zero but it still doesn't load.

Anyone have any idea why?

My GS3 is stock, rooted 4.0.4 (BLG8), I'm using the neon build.
[Android Apps and Games] LXi:
both builds (neon/non-neon) in the latest version worked for me on my UG802 :good:
[Android Apps and Games] kemonine96:
There have been a number of broken builds lately. There is/was an open merge window that has caused a lot churn and breakage over the last week or so. My Jenkins instance hasn't been able to complete a build for almost a week now.... I've been tracking the progress and things look to be a bit more calm and fixes are coming in regularly. The best approach is to keep trying and ear mark the ones that work for you. Keep in mind XBMC is developer preview / pre-alpha currently.
[Android Apps and Games] pissos13:
Is possible to open the videos with external player? With tf101 and xbmc almost all mkvs that work with dice player or bsplayer don't work well with the native player of xbmc, is there any workaround?
[Android Apps and Games] kemonine96:
If you read through the thread there is an experimental build / patch to enable dice player as the playback engine. There is also a dedicated thread on www.xbmcandroid.com/forums
[Android Apps and Games] virtex70:
crash with htsp source

Hi guys. I'm running latest xbmc neon build on asus tf300 with android jb. Playing an htsp stream causes jittered video for some seconds, and then a crash of xbmc.

installing the non-neon build the problem disappears, but locally played HD avi videos are slow with jittered audio (with neon build these videos are ok).

Does anyone experienced the same? Does anyone has some clue? Can also someone tell me where logs are stored in android version of xbmc?

Thanks!

Precisation: I'm running android 4.03
[Android Apps and Games] kemonine96:
You want the NEON build for your device. The non-NEON build is meant for devices lacking the NEON instructions which your device has. The NEON instructions are why the content works fine with the NEON build but not the non-NEON.

The crash you experience is likely a problem with one of the libraries, I'm not really sure. If you read through the XBMC wiki there is information on where the XBMC log is stored. You will also likely want to pull a logcat from your device (the android device log) if the XBMC log doesn't provide enough insight.

Keep in mind this is a developer preview / pre-alpha. Rough edges and odd problems are expected. Also, without hardware decoding you should expect jitters / audio lags and similar problems when playing back a lot of the content currently available.
[Android Apps and Games] pissos13:
I already put the xml in the userdata folder, but it doesnt play videos with diceplayer? Isnt the latest build compatible with this patch?

Edit: already understood that with this builds the patch doesnt work, now i must find one that works on tf101. Thanks.
[Android Apps and Games] blucmal:
re read the part you quoted he not including the patch until or if it is used in mainstream xbmc as he does not want to deviate far from the main branch. :crying: Which is a bummer as it would have been a great idea for non neon devices as they are never going to be supported by team xbmc anyway.

---------- Post added at 04:28 AM ---------- Previous post was at 04:14 AM ----------

Sorry for bugging you but since team xbmc is not going to get hardware decoding going on non neon any chance of a non neon build patched to work with dice player?
[Android Apps and Games] kemonine96:
Right now I am focused on compatibility fixes and some other items. I like what the patch does, but right now its off my radar, it may appear on my radar at a later point, I don't know. When I first looked at the patch I discovered the author of the patch has created a ticket on the XBMC trac instance, I haven't followed up on it yet. Focused on the build issues of late.

Remember: Patience, things are very early right now and a lot is happening. You'll be surprised what surfaces from the official dev's and from the community.

Where did you see that they won't support hardware decode on non-NEON? Everything I've seen related to hardware decoding seems to focus on using the "standard" Android libs which should be included on pretty much every device. Things may be fragmented but OpenMax IL and similar libraries are generally available. If they use a hardware decoding library such as OpenMax (this is what the rPi target uses) then it should "just work" on non-NEON devices as well as NEON devices. Until there is code related to hardware decode on Android it's anyone's guess if it will or won't work on non-NEON devices.

On top of not knowing what the hardware decode situation will ultimately become, nobody has official hardware decode support currently. This is part of why I have delayed looking closer at the DicePlayer patch, I also delayed because it is for a specific player, not something more abstract and there are bigger compatibility issues that should be solved first. Things like the black screen problem that affects anyone with <=2.3.4 and a PowerVR SGX540 GPU. This is a large number of people surprisingly enough.

Keep in mind I put the non-NEON port together because I have a non-NEON device and I want to see it supported in the end. I just don't want to jump at the first option that presents itself. There are a lot of users, the XBMC dev's are aware of my work and things are ever evolving. Please be patient. At the moment things are rough, but this is a developer preview, it'll get there in time.
[Android Apps and Games] blucmal:
Sorry for coming across as being impatient. I have read quite a few places that team xbmc is not going to support non neon devices here is an example http://www.xda-developers.com/tag/xbmc/ have also seen it stated by xbmc forum moderaters so assumed it was not going to happen. Quite happy to sit back and wait if its being worked on. I saw the patch and assumed it would be an easy to apply interim fix and thought you may be able to do a build for us to use while we waited. No problems at all your doing great work and glad to see at least one person interested in supporting tegra 2 :D
[Android Apps and Games] poo706:
blucmal, I've had pretty good luck with using MX Player beta with XBMC. I made a post on reddit about it:

http://www.reddit.com/r/Mele/comments/zfbpx/modded_xbmc_to_use_mx_player/

[poo]
[Android Apps and Games] kemonine96:
No problem, I've gotten a lot of messages about the DicePlayer patch which is part of what drove my initial response.

Currently, the official stance is the Tegra2 will not be officially supported. The trick is hardware decoding support isn't necessarily tied to the specific ARM board used. In order to get broader hardware decode support they will likely need to use a library like OpenMax. If they go this route (likely given the rPi is OpenMax) then getting hardware decode on the Tegra2 will be much more straight forward. I've not seen any signs that they are perusing options that prevent Tegra2 support long-term, if you run across anything that could indicate troubles long-term please post back. I try to keep an eye on things but my time is limited at the moment.

Another big reason why the Tegra2 isn't supported is due to lack of floating point registers (16 instead of 32) and the hardware decoder is a bit "lacking". The real fun part is the NDK also has a bug in it that prevents FPU intense applications from running on the Tegra2 further complicating support up front. I have talked with the dev's about my Tegra2 work, specifically some stuff I did with the NDK to get the bugs resolved and some ways the NDK can be optimized for NEON devices. We left it at "still not supported". I recently re-started my work on getting the NDK in a better position for supporting both NEON and non-NEON devices. Once I am further along and have something that might help the situation I plan on contacting the XBMC dev's to see if things might change in the future.
[Android Apps and Games] blucmal:
That build is for neon devices but thanks anyway.
[Android Apps and Games] Badgerino:
Installed non-NEON to my Kindle Fire running CM10 last night. Added the re-Touched skin and installed the 1Channel, NaviX, and Bluecop add-ons knowing Bluecop doesn't work.

1Channel works great. NaviX and Bluecop installed but I don't see NaviX anywhere to be able to try it. Bluecop instealled and I can see it but when I selected the FreeCable and Hulu add-ons they just sat at "Downloading 0%" and didn't work - obviously.

What's the issue with Bluecop not working? Just curious why it won't work.
[Android Apps and Games] WVUTampaAlum:
Navi x lists under Programs\Program add ons.
[Android Apps and Games] Justdoit2u:
Both the latest nightly builds fail to work on the Nexus 7, crashes instantly on start up. Cleared cache but made no difference, any suggestions?
[Android Apps and Games] AzNTypeR:
Clearing Data too?
[Android Apps and Games] kemonine96:
This is likely a problem with the build. A merge window opened at the start of September and builds were "working" for about a week or two and then failed to run... I've been working on getting builds back online ever since TagLib was merged and added as a dependency for XBMC. This is why nothing new has been posted. I also disabled the Jenkins instance that was uploading every night. As soon as I have working output I'll be posting newer versions.

Given the above, you may want to try the 2012-08-29 version. The community posts I've seen seem to indicate that was the last really reliable version.
[Android Apps and Games] mr.xombie:
I have not seen much about this. I have drives set to share on windows 7, and they have been accessed by another laptop. But when I try to access them on by adding an smb share, I simply get "Error 2: Share not available". Any ideas? Should I just re-install the app? or am I missing something?
[Android Apps and Games] gbzbar:
I had this problem, and I needed to manually set them up using the IP address of the windows 7 computer and the share named for the drives. Then they were found and everything else worked fine. Good luck.
[Android Apps and Games] bongobill:
mp3 search plugin fail

i love having xbmc on my s3 especially channel1, but the mp3 search plugin has only worked for me once. does anyone else have a problem with it?

when i try to do a search, the input box opens, but before i can enter anything, another box opens updating chanel and doesn't go away unless i press cancel but then the search doesn't work.

anybody have any ideas how to fix this?
[Android Apps and Games] spikey911:
Agree with the 8-29 build. Its the last build that let's most of the Navi-x content to work for me. On later builds most of he content won't stream.
[Android Apps and Games] cwkelly:
Stock Kindle Fire XBMC not working

I just tried both of the latest version (NEON and non-Neon) on my kindle fire and neither work. I moved the apk file to the Android/data file. installed them as an app and when i open them i just get a blank screen, no noise, no picture.

Its the stock Kindle fire

System Version 6.3.1_user_4107720

Do i have to load a cyanogenmod?

is there a version that will work on the kindle straight out of the box?

Is this the same Black Screen issue i've seen for android 2.3?

I love XBMC on my apple TV and would love to have the portability on my Kindle.
[Android Apps and Games] heXacode:
I have the Toshiba Thrive 10.1" (WiFi only) running rooted ICS. I used the non-Neon version. Everything came up to the XBMC main screen but whatever I choose it doesn't do anything. Can't pick pictures, movies, music... etc.
[Android Apps and Games] THE_KINGDOM:
I've had this running on the Nexus Q which is same internals basically at the Galaxy nexus. and WOW is it ever slow.

Im hoping thats because it's not fully developed yet, because if the Nexus Q can't even handle XBMC then thats a real shame. Even audio wouldn't play without skipping, with the Digitally Imported Music Addon
[Android Apps and Games] cloto70:
I have installed the last build in my Galaxy Tab 2 10,1 (I suppose is NEON device) but it crashes on start up. I tried as well with no-neon version but with same result.

I've read that on Galaxy Tab 2 7.0 works well, and I think that it should be the same with the 10.1 one. Anyone has it working on Tab 2 10.1?

Thanks
[Android Apps and Games] kemonine96:
Which version of Android is your device, and what is the GPU of the Kindle Fire? The black screen issue only affects devices on 2.3 and have a PowerVR SGX540 GPU.

This is a known issue with the Thrive. The thrive and a couple other devices have nothing but problems with touch. There is a thread over on xbmcandroid.com/forums that was setup for tracking.

Should mainly be because it's lacking hardware decode support (key for media playback). Most devices don't playback anything better than SD well and some SD content doesn't playback well yet either.

Which version are you running? Anything newer than 2012-08-29 should be considered very iffy.
[Android Apps and Games] cloto70:
I installed the latest ones:

xbmcapp-armeabi-v7a-debug-2012-09-09-full-neon-f8f85f3e37f8df6d1a447488acea162d9470b8e6.apk

and

xbmcapp-armeabi-v7a-debug-2012-09-09-no-neon-7c22f096475682a59e60585083c9502f3578c1f5.apk

Which one is recomended for my device?

Thanks
[Android Apps and Games] robbdeeze:
Came across info in this thread bout xbmc neon build with external media player. Did some searching and found all the files and made some changes. I won't to share my xbmc setup . Works well with almost all plugins including live streams rtmp mms unlike diceplayer or mxplayer.

Download the modified xbmc and playercorefactory.XML from links ,open xbmc once place the XML file in userdata folder. Download wondershare player from play store. Enjoy. FYI wondershare player also plays hulu content with build in browser.

Playcorefactory.xml

https://www.box.com/shared/iw6o3264rfd8po8ma5dk

Modified xbmc neon

https://www.box.com/shared/0itvarxfswv6abn1i8mh
[Android Apps and Games] Renzo4000:
where can i found this folder? Cant seem to find it using es file explorer.

---------- Post added at 08:17 PM ---------- Previous post was at 07:49 PM ----------

Oke, found it ... but then what? How does it work?
[Android Apps and Games] robbdeeze:
Activate show hidden files in whatever file browser your using should be in settings. I use astro. Then install xbmc open once let it load up, exit out xbmc open file browser activate show hidden files, place the XML file in the userdata folder, that's it. Use xbmc as you regularly would. You must also install the WONDERSHARE video player from the play store.
[Android Apps and Games] kemonine96:
You want the 2012-08-29 NEON build.
[Android Apps and Games] uluvali:
Nice find. Where can I find the Non-neon version for my TF101?
[Android Apps and Games] kemonine96:
There isn't one right now. The only way would be to pull the sources, re-compile the NDK, patch the XBMC sources, re-build XBMC for non-neon.
[Android Apps and Games] uluvali:
Its works great. 2 quick questions:

1. Is there a way to launch xbmc as a shortcut instead of a home screen launcher?

2. Works great with wondershare player but you mentioned mxplayer in your post. Is there a way to launch the xbmc content in mxplayer? It has a few more hardware decoding options
[Android Apps and Games] robbdeeze:
Yes you can use mxplayer by editing the playercorefactory.xml

---------- Post added at 06:54 PM ---------- Previous post was at 06:36 PM ----------

Here you are just overwrite the old XML file with this one to use mxplayer. Free version

Mxplayer external player

https://www.box.com/shared/m7u0rah267rm3yfsxvc4
[Android Apps and Games] FFXTDS:
it works with a usb mouse or a wireless mouse
[Android Apps and Games] kemonine96:
Not currently.
[Android Apps and Games] heXacode:
Managed to get it to work pretty good on the Toshiba Thrive.
[Android Apps and Games] kemonine96:
Was your volume at full level before entering XBMC, or was it at some level below max?
[Android Apps and Games] elmerohueso:
More testing makes this look like not an FTP issue, but something specific to the folder. Playback from FTP worked. Added the same folder via SAMBA and it crashed during scraping, too, at the same location. I'll try to get a log of the crash during scraping.

---------- Post added at 11:10 AM ---------- Previous post was at 10:19 AM ----------

Here's my debug log trying to play from Amazon.

Log
[Android Apps and Games] kemonine96:
Looks like an issue with librtmp.so. I'll make a note in the OP so if the XBMC devs are lurking they can take a closer look as appropriate. Thank you for the crash log.

If I get to a point where I'm digging through the XBMC source tree (working on the NDK currently) I'll take a look myself.
[Android Apps and Games] x86demon:
first time it was muted, at other runs always at max
[Android Apps and Games] kemonine96:
You may want to report this over on the Atrix XBMC thread (http://xdaforums.com/showthread.php?t=1815817). They have been tracking some of the atrix specific issues which this sounds like.
[Android Apps and Games] lavero.burgos:
I found a bug, when I try to add /data a source or access /data from advanced launcher to add android apps it does nothing just selects ... back. If I access /system works I can go to /system/apps and add apps.

Also library update takes forever to scrap all my music.

~ V
[Android Apps and Games] CoolApps:
Oh my god!

It really works! :D

I can even use my LG GT540 has a remote! :D
[Android Apps and Games] kemonine96:
Works in general, or on your particular device? If it works on your device and it's not listed in the OP, can you post which device you're running so I can update the list of known-working devices?
[Android Apps and Games] CoolApps:
Non-neon Sony Tablet S
[Android Apps and Games] maris__:
Thanks, kemonine96 for your greta work in this app. Unfortunately, sound is distorted with the non-neon versions 08-07 and 08-03 on my Acer Iconia A500 running TegraOwner (CM9) ICS ROM. With version 08-02, sound is crstal clear. So I will stick to this version :o.

With best regards, maris
[Android Apps and Games] CoolApps:
Really?, That shouldn't happen at all :rolleyes:
[Android Apps and Games] maris__:
Yeah, sound is almost completely gone with the two latest versions, only some fragments are played. Same situation with video files, video stream is OK, sound almost unhearable. There is a post in the Acer Iconia forum, reporting similar XBMC issues. So maybe an Acer Iconia issue.

With best regards, maris
[Android Apps and Games] CoolApps:
I'll test it out ;)

---------- Post added at 11:30 PM ---------- Previous post was at 11:25 PM ----------

So is the audio messed up because after playing a .mp3 file somewhere in the song there is something wrong with the audio decoding
[Android Apps and Games] kemonine96:
I also received reports of issue on the Atrix. It looks like it may only affect the non-neon devices. I will be looking into this shortly.
[Android Apps and Games] kemonine96:
Is this an issue with the 2012-08-02 build for you as well?
[Android Apps and Games] CoolApps:
Version 08-02 has no problems with audio and seems more stable :)

---------- Post added at 11:51 PM ---------- Previous post was at 11:49 PM ----------

Nope, Its the latest update and 08-02 doesn't have a problem with it so i'm staying on it until there is an update that will fix it ;)
[Android Apps and Games] SSMI:
Works on Galaxy S I Epic 4g (Neon with captivate). It takes forever to open and I have to hit wait with the not responding a couple of times. I had some music on my phone but no access to other media. Couldn't figure out right click or menu to scan the music. Occasionally the screen goes black for some random reason.

When it finally is loaded and without a black screen it runs smoothly.

I need a new phone. >.<
[Android Apps and Games] CoolApps:
What a pain...

Besides, at least it works :)
[Android Apps and Games] elmerohueso:
Long press on item = right-click
[Android Apps and Games] elmerohueso:
Turns out I had an open tag somewhere (happens when editing text on the tablet).

However, not it's gone through and updated my databases (the logs show the final commit and success message), but then it boots to empty libraries.
[Android Apps and Games] cloto70:
Thanks a lot, I got that build running on my Galaxy Tab 2 10.1 but I cannot see any video (not HD) with an acceptable quality: lags, judder,...
[Android Apps and Games] Mardon:
Not working for me xbmc crashed.

Also edited the xml because mx player has another name on my device.

com.mxtech.videoplayer.ad-1 and still crash of xbmc

Gesendet von meinem ADM816HC mit Tapatalk 2
[Android Apps and Games] kemonine96:
This is not uncommon. There are a lot of variables that affect playback. I've not been able to play a large majority of my SD content due to it being in an MKV with AC3 / DTS audio and subtitles. This is a developer preview and there are a lot of quirks.
[Android Apps and Games] jutley:
I have noticed that when playing a sky channel it crashes the program on all android devices but it works fine on ios devices maybe a codec problem/?
[Android Apps and Games] atr73:
Not working on BN NC.

Update:

To my surprise the 08/17 build WORKS! I post back at a later time with my findings.

Not Working on Barnes and Noble Nook Color with the following,

CM7.2.0-Encore (Android 2.3.7) GWK74

Kernel: 2.6.32.9

Tried Full Neon builds: 9/18, 9/04, 8/27 (I also waited 10 minutes or longer on each for initial startup) no go.

Installation, installed O.K.
[Android Apps and Games] Badgerino:
Got as far as the NBC splash in screen in bluecop Hulu before it force closed. Free Cable let me pick an episode but wouldn't play. Father than I got before.

This is on the non-Neon build on my CM10 Kindle Fire.