yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] Supervenom:
Updated CDMA ROM, should have signal and DATA now. Can someone test? And Flash also the new Kernel, probably it fixes the SD problems related to Play Store.
[Xperia Play Android Development] blkwhk:
In the process of flashing right now. FYI, your recovery in the kernel (the new one) kinda wigs out and is a little unnerving. Its wrapping half way around the screen so left half of screen is on the right and right half is on the left.
[Xperia Play Android Development] JunDavis:
Yes we know that needs fixing. I don't think I could fix it because I'm just now learning from pax. So I'm kind of a noob at ROM development. :D
[Xperia Play Android Development] Sythedragon:
Flashed the new kernel, still unable to move stuff to SD card (Assuming that's what the fix was meant to be)
[Xperia Play Android Development] Supervenom:
The fix was for the message in Play Store "unable to install application on usb storage"
[Xperia Play Android Development] blkwhk:
No Signal/Data, Can't move apps to SD
[Xperia Play Android Development] beez1717:
I think that the reason that google voice isn't working is because it thinks you have a wired headset plugged in that is sending no signal to the phone. Whenever I back out of the app it seems like it works for a brief moment and then stops. The only reason I know why the headphone issue could be a possibility is because voice dialing showed me that I had headphones plugged in and then quit. Hmmm.....
[Xperia Play Android Development] aDigitalPhantom:
google voice seems to work for me, but google voice search does not. see http://pastebin.com/Sa8394mB or http://www.mediafire.com/?83ty2x2jz0lx20x
[Xperia Play Android Development] Potato13:
When someone says gamepads and touchpads "work as they did in CM9", what do they mean? How did they work in cm9? Sorry but I really don't know :eek:

Thanks.
[Xperia Play Android Development] cj360:
Games like minecraft that were coded well will still work with touchpads. Any gameloft game won't work with the touch pads. Fpse and n64oid are emus that work with them as well. Unless fpse doesn't use touch pads. I haven't had a chance to try fpse.
[Xperia Play Android Development] Potato13:
Thank you. Now I know :D
[Xperia Play Android Development] Fat_boy555:
This is prob s repost and sorry.. Which Jellybean rom currently has the things working?
[Xperia Play Android Development] cj360:
Which things? Pax and supervenom have the most recent builds.
[Xperia Play Android Development] Fat_boy555:
With data Wifi and calls and sms working, which the 2 has the most working?
[Xperia Play Android Development] cj360:
Pretty sure it'd be supervenom's last build then. As gsm data is working on that.
[Xperia Play Android Development] Fat_boy555:
Thanks u have downloaded it. And it's very smooth
[Xperia Play Android Development] Fat_boy555:
May I ask what other kernel works with supervenom's build? The kernel provided has to little governors.. Does not make any diff though as rom is very smooth already.. Just that with the governers...
[Xperia Play Android Development] EagleDelta1:
Thanks! Unfortunately, I found out today that the pins in my micro-USB port are busted... not getting it replace with a new Play (Verizon removed my insurance when My fiancee and I joined accounts), ordered a Galaxy Nexus off ebay.
[Xperia Play Android Development] Fat_boy555:
Guys, if u came from cm9, u can restore data from the cm9 through Cwm. It worked for me.. And did not need to restore from any external app.
[Xperia Play Android Development] Trygon:
Tried downloading this gapps twice - Both times, CWM told me it couldn't open the update package.

EDIT - Downloaded an update zip maker, tried resigning the file, now it works.
[Xperia Play Android Development] CosmicDan:
Weird, it worked for me when i tested it. I dont think i signed it at all because signature check is disabled by default.

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] Tibbz96:
Has any one tried the new Call of Duty Zombies game on SV's latest build? I don't want to spend £5 on a game that might not work :p
[Xperia Play Android Development] Supervenom:
Kernel updated! Thanks to Sirkay we now have SD totally working. Tested, apps can be moved to SD.
[Xperia Play Android Development] XDM inc:
Hey quick question. What did you use as a base for jellybean?
[Xperia Play Android Development] Supervenom:
What do you mean by base? Maybe CyanogenMod 10 could be the answer.
[Xperia Play Android Development] CosmicDan:
It was built from source dude, not hacked onto another base like we do :p

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] Sythedragon:
When I flash the mini gapps, it still has G-mail :confused:
[Xperia Play Android Development] PandaPropaganda:
Does anyone know if the newest CDMA build works? I'm about to try flashing it.
[Xperia Play Android Development] lightningdude:
Would it be too much trouble for you to merge your kernel with the JBX repo? It may be selfish of me, but that way I wouldn't have to work so long just to get caught up.
[Xperia Play Android Development] CosmicDan:
I'm 200% sure Gmail is not included in the mini gapps I made. It must have come from somewhere else.
[Xperia Play Android Development] PandaPropaganda:
Latest Supervenom CDMA build still doesn't work. No signal. Runs great though.
[Xperia Play Android Development] Supervenom:
I have only added

1. CONFIG_EXT4=y

2. CONFIG_EXT4_FS_XATTR=y

to the defconfig of FXP kernel
[Xperia Play Android Development] crono141:
I'm getting CM9 deja vu. :D
[Xperia Play Android Development] paxChristos:
3 more days & I'll have the parts to my computer & will look into it.

Pax
[Xperia Play Android Development] Justinchi:
Why no launcher settings in venom's build? Also funny Google now works on ICS but not on here lol
[Xperia Play Android Development] Supervenom:
Because it isn't trebushet but stock launcher, so no settings
[Xperia Play Android Development] Justinchi:
Ahhh I see.
[Xperia Play Android Development] aDigitalPhantom:
by "apps can be moved to SD" you meant the built in version and not apps2sdext? either way d2ext+ and that worked for me(before)....hmm

edit: have not tried this kernel.
[Xperia Play Android Development] Zerosuit Connor:
Is there any fix for app installation.
[Xperia Play Android Development] Nabeel_Nabs:
App installation + moving apps to sd work fine with supervenoms latest build + kernel.
[Xperia Play Android Development] iRhyiku:
I believe it means apps that get installed/partially installed on the SD card.

For example, before i flashed that new kernal I couldnt install MineCraft due to an SDcard error.

After the kernal Minecraft works a dream~ :)
[Xperia Play Android Development] Bacondroid:
GSM or CDMA? ._.
[Xperia Play Android Development] paxChristos:
My builds will be up here too, and I own cdma ;)

Pax
[Xperia Play Android Development] lightningdude:
To whoever would normally come up with the sig image for something like this, if you would make a splashscreen for the kernel, I'll throw it in there so that we can make sure it matches. I'm actually not very good with that graphical stuff...
[Xperia Play Android Development] tempest918:
Any ideas on a logo or graphic? I could try to whip up something tomorrow
[Xperia Play Android Development] lightningdude:
My idea was that we'd have a jellybean with an X carved in the middle of it, with the letters JB somewhat overlayed. It could even be that weird looking jellybean with antennae that I've seen a lot of, lately. But I'd like some input from the team on it, since it's a team effort.

Edit: After thinking about it, we might not even need the JB overlayed, just a jellybean with an X across it. Should be pretty self-explanatory, right?
[Xperia Play Android Development] paxChristos:
What about this, a jellybean with a d-pad at the top & 4 buttons on the bottom kinda like an old-school SNES controller?

Pax

Sent from my Xperia Play. Running Jelly Bean.
[Xperia Play Android Development] CosmicDan:
Lol I didn't do that much to help! But thanks :) I'll be testing soon and if I can, provide some high-level fixes/tweaks where appropriate. Well done guys, looking forward to making an MIUI based on it.

Do what you do man with some concepts, you did awesome on the LuPuS logo.

EDIT: What is the recovery binary used in the RAMDisk? I've had nothing but troubles with CWM-Recovery v6.0.0.2 re: nandroid backup/restore, random crashes and freezing when imaging .android_secure and sd-ext. Might I suggest using latest CWM-Recovery v5.x instead, if found to cause issues.
[Xperia Play Android Development] XDM inc:
awww snap i gota try this!! :good:
[Xperia Play Android Development] jacklebott:
I know I'm not very good at using photoshop, but is this kinda the type of design you were going for?
[Xperia Play Android Development] AudioCreaper:
how about this?
[Xperia Play Android Development] DanielEGVi:
:NO:

Atleast try to put the Xperia Play gamepad and change the font, otherwise, I prefer a jellybean in a black background with an X, looks WAY more proffesional.

Sony Xperia Play - Tapatalk 2​
[Xperia Play Android Development] CosmicDan:
Oh no! The thread has turned into a "who can make the quickest, most dodgy bootanimation" :eek:

No offense guys, but seriously..... yo pax, maybe start a new thread with a poll "competition" for bootanimation so we can stay on topic here? Even though I think tempest918 will handle it fine :)
[Xperia Play Android Development] XDM inc:
i am excellent at photoshop, dose anyone need help? :)
[Xperia Play Android Development] clivejefferies:
Good idea
[Xperia Play Android Development] lightningdude:
I'm still using CWM 6.0.0.2. I've not had any problems with it yet, aside from the graphical glitches that the normal boot used to have. If it gets to be a problem, I can change recoveries. I've been playing around with the idea of trying to port some kind of touch recovery anyway. But that might be a while.

^ This.
[Xperia Play Android Development] nickholtus:
I am working in a kernel logo:)

Also working on a WiFi fix ( mostly ramdisk related)
[Xperia Play Android Development] CosmicDan:
Fair enough, i discovered the problem i was having with nandroid might be due to old binaries anyway. Yeah id like to see a touch recovery that uses Aroma Filemanager built-in as a selector and such, thatd be awesome but with my skill would probably take months. But the Aroma touch interface is the best of any "recovery mode binary" ive ever used, its just darn lovely. Alas, OT.

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] paxChristos:
I'm not sure about aosp, but with cm10, ./cm10/external/WPA_supplicant_8/ doesn't look like it's 100% spot on yet, so I'm gonna be messing with that .

Pax

Sent from my Xperia Play. Running Jelly Bean.
[Xperia Play Android Development] nickholtus:
That's right

WPA supplicant is not complete

And ramdisk (init.send.rc) needs editing
[Xperia Play Android Development] CosmicDan:
Speaking of which, are there any plans to get AOSP builds soon *puppy dog eyes* or are you just working on getting CM10 going first?
[Xperia Play Android Development] Zerosuit Connor:
Using the kernel provided in the JBX zip I cannot install apps.
[Xperia Play Android Development] Justinchi:
Use the kernel on the 1st page under Supervenom that has the link, not the one in zip.
[Xperia Play Android Development] Zerosuit Connor:
That have working data and WiFi?
[Xperia Play Android Development] Justinchi:
on r800i yes.
[Xperia Play Android Development] aDigitalPhantom:
based on this

i am going to guess apps2sd, and yes it works for me with out the new kernel and i also have minecraft installed.

do you know the difference between apps2sdext and the normal apps2sd?
[Xperia Play Android Development] CosmicDan:
Everyone should use Link2SD for sdext moving instead of installing dodgy scripts that do stuff on their own... I've never had any problem with Link2SD on any ROM ever. It always works.
[Xperia Play Android Development] paxChristos:
Just a heads up for everybody, here *should be* the commits fixing any build errors using CM device tree

zeus: http://review.cyanogenmod.com/#/c/20754/

zeusc: http://review.cyanogenmod.com/#/c/20753/

Pax

Edit: patches merged!!

Thanks J

Pax
[Xperia Play Android Development] JunDavis:
Hahaha typo fix! Anyway thanks. I bet it's not just a typo fix. Didn't really read it. :/
[Xperia Play Android Development] Bire:
I've been looking and can't seem to find the answer :-/ would this by any chance be able to work on locked downloader? (probably the only guy who does :P)
[Xperia Play Android Development] lightningdude:
I'm guessing you mean bootloader, to which the answer is no.

Sent from my Play
[Xperia Play Android Development] paxChristos:
Some copy/paste errors, I.e. for zeusc there were calls to non-existant files & files that would break telephone. On zeus there was a call to the wrong common files, etc.
[Xperia Play Android Development] JunDavis:
Pax any ideas on what filesi should use rom cm9 to get the camera working?

EDIT:

I found some files and tried toreplace them. While trying to build this happend:

build/core/product_config.mk:189: *** _nic.PRODUCTS.[[device/*/zeus/cm.mk]]: "device/*/zeus/cm.mk" does not exist. Stop.

Device zeus not found. Attempting to retrieve device repository from CyanogenMod Github (http://github.com/CyanogenMod).

Found repository: android_device_semc_zeus

Adding dependency: CyanogenMod/android_device_semc_zeus -> device/semc/zeus

Traceback (most recent call last):

File "build/tools/roomservice.py", line 170, in <module>

add_to_manifest([{'repository':repo_name,'target_path':repo_path}])

File "build/tools/roomservice.py", line 121, in add_to_manifest

f = open('.repo/local_manifest.xml', 'w')

IOError: [Errno 2] No such file or directory: '.repo/local_manifest.xml'

build/core/product_config.mk:189: *** _nic.PRODUCTS.[[device/*/zeus/cm.mk]]: "device/*/zeus/cm.mk" does not exist. Stop.

** Don't have a product spec for: 'cm_zeus'

** Do you have the right repo manifest?

Any ideas? Thanks.
[Xperia Play Android Development] CosmicDan:
No offence but it sounds like you have no idea what youre doing.... "i found some files and tried to replace them" is not a very good explanation. WHAT files did you replace and why?

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] CosmicDan:
Have to be added or has been added? Is there a reason you haven't put this in? What does it fix?

EDIT: Regarding camera crash, this is the interesting bit:

I/DEBUG ( 126): backtrace:
I/DEBUG ( 126): #00 pc 0002bde8 /system/lib/liboemcamera.so (vfe_cmd_sharpnessscale+27)
I/DEBUG ( 126): #01 pc 0002ea05 /system/lib/liboemcamera.so (vfe_util_update_asf_5x5+28)
I/DEBUG ( 126): #02 pc 0002ed53 /system/lib/liboemcamera.so (vfe_util_sharpness_afilter+2)
I/DEBUG ( 126): #03 pc 00027765 /system/lib/liboemcamera.so (vfe_process_VFE_ID_SOF_ACK+44)
I/DEBUG ( 126): #04 pc 00024b1b /system/lib/liboemcamera.so (vfe_proc_vfe_msg+74)
I/DEBUG ( 126): #05 pc 0000b649 /system/lib/liboemcamera.so (config_proc_vfe_event_message+12)
I/DEBUG ( 126): #06 pc 0000b3b5 /system/lib/liboemcamera.so (cam_conf+276)
I/DEBUG ( 126): #07 pc 00012c34 /system/lib/libc.so (__thread_entry+48)
I/DEBUG ( 126): #08 pc 0001239c /system/lib/libc.so (pthread_create+180)
[Xperia Play Android Development] Supervenom:
It is only a note. Don't worry about that. Sources on GitHub are updated.

New CDMA ROM released! Try it out and tell me it has calls working.
[Xperia Play Android Development] PandaPropaganda:
Just flashed and there's still no signal. :/
[Xperia Play Android Development] Supervenom:
Ok, soon another try...
[Xperia Play Android Development] PandaPropaganda:
Looking forward to it! :D
[Xperia Play Android Development] Supervenom:
Updated! Hoping in Luck
[Xperia Play Android Development] JunDavis:
I replaced the the lib files in /hardware folder for the camera with the ones from CM9. Im hoping they will work as CM9 does.

Also yes I am new to rom development. So calm down please. Thanks.
[Xperia Play Android Development] yukarundeng:
moving apps to sd works with this new kernel, and i used droidsail super to move my apps.

this is great
[Xperia Play Android Development] CosmicDan:
Well im 90% sure its a kernel issue. Or maybe just try replacing liboemcamera, JB seems to be trying a capability that kernel/driver doesnt support. Maybe using camer libs, deleting gallery2.apk and using all ICS libs and ics camera and gallery could be a quick fix.

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] JunDavis:
Will do. Im just waiting for pax to help me with my building issue.
[Xperia Play Android Development] Supervenom:
You can tell me about building issues.
[Xperia Play Android Development] JunDavis:
Well Im trying to compile the rom but this happend.

build/core/product_config.mk:189: *** _nic.PRODUCTS.[[device/*/zeus/cm.mk]]: "device/*/zeus/cm.mk" does not exist. Stop.

Device zeus not found. Attempting to retrieve device repository from CyanogenMod Github (http://github.com/CyanogenMod).

Found repository: android_device_semc_zeus

Adding dependency: CyanogenMod/android_device_semc_zeus -> device/semc/zeus

Traceback (most recent call last):

File "build/tools/roomservice.py", line 170, in <module>

add_to_manifest([{'repository':repo_name,'target_path':repo_path}])

File "build/tools/roomservice.py", line 121, in add_to_manifest

f = open('.repo/local_manifest.xml', 'w')

IOError: [Errno 2] No such file or directory: '.repo/local_manifest.xml'

build/core/product_config.mk:189: *** _nic.PRODUCTS.[[device/*/zeus/cm.mk]]: "device/*/zeus/cm.mk" does not exist. Stop.

** Don't have a product spec for: 'cm_zeus'

** Do you have the right repo manifest?

Any ideas?
[Xperia Play Android Development] Supervenom:
Have you all device repos properly installed? Try this: delete your semc folder under device and then copy unzipped attached file in .repo folder under your root directory (ctrl + h to show hidden files) and the sync your repos.
[Xperia Play Android Development] CosmicDan:
OK, it's my turn to be "that guy"..... gotta admit, I have no idea how to compile current JBX. I understand Kieran's guide on CM9 fully but I don't understand where the JBX github comes into it (because Cyanogen uses repo), neither do I know if I should be checking out CM9 or CM10 (what are JBX patches based on?). I'm just an above-average hacker, cowboy-programmer at best.... all this is doing my head in :silly:

Done plenty of kernel work and C++ on non-linux stuff, but building Android from source is pretty hardcore. Guess I'll just focus on JBX kernel....
[Xperia Play Android Development] JunDavis:
When getting the source I just followed the same tutorial as cm9. But changed koush to TheMuppets in the link. Then it gave me CM10! :D(If your trying to get JBX its self and not cm10 then i have no idea......)

Example:

Before:

cd ~/android/ics/vendor/

git clone https://github.com/koush/proprietary_vendor_semc.git -b ics semc

After:

cd ~/android/ics/vendor/

git clone https://github.com/TheMuppets/proprietary_vendor_semc.git -b ics semc

---------- Post added at 04:22 PM ---------- Previous post was at 04:18 PM ----------

Root directory for my machine? Because it says I dont have permission.
[Xperia Play Android Development] lightningdude:
I'm not sure what it is, but I can't boot past the boot logo, with the newest kernel you posted, as well as one I made from the sources myself.
[Xperia Play Android Development] CosmicDan:
That's the first I've heard of TheMuppets repo o_O I remember pax outlining it a while back but I can't find the post, maybe it's in the thinktank thread....
[Xperia Play Android Development] aaron187:
I'm trying to download Supervenoms GSM Rom from mediafire but is not letting me download it.... I've try both my PC and Laptop? Any mirrors I could use?

Works when downloading on my phone now! :D
[Xperia Play Android Development] Supervenom:
I don't really know... Try to logcat.
[Xperia Play Android Development] lightningdude:
I tried, but it doesn't even get far enough for the computer to find the device. I am able to get into recovery, but doing the reboot system doesn't work, nor does a straight boot.
[Xperia Play Android Development] Supervenom:
Probably in build.prop you have to set persist.usb...=mass_storage,adb
[Xperia Play Android Development] lightningdude:
Looks like that did it. https://dl.dropbox.com/u/21955004/logcat.txt

It's kind of long, as I don't know exactly what to look for in logcats yet.
[Xperia Play Android Development] paxChristos:
first off do this

git clone https://github.com/TheMuppets/proprietary_vendor_semc.git -b jellybean semc

You want to be on the jellybean branch, not ics branch.

Second off, you probably could have fixed your error doing the following (from the root of your cm10 source)

touch .repo/local_manifest.xml

Taking a look now.

Pax
[Xperia Play Android Development] paxChristos:
Here's one issue:

F/libc ( 127): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 207 (SurfaceFlinger)

Lightning - could you re-run logcat like this:

adb logcat V:SurfaceFlinger *:E > crash_and_burn.txt

Pax

Edit: yupp, it's SurfaceFlinger, if anybody else is getting that issue, please post a logcat like I said earlier

Pax
[Xperia Play Android Development] lightningdude:
I would, but it's bedtime.

Sent from my Xperia Play
[Xperia Play Android Development] JunDavis:
What am I doing wrong now? -_-

1. full-eng

2. full_x86-eng

3. vbox_x86-eng

4. mini_armv7a_neon-userdebug

5. mini_armv7a-userdebug

6. zeus-eng

7. full_panda-userdebug

8. cm_grouper-userdebug

9. cm_maguro-userdebug

10. cm_toro-userdebug

11. cm_toroplus-userdebug
[Xperia Play Android Development] paxChristos:
have you un-commited cm_zeus form vendor/cm/vendor_setup.sh?

Pax
[Xperia Play Android Development] JunDavis:
How would I do that? Thanks.
[Xperia Play Android Development] paxChristos:
In *.sh & *.mk files, to commit out an entire line a # is placed at the beginning.

So

#add_lunch_combo cm_zeus-userdebug

should be

add_lunch_combo cm_zeus-userdebug

Also, I was wrong before, it's ./vendor/cm/vendorsetup.sh

Pax
[Xperia Play Android Development] KeiranFTW:
If someone gets me a list of fixes, I'll try get them merged in CM :)
[Xperia Play Android Development] aaron187:
Has anyone tried using V6 Supercharger with this ROM?
[Xperia Play Android Development] CosmicDan:
On that note, UMS is still broken your latest kernel RAMDisk Supervenom. It really should be "mass_storage,adb" in default.prop, then you can completely remove the property from build.prop.

EDIT: Is there any way to do a selective repo sync from cyanogenmod? I.e. not download every single device, it takes eons.
[Xperia Play Android Development] Supervenom:
Yes, editing default.xml under .repo folder.

For Ramdisk, you are right but that wasn't my first problem.
[Xperia Play Android Development] lightningdude:
This may be of great benefit to us. http://www.xda-developers.com/android/trust-event-logger-helps-you-find-the-problem/

Sent from my Xperia Play
[Xperia Play Android Development] beez1717:
So which of the files is the most up to date for us CDMA users? I'm confused here......
[Xperia Play Android Development] lightningdude:
The one in Supervenom's front page post is most recent, but it gave me trouble. I'm still using pax's from the 29th.

Sent from my Xperia Play
[Xperia Play Android Development] Streykatorato:
http://xdaforums.com/showthread.php?t=1817838 Anyone? Please respond... :)
[Xperia Play Android Development] :
Won't boot

With Pax's latest build, upon booting my backlight turns off. Can anyone help me out?
[Xperia Play Android Development] :
Fixed my issue

Turns out I flashed the wrong Kernel.

Those little things that take up your whole night
[Xperia Play Android Development] Motawa88:
what happened to the fxp´s cm 10 thread?