yashsingh1/xdaforums huggingface dataset:
[Galaxy S I9000 Android Development] NDeaz:
I mean when you press the button vibration is, but I want that when I let go of the button, the smartphone is also on the millisecond vibrated.
[Galaxy S I9000 Android Development] chrischa:
uhh its hard to remember :D. i think they changed these things in cyanogen mod. all ics+ roms are cm ones and as far as i remember gingerbread coustum roms still had/have this behaviour.

i still believe i read somewhere about the haptic feedback in cm ... im trying to find :fingers-crossed:

edit: doing a quick search i found: http://xdaforums.com/showthread.php?t=1778526&page=849 post #8485 and the following one, more guys have this problem. but i really cant remember where i read about this the first time :(
[Galaxy S I9000 Android Development] Luval:
Why cant my phone use the BLN support. I have Sempahore 2.5.0 - CM10 and BLN Pro, and doesnt works.
[Galaxy S I9000 Android Development] chrischa:
on which rom are you? did you flashed semaphore after the rom?

in my case after each reboot i have to start bln pro and klick the test-button once. after this little prob bln works perfectly for me
[Galaxy S I9000 Android Development] El Aidge:
Just a great kernel, like it always was. My only problem with it was the gaming performance. With games like whale trail I experienced heavy lags, which made the game unplayable. But now I've tried out the VM lag tuner script by LENAROX, and it works like a charm, little to no lag. So to anyone with the same problem, try this script: http://xdaforums.com/showthread.php?t=1978061

I even noticed a bit smoother UI, and no disadvantages untill now.

Thanks to Stratosk for the awesome kernel, and thanks to LENAROX for making it even better. :laugh:
[Galaxy S I9000 Android Development] AlexsamaM:
How to OC this kernel? If i push liveOC to 114% the phone freeze.
[Galaxy S I9000 Android Development] pxrave:
some phones dont like live oc

same as cpu on pc

bus speed = live oc => fsb (e. g. on socket 775)

normal oc = muliplikator =>same as intel k oder extreme or amd black edition

some boards dont like a higher bus speed

but you can level the multiplikator => check if your cpu needs more voltage

most stable live oc = 111-117
[Galaxy S I9000 Android Development] Luval:
Ok. Thank you.

Enviado desde mi GT-I9000 usando Tapatalk 2
[Galaxy S I9000 Android Development] Iced666:
this kernel not support swap right?

Amazon Kindle Fire - CM10
[Galaxy S I9000 Android Development] stratosk:
Yes, that's right.
[Galaxy S I9000 Android Development] chrischa:
glad if i could help you
[Galaxy S I9000 Android Development] diddsen:
why you dont put on op?
[Galaxy S I9000 Android Development] dukuletz:
Make sure you have Pulse Notification Light on!! Its under Settings - Display.

Cheers!
[Galaxy S I9000 Android Development] ZioGTS:
Stratosk told us a thousand times: Semaphore won't support swap. This 2.5.0t is an unsupported test version. Putting it in the OP would create confusion, IMHO.
[Galaxy S I9000 Android Development] NDeaz:
Can be used to swap the value swappiness

100? Will be no problems?
[Galaxy S I9000 Android Development] yahyoh:
HMM 100 swappiness it will make things more laggier :silly:
[Galaxy S I9000 Android Development] insane_artist:
I currently use Semaphore 2.5.0 kernel. I don't use the S version because i don't know whether my phone has hugemem configuration or not. I would surely love the extra RAM. Could anyone please tell me how to check whether i have Hugemem configuration or not? If i dont have it how can i activate it? Thanks.
[Galaxy S I9000 Android Development] ZioGTS:
Which ROM are you on?
[Galaxy S I9000 Android Development] chrischa:
Imo everyone can use hugemem if he wants... Its just an other config where not so much ram is reserved for other things like 720p video recording
[Galaxy S I9000 Android Development] Hayabusa_XDA:
problem with bigmem option

I'm on CM10 nightly (10/30 and now 11/09, first install was a fresh one with wipes), using lastest semaphore 2.5.0 (without "s") and discovered that my phone becomes much more laggy after switching semaphores bigmem option on, even after several reboots.

I would have expected to be the no-bigmem one (378MB free) to be the more laggy configuration. The difference is not a tiny one but can noticed without a doubt. Don't understand this ... :confused:
[Galaxy S I9000 Android Development] yahyoh:
WOW sema + slimbean is freaking fast :cool:

BTW thank u for updating semaphore manger now its opening sooo fast :D :good:
[Galaxy S I9000 Android Development] Hayabusa_XDA:
Are you using slimbean 2.9?

Could you please do me a favour and post quadrant benchmark (preferably old quadrant 1.x but 2.x will do as well) values in total (no OC) and separately the file i/o performance for your combination. Thanks.

Pure CM10 nightly with or without semaphore sucks at this - at least the latest versions ...
[Galaxy S I9000 Android Development] prbassplayer:
Or you do it. No device is the same and benchmark by them self mean nothing unless comparing same device.
[Galaxy S I9000 Android Development] yahyoh:
sorry i don't use quadrant ( its gay benchmark app ) :laugh:

but here is antutu @114 live oc + sio

btw free ram about 210 -170 :cool:

and yep slimbean 2.9 but 3.0 coming soon :)
[Galaxy S I9000 Android Development] Hayabusa_XDA:
I'm trying to do some research (asked the same questions elsewhere too) but couldn't install all different versions of JB- or ICS-ROMs by myself. :fingers-crossed:

Yeah, it's old and lame but it's the only one I had old values of GB ROMs to compare.

Therefore I asked for no OC, otherwise it's impossible to compare values. But thanks.

Absolutely impossible ;) My free RAM is about --150MB with all the apps installed ...
[Galaxy S I9000 Android Development] yahyoh:
if u like i can do one without oc

and if don't believe try it ur self :D , i'm really amazed :p
[Galaxy S I9000 Android Development] diddsen:
@stratosk

will come further version with swap support?
[Galaxy S I9000 Android Development] Hayabusa_XDA:
Yes, that would be great.

I'm on CM10 nightly 11/09 right now with semaphore 2.5.0 and my Antutu database i/o no OC is only 200 - 225, so even your 12% OC couldn't explaint the difference to your 495.

In quadarant 1.x I have a quite lousy file i/o in CM10 that is only about 1/3 of GB 2.3.6 JVU rfs value! Would be about 1/10 of ext4 from then, so more than lousy but rather a no go ...:eek::eek:

And it's not only a low benchmark value, unfortunately it's for real. If you're copying files e.g. with ghost commander you notice that everything is really slow.

Surprisingly there is no difference using CM10's kernel or semaphore on this. I always thought the file-system driver to be a part of the kernel - but perhaps it's not the kernel driver that slows everything down.
[Galaxy S I9000 Android Development] jugster:
It could very well be an issue on gingerbread causing seemingly faster io when in reality there is no difference.

Signature? Signature!
[Galaxy S I9000 Android Development] burakgon:
I wont talk much.

1240mhz semaphore kernel > 1464mhz devil kernel

Semaphore is amazing now. I can't find anything to request more or reason to update this beast.

I highly recommend people using vmtuner scripts. It really doubles gaming performance

It was very comfortable developing my android app with devil kernel.

Low memory footprint, very stable, nice battery life... and a nice gaming experiance with my new app GameBooster 2.0.

Thank you stratosk. My first job is when I have a credit card, donating pawitp and you.

And after all, devil kernel is a beast too! Tell that a paradise.

---------- Post added at 02:18 AM ---------- Previous post was at 02:13 AM ----------

Don't tell me I/O and gb. I remember last time I run cyandelta to update my cm10 zip to latest version when I'm with gb. It took 1 hours which is 10- min with CM10.
[Galaxy S I9000 Android Development] diddsen:
could you please concretize a little bit?

where find this and how to use?

thx
[Galaxy S I9000 Android Development] bvt-1:
Here .... how to is in the thread/op
[Galaxy S I9000 Android Development] crucialstogie:
OC on 2.5v good? 114 SA2 gov on top of nightly CM10 was working perfectly. Keep it the same with this update?
[Galaxy S I9000 Android Development] imjustafq:
does this kernel can be used for i9003SL?
[Galaxy S I9000 Android Development] diddsen:
ah, ok... then it's clear... i search to vmtuner :)

thought it's a app or so...
[Galaxy S I9000 Android Development] gajahwhite:
got a question here.. does VM Lag Tuner script compatible with semaphore?

http://xdaforums.com/showthread.php?t=1978061
[Galaxy S I9000 Android Development] masterg0g0:
Generally a script is suppose to be compatible with a rom, scripts can have common code library, values which can interfere with each others settings. Having said that feel free to test, if you have nand backup your would not have much too worry.
[Galaxy S I9000 Android Development] Midomad:
No

Envoyé depuis mon GT-I9000 avec Tapatalk
[Galaxy S I9000 Android Development] micks_address:
hi guys, probably missed some instructions in the excitement but i'm running slim bean 2.9 and downloaded

Semaphore_JB_2.5.0s.zip - [Click for QR Code] (7.15 MB, 2837 views)

Booted into recovery and flashed via clockwork mod recovery.. seemed to flash fine, but phone wouldnt boot past the I9000 logo..

i wiped dalvik cache before flashing.. do i need to do anything else?

Cheers,

Mick

---------- Post added at 08:19 AM ---------- Previous post was at 08:12 AM ----------

nevermind.. think i'm working :) did a wipe 'cache partition' then installed kernel and booted... quite quickly i might add!
[Galaxy S I9000 Android Development] burakgon:
You never need wiping anything before flashing kernels. Can you flash a second time? Especially dalvik machine cache. It's completely rom releated.
[Galaxy S I9000 Android Development] duffymm:
@stratosk :

i saw some interesting stuff @air kernel changelog (nexus s)

http://xdaforums.com/showthread.php?t=1469842

Linux base 3.0.51, some GPU stuff, some things from linux 3.4.... maybe there is something usefull for your wonderfull kernel

thx a lot as usual for the uber kernel !
[Galaxy S I9000 Android Development] stratosk:
Thanks for the info.

I already run 3.0.51 (unreleased version). Most probably I will not backport stuff from 3.4.

I will check GPU changes.
[Galaxy S I9000 Android Development] duffymm:
Thx a lot !

I see that some "Air Kernel" stuff is taken from Bedalus "Marmite" kernel, that is a very active dev of Nexus S

http://xdaforums.com/showthread.php?t=1719775

Maybe there is something usefull also there
[Galaxy S I9000 Android Development] micks_address:
hi guys,

just couple of questions in relation to voodoo sound - running slim bean 2.9 and semaphore 2.5.0 with poweramp for music

what do i do to get the best sound out of the phone?

I've installed the free version of voodoo sound

What do i do with settings in Poweramp - specifically the one with says 'Direct Volume control'

Also should i disable the DSP manager, music and music fx services?

Cheers,

Mick
[Galaxy S I9000 Android Development] capez:
Maybe even 65 fps ui rendering?
[Galaxy S I9000 Android Development] alb3rtt:
+1 :)
[Galaxy S I9000 Android Development] chrischa:
what are the benefits of 65 fps ui rendering? smoother feeling?
[Galaxy S I9000 Android Development] Toldo:
This video may brighten it a little:

http://www.youtube.com/watch?v=FCVMvvXHqxU
[Galaxy S I9000 Android Development] capez:
Yes.
[Galaxy S I9000 Android Development] mindphaser2k9:
Is there a chance to have VoodooColor version of Semaphore?
[Galaxy S I9000 Android Development] chrischa:
thanks, this post ist great... i now want this 65fps ui too :D
[Galaxy S I9000 Android Development] pbecks1963:
That video is project butter right? I dont get the hype. The advantage is minimal (vid is shot with 300fps) that prob. faster than our eye site. Butter also eats ram. (triple buffer).

(Sorry if i sound neg. Butter is a disapointment for me. Love this kernel though)

Verstuurd van mijn GT-I9000 met Tapatalk
[Galaxy S I9000 Android Development] Toldo:
I agree, Butter is not needed for us. Roms work fast enough, and our eyes hardly would catch a difference.
[Galaxy S I9000 Android Development] stratosk:
Yes, this video demonstrates project butter. Not, only 65fps. (Actually, AFAIK project butter introduces 60fps on devices with sufficient hardware)
[Galaxy S I9000 Android Development] capez:
Yes, but why in the nexus s air kernel they use 65 fps? Because the nexus s, and also galaxy s, don't reach 60 fps, stopping at 56, which is smooth but not as 60 or, better, 65.
[Galaxy S I9000 Android Development] 99x:
There's a difference between fps and refresh rate, higher than 60Hz will eat more battery. 5fps is such a small amount. Butter already means animations are higher fps than ICS
[Galaxy S I9000 Android Development] capez:
Here there are 2 sides: who desires 65 fps feature and who doesn't. Maybe it's possible to make it activable by echoing 1 and if someone think it's a feature that drains battery, then he can choose to not activate it by echoing 0.

Is it possible, Stratosk? :)
[Galaxy S I9000 Android Development] dukuletz:
Hi, i am having trouble to connect a mouse to my phone.

In Usb Host Controller app I can see the mouse show up in the list (Auto-host mode) and the mouse light is on, but i have no control on it. No cursor, no movement.

As external power, it is connected to a USB port on my PC.

I have enabled Mouse in Semaphore Manager and I have Charge disabled too.

I'm using CM 10, 9.Nov nighty + Semaphore 2.5.0s

Anyone can help? It's not enought juice coming from the external power?

Oh, and with USB memory it's works fine.
[Galaxy S I9000 Android Development] benbezalel:
114% LiveOc with 1325mv it's ok??
[Galaxy S I9000 Android Development] ~ Myzrael ~:
No difference between 55 60 or 65, unless you are a xman

Sent from my Galaxy S
[Galaxy S I9000 Android Development] jugster:
Xmen are only fictional :) . It is easy to see difference if you know what you are looking for. Some people look, some don't. Easy as that.

Signature? Signature!
[Galaxy S I9000 Android Development] stratosk:
I just made a quick test.

Although 65fps patch cause issues to display during boot, it's OK after boot.

With Antutu 3D benchmark, 65fps is (almost) possible only with liveOC 114% (and higher of course).

Without overclocking I got almost 60fps.

I must admit that there is a small difference in smoothness.

But as I said, it definitely needs OC and it cause issues to display: kernel logo, boot animation are displayed un-synced (I don't know if this is the correct term).

So, I consider that there is a hardware limitation and I will not include this patch.
[Galaxy S I9000 Android Development] capez:
If looking for performance and smoothness in my phone is being an x-man... then I am an x-man. Try comparing a galaxy s and a nexus 7 and you will see the difference.
[Galaxy S I9000 Android Development] a g bell:
That's a dam shame we can't push it to 60 that being the optimum in my LHO:(
[Galaxy S I9000 Android Development] tivac:
l have asked same question on Q&A section but no answer

" i have downloaded semaphore kernel manager. 1.2.0 can you write about sao and best settings for it

GT-I9000 cihazımdan Tapatalk 2 ile gönderildi

"

GT-I9000 cihazımdan Tapatalk 2 ile gönderildi
[Galaxy S I9000 Android Development] philidor:
If you have time, can you create a test version (like 2.5t) so we can try. I like to see the difference ....

Probably we don't need 60-65 fps but I would like to feel the difference...

Thanks your kernel is wonderful and I like your philosophy... slim and fast (I no, I just asked for a unneeded feature :) )
[Galaxy S I9000 Android Development] capez:
+1
[Galaxy S I9000 Android Development] superkoal:
Thank you for testing, I think you're right to not include it.

Semaphore's perfectly fine the way it is! :)
[Galaxy S I9000 Android Development] Alberto96:
But if u find a method to activate 65 fps via Semaphore Manager is better :) At least users that want it can enable it and users that dont want it can leave Kernel as is (So Default 56 fps, via semaphore manager 65 fps) I think is not a bad idea.

Example: I use always LiveOC and would be great to have smoother experience
[Galaxy S I9000 Android Development] Starsream88:
+1

Please stratosk, make it possible to enable 65 fps patch via semaphore manager :)

Thank you
[Galaxy S I9000 Android Development] philidor:
May be a great idea ...
[Galaxy S I9000 Android Development] kaza:
In my opinion the optimal value would be the 60fps that would be amazing, don't think more than 60fps would make any real difference.

I would like to see this device running at 60fps to see if its noticeable any screen tearing. ;)
[Galaxy S I9000 Android Development] burakgon:
I want to taste it too. 65 FPS vsync will increase FPS of some lagging games.
[Galaxy S I9000 Android Development] Midomad:
Yes 60fps would be good and optimal.

Envoyé depuis mon GT-I9000 avec Tapatalk
[Galaxy S I9000 Android Development] Kingo64:
You do realise that you probably aren't going to see any difference right? The frame rate is already locked to the refresh rate of the screen as far as I know so an increased frame rate won't even be able to be displayed.
[Galaxy S I9000 Android Development] prbassplayer:
Most people don't notice anything above 30fps or under 28fps assuming its constant. Its the drastic change of fps that makes you feel "laggy" or "choopy". That being said still be interesting to see how far we can push the hardware. Just my 2 cents Stratosk > me, if he says it isn't worth it I'm inclined on believing it isn't worth it :p
[Galaxy S I9000 Android Development] AusMatt:
I think that people have missed the point.

The hardware of the I9000 cannot keep up with such a refresh rate unless overclocked to at least 114% so Stratosk is not going to provide this option.
[Galaxy S I9000 Android Development] muktheo:
hello all..I'm totally new on semaphore kernel..Im using glitch on GB,devil on ICS,and now its first time to move JB ROM with stock semaphore kernel..

would u share your best configuration on governor..?btw im using smartass with deadline..

Sorry for very2 noob quest..I'll read OP to understand many things..thanks for help..
[Galaxy S I9000 Android Development] capez:
Yes...do you remember glitch kernel? It was able to unlock 65 fps without overclock, so the hardware can keep up
[Galaxy S I9000 Android Development] prbassplayer:
Your comparing apples to oranges (ICS to JB). Also not all devices are the same.
[Galaxy S I9000 Android Development] capez:
Listen. The hardware of nexus s is (almost) identical to the galaxy s, so, if they can reach 65 fps with air kernel, why can't we? Also if an old version was able to handle 65 fps, a newer version can as well.
[Galaxy S I9000 Android Development] prbassplayer:
Although true Nexus S is similar it isn't the same exact device. Perfect example is the slow NANDs we are plagued with and Nexus S isn't. Just as a example and I'm not saying it isn't possible. But obviously Stratosk device isn't capable of doing it at current time so he decided to not include it, at the very least not for now. :p
[Galaxy S I9000 Android Development] stratosk:
TEST VERSION

Just to see the 65fps. Please note that you may not see the bootanimation at all. So, just wait the phone to boot.
[Galaxy S I9000 Android Development] AusMatt:
Dare I ask... Does this include ZRAM & swap ?
[Galaxy S I9000 Android Development] stratosk:
No, it doesn't.
[Galaxy S I9000 Android Development] nereis:
Watch out!

The latest Semaphore_JB_2.5.2s.zip test version did not work and I had to whip out Odin to flash back to Semaphore_JB_2.5.0s.tar

Boot logo showed up but the whole screen flashed in a scrambled manner, it does boot past the home screen and I was able to interact by touching the panel, but nothing is legible, same goes for 3-key combo to recovery. Download mode however comes up looking fine.
[Galaxy S I9000 Android Development] BlueFlame4:
This is why it is called Test Version.

Sent from my Gameboy Color
[Galaxy S I9000 Android Development] mnazim:
Damn... I simply cannot fathom going back to 56!

Good job stratosk :good:
[Galaxy S I9000 Android Development] Turtuga:
What diference between test version and 2.5.0... What is 65fps?

Thanks
[Galaxy S I9000 Android Development] tivac:
İ didn't wiped anything before flash and it worked.

My antutu scor is 3891 now!

:)

How can i take a photo of my screen to postwhat was its combination?

GT-I9000 cihazımdan Tapatalk 2 ile gönderildi
[Galaxy S I9000 Android Development] burakgon:
My phone never drops down from 65 FPS. But I'm using %124 live oc for daily usage. And I don't have any CPU consuming apps.

And just noticed controlling characters on some games became easier. It looks more smooth. Because of vsync multiplier.
[Galaxy S I9000 Android Development] 99x:
Vol Down and Power - hold together

---------- Post added at 09:46 AM ---------- Previous post was at 09:44 AM ----------

Do you use anything to see the FPS on the android desktop/app drawer etc? Is there a developer option?
[Galaxy S I9000 Android Development] burakgon:
I got FPS meter app. Wow 65 FPS making animations very smooth I like that very much. I can see better what I'm scrolling.
[Galaxy S I9000 Android Development] Ik4rus:
with test version the phone seems very smooth. there is a way to fix the boot problem?

there are other contraindications?
[Galaxy S I9000 Android Development] 99x:
Your phone will consume slightly more battery, I think the old refresh rate was 56 (or 60?) so your GPU/CPU is working harder to push more FPS

Edit - wow this is fluid! :)
[Galaxy S I9000 Android Development] kaza:
Its really fluid, amazing :good:

But big downside, its impossible to use recovery now :(

Maybe if instead of 65fps make it 60fps this screen tearing ( craziness ) would go away?

All default + VM Lag Tuner + 110% live OC
[Galaxy S I9000 Android Development] capez:
You have to lock the phone and then unlock it to fully appreciate the smoothness
[Galaxy S I9000 Android Development] chrischa:
you can flash 2.5.0 with odin and than go to recovery, its the only option i see atm

edit: installing scripts could be bad :-/
[Galaxy S I9000 Android Development] ugoms:
IMHO this is very smooth but am quite sure it's gonna have some adverse effects on the phone in the long run so I would say maybe, just maybe 60fps will be better cos this 65fps is tearing the phone apart or better still things should be left the way they are. Thanks stratosk for listening and trying to make the thousands using the kernel happy. You are the master.
[Galaxy S I9000 Android Development] kaza:
Yes, seems like the only option.

I am not a huge fan of scripts, but this script for me its like the best game booster ever made lol, I am testing it for 2 days and its really noticeable the difference, the only downside I saw using it its when i am installing many apps from market phone hangs a bit more.
[Galaxy S I9000 Android Development] stratosk:
- 3.0.51

- a touchwake fix

- change to installation procedure (init script)

- fix issue when reinstalling logger.ko module (init script - thanks to DerTeufel)

and the 65fps. It's Frames Per Seconds. The default one is 56. With this change the device tries to display more frames and it seems a little bit more smooth.
[Galaxy S I9000 Android Development] idCyber:
60fps is not the optimal setting?
[Galaxy S I9000 Android Development] McDown:
Thanks Stratos! The phone really feels smooth mow. TBH I was very skeptical about all this 65fps thing, but I'm glad I was wrong :D
[Galaxy S I9000 Android Development] stratosk:
But, most probably 65fps will not included due to issues. :)
[Galaxy S I9000 Android Development] McDown:
That's ok boss :D

It was fun to play with ;)
[Galaxy S I9000 Android Development] Midomad:
+1 i wonder!?

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[Galaxy S I9000 Android Development] 99x:
It would be interesting to know what refresh rate the screen is capable of, why 65 and not 75 etc