[Android Apps and Games] knyque:
First of all, great game. I've played some games like this on the PC, and this is fun on my Sprint Galaxy S III. I "beat" (bought everything) it in a few hours on and off with a bit of "cheating" at the end.

Among the things I liked about it (this is not a complete list)

The graphics were very smooth and very nice.

I liked the sounds when you hit things.

Having to buy "power ups" gave it a nice goal to look forward to.

I liked that the red 5x coins were at the top, made me try and stay at the top more often.

The "Re-entry burn" is a nice touch. I wonder if that could be an achievement: "Hottest reentry" could be the farthest dropped before hitting anything.

Game play was simple, no complex controls.

Having a "Pause" button is really helpful.

I found a few issues with it...

Sometimes you can hit the "Play" button twice after a level. I found if I hold down play, then quickly lift up and press again, I get the double play. When this happens, the game freezes and you have to kill it.

If the phone goes to sleep, or you turn the phone off, the game freezes.

I had a difficulty getting more than 5,000F in one level, and quite often, I would get much less. I would always hit the green jello, and the level is over. The problem I have with this is that the bomb you can "buy" is 5,000F, so I found it's not really worth it to get. I would be fine without the green jello, but since you can replenish your fruit, the game would potentially last forever. I suggest lowering how many of them there are, or having the bomb cost less, or, if you shoot with 10 watermelon, you could get out of the jello, or something different. It was just annoying to hit it so often. I did like the cupcake, and that helped, but it still was annoying to get hit by the jello when small.

It's nice that you get a launch bonus, but I found if I want to rack up my money, I start a level, then lightly launch it so it doesn't go far, and I get about 1,000F, and it doesn't take long. Yeah, it's cheating, but I wanted to see what all the power ups were, and I didn't have a whole lot of time. I would suggest have a lower launch bonus, and a higher bonus for hitting things. I found it annoying that I could launch and go a bit and not get much more than if I just flubbed the launch.

I would also suggest a distance counter on the screen, and a height counter as well. I could only judge how far I went by the score, but I had to wait till the end to see how far I really went.

You could possibly add a "Child" setting that had double or triple the things that you could hit (less green jello too). The scoring could be less too, but I could see a child getting more fun out of just watching and shooting fruit every once in a while. Instead of a child setting, maybe have the amount of certain items be sliders so you could choose how difficult it would be with some templates for "Child", "Extreme", etc.

I may have missed it, but I didn't see anywhere where you could see your achievements unless you were signed into Feint. I don't do that, so I don't know what any of them are, or what my high score/highest altitude/longest distance are.

Again, thanks for a great game. I hope my feedback helps