yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Nexus] xolanir:
Thanks again for working on this brother! 1st update: I'm sure there's an easy fix for this, but I downloaded the AOSP.zip file because the ROM I use is AOSP based, and upon flashing, I got a status 6 error and it failed to flash the zip. Gonna google around a bit to see what caused the error. Prior to flashing, I wiped the cache and dalvik just to be on the safe side. I'll update you as I go on this error, but if you have any ideas as to the cause, please throw a bone my way :fingers-crossed:. Thx again man!

Edit: so from what I've been reading, it says that the status 6 error is caused by the updater script not saved properly. I'm not sure what that really means, but is it something that is going on my my device which needs to be fixed asap? If so, please point me in the right direction. Thx!
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Ah I figured out what it is. Damn that semi colon!
[Samsung Galaxy Nexus] billykxda:
xolanir:

Be sure to report back. I'll be following in your tracks later tonight.

-bk
[Samsung Galaxy Nexus] xolanir:
Nice! Well please let me know when it is fixed. I just re-downloaded the .zip file and flash with no success. So I'm gonna summize that you haven't updated it yet. :o
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Perhaps you can manually edit the script in meta folder or ill get around to do it. I thought it was all fixed :( ill get around to do it when I get home.

Edit: Fixed all the links. I forgot to add the comment in a (" "); le fail. It works now. Fixed all of them :P Sorry about that
[Samsung Galaxy Nexus] xolanir:
Dude you're a machine! Thx for that fix. I finally flashed it successfully, and made a couple of phone calls to test it out, and it's noticeably louder and less muffled than before. You do great work brother. Now what libs were inserted, and will it reflect on the build.prop to show the changes? I'm just curious. I'll keep playing/calling around with it for more testing, but as for my ears are concerned, I can definitely hear the difference. Hopefully Billy will hear it as well. :highfive:

Edit: just wondering about the build.prop. I have this saved under the regular build.prop after flashing the original mod:

#xLoud Engine Service

ro.semc.sound_effects_enabled=true

ro.semc.xloud.supported=true

htc.audio.alc.enable=1

htc.audio.swalt.enable=1

htc.audio.swalt.mingain=14512

persist.service.xloud.enable=1

persist.service.enhance.enable=1

ro.semc.clearaudio.supported=true

persist.service.clearaudio.enable=1

ro.sony.walkman.logger=1

ro.somc.clearphase.supported=true

persist.service.clearphase.enable=1

Then, there's this listed as Samsung in /system:

#Sony Xloud & Clearbass +

ro.semc.sound_effects_enabled=true

ro.semc.xloud.supported=true

persist.service.xloud.enable=1

ro.semc.enhance.supported=true

persist.service.enhance.enable=1

ro.semc.clearaudio.supported=true

persist.service.clearaudio.enable=1

ro.sony.walkman.logger=1

ro.somc.clearphase.supported=true

persist.service.clearphase.enable=1

#Resampling

af.resampler.quality=255

persist.af.resampler.quality=255

#Beats Engine

htc.audio.swalt.enable=1

htc.audio.swalt.mingain=14512

#Bravia Engine 2

ro.service.swiqi2.supported=true

persist.service.swiqi2.enable=1

What are the differences? Thx!
[Samsung Galaxy Nexus] billykxda:
Misledz,

As xolanir said, this is the fix. Louder and clearer in-call audio.

Excellent.

Thank you very much!

-bk
[Samsung Galaxy Nexus] jasonlee1:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I have this flashed to my phone, when DIRTY flashing between rom updates is it necessary to flash this every time? Or only on clean installs of roms?

These ARE the droids you're looking for...
[Samsung Galaxy Nexus] osm0sis:
Search the thread for "dirty flash".
[Samsung Galaxy Nexus] jasonlee1:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

done thanks. was using tapatalk and being lazy.

These ARE the droids you're looking for...
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Have you both found which of the 6 suits you best? :D
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

As per the music experience those should affect the way you listen :) the call and notification will of course be via the primary tuna. Do try with headphones, good pair at that and you'll definitely seek the difference :)
[Samsung Galaxy Nexus] billykxda:
I figured I'd needed to use #1 AOSP since I am running Muzzy's AOSP- based ROM. Is this not the case?
[Samsung Galaxy Nexus] Misledz:
Actually the values are based on those ROM's so it's not just tied down to #1 :fingers-crossed: you can try all other 05.
[Samsung Galaxy Nexus] billykxda:
Cool. I'll try them all and report back.
[Samsung Galaxy Nexus] dereaper:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

yes I read the op I mean inside the zip file in the 5omega and the newest 6 if you open them on your phone you have duplicate filed all over the place but if you open 5b3 you just have one set if files
[Samsung Galaxy Nexus] xolanir:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I was also under the impression that since my ROM is aosp based (MuzzRom), that the aosp.zip was what I needed to flash. I'll try the others as well and report back.

---------- Post added at 10:15 PM ---------- Previous post was at 10:10 PM ----------

That makes sense. Thanks for the response. I mostly listen to my music in my car through a headphone to tape adapter. I guess I need to invest in a good pair of headphones to get the full effect. It sounds great in my car by the way, but I know I'm not hearing the rest of the sound values due to the limits of my system to a certain degree. :what:
[Samsung Galaxy Nexus] klasszsrac:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

What's the difference Zplayer between Noozy?

Gnex ~JB~ Aokp
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

The name? :P
[Samsung Galaxy Nexus] klasszsrac:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

:D

Gnex ~JB~ Aokp
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Not duplicates. Most of them are supporting files. Cause 4.2 just got really confusing.
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

But seriously, ZPlayer was abandoned back then and Noozy picked up the beta and reverse engineered it. But ZPlayer people weren't happy. Still noozy > ZPlayer
[Samsung Galaxy Nexus] klasszsrac:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Not what I meant. :)

As I watched same UI.

Gnex ~JB~ Aokp
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Just because something looks the same doesn't mean it works the same way. Have you checked settings?
[Samsung Galaxy Nexus] klasszsrac:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Some picture in settings

Gnex ~JB~ Aokp
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Then let me show you how it's different and why it's better reversed engineering

Any player that can improve your listening experience without having to pay for it is a bigger win in my book. No offense to your perspective but they never had that option till recent as far as I know. Plus their EQ isn't fine tuned. If anything Louis listens to feedback and improves it constantly. Hence why eizo gets more updates than ZPlayer
[Samsung Galaxy Nexus] klasszsrac:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I really like Noozy.

But if I use a data transfer, exit the application all the time.

Gnex ~JB~ Aokp

---------- Post added at 11:58 AM ---------- Previous post was at 11:37 AM ----------

If the Noozy is not running, when open lockscreen pops up for a moment of the program.

Sorry my english :)

Gnex ~JB~ Aokp
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Yes sorry the app was abandoned that's why lock screen doesn't work properly.
[Samsung Galaxy Nexus] dereaper:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I understand 4.2 is weird but its like that in the 4.1 zip as well 2 of every folder 2 of every file all with different dates if I run omega it never seems to change audio if I run 5b3 it installs fine lol not complaining just every time I built a package for thunderbolt with a file structure like that it would result in bad flashes

I found it was from dragging updated file into a zip winrar was asking to update and replace but it was just shifting files according to build date
[Samsung Galaxy Nexus] HizEki:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Can it use for other device? I use Young

Sent from my GT-S5360 using Xparent ICS Tapatalk 2
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Weird it doesn't have any duplicates. The folder is clean the only thing that is kept as a backup reference is the build prop mods. Everything else follows.
[Samsung Galaxy Nexus] dereaper:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I'll try redownloading them and see if if helps I'll post s screenshot if it us

the zips look fine on PC but on phones they will show duplicated folders with different dates

---------- Post added at 01:23 PM ---------- Previous post was at 01:17 PM ----------

if you look inside 5b3 and previous there are only single iterations
[Samsung Galaxy Nexus] cmoG530:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

[GNEX]

---------- Post added at 03:34 PM ---------- Previous post was at 03:27 PM ----------

Zplayer has EQ presets, custom font, headset controls that work, better default font, way smoother scrolling, for me has better audio, 4.2 notifications and isn't abandoned. Lol :p Some more stuff as well, but I don't feel like checking it at the moment.
[Samsung Galaxy Nexus] TheMysteriousOne:
noozxoide settings are extremely confusing. How do I use it?

I already turned direct volume control off in poweramp.
[Samsung Galaxy Nexus] PatimusXPrime:
Okay so from what I understand, this CAN be used with PowerAmp when the Direct Music Control or whatever is disabled. The ONLY reason I'm trying out PowerAmp again is because I get some nasty music skippage and weird noises for some reason.. never happened before but thats a different story.. So after I disable that option and go into the noozy EQ settings I really don't hear any difference when I enable and disable options in there. I do however notice a difference when I enable poweramp EQ then disable it, it sounds clearer and louder but it seems that the noozy EQ settings aren't changing anything on the fly. Am i just stupid or am i messing something up? :P
[Samsung Galaxy Nexus] DirgeExtinction:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Hm, I want to try one of these, but not quite sure which to flash. I'm currently using this ROM: http://xdaforums.com/showthread.php?t=1969158

It mentions AOSP, but also CM, AOKP, etc. Which would you recommend I flash?
[Samsung Galaxy Nexus] dereaper:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

if its 4.2.1 based flash 6 if if 4.1.2 based flash 5

for that particular ROM v6beta2 should work
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Well those files are all for 4.2.1 only, theyre just different volume levels based on the commonly used roms
[Samsung Galaxy Nexus] billykxda:
Misledz,

Still haven't tried all of the various volume-tweaked files. Busy life. I will get to all of them and report back.

Can you say which of the lot has the highest volume/most gain?
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I'd say it's the one based on XY
[Samsung Galaxy Nexus] billykxda:
Cool - I'll start with that first.
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I'd say skip the V5 B3 as its one you were used to on 4.1.2 if you used the mod before
[Samsung Galaxy Nexus] elmexicanoalto:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I'm guessing the zip named RAS is for rasbeanjelly?
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Again as I've said. These are values based on the commonly used roms that you use. Please read my post above.
[Samsung Galaxy Nexus] elmexicanoalto:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Sorry I understand now. Jumped in here all late. So basically we can flash all of them and just decided which fulfills our ear?
[Samsung Galaxy Nexus] Misledz:
Actually yeah you're right. But it seems to be a glitch I think with RootExplorer as the other's dont show it that way.

Attaching mine here.
[Samsung Galaxy Nexus] Misledz:
Exactly sir :) It's all good please do leave your feedback on which one sounded better in call and such.
[Samsung Galaxy Nexus] Savant:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Misledz your mod works well with paranoid android 2.99; also I can hear a massive improvement with audio and music.
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Hahaha thanks buddy, yeah I'm using it on both the N4 and GNexus, both of which are on PA can't really find other alternatives but keeps me satisfied with music :) eagerly waiting on Googles update.
[Samsung Galaxy Nexus] elmexicanoalto:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Will do. Trying out the RAS one right now.
[Samsung Galaxy Nexus] dereaper:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

OK well as long as it works all is well lol just threw me with the older files showing up like that and thought maybe its why those packs don't work for me it may be a glitch on root explorers end but I find RE usually pointed out my mistakes when making things for my thunderbolt and I do love what these packs bring to the table

thanks again for all the hard work you put I to this project
[Samsung Galaxy Nexus] Acedooncoon:
right now Im on CM10 Jellybean Bro and there is no option in the Android setting that says Music Effect...and actually Ive never seen that option not even on CM9...
[Samsung Galaxy Nexus] DaX05:
That's a sign that you should try another rom.

Clearly visible once you're in the Sound options.

Beamed from my Galaxy Nexus using Tapatalk 2
[Samsung Galaxy Nexus] Misledz:
Thanks for the screenie buddy :) And yeah CM10 doesnt have musicfx.apk in the system/app. Normally any audio controllers are linked with Apollo only. Another reason why CM10 is in it's beta

EDIT: On another note, Added Louderv2Beta2 to the first post

Changelog:

- Added to the script to Delete AwesomeBEATS.apk on patch so it does not conflict with the new DSP Manager when it installs it

- Removed unwanted lines (From CM10) that made no difference on stock. Still works perfectly for all.

These libs are tested with the recent ROM's to make sure they work, and they all work

Perfectly

. Sound is just as perfect
[Samsung Galaxy Nexus] knightmedz:
Hi Misledz, I already have V3Beta1 installed and I manually deleted the AwesomeBeats.apk in the system/app folder. DSPManager now also shows up correctly in the Apps list and in Music Effects Control Panel. Everything is working fine and all my notifications are much louder now.

I just want to ask if you still suggest me to flash 'Louderv2Beta2' over V3Beta1? You mentioned in the changelog that you remove some unwanted lines from CM10. Will it help me in a way since I'm using a stock ROM? Will be more optimized if I flash Beta2 or will I be fine with Beta1? Thanks!
[Samsung Galaxy Nexus] Misledz:
Won't make much of a difference for now. The CM10 lines were dependables that relied on other audio factors. I removed them to make sure it wouldn't conflict with the v3 Beta 3 release soon to be released. Just made it easier for those who don't have root either but want the mod :P Might wanna patch from the next version onwards :)
[Samsung Galaxy Nexus] kannan66:
There is no effect on ringtone volumes in any of the ROMs. Yes I did change soundfx to DSP.

Kannan
[Samsung Galaxy Nexus] Misledz:
I think you need a clean wipe more than anything, because others are happy to vouch for the change in the recent release
[Samsung Galaxy Nexus] jik saw:
great improvements in the V3 zip file

the sound is much higher and most importantly in incoming call ringtone ( as i have ipod for music :P )

great job man thanks

BTW can i disable apollo music player and not effect the sound settings ??
[Samsung Galaxy Nexus] osm0sis:
Any possibility of this being able to incorporate vonVideo's low latency audio fix/patch: http://xdaforums.com/showthread.php?t=177261 ?

It would probably make this total perfection, and allow me to use both mods. :)
[Samsung Galaxy Nexus] rocky237:
The only things in my mind is... when i play music its loud even 50% volume... but when i press vol down sounds go back to normal...
[Samsung Galaxy Nexus] Kenji_Lee:
I got the same issue after flashed v3 beta 2...
[Samsung Galaxy Nexus] Misledz:
Well Apollo Music you can always remove it, it's a stand alone application made for CM10. I honestly like it because it's lightweight unlike GMusic which doesn't even download Album art like Apollo does.

Sure, I'll add this to the mix, I would have to send him a message about it too though, don't want any dev's starting a war here for stuff I didn't tell them ahead of time :good: PS: The link is invalid, can you relink the proper one? the threads are all lost into oblivion in the development section

Ive written the reason on the last reply :)

Well, yeah that's why It's beta :P I've been trying to make it somewhat stable. Problem lies in the safety limit. For example, There are 7 steps till vol is full, Where step 7 = 100% volume, this was changed to something like step 7= 140% volume, just so it scales properly backwards the previous values were not altered. That way if people didn't want it loud (would drain battery a little bit faster on step 7) they can always drop the volume down to step 6 with no issues. I hope that made sense :cowboy:
[Samsung Galaxy Nexus] osm0sis:
Hmm.. try

http://xdaforums.com/showthread.php?t=1777261

Thanks!
[Samsung Galaxy Nexus] deniros:
I can notice the difference, it is good.

JBSourcery and trinity

On a side note, why does the volume decrease when you select high performance audio?
[Samsung Galaxy Nexus] Jess813:
Thanks !!!!
[Samsung Galaxy Nexus] Savant:
Will this work on cna I cant remember if its aokp base or cm atm.
[Samsung Galaxy Nexus] Misledz:
It does? I didn't know that O-o Perhaps ezekeel's one overlaps on it, Maybe that's why people can't tell the difference and claim it's not that loud. I'll look into it. Thanks buddy! :good:
[Samsung Galaxy Nexus] Misledz:
CNA? What's that?
[Samsung Galaxy Nexus] Misledz:
So I took a look at the mod and it contains audioflinger.so and audio.primary.tuna , I went around asking in the CM thread and it seems that the fix was already applied to it on their CM builds (They won't wanna depend on Google stuff) and since the files are based off CM10's latest build the fix should already be applied since Ive already included the same files in the patch. Unless there is an alternative way to test it?
[Samsung Galaxy Nexus] deniros:
Yeh the same thing happens with ezekeels and Franco's kernel/app. I just thought the Roms i tried had high performance enabled by default, and the app on/off button was just like a switch? But now I'm not sure.

Also with the volume on 100%, and if you use volume boost the sound will cut out, is this just a built in safety feature?

When I use the alsamixer app there is an option on there for high performance audio, which does increase volume.

Either way with this mod the distortion is no more, so I like it.
[Samsung Galaxy Nexus] joaonds:
Please Misledz:

I could not activate.

I've been in settings, sounds, effects, and did not activate sound effects.

Something else I have to do?

I tried Awesome Beats and Noozxoide.

I use Nexus, Paranandroid 4.2.1.

Thanks for help.
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I hope you read that you cannot notice with speakers unless you adjust in eizo build in settings
[Samsung Galaxy Nexus] joaonds:
ok, sorry.

i enter in Eizo and set as your topic on the first page.

Thanks.
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Hope that helps you :)
[Samsung Galaxy Nexus] xolanir:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

I'm currently testing the XY and it seems even louder than the aosp version. Will continually test the others as well. Thx again for the work brother!
[Samsung Galaxy Nexus] dereaper:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

installed fnv on jellybeer seems to make it as loud as vanir 3 so for me it is the best one lol thanks again for your hard work and well for being patient me :D
[Samsung Galaxy Nexus] Misledz:
Thanks for the feedback on that too brother, just keep me posted. The XY was based on the earlier FNV builds that had value 7 on in call so it should be pretty loud. :D

No problem buddy :) We're all in the same boat learning a new thing everyday :) Glad it helps you out.
[Samsung Galaxy Nexus] jjhiza:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Misledz, thank you for this mod. I've been enjoying it on various ROMs for a long time now!

I've recently compiled my own AOSP build for private use, ands was wondering if you could offer any advice on how I could build your mod into my ROM. Any and all help you could give me would be much appreciated... keep up the great work!! :)
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

That's all good. Glad it helped you out :) thanks buddy. Also in order to do so make sure you choose on the previous page for which loudness you prefer. I know most people prefer their ROM to have their own in call values but since the mod contains one and many choices, the option is always yours to choose :) the core files are the hw libs and libs since they are modified (don't worry as they are universal) as for the codecs are pretty much the same for every ROM. The volume db in etc isn't really needed so do go around adding what you need. Build prop mods are there, there's a copy of it in the sh file. Feel free to use what you like :) and good luck with your ROM buddy, glad this helped you out
[Samsung Galaxy Nexus] zakkyzombie:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Tried to flash this on my galaxy nexus with aokp Rom..it's the 4.2.1 version...and it failed almost immediately..
[Samsung Galaxy Nexus] Misledz:
Re: [MOD] [GNEX] BEATS+XLOUDER! 4.1.2/4.2.1 [09/12/12] JB Louder Audio Improvement Pa

Because you failed almost immediately to read the OP