yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Nexus] Sheetzie03:
You flashed, selected DSP manager, and tour telling me the sound of the speaker-notifications, ringers, YouTube, exc. are louder than when dsp manager is not selected?
[Samsung Galaxy Nexus] gurudev32:
Flashed, selected DSP manager too. All sounds are louder.

What I said was, sound effects aren't getting applied always, one selected, during music playback. Every time I play a music file, I need to open DSP manger for effects to be applied.
[Samsung Galaxy Nexus] knightmedz:
Hi, I'm using a rooted stock Jelly Bean 4.1.1 ROM. At first, I've flashed 'NexusLouder+Music.zip' and it gave me 'AwesomeBeats' in the applications list. It also enabled me to choose 'Music Effects' in Sound settings which is now set to 'AwesomeBeats'. I've now flashed 'LouderJellybeanV3.zip'. Do I need to select 'MusicFX' now? I still only have 'MusicFX' and 'AwesomeBeats' as options. I don't have the 'DSPManager' that some people are mentioning here. Am I missing something? Thanks.
[Samsung Galaxy Nexus] Misledz:
I've added Apollo for this cause. If you use Google Music it tends to swap back to Music FX which is why I mentioned it more of a beta 1 release. Will work on finding a solution to this. Select DSP from Sound Effects and reboot and it should be good.

Should work regardless as this worked on stock and majority of the CROM's

Yeah the change can be noticed when you try to max out the volume and the system error sound that tells you it's already max, is louder than the stock. Ringtones are way louder now and notifications too. Ive used it for a day and the phone rang during a meeting, Was pleased and embarrassed at the same time lol. :good: Sign of progress.... And sign of an angry boss. :D , Also will work on a fix on beta2, AwesomeBeat's isnt playing "happy" with the new libs, would end up trying to dump the lines from Awesome onto DSP and test for compatibility

Its louder even if you don't select it, but selecting DSP just makes your audible preference more noticeable. :fingers-crossed:

Try Apollo and check if that error occurs too as Apollo is DSP dependent and IMO I find it much better than GMusic. :cowboy:

Thanks for that Actually I have to set the script to delete AwesomeBeats.apk as it conflicts , The Awesome beats is a modded DSPManager so the system thinks that they're the same and doesn't replace it anyways. But if you go into system/app you will see it there. Normally the louder sounds come from the libs and if you flash the v3 the libs should replace the older ones from v2 so it should be just as loud, but with AwesomeBeats as the DSP Manager.
[Samsung Galaxy Nexus] waffull:
Installed. I get 5 or 10 seconds of sound and then its as if the sound was muted.

I was an idiot and didn't make a backup before installing. Is there anyway to revert back?

I have CM10 from 7/28 running.

Thanks.
[Samsung Galaxy Nexus] knightmedz:
Thanks. I've now set 'Music Effects' to use ''Awesome BEATS'. Everything seems to be louder. The only issue I noticed is it causes *overflow* to show in Partial WakeLocks in BetterBatteryStats. Is this to be expected? Or is it because its causing conflict with the older installed 'NexusLouder+Music.zip'?

*overflow*

1013

AudioOut_3

1013
[Samsung Galaxy Nexus] Sheetzie03:
Hey Op OK in the Apollo, when music is playing and your in the DSP app, yes I can def. Hear the difference when switching presets, but I will swear there is no difference in any other sounds via the speaker...

So frustrating....
[Samsung Galaxy Nexus] 6jaipur6:
Or is Placebo efect or it's sound good:D
[Samsung Galaxy Nexus] Misledz:
That's never happened to me, you can always flash back the v2 and it will be fixed as those libs are from stock. I was on CM10 Paranoid Android and they worked fine there (It was loud by default) , back on stock because I can't handle the immense amount of random reboots I get. Now the best of both worlds. Normally reflashing a CM10 ROM won't wipe the phone, it will just restore system data. Everytime I screwed up (when testing libs happens alot) I just flash the ROM and it's back to normal (Nothing get's wiped, everything stays the same)

PS: I did mention that v2 had separate mods, and v3 was libs from CM10, the roundabout compatibility SHOULD work on other CM10

Normally this is the case when you have an audio mod that uses level 3 audio output/high quality audio mod. In franco's kernel app this is noticeable and he's mentioned as a side tag "This improves sound clarity but will waste a little bit of extra battery. Kernel sound mod from Ezekeel", tl;dr, basically it will drain a little more juice to make sure you get that crisp sound, as the stock "Whispering" sounds tend to drain less battery.

By that you mean settings or such? Could you please be a little more specific on what other sounds? I played Dead Triiger (Which has gone for free from 0.99 and a must grab, Was one of the games showcased for Tegra3 Nexus 7) And the audio is intensely loud with the mod, I can't find a way to convince you without actual proof but it's hard to notice when everything in general is loud. Best proof would be using the stock ROM , fresh then play with the audio/sounds, then flash v3 and compare. You'll get what I'm pointing at.

Glad you find it working to your cause :good:
[Samsung Galaxy Nexus] @home:
I've installed & to be honest, I cannot tell that's it's made any difference.
[Samsung Galaxy Nexus] Misledz:
It just burns me in a way that, a good example would be me playing Final Fantasy III (Love that game) and on 4.1.2 RasbeanJelly, FrancoKernel 300, the battery lasts about a solid 2-3hrs constant playing with WiFi off ofcourse. But when I was on 4.2.1, Like holy ****, stock kernel dropped me in 1h,40mins and the back was as hot as an over tanned blonde! :crying:

Blasted 8 thanks a day won't stop me from spamming the button! And yeah I'm reading the thread and going to drop in a reply asap.

Incase you miss my reply, here it is

http://xdaforums.com/showpost.php?p=36067437&postcount=36863
[Samsung Galaxy Nexus] jcmm11:
There's no setting for it. He built it in and pre-enabled it.
[Samsung Galaxy Nexus] osm0sis:
Haven't been able to hunt down an app that makes an App Drawer shortcut for MusicFX. Lame. If I had half a clue what I was doing with Java and .apk building I'd do it myself. Boourns.
[Samsung Galaxy Nexus] Mevordel:
I tried modifying the AndroidManifest.xml of an existing MusicFX to add the launcher intent.

<activity android:theme="@*android:style/Theme.Holo" android:label="@string/eq_dialog_title" android:name=".ActivityMusic">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
...snip...
</activity>

It shows up in the app drawer, but opening it gives this error when opening:

V/MusicFXActivityMusic(10139): audio session: -4
E/MusicFXActivityMusic(10139): Package name is null

This is due to the following code in onCreate for the activity:

// Receive intent
// get calling intent
final Intent intent = getIntent();
mAudioSession = intent.getIntExtra(AudioEffect.EXTRA_AUDIO_SESSION,
AudioEffect.ERROR_BAD_VALUE);
Log.v(TAG, "audio session: " + mAudioSession);

mCallingPackageName = getCallingPackage();

// check for errors
if (mCallingPackageName == null) {
Log.e(TAG, "Package name is null");
setResult(RESULT_CANCELED);
finish();
return;
}

So basically you have to call it from another package or it will quit. I will see if I can do that in a few minutes.
[Samsung Galaxy Nexus] osm0sis:
Perfect! Brillaint work! Check out Modaco's Camera Launcher for the N7. I think it had to do it the same way. Basically it's an apk to call from and provide an icon in the app drawer without modifying the original system apk. :D :good:
[Samsung Galaxy Nexus] Pkt_Lnt:
Update today EIZO at the Play Store! :highfive: ** happy dance **
[Samsung Galaxy Nexus] Mevordel:
I didn't see source for it, but referencing the AOSP MusicFX source and the Apollo source (to see how exactly the intent was constructed), I made this. It is a total of 26 lines of Java, and only 6 are the actual code. It will FC if you don't have MusicFX installed, like by default on CyanogenMod, but that was expected.
[Samsung Galaxy Nexus] osm0sis:
Nice! You should publish this bad boy on the Play Store. Testing now. :good: :cowboy:

Edit: Works great! Only thing I'd do differently is actually name it MusicFX in the App Drawer, that way it's seamless. :)
[Samsung Galaxy Nexus] Savant:
It's still yesterday here buddy :P but yeah, you too bud, hope you got plans for new year. Mines is all about survival as they have dynamite sized fire crackers here :(!

So, I don't have to worry about it in an apartment but its going to be fun in Detroit. I work most of the day then drive home just to go to a concert. Then be up at 5 am.
[Samsung Galaxy Nexus] Misledz:
So, I don't have to worry about it in an apartment but its going to be fun in Detroit. I work most of the day then drive home just to go to a concert. Then be up at 5 am.

Today's the big day! I've got kevlar ready and kneepads. Ever since gangnam got popular they made a new cracker called gangnam here, that **** is crazy LOLOL and I might lose a leg or two so yeah :D Happy New Year buddy! And oo which concert is that?
[Samsung Galaxy Nexus] lesp4ul:
Yeah 345 definitely has louder ringtone/notif/alarm tone, not too much but better than not :D
[Samsung Galaxy Nexus] Misledz:
Brilliant work mate! Question though, this EQ only applies to GMusic/Apollo, basically players that allow third party EQ's right? Cause as far as I know it only affects GMusic and nothing else, nice way to remotely change the EQ with all the hassle for "GMusic/Settings/EQ"
[Samsung Galaxy Nexus] riannugrahaa:
yeah, its force close if i play my music with play music apps

thanks for help btw
[Samsung Galaxy Nexus] Mevordel:
Right. This doesn't affect how the EQ works; it just adds an launcher icon for it.

Edit: here is a new version renamed as requested.
[Samsung Galaxy Nexus] Nightwish sgsl:
Thanks for this amazing mode) sound quality is very good. But FC of noozxoide makes me insane. If i uninstall the noozxoide eq will the sound drivers implemented by you be active?i dont want to lose this sound ;)
[Samsung Galaxy Nexus] osm0sis:
OT: Hey guys, wouldn't normally do this, but this is something we all have on our devices, so I think it's fair game to spread the word. ;)

The SuperSU Icon Competition Voting is finally open! AND I just happen to have a submission in there that I hope will appeal to everyone:

http://www.chainfire.eu/articles/127/_Vote_SuperSU_Icon_Competition/

[Click for full size]

Please cast your votes! :)
[Samsung Galaxy Nexus] maverick_hunter:
Done!
[Samsung Galaxy Nexus] Pkt_Lnt:
Oh gawd. I did vote. I did not enter, but below should be the new one, based on the whining and complaints in the thread, it's an ICON for gawds sake (channeling Bob Goldthwait here).

/rant off Happy New Year.
[Samsung Galaxy Nexus] iammagicboy:
This may not be on the topic of discussion,

I was thinking about upgrading my earphones,I plan to purchase the westone 1 earphones.

I mostly just play 320Kbps mp3s,so I was wondering if any of you have any thoughts.

Is this rather a waste of money?

Even if I play .flac or .wav ,would nexus alone handle well?

Thanks again.
[Samsung Galaxy Nexus] lesp4ul:
Samsung original IEM's are quite good already. Better ask at the store if they have a demo unit to test with. People ears are different, so you can't rely 100% on reviews, must try it by yourself. Jazz and Dance iem's spec are different too. About .flac or high bitrate wav i never test em on my gnex, try those formats first with your current earphones :)
[Samsung Galaxy Nexus] Andrew025:
I have the westone um2 that I use with my gnex and it sounds great. The only problem is there is a very noticeable hiss on quieter song sections.

I found out it's mainly due to them being very "efficient". I solved this by using their included (not sure if the westone 1 comes with it) inline volume control to add more resistance to the line and it completely gets rid of it. I have a few albums in flac and they play fine.
[Samsung Galaxy Nexus] iammagicboy:
Thanks Andrew025 and lesp4ul for the prompt replies,

I've decided to upgrade all my music to flac after I heard the quality,and use stickmount to have a larger storge.

Thanks again!
[Samsung Galaxy Nexus] ali magdy:
I tried .flac music before on my G nexus with a skullcandy speakers. And it was the same as 320kbps mp3. So I don't recommend using flac because it take lots of space and no difference in music quality. ;)
[Samsung Galaxy Nexus] iammagicboy:
Well this is the million-dollar question,can I distinguish lossless music to compressed music in nexus.

Anyhow,I'll buy a pair of earphones today,I may write a short review,probably under the accessories section.
[Samsung Galaxy Nexus] Andrew025:
For me, it's a perceived higher quality for some songs/certain artists.

You can do a back to back test by having someone play the flac and mp3 without telling you which is which.

As long as your brain/ears think it sound better that's all that matters, right? :D
[Samsung Galaxy Nexus] lesp4ul:
Yea i agree, you can't notice much difference if you're using phone as processor with analog rca output, too bad android can't use USB port to baypass.

My opinion will be different if our phone equipped with EMU or Onkyo processor that capable of 24/96KHz or even 192KHz with 7.1 output *dreaming* hahaha.. :p

It's not the same if we're using docking that has MTP compatibility. I mean like an idevice, device > dac converter+amp > headphones.
[Samsung Galaxy Nexus] _yaz_:
[Q] Google Play Music inconsistency with FLAC

sorry for the multiplication but in the 'general' thread nobody seems to be able to answer. so here i cite my question from there :

some addition :

- in the meantime i've tested some other players (noozy, uber, ...) on maguro but the inconsistency is still consistent :P

- i've tried to reset (fc / clean data&cache) GPM but it did not help either

i seems as if it were a kinda unwrapping problem with the flac container (no tags are recognised, either) but it's just my two cents.
[Samsung Galaxy Nexus] CosmicDan:
Probably a memory issue. Why not encode to ogg with Max quality? Lossless compression is over rated.

Sent from Xperia Play (R800a) with Tapatalk
[Samsung Galaxy Nexus] osm0sis:
Brilliant work. Thanks! :)

Let us know if/when you publish it to the Play Store. :good:
[Samsung Galaxy Nexus] Misledz:
Current project. Reworking noozy, until then ill halt all upgrades :confused::sly:
[Samsung Galaxy Nexus] Mevordel:
I probably won't, at least not soon, as I have nothing else to publish, so it's really not worth the $25 fee to get on the store.

Just in case anyone is interested, source is here.
[Samsung Galaxy Nexus] _yaz_:
i don't think so. the albums play fine on crespo which is (compared to maguro) more resticted in memory, in all meaning.

it wouldnt be encoding but re-encoding which i'm quite quite unwilling of. it'd mean hundreds of albums.

in what meaning do you think 'loseless is overrated' ?
[Samsung Galaxy Nexus] Misledz:
I think he meant lossless is pasted everywhere that you can't tell real lossless is fake or not
[Samsung Galaxy Nexus] _yaz_:
yeah, it may be right but it does not help me with my problem of flac playback.

is there any android player having its own sound routines (wrapper, tagger, decoder, ...) ? the more i temper with it the more i'm convinced that it's a very basic sound system problem with gnex. in an other thread i've just met with the same problem but there mp3 files were 'selectively' played :confused:
[Samsung Galaxy Nexus] Zen-X:
don't work with callrecorder, i wanna record my calls :(
[Samsung Galaxy Nexus] osm0sis:
So sorry to impede your illegal wire tapping. ;)
[Samsung Galaxy Nexus] jcmm11:
What makes you say it's illegal? It's not a cut and dry issue. In many locations it's totally legal. In some it's probably not. In others it depends on how the call originated. And if you notify the other party it's always legal.
[Samsung Galaxy Nexus] osm0sis:
Oh definitely it all depends on informing the person you're calling. I seem to recall that sort of app not being allowed on the Play Store for awhile because obviously a lot of people would be using it for dubious reasons. Not saying that Zen-X is doing anything of the sort, I was just kidding with him, hence the winky face. :p
[Samsung Galaxy Nexus] CosmicDan:
I don't think there are any at all sorry, such an app would be extremely inefficient on battery power and performance. Android apps are always designed to decode with native stagefright framework if possible in order to give direct "hardware-acceleration". Best advice I could give is to try a different ROM (or ROM version) which may have different stagefright / codec changes.
[Samsung Galaxy Nexus] riannugrahaa:
finally it's run smoothly on my galaxy nexus with pa 2.99.b9 after i remove dsp manager thanks btw and its really cool tweaks
[Samsung Galaxy Nexus] Misledz:
Huh? Run smoothly? You on the right thread? :P
[Samsung Galaxy Nexus] hidato_aori:
★akaru★ (~_~メ)

ewww... sounds like people from 「acsheed」(sorry for my slang), hope they are not coming here and ruin the truth.
[Samsung Galaxy Nexus] sg1969:
This is great news. I have one request: can we get support for alac files? I have a few of them which is why I'm not using noozy right now... (pretty much limited to Poweramp or Neutron afaik, and Eizo doesn't work with poweramp :()

Or is there some sort of licencing you have to pay apple,is that why not many players support it? If tats the case I understand.

Edit: looks like it's open source and royalty free now, so it would be really, really great if this could be considered.

Sent from your hacked phone
[Samsung Galaxy Nexus] CosmicDan:
Eizo works fine for PowerAMP here. You need to turn off all Equalizer, DSP and DVC in PowerAMP to let the system one take over.
[Samsung Galaxy Nexus] Misledz:
For real? It works? Gotta try that once more.
[Samsung Galaxy Nexus] cmoG530:
What needs reworking? It's been 100% great over here. PA rom is the only rom I use.

>-Sent From Something That's From Somewhere-<
[Samsung Galaxy Nexus] Misledz:
Incase you haven't noticed :P noozy has quite a lot of bugs. Will keep everyone posted when Louis says so.
[Samsung Galaxy Nexus] Andrew025:
I haven't been successful with making it work in powerAmp even with turning everything off :(
[Samsung Galaxy Nexus] marshy73:
I couldn't get it to work with PowerAmp too. Even with everything turned off.
[Samsung Galaxy Nexus] CosmicDan:
Odd, works fine for me. Mind you I'm using a slightly modified package for Xperia 2011 devices (but most of the libs are the same as this one). I know it works because I use psychoacoustic in PowerAMP :)

I had to remove SRS soundfx libraries because they caused mediaservice to crash, so maybe they are conflicting or something.
[Samsung Galaxy Nexus] Misledz:
Hmm I will check on that, I'll try to release a test version without srs and see if it works with poweramp
[Samsung Galaxy Nexus] sg1969:
Misledz: check with Osmosis, I'm pretty sure he says it worked on his N7 but not Gnex. I have a Gnex. Would be interesting to know what phone is being used for those who say it's working/not working.

I'm gonna contact poweramp dev to see if maybe it's simply a bug or something that was overlooked. Will keep you posted. The reason why I think it's poweramp rather than the mod or Eizo, is because I don't think the volume mod is working either in Poweramp because music definitely sounds louder in other music players, but I can't be 100% sure. Would be good if someone could confirm this too?
[Samsung Galaxy Nexus] 063_XOBX:
Wow, am I stupid.
[Samsung Galaxy Nexus] maverick_hunter:
Did you read the title or OP at all? That's EXACTLY what this mod is.
[Samsung Galaxy Nexus] 063_XOBX:
I feel really stupid. I swear I read the OP before I downloaded it. Zip has been on my phone for a while and I must've forgotten what it was exactly. Not that it excuses it but its also almost 4 AM where I am. Have a free thanks for my stupidity. I'm off to bed since I obviously need it.
[Samsung Galaxy Nexus] CosmicDan:
I run an Xperia Play which has the same chipset/audio hardware as 90% of all Xperia devices from 2011 (msm-7x30, Snapdragon S2)

I don't have a volume increase myself on any app anywhere, music or otherwise - it's like it was on stock ROM's.

I don't think I included these *.default.* hw libs either. If I did, they are from an Xperia 2011 ROM (but I don't think so).

My package is in this thread if you want to compare it to the one here.
[Samsung Galaxy Nexus] maverick_hunter:
Haha no worries, get some rest. :rolleyes:
[Samsung Galaxy Nexus] SiriS_CaC:
Simply Awesome!

This works perfectly on my gNex running CM 10.1. :good:

I love the Bass effect produced ! Way better than others which are mostly bloatwares!
[Samsung Galaxy Nexus] osm0sis:
I actually said PowerAMP worked with EIZO on my N7 without the Louder Patch installed, so whatever is making it not work is part of the mod. Hopefully it's as simple as removing the non-stock SRS libs. That would be nice. :)
[Samsung Galaxy Nexus] _yaz_:
which rom do you recommend ? just tried the stocks from 4.1.0 to 4.2.1 but all had the same problem with

---------- Post added at 03:13 PM ---------- Previous post was at 03:08 PM ----------

yes, it does. PA can use any outer sound manipulator if its own is switched off. actually i use xlouder :P
[Samsung Galaxy Nexus] Misledz:
Perhaps I'll take a look at that, weird enough when running it for stress test and such it didn't show the srs libs error or the log cat showing any error. If anything it loaded it just fine. Perhaps the libs from HTC Droid DNA loads up but there's something else to it

For me the one Google didn't screw up. 4.1.2 still restored back to it
[Samsung Galaxy Nexus] dandemonic:
Works perfect with PA latest rom, made the sound louder, clearer and much improved bass output, and made my el cheapo earbud headphones sound great, big improvement over stock equaliser, thanks dev:D

sent via xda app from starkissed maguro gnex PA beta9.5v2
[Samsung Galaxy Nexus] sg1969:
Ahhh I must have missed the "without" in your reply. Thanks for the clarification. I might try without the mod, since the volume is actually just about loud enough when at max.

Of course, if you can figure out what's "wrong" with the mod, would be awesome :)

I can never thank you enough for all the work you guys are doing!
[Samsung Galaxy Nexus] Misledz:
I'm just the libs internal doctor, Chris is the script kitty ;D and Louis is the noozy king, all together we are, 3 idiot's? (like the movie :D)
[Samsung Galaxy Nexus] hidato_aori:
★akaru★＼(◎o◎)／！

Wait What??... I want the 「Kitty」(=^・^=)、Chris can just takes the 「Tiger Pi」(彡^ω^ミ)　タイが (ta-i-ga) lalala♪… …
[Samsung Galaxy Nexus] Misledz:
Aniki you can be tenori taiga :D!

Also I found out, weird enough V5B3 disabling DVC in PAmp worked with EIZO. Wonder whats causing it, the B3 release had srs libs too
[Samsung Galaxy Nexus] hidato_aori:
★akaru★ （●＾o＾●）

Aniki, that creature is 「PALM TAIGA」!!!! It bites, but doesn't hurt!!!! I still have whole set DVD collection in my room. !!!!! NYAAAAOOOOwww！！！
[Samsung Galaxy Nexus] Okamaokama:
wow the bass is really nice

making my ears feel really good:)

nice work!
[Samsung Galaxy Nexus] 063_XOBX:
Is there a limit to the volume certain GNex's are capable of putting out through 3.5mm? Seems like any volume boost mod cuts audio out at max volume but if I drop the volume one it works just fine. I'm just trying to isolate it as hardware or software before I try to troubleshoot.
[Samsung Galaxy Nexus] hidato_aori:
★akaru★(@_@)

what language is that ( ･`ω･´), sounds like random-sequence-algorithms to me, and just ignoring me, i am a visitor from Mars. My flying ship just out of steam.
[Samsung Galaxy Nexus] dandemonic:
try misledz audio mod its awesome my gnex never sounded so good:D

sent via xda app from starkissed maguro gnex PA beta9.5v2
[Samsung Galaxy Nexus] Pkt_Lnt:
That is because of the contributions that @hidato_aori provide to Misledz. You have no clue who he is, do you? (speaking of LMFAO............)
[Samsung Galaxy Nexus] Andrew025:
A lot of people have that problem, myself included.