[Samsung Galaxy Nexus] Misledz:
​

Notice : All 4.2.1/4.2.2 flashables are here. Kindly flash the latest upload. Cheers.

Note

: Don't know what to put with EIZO and Noozy? Click this

V6Beta1 4.2 | 4.2.1 Changelog

-Fixed CWM/TWRP compatibility (Now works flawlessly for both)

-Added Bravia Engine V2

-Removed the line that disables androidmediaeffects under framework (no more need to replace that file)

-successfully added added libcyanogen-dsp.so and correctly loaded through audioeffects.conf, so no more FC and eq works Bass Boost

-Added Beats black edition of DSPManager (the one provided with ACID audio) [This is in data/app so which means you can remove it if you don't like it]

-Added libbeatscorehtc, libsrscorehtc, libsrsprocessing from Droid DNA [HTC Bass should work now]

-Fixed Revert for both CWM/TWRP

-Updated EIZO EQ to the latest build, this should fix the FC most people are having.

-Cleaned and trimmed a few values

-Added a semi louder version of libtinyalsa.so, libaudioflinger.so AOSP based.

V6 Beta2

-AOSP/Stock based ROMS only. For now.

-Fixed random hiccups over audio

-Fixed low static sounds

-Loudness is back from V5Beta3

-Updated version of EIZO 2.0.1.8

V6 Beta3

-Finally based on AOKP (This means it's compatible for ALL ROM's), back to universal baby!

-Lowered memory consumption, previously there was a leak which I might have overlooked. Tried to fix it in this build.

-Updated fix for broken resampler on 4.2

-Updated libs/hw for loudest possible incall/notifications.

-Updated latest EIZO 2.0.1.13 thanks to Louis & bombadier for direct download links.

-Bluetooth a2dp fix (testing phase)

-Updated lib/soundfx libs to latest based on official AOKP release.

-Small hotfixes

V6 Beta5

-Based on AOKP libs so therefore they should work for all, Tested on Stock.PA.AOKP and they load perfectly fine.

-Properly working Revert, glitch free this time.

-Added proper working a2dp Bluetooth fix that comes with 4.2.2

-Added Updated Beats back in. (Credits to Awesome)

-Added Sony DolbyMobile (Credits to Awesome)

-Added HTC latest updated libs

-Fixed minor bugs with volume (If you are using PA, the volume bug occurs from the ROM, not the MOD)

-Debugged the build.prop tweaks to make sure they get loaded properly this time.

V6 Beta7

After weeks of testing, feedback and constant caching I have finally come to a conclusion with making it loudest as possible in both terms without much reliance on EIZO. Your music experience is now dependent on EIZO, but configuring buildin in EIZO still works.

Alot of people had said they don't notice anything, well with this. Enjoy.

Loudness, now safety limited.

Updated libs for

-CM

-Sony

-Beats

Louder incall/speakers

Tuned values and etc

Replaced soundfx libs with less violent libs, this should address issues regarding static and such.

NexusLouderV7B1

Decided to start a new version considering the last one was perfect and is considered RC1 (Thanks to Osm0sis >)

-Added a whole bunch of XLouder tweaks

-Added a whole bunch of HTC tweaks based on recent HTC emulation

-Added HTC One's libs (Win or lose I decided to throw them in)

-Loudness factor increased

-Level of bass and clarity restored from V6

-Fixed issues that caused certain new players to be unable to adapt to libs due to older audio_conf

-Updated audio_conf

-Updated Beats.apk (Wonderful thanks to amazing @.awesome. for this

-Updated Dobly

-Added new SoundEnchancement.apk (Credits to who ported it)

-Updated core system libs/hw/soundfx

-Updated framework (This should load Xlouder perfectly without any issues, thanks to Xperia Z files) -Curse you for late Jellybean-

-Updated audio conf with experimental config (This should allow you to use PowerAMP properly like previous build)

-Updated Alsa files

-Fixed alot of unwanted code that doesn't get loaded properly

-Removed bulk files

-Updated Volume.db (This should stabilize things without having to cause issues)

-Cleared most static freq.

-Bunch of fixes

For all previous version Revert's you can grab them here!

Download

-------------