yashsingh1/xdaforums huggingface dataset:
[Nook Touch General] _Boondock_:
I've been reading through the forums trying to find a solution to my WiFi-N issues.

Here is what I've done and what is happening

1. Got a Nook Simple Touch (stock unrooted) and updated from 1.0 to 1.1.2 via the directions found at Barnes and Noble

2. Rooted using TouchNooter 2.1.31

3. The screen never turned black/off. The instructions remained on the whole time. So I left it over night to be sure it would work. Took out TouchNooter SD card and rebooted, and the NST was rooted and worked.

4. WiFi connection issues start.

I can connect to my home WiFi, but do not get any internet access.

NST says connected but No internet, router shows the NST as a connected device.

My router is a NetGear WNR2000v1 with the latest North American firmware (1.2.3.7).

I've got the security set to WPA2 PSK (but since I can connect I guess it is a moot point).

Attempted but failed solutions

1. Reboot NST (multiple times)

2. Forget my wifi network and then enter credentials again

3. Reboot router and cable modem (and repeat 1 and 2)

4. Change my wifi SSID to something more simple (and repeat 1 and 2)

5. Use an open network temporarily (and repeat 1 and 2)

6. Used MAC address filtering on the router to force a specific LAN IP address instead of leaving it up to DHCP

7. Ensured the NST (and my laptop) was only device on the network

Non-NST Based Solution (hopefully temporary)

My router was set to the 300Mbs setting, but that was not working, so I tried the 145Mbs setting without any luck, then switched it to 54Mbs setting and it works!

Per the manual for the router:

I would assume the 145Mbs option should work with the NST since the NST is a 802.11b/g/n device.

I will probably try this solution when I get home [N2E][1.1][solved] wifi/dhcp lease issues

I did not try the WiFi Static app yet, because I have not gotten the market to work yet (i'm working under the assumption that it is the wait-a-day-or-so-for-the-market-to-work issue).

Do you have any other possible solutions or advice?

I'd really prefer to be able to use the 802.11n speeds on my router so that other devices play and stream nicely (Apple TV & PS3)
[Nook Touch General] roustabout:
weird compatibility issues with specific router/firmware combos are, unfortunately, relatively common in nook devices and by no means unheard of for android devices as a group.

you may find that only the b/g mode works with your router - but once your device is connected to your router when it's running at 145, its worth looking to see if you can ping the mac address of the NST from your router, if your router supports a diagnostic ping that will take a MAC as an input.

Some folks over on the BN forums found that once they could ping the MAC, the connectivity issue was resolved. (I don't know how long-lasting the fix was.)

My guess is that some android devices are doing something odd in reply to ARP requests.

Another option would be to pick up the cheapest b/g or b-only access point you can find and just use that for the NST, leave the real access point set up for the things that can really use it. Fry's sells workable low-end access points from Trendnet for 25 bucks or so, or used to.

Here it is:

http://www.amazon.com/TRENDnet-Wireless-Broadband-Router-TEW-432BRP/dp/B000BI1XNE/ref=pd_sim_e_1

I used this for a year or so at one point; for me it worked fine. Many people do hate it (20% of the reviews are one-star.)

For a little more,

http://www.amazon.com/TRENDnet-54Mb...430APB/dp/B000799LPE/ref=cm_cr_pr_product_top

you get two antennas and only 10% 1-star reviews :)
[Nook Touch General] ApokrifX:
Out of curiosity, before you got it rooted – were you able to connecet @ 300 Mbps. Performance mode?

You need internet connection to register nook, unless you bypass registeration…
[Nook Touch General] _Boondock_:
I honestly am not sure if it was the performance mode, but it did connect automatically and my router was set to performance mode. I'm working under the assumption it did connect with the 1.0.1 software that came with it... I registered and updated the software then rooted, but didn't pay attention to whether the 1.0.1 vs 1.1.2 connected before rooting.

The second router is a pretty good idea, I probably have one sitting around somewhere too.
[Nook Touch General] ApokrifX:
Pocket/travel size router coming up regularly on slickdeals.net for $10-20 shipped. Some even support DD-WRT.
[Nook Touch General] Renate:
I got a "refurbished" D-Link DIR-615 (that takes DD-WRT) for $20 locally.

"Refurbished" in this case means that somebody bought it once, it was too complicated for them,

they threw it back in the box and D-Link repackaged it in a plain box.

The Nook has a spare connector inside for a second antenna.

It's one of those teeny-tiny connectors.
[Nook Touch General] ApokrifX:
Interesting!

Did you take a picture?

Have you connected it already? :good:
[General Questions and Answers] gn_dude:
I saw a root hack for Droid at

http://xdaforums.com/showthread.php?t=1707214

Does anyone know if this works on a Galaxy Nexus?

(I can't reply to the Droid forum because of my new member status).

Thanks,

GN
[General Questions and Answers] kishankpadiyar:
Do not try hacks, firmwares or mods of other phones on yo phone. It'll result in instability in your phone or may be even a hard brick..
[Nexus One Android Development] Bexton:
Credits to amarullz for AROMA!
[Nexus One Android Development] XeloOw:
Nice idea Bexton. :)
[Nexus One Android Development] lolobabes:
Will it work with other recoveries? Ty
[Nexus One Android Development] XeloOw:
no , if it's touch Installer , it's only for 4ext recovery :D
[Nexus One Android Development] lolobabes:
unfortunately 4ext didnt work for me when i was flashing flashable custom blackrose hboot resizing. but since am over that ill try 4ext again. by the way OT - how do i delete 4ext rec rom backups? i cant find them on file manager? ty

Great Job on the OP, ahihihihi
[Nexus One Android Development] Bexton:
I tested it successfully with 4Ext Recovery Touch (v1.0.0.5 RC5), with latest CWM (recovery-clockwork-5.0.2.0-passion.img) and with the modified CWM version that Texasice initially released with his first Alpha. Those three are definitely working.
[Nexus One Android Development] XeloOw:
To delete ROM Backup (i've asked the same question to Madmaxx , creator of 4ext )

1)go sd card

2) find clockworkmod folder

3)go in Backup folder

4)All ROMs are in this folder

Thx button if i helped :P
[Nexus One Android Development] MongooseHelix:
Came across this and glad I did because this is really nice. Had to play around with being able to get the touchscreen config going for the Dinc but got it going now using these values: 1.85, 43, 1.12, 39

We're thinking of using this for the gapps we link to for Evervolv. The only issue I see is the need for different touchscreen configs for the different devices. If I read the aroma info correctly though, you can read in from a prop file so could get the value of ro.product.device and set the config based on that.

Anyways, thanks for making this great way to install gapps! And btw, no need to have my name in the splash and such...I just bundle up the gapps stuff that works for our Evervolv builds. You and amarullz are the ones to thank for this :)

Edit: tweeted about it - link
[Nexus One Android Development] Bexton:
Yea, you've probably read my comment in the aroma-config file. and a bit of research shows that many aroma-users have to struggle with getting a working touchscreen calibration. best way seems to be using the calibration tool a few times and take an average value. Also, i've found a post by amarullz, suggesting, when use the calibration tools, to tap

and wait about 1/2 second

before you release it.

You don't have to deal with prop files for this.

The prop files are being generated on the fly by aroma-config. that's because aroma-config and updater-script run in different processes and can't share it's memory resource. also, updater script's functions are mainly limited to the filesystem - except for file_getprop. So the only possible way to communicate is with temporary files. aroma-config saves results from installer ui (via writetmpfile) to a temporary prop file and updater-script can then (via file_getprop) read these files.

But you can use sysprop directly from within aroma-config file. Something like the following should work

if sysprop("ro.product.device")=="passion" then
calibrate("7.80","28","7.80","28");
endif;

if sysprop("ro.product.device")=="bravo" then
calibrate("8","-20","8","-20");
endif;

So, if you want to create a cross-device-compatible installer you would need to get a list of working calibration data foreach device and then just do like above.
[Nexus One Android Development] ai6908:
Awesome work brotha! Glad now we can use what GAPPS we want, when installing ROMs without any Gapps...:D
[Nexus One Android Development] lolobabes:
Frankly when reading your response i was a bit skeptical but youre right! Why would it be in cwm folders? Lol
[Nexus One Android Development] Bexton:
4ext checks if you have ROM Manager installed. If so, it will place backups in the clockwordmod directory, so they are available to ROM Manager.
[Nexus One Android Development] acdbx:
What's the difference between MongooseHelix's gapps and the 20120429 Goo.IM gapps? Why should I install MH's version?
[Nexus One Android Development] Bexton:
The GApps at http://goo.im/gapps are packed by CM. MongooseHelix is part of the Evervolv team. He bundles up the GApps stuff that works for their Evervolv builds.

Nobody asked you to install a certain package?! Feel free to install whatever package you want. However, if you'd ask me and if you're running an Evervolv (based) ICS build, i'd recommend using MongooseHelix's GApps packages to ensure full compatibility.
[Nexus One Android Development] acdbx:
Are MH's packages using newer gapps that haven't made it to goo.im? I'm just curious if I'm missing out on the latest/greatest by sticking to goo.im gapps.
[Nexus One Android Development] Bexton:
Both are build off of the 4.0.4 source. It's really more about compatibility, i think.
[Nexus One Android Development] lolobabes:
totally makes sense, ta... ahihihihi
[Nexus One Android Development] yeradis:
hhmm google music play.. does not ask for my user.. so no syncronization stuff
[Nexus One Android Development] Bexton:
Thanks for your feedback. Google Music isn't available in Germany so i did not recognized that issue, when i tested the installer. A couple of questions: 1.) Have you tried to install the "original" GApps package from MongooseHelix? And if so, does Google Music performs the sync then? 2.) Is your Google Account connected at all? If not, have you tried to connect to your Google Account via different App (like Market, Gamil etc) and then try to sync Music?
[Galaxy S II Q&A, Help & Troubleshooting] suadion:
Dear XDA people,

I have not found any conclusive topic on whether it's possible (or is already done) to enable USB audio output (to a DAC obviously) on the SGS2. Some shreds of relevant topics have crossed my path, but they all either died out or were for different models.

So: What is the status? What's the roadblock? Is there in fact already a rom/kernel which has this enabled?

Thanks

edit: There's a feature request on the Android project page, but I can't link to it due to <10 posts. The title is: Issue 24614:	Enable USB audio on the Galaxy Nexus (or any Android 4.0 device)
[Galaxy S II Q&A, Help & Troubleshooting] MistahBungle:
Not currently possible & unlikely to be on the SGS2 tbh. Devs who have been asked to have a look at it have gone 'nup' & don't have the time/inclination to work on it (blame Samsung).

Only chance of it happening would be to code it yourself or for a dev who actually wants to use that functionality themselves to have a go at it. People have started threads on here where people have pledged X amount of $ if a dev can get this working, but these threads fall off the radar due to lack of interest fairly quickly & there have been no takers on the dev side.

I wouldn't hold your breath.
[Galaxy S II Q&A, Help & Troubleshooting] suadion:
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.

Guess I'll wait for future models then. Thanks for the clarification.
[Galaxy S II Q&A, Help & Troubleshooting] MistahBungle:
From the comments I've seen from the devs who have been asked, it's a case of not having to mess around with/spend a lot of time dealing with Samsung's ****ty closed source drivers etc. Take CM9 as an example, those guys have been doing that since the first ICS leaks were released late last yr & frankly I don't blame them for being fed up.

Most people don't realise exactly how much work goes into making things work on a custom rom (a real one; not a winzip job like 80% of 'roms' on here), getting this to work would not be a walk in the park.

And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
[Galaxy S II Q&A, Help & Troubleshooting] suadion:
Yeah don't get me wrong -- I appreciate the work that goes into messing with this stuff (especially the process of discovering how it actually works, the reverse engineering of sorts). I just thought that this was a pretty big feature to have and was surprised there was so little to find about it.

And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
[Galaxy S II Q&A, Help & Troubleshooting] MistahBungle:
Yep using the Yamaha chip in the SGS2 was a puzzling move given how universally praised the sound quality was on the SGS, and made even more puzzling by Samsung going back to a Wolfson chip on the SGS3. A moment of madness perhaps. Every review of the SGS3 I've read so far has said the sound quality is very good.
[Galaxy S II Q&A, Help & Troubleshooting] Coop666:
And that is exactly the reason why this feature should be enabled :)

There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.

Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.

Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.

Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
[Galaxy S II Q&A, Help & Troubleshooting] MistahBungle:
I hear the arguments & agree with you (I personally would use it), but it's very unlikely to happen for the SGS2. Samsung have made it very very difficult to do by way of the Yamaha sound chip & their ****ty closed source drivers/firmware, and devs who have been asked so far have looked at it & gone 'Nup'.

So, as I said in my post above, unless you find a dev with a fair bit of time on their hands who actually wants to use this themselves, it probably won't happen.

Edit - @Coop: Have a look at this post by Entropy in the CM9 thread re: proprietary code/the crap devs have to deal with. Just to give you a bit of background as to why the devs who have been asked to date have all said no.
[HTC Wildfire S] emokid09:
made a theme on go factory for windows, if you want the link to that its here: http://goforandroid.com/GDTEn/soft.aspx?softid=21&nav=2

the only thing not done is app icons (some may just stay blue, other will change)

will upload screen shoots as soon as ive took some.

how i installed (for noobs)

1. placed apk file in go launcher folder)

2. file expert (or one you have) my files, sd card, scroll till you find GOLuncherEX/HD

3. find theme1.apk, click and install

4. once done go to home screen, press menu soft key (=), themes, installed.

5. click apply :)

will be changing icons (or you can your self, up to you)

works on wildfire s, have no other phone to try it so if you do try on other phones feel free to mention :D

oh and enjoy (will make more once fueled up on monster ripper)
[HTC Wildfire S] hayanno:
Wrong section.
[HTC Wildfire S] emokid09:
doh!

does that mean i have to make the whole thing again, in the right section

EDIT: moved to themes section. sorry bout that mistake!!
[Galaxy Ace S5830 Q&A, Help & Troubleshooting] Pankaj05:
Hey, I am using MIUI4 2.6.8 rom and am facing problems with gapps,even after flashing them from CWM i am having force closes and gtalk is not there.... :eek: :confused:
[Galaxy Ace S5830 Q&A, Help & Troubleshooting] side_effect:
Flashed Gapps for ICS??
[Galaxy Ace S5830 Q&A, Help & Troubleshooting] Pankaj05:
yup....

this one => gapps-ics-20120429-signed
[Samsung Galaxy Fit GT 5670] lovbudy:
Hello

I was Just thinking to build a rom.But problem arises in testing it So i was wondering is there any virtual environment where we can test the Rom and Work On it So the Risk of getting Brick gets reduced.
[Samsung Galaxy 5 I5500] tizzi717:
how can i read all the audio formats on the galaxy 5. There is a custom rom to do this with a good audio?
[Samsung Galaxy 5 I5500] Spagnutz97:
Install CyanogenMod 7.2 v2.6 and the audio will be more louder and the phone will be faster. For AAC and WMA Music application works fine. ;)
[EVO 4G Q&A, Help & Troubleshooting] spyder3:
I'm using Google voice for voicemail on decks reloaded rom, and for some reason the volume on GV is really low in comparison to an actual phone call. I have to turn the volume all the way up just to hear a voicemail, and then back down to a nominal level to make a call. Obviously this is somewhat annoying.

My steps:

1. Checked Google voice settings for a separate volume control...none found.

2. Changed the in call volume from 15 steps to 8.

Neither found a fix for the problem. Anyone else experiencing this?
[EVO 4G Q&A, Help & Troubleshooting] ginola1:
I have always experienced the same problems with GV and it's so annoying as I link my sprint number to GV voicemail every now and then. The volume is pretty low and you really have to be in a quiet place to listen to your messages.

I will suggest just sticking with the native Voicemail app as this seems to work well.
[EVO 4G Q&A, Help & Troubleshooting] stitch24:
Same Problem

I am having the same issue listening to my voicemails. Its low volume is both with the speaker and earpiece. Has anyone got a fix for this yet? I've checked all my settings. Not much I can do here.
[Galaxy S III Q&A, Help & Troubleshooting] FinancialWar:
I just got the galaxy note and I have to say that the colour banding is very very bad compared S2 and S1, I watching almost all my movies and tv shows on my phone, I really need a phone with good screen

I know both the note and the s3 uses pentile, how does the colour banding issue on the S3.

Sent from Samsung Galaxy Note
[Galaxy S III Q&A, Help & Troubleshooting] Nonepse:
I dont have a full answer, but :

Samsung claims to have a 24bit color depth screen, which corresponds to 16M colors (actually, I seem to recall a guy who said it was 32bits, 6 bits being used for the alpha channel).

According to the official Galaxy Note spec sheet, it also has a 24bit color depth.

So, if you stick to the tech specs, there is no difference.

- But I've read reviewers saying the color banding effect was really reduced on the Galaxy S 3.

- But I've also read reviewer saying it the color depth was better on the Galaxy S 3 than it is on the HTC One X (while it's also 24bits on the HTC's device)

Finally, I don't know what to believe. Thanks for reading my non-answer :D
[Galaxy S III Q&A, Help & Troubleshooting] bala_gamer:
i would say there is no color banding when compared with my previous sgs2!!
[Galaxy S III Q&A, Help & Troubleshooting] FinancialWar:
So you saying it is better than s2

Sent from Samsung Galaxy Note
[Galaxy S III Q&A, Help & Troubleshooting] CreepyDroid:
Black clipping on galaxy note vs sgs3 https://www.youtube.com/watch?v=3Znq94VA_Ns&feature=youtube_gdata_player
[Galaxy S III Q&A, Help & Troubleshooting] EdgaBimbam:
had black color issue on note, with s3 i dont have it. So far didnt see any color banding on my s3
[Galaxy S III Q&A, Help & Troubleshooting] trellva25:
Gradient banding in the s3 is there but i only notice it when watching videos. its a lot harder to notice than note but easier to see than the s2 in my experience....however certain apps have it like angry birds space, if u look closely at the sun and the blue space color the fading is not overly smooth like it would be on an lcd screen for example....the s2 does the same so does the nexus and the note so i guess its an amoled thing.
[Galaxy S III Q&A, Help & Troubleshooting] Baldilocks:
It's there on a lot of Android stock dark gray and black backgrounds and in some games. Not quite as bad as the GS2, but nowhere near what it should be for a 720p HD screen.

Really think they'd be able to correct it by now.
[Galaxy S III Q&A, Help & Troubleshooting] Andrewtst:
Gradient Banding is there at S III, it is damn obvious in certain wallpaper.

How to solved this?

I know S II also got this issue, but CM fix it, but I don't want to use CM in my S III.
[Galaxy S III Q&A, Help & Troubleshooting] skorpioneMM:
I dont have the same problems in my SGS3 than in my old Galaxy Note but i noticed that the SGS3 also have some problems in the screen like gradient banding in gray scale colours, very frustrated with my 2 last Galaxy smartphones.

For view the issue that im talking with gradients, an example are go to browsermark site, this site have a gradient gray brackgound but in the SGS3 half background are gray with some banding lines and the other half of the background are totally black, see here:

http://browsermark.rightware.com/browsermark/
[Galaxy S III Q&A, Help & Troubleshooting] KLUVJ:
for movies try one x. for raw power with 2nd best screen, take s3
[Galaxy S III Q&A, Help & Troubleshooting] Baldilocks:
Surprisingly the banding issue is non-issue on the AT&T GS3, whereas my International GS3 there is still a slight banding issue even after applying the 'fix'.
[Galaxy S III Q&A, Help & Troubleshooting] aydc:
Much much better than S2. There is some minor banding if you examine carefully, but if we weren't sensitized to this issue by S2, I wouldn't have noticed it.
[Galaxy S III Q&A, Help & Troubleshooting] Drowned_in_Jelly:
Where can I find the 'fix'?
[Sprint HTC EVO 4G LTE] Slappy_G:
I just noticed the past couple weeks that my light sensor does not read out less than 90 lux, even in total darkness. For reference, a totally dark room should read out at 0 lux. This affects any auto-brightness settings and apps.

I could almost swear that I tested this when I first got the phone, it did work correctly. So I was wondering first if anyone else has seen it happening to them, or if you could please test it.

The best way I've found to test is to use AndroSensor from the market. Also, just as additional info, I've tried this with an Otterbox Defender and with a naked phone, with the same results. Phone has never been dropped or wet and the proximity sensor works fine. I'm running stock ROM rooted.

Many thanks...
[Sprint HTC EVO 4G LTE] NissanNick:
I can't help but I can say a few people have been having problems with there sensor... I had to replace my phone today because of it not working...
[Sprint HTC EVO 4G LTE] P.Mobile:
mine dont go less than 90 either???
[Sprint HTC EVO 4G LTE] goffmj:
Getting the same thing..

I'm curious, does anyone else that's getting the 90 lux reading also have light bleed from the home button? If you're getting a 0, do you have light bleed? Maybe something with how the glass is glue on?
[Sprint HTC EVO 4G LTE] Purest:
I think we all are? Maybe the reason why the auto-brightness is so sensitive.