yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] androiduser1200:
Does this work Galaxy Note 3?
[Galaxy S III Android Development] tonla123456:
nice guys , thank you
[Galaxy S III Android Development] xXCoolGuYXx:
Will this work on lg g4 h811 ?
[Galaxy S III Android Development] N-Gage4ever:
Hey!

Can I do that on cm13? Thx
[Galaxy S III Android Development] PenPooChai:
Very interesting and i believed many are contented with your kindness work,,, i have one request, mod for headset mic would be nice if that is not a problem for you,,, Thanks in advance,,,
[Galaxy S III Android Development] Syoenth:
anyone has tried this on a Samsung S3 I747/M?
[Galaxy S III Android Development] pseudoweb:
Is possible to have Viper4android and 63_sound_mod - max vol = 63 ??
[Galaxy S III Android Development] Meltus:
Ah cool! I did boost that in the files but didn't have chance to test it, I'll add it to the first post! :)
[Galaxy S III Android Development] Tarek82:
Try volume + form the past store, this increases my volume to a point of distortion meaning you might not want to set it to full blast.
[Galaxy S III Android Development] Tarek82:
What is the difference between this script and volume+
[Galaxy S III Android Development] beautyangel:
awesome post buddy

Blastiiiiiing phone.:p
[Galaxy S III Android Development] maranello69:
volume+ just uses some custom settings for the eq, it doesn't really increase the volume power, just modifies the treble / bass to make you think it is louder

you need custom root access for every phone to really modify the volume settings, so that is what this mod offers ;)
[Galaxy S III Android Development] slonn:
The flashable zip file works great. Volume way louder on my AOKP rom now :cyclops:
[Galaxy S III Android Development] DirkStorck:
Hi. I am still looking for the pieces corresponding to the bluetooth hands-free equipment.

I think it is either "Headset Out" or "Headphone". Does someone know which one I have to use and what the difference is between those two?

Thanks!
[Galaxy S III Android Development] winwiz:
Thanks for this!

Just flashed it, volume is higher, but the boot/camera tones etc are still there. dd you include this also? :cowboy:
[Galaxy S III Android Development] Meltus:
One is the volume for a headset (with a built in microphone) and one is for a normal pair of headphones (I think). There's also a section for digital AUX out, because this phone is apparently awesome :D

No, the flashable zip doesn't contain the second mod :)

Correct, but, weirdly, whilst this mod can make it go pretty loud you can gain exactly the same volume boost by using Volume+, it works very well on a stock ROM. I'm guessing that this mod is simply a physical file change that just boosts all the frequency gains.

Of course, with this mod you don't have a service constantly running in the background so things will be much more stable and the audio will be far less likely to ever skip.
[Galaxy S III Android Development] marvi0:
Was on omega 5,now on omega 6, without wiping, do I have to reapply mod again?
[Galaxy S III Android Development] nl2008:
Excellent, in call sound much louder as well as bluetooth sound. Awesome work.:)
[Galaxy S III Android Development] JJEgan:
You can as always shove it in the custom rom before flashing .

jje
[Galaxy S III Android Development] jesus_c:
Based on update.zip by GadgetCheck

60_sound_mod - max vol = 60 (boot sound on, camera sound off)

63_sound_mod - max vol = 63 (boot sound on, camera sound off)

63S_sound_mod - max vol = 63 (boot sound off, camera sound off)

Backup_sound_mod - original unmodified files

all zips CWM flashible
[Galaxy S III Android Development] Meltus:
Awesome man, cheers for that! :)
[Galaxy S III Android Development] typhoonscotland:
Be Aware Beats Headphone Users

I have to first thank-you loads for this amazing modification, as it does amplify the volume a good bit.

However, if you are a Beats by Dr.Dre headphone user, just be aware that YOU WILL MAKE YOURSELF DEAF if you turn this up full blast for longer than 5 minutes. It's crazy loud... But in a good way. =]

Thanks Again,

TSco
[Galaxy S III Android Development] the2rrell:
I just flashed the zip, but it did not change anything as far as volume. is there somewhere i need to go after i flash it to actually turn it up. or it just automatically supposed to effect all audio?

and i lost all System Audio.....i dont here the lockscreen, screen touches. i have checked my settings they are turned on.

is there a revert?
[Galaxy S III Android Development] Meltus:
Which zip did you flash and what ROM are you using?

It should work on every Samsung ROM but may not work on things like AOKP and CM9, etc.
[Galaxy S III Android Development] the2rrell:
in on FoxHound Black(Sammy Rom) was on Ninphetimene but after i lost all my system volume i flashed Franco's kernel to try and get it back with no luck.

i dont notice anything that is louder, if i am doing something wrong.....i dont mind trying to fix it. but all i did was flash the Zip file that we provided for the 60 volume settings.
[Galaxy S III Android Development] Meltus:
No idea what you did wrong, try applying the file manually and see if that works.
[Galaxy S III Android Development] the2rrell:
Ok pushed the file over manually.....audio seems louder, but i still have no system audio, no keytones when pushing on the screen, or water sound when locking/unlocking the phone. do you happen to know if there is some file i can just pull from the stock rom that will give me the system sound back. it vibrates when i touch the screen just no sound
[Galaxy S III Android Development] Meltus:
Probably because they're disabled in the 'Volume.db' in the flashable zip. You'll either have to get a database (.DB) editor and change the values back or push a stock 'Volume.db'.

This is why it's much easier/quicker doing everything manually :p
[Galaxy S III Android Development] jesus_c:
I use volume.db from op in zips

Just restored boot sound to its default value in first and second zips (used db editor)
[Galaxy S III Android Development] fOmey:
This hack is epic ! Absolutely love it..

Should be stickied !

Also perhaps including this post in OP: HERE
[Galaxy S III Android Development] Zoozle86:
Hi community

I've two short questions because i think , i missunderstood.

Is it enouth to flash these posted files in op?

And done, or sould i have to move files in system like mentioned in the op ( part 1.2.3)

The second question is ... is this mod only for the device speaker.

Or does it work with headphones too.

Thanx:)
[Galaxy S III Android Development] fOmey:
Iv found this works for both headset and speaker.. or atleast it is using the cwm package I posted above.. I used the 60 level package.
[Galaxy S III Android Development] Zoozle86:
Thanx mate:)

Will do this afternoon.
[Galaxy S III Android Development] TotallydubbedHD:
this seems intriguing!

Might have to try this with my deaf ears and all :D!

I was complaining previous of the speaker being a little too low (the one by the ear, to hear people)

I found the speakers on the S3, unlike the S1 are extremely directional.

Point them on direction, and the sound is gone, point them to your ears, and they are perfect.

S1, was loud and proud.
[Galaxy S III Android Development] Meltus:
Cheers man! :D

I've included it in the OP now.

Also I, somehow, managed to make my phone go even louder. I'm not sure how but it scares the hell out of me now when it rings lol. I'll see if I can figure out how it did it :P

EDIT: Ok, I figured it out. Is anyone interested in going any louder? It distorts HEAVILY with some ringtones/music/etc., but you'll never miss a phone call ever again lol :p

If anyone is interested, here's how to do it:

See post 2

Enjoy ;)
[Galaxy S III Android Development] Amos91:
Thanks.for this mod. The cwm zip files worked perfectly. Before this my iPhone and Blackberry were notably louder when playing music through headphones. This has solved it :)
[Galaxy S III Android Development] jhericurls:
Is this hack different to the Extweak audio boost?
[Galaxy S III Android Development] AW079:
Did it manually on S3 with Omega v6.0_CF root 6.3 works perfect.

Before mod, I'd listen with supplied earphones two from max.

Now I only put volume 3-5 from silent and its plenty loud.

Great mod, love it.

Thanks

:good:
[Galaxy S III Android Development] kosgdolasheli:
plz i didnt understand do i need to move files with root explorer or just to install the zip and it will work i want the incall to boost?
[Galaxy S III Android Development] RMXO:
Either install way works. Remember to backup the original files so you can revert back to normal, if you don't like the boost. I'm not sure if the flashing the zip creates a backup or not since I've never used that method.
[Galaxy S III Android Development] Meltus:
I'm not sure what that is so I'm going to say yes ;)
[Galaxy S III Android Development] dimkit:
Can somebody make a CWM zip file with boot sound on and camera sound on ?
[Galaxy S III Android Development] Meltus:
Just delete the Volume.DB from one of the zips so it doesn't get flashed. Unless you've already flashed it, then just restore a backup.
[Galaxy S III Android Development] newspapercrane:
Having some distortion over Bluetooth after installing this. Has anyone else experienced this?
[Galaxy S III Android Development] silvio82:
Seems like SMS notification sound sometimes was not played completely.....

Will test more but I'm 90% sure....;-)

Flashed one of the three zip files posted few pages before, the one with "60".

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[Galaxy S III Android Development] ahmedmohsin:
this mod is amazing...thanks ! :good:

however, i want some settings that doesnt make the loudspeaker sound distorted...ive been trying for the past 3 days with no luck :(

can anyone help by contributing his/her mod settings/file itself that has no distortions in loudspeaker at all ?
[Galaxy S III Android Development] Meltus:
If you want no distortion whatsoever, I'm afraid you will most probably have to revert back to stock volume levels. You'll be able to boost it a little, but any great increase will cause the sound to distort slightly. Try altering the value yourself and see if you can find a good setting that doesn't distort. :)
[Galaxy S III Android Development] ahmedmohsin:
So basically any value of 63 should be reduced?
[Galaxy S III Android Development] omar.abbas:
yes, if its 63 then just know that this is what you wana mess with :)
[Galaxy S III Android Development] ahac85:
i had the same issue prior to installing zip, i noticed this with any custom sound file that was an .mp3, however i converted the same file to .ogg and it works fine
[Galaxy S III Android Development] chalie78910:
Bluetooth Media louder?

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[Galaxy S III Android Development] omar.abbas:
Haven't tried it myself but users have reported that it boosts bluetooth audio too, so yea ;)
[Galaxy S III Android Development] dordor1:
Would like to increase only the Bluetooth car Handsfree volume.

it is way too low for me when using phone calls with the S3 (used to be fine with Iphone).

Could anyone point me to the right parameter for increasing the volume for BT handsfree?

Thanks
[Galaxy S III Android Development] uoY_redruM:
Curious if this truly works on the US variant.

The default_gain.conf file doesn't exist on our phone, but I moved it over and modified the levels and in my opinion its quite a bit louder.

I'm curious why the gain config file wouldn't exist on our phones though..
[Galaxy S III Android Development] andlar123:
Awesome
[Galaxy S III Android Development] proyaz:
It works !!

Thanks :)
[Galaxy S III Android Development] silvio82:
Permission for default_gain.conf? 644 or what?

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[Galaxy S III Android Development] :
This blows my mind and my ears and my wife ears and my friends ears. Damn its loud Hahahaha thanks

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[Galaxy S III Android Development] antispiral:
O.O
[Galaxy S III Android Development] aneurysm-:
tnx for this tweak !

Plugged my S3 into my stereo this evening and it was so quiet.

Much better now .. took the file with the 60 values ..

Might even test the 63 one
[Galaxy S III Android Development] Baldilocks:
Yeah, I installed this and lost my regular system sounds (keypress and keyboard) like another poster. Does anyone know where exactly I have to edit to get these sounds back on??
[Galaxy S III Android Development] MadBob:
Any way to add extra low volume steps so that it goes quieter before turning off, I find the headphone volume too high at night when it is on its lowest setting.
[Galaxy S III Android Development] mario06:
There's an almost hidden option in the S3 That allows you to boost your audio during a call by clicking on a little speaker button visible on the screen so I find this tweak a bit useless. Anyway REP+ for the effort...
[Galaxy S III Android Development] gokussjx:
Cool!

And what about headphone 'little speaker button', & normal speaker playback 'little speaker button'? How do you boost audio when their's no call?

That's where this mod comes in. Its universal audio boost, not just 'in-call boost'.
[Galaxy S III Android Development] audino:
On SlimICS with beats mod http://xdaforums.com/showthread.php?t=1732763 even the 60 mod is too loud.

You cant understand the person is calling you trough the loudspeaker and even the first step on the normal earpiece is louder then the laste one form stock...

I dont know if this is an issue combined from beats audio and the hack but its unusaable in this case...
[Galaxy S III Android Development] roslan_nazri:
use omega 7.0 keytones not working on this mode.. everything okays except keytones

Sent from my GT-I9300
[Galaxy S III Android Development] ph3nom:
thx for this really need it.
[Galaxy S III Android Development] :
+1 that would be awesome because my wife is next to me and she always gets mad

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[Galaxy S III Android Development] deadlyheart4u:
Well done bro working like a charm and solved a big problem of mine.
[Galaxy S III Android Development] henrybravo:
Beats audio is just an equalizer hack that boosts the treble and bass to louder than baseline values. Throw a volume increasing hack on top of that and those accentuated treble and bass values will be off the chart. So it makes sense there would be distortion. If you want the louder volume hack then you'll have to disable Beats.
[Galaxy S III Android Development] ghjklz:
Hello Community

The mod works also on headset volume?

Franklin speaking i dont care about the rest, i just want to boost up audio music through my sennhiser in-ear :laugh:
[Galaxy S III Android Development] gokussjx:
Yes it does.

Full volume is gonna blow your ears out, so take caution ;)
[Galaxy S III Android Development] ghjklz:
Thanks.

We have a way to adjust (boost) ONLY the headset output or we are forcing to boost up everything?
[Galaxy S III Android Development] Baldilocks:
Yeah, even when I input values manually, it breaks my system sounds. :( Would love to have a little extra volume.
[Galaxy S III Android Development] ghjklz:
Do u mean you are not able to adjust/setting a value?
[Galaxy S III Android Development] gokussjx:
The MOD simply boosts everything. You can use any equalizer (EQ, MusicFX, DSPManager etc) to change individual parameters.

Tweak & you can get your personal settings that you like.
[Galaxy S III Android Development] SkillfulMmd:
Thank's so much for this and too all the guy's that made the flashable zip saved me time.

Much love

Skillfulmmd
[Galaxy S III Android Development] Meltus:
The mod boosts everything EQ band-wise, but you can just boost the headset volume and nothing else if you wanted. The default_gain.conf file allows you to boost literally everything individually (Normal - Headset, Normal - Speaker, In-Call - Headset, and so on). It's actually an incredibly useful file! Open it up in Notepad++ (so you keep the formatting) and you'll soon figure out what to change! ^^
[Galaxy S III Android Development] Baldilocks:
No, I mean after installing this hack, I don't have the regular system sounds.
[Galaxy S III Android Development] nonmindo:
I'm also curious if this actually works on the US Variants
[Galaxy S III Android Development] Meltus:
Did you flash the .zip? If so, it includes the Volume.db I made in the first post, which has disabled system sounds. You can re-flash your ROM (so you get the original Volume.db back) and then remove it from one of the zips and then flash that. Or, the easier way, is to pull the file, open it in a .db editor (see first post) re-enable system sounds, push it back and reboot your phone!
[Galaxy S III Android Development] rfaes:
App

Hi,

I'm writting a little app to modify this default_gain.conf.

It's an early alpha at the moment.

I am facing some problems at the moment, which I'm going to solve.

At the moment the file /system/etc/default_gain.conf will not be modified.

The GUI isn't very nice at the moment, but it works...

At the moment everything is done in the GUI-Thread (I know, very ugly...)

The listview doesn't scroll smooth with the 130 modifier in it.

I could use some testers, so plz pm me.

Looking forward to hearing from you.
[Galaxy S III Android Development] Meltus:
I'm currently in the process of making the same thing!

What problems are you facing? I might be able to help :)
[Galaxy S III Android Development] rfaes:
App - Problem

I have a problem with remounting the /system rw.

I want to write it generic, so that I can use this command in some future apps :D

Is it possible to write the file with java?

Or does I have to write the file on the /sdcard and move it to the correct place with su permissions?

I could chmod the file, but I think this isn't that clean...

If you scroll to fast up and down and up and down, and so on, the app freezes for some seconds...

And the last "problem" the item in the listview don't fill the parent view.

The rest works :)
[Galaxy S III Android Development] tomen94:
thanks meltus for your hack..

finally I can listen to my hardstyle properly :D
[Galaxy S III Android Development] p3t0r:
Is anyones haptic feedback weaker after applying this?

Not sure if its from this mod or something else..
[Galaxy S III Android Development] dordor1:
Can someone please indicate which parameter controls the Bluetooth audio output for Voice calls?

In the SCO parameters the volume is either 0 or 1.

so what value should i put to increase that?
[Galaxy S III Android Development] Meltus:
This is how you issue root commands:

public void RootCommand(String path) {
try {
Process process = Runtime.getRuntime().exec("su");
DataOutputStream os = new DataOutputStream(process.getOutputStream());
{
os.writeBytes(path);
os.flush();
os.writeBytes("exit \n");
os.flush();
process.waitFor();
}
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
}

And then you can just do

RootCommand("mount -o rw,remount -t yaffs2 /dev/block/mtdblock03 /system\n");

to mount the system as r/w :)

I'm still trying to figure out the best way of editing the default_gain.conf. You can edit the file directly on the phone or you can make as many different combinations of the file as you want and give the user the option to move their chosen one across (the latter is not very practical at all and is very limited in it's usage. It could also increase the .apk size by quite a lot).

If you want to search for a specific line of text and replace it you can do something like this:

RootCommand("sed -i 's/thiswillreplacethis/withthis/d' /system/etc/default_gain.conf\n");

But that would only work if the user is editing an unmodified default_gain.conf. It's also such a big file and so many things like "Speaker Volume" are repeated you'd end up changing things you didn't mean too!

The only thing I can think to change to increase bluetooth call volume would be the parameters under

Modifier "Incall" {
SupportedDevice {
"SCO"
}
Enable {...

Strangely though, there doesn't seem anything that you could edit to achieve this (changing Speaker Volume from 0 will make sound come out of the speaker [I think] which you do not want!).

Maybe try adding an "Output Volume" line in and see if that works.

Something else I've discovered in that file, is that about half way down the parameters change from controlling the Output Audio to changing the Input Audio. This means we can change mic sensitivity (gain, volume, etc) for calls, video recording and voice recognition.

This file alone could keep me occupied for days lol! :D
[Galaxy S III Android Development] Meltus:
Sorry, double post
[Galaxy S III Android Development] Zoozle86:
Flashed this mod on Check Rom

And.

Congrats:eek: what a great job!!!

This Mod beams your ears in another dimension

!!!

Usin it with BOSE earphones

Thnx:D
[Galaxy S III Android Development] maranello69:
how 'bout it man? :P
[Galaxy S III Android Development] zoule HCo:
this the best mod i ever use..

love it very much.. use stock samsung ear phone..

to loud.. can't imagine if i'm using dr.dre headphone..

This is very awesome mod.. million thanks..
[Galaxy S III Android Development] Meltus:
Currently bogged down in getting the next Volume+ update done (too many projects on the go! ><).

If no one else has made one by the time I get this update done then I'll give it a go :)
[Galaxy S III Android Development] box4m:
Hey guys,

For some reason im abit paranoid doing this, but i still want it, especially camera sound off (but i dont know if it will work on CM9 camera-app?) and normal callvolume (no headset/bluetooth, just ear-to-phone normal :p).

Any tips?

edit: i flashed one of the .zip the 60volume one, now i get no sound in calls, even efter restore lol..

edit again: its back now after 3-4 restore ...
[Galaxy S III Android Development] Siberian Tiger:
Hi, this MOD is featured on the Index of MODS http://xdaforums.com/showthread.php?t=1674286

Any observation please send me a PM :)
[Galaxy S III Android Development] Meltus:
Thanks for including it! :D
[Galaxy S III Android Development] brendonwardmusic:
Pretty disappointed I cannot boost the Headphone volume up anymore than 63 and 0 for the dac boost without it loosing sound or distorting....

Great mod thou :)
[Galaxy S III Android Development] uf21:
I changed:

Modifier "Normal" {

SupportedDevice {

"Speaker"

}

Enable {

{ "AIF1DAC1 Volume", 96 },

{ "AIF1 Boost Volume", 0 },

{ "DAC1 Volume", 96 },

{ "Left Output Mixer DAC Volume", 7 },

{ "Right Output Mixer DAC Volume", 7 },

{ "SPKL DAC1 Volume", 1 },

{ "SPKR DAC1 Volume", 1 },

{ "Speaker Mixer Volume", 3 },

{ "Speaker Boost Volume", 4 },

{ "Speaker Volume", 62},

and

Modifier "Ringtone" {

SupportedDevice {

"Speaker"

}

Enable {

{ "AIF1DAC1 Volume", 96 },

{ "AIF1 Boost Volume", 0 },

{ "DAC1 Volume", 96 },

{ "SPKL DAC1 Volume", 1 },

{ "SPKR DAC1 Volume", 1 },

{ "Speaker Mixer Volume", 3 },

{ "Speaker Boost Volume", 4 },

{ "Speaker Volume", 62 },

and

Modifier "Incall" {

SupportedDevice {

"Speaker"

}

Enable {

{ "AIF2DAC2L Mixer AIF2 Switch", 0 },

{ "AIF2DAC2R Mixer AIF2 Switch", 0 },

{ "AIF2ADC HPF Mode", 1 },

{ "AIF2ADC HPF Switch", 1 },

{ "AIF1DAC1 Volume", 96 },

{ "AIF2DAC Volume", 96 },

{ "AIF1 Boost Volume", 0 },

{ "AIF2 Boost Volume", 0 },

{ "DAC1 Volume", 96 },

{ "SPKL DAC1 Volume", 1 },

{ "SPKR DAC1 Volume", 1 },

{ "Speaker Mixer Volume", 3 },

{ "Speaker Boost Volume", 5 },

{ "Speaker Volume", 61 },

and then rebooted phone but cant hear a difference in loudness. Why?
[Galaxy S III Android Development] Siberian Tiger:
I included the first day was out but never found the time to inform you and the other devs too ;)
[Galaxy S III Android Development] Meltus:
Not sure. What ROM are you currently running it on? Try changing the 96's to 100 too (not sure if it actually makes a difference).

If you edit the "AIF1 Boost Volume" line to about 50 you should DEFINITELY hear a difference! Warning: see post 2 of this thread :P

Ah, fair enough! Well, thanks anyway ^^
[Galaxy S III Android Development] uf21:
Im running omega 7. Will give the AIF1 a try.

I can edit the file right on the phone without having to put it on a pc first right?