yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Player 4.0, 5.0] natkingcole:
Yes works on INTL sgp4 :) you have to wait a little bit on the first boot.

boot animation is insane.

but unfortunately the rom doesn't run very smooth. I have to kill tasks everytime or it begins to freeze. -->battery out and reboot.

Han's ROM runs smoother, BUT what I notice is that running Voodoo sound 3.5 and the possiblity of DVC on PowerAMP makes the sound difference huge! (better). Beats Audio is unnecessary in my opinion. Its quality isn't even close.

For now I have to flash back, because US-ROM doesn't run perfect on INTL device. But keep up your work mate. You both are doing a great job for the community.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Yeah, IMO, beats audio isn't worth losing compatibility with .mkv and stuff. If you are really that much of an audiophile it isn't that hard to install the mod yourself.

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] klin1344:
After booting into recovery, you need to wait about 30 seconds or so for the service adb to launch.

Then you can type "adb shell"
[Samsung Galaxy Player 4.0, 5.0] j21098:
i didnt notice a difference between regular and with beats but dvc is a major thing for me once you use dvc on poweramp you just cant go back to regular audio (btw im getting my 4.0 today anyone know what version of superoneclick to use? i forgot :o)
[Samsung Galaxy Player 4.0, 5.0] daniel644:
Don't even bother with superoneclick just use odin to flash the Terrasilent Kernel and then this ROM, ALL custom ROMs are rooted already.
[Samsung Galaxy Player 4.0, 5.0] j21098:
i mean to root the player
[Samsung Galaxy Player 4.0, 5.0] jbwalters:
Please modify the random IMEI generator such either the user can pin the IMEI to a fixed number such as the MAC address, or that the random generation is a one time event.

Thank you in advance!
[Samsung Galaxy Player 4.0, 5.0] daniel644:
If you just want to root the STOCK ROM then use superoneclick 2.2, but what I'm saying is , if you plan to use a custom ROM (like this one) right away, then there is no need to bother with superoneclick as this ROM is rooted already.
[Samsung Galaxy Player 4.0, 5.0] klin1344:
Hi guys,

Sorry for the halt in releases, but I've been working hard on a brand new device id hack. It should be more complete and fix issues of having to re-input information again in certain apps.
[Samsung Galaxy Player 4.0, 5.0] SGP4isokay:
I'd moan but the fact is that this rom is the first one I...

1. Liked enough that I felt compelled to keep it

2. Felt was stable enough to the point that I am using it as a daily driver

3. Had all the features/tweaks I was looking for

My Galaxy Player was going to be a toy that I played around with as I got acclimated to Android, now it's my phone.

My aunt who does not own a PC, a cell phone, refused to use her work computer to the point where it threatened her very cushy job, and has my mother do all her web browsing for her(as she relays information over the phone, not joking) saw my Galaxy Player with your rom it and she thought it was awesome. Granted, 90% of that is Google and Samsung, but the speed, battery sipping, and some of the eye candy is all you.
[Samsung Galaxy Player 4.0, 5.0] hanthesolo:
I was just going through your guides, and I just wanted to know out of curiosity, what makes the method you are using better than the CWM backup-restore method? Are you able to set better format options or something? If I read a post somewhere correctly, changing block sizes can produce a decent speed increase, I think.
[Samsung Galaxy Player 4.0, 5.0] klin1344:
I just did it that way because that's how I do it when I want to wipe data/factory reset on my device. Cwm formats it to rfs.

Also some people were reporting the 'md5 mismatch' errors and weren't able to restore their cwm backups to ext4.

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] crancpiti:
i recently gave your rom a shot and now ODIN is stuck in the NAND wirte start :S

i just wont complete

should i just turn my device off?
[Samsung Galaxy Player 4.0, 5.0] klin1344:
You should just disconnect or power it off. Then restart Odin and try again.

The player will be in a pc to phone screen, but that is equivalent to download mode and Odin will recognize it properly.

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] klin1344:
Hi everyone,

I am sorry to say that I will be retiring this ROM. I will be receiving my HTC One S next week, and most of my development efforts will be focused over in those forums. I won't abandon the 4.0 completely, but this will be my last ROM for it, with no more future updates.

I want to thank the community who supported my development, and my ROMs have been a good learning experience for me. But too bad the galaxy players were never very popular with developers...:(

Anyways, hope you enjoyed my work here. :) Links will always be available.
[Samsung Galaxy Player 4.0, 5.0] hanthesolo:
Sad to see you go, klin :(. I *will* be getting a nexus seven (if I can sell me really old ipad that I never use, down with apple ;)), so I may become semi-inactive as well in about 2-3 weeks. I guess this narrows down the rom devs to two now...we will miss your work, klin.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
So sad, and I just got it downloaded last night too! Live long and prosper, as Spock would say!

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] keithabi:
Good luck friend, if anyone is interested I have put this on my international 4.0 no problem. flashed klins kernel first. Doesn't work with terrasilent...

If you are off I'll probably just keep this on my player for keeps. Thanks Klin, Happy Trails.....:crying:
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
I would really love to dev a rom, but I have zero programming experience, and my computer doesn't play nice with apktool to decompile/recompile apks, so I am stuck. Not to mention I could never upload a file that size. :p

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] jbwalters:
Thank you for your fine work!
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Okay, I flashed it sorta successfuly (for some reason odin always fails unless I use a certain usb port), and it runs good. One thing is I noticed my quadrant score is back down to what it is with rfs, even though my data and cache should still be ext4?? Another thing that might not have anything to do with the rom is; I had noticed Android OS had started eating up to 25% of my battery on klassic, so I was hoping this would fix it, but it didn't.

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] daniel644:
Klin's score never really hit that high, higher then stock but not crazy numbers, but what I personally noticed with Dream Ultra 2.2 ROM (so it's worth trying here too, to see if it works) is that after your up and running on a ROM re-flash whatever kernel your running, sometimes the I/O tweaks don't fire up right if you don't reflash the kernel.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Well, the main thing that boosts the score on stuff like ethereal rom is ext4 formatted partitions, witch shouldn't be formatted back to rfs just by a factoryfs.rfs flash. Oh well, quadrant isn't as important as real life, and I haven't noticed any worse preformance yet. The android OS is concerning me though.

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] klin1344:
You should be on terrasilent (latest version) for the i/o tweaks to work. Also, do a 'mount' in terminal emulator or adb shell to make sure all partitions except for EFS and PARAM are ext4.

Note that there is a bug with terrasilent kernel (and any kernel for the 4.0) that when you boot into recovery your data partition automatically gets wiped into rfs again.

And for a big jump in i/o score follow my guide in the 3rd post on how to disable ext4 journaling.

I'm not sure about the android OS battery issue, though I don't think that it affects battery life. Either it makes no difference or people just never reported the issue. :p
[Samsung Galaxy Player 4.0, 5.0] hanthesolo:
I have found that disabling journalling provides a nice boost in performance, but if you ever have an unclean shutdown, or have to pull the battery, you will have to restore. Even if you get lucky and corruption does not hit anthing major, it will gradually build up over time. Maybe I got unlucky, but I highly recommend staying away from using that. Has anyone else had a different experience? What is your experience with it klin? Maybe I just had some failsafe disabled that should have kept things somewhat operational.
[Samsung Galaxy Player 4.0, 5.0] klin1344:
Disabling journaling on every partition except for /system works very well for me. I undervolt a LOT, so my player will freeze and reboot every now and then when I open an intensive app. But I have never had any signs of corruption or anything. Everything works perfectly and it does give a little speed increase.
[Samsung Galaxy Player 4.0, 5.0] hanthesolo:
Okay, I disabled it on /system, and it caused a lot of issues. Just to see if there ARE any issues from it, try adding the errors=remount -ro ext4 flag, or running e2fsck in recovery. I bet the corruption is there, it just isn't affecting anything major. I am just saying that it builds up over time, and will ultimately become more headaches than it's worth, after trying to figure out for the 900th time why xyz app randomly FC's or why a file mysteriously disappears. Just my 2c on the issue. Journalling really isn't that much of a performance hit IMHO, as long as you apply the right mount flags.
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Well, "mount" command shows /system /data and /dbdata are all ext4 format. I don't know why I am getting such low io scores, but whatever.

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] caribpapi:
Just installed this rom and it seems to be working very well on my 4.0 player.

As hanthesolo, I am quite a newbie to the whole rom scene so please... be gentle. :D

I seem to be getting occasional slow downs especially on startup and after installing apps. Would this be possibly be due to me updating Busybox to the latest version? Or this just normal until I either the EXT4 scripts?

Also, I have been trying to use adb shell in Windows 7 x64. I downloaded the latest android-sdk and the 64-bit Motorola 4.6.0 Driver. I see the # symbol when I am in my command prompt after typing in adb shell, but when I try the umount command, I get this error: umount: can't umount /data: Invalid argument

Can anyone give me a hand please? :)
[Samsung Galaxy Player 4.0, 5.0] klin1344:
That means that data is already unmounted.

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
Hi klin, I have been on your rom for awhile and must say it is a huge improvement! I am wondering if anyone has problems when trying the sixaxis compatibility checker app. It used to work for me on stock, but now gets stuck at "could not bind pipe for device". Is this rom-related or just something I did wrong?

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] caribpapi:
It still looks like I might be doing something wrong then. The only umount command that did something was the umount /cache command. After that, when I tried the first sbin command, it says it was not found.

Also, went back to Busybox 1.19.3 as stated in one of your change logs and that seemed to improve performance a bit.

Any help with my adb shell commands would be most appreciated.

UPDATE: Still no luck. This is what I get in my command prompt:

~ # umount /data
umount /data
umount: can't umount /data: Invalid argument
~ # umount /dbdata
umount /dbdata
umount: can't umount /dbdata: No such file or directory
~ # umount /cache
umount /cache
~ # /sbin/mke2fs -f ext4 -b 4096 -O ^huge_file,^dir_nlink,^ext_attr,^resize_inod
e,^extra_isize -m 0 /dev/block/mmcblk0p2
/sbin/mke2fs -f ext4 -b 4096 -O ^huge_file,^dir_nlink,^ext_attr,^resize_inod
e,^extra_isize -m 0 /dev/block/mmcblk0p2
/sbin/sh: /sbin/mke2fs: not found
~ #

I've tried uninstall and reinstalling a few different drivers, I tried in windows command prompt and I tried using Android Commander with and without admin privileges and even though I don't get any "not found" or other error prompts, the tweaks do not work.

And just to add one more small thing I noticed: What's up with the 4.0 being stretched out when using the pull down menu in landscape view? :P
[Samsung Galaxy Player 4.0, 5.0] iJimaniac:
The text stretches weird because it is a .9.png but Uot kitchen doesn't make good .9.pngs. Here is a screenshot of my custom .9.png

Could someone please report back about the sixaxis compatibility checker? Thanks!

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] klin1344:
I've had those errors before...in recovery try it with mounting /system first. If it doesn't work then don't use the "/sbin/". For example just do

mke2fs -f ext4 -b 4096 -O ^huge_file,^dir_nlink,^ext_attr,^resize_inod
e,^extra_isize -m 0 /dev/block/mmcblk0p2
[Samsung Galaxy Player 4.0, 5.0] caribpapi:
I think that might have been it klin. Didn't try the "mounting /system" first since I suck without examples, but I removed the /sbin and it seems to have done it. Here is my output: (I noticed one showed a warning, is this ok?)

~ # umount /data
umount /data
umount: can't umount /data: Invalid argument
~ # umount /cache
umount /cache
~ # umount /dbdata
umount /dbdata
umount: can't umount /dbdata: No such file or directory
~ # mke2fs -f ext4 -b 4096 -O ^huge_file,^dir_nlink,^ext_attr,^resize_inode,^ext
ra_isize -m 0 /dev/block/mmcblk0p2
mke2fs -f ext4 -b 4096 -O ^huge_file,^dir_nlink,^ext_attr,^resize_inode,^ext
ra_isize -m 0 /dev/block/mmcblk0p2
Filesystem label=
OS type: Linux
Block size=4096 (log=2)
Fragment size=4096 (log=2)
122880 inodes, 491520 blocks
0 blocks (0%) reserved for the super user
First data block=0
Maximum filesystem blocks=4194304
15 block groups
32768 blocks per group, 32768 fragments per group
8192 inodes per group
Superblock backups stored on blocks:
32768, 98304, 163840, 229376, 294912
~ # mke2fs -f ext4 -b 4096 -O ^huge_file,^dir_nlink,^ext_attr,^resize_inode,^ext
ra_isize -m 0 /dev/block/stl10
[B]mke2fs -f ext4 -b 4096 -O ^huge_file,^dir_nlink,^ext_attr,^resize_inode,^ext
ra_isize -m 0 /dev/block/stl10
warning: 128 blocks unused

Filesystem label=
OS type: Linux
Block size=4096 (log=2)
Fragment size=4096 (log=2)
32768 inodes, 32768 blocks
0 blocks (0%) reserved for the super user
First data block=0
Maximum filesystem blocks=4194304
1 block groups
32768 blocks per group, 32768 fragments per group
32768 inodes per group[/B]
~ # mke2fs -f ext4 -b 4096 -O ^huge_file,^dir_nlink,^ext_attr,^resize_inode,^ext
ra_isize -m 0 /dev/block/stl11
mke2fs -f ext4 -b 4096 -O ^huge_file,^dir_nlink,^ext_attr,^resize_inode,^ext
ra_isize -m 0 /dev/block/stl11
Filesystem label=
OS type: Linux
Block size=4096 (log=2)
Fragment size=4096 (log=2)
10240 inodes, 10240 blocks
0 blocks (0%) reserved for the super user
First data block=0
Maximum filesystem blocks=4194304
1 block groups
32768 blocks per group, 32768 fragments per group
10240 inodes per group
~ # tune2fs -O ^has_journal /dev/block/mmcblk0p2
tune2fs -O ^has_journal /dev/block/mmcblk0p2
tune2fs 1.41.12 (17-May-2010)
~ # tune2fs -O ^has_journal /dev/block/stl10
tune2fs -O ^has_journal /dev/block/stl10
tune2fs 1.41.12 (17-May-2010)
~ # tune2fs -O ^has_journal /dev/block/stl11
tune2fs -O ^has_journal /dev/block/stl11
tune2fs 1.41.12 (17-May-2010)
~ #

Anyway, my Quadrant score went from 1300+ to 1911. Thanks for the help and all the work you've done!
[Samsung Galaxy Player 4.0, 5.0] Wheatly:
I am also nooby with adb shell. Whenever I type unmount /data etc.I keep getting /sbin/sh: unmount: not found any help with this?
[Samsung Galaxy Player 4.0, 5.0] klin1344:
It's "umount" not "unmount" :p

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] klin1344:
No problem. Glad that someone actually looked at that post! :)

I will edit my instructions to exclude the /sbin/.

Also don't boot into recovery again unless you need to because once you do /data will automatically get wiped back to rfs for some weird reason..

Sent using Tapatalk
[Samsung Galaxy Player 4.0, 5.0] caribpapi:
Yea I read that part too. :) Any suggestions on an app I can use to perform Nandroid backups? I looked into Rom Manager, but I noticed its asking me to install CWM and I'm not sure if its something that's suggested for this rom.

Also, noticed that although the Quadrant scores are high, when loading certain games and apps, I get major lag before the app starts. Not all the time, but a good amount of time and it is very noticeable. After a while, the speed kicks in. Is this part of some memory buffering tweak with the rom? Perhaps due to them being on my external sd card? Never had this issue with stock, but of course, this rom does things different.
[Samsung Galaxy Player 4.0, 5.0] klin1344:
Not sure... it could be the zcache and zram.

I suggest go into the 55tweaks script in the init.d directory and delete the lines for zcache and zram. They are pretty easy to find; just search for them with ctrl + f.

Sent using Tapatalk
[Galaxy S III Themes and Apps] Intratech:
Yes it's free in the Samsung App store under Games > EA
[Galaxy S III Themes and Apps] Urune:
scupproc will

Nice!!

[YOUTUBE]2GoCvuu0dlQ[/YOUTUBE]

---------- Post added at 01:52 AM ---------- Previous post was at 01:23 AM ----------

Nice!!

[YOUTUBE]2GoCvuu0dlQ[/YOUTUBE]
[Galaxy S III Themes and Apps] IroniX2:
Sweet, thanks thanks for the heads up :-D
[Galaxy S III Themes and Apps] desztan:
Thanks
[Galaxy S III Themes and Apps] nebsif:
Tnx!! Been lookin for this.
[Galaxy S III Themes and Apps] mmeidl78:
My Handy crashes after ~1 round and makes a restart :( Anybody else got this?
[Galaxy S III Themes and Apps] ciscostud:
I was getting weird freezes until I did a reboot. Seems all good today. It just runs a little hot after awhile.
[Galaxy S III Themes and Apps] themrmotivator:
Thanks
[Galaxy S III Themes and Apps] MafiaDroid:
Nice!!! Thank you :D
[Galaxy S III Themes and Apps] PointyUK:
Thanks, that's actually pretty good!

Les
[Galaxy S III Themes and Apps] dennisfisch:
Cheers for letting us know. I've just tried it on my stock LF2 rom and the sound is pretty jittery. This seems to cause the whole game to stutter. very annoying. I was under the impression the S3 is kind of the fastest phone there is and it should handle RR2 just fine.

Anyone else having issues like these?

Even the menu's have jittery sound...

Correction: In-Game graphics seem to run smooth, sound is really unbearable, though :(
[Galaxy S III Themes and Apps] georaldc:
Really was expecting this to look as good as the 4s version. Apparently it loses out even to an ipod touch 4 visually. Maybe its the 720p resolution that's preventing the devs from making it look on par? Or do all rr2 android versions look like this and the s3 version just isn't optimized to take advantage of the hardware?
[Galaxy S III Themes and Apps] nebsif:
It runs smoother and looks the same on sensation.

Sometimes i just hate android.. gaming here feels even worse than pc consoleport gaming cause each game has to be optimised for each device..
[Galaxy S III Themes and Apps] TheUnkn0wn:
I seem to be having problems... The game crashes after the intro video. Could anyone be kind enough to upload their /data/ folder to JumoFiles?

/sdcard/Android/data/com.RealRacing2_row

(or

na

)

Thanks.
[Galaxy S III Themes and Apps] TheUnkn0wn:
Nobody wants to help?
[Galaxy S III Themes and Apps] aneeqkhan:
which firmware are you on.... runs fine on my s3 without any problem.m using stock Deodexed ALF2 firmware posted by wanam.
[Galaxy S III Themes and Apps] thedjbigd:
Just seen this post, thanks very much.... Very impressed with this game so far.
[Galaxy S III Themes and Apps] Doughnut:
High five!
[Galaxy S III Themes and Apps] ciscostud:
I have issues when auto brightness is turned on. It runs good otherwise when turned off.
[Galaxy S III Themes and Apps] SirRafy:
Thanks
[Galaxy S III Themes and Apps] freyria182:
Downloaded..thanks
[Galaxy S III Themes and Apps] AbuJaffer:
I'm surprised the game is featured on the Samsung Apps store but it isn't optimized for the S III yet. Texture pop-in, random bugs (like braking constantly) and horrible save function (you have to exit with the back button, if you press the home menu button it won't save your progress) are making me frustrated half the time. But it's a very enjoyable game overall, just a bit rough around the edges.
[Galaxy S III Themes and Apps] danarama:
Thanks for this! I cant get it on the android market as its not available in my country. Works from Samsung Apps
[About XDA developers] TonyStark R.I.P.:
Mod edit: With the transition of the forum from vBulletin to Xenforo the content of this thread and its opening post became obsolete despite the fact that the formerly attached screenshots got lost! For instructions or explanations how to report issues and to seek for moderators assistance, please refer to this post by our esteemed RC @sd_shadow!

Regards

Oswald Boelcke

Senior Moderator

Q: How do I contact a forum Moderator for -fill in the blank- on a problem with -fill in the blank-

I have been on XDA for years and have always found these steps to be the best. Not only for you but for the process as well. Please remember to be patient. If you do not receive a message (shown in 4) within 5 days, please re-post.

1) In the upper right hand corner OF EVERY POST you will find the the caution emblem. This will look different, according to the version* you are running. Click on the emblem

*version can be found at the bottom left corner of this page

XDA Classic

XDA 2010

XDA 2013

XDA 2015

2) Please fill the pertinent information into this screen. PLEASE do not make it personal or use colorful language. Just be brief and to the point

3) You need to make a selection in the drop down. PLEASE do not be overzealous in choosing a topic. In 95% of cases you will only need to choose Other - Non-urgent

4) You will receive a message

In most cases this will be followed by a resolution.

The entire list of forum Moderators can be found?

HERE

Forum Administration & Moderation Team

Hope this helps​
[About XDA developers] Dblfstr:
Added to my sig.

Thanks
[About XDA developers] juzz86:
And mine. Nice work :)
[About XDA developers] paxChristos:
And mine as well!
[About XDA developers] ronnie498:
And mine as well, Thank You
[About XDA developers] mikef:
Great idea

Added to sig and new user guide, thanks!! FYI, if you are using XDA2013, here is what it looks like.
[About XDA developers] TonyStark R.I.P.:
Yes I am using the new view... Looks great and thank you
[About XDA developers] PG101:
Added to mine too :)
[About XDA developers] Clark Joseph Kent:
Great work, thanks...I to tag it my Signature, Thx Sir.
[About XDA developers] TonyStark R.I.P.:
You are welcome. happy
[About XDA developers] Goku80:
added to my siggy as well..many thanks for this thread..
[About XDA developers] Dblfstr:
Just popping in to "move it on up"
[About XDA developers] rajalm29:
thnx for guide.
[About XDA developers] TonyStark R.I.P.:
You are welcome,,,

You're all welcome:highfive:
[About XDA developers] amir-m89:
Thank you for this very useful guide.
[About XDA developers] TonyStark R.I.P.:
You are welcome, I hope it helps you along the way.
[About XDA developers] The-Hulk:
This is now a perment link on my sig, thanks mate.
[About XDA developers] TonyStark R.I.P.:
Congrats bro:good:
[About XDA developers] marcgtsr:
I make my registration some time a go and I remenber that before posting in certein areas I need a minimum number of posts in other area, I dont remenber how it works, could somo one help me?
[About XDA developers] TonyStark R.I.P.:
A minimum of 10 posts are required to post within a Development thread.
[About XDA developers] TonyStark R.I.P.:
It seems as though this is becoming lost!
[About XDA developers] mikef:
It's stickied so it can't get too lost. :p
[About XDA developers] TonyStark R.I.P.:
I know, I was trying to leave trail's:)
[About XDA developers] BHARDIK:
help me

hello team i cant add My Signature on My Profile plz help me and plz add this function on my Profile

BHARDIK​

is my profile
[About XDA developers] TonyStark R.I.P.:
What have you tried, details?
[About XDA developers] gabi_cameleonul:
thnx