[Android Q&A, Help & Troubleshooting] CinderCloud:
I would love to find the resolution. I have tried to change a few different variables, and each time I get a ton of recompile errors.

This is what it looks like:

.class public Lcom/gameloft/android/TBFV/GloftD2HP/ML/GameRenderer;

.super Ljava/lang/Object;

# interfaces

.implements Landroid/opengl/GLSurfaceView$Renderer;

# static fields

.field public static a:Landroid/content/Context;

# direct methods

.method static constructor <clinit>()V

.locals 1

const/4 v0, 0x0

sput-object v0, Lcom/gameloft/android/TBFV/GloftD2HP/ML/GameRenderer;->a:Landroid/content/Context;

return-void

.end method

.method public constructor <init>(Landroid/content/Context;)V

.locals 0

invoke-direct {p0}, Ljava/lang/Object;-><init>()V

sput-object p1, Lcom/gameloft/android/TBFV/GloftD2HP/ML/GameRenderer;->a:Landroid/content/Context;

invoke-virtual {p0}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/GameRenderer;->nativeGameRenderer()V

invoke-static {}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/GameRenderer;->nativeConfig()V

return-void

.end method

.method public static native nativeConfig()V

.end method

.method public static native nativeDone()V

.end method

.method public static native nativeInit(I)V

.end method

.method public static native nativeOnDrawFrame()V

.end method

.method public static native nativeRender()V

.end method

.method public static native nativeResize(II)V

.end method

# virtual methods

.method public native nativeGameRenderer()V

.end method

.method public native nativeGetJNIEnv()V

.end method

.method public native nativeOnSurfaceChanged(II)V

.end method

.method public onDrawFrame(Ljavax/microedition/khronos/opengles/GL10;)V

.locals 2

const/4 v1, -0x1

sget v0, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->c:I

if-eq v0, v1, :cond_0

sget v0, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->c:I

invoke-static {v0}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->nativeKeyDown(I)V

:cond_0

sget v0, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->d:I

if-eq v0, v1, :cond_1

sget v0, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->d:I

invoke-static {v0}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->nativeKeyUp(I)V

:cond_1

sput v1, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->d:I

sput v1, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->c:I

invoke-static {}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/GameRenderer;->nativeRender()V

return-void

.end method

.method public onSurfaceChanged(Ljavax/microedition/khronos/opengles/GL10;II)V

.locals 0

invoke-virtual {p0, p2, p3}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/GameRenderer;->nativeOnSurfaceChanged(II)V

return-void

.end method

.method public onSurfaceCreated(Ljavax/microedition/khronos/opengles/GL10;Ljavax/microedition/khronos/egl/EGLConfig;)V

.locals 3

const/4 v2, 0x1

sget-object v0, Ljava/lang/System;->out:Ljava/io/PrintStream;

const-string v1, "onSurfaceCreated"

invoke-virtual {v0, v1}, Ljava/io/PrintStream;->println(Ljava/lang/String;)V

invoke-virtual {p0}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/GameRenderer;->nativeGetJNIEnv()V

invoke-static {}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/GLMediaPlayer;->a()V

invoke-static {}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->isDemo()Z

move-result v0

if-eqz v0, :cond_0

move v0, v2

:goto_0

invoke-static {v0}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/DungeonHunter2;->nativeInit(I)V

invoke-static {v2}, Lcom/gameloft/android/TBFV/GloftD2HP/ML/GameRenderer;->nativeInit(I)V

return-void

:cond_0

const/4 v0, 0x0

goto :goto_0

.end method

What would you change? :D