yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Original Android Development] cristian.hl:
Everything allright with this kernel, nice perfomance and awesome sound and really cool bast boost in 1.5 b4

maybe, in the future would be a good idea introduce a rgb multipliers calibrate for change the colors of the screen, thats a really nice option that i miss from the kernels of galaxy nexus :(

thanks for the work!!!
[Galaxy S III Original Android Development] Franc38:
No problems with sound... it's great both with headphones and through speaker... Can be tweaked to taste!

And really, after some use, don't change back the brightness, it's actually better this way (and it looks like colours are a bit more vibrant/saturated
[Galaxy S III Original Android Development] EdgaBimbam:
Would be cool stweaks implentation if we could uv each cpu stage not for all-100mv :/
[Galaxy S III Original Android Development] BoneMo:
have you noticed any speed boost in UI ,,like opening folders,apps, moving with pages etc ??
[Galaxy S III Original Android Development] Franc38:
May I suggest that you try with base settings and then increase progressively the gpu clock (and the CPU clock, maybe, but in separate sequence)... This way you'll see better what happens... A bottle neck, some buses not going fast enough to feed the GPU or whatnot.
[Galaxy S III Original Android Development] DirkStorck:
Possibility to tune up the incoming call and Bluetooth would be.really great because if I get a call over Bluetooth car kit it is sometimes very quit.

Besides that....awesome kernel :)

Send from my Omega ROM powered SGS3 :)
[Galaxy S III Original Android Development] bernard134:
Looking forward to GM official release of siyah kernel v1.5 tomorrow! :)
[Galaxy S III Original Android Development] bala_gamer:
found out the culprit folks... its the mali gpu status and its overlay feature. now all is good with 48 fps :)
[Galaxy S III Original Android Development] princesupernoah:
Hey gokhan is bus freq modification included or not

If not please add it and let us know the results

And by the way thank you for your awesome work
[Galaxy S III Original Android Development] SirCanealot:
Is that seriously all you did? Turn Malistatus off?

I'm getting the same 40fps too, and I seem to be getting lower benchmark scores than most other people posted. I'm getting confused now and a lil worried! Is anyone else getting 40fps on basemark with 700mhz and generally lower scores than everybody else?

Edit: I'm on Omega V10! :)

I might try Checkrom tonight and see what happens. Always loved their S2 rom :D

And I was messing around with GPU UC again. I still can't get it working nicely. Tried 108mhz @ 700mv and the GPU will still randomly jump to step 2 even with the GPU staycount on 5 seconds! It still seems to me that 160mhz is the only thing that really works for a minimum.

Unless we could get a touchboost for the GPU or something. Or I could have an easy way of switching on 108mhz only for just browsing, etc.
[Galaxy S III Original Android Development] bordikun:
try using an app to control cpu voltages, im using setcpu

Sent from xda premium powered by GT-I9300 :D
[Galaxy S III Original Android Development] menkromsen:
Say again? A bit more n00b friendly pleace :) Don't really know what malistatus is...
[Galaxy S III Original Android Development] Franc38:
I suppose that your problem is not ROM related, mate... I'm running Omega v11 and with a little overclock to 1.5 GHz of the CPU and simply top step of GPU pushed to 533 MHz, all with constant underclock of -75 mV and -50 mV, I get a consistent 41.5 fps...
[Galaxy S III Original Android Development] bala_gamer:
and @ SirCanealot

by chance are you using cool tool? if so try disabling it

mali gpu status is an overlay application that displays gpu usage, clock speed and voltage in real time. useful for monitoring gpu stepping changes. but oddly running the app along with benchmarks yields poor results.
[Galaxy S III Original Android Development] nodstuff:
I was actually going to reply to your last post saying that it was Mali status!

I had the same problem this morning! :D
[Galaxy S III Original Android Development] dantheman122:
Hey guys, so with Zram/Swap stuff, should we just leave Zram at the default 150mb that Gokhan has it or change it?

And with Swap, do we need a program to actually use it? I found https://play.google.com/store/apps/...sMSwyLDEsIm9yZy5hemFzb2Z0LmZyZWUuc3dhcHBlciJd but wasn't really sure what to do with it?
[Galaxy S III Original Android Development] -S.E.R.K.4.N-:
Do you guys Can suggest me a rom over this Kernel ?
[Galaxy S III Original Android Development] :
it would be better to post in Q&A thread.. but any sammy rom (as suggested to me by gm), checkrom, wanamlite, etc.. guess CM10 is still buggy for daily use..

and.. good to be back in SGSx world :)
[Galaxy S III Original Android Development] jody2k:
Well when i set it at 200mb i get some stutterings in some games like the typical issues when you have not enough ram :) so exept that I dont know what it does when you higher the levels exactly
[Galaxy S III Original Android Development] zodiaxe66:
Checkrom as suggested above or DragonICS.but u need to find your own favorite by testing...
[Galaxy S III Original Android Development] danieljamie:
I'm using the latest beta with Omega 11 and when screen is off, I press unlock button, I get a slight lag and I see my homescreen wallpaper for a second before the lockscreen wallpaper loads..

Has anyone else had this? I'm tweaking all settings but can't figure it out yet... Might reset to defaults and go from there?
[Galaxy S III Original Android Development] Franc38:
As no one has mentioned it yet, I'll cast my vote on Omega.
[Galaxy S III Original Android Development] gsw5700:
I am on Omega 11, mine did this but can't remember what i did, might be reverting to stock gpu settings (no oc) and switching Mali off, worth a shot

Sent via TCP/IP
[Galaxy S III Original Android Development] danarama:
Did anyone have to overvolt the GPU for 533MHz to work properly? I find games freeze for half a second every few seconds at 1025 mV. I'm a bit dubious about supplying more power though..
[Galaxy S III Original Android Development] jody2k:
Yes it seems it depends on who's device, some manage to run it at 975mv others have to set it at defaults or more. I also needed to set it at 1050mv because for a full stability. Running now 700mhz @ 1125 mv without any issues
[Galaxy S III Original Android Development] nfsmw_gr:
Try cm9...

much faster than any samsung based rom and because it's been developed for a long tine,i think it's bugless and rock solid! :)

Using it as my daily one for a month now with siyah and i just can't go back to samsung ones after this!

I'd recommend cm10 but need a litle more work for me,but it is quite stable...try them and select the one that suites you!

Happy flashing! :D
[Galaxy S III Original Android Development] FadeFx:
Anyone with low scores on high gpu frequencys, if u use lux autobrightness, 69u should disable it as well, as it is an overlay app also.

–—–—–—–—–—–—–—–—

tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] jody2k:
@gokhan: any chanse to higher the voltage maybe to 1300mv? For 800mhz setting. Any chanse the phone could handle those settings?
[Galaxy S III Original Android Development] BoneMo:
is 700Mhz making phone generally faster...or is it good just for games ? for example to have frequencies like 350-440-533-700 ?
[Galaxy S III Original Android Development] droidphile:
He said earlier he will check the datasheet to find the safe maximum.
[Galaxy S III Original Android Development] danieljamie:
I figured out that the lag/delay when pressing unlock button is only when I keep doing it fast i.e lock screen, screen on, lock screen, screen on...

If I leave a few seconds, no delay or lag...
[Galaxy S III Original Android Development] jody2k:
Well on cm10 everything is already going extremely fast so it would be more like an overkill. As for gaming I see real differences like in asphalt 7 that was really choppy somethimes now runs silky smooth :) also on benchmarks like egypt hd you see it going from 12fps to 15/16 fps what in overclockings terms is a huge improvement
[Galaxy S III Original Android Development] BoneMo:
and for ICS CM9 or MIUI it could help right?
[Galaxy S III Original Android Development] :
b4 kills data (empty APN list and cannot add new) in CM10 (latest preview). reverting back to cm10 kernel or b3 all ok. anyone else? :/
[Galaxy S III Original Android Development] jody2k:
Im not sure its surely worth a try, tell me how that goes :)
[Galaxy S III Original Android Development] paranoid2007:
Hey guys, what are the recommended settings for screen brightness? And how is the interaction with other brightness patches available?

Gesendet von meinem GT-I9300 mit Tapatalk 2
[Galaxy S III Original Android Development] katestar:
Hi, please could we have one or more new frequency steps like how you added a third one to the galaxy s2. It just I would love to have the galaxy note 2's configuration of 160-266-350-440-533. Please would you consider it :)
[Galaxy S III Original Android Development] BoneMo:
well normal usage like changing pages, swiping, opening folders seems same..so it seems that speed comes from JellyBean more than from superfast GPU .................will try GLBenchmark 2.5 if it will help for more points-----yes, i got for fps,,phone is more than warm and the test draned me 8% of battery....so 533Mhz is usefull max
[Galaxy S III Original Android Development] Yank555:
Hi guys,

I'm coming from the htc HD2, which I had for quite a long time, then went to an htc Sensation for a few months and now just got the SGS3.

RAM, zram and swap have been a topic I've spend countless hours on !

There are quite a few things I learned going that path, so I'd like to share some of the conclusions I have come to hoping they might be of help and shed some light on this :

1) if there is anything our devices lack most, it's RAM, CPU / GPU power is far better then the amount of RAM we're given which impeeds us from really using that power, EVEN in a device like the SGS3 !

Hence even though I'm happy to have an intl SGS3, I somewhat envy those that have an operator specific device in the US because those come with 2Gb of RAM, and that would have been a VERY clever thing to have in the intl. version as well.

2) Android uses swap very poorly if swappiness is set to anything less than the max (100). Why ? Well because Android Low Memory Killer starts kicking processes before RAM gets too low, which doesn't motivate Linux to swap that much. Plus the default settings when it is supposed to start kicking in are set way too high, which again increases the bad use of swap even more.

To check swappiness, type "cat /proc/sys/vm/swappiness" in a terminal. To set it to 100, type "echo 100 > /proc/sys/vm/swappiness" (as root, won't stick at reboot !).

You can verify swap usage after using your phone a little, by opening a terminal and typing free. You will not see that much swap used.

3) Using zram has proven to be a not so good idea imho. It will give you swap, yes, but as stated above, it is poorly used, at the extreme cost of eating up real RAM to give you that swap (and RAM is what is lacking most and we're looking to free up). CPU overhead here is really no issue, as stated in the wiki posted and quoted above.

So instead of helping, it merely does to opposite, which some here have already found out by increasing zram things get worse.

4) So for me the only way to go is keep the RAM as RAM as much as possible, while adding real swap so everything that clutters real RAM can be put somewhere else and free real RAM for other processes that need it.

To do this I use a Linux swap partition on an sdcard. And yes, this will wear the sd card faster, since it's going to generate more I/Os on that part of the card. But by experience it's not that bad, I never have had an issue so far and been using swap since like forever. Plus the sdcard is a not so expensive add-on, which on top can easily be replaced as well !

I'm going to start looking into this stuff on my SGS3 this WE, and if I find sth usefull, I will keep you posted.

JP.

PS: You may have a look at my hard swap mod thread for the Sensation (just a look,

don't use it as is

, it's not made for the SGS3, and I haven't had the time to check if it's safe to use on the SGS3, mine's not yet 2 days old).

http://xdaforums.com/showthread.php?t=1630095
[Galaxy S III Original Android Development] :
Hi,

I'm just listening some music and the sound in headphone is just awesome (OMG Eargasm is something shocking!!! :eek::D, in a good way I mean but it really depends of the kind of music, user choice, for Example Marilyn Manson doesn't like it :p:D), I just uninstall Volume +, no need it right now :p;)

Playing with the different GPU oc also, for me nothing more than the Beta 1 (with your first GPU oc to 533 mhz), maybe I'm wrong with some settings or I loose something :rolleyes:

Great work, maybe just one thing... Maybe it's me but I have not changed anything from my previous settings (CPU freq, GPU freq (in normal use, not in benchs, voltages, etc...), is that I feel the whole UI is a a little less smooth (I mean not in term of speed, just in "fluidity".

In any case awesome kernel :rolleyes:
[Galaxy S III Original Android Development] tolis626:
Dunno about you guys,but everything is perfect with beta 4.And performance,my main concern,is better than ever.zRAM seems to help here.Will see how it goes...

Only thing left now-Gokhan,what do you think about exFAT support for CM10?You said you'd do it if the CM guys didn't.I'd modify the vold myself,but,well,I don't know how to do it. :p

Reformatting my 32gb SD card is a pain in the...you know what. ;)
[Galaxy S III Original Android Development] :
Re gokhanmoral,

Confirmation number (here a little): 6TJ04144N64649829 .

Enjoy!
[Galaxy S III Original Android Development] :
hi tolis, long time no see (u probably don't remember me, I changed nick and I forgot what nick I was using when i had SGS2 :p, BFS guy u know :)).. anyway, u using b4 with CM10? u have no data issues? I cannot get data connection as APN list is empty, and I cannot add apn manually. with b3 and stock data and apns working fine :eek:

thanks
[Galaxy S III Original Android Development] tolis626:
Nah nah nah...I do remember you.Your nickname was vel1m1r back then,wasn't it? ;)

Long time no see buddy,great to see you here. :D

I'm not using CM10 yet because of the issues with exFAT.If I can avoid copying 25gb of data back and forth,I will avoid it.As for data...Well,that's strange.I mean,the kernel shouldn't have anything to do with data and APNs.You could try to redownload and reflash b4.I would also reflash the rom itself,just to be sure that it's not the problem.If the problem does lie with beta4,I guess Gokhan will solve it. ;)

On a side note,I don't use data that much,so it isn't much of a concern yet for me...
[Galaxy S III Original Android Development] :
wow, yes that was my username :)

well I will redownload b4, I know but it shouldn't be related to kernel, but have no other "excuse" ATM :D

funny thing, flash b4 first reboot there is data, second reboot there is no more data. flash b4 again, first reboot there is data again, second reboot - GONE :D

it doesn't happen on b3. huh?!
[Galaxy S III Original Android Development] knights.JayTana:
with MIUI b3 is marginally smoother than b4. All @ stock except the audio part which i tinker.
[Galaxy S III Original Android Development] danieljamie:
Does anyone know if this kernel will allow the phone to read a micro-SD card formatted in NTFS? I know it says USB NTFS auto-mounting, but what about micro-SD cards?
[Galaxy S III Original Android Development] danarama:
That extra 1GB of RAM does not get them any performance benefit. LTE has such an overhead they need 2GB just to get similar performance to us with our international.
[Galaxy S III Original Android Development] bala_gamer:
yep, im also getting around 15 to 16 with extreme oc. but the sad part is that we wont get anything better than that because of the lack of unified architecture. one vertex processor core will sweat out the whole task with complex shaders whereas the other cores will sit almost idle.

thought samsung would use mali t604 in s3 :(

edit:

i get sound distortion with main speakers with poweramp when speaker tuning is enabled. using cm10
[Galaxy S III Original Android Development] Yank555:
OK, well then I still envy them for having it, and pitty them for getting it stolen for LTE :D

JP.

---------- Post added at 03:50 PM ---------- Previous post was at 03:43 PM ----------

Hi,

Is anyone monitoring battery drain ? What is the lowest one can expect on the SGS3 ? Cause I'm seeing ~60mA which seems quite high to me, used to be at ~5mA on my HD2 and ~8mA on my Sensation...

JP.
[Galaxy S III Original Android Development] stfudude:
GM, gyroscope calibration (in settings> display) doesn't work. Could you fix it?
[Galaxy S III Original Android Development] danarama:
Nope. What are you monitoring with? I used to use current widget but that no longer works

4mA on my desire
[Galaxy S III Original Android Development] Yank555:
I use Battery Monitor Widget Pro.

4mA On your Desire (htc) ? That would fit the picture, the Desire is very close to the HD2 in h/w specs...

On the SGS3 I see more drain than that (~60mA/h), but BetterBatteryStats isn't showing anything specific... Will need to keep an eye on that ;)

JP.
[Galaxy S III Original Android Development] gaetanolip:
is it possible to create a swap in internal sd card instead of exterak sd card?
[Galaxy S III Original Android Development] danarama:
Was hoping you'd say something free ;)
[Galaxy S III Original Android Development] Yank555:
Oh well, there is also a free version ;) But don't ask me what difference there is, I've been using the Pro version for ages...

Here is the link : https://play.google.com/store/apps/...ch_result#?t=W251bGwsMSwxLDEsImNjYzcxLmJtdyJd

JP.
[Galaxy S III Original Android Development] Gho5t_Dog:
With data and autosync disabled, I'm getting ~2-10 mA, enabled ~25-60 mA, according to Battery Monitor Widget.
[Galaxy S III Original Android Development] Yank555:
Possible, yes and no. A swap partition, I'd not advise playing with the partitons of the internal memory, at least after 1 day I'm not confident enough to do so ;)

You could use a swapfile.

But is the memory breaks (since swap will wear it more), and internal memory is way harder to replace than a memory card, so I'd advise against it.

JP.

---------- Post added at 04:50 PM ---------- Previous post was at 04:47 PM ----------

OK, I have data/wifi active (once every 15 minutes using Juice Defender) and BT active non stop (not connected, though). So that would be normal ?

JP.
[Galaxy S III Original Android Development] shanume:
hi all,

a noob question, what is this swap and zram does, I have try to read in OP but can't find any information about it :(
[Galaxy S III Original Android Development] Yank555:
Here is a somewhat extensive explanation on swap (virtual memory) :

http://en.wikipedia.org/wiki/Paging

zram is just one type of virtual memory.

JP.
[Galaxy S III Original Android Development] shanume:
thanks you so much, start reading now ^.^
[Galaxy S III Original Android Development] Carphedon:
I am also getting sound distortion through speakers with tuning enabled. On cm9
[Galaxy S III Original Android Development] danarama:
Thanks. Using automatic ma calculation?
[Galaxy S III Original Android Development] uberto.costanzo:
■update beta3 -> beta4 (not released yet): ■enabled swap.

■enabled zram. patched mm and android files to include android specific zram optimizations (from note kernel).

■updated pegasusq to the latest version which has min_cpu lock.

■added 533MHz gpu step back and also added 600, 640, 666, 700 and 800MHz step

■enabled ZRAM as default with 150MB swap.

■fixed mali currentlevel after resume.

■enabled speaker_tuning

■some autobrightness related changes (please comment on if this one or the original is better)

Hi there is this change in beta4??? (not released yet) thanks for reply
[Galaxy S III Original Android Development] radeonxt:
aside from battery drain in beta4,

yep. noticed that too. slight distortion during parts on music where it's just speech and bass isn't part of the music yet.

i know gokhan will be able to tweak speaker tuning well later on.

reverted to beta3 for now.
[Galaxy S III Original Android Development] jody2k:
It is released look on the site and yes its beta 4 changelog ;)
[Galaxy S III Original Android Development] BoneMo:
(not released yet) is a typo this time

PS: at http://gokhanmoral.com/ there is no (not released yet) anymore
[Galaxy S III Original Android Development] shanume:
this is good I didnt flash to 1.5b4 yet :)
[Galaxy S III Original Android Development] DominatingSystem:
where or how can I check if enabled ZRAM?

Is there a command for the terminal emulator or other?

And now it makes sense or not?
[Galaxy S III Original Android Development] doki81:
i get sound distortion since beta3...beta4 still facing it...it happen randomly and the sound distortion sound like singing under water...:rolleyes:
[Galaxy S III Original Android Development] radeonxt:
no. don't just take my or anyone else's word for it.

try it yourself first and that's when you make your decision.

anyway it's a small file, it's not like you're going to flash a big whole rom.

:victory:
[Galaxy S III Original Android Development] Yank555:
Open a terminal and type "free".

If you see anything else than 0 in the "swap" line, it's active.

Also to check what swap devices are used, type "cat /proc/swaps". A device "/dev/block/zram0" should show up.

JP.

---------- Post added at 05:43 PM ---------- Previous post was at 05:42 PM ----------

Yup, everything else seemed wrong ... Anyway battery % drop accoringly, so seems accurate.

JP.
[Galaxy S III Original Android Development] shanume:
hehe I know, but 1.5b3 is fine and good battery for me here on wanamlite 2.0 rom :) I can wait till the final version of 1.5 :)

I didnt have any problem on 1.5b3 here.. and 1.5b4 is not a big difference.
[Galaxy S III Original Android Development] DominatingSystem:
Okay, when i type "Free", Terminal say "not found"

But with "cat /proc/swaps" a device show up...look the screenshot.
[Galaxy S III Original Android Development] escaflo:
Just like to add that I am in love with this fantastic kernel but there are just some issues that I notice.

1. With Navigon GPS and CoPilot, the voice seems to be using the system volume. It is very soft (barely audible) especially with this kernel due to the music amplification. Is there a way to ensure that apps that use the system volume is as loud as the music? This is because I tend to play music on my phone while using the GPS. I cannot hear the voice command at all. With Sygic it works fine as Sygic seems to use the music volume for the voice instead of the system volume. But I prefer to use Navigon due to better routing for me.

2. With the latest update, it seems to lag my phone quite seriously. I've to disable zRam. When I use zRam, my phone is just freezing so often that I can barely do anything with it. Take me 5 minute just to navigate into S Tweak to turn off zRam. Not very sure what's going on but it seems like the compressing of the data in the ram seems to use more CPU than expected.

Anyway, other than this, I've to say that the sound is fantastic with this kernel and hope that you will be able to fix the issue with the GPS volume and the issue with the zRam.

Thanks!
[Galaxy S III Original Android Development] radeonxt:
with the way zram is described, i think it works like those programs from the good ol days qemm manager or other ram compression programs.

compressing and decompressing things in ram since the idea is cram many progs into ram and there won't be noticeable delays it seems because compressing/decompressing is ram is very fast.

for swap files i think internal sd, the one where we can put our data is the best place put it.
[Galaxy S III Original Android Development] Franc38:
You can try either to lower the external speaker amplification or increase the "negative digital gain" setting