yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Original Android Development] androb0t:
i don't know but i prefer 1.3.9b for bass quality .....
[Galaxy S III Original Android Development] rsxsniper:
Anyone?
[Galaxy S III Original Android Development] bernard134:
don't you have the charging "bootup" issue

Does it affect stock or custom rom, do you know?
[Galaxy S III Original Android Development] androb0t:
not at all...everything is perfect..

not sure if it is relevant but I always run 'ultimate cleaning script' before flashing/updating latest kernel
[Galaxy S III Original Android Development] droidphile:
Anyone who think bass or treble is lacking on any versions, you might not be aware of this - but we have a global equalizer for scoobydoo_sound :)

Until we possibly get an interface to change EQ in Stweaks, script/adb/terminal emulator is the way now.

The 5 band equalizer take values between and including -12 to +12. As you know, the first two bands are lows (bass), middle one is mids(voice) and last two highs(treble).

Equalizer example:-

#turn ON

echo 1 > /sys/class/misc/scoobydoo_sound/headphone_eq

#Tune 5 bands

echo 6 > /sys/class/misc/scoobydoo_sound/headphone_eq_b1_gain

echo 6 > /sys/class/misc/scoobydoo_sound/headphone_eq_b2_gain

echo 1 > /sys/class/misc/scoobydoo_sound/headphone_eq_b3_gain

echo 2 > /sys/class/misc/scoobydoo_sound/headphone_eq_b4_gain

echo 3 > /sys/class/misc/scoobydoo_sound/headphone_eq_b5_gain

Default value for b1_gain is -6 may be that's why some feels bass is less. Increase first two bands to have better bass.
[Galaxy S III Original Android Development] baste07:
What is the ultimate cleaning script?

Have you actually turned your phone off and then plug into a charger?
[Galaxy S III Original Android Development] baste07:
The charging bug (which for me is so low in terms of being a real bug) is not in 1.39a?
[Galaxy S III Original Android Development] androb0t:
please relate to this: http://xdaforums.com/showthread.php?t=1695162
[Galaxy S III Original Android Development] Cyb3rGlitch:
UI performance on CM10 seems a lot better on the stock kernel.
[Galaxy S III Original Android Development] xpandnz:
No root after I install this Kernel. Is that normal? I installed through ODIN
[Galaxy S III Original Android Development] Trek55:
not normal..if you flash kernel and loosing root, maybe you are not doing it right in odin..you should just use CWM to flash..
[Galaxy S III Original Android Development] Annie the Eagle:
Looking forward to it. I didn't have any Camera problems with Omega v5.1 but glad to see you're making some other mods :D
[Galaxy S III Original Android Development] Andrewtst:
Back to stock kernel.

I notice even this SiyahKernel is given me higher benchmark score, but they is noticeable slightly lagging on UI performance, you can obvious notice it when flipping that Accuweather widget, or during the time you open the camera via motion in lockscreen.

Wait for much better version out, at least a much proper extweaks. :)
[Galaxy S III Original Android Development] Annie the Eagle:
I don't notice any lag with opening the camera via motion. Sure it takes a little longer than unlocking normally but it has to activate the camera.

I don't know about Accuweather because I removed it when installing Omega v5.1
[Galaxy S III Original Android Development] fekle:
I have already been using this Kernel on my SGSII and I have to say, It's the best one I've ever used :) Thanks!

PS: Not noticing any lag or other problems... ;)
[Galaxy S III Original Android Development] ttav:
Kernel working pretty well for me on Omega 5.1.No camera problems or lag so far.
[Galaxy S III Original Android Development] kwanyin:
anyone know how to increase the i/o score in quadrant??

saw someone got 9xxx something, and just found they are getting 12,xxz score in i/o.
[Galaxy S III Original Android Development] gokhanmoral:
v1.1 is up

EDIT: I removed GPU overclocking/undervolting support because it seems that it was never working.

the platform specific part in mali driver is a little more tricky than before and it seems that it is written to prevent changes in clocks and voltages.

also, I have reverted some parts which were causing some lags and limitations (specifically, pegasusq will be more aggressive and limiting the lowest freq with DVFS_LOCK_ID_USER will not be prevented)

ntfs mounting should be working now.

when you attach an ntfs formatted usb stick it will be mounted to /mnt/ntfs folder.

EDIT2: I've almost forgot this: thanks to Annie the Eagle for testing the UI lagginess.
[Galaxy S III Original Android Development] anjarys:
downloading :)
[Galaxy S III Original Android Development] raubkatze:
Thanks! Will try it now with omega 5.1 as we had some issues using 1.0.1 with this latest omega build.
[Galaxy S III Original Android Development] ttav:
Flashed v 1.1 over Omega 5.1 and everything seems fine.Leaving it on default settings for a while to let it settle.
[Galaxy S III Original Android Development] ghul21:
wrong thread
[Galaxy S III Original Android Development] jermitano:
Please leave non-development related posts to the discussion thread in general section: http://xdaforums.com/showthread.php?p=27389678

guys please follow the rule set by the OP...thanks
[Galaxy S III Original Android Development] benny6812:
Can anyone confirm that this will work on any build number and baseband. Mine is BUALF AND BULF1 not the common AL..

Thanks
[Galaxy S III Original Android Development] EdgaBimbam:
Everythin is amazing just have one issue. I have left my phone to charge 6 hours after i have unplugged cable, it went to 99%.
[Galaxy S III Original Android Development] avetny:
Samsung battery security....

(Anti overcharged)
[Galaxy S III Original Android Development] gokhanmoral:
it may also happen with stock kernel.

I can prevent that happening but I don't want to touch that part.

it is by design and I think it is there to prevent overcharging to improve overall battery life.

EDIT: avetny was faster :)
[Galaxy S III Original Android Development] EdgaBimbam:
Thank you both for answer :) i was a bit confused because didnt have with note like that :)
[Galaxy S III Original Android Development] avetny:
Thank you to gokhanmoral for the nice kernel;)
[Galaxy S III Original Android Development] Andrewtst:
cool! Download now, hopefully the UI lagging completely gone.
[Galaxy S III Original Android Development] Annie the Eagle:
Glad I could help :) I'm happy to test any version of yours :D!
[Galaxy S III Original Android Development] droidphile:
Simply flash ChainsDD's superuser zip.

Download here

If that doesn't work, download this
[Galaxy S III Original Android Development] BoneMo:
kernels and recovery are separated in sgs 3 so siyah kernel is kernel so no recovery.img inside the tar

PS: boot.img is the kernel itself just another name
[Galaxy S III Original Android Development] jcheong:
After flashing from 1.3.8 to 1.3.9a I'm having even more Bluetooth a2dp music stream breakups. Once my screen goes off the music breaks a lot. Some people say turn the min CPU from 200 to 400 but that would use a lot more battery. How can I set it so it would use more than 200 only when I'm using my music app or when I'm listening to music on Bluetooth?
[Galaxy S III Original Android Development] zodiaxe66:
Listen dude, i bought extweaks to, but ONLY to support their work(gorkhan & xan) .i got more 90 paid apps,bought just to support the developers and several donations made(20+) in the 2 years I've been on android.

And when our OP said he didn't earn a dime on extweaks i immediately donated(4$,cheap i know, long story)but i did it because he deserves it.

And no its not the amount that is cheap(that's great,thanx) but your comment about making it a free app is.

Consider it as a donation for the good work,nothing more..

Edited: Sorry, 82 paid apps of which 64 i don't use or rarely use or play. 61 is apps 21 is games and I'm still happy with the purchases
[Galaxy S III Original Android Development] elloar:
Can you explain the way to Do this ? :) for non freak guys here ? Thank you.

EDIT: i just found a way to do this.
[Galaxy S III Original Android Development] chrisd1a1:
cleaned - lets keep on topic people
[Galaxy S III Original Android Development] doki81:
do we need to reset default if we are upgrading the kernel from 1.3.9 to 1.3.9b?
[Galaxy S III Original Android Development] lak100:
i have the bug the charge bug when i pllug the charger the phone starts
[Galaxy S III Original Android Development] mmse88:
I turned my phone off then plug the charger. Phone goes on.
[Galaxy S III Original Android Development] FadeFx:
Try setting CPU idle mode to idle only in stweaks

Charging bootup bug is present on stock roms as well, but no biggie for me...

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] adivorandroid:
No ROOT after kernel installation from ODIN or RECOVERY on XXBLG1, any solution?
[Galaxy S III Original Android Development] TheDarkAngel666:
No, it's not present. I see it only on 1.3.9
[Galaxy S III Original Android Development] FadeFx:
Open stweaks, go to misc tab, hit 'remove root' and check auto install root, then reboot and be happy.

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] adivorandroid:
No Root access and i can't open sTweaks :crying:
[Galaxy S III Original Android Development] FadeFx:
Uuh, that's bad, for me root was limited to some apps, tasker did not obtain root access anymore... try rooting with cf-root

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] nfsmw_gr:
Man,this is wicked!!!

Can someone make an app for this?? :D

I would do it my self but i lack the skills...:)
[Galaxy S III Original Android Development] zodiaxe66:
Or as droidphile said earlier.

Flash this to regain root
[Galaxy S III Original Android Development] DirkStorck:
Same effect here...I turn the phone off...plug in the charger...the battery icon that the phone is charging shows up a few seconds and the phone turns on. Bot a big deal for me because I have allways turned on my phone...even over night when I am charging it.
[Galaxy S III Original Android Development] dannyc93:
Without changing any values is the EQ enabled...if so how can I dissable it?

Cheers
[Galaxy S III Original Android Development] slaphead20:
1.3.9.b working good on insanity v14 :D

Sent from the asylum
[Galaxy S III Original Android Development] baste07:
If you read that thread it doesnt go well for the script
[Galaxy S III Original Android Development] adivorandroid:
Download CF-Root-SGS3-v6.4.zip for root with ODIN...now 100% works

http://download.chainfire.eu/196/CF-Root/SGS3/CF-Root-SGS3-v6.4.zip
[Galaxy S III Original Android Development] baste07:
Anything new with it? Most if not all here are already rooted
[Galaxy S III Original Android Development] elloar:
hi

Some of us want more Bass and miss the Basssetting from 1.3.8b.

droidphile has already talked about how to do it, but here is a graphical representation for us non freaks: D

I think our GM will soon offer a graphical solution to his app until then, you could use this. There are many paths to make it, but I was doing this.

I use the APP Smanager

Headphones plugged in and do the following:

just click to open IMG

http://img42.imageshack.us/img42/407/siyahsound.jpg

during change the bass, you can already hear the difference (after you click Save), if no, you should just disconnect and reconnect headphones.

the frequencies shown above do not match (this is only a picture from Google), but so around are the frequencies arranged.

i hope i could help some of you Guys...

ps: i am from germany, so my device is in German. but the arrangement should be equal in Smanager

in my case Bass was -6, I changed it to 12 and that makes fun :-p
[Galaxy S III Original Android Development] porkchop8:
when listening to music and someone calls, ringing comes from the speakers instead of the headphones. Is this normal?
[Galaxy S III Original Android Development] mmse88:
Should be. At least I am the same.:D
[Galaxy S III Original Android Development] slaphead20:
Thanks for this....I've just had an eargasm! Motorhead...hell yeah :D

Sent from the asylum
[Galaxy S III Original Android Development] ascariz:
In stock, the music will stop and can hear the ringtone in earphone and speaker.
[Galaxy S III Original Android Development] porkchop8:
It used to just come through the headphones only which i prefer. I guess the details on page 1 stats issues with audio but not sure if this is one of them
[Galaxy S III Original Android Development] KennyLegend:
Wouldn't it be easier to use a player with a tune able EQ like Poweramp or Player Pro?
[Galaxy S III Original Android Development] slaphead20:
using poweramp and this = awesome.....try it ;)

Sent from the asylum
[Galaxy S III Original Android Development] jody2k:
Is there any way to change treble also? Edit: sorry havent seen the pic, b4 and b5 are the treble frequencies
[Galaxy S III Original Android Development] elloar:
if you simply use poweramp without siyahsound, the sound is not so great. as slaphead20 said, use poweramp and this possibility and you'll be amazed :good:

my tip: EQ_b1 = 10 , EQ_b2= 11 and in poweramp go a little with Bass and Treble and you will see :)

---------- Post added at 12:25 PM ---------- Previous post was at 12:21 PM ----------

Treble ist b4 (treble and middle) and b5 but also you can do it in your Musicplayer if you have EQ there. Treble is not so difficult to implement. Just go up a little in your musicplayer. But YES you can do it also with treble like Bass.
[Galaxy S III Original Android Development] jody2k:
Treble is already maxed out in poweramp i want little more treble ;)
[Galaxy S III Original Android Development] slaphead20:
just take your time and play around with it, like the phone....get under the bonnet and play :D

Ps......it's slappy to you guys ;)

Sent from the asylum
[Galaxy S III Original Android Development] Pard0ned:
I'm getting that too, kinda annoying. I always turn my phone off at night for charging.
[Galaxy S III Original Android Development] itao818:
I'm still getting mic issues with the latest version. Is anyone else?
[Galaxy S III Original Android Development] mmse88:
My music stops but cannot hear the ringtone:confused: Ringtone plays on the speaker!!
[Galaxy S III Original Android Development] slaphead20:
same here, no real biggy for me, just bug reporting :)

Sent from the asylum
[Galaxy S III Original Android Development] elloar:
I can not confirm this, music stops and i can hear the ringtone, ringtone plays in headphones and speaker, all ok here..
[Galaxy S III Original Android Development] slaphead20:
scrub my last comment, same as you, plays both....ooooops :o

Sent from the asylum
[Galaxy S III Original Android Development] droidphile:
@ALL

- GM is aware of device powering up while Off and plugged into a charger. Will be fixed in the next build.

- Looks like EQ became famous!

- To turn EQ off, either echo 0 to all gains (b1_gain, b2_gain...b5gain to make it flat) OR

echo 0 > /sys/class/misc/scoobydoo_sound/headphone_eq

- Poweramp ofcourse is a powerful player and has a built in multiband EQ. But as you know if Settings -> Audio -> Advanced Tweaks -> Direct Volume Control is checked, other equalizer apps, DSP manager etc will not have any control on music played through powerampp - only built in eq of poweramp has control.

But scoobydoo EQ will be active in any case. Apps can not override it.
[Galaxy S III Original Android Development] jody2k:
Scooby doo sound gives a nice extra pinch to it :) thx!
[Galaxy S III Original Android Development] MuertoKo:
Echo 1 to disable? Wasn't 1 the value for active EQ?
[Galaxy S III Original Android Development] FadeFx:
Guys, don't forget that scoobydoo eq is a hardware equalizer, everything else is software equalizer and thus lower in quality.

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] droidphile:
Brain fart! Sorry, corrected.
[Galaxy S III Original Android Development] MuertoKo:
Happens to best :) it's as easy as put all that into an init.d script and done! :D Sounds great here :)
[Galaxy S III Original Android Development] adivorandroid:
I tried suggested value:

CPU: 100-1200MHz, Pegasusq, 18-steps, -100mV for all steps

GPU: 160-266-350-440MHz with -50mV at each step. thresholds: 70-50 90-70 90-80 staycounts: 0-0-0-1

I/O scheduler: deadline

CFS-defaults: linuxkernel

Cpu Idle Mode: Idle+LPA

Max-cpu-lock: quad-core mode or single-core mode (rarely when I need battery life)

AC Charge: 1200mA, USB Charge: 800mA

Insecure adbd

Anyone have differente value?
[Galaxy S III Original Android Development] gokhanmoral:
another feature in the latest kernel is that you can disable scoobydoo_sound by echoing 0 to /sys/class/misc/scoobydoo_sound_control/enable file.

I made a small modification in the code to let you change the device name as well, in case you might not like scoobydoo character :)

in that case, just echo "whatever you might think of" to /sys/class/misc/scoobydoo_sound_control/enable to change the device name

example:

echo eargasm_sound > /sys/class/misc/scoobydoo_sound_control/enable

will give you /sys/class/misc/eargasm_sound device :)

just improvise ;)
[Galaxy S III Original Android Development] coolguy1242:
I used v1.3.8 on MIUI 2.7.20 , but noticed that the display was a little blurry and was not sharp, and was fixed when flashed stock MIUI kernel, is anyone else experiencing this or is this fixed in the newer version? Didn't find anything related to this in the changelog.
[Galaxy S III Original Android Development] KennyLegend:
So will the next version come with this scoobydoo EQ enabled?
[Galaxy S III Original Android Development] uberto.costanzo:
hi to all is fix the problem whit reboot when charge? thanks for reply
[Galaxy S III Original Android Development] jody2k:
My values in scooby doo are back to default when rebooting phone, is there a way to fix that? I tried changing permissions but didn't do much
[Galaxy S III Original Android Development] FadeFx:
Does that mean one could regain compatibility to that other app?

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] droidphile:
Exactly! *coughs* existing voodoo app *coughs*
[Galaxy S III Original Android Development] FadeFx:
Man, i tried not to say that word...

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] Mopral:
NNNOOOOOOOO!

He uses the doomed name!

We are all screwed

RRRRRRUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNNN
[Galaxy S III Original Android Development] baste07:
Not yet
[Galaxy S III Original Android Development] KennyLegend:
GM.. Is this scoobydoo EQ or whatever it is gonna be disabled for future releases or do I need to go back to v1.3.8 to get back the sound I had?

I'm not a fan of adb
[Galaxy S III Original Android Development] jody2k:
It isnt enabled until you edit the files look at previous posts
[Galaxy S III Original Android Development] Mopral:
Hmm...

YOU should look at previous post: EQ is enabled and YOU need to disable it if you want to
[Galaxy S III Original Android Development] menkromsen:
Maybe we all could need some clarification?

First: What is Scoobydoosound?

Is it enabled as default in the latest Siyah kernel?

-Does it actually give better soundquality?

Then, can we use the Voodoo sound app made for S1, or what are you talking about guys? *feel somewhat dumb*
[Galaxy S III Original Android Development] Mopral:
Scooby Doo Sound is an unsupported port of V***** Sound for S1 by Supercurio

Some parts like EQ are enabled by default and some needs to be enabled/disabled with exTweaks or sTweaks

Yes it gives better sound!

Officialy you can not use V***** app in respect for Supercurio's asking but it seems that there is a trick in last implementation in kernel that could allow you to do it...

Edit: Please do not use the "V*****" name in this thread anymore
[Galaxy S III Original Android Development] uberto.costanzo:
Please how to return to stock kernel

Inviato dal mio GT-I9300 con Tapatalk 2
[Galaxy S III Original Android Development] gokhanmoral:
v1.3.9c is up.

I fixed charging problem when the device is off..
[Galaxy S III Original Android Development] dannyc93:
Well my thoughts on the audio hacks in this kernel are that its only a 5 band EQ...the DAC direct feature should bypass this EQ should it not?

Im just curious as to what is actually going on with the audio, as with the EQ dissables it sounded pretty stock to me :confused:

Hope I didnt come across rude...just wondering if any other code is at work here or if it is just an EQ?

Also my phone seems to be running fairly hot with this kernel?
[Galaxy S III Original Android Development] Cristiano Matos:
Thanks GM.

There's a need to flash resetdefaultprofiles.zip every time?
[Galaxy S III Original Android Development] gokhanmoral:
no.
[Galaxy S III Original Android Development] KennyLegend:
Well... Scoobydoo sound is enabled by default in siyah but what droidphile said earlier was that the hardware EQ is disabled in the latest version which can be enabled by the above commands.

My query was... Is GM gonna leave it disabled and leave us tinker with adb or scripts to enable it, or is he gonna re- implement it and make it easier for all of us to have that hardware EQ and good sound back again, because checking back to back just there is a noticeable difference compared to previous versions.
[Galaxy S III Original Android Development] jody2k:
Also bootloop problem that I had with b is now fixed in c ;)
[Galaxy S III Original Android Development] gokhanmoral:
from the datasheet:

so, no, dac direct won't disable the mobile parametric eq in the chip.

I am not sure if we have any gain from dac direct or other dac_osr128 settings.

but I can tell, from what I hear, that stereo expansion (3d effect), equalizer and headphone amplification works.
[Galaxy S III Original Android Development] Mopral:
Droidphile give steps to disable (echo 0) so it should be enabled by default...
[Galaxy S III Original Android Development] gokhanmoral:
with "gimme drums" (bass) settings the hardware eq is enabled.

it is disabled if you set it disabled.

but you can always play with the values...

you can also change cut-off and center frequencies if you are familiar with them or have an experience in signals or music...
[Galaxy S III Original Android Development] dannyc93:
Ahh, thanks for the info mate!

Will have another go at tweaking the EQ...didnt realsie it was a hardware EQ, I should read the OP not just info at gonkanmoral.com haha :p
[Galaxy S III Original Android Development] baste07:
Downloading c right now
[Galaxy S III Original Android Development] KennyLegend:
Thanks for that clarification.

So would dsp manager work well coupled with this kernel?
[Galaxy S III Original Android Development] slaphead20:
C working fine on insanity, thanks for update :thumbup::thumbup::)

Sent from the asylum
[Galaxy S III Original Android Development] djase:
what's the difference between extweaks and STweaks ?

thx
[Galaxy S III Original Android Development] willybilly:
GM, after flashing your latest kernel the EQ settings are reset to default. Hope you consider not to reset it in future update.

Thanks a bunch for bringing sweetness to S3. Sound so sweet now and vast improvement.
[Galaxy S III Original Android Development] gokhanmoral:
put that question in FAQ.
[Galaxy S III Original Android Development] gokhanmoral:
I will implement an app to modify the hardware eq as soon as I find some time for that...

meanwhile, I am open to suggestions for some presets...

search for "retune mobile parametric equalizer" in google and see /sys/class/misc/scoobydoo_sound/headphone_eq_bands_values

you can change 5 band parametric equalizer values using that device file...

and also the center/cutoff frequencies...
[Galaxy S III Original Android Development] djase:
really ?! u can't answer me ?!

very sad.........
[Galaxy S III Original Android Development] Mopral:
Was going to flash dsp manager when I saw this question

Will wait for a possible answer

---------- Post added at 05:23 PM ---------- Previous post was at 05:22 PM ----------

In fact, he answer you: in the FAQ section on first page of this thread...