yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Original Android Development] sxi200:
Yes that is the only way i get no distortion. Previously on 1.2.6 it had less options but when everything was maxed out it was extremely good.

Anyway, I have it set to 63 with the flat preset and sound is awesome. No distortion and very happy. Thank you. This kernal ia truly awesome. Battery is unbelievable and no overheating at all. You rock man.

Thanks bala. At least I now know it isn't just me. Anyway, as above reply I'm very happy

Yep, 63 with flat preset and it's loud as and sounds great. Love it that way :D.
[Galaxy S III Original Android Development] box4m:
Noone replies to heatissues ever?

kinda big issue if its getting to hot, i havent noticed it/havent been trying to produce it
[Galaxy S III Original Android Development] cmd512:
I've been using v1.4 all weekend, and with 100mV UV on CPU steps and 75mV UV on GPU steps. Only 1 time did I feel the back of the phone get really hot, and it was after using the camera for about 5 minutes straight.

Other than that, I haven't gotten any overheating, including when playing games.
[Galaxy S III Original Android Development] aegeuss:
Hi guys,

I came across a small wi fi bug in Omega v11 which is based on XXLG8. The wi-fi connection automatically turns on although I turn it off. Any ideas?

Regards.
[Galaxy S III Original Android Development] radeonxt:
haha you just repeated what i said.

i do indeed used his sig as a basis, if something doesn't work then you have to find the best one that works for you.

having a basis is better than none at all especially for those who are new to this.

that's what i was trying to say as a suggestion to the one who asked for a good setting.

---------- Post added at 02:27 PM ---------- Previous post was at 02:25 PM ----------

i was wondering if those things are accurate.

thanks for that.

will try currentwidget.
[Galaxy S III Original Android Development] bala_gamer:
ya,im glad atleast we have a valid stepping @ 533 mhz. gokhan will surely make it work . In gokhan i beleive :D
[Galaxy S III Original Android Development] gokhanmoral:
strange because I tried basemark ES 2.0 taiji free edition, and by just changing the last step from 440 to 533 gave me +5 frames (35.97 frames to 41.5 frames)

I did not change anything else...

I use default thresholds and my stepcount for the last step is 1

I think it works already but may be throttled or may not be effective with the default settings in some benchmark apps.
[Galaxy S III Original Android Development] :
Hi,

Do you think there will be an improvement overclocking the L2 bus like 160Mhz for example (I take this example from another kernel)?

If no/yes, why?

Thanks in advance! ;)

Go, download and flash v1.5beta1 :D

PS: sorry if it's a stupid question... :rolleyes:
[Galaxy S III Original Android Development] slaphead20:
Latest working great on slim....as always, great work GM....:D
[Galaxy S III Original Android Development] bala_gamer:
strangely i couldnt reproduce it, set the last stepping to 533 mhz and voltage to 1075mv

im getting the very same 34.x fps. ill try it again. may be cm10 might have something to do with
[Galaxy S III Original Android Development] davelinders:
Where can I change these 440 to 533?

Can't find it in STweaks.

Nevermind found it.

It's included in the new beta.

Gonna try this now thnx.
[Galaxy S III Original Android Development] bala_gamer:
serach again its under gpu tab in stweaks
[Galaxy S III Original Android Development] Jack Barrett:
Don't dare to ask for beats audio. It's the worst thing ever. First check it. That's why I throw away my HTC One X.
[Galaxy S III Original Android Development] baste07:
You threw your one x because of beats audio?
[Galaxy S III Original Android Development] Jack Barrett:
Yes. It's the most annoying thing in this phone. I couldn't even sell it back at good price so... RIP

Please don't remove dac_direct.

Its more clean to my ears.
[Galaxy S III Original Android Development] davelinders:
No difference with new dark rises game with gpu to 550, second 440 third 333 and fourth step 300.
[Galaxy S III Original Android Development] jody2k:
Nope also no difference when settings gpu to 533, i wonder why...the quad core cpu could not be the bottleneck, so whats blocking it... tried it with sonic 4 episode 2 and the chainfire 3d plugin. This game could really use some extra fps because its lagging hell at some levels xp
[Galaxy S III Original Android Development] davelinders:
Youre right.
[Galaxy S III Original Android Development] gokhanmoral:
I can easily cherry-pick commits as soon as they appear but it will only make me a "recognized cherry-picker" :) I have not modified wm8994 driver (or even inspected) before. and I have already read there are some serious bug reports about that modification breaks headphones working in calls. so, I think I will wait for supercurio for that mod (I'm sure we will have voodoo sound very soon) or wait for franco to fix the problems and test it more until I cherry-pick that part from his repo.

so, I will "not" implement that in either case :)
[Galaxy S III Original Android Development] gokhanmoral:
v1.2 does work but it is not released yet.

v1.1 should boot (I hope) but there will be some problems with bluetooth, touchkeys and notification lights. wifi should be working though...
[Galaxy S III Original Android Development] Milchbeck:
Hi Master of the Kernel

Can you support for the LEDs to install (dimmable) in extweaks please... :o i loved your work :D

Gesendet von meinem GT-I9300
[Galaxy S III Original Android Development] anjarys:
Can't wait to combine 1.2 with cm9
[Galaxy S III Original Android Development] FadeFx:
Link?

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] EdgaBimbam:
franco r3 kernel has it
[Galaxy S III Original Android Development] frav:
Just FYI : r1.1 keeps rebooting when "Ram Manager (Pro)" is installed and activated.

I removed it (Ram Manager). Works great since then.

Other than that great job !
[Galaxy S III Original Android Development] mmse88:
Why we need to mount ntfs? I saw that ntfs folder and deleted it : D
[Galaxy S III Original Android Development] anjarys:
Coz most people using it worldwide.
[Galaxy S III Original Android Development] @home:
Does this kernel support 64gb micro sd cards?
[Galaxy S III Original Android Development] ZeneticX:
will disabling GENTLE_FAIR_SLEEPERS increase battery consumption ?
[Galaxy S III Original Android Development] frav:
Yes it does.

I'm running a SanDisk 64GB Micro SDXC. works great.
[Galaxy S III Original Android Development] Traxex_:
Hey,

when playing Max Payne for example, the CPU runs at constant 800Mhz with stock kernel and the device gets around 41°C.

With the SiyahKernel, the CPU always runs at 1200-1400Mhz and the device gets really hot (48-50 °C).

What could I change to let the phone clock a bit slower ? Everything runs still smooth at 800Mhz.
[Galaxy S III Original Android Development] EdgaBimbam:
you could try with extweaks app from play store to change cpu scalling for 200-1000mhz
[Galaxy S III Original Android Development] gokhanmoral:
I changed that in v1.2

the lower limit of the cpu is locked to 1200MHz when 440MHz GPU step is used. this is also the case in the stock kernel.

I made it configurable in the latest version. I did not remove it fully because it may cause some lags.
[Galaxy S III Original Android Development] EdgaBimbam:
maybe you could enlight us, when you will announce 1.2v? :)
[Galaxy S III Original Android Development] Milchbeck:
I hope you see my Post gokhanmoral:o

Gesendet von meinem GT-I9300
[Galaxy S III Original Android Development] gokhanmoral:
sorry but I don't know the answer to that question yet.

I don't know how to dim them (I don't like the intensity neither)

but I cannot say that it is not possible until I make sure. they are not regulator controlled but maybe there is something else to dim that a little.

it looks like a goauld is torturing my S3 with a pain stick (stargate)
[Galaxy S III Original Android Development] TheUnkn0wn:
If you base

THIS

on THIS then I will do THIS :
[Galaxy S III Original Android Development] Milchbeck:
I was referring to the soft key LEDs as the SGS2

Gesendet von meinem GT-I9300
[Galaxy S III Original Android Development] minipaolo:
Thats the point. I get the impression it shows what is is set instead of the real charging rate...

sent from mobile
[Galaxy S III Original Android Development] stfudude:
it's the game issue. ask gameloft to fix it. i don't think they will fix it any time soon though. i still remember how they treat my previous phone, galaxy s i9000 a few years back. iphone 4, which have similar hardware can handle their games without problem but my sgs can't. it's truely their own fault for not optimizing their games. cpu/gpu OC cannot fix this issue.
[Galaxy S III Original Android Development] jody2k:
No its the chainfire3d nvidia plugin that doesnt support fully tegra 3 games as its a dead project. Can we fix it by oc gpu? No. But could we IMPROVE the framerates? Yes.
[Galaxy S III Original Android Development] stfudude:
i have wrongly quoted your comment in my reply. but yes, i agree that we can always try to improve the framerates. good luck on your quest bro. peace
[Galaxy S III Original Android Development] fervorous:
Hi GM, can you tell me the setting for GPU thresholds that can maximise the performance of the GPU? I have played around with it following ur setting 70-50-90-70-90-80. If i reduce the threshold to jump to the next step, would it increase performance?
[Galaxy S III Original Android Development] sxi200:
I actually thought that myself and not 100% sure. But it is recommended by gokhanmoral in one of the opening posts (post 6 I think - FAQs and more).
[Galaxy S III Original Android Development] box4m:
Used GPS today with 3g going and battery was at 49c, abit high. Not sure if its even safe.

Dont know if the fault lies with the kernel though, just saying.

Skickat från min GT-I9300 via Tapatalk 2
[Galaxy S III Original Android Development] bigr1979:
On CM10 latest have distorting ringtones with latest 1.5beta1.

Have mentioned in the CM10 discussion but they don't like issues there unless using the stock kernel, anyone else with this ?
[Galaxy S III Original Android Development] gokhanmoral:
please read the second post everybody.

and never report any issues to CM9/CM10 threads if you are using this kernel.

Their contribution to S3 is a lot more than mine and I can easily stop providing cm9/cm10 support if they ask me to. so, just don't piss them...

and you should give more details.

did you change anything sound related? which ringtone? does it happen with this kernel only or did you install any other audio mod?
[Galaxy S III Original Android Development] nfsmw_gr:
Man i think you got issues!

I run mass effect stock speeds 60fps solid and nenamark 2 59.8fps!

I seriously think there's something wrong with your setup...:(

Try wiping everything and reinstall rom/kernel then test again! :)
[Galaxy S III Original Android Development] bigr1979:
I installed the latest CM10 preview with the audiopatch that they have also just released.

Flashed new preview, flashed audiopatch, flashed 1.5beta1 kernel.

Ringtone was back in black by a/c d/c

Have since flashed latest cm10 with audiopatch (without 1.5beta1) and issue has gone.
[Galaxy S III Original Android Development] :
Someone please?;), if it's really a stupid question tell it to me.

In any case this v1.5beta1 runs perfectly, no issues with sound (just turn off DAC DIRECT for speaker sound with the FM radio), no distorsion or anything and the sound settings are awesome!

I'm testing the GPU overclock, in benchs like Antutu I have a solid 60 fps for the 3D tests.For example for the first test now about 60,** fps (before 58/59 fps) and for the second test (the soldiers) now 60 fps (before 59,** fps).

In Quadrant, always for the 3D tests I have an overall score at about 25** (before about 23**, sometimes 24**). The "greatest" improvement is in the planet test where the max fps is about 55 (before about 40 fps).

Nothing revolutionnary but there is a little improvement and I agree these 2 benchs are maybe not the best for GPU benchmarks but it is an early test. And maybe playing with the up_treshold and down_treshold can improve a little more.

Maybe a placebo effect but the transitions/animations in Nova launcher seems smoother (?) and scrolling in XDA app or browser also (?). Noticied also that the system animations seems faster (?).

Always with the same settings for the CPU and just the 533Mhz slot for the GPU (no artifacts with 1075mV), running with Xlite rom.

Also love the brightness settings.

No heat problem for me, even in 3g since I use only this connection, in any case no more than before. But browsing in 3g heated the phone, it's normal always had it with all my phones so for people complaining about "overheat" while browsing in 3g... until the battery is not at 60°C or more... my max battery temps after browsing during about 40 mins: 47°C.

Really an awesome kernel, thanks for your work ;)

:)

EDIT:another question, is there a CPU temp sensor in the SIII?
[Galaxy S III Original Android Development] paranoid2007:
I understand v1.5 has brightness control? What happens if I already have another brightness patch installed like the one from Omega Rom?

Gesendet von meinem GT-I9300 mit Tapatalk 2
[Galaxy S III Original Android Development] FadeFx:
I think it is the same like with s1, the sensor that shows battery temp is actually a CPU temp sensor, the battery in reality is not monitored.

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] gokhanmoral:
v1.5beta2 is up.
[Galaxy S III Original Android Development] Chris_84:
Thank you very much! Will flash it right away. :)

Edit: Not tested everything but it runs very fluid and without any lags or something else. As always great job!
[Galaxy S III Original Android Development] SirCanealot:
Did you not see I added 16x Anti Alising to Nenamark? Please read my post more carefully ;)

Use Chainfire 3D Pro and test yourself. 16x AA can look very beautiful, but drains a lot of performance. 4x AA is meant to be almost "free" with Mali, but I could never find an answer of whether it was "free" or just the 480p SGS2 or the 720p SGS3 too...

Performance in Mass Effect has been consistent over several roms/kernels. Are you SURE it's 60fps on your set up? Mass Effect features very nice motion blur that makes it look a lot smoother than it is; but I'm a very experienced gamer and I know what real 60fps looks like. I might have under-estimated performance at 30fps though. But it does drop down to it sometimes...

Edit: if the game runs at 60fps on your setup, do you mean without overclocking? Use MaliStatus and tell me what the GPU usage is. If it's 100% at 440mhz and 100% at 533mhz then the game is not running at 60fps :P (this is an easy way to tell!)

I really wish there was some kind of frame counter on Android! :(
[Galaxy S III Original Android Development] jody2k:
Totally agree on this one :) ive searched around a while ago but found nothing useable

Anyway could be placebo but the touch screen respons/seems to be even more sensetive now with beta 2 on cm10
[Galaxy S III Original Android Development] SirCanealot:
This just made me have another google and I found... nothing! >_<
[Galaxy S III Original Android Development] gsw5700:
Guys, can anyone please explain min_bl and any good settings, thx

Sent via TCP/IP
[Galaxy S III Original Android Development] makaka11:
Just found this S3 undervolting and overclocking with battery life

So undervolting and undervolting and undervolting :good:
[Galaxy S III Original Android Development] rulala:
thanks you very much. I flash latest 1.5beta2 .........

I found the eq settings issue just only on samsung stock player

I use Jetaudio player , it doesn't never happen ......

But hope you can fix it next :victory:
[Galaxy S III Original Android Development] master64nl:
How to set GPU undervolt? There are four steps?
[Galaxy S III Original Android Development] davelinders:
After reboot dead trigger wont work anymore and reinstalling will give me

Not enough space. So he wont install tried 1.0.1 and 1.1.1 version.

What to do I have more than 5gb space on internal and more than 8gb on external.

Rebooted removed data everything but nothing worked.
[Galaxy S III Original Android Development] vegaman:
You can adjust it in STweaks. Yes, there are four levels (currently), I run all of mine on -50, i.e. 825, 850, 900, 975.

You'll have to test and see what is stable on your device though.
[Galaxy S III Original Android Development] master64nl:
Only 100mv undervolting gives booting

After CPU undervolting -100mv the phone is rebooting. Had set backup back.
[Galaxy S III Original Android Development] dxdiag32:
a piece of advice:

can you make the kernel support start adb daemon at boot?many other devices will start adb daemon when boot ,so that we can recovery some system files if we got bootloop because of some changes of system files.it's safer to us :P
[Galaxy S III Original Android Development] knights.JayTana:
Stweak, CPU tab, No undervolting.
[Galaxy S III Original Android Development] shorty1483:
Look if there is an odex file from Dead trigger left in /data/app. If so, delete it and problem is solved.
[Galaxy S III Original Android Development] vegaman:
If it's rebooting before you're able to change the settings then use this from the FAQ:
[Galaxy S III Original Android Development] master64nl:
Can you explain this more for me. I am not that good :o
[Galaxy S III Original Android Development] gokhanmoral:
good idea.

in the next version you will be able to connect to the device with adb when it is off if anything goes wrong
[Galaxy S III Original Android Development] master64nl:
Why is myn phone booting with undervolting -100mv? Must I also set undervolting GPU -50mv at the same time in STweaks?
[Galaxy S III Original Android Development] rlorange:
Aroma recovery file manager does the job very well
[Galaxy S III Original Android Development] bala_gamer:
usb otg on cm10 is not working. dunno whether it is added for cm10 or not but would be nice to have it
[Galaxy S III Original Android Development] marck1991:
where can i find the lastest mali status app?

can someone upload it please? :)

thanks in advance
[Galaxy S III Original Android Development] bala_gamer:
here you go. so far there is only 1 version released
[Galaxy S III Original Android Development] davelinders:
Thnx man that did the job.

Worked fine now.
[Galaxy S III Original Android Development] Chris_84:
Cause your phone not stable enough to run at that low frequency. Try only -75 undervolting. It ain't got nothing to do with undervolting the gpu.
[Galaxy S III Original Android Development] Tungstwenty:
Can you add it on S2 as well? :)

Having adbd starting as early as possible is good even when the boot is successful; it's a pain waiting for half a minute or so before the startup phase completes and you can finally shell in.

By "when it's off" you mean when it's with the charging animation? Or having it stay "sort of awake" after a startup that didn't complete?
[Galaxy S III Original Android Development] jnr21:
If you don't know what undervolting means, leave it as default.
[Galaxy S III Original Android Development] FadeFx:
You'd at least have to undervolt it to -150mv to prevent it from booting lol

------------------------------

tapatalked from Galaxy S
[Galaxy S III Original Android Development] master64nl:
I want this too achieve:

A longer battery life

More responsive smartphone

Less heat produced by the phone
[Galaxy S III Original Android Development] kremator:
Hello quick one how to transfer settings in Stweaks from one rom to another ? where Stweaks keeps it settings ?
[Galaxy S III Original Android Development] :
Hi,

I think I'm not dreaming :D :

gokhanmoral, can you confirm this?

The reading of the CPU temp sensor is activated in your kernel, right?

Not before at least 1.3 something, because before I tested and with the CPU temp notification in System Tuner pro there was nothing indicated.

Great! ;)
[Galaxy S III Original Android Development] Chris_84:
As I said try to just undervolt the cpu to -75 on every step. If it's stable it's good if not you could try it on just -50 on every step. Gpu undervolting is more complicated. For me works -50 on every step. But if you really want to try start with only -25 and see if your phone could handle it. Was like you and had no clue about all that stuff. That was two years ago on my s1 :). So try to read as much as you can before starting such things.
[Galaxy S III Original Android Development] mark2222:
Just try -75mv in stweaks. Every phone is different, I've found that higher frequencies don't handle being uc'ed anywhere near as much as the lower ones can go. So I use setcpu to set different frequencies. For you if you really have no idea about this stuff why are you bothering? Battery life is already good on this phone.

If you must just try -75mv and see if it's stable.
[Galaxy S III Original Android Development] master64nl:
I have read already and now trying to take small steps.Thanks for your thinking with me :good:
[Galaxy S III Original Android Development] box4m:
what rom is this ?

sorry for offtopic
[Galaxy S III Original Android Development] :
Hi,

Xlite rom: http://xdaforums.com/showthread.php?t=1723542&highlight=xlite

No one else has noticed this for the CPU temp (I mean it is now possible to manage it in real time via an app)?

:)
[Galaxy S III Original Android Development] hykhleif:
i don't know if I am wrong or not, but i noticed that listening to music over bluetooth on a stock romgives better quality than custom rom, I don't understand which is responsible for btetter sound quality over bluetooth is it kernel, modem or rom in general. I am confused

Can someone please inform me what is the best way to get best sound quality on my bluetooth car stereo and what to use
[Galaxy S III Original Android Development] Chris_84:
I'm pretty sure you will make it. No one is a pro from the day he started.
[Galaxy S III Original Android Development] bala_gamer:
There is no thermal sensor in our cpu, so no way of reading the actual Cpu temperature. The temp reported in above screen shots are battery temp

Oh my god........ The cpu temp scale changes as per cpu stress in system Tuner pro:eek:

《tapatalked from galaxy s3》
[Galaxy S III Original Android Development] AndreiLux:
Actually there is a thermal sensor in our CPU else the thermal management unit wouldn't even work. That is the CPU temp, the default readout that most apps read are the charging chip temperature, so not even the true battery temperature.

Also that article posted a few posts back about the CPU having different frequency panes is wrong, we have a single one for all CPUs, at least that's how it's implemented right now. They're just quoting JK Shin on nonexistent things...
[Galaxy S III Original Android Development] bala_gamer:
Yes, you are right. Just tested system Tuner pro and it's reading the temps. Wow wow. Couldn't believe my eyes. Pls provide us with some in depth details regarding the same. So far I haven't found one single post in xda regarding support for cpu temps

《tapatalked from galaxy s3》

Edit:

i have asked the very same question again and again for a very long time, if we have temperature threshold that throttles down the cpu at some temps , why cant we read it?
[Galaxy S III Original Android Development] :
Hi,

Ah?

And why I have a battery temp of about 36°C (with the *#0228#) and another temp ,if it's not the CPU temp, of about 61°C reported by System Tuner (during a bench)? What is this temp?

This is not on the screenshots but it's by the tests I've done.

And why in the screenshots the different temps are not identical reported by both System Tuner (wich should show the CPU temp) and the system with *#0228# (for the battery temp)?

I don't understand this...:eek:

Found this: http://www.digipedia.pl/usenet/thread/18539/3548/, maybe nothing to do for ours Exynos 4412... Any advice?