yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Original Android Development] baste07:
They perform the same function. But they are not the same thing.
[Galaxy S III Original Android Development] KMino:
Same here it's fantastic :)

Problems. Light flow seems broken, flashes only one color, blue. LED disco got all colours going, so LF must be the problem I guess. Testing a new app now so don't really care :)

Not really a problem but mentioning it again. When multitasking, music plays up on 200mHz. But plays nice when lower CPU limit is raised to 300mHz. (Thanks to whomever suggested that here)

Keep it up Gok, this kernel is moving along very nice! Hungry for next beta :D
[Galaxy S III Original Android Development] ansonchan:
this kernel based on latest source?LG8
[Galaxy S III Original Android Development] KennyLegend:
New sources havent been released yet so no. It does however, have the wifi drivers from LG8 to fix wifi dropouts and some other bits to fix lockscreen freeze etc. So in effect its almost as good as having new sources.
[Galaxy S III Original Android Development] box4m:
with this kernel, 4 cores are used when screen is off?

or deep sleep = ? really
[Galaxy S III Original Android Development] vegaman:
If it's still doing something intensive it can use 4 cores with the screen off, if it's idle it'll go into deep sleep. Same as the stock kernel.
[Galaxy S III Original Android Development] BoneMo:
you can use app CPU Sleeper 2.6 to be sure that screen off work will be single-core:D
[Galaxy S III Original Android Development] doki81:
i am on stock rom with latest beta3 kernel..when listen to song..sometimes there is robotic sound..anyone experience the same?
[Galaxy S III Original Android Development] xos84292:
Can it set 2 core online ? CPU 0 1 2 3

Then 2 3 off forever at screen off . 0 & 1 will turn on & deep sleep by android system.
[Galaxy S III Original Android Development] d8389:
Can you record _all_ calls.

Can you record with blue tooth headset ?
[Galaxy S III Original Android Development] danarama:
Which does nothing to ensure those cores stay off, so if the cores are needed they'll start up again until the "app" shuts them off again every 6 seconds, causing an endless loop of pointlessness.

Then if its anything like his script, when the screen turns on, it turns on all 4 cores, instead of whats needed. For the S3 this app is a no go. Perhaps different on a phone that doesn't use hotplug.

Shouldn't really be talking about this stuff in GM's thread though so </off topic>
[Galaxy S III Original Android Development] -S.E.R.K.4.N-:
ya hocam ya bişey sorabilir miyim ben kerneli yükledim başka ne yapmamı önerirsin kernel sonrası ? biliyorum ingilizce konuşmak gerekiyor burda ama ingilizce benim biraz kötü. Kernelden sonra hangi ayarları uygulamalıyım ultra performans için ?
[Galaxy S III Original Android Development] :
Hi,

Uses a translator:

Here an example with Google translation... Sometimes a little weird but the basic is here.

;)
[Galaxy S III Original Android Development] -S.E.R.K.4.N-:
So I must translate to English right, So yeah, I will try :D

Hi Bro. Can I ask a question ? I flashed kernel but What should I do now ? I Know I must speak English but My English is bad. So, My question is : Which settings should be apply after flashing kernel for high performance ?
[Galaxy S III Original Android Development] bala_gamer:
wondering why no one is commenting on the upcoming feature for siyah zram and swap. Just googled and it looks really interesting. cant wait to test it ;)

http://en.wikipedia.org/wiki/ZRam
[Galaxy S III Original Android Development] danarama:
You must test all the settings and find out what works best for you.
[Galaxy S III Original Android Development] -S.E.R.K.4.N-:
I'm sure someone can tell me which settings are best ?

---------- Post added at 12:47 PM ---------- Previous post was at 12:34 PM ----------

also, I flashed this over the Stock UK firmware. Now, my Rom is odexed or Deodexed. Did sıyah Kernel effected this ?
[Galaxy S III Original Android Development] droidphile:
We had Zram and Zcache on some builds during old i9100 era :)
[Galaxy S III Original Android Development] KennyLegend:
What's best for me may not be best for u.

Try stock settings. That works well.
[Galaxy S III Original Android Development] bala_gamer:
oh :D i dont remember , may be it would have been added after i selled my s2 ;) by the way is compcache and zcache same?
[Galaxy S III Original Android Development] nfsmw_gr:
Nice!I had it on DoomKernel on my play!Loved it!

How good is it though on the s2 which has 1gb ram?Have you noticed any difference..? :)

I think so,yes!
[Galaxy S III Original Android Development] themsubtle:
I know they are the same but can I manually add apps in superuser because the allow dialog doesn't come up when I go into stweaks so I cannot access anything settings

Sent from my GT-I9300
[Galaxy S III Original Android Development] :
Hi gokhanmoral,

Confirmation number: 4CV944806H190835F

Have a few... What you want :D ;)

Thanks for your work for this awesome kernel!

:)
[Galaxy S III Original Android Development] tolis626:
First,as droidphile said,we had zRAM during the S2 times.I don't think it's after you sold your S2.

Secondly,I think zRAM is the name now used for what once was compcache.

Third,I think that zRAM will help the S3.It does suffer from some RAM issues after all and it has much more than just enough horsepower to compress stuff in realtime.As for swap...I dunno.If we could use a file in the internal memory,which is fast enough,maybe it could help in storing processes that constantly populate the RAM.If we have to repartition our externalSD,I think it'll do more harm than good.SD cards are kinda slow-I think too slow for swap.
[Galaxy S III Original Android Development] fastcx:
I have a weird request, cause I haven't seen anyone requested this before. Can we set a charge limit to kernel or os? To limit max charge to 90% or 80%, without fully charge the battery all the time might delay full charge cycle tick to the charge cycle limit. Possible? Cause in Samsung Series 5 ultrabook, such setting can be done in bios. Just wondering if it's possible for our phone since both are using li-ion/li-po battery.
[Galaxy S III Original Android Development] kremator:
Sometimes the phone wakes long and fells quite laggy at lockscreen is there a way it can be fixed ? I am on beta 2
[Galaxy S III Original Android Development] -S.E.R.K.4.N-:
My battery life isn't good. How can I improve this ?
[Galaxy S III Original Android Development] BoneMo:
beta3 is up for some time...try it :fingers-crossed:
[Galaxy S III Original Android Development] gokhanmoral:
and fourth, zram_for_android support is taken from latest samsung sources and it has android specific optimizations in swap and lowmemkiller.

in beta4 I have also added 600, 640, 666, 700 and 800MHz to GPU freq. list...

I cannot use 800MHz but I could use 700MHz with 1125mV and got 49+ in basemark (was 38 with 440MHz and 41 with 533MHz)
[Galaxy S III Original Android Development] bala_gamer:
Wow, how do those high frequencies working all of a sudden? And gokhan what's the safe voltage limit for our gpu. Eagerly waiting for beta 4, I some how have the feeling that it's gonna be a game changer:D

Edit:

Any changes in benchmark with new GLBenchmark 2.5?

《tapatalked from galaxy s3》
[Galaxy S III Original Android Development] gokhanmoral:
I modified the multipliers. it is easy once you know what to modify.

I set the upper limit to 1200mV (as in S2). it may not be the highest safe limit. we need to check the datasheet.
[Galaxy S III Original Android Development] radeonxt:
we can beta test 1.5beta4 for ya.

will report back here.
[Galaxy S III Original Android Development] KMino:
Yes very exciting. So much so it kept me awake, have to setup an alert for when files pages are updated :D been checking too much got flash fever!
[Galaxy S III Original Android Development] tolis626:
Did I mention that I love you man?In a non-gay way of course,but I do love you. :p

Now,my laptop's GPU is clocked at a measly 550MHz and I cannot overclock it.Life is too harsh for electronics sometimes... :p

As for zRAM and swap.Well,that sounds cool.But how do you propose we use swap?As I said,a partition in the external SD probably won't do it.
[Galaxy S III Original Android Development] bala_gamer:
Great news. We are so fortunate to have you here gokhan :)
[Galaxy S III Original Android Development] radeonxt:
i'm liking this zram.

internal sd is the best for swap if ram is low.
[Galaxy S III Original Android Development] bala_gamer:
like gokhan said am getting 38 fps @ 440 mhz in basemark es 2.0. so eager to know the scale of improvemnt with benchies using cpmplex shaders
[Galaxy S III Original Android Development] jody2k:
What the hell thats huge overclock xd
[Galaxy S III Original Android Development] katestar:
Wow, thank you so much. I was hoping for a 500mhz step, but may I ask if 533mz a usable step in terms heat production with stock cpu frequencies all undervolted -175 please? If so may I ask what is the max safe frequency for the gpu that you could recommend. Like I remember 400mhz for the s2 was usable but not that safe for extended use and really shouldn't have been used :)

Also, do you think it would be possible to maybe port the code that allows the gpu to go that higher to the galaxy s2, so maybe we could get a 350mhz gpu OC for the good old s2 which would hopefully be usable please as 400mhz just produced a little bit too much heat? I really hope you will consider this for the s2 :)
[Galaxy S III Original Android Development] tolis626:
I agree on the S2 part,but it's a hardware limitation there.The only possible clock values are 800 divided by an integer.So it's 800,400(800/2),267(~800/3) and so on.267MHz is good enough for a 480p screen.400MHz can be a little overkill,but I used it for months with no problems.It just raped the battery.

As for the S3,I'm using 533MHz @1025mV with my CPU at 1704MHz and temperatures are ok.The phone doesn't even feel hot.Very warm yes,but not hot.It doesn't get uncomfortable to hold,nor does it feel like it's melting like the S2 used to do sometimes.My battery's temperature rarely goes over 45C too.So I guess 533MHz is perfectly ok to use. :)
[Galaxy S III Original Android Development] knights.JayTana:
Always pushing the Limits... Couldn't think if i will enjoy my S3 without you (Specially the effort for Eargasm)...

THANK YOU.
[Galaxy S III Original Android Development] bala_gamer:
exactly my thought :good:
[Galaxy S III Original Android Development] danarama:
Really excited for Beta 4......
[Galaxy S III Original Android Development] bala_gamer:
ya, with all the features added it should be v 2.0 :p
[Galaxy S III Original Android Development] danarama:
Yeah you're right there.

Would definitely be good to get some extra GPUsage ;)
[Galaxy S III Original Android Development] knights.JayTana:
+1 ... But i think V2 will have dual booting:p
[Galaxy S III Original Android Development] katestar:
Thank you very much :D I can't wait for beta 4, I do hope that you can add 533mhz as an extra GPU step after 440mhz. (I have been away for a while and am still on 1.3.9) I can't wait to see what nova 3 will be like. Also, add this with a 4.1.1 rom (when HW composer is working right so you have all the frame drawing enhancements) in the future I can't wait to see what this baby can do. As in every device I have seen jelly been on has had a good bump up in gaming performance, especially my old galaxy tab 10.1 with it's fairly bad GPU in the tegra 2 does much better in games, it is really cool the performance increase :D
[Galaxy S III Original Android Development] radeonxt:
yes we all want to beta test beta4
[Galaxy S III Original Android Development] jody2k:
I get 37 score on basemark2.0 with 440mhz and when I change step 4 to 533 mhz I get a score of 31 ;/ seems like it doesnt take step 4 on this speed can someone confirm this?
[Galaxy S III Original Android Development] bala_gamer:
it does works on beta 2. if you are using beta3 gokhan mentioned 533 mhz is accidentaly removed on b3.

edit:

37 fps @ 440 mhz on basemark es 2.0 taji? the max i got is 34 fps with 440 mhz
[Galaxy S III Original Android Development] jody2k:
Oh i see seems ive missed that part then thx ^^

Edit yes 37 score on 440, im on cm10 rom
[Galaxy S III Original Android Development] davelinders:
My score with basemark is 41 to 42.

Settings are 1600 -100mv (1600 because I see no 1704 or 1800 option).

For the GPU 533 -50mv and mali resume freq. disabled.

Whats better disabled or enabled, disabled seems to give me a little hihger score

or is it just a placebo effect.

Every run is around 41.80, 41.90 or slightly above 42.
[Galaxy S III Original Android Development] jody2k:
Jap I have simelar score on beta 2
[Galaxy S III Original Android Development] davelinders:
Only one request for beta 4.

Please after reboot dont let gamesaves be gone.

With beta 2 after reboot my savegames are gone and even some game wont run anymore just

blackscreen 'n with stock kernel all good.

Just the only point further superkernel.

Because I changed alot of settings to try whats the best for me I must restart alot.
[Galaxy S III Original Android Development] bala_gamer:
you people are using this app for benchies right?

https://play.google.com/store/apps/details?id=com.rightware.tdmm2v10jnifree&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5yaWdodHdhcmUudGRtbTJ2MTBqbmlmcmVlIl0.
[Galaxy S III Original Android Development] jnr21:
Yep.
[Galaxy S III Original Android Development] davelinders:
Yes thats the progam.
[Galaxy S III Original Android Development] jnr21:
Sometimes all stweaks settings goes back to default itself, do you guys have that issue too?

Latest cm10 with siyah 1.5b3.
[Galaxy S III Original Android Development] Franc38:
I get mostly arround 36.5 or 37 on 440 MHz.
[Galaxy S III Original Android Development] davelinders:
For Dark Knight Rises I had to set the voltage for step four to the default one

because I was getting hick ups with -50mv so with stock 1025 no wierd

image hick ups but great to smooth.

And for basemark I'am getting constantly above 42.50.

Tried ten times.
[Galaxy S III Original Android Development] menkromsen:
Reading all this posts about overclocking our device to max. it kind of strikes me; What the hell do you guys do on your phones?

Are you playing some mobile version of Crysis 2, I don't really understand this?

Sure, I do appreciate Gokhan's work with Siyah and it's overclocking capabilities. But in my daily use I don't really see the point. S3 is superfast nomatter what (so was my S2) and in my view it's better to downclock a little to save battery. Batterysavings is where I do feel i actually earn something :)

Sorry guys, but I got to old for this benchmarking-thing...

PS.Love Gokhan's work, even with focus on overclocking. There are so many other benefits using this kernel as well. This guy, -is a workingmachine!
[Galaxy S III Original Android Development] radeonxt:
my benchmark score for the girl performing tai chi is,

9.5 9.2 9.4 9.6 9.5

hehe

they just want to see what the phone is really capable of.

and i'm with you, my priority is to save battery so i'm all for undervolting and underclocking but retaining good performance but saving more battery.

:victory:
[Galaxy S III Original Android Development] bala_gamer:
guys look at this

as per rightware site meizu mx quad core using the same exynos 4412 chip is scoring a decent 46 fps . how com it is possible?
[Galaxy S III Original Android Development] jody2k:
Simple: Overclocking :) we are gonna beat that score with the beta 4 kernel

---------- Post added at 05:47 PM ---------- Previous post was at 05:44 PM ----------

You mean less than 1025? In that case the image hick up's are the cause because your not having enough voltage to feed the 533 mhz speed

I think 1025mv is the absolute minimum voltage for 533. I use 1050
[Galaxy S III Original Android Development] bordikun:
about the speaker amplification, will it include to boost the front speaker?

Sent from xda premium powered by GT-I9300 :D
[Galaxy S III Original Android Development] themsubtle:
I still can't gain root access in stweaks, I can't find out how to manually add it in superuser, what am I missing? Lol

Sent from my GT-I9300
[Galaxy S III Original Android Development] davelinders:
Do you see stweaks standing in superuser? So yes you must delete that first and then open up again stweakers now it

will ask again foor root acces.
[Galaxy S III Original Android Development] themsubtle:
No stweaks is not showing in superuser at all, the first time I opened stweaks it never came up with the superuser dialog

Sent from my GT-I9300
[Galaxy S III Original Android Development] davelinders:
Did you tried to reinstall superSU?

You can do it in settings.
[Galaxy S III Original Android Development] hellsgod:
Hey Gökhan,

Can you add the "new" LED Settings from todays CM10 Build, or make your own, a little brighter please? Thank you :)

hells

Gesendet von meinem GT-I9300 mit Tapatalk 2
[Galaxy S III Original Android Development] davelinders:
How to select 1704 or 1800?
[Galaxy S III Original Android Development] themsubtle:
I don't have supersu, I have superuser.

And I cannot work out how to see any setting in stweaks, it just keeps saying "no root access or timeout"

I'm running stock rom with siyah 1.5 beta

Sent from my GT-I9300
[Galaxy S III Original Android Development] davelinders:
Uninstall it and then search on google play store for superSU and install that.
[Galaxy S III Original Android Development] Tk-Glitch:
The Meizu MX quad core screen uses a resolution of "only" 960 x 640. Far less GPU power needed than with the 720p screen of the SGS3. The clocks are the same btw.

Running perfectly fine @ 975mV here, so no. As always, the quality of the chips may vary by a good margin.

I'll give 950mV a try.
[Galaxy S III Original Android Development] bala_gamer:
nice find, didnt think of that
[Galaxy S III Original Android Development] themsubtle:
I cannot un un-install it but I have cleared the data and disabled it in the application manager, and have installed supersu so I will see if that works

Sent from my GT-I9300
[Galaxy S III Original Android Development] Chris_84:
Glitch here! Great to see you!
[Galaxy S III Original Android Development] davelinders:
How is the dark knight rises game holding with that volt.

I have glitches until volt is 1025 with 533.

---------- Post added at 06:48 PM ---------- Previous post was at 06:46 PM ----------

You cant uninstall it in the app drawer? And also not in the program itself?

It's standing under settings.
[Galaxy S III Original Android Development] Tk-Glitch:
TDKR runs great for me at 975mV and 533MHz. Far smoother than with stock clocks to say the least ^^

I was having some small freezes here and there @ stock.
[Galaxy S III Original Android Development] radeonxt:
cpu 100mhz to 1.4ghz all at -75mv

gpu 108mhz 160 266 350 - 825mv 750 850 925 - 70% 50 90 70 90 80 - 0sec 0 0 1

i just tried playing spiderman and dark knight at those settings, no hiccups.

stock LG8.

currently testing -100mv for cpu and 200mhz touch boost for the system only and see if there are lags.
[Galaxy S III Original Android Development] davelinders:
Only on 533 with 1000mv its playing great with no hicups through the city.

Everything beneath that will gave slightly stutter.

Also lowering the mv will give me disorted sqaures in the game some wierd glitches.

So for me 533 on 1000mv is batman playable lagfree.

High clock for a game for my device.
[Galaxy S III Original Android Development] bordikun:
anyone using 500mhz for touch boost? when setting it cause phone to reboot and reset stweaks settings tried it 3 times and phone reboots after pressing "apply".

Sent from xda premium powered by GT-I9300 :D
[Galaxy S III Original Android Development] Chris_84:
Maybe try 600mhz. Runs great for me without any problem.
[Galaxy S III Original Android Development] el_bazzo:
For me 500 Mhz is running without problems - maybe you are undervolting too much? I'm using -75mV on kernel 1.4

Gesendet von meinem GT-I9300 mit Tapatalk 2
[Galaxy S III Original Android Development] jody2k:
You wont get an overall stability with those settings, try to play other games
[Galaxy S III Original Android Development] KennyLegend:
That is exactly what it IS for ;)
[Galaxy S III Original Android Development] bordikun:
you mean main purpose of speaker amplification is for the calls(front speaker)? not for the back speaker?

Sent from xda premium powered by GT-I9300 :D
[Galaxy S III Original Android Development] Tk-Glitch:
I did play all my games from Nova 3 to Dungeon defenders, Shadowgun, Dead Trigger, Max Payne (etc..), as well as GLBenchmark 2.1.5 and 2.5 and it's stable as a rock. Hours of sustained gameplay, benchmarking and browsing and not a single hiccup or artifact. Trust me, I know how to test hardware stability ;)
[Galaxy S III Original Android Development] jody2k:
Well it depends on who then for me under 1000mv I have glitches :)
[Galaxy S III Original Android Development] menkromsen:
Well, that's the "magic" of overclocking ;) People WILL have to try out for them self, because every chip CPU/GPU is different.

It could be that other people could use the same settings as Tk-Glitch with success, but there is only one way to found out...

-The hard way!
[Galaxy S III Original Android Development] danarama:
I couldn't use it as the UI was a bit too jerky. Thats why I needed to try 600 and 700. Now they're added, 600 is perfect for me.
[Galaxy S III Original Android Development] jhericurls:
I'm using 200 and its working fine. I've set it to 600 and not notice any difference in smoothness.
[Galaxy S III Original Android Development] KennyLegend:
Front speaker,??? Have u a different phone to me?

If u mean "in-call volume," this kernel doesn't allow for that adjustment.....yet...

have u tried pressing the extra volume button on screen while in call?

If that's not enough You could also try Meltus's volume hack which will boost in-call volume along with every other speaker volume.
[Galaxy S III Original Android Development] -S.E.R.K.4.N-:
Which rom should i use with this kernel?

GT-I9300 cihazımdan Tapatalk 2 ile gönderildi
[Galaxy S III Original Android Development] MagicOnline:
superSU is an app from chainfire. install it, its on google play!

then retry to open stweaks.

without superSU you will never gain root access.
[Galaxy S III Original Android Development] gokhanmoral:
enjoy 1.5beta4

(there will be no more changes in 1.5 if there are no bugs. I hope to release it tomorrow and go back to S2 part)
[Galaxy S III Original Android Development] danarama:
Awesome....

---------- Post added at 10:30 PM ---------- Previous post was at 10:28 PM ----------

You're talking about Touch boost? I'd have to see a screen shot to believe that...
[Galaxy S III Original Android Development] jody2k:
48.50 on basemark 2.0 with 700 mhz @ 1125 mv xd im a happy man
[Galaxy S III Original Android Development] menkromsen:
Thanks, buddy!

Will flash right away :)
[Galaxy S III Original Android Development] molio:
New screen screen brightness settings

From the first impression I noticed a brighter screen setting with complete dark environment compared to b3.Think I prefer the previous one. I even ask if it could be possible to have negative settings with min gamma.

Regarding the zram seems to cache programs much better than before. Swapping to another task seems faster. Awesome job! Thank you Gokhan! :laugh::good:
[Galaxy S III Original Android Development] Milchbeck:
Hey Gokhan thanks for the great Kernel! It is so smooth:D tapatalk app has no lags! Perfect work :thumbup: loved it!

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