yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Original Android Development] box4m:
OK thanks for the reply.

microusb -> usb connected to computer is recognized as USB-port tho. Will changing the voltagelimit in the phone not bump up the power translimited through usb-cable from computer then?

I see what you mean with car-charger, but am i wrong in thinking this also would improve charging on a "normal usb-charging" from computer?
[Galaxy S III Original Android Development] gokhanmoral:
in short, use currentwidget :)

it will tell you the limit on a charging session.

then you will know at which rate (current) your device is being charged.
[Galaxy S III Original Android Development] Mopral:
Computer USB ports are limited to 500mA so I do not think you will have an improuvment
[Galaxy S III Original Android Development] box4m:
ok gokhanmoral and Mopral thanks, if its limited to 500mA it wont make a difference then, the widget shows 466mA now so.. :) will have to live with slow usb charging :D
[Galaxy S III Original Android Development] BoostedSR20:
Gonna try that, thanks for the tip. Also, I flashed 1.2.6... I'll try the new version also.
[Galaxy S III Original Android Development] shorty1483:
Is it possible that not just the music volume gets lower when entering extweaks (know), but also the music settings are sometimes not applied and have to be reapplied?
[Galaxy S III Original Android Development] mrmrmrmr:
hi,

I can't get any reply about cifs specially. Please help me...
[Galaxy S III Original Android Development] morckx:
Maybe because the question was already answered. It's in /lib/modules
[Galaxy S III Original Android Development] mark2222:
Whats the issue? On mine I just had to change the mount point in cifsmanager to

mnt/sdcard/cifs/pc

and it worked. Have 'load cifs module' and 'load via insmod' ticked. The path to cifs.ko is /lib/modules/cifs.ko
[Galaxy S III Original Android Development] TYA.:
Think so.

And 1000 mA or bigger for AC charging is not faster with standard charger, cause its capacity just 1000mA.(s3 or Note same) .
[Galaxy S III Original Android Development] rlorange:
Pffeeeww! Glad that's over. So back to Siyah... has anyone figured out what causes the sound crackling? My immediate hunch was electromagnetic interference from some hardware possibly CPU cores powering up or shutting down
[Galaxy S III Original Android Development] knights.JayTana:
if thats the case then its unfixable.
[Galaxy S III Original Android Development] rlorange:
Damn I hope I'm wrong
[Galaxy S III Original Android Development] KennyLegend:
Exactly. I've been using it since I got the S3 and it's actually y pretty accurate.
[Galaxy S III Original Android Development] KennyLegend:
It's reportedly gone for the most part in the latest stock update
[Galaxy S III Original Android Development] Daelyn:
Got me thinking. How about changing governor to another one not shutting down cores and set a fixed frequency of say 600MHz (in SetCPU for example).

If it's about shutting off/on cores and/or a frequency scaling issue, it should disappear.
[Galaxy S III Original Android Development] box4m:
Question: What does "Android logger" setting do in ExTweaks, i guess its logging something... Does this logging drain battery or something, whats the reason for having it on?
[Galaxy S III Original Android Development] Vaedryn:
Not much.

via.Tapatalk
[Galaxy S III Original Android Development] jee82:
Anyone tried this kernel on the MIUI rom in the general section?? And if so, does it work?? =)
[Galaxy S III Original Android Development] gokhanmoral:
probably not, but in the next version I will try to support it. downloading now
[Galaxy S III Original Android Development] Mopral:
Seems like there are some improvment in last sammy update...

http://xdaforums.com/showthread.php?t=1756087
[Galaxy S III Original Android Development] KennyLegend:
@TotallydubbedHD... Dude.. Have u been drinking? Lol
[Galaxy S III Original Android Development] TotallydubbedHD:
If writing audio reviews and doing unboxings is drinking - then drinking it is :D
[Galaxy S III Original Android Development] Hacre:
Further to this, Gokhan, if you want netarchy and I to do a ninphetamin3 test build including your soundboost stuff to get yourself a wider net of testers, let one of us know.
[Galaxy S III Original Android Development] TotallydubbedHD:
I'll gladly be a guinea pig with a set of expensive headphones and earphones to test :D
[Galaxy S III Original Android Development] AndreiLux:
I'm shedding a tear here, Hacre.
[Galaxy S III Original Android Development] Hacre:
Pfff.

I'll be testing with these:
[Galaxy S III Original Android Development] Hacre:
Did you stub your toe?
[Galaxy S III Original Android Development] AndreiLux:
More like something like this, upon seeing your post.
[Galaxy S III Original Android Development] box4m:
any downside to setting minimum cpu frequency to 100mhz instead of 200mhz like some of you have done? with ExTweaks
[Galaxy S III Original Android Development] XDA mark:
Could cause performance isuses maybe. Dont know, but on the S2 there was proof 200MHz was better then 100MHz.

On a side note: is 1.3.7 considered stable? Yes it's "beta" but I remember I used an RC6 version of the S2 version for a long time even though the final release had been out for a while. So is 1.3.7 as good as done? Any bugs/problems? I really have to get back into the game, I'm missing to much info :( Also with the Dev Wars going on it's hard to catch up with actual Siyah related stuff.
[Galaxy S III Original Android Development] TotallydubbedHD:
that's great!

Another sennheiser fan...

Currently listening to the FA-002 W MS's

Received them to review ;)

Anyway - if you need an extra "tester" then let me know ;)

-Bite me
[Galaxy S III Original Android Development] mmse88:
If u does that. The builtin music player definitely won't work due to the fix permission.:(
[Galaxy S III Original Android Development] mmse88:
I did that with SetCPU
[Galaxy S III Original Android Development] FadeFx:
No downside found yet, but i can not say if there is an advantage, I'd need to build a clean test scenario...

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] cmcole101:
Unfortunately I'm experiencing the same but with using bluetooth for calls as well. The crackling is so pronounced that I couldn't hear the person I was talking with and had to plug in my wired headset.

I've made no changes to the voltage but I am running the CPU at 1800MHz.

Additionally, my phone only rings once when a call is incoming. I've not tested if this is caused by the Siyah kernel or the AOKP ROM because I don't get many phone calls, and have no other way to ring my phone for testing. :confused:

However, I absolutely LOVE both the Siyah and AOKP on my Galaxy S3. Together they make this baby HUM! :highfive: So thanks to the powers that be for all the work put into these for us.

Cole
[Galaxy S III Original Android Development] TYA.:
All audio fan : Vlc app is out!

Beta state and free download.

24/192 decode, 5.1 channel, and eat less cpu than Neutron.

Sound is fine balance and clean. Just try with vlc + dsp combo
[Galaxy S III Original Android Development] bordikun:
can it play mkv files?
[Galaxy S III Original Android Development] TYA.:
Im testing audio music. Video music or mkv clip not present in my sdcard now. Not sure but do hope mkv is ok.

I love the reality sound of vlc windows version, as good as foobar. Now same on android
[Galaxy S III Original Android Development] knights.JayTana:
Please stop this thing guys, you're not making the situation any good... Leave it up to them... is mentioned many times by the OP...

Anyway, Gokhan being a brilliant and experimentive Dev, i have an idea (DREAM actually:) ) for a fix of that crackling sound issue. I dont know if this is possible.

http://xdaforums.com/showpost.php?p=28400366&postcount=673
[Galaxy S III Original Android Development] Franc38:
I haven't seen any problem with that... CPU stay at 100 MHz quite often but no laggishness in waking up observed as oposed to what was often the case on the Nexus One when underclocking too much the low end of frequencies.

However, I haven't noticed much of a change in battery life... (but that's quite hard to judge, particularly for such a small change).

---------- Post added at 10:11 AM ---------- Previous post was at 10:08 AM ----------

1.3.7 is quite stable and nice.

Main problem is that this kernel seems to need a number of reboots and/or a certain time of use to really settle down, in terms of battery drain. At first it sucks juice like no one's business, but after a while it actually becomes quite good on the battery front...

Sound improvement is, to my ears, the best so far obtained by any Siyah kernel, and the problems with mics/volume/detection of headphones seem mostly to have disappeared.

I believe that some report a drop in volume if you do stuff in exTweaks while listening to music, but I've never tried that nor experienced the outcome.
[Galaxy S III Original Android Development] jody2k:
jup im experiencing that volume drop when i open extweaks but to be honest that isnt really bothering me, as far as I can tell i have not any sound issues like cackling. tested on several headphones I really like my pioneer se mj5 with this sound mod ;d
[Galaxy S III Original Android Development] gokhanmoral:
you can fix that sound drop problem by setting dynamic range in bass effect to 0.

it will be a temporary fix. in the next version, the default value will be 0 and when you change that value it will only be applied on boot not on extweaks launch.

also, jee82 has tested the next version and it boots on miui.
[Galaxy S III Original Android Development] zodiaxe66:
Ninpo/netarchy/gorkhan combo on sound driver..for real ??

Dam,that would be awesome...
[Galaxy S III Original Android Development] FadeFx:
That's why i didn't get that drop, i never had bassboost enabled...

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] jody2k:
Alright thx sound drop fixed, guess i missed that part when it got messed up here xd
[Galaxy S III Original Android Development] Mopral:
Weird...

I tell him to do that because it is what I have done on my phone...and the builtin music player still works!
[Galaxy S III Original Android Development] Franc38:
Yeah, seems that the "fix permission" that kills the samsung MP3 player is a rather random occurence...

Still, I had it too.
[Galaxy S III Original Android Development] Laum:
Soundmod working fine. Any chance to get easier analog volume control so that digital volume could be maximum all the time?
[Galaxy S III Original Android Development] veyka:
I have cleaned the thread, this is the SiyahKernel development thread not a voodoo sound discussion thread.

So consider this line of discussion closed, as gokhanmoral asked a few pages ago.

Lets get back on topic, happy XDA'ing.

Thank you.
[Galaxy S III Original Android Development] bordikun:
How safe is changing the USB charge and AC charge to their current(default) limit?

I know it is safe for the phone but risky on your pc/laptop. But i read this "Such high current charging decreases your battery cycle life", is it true?

And also is everyone here changed their default USB charge and AC charge?

PS. when changing the USB/AC charge currents does it need reboot to effect or not?
[Galaxy S III Original Android Development] box4m:
Are there any volumemod that can raise volume when calling ?
[Galaxy S III Original Android Development] nzkller:
Yes, if you go ahead and raise the current for charging. The battery will charge faster but you will be reducing the life of the battery. This is inverse proportionality higher the current, shorter the life of the battery

Be carefull with these or not be if you not care in buying a New battery soon more or less 5-6 months

And also be careful of you pc, you can damage the USB port

Read about this in wikipedia unless you are Electronic engineer then you will understand

Let me know if you need anything else
[Galaxy S III Original Android Development] bordikun:
oh I see, higher current = shorter battery life. so now I will only use this settings If i'm in a hurry :cyclops:

@GM or anyone who knows

in changing the currents in ExTweaks does it need reboot to take affect?
[Galaxy S III Original Android Development] Mopral:
There is something strange with the AC/USB charging settings

Just try it myself and set it like this:

AC: 1200mA

USB: 800mA

And then I put the phone in charge and use Currentwidget:

-currentwidget show 1200mA if I use the wall charger of my SGS1 that is only 700mA

-currentwidget show 800mA if I use USB cable on my computer even if Windows tell me that the USB port is 500mA only
[Galaxy S III Original Android Development] bordikun:
I "think" it will force the charge mode to what you set, that's why it's risky to your computer
[Galaxy S III Original Android Development] Franc38:
Increasing charge intensity might be dangerous for the power supply on your PC if it's old or too small for all you run at the same time (graphics card, CD, DVD, multiple HDD etc.)

However, it's not really dangerous for your phone battery. It's the rise in temperature that might reduce its life, not the current being fed to it, even if the latter is correlated to the former. Increasing a bit the AC charge (say from 1000 mA to 1100 mA) is probably safe enough for the battery, but raising usb charging is totally safe as long as it remain below 1000 mV... For the battery, that is

---------- Post added at 03:53 PM ---------- Previous post was at 03:50 PM ----------

It might be that currentwidget is not really reading the actual voltage but does give something based on a percentage and the values set in kernel...

It's not easy forcing more juice out of something not designed for it... :confused:
[Galaxy S III Original Android Development] rlorange:
So enabling Anti Jitter and DAC direct seems to have fixed the audio crackle issue for me. Can others try and confirm?
[Galaxy S III Original Android Development] Flynny75:
Unless you have USB3 which has a higher power spec than USB2
[Galaxy S III Original Android Development] knights.JayTana:
not working... we have respective thread for this;)
[Galaxy S III Original Android Development] zodiaxe66:
I have no crackling listened to music for a hour last night.everything enabled, except drum and mono
[Galaxy S III Original Android Development] rlorange:
Sorry I don't quite get you. Since Siyah is the only kernel with ported Anti jitter soubdmod. And since its appeared on the latest version of Siyah I have NOT heard the crackle. I'm asking others to test this as I think it's fixed using these sound hacks. I feel this is the thread to post this.
[Galaxy S III Original Android Development] cba1986:
I noticed sometimes that while the headphones are pluged-in listening the radio, all four cores are locked at max freq. I have unplugg the headphones and lock/unlock the device to unlock the cores.

I'm using stock LF6-
[Galaxy S III Original Android Development] gokhanmoral:
for the audio crackling issue: if you are trying 1.3.6beta fll tuning (known as anti-jitter) and dac_direct features do not work on that one.

please test it with 1.3.7beta
[Galaxy S III Original Android Development] rlorange:
Yep crackling has gone for me using the SoundMod features you fixed and reenabled in extweaks. :)

Eager to hear other reports if it really has fixed the crackling. Or just me...
[Galaxy S III Original Android Development] box4m:
Just wanna let the creator know, when using 1.3.6 (i ASSUME 1.3.7 aswell) with CM9, video recording gets really fcked up

And i really wanna use this kernal instead of CM one ! :/
[Galaxy S III Original Android Development] DirkStorck:
Singt 1.3.7beta for a few days now. No problems so fare. What problems could I expect so I could keep an eye on it an give feedback.

Thanks

Send from my Omega ROM powered SGS3 :-)
[Galaxy S III Original Android Development] Cristiano Matos:
I already report this issue, two times by the way, and have zero answer.

This is why I'm not using Siyah right now.

Video recording shows vertical lines in movement.

I would appreciate a return.
[Galaxy S III Original Android Development] box4m:
Yes vertical lines, like its very interlaced.

Really ashame cause this kernel ROX
[Galaxy S III Original Android Development] ASHLEY117:
Using 1.3.7beta with cm9 and sound is crackle free using extweaks.

Great job keep it up mate:angel:
[Galaxy S III Original Android Development] Snake-Plissken:
hi guys i am new to the Galaxy SIII,

just finished rooting and everything with the S3 toolkit.

I am burning to try this kernel but i am still running on stock rom/kernel.

Is there a way to backup the stock kernel? I did a nandroid backup with the toolkit.

How can i just backup the kernel? or is there no way to back this one up seperately?

Thanks guys
[Galaxy S III Original Android Development] KennyLegend:
Here u go mate. I have this done and it gives a good speaker volume boozt.

http://xdaforums.com/showthread.php?p=27656532
[Galaxy S III Original Android Development] zikarus:
Good idea. You forgot to clean the thread from hacres flaming post though which he felt obliged to post after gokhanmoral had already asked to refrain from doing so.

Galaxis S3 tapatalking...
[Galaxy S III Original Android Development] usmave:
confirmed, on aokp same issue even with the new camera mod.
[Galaxy S III Original Android Development] bordikun:
gm is making a mod for the volume boost for speakers in the next version(1.3.8)

but im not sure if front speaker is included
[Galaxy S III Original Android Development] knights.JayTana:
For those who are hearing the crackling, there's some progress in "sound quality thread"... please do help test.
[Galaxy S III Original Android Development] rlorange:
Yep test "FLL Tuning" it's anti-clock jitter code so might just be fix we long for!
[Galaxy S III Original Android Development] bernard134:
Anyone have this issue after flashing XXBLFB?

I tried and Video Player and YouTube video did "pull up" after the rotate back to portrait after auto rotate. May I know what cause it and how to fix it? Is it custom kernel fault?
[Galaxy S III Original Android Development] Vaddy23:
Anyone that is currently using version 1.3.7 with ExTweaks App care to share their GPU undervolt and overclock settings as it looks a bit confusing? I would like to keep the GPU at a higher clock due to me being a heavy gamer and NOVA 3 tends to lag during multiplayer gameplay. If anyone can help a brother out it would be greatly appreciated.
[Galaxy S III Original Android Development] rlorange:
There may be enough changes in the new firmware that need modifications to the kernel. So be patient
[Galaxy S III Original Android Development] rlorange:
GPU overclocking isn't working yet. Try lowering the top 2 GPU frequency thresholds so it will kick up to max gpu faster.
[Galaxy S III Original Android Development] currydude:
+ 1 I posted this in several threads and no one replied. Same problem. All 3rd party kernels have this problem (needs to update with the latest source?)
[Galaxy S III Original Android Development] bernard134:
Hope someone can come up with a fix because its quite annoying.
[Galaxy S III Original Android Development] rlorange:
Guaranteed but you need patience
[Galaxy S III Original Android Development] Vaddy23:
Can you provide a specific example of this please as in what percentage is considered lower? 70%? Thanks
[Galaxy S III Original Android Development] knights.JayTana:
about crackling issue on music playback... here's the temporary fix... Still testing some idle status on 1.3.7b

http://xdaforums.com/showpost.php?p=28435846&postcount=767
[Galaxy S III Original Android Development] rlorange:
Enabling FLL tuning in 1.3.7b fixes the crackle but disabling AFTR doesn't... for me that is
[Galaxy S III Original Android Development] rlorange:
Try 80/75 top gpu step. No real rules, experiment
[Galaxy S III Original Android Development] rlorange:
OK guys so Audio crackle is Deep idle related (LPA in extweaks) as hardware is powered down or comes online it appears to be generating ELM interference. The issue doesn't always happen as many things can block the deep idle state from activated...

At least this the best theory atm:)

Edit: oops so select Idle only in extweaks to fix crackle
[Galaxy S III Original Android Development] BoneMo:
what is the "pull up"-- cannot imagine it ?

PS: sorry, used search now

Still dont get why there is no Delete button
[Galaxy S III Original Android Development] m33ts4k0z:
Hi gokhanmoral!

Once again amazing work with this kernel. You have really put a lot of love and time in it and its obvious.

I'm using the beta (1.3.7) kernel and I have no issues to report but the known audio crackling that is fixed by changing the CPU idling mode to "idle only".

Also a small correction on your notes on the first page: The negative effect activates after 5 home button presses and not 4. I know minor but I thought I would just say it :D

Thanks again!
[Galaxy S III Original Android Development] FadeFx:
I'd suggest to change the clicknumber in kernel, i can not see a reason why there should be one more click necessary and its hard enough to press the button 4 times in a row...

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] rlorange:
Stock Samsung has its own double click detection for s voice so then negative effect will come after 5 presses. 1 for s voice +4 in kernel code. Many custom rom's such ad Wanam lite have disabled samsungs s mod as it causes home button lag. Somehow removed or not GM's code ends up needing 5 presses.

Can someone share if cm9 takes 4 or 5 clicks?
[Galaxy S III Original Android Development] Cyb3rGlitch:
CM9 takes 5 clicks.
[Galaxy S III Original Android Development] gokhanmoral:
I fixed it in s2 and after releasing it I will fix it here as well. It was supposed to be 4. Also we will have a toggle in extweaks.
[Galaxy S III Original Android Development] Flynny75:
Is it the kernel that listens to volumes buttons in calls? I can't change the volume with it against my head (screen off) but taking it away from my head (screen on) and pressing volume buttons changes volume. If I can change media volume with the screen off, why can't I change call volume with screen off?
[Galaxy S III Original Android Development] BoneMo:
i think it is the same situation as you cannot change volume when phone is locked and with screen off
[Galaxy S III Original Android Development] KennyLegend:
Bugs are still present for me in 1.3.7b.

When I open extweaks while playing music the volume drops.

Also, when i enable "gimme drums" the volume drops further.

Sound is good though.

I'm using stock LFB with player pro and also Meltus's audio volume hack. Maybe it's this that's affecting the volume drop. I'll test without now.

**EDIT** It happens without Meltus's volume hack too.

Here's what's happening....

If u open extweaks with "gimme drums" disabled, it automatically enables it and the volume drops. I've tried Disabling it and exiting several times now and every time I re-open extweaks, gimme drums enables itself and the volume drops.

Hope I explained this good enough.
[Galaxy S III Original Android Development] rlorange:
Volume dropping when opening extweaks may be a bug but I'm assuming SiundMod temporarily disables in preparation for changes to be made (there is a global switch in the kernel files to completely deactivate the Sound mods). So prob not a bug.

As for Gimme drums, its not a bug. Super curio who wrote the code made the default dynamic range 100% (the other option next to enable) so the increased bass volume will cause a total decrease in all freq gains to prevent distortion or clipping. You can get the normal volume back by reducing both the dynamic range and/or bass boost level.

Since this is a voodoo sound port you might want to find put what exactly all the old voodoo tweaks do.

Edit: OK maybe that is a bug. It shouldn't be re-enabling automatically. Does it do this without headphones plugged in and no music playing?