yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Original Android Development] nfsmw_gr:
Yes i also had this problem..i think it should really be fixed...:(

Try this mate...

Flash your rom's kernel(or any other,i think it will work),install v6 supercharger and flash siyah back!

It works for me! ^^
[Galaxy S III Original Android Development] mmse88:
Oh really? That sounds interesting. Will give it a try later on the latest Siyah version with you method :)

Cheer~~
[Galaxy S III Original Android Development] oyam:
WIFI diconnect issue

ROM : Stock

Kernel : SiyahKernel S3 v1.5beta6

My wifi disconnects frequently even though i have good signal (in my laptop), reboot solves the problem but it appears again...

reverted to SiyahKernel S3 v1.5beta4 looks good and no wifi issue till now ....

If required i can provide the logs...
[Galaxy S III Original Android Development] alojo:
Kernel consumed 34% of power during deep sleep.

Is it normal?
[Galaxy S III Original Android Development] doki81:
do you have betterbattery stats program install?
[Galaxy S III Original Android Development] gokhanmoral:
depending on the duration of sleep... if it slept for days, yes, it is perfectly normal.

if not, your interpretation of deep sleep is wrong. Screen-off is different than deep sleep and you need to read a little more about it, especially the second post, and carry this discussion to the other thread.

and the part "Kernel consumed" needs more explanation.

if it was a kernel wakelock then your device was not in deep sleep.

if it is just a simple "I only changed kernel and lost 34% overnight" then you should definitely use the other thread.

nothing personal.. this is just another periodic "I don't want these type of posts in the development thread"-type reminder posts. and yours make a great example.
[Galaxy S III Original Android Development] alojo:
Okay, I will show you my data. I would like it to be helpful:
[Galaxy S III Original Android Development] alojo:
I got it
[Galaxy S III Original Android Development] FadeFx:
So you complain about 19% battery loss over 8 hrs? Silly you... ;)

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] alojo:
Development thread, please.
[Galaxy S III Original Android Development] KMino:
Gok told you to goto the other thread and what do you do? It's not a development question, it belongs in the other thread as he kindly asked.

It's like asking about what color the seats might be on the next model built by Boeing Development. Or posting photos of your vacation on a Boeing and telling there engineers you had a pleasant flight or not. Or posting about the service of the stewardess etc.

The engineers, don't care..

Development feed back, no problems, all is good here. :D
[Galaxy S III Original Android Development] KennyLegend:
In Codeworkx's own words... "logs or it didn't happen" ;)

Get rid of K9 mail mate. Ur problem with ur phone not sleeping lies there, not with this kernel. ;)
[Galaxy S III Original Android Development] Crunozaur:
Seems like Siyah (both 1.5beta4 and 1.5beta6) was causing lags and stutter in the UI and games, such as GTA3. In GTA3 it was especially noticable after a longer period without a restart. At first I've blamed my overclock/underclock, but had the same problem on default settings. Tried two different ROMs - FoxHound 1.3 and CheckRom v4.

Right now I'm running CheckRom with stock kernel and it's running nice and smooth, but I kinda miss the GPU overclock! :(

Any idea what was causing all the stutter/frame loosing? Benchmark scores were perfect, no frame drops there.
[Galaxy S III Original Android Development] droidphile:
Blame a slight possibility of memory leak or less aggressive GPU thresholds to support your games.

- Use lower values for down thresholds for last three steps. (threshold 5 down, 4 down, 3 down).

-Set StayCounts of 1 for the last three steps.

echo 0 0 1 1 1 > /sys/class/misc/gpu_clock_control/gpu_staycount

-Also set all UP Thresholds around 80
[Galaxy S III Original Android Development] :
@gokhanmoral: What about adding bfq scheduler?
[Galaxy S III Original Android Development] hawkn:
For the people having problems with wifi, and heavy battery drain.

First I flashed the xxblg6 modem on my 11.1 rom, better wifi and signal occured.

Yesterday I flashed the newer XXLH1 modem, it actually impressed me, 19% after 6 hours and 50 minutes.

This is with wifi always on, data on, gps, auto sync and alot of "addicted use"

I also have push mail on both work mail and gmail active.

My settings in STweaks is:

CPU:

-GENTLE_FAIR_SLEEPERS (no)

-ARCH_POWER (yes)

-Linux kernel defaults

-idle+LPA

-S.S Level: 1400MHz

-Quad Core Mode

-SCHED_MC (0)

-no undervoltage

-pegasusq

-Scaling_max_freq (1400000MHz)

-Scaling_min_freq (200000MHz)

GPU:

-MALI (Disabled)

others standard settings.

Audio untouched and sound ok all over.

Screen:

mDNIe neg. toggle active and Touch Boots Level 200MHz

Misc:

-Android Logger on

-cfq I/O sched

200MB ZRAM

-AC Charge 1000mA

-USB Charge 900mA

-Exclusive Wakelock Stats on

I also has the power-save function enabled under settings menu.

This came after a few resets and fails, finally reinstalling everything manually, progs etc.

And removing extweaks and profiles --> /data/.siyah/ (using extweaks for some reason made my stweaks not able to do any changes)

So try removing extweaks unless you've already done this and use only stweaks.

Hope this helps others :)

I'm getting around 32-34 hours of battery with my use, actually good in my opinion.
[Galaxy S III Original Android Development] gokhanmoral:
I don't find any measurable advantage of it over CFQ.

if we had some rotational disks in our device or maybe running a database server which requires a high I/O throughput we could test it and see if it helps...

but the patch is a little invasive and I don't want to apply that one just to write it to the OP.

those who use their S3s to collect lots of data from external high-speed usb devices can make that change as they probably compile the additional required modules by themselves. apart from that case I don't think a possible advantage of BFQ over the existing i/o schedulers. but if anyone can think of any advantage please share...
[Galaxy S III Original Android Development] gokhanmoral:
v1.5rc1 is up.
[Galaxy S III Original Android Development] Khy50:
Thanks! But cant find the link on your website GM?
[Galaxy S III Original Android Development] droidphile:
Rule of Thumb: If you don't find here, always go here.
[Galaxy S III Original Android Development] MxFadzil92:
same here cant seem to find the link O.o
[Galaxy S III Original Android Development] mbharath003:
see the above post and thank him =) :P

---------- Post added at 05:13 PM ---------- Previous post was at 05:12 PM ----------

and thank u gokhanmoral fr d awsum work =) keep it up !!
[Galaxy S III Original Android Development] EdgaBimbam:
1.5beta rc1 released and it is faking awesome :eek:
[Galaxy S III Original Android Development] Geo1997:
Still have the problem with Omega v12. Flash back beta5 or beta3...

Envoyé depuis mon GT-I9300
[Galaxy S III Original Android Development] EdgaBimbam:
Maybe you have set crappy thresholds of gpu? For me no problems with omega 11.1
[Galaxy S III Original Android Development] baste07:
download and just waiting for arhd 2.2.0 to do a round of flashing
[Galaxy S III Original Android Development] jody2k:
Like the sound q in rc1, improved compared to beta 6 :) thanks buddy
[Galaxy S III Original Android Development] :
if anyone has RILJ partial wakelock on cm10/aosp based ROM's, turn on/off airplane mode.. sometimes it just happened on boot and is pain in the ass.
[Galaxy S III Original Android Development] :
unfortunately still distortion on speaker on cm10 with sound tuning on in rc1. i can live without it, but just reporting it.
[Galaxy S III Original Android Development] cb_jimmy:
Re: [KERNEL][STweaks][Eargasm][exfat][NTFS][Sammy&CM10] SiyahKernel S3 v1.5rc1

1.5rc1 solved sound delay when I start typing. Also, the phone feels snappier.

Great work!
[Galaxy S III Original Android Development] gokhanmoral:
I noticed that I forgot to recompile after applying linux 3.0.40

if nobody finds any problems I will make a release tomorrow with linux 3.0.40 applied.

please test the sound part and try some combinations such as booting the phone with headphones attached, removing them during playing music and attaching them back etc.

speaker tuning and headphone equalizer use the same equalizer and they are applied when you attach/detach headphones and not applied during calls.

I hope that I fixed all previous problems this time.

I did not enable speaker amplification this time. tuning is already pushing the speaker to the boundary where you have the highest volume without distortion. there is a speaker_tuning_level in /sys/class/misc/scoobydoo_sound folder. you may want to change that one and see if you have any level above 44 without distortion (stock level is 36). I did not put that in STweaks because people just push it to the highest level and complain about having distortion at highest volume. I am planning to add amplification level back to /sys/class/misc/scoobydoo_sound but not to STweaks.

if everything goes well, we will have a release tomorrow and we will have some recording settings tweaking and touchscreen gestures (by tungstwenty, you won't believe how great it is) in v1.6beta
[Galaxy S III Original Android Development] davelinders:
What is the best setting for tresholds up and down for al steps?

I have it now all on 80 almost but I dont think thats the correct way.
[Galaxy S III Original Android Development] jody2k:
You mean like better video sound/mic quality recording? maybe with a mic gain control? ;)) hehe
[Galaxy S III Original Android Development] slaphead20:
Nice release GM feels nice and slick, dialpad touch tones all good again, nice work :thumbup::)
[Galaxy S III Original Android Development] nfsmw_gr:
Thanks for your hard work!

What goodies does linux 3.0.40 bring to us? :)
[Galaxy S III Original Android Development] doki81:
sound testing scenario-

1. booting the phone with headphone attached - PASS with no error

2. removing headphone while music playing - PASS, music stop playing and playback after headphone attached back

3. play music and then pause and start fm radio and switch the play mode from headphone to speaker and switch back to music player - FAILED, not sure why music player now cannot play music from headphone but only speaker. i have try stock music player and poweramp both is giving same issue and have to reboot to solved the issue.

i am on v12 Omega ROM currently. testing with latest 1.5rc1.
[Galaxy S III Original Android Development] gokhanmoral:
I could not reproduce it (music continued to play on headphones after starting) but this is just a great report. 3 is something that I could not think of :)

I will try to reproduce it tonight and fix it if I can.
[Galaxy S III Original Android Development] bernard134:
@GM For first 2 no issue as well, i have issue with number 3 only because once remove earphones the stock music player, i can play via speaker. Once plug in no sound from earphone, only way is to reboot.

Stock Rom XXBLG8 with latest 1.5rc1
[Galaxy S III Original Android Development] doki81:
step would be-

1. play music with heaphone attached

2. pause music and start FM radio app and listen to radio

3. now switch your radio to speaker mode and then pause your radio or turn it off

4. play music again which your earphone still attached and you should find the music is not on your headphone anymore.

if now you detach headphone and play music, you will still able to play it in speaker mode but if you reattach your headphone..it wouldnt have any sound on headphone until you reboot.
[Galaxy S III Original Android Development] amg009:
Sad to say but I still don't have any user apps in battery, that consumed power....

I have been on b4,b5,b6,now rc1...

Keeps the same....
[Galaxy S III Original Android Development] doki81:
i have tested the same scenario on 1.5beta6 and dont have the issue but something funny is when i turn the speaker to max and when i playback music at music player i got shock as the headphone is now play at max volume, 1 single push on the volume down button will restore headphone volume from max to normal back...:laugh:

---------- Post added at 11:20 PM ---------- Previous post was at 11:05 PM ----------

sorry to flood here...got 1 more try after flashing back from 1.5beta6 to 1.5rc1 and i did a reset to default in stweaks.

tested again on scenario 3 and this time the music managed to play in headphone but have issue which right ear music is extremely lower than left...after reboot..everything is fine again.

my last report for today :fingers-crossed:

Thanks GM for the effort on providing us a good Kernel:good::good:
[Galaxy S III Original Android Development] droidphile:
There's no best settings :) It depends on your usage scenario - (gamer/benchmarker/non-gamer) and your frequency steps. If you have 80 as Up and Down thresholds for all the steps, it's wrong! It would mean almost no scale ups since at 80% GPU wants to scale down and scale up at the same time.

UP thresholds of 80 is fine for any frequency. Keeping performance in mind, somewhere around 60-70 is OK as down-thresholds for any frequencies.

A straightforward way of calculating ideal thresholds is (since GPU scaling is linear):-

For any two frequencies F1 and F2, the Down Threshold for F2 shall be (F1/F2)*100

Ex: 266mhz and 350mhz as two consecutive steps, downthreshold = 266/350*100 = 76%. If your DT is above this, it's non-sense as a scale down might cause an immediate scale up. You can set 5 or 10% below this (or 15% for little more performance). ie, say 65 % or 60% as DT for 266-350 mhz.

And like I said before, gamers - do not ignore StayCounts. StayCount is the no of seconds GPU will stay on a frequency before scaling down (irrespective of other conditions). More performance? Set StayCount for last two or three steps to 1 (or even 2). You shouldn't have any lags in game now.
[Galaxy S III Original Android Development] dannyc93:
All working good on Jelly Bean (Liquid) although I dont have FM player anymore as I deleted it so I cant test that out...
[Galaxy S III Original Android Development] davelinders:
My freq. Are 160, 266, 350, 440 and 533.

All -50mv 533 is on 1025mv.

Tressholds for up and down are all up 80% for down 65, 65, 65 and last down 65% (tresshold step 5).

Staycounts I dont find them on the 1.5 rc.

Is this good I want to play lagfree.
[Galaxy S III Original Android Development] uberto.costanzo:
Hi Gokhanmoral, for me rc1whit stock rom work very good, i use Apollo and for me there is not problem whit music and radio the sound is good whit hearphone original samsung and also whit stereo bt. thanks
[Galaxy S III Original Android Development] bala_gamer:
does the volume gets reset when u plug out the headphone and plug in back? tested with poweramp + stweaks. its happening to me
[Galaxy S III Original Android Development] doki81:
mine doesnt seem to have this issue...
[Galaxy S III Original Android Development] mattiadj:
Where is eargasm preset?????????? I love it!!!

Also what is the differences between mali boost touch in gpu tab and the one in screen tab??

Inviato dal mio GT-I9300 con Tapatalk 2
[Galaxy S III Original Android Development] FadeFx:
Look at the figures better before you post anything, k9 mail is working perfect. It just happened that it consumed 34% of the 19% (makes something like 5% of overall battery) in 10hrs or something just because he left the phone aside and didn't touch k9 was the biggest consumer. This is perfectly ok in my opinion.

Ups, sorry, i went it again...

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] droidphile:
Eargasm is still there as the last preset. Look closely.

Touch boost in Screen Tab specifies the CPU frequency to which CPU ramps up to immediately upon touching the screen.

Mali touch boost in GPU Tab is the GPU frequency to which GPU ramps upto immediately upon touching the screen. (GPU stays at this frequency for 1 second before ramping down.)
[Galaxy S III Original Android Development] davelinders:
Found the staycounts. I did 0 0 1 2 2.
[Galaxy S III Original Android Development] radeonxt:
with my limited knowledge, just taking and educated guess here. the gpu touch boost is for gpu. the one in screen tab is for cpu.

from what i can understand with what gokhan said when he introduced that new feature gpu touch boost, i think he's saying he added it so that there won't be lag when you touch the screen especially from sleep cos this time it's both the gpu and cpu being boosted and not just cpu like it was before that feature was introduced.
[Galaxy S III Original Android Development] cba1986:
I Have only thing to say. From friday night to sunday with WIFI, some GPS, some temple run, airplane mode on nights and i still had 65% left.

On airplane mode i lost 2 percent overnight, almost eight hours . With WIFI and Sync On i lost almost 1% per hour.

My setup:

400 to 1600 OC

UV: -100

GPU

266-350-440-533-666 MHz

875-900-950-1025-1075 mv

Scheduler: Deadline

Governor: Pegasusq

Fantastic work. Thanks
[Galaxy S III Original Android Development] radeonxt:
hello gm.

i'm telling you this is the best auto brightness. so keep it.

i have always set my brightness to the level wherein it is the same when i check autobrightness here in my room with lights on.

that way i can tell if any autobrightness mod i install or kernel with autobrightness is indeed brighter than the default level of samsung's autobrightness just by unchecking the autobrightness and if the result is brighter then its good and better than stock.

where do i find those settings we can tweak not found in extweaks? what folder is it?

tia.
[Galaxy S III Original Android Development] ahac85:
Hi can somebody confirm whether or not max gamma increase to.35 will show.some change in stock Rom, or is it only cm10 roms? I can't see any differences :(
[Galaxy S III Original Android Development] ozzyita:
Hi guys,

I'm playing Gta3 but I'm getting some lag. What can I tweak so I don't have any lag?

Inviato dal mio GT-I9300 con Tapatalk 2
[Galaxy S III Original Android Development] radeonxt:
woah now i found the file.

what unit is used in tuning level? it had 44, is it decibel? like the speaker and headphone amplification?

tia.
[Galaxy S III Original Android Development] mattiadj:
Thanks for explanation. What is differences between steps? I haven't eargasm preset... It's ends with pleasure for ear

Edit: now is present

Inviato dal mio GT-I9300 con Tapatalk 2
[Galaxy S III Original Android Development] davelinders:
Whats your tresshold for the gpu and the staycounts?

Thnx in advanced.
[Galaxy S III Original Android Development] mattiadj:
Sometimes my wifi disconnects. It's a known issue?

Inviato dal mio GT-I9300 con Tapatalk 2
[Galaxy S III Original Android Development] bordikun:
+1 auto brightness is perfect for me.

Sent from xda premium powered by GT-I9300 :D
[Galaxy S III Original Android Development] jonitfcfan:
I can't reproduce this either, tried with both PowerAMP and the stock music player, and the music played through earphones first time round after step 4 (see sig for current ROM/kernel).
[Galaxy S III Original Android Development] defia:
in settings-appliacation manager-running,almost all apps show 0.00b for ram consumption.
[Galaxy S III Original Android Development] willybilly:
v1.2.3 with headphone connected and when plugged in USB cable, volume reduces drastically. Pressing the volume up button doesn't increase it.

Anyone having this issue?
[Galaxy S III Original Android Development] EdgaBimbam:
1.2.3 is really good in performance. Also inlove with audio tweak. Thnx again for amazing kernel and really fast respond to bugs.
[Galaxy S III Original Android Development] gokhanmoral:
I'm now using paranoid rom.

and since I had exfat card I needed to fix one more thing and published v1.2.4.

if you have lost the files in your exfat formatted sdcard after flashing cm9 read this: http://xdaforums.com/showpost.php?p=27634168&postcount=201

now using exfat on paranoid.
[Galaxy S III Original Android Development] andip71:
Extweaks and scheduler again

Hi Gokhanmoral,

quick question again on a finding I reported a few days ago:

When I change the scheduler to e.g. Deadline in extweaks paid version and reboot, extweaks is showing deadline but other tools like voltagecontrol show still cfq.

How can I find out who is right, i.e. which scheduler is really active?

I think it would help to probably add known incompatibility issues between current version of extweaks and the S3 kernel to the OP?

Really love your kernel !!!

Thanks

Andi
[Galaxy S III Original Android Development] gokhanmoral:
I cannot check the paid version as I did not buy it :)

I am not kidding.. I have the free one only.

it is xan's, not mine.

but I will check it if it happens with the free version.
[Galaxy S III Original Android Development] gokhanmoral:
this one is fixed in 1.2.5

I missed a point while merging with linux 3.0.35.

now the proc stats should be reporting fine.
[Galaxy S III Original Android Development] FadeFx:
Sorry for selfquoting, but this must have been burrued due to all the hurdle with latest versions...

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tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] gokhanmoral:
this should be asked in general section, not here.

but anyway.. the answer should only echo it to cpu0/scaling_max_freq
[Galaxy S III Original Android Development] FadeFx:
Thanx anyway...

I also had a phonecall while listening to music, the headphone amp level was reduced relatively low and only a reboot could restore my settings.

–—–—–—–—–—–—–—–—

tapatalked from Galaxy SIII
[Galaxy S III Original Android Development] samaxen:
Device Still gets hot with 1.2.3

Hey Gokhan, I was playing MaxPayne. But the phone still gets very hot 48 degress plus. I checked this battery monitor Pro as well to confirm...
[Galaxy S III Original Android Development] Darkchaser:
Sorry but I just wanna confirm. I am already on AOKP Omega. If I want to have exfat, i need to first install siyah 1.2 5, then vold-exfat.zip?

A bit confused since your steps seems applicable if the exfat sdcard was damaged. Thanks :)

Sent from my GT-I9300
[Galaxy S III Original Android Development] gokhanmoral:
you should report it to Remedy Entertainment :)

yes. but if you already have exfat you should install that zip before the first boot or you will have to follow the procedure in that post.

the sdcard was not physically damaged but there was a filesystem corruption after installing cm9.

luckily I could mount it. but the strange part was that windows was unable to mount it but samsung proprietary modules could.

if you install cm9, flash vold-exfat and format your sdcard to exfat it should work. but keep in mind that if you update cm9 and boot without installing vold-exfat again you may have a data corruption.

and I cannot guarantee that you won't have any other problems with that vold from samsung rom. I take the risk and use it because I need exfat.
[Galaxy S III Original Android Development] gokhanmoral:
headset amplification is not complete yet. there are still some missing parts which cause that.

I advice you to disable dac direct for, unless you notice a big improvement with that.
[Galaxy S III Original Android Development] danarama:
@gokhanmoral, just quoting this in case you missed it, before it gets lost in the thread.

Personally I think its a great feature option. Please let me know your thoughts because if you're not interested, ill look into it myself
[Galaxy S III Original Android Development] gokhanmoral:
before anybody reports:

v1.2.5 files are not available to download now.

I fixed one more problem and I removed them but I had a problem during the upload of v1.2.6

so, please wait until I recompile and upload them.
[Galaxy S III Original Android Development] BoneMo:
links are offering v1.2.4
[Galaxy S III Original Android Development] Andrewtst:
Await on it, :) the link still v1.2.4 for the moment.