yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Original Android Development] ajrcz:
The link will be?
[Galaxy S III Original Android Development] strongyin1977:
hi AndreiLux,when will we get update for i9305,your kernel so smooth and i like crt effect ,thanks!
[Galaxy S III Original Android Development] AndreiLux:
Yes, stock default is 4.35V, sorry for the wording. I meant "Fixes bug of having default charge voltage of 4.2V instead of 4.35V.".

People on 32 should manually set it back to 4.35V if it's still saved at 4.2V in their profile.
[Galaxy S III Original Android Development] xanthrax:
Re: [Kernel][30/01] Perseus

Where it should be... Is there. Found it? Confirm please!
[Galaxy S III Original Android Development] Anakha56:
Thank you :).
[Galaxy S III Original Android Development] ajrcz:
Re: [Kernel][30/01] Perseus

....now there 32.1 ))
[Galaxy S III Original Android Development] Flypwnz:
Re: [Kernel][30/01] Perseus

Andrei, I'm really want to disable mdnie mod and use stock samsung ones. How do I do this?
[Galaxy S III Original Android Development] nfsmw_gr:
Andreilux thanks for the update.

Personally all those mdnie mods gave me confusion though. :(

I'd prefer to release those later on when we know what each slider/tickbox does instead of now..

I'm running stock settings now but i have this strange feeling something isn't right.
[Galaxy S III Original Android Development] hinnn:
thanks for update
[Galaxy S III Original Android Development] thekoRngear:
After updated to alpha32 my phone would not charge beyond 90% . Updated to v32.1 and manually changed to 4.35V. And now it charges past 90%. :)
[Galaxy S III Original Android Development] vasilisf7:
Απ: [Kernel][30/01] Perseus

So I open stweks and I have not tuchd any setting and it is giving me the option to apply or dismiss changes what do I do?

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

.GT I9300 ON STEROIDS!!!

.OMEGA ROM V39

.SIYAH LATEST KERNEL

.PHILZ RECOVERY

.MOTOMOTO00 THEME

.RAUB'S & VEGETA'S MODS
[Galaxy S III Original Android Development] AndroidGX:
Do you mean 4.35V instead of 3.35, right ? can't see 3.35V in "Charge hard voltage" setting.

Anyway, I flashed 32.1 and let everything stock, and my device still keep losing percentage even with USB plugged in :(

*edit* : oh wait, I just gained 1% ! :D wait and see!
[Galaxy S III Original Android Development] nfsmw_gr:
Same here...probably it's a bug either you press dismiss or apply it won't do anything,fear not my friend. :p
[Galaxy S III Original Android Development] xanthrax:
Re: [Kernel][30/01] Perseus

Same here, I would say dismiss
[Galaxy S III Original Android Development] thekoRngear:
That is 4.35V. As I stated in my case, if it was kept untouched in the power tab of stweaks and if I had not known it at all what Andrei mentioned I would have had my phone's charge stuck at 90%.
[Galaxy S III Original Android Development] alizandru:
Re: [Kernel][30/01] Perseus

Did anyone tried 4.4 v setting? What should happen?
[Galaxy S III Original Android Development] BrandoHD:
Re: [Kernel][30/01] Perseus

I was having this issue also, the time I hit apply, I got a toast notification that "hard voltage" was set to "1" or something like that, can't really remember and since I updated to latest version, it's not happening again.
[Galaxy S III Original Android Development] riccardoPolaris:
R: [Kernel][30/01] Perseus

Thank u mate! :cool:

WanamLite v5.4

Recovery Philz v4.00 b4

NELK2 + Ril - H3G - Roma

Kernel Blackened Extreme v4.1

Tardis modello GT I9300 + Gundam F91
[Galaxy S III Original Android Development] ramas123:
Re: [Kernel][30/01] Perseus

Your phone will burn. Try it yourself!
[Galaxy S III Original Android Development] vasilisf7:
Απ: [Kernel][30/01] Perseus

Thanks mate I installed the new updated version but it still says apply or dismiss so maybe the Developer should let us know what should we choose!

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

.GT I9300 ON STEROIDS!!!

.OMEGA ROM V39

.PERSEUS LATEST KERNEL

.PHILZ RECOVERY

.MOTOMOTO00 THEME

.RAUB'S & VEGETA'S MODS
[Galaxy S III Original Android Development] AndreiLux:
You set it to the default of 4.35V as I've said.
[Galaxy S III Original Android Development] vasilisf7:
Απ: [Kernel][30/01] Perseus

What do I set as default? which option?

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

.GT I9300 ON STEROIDS!!!

.OMEGA ROM V39

.PERSEUS LATEST KERNEL

.PHILZ RECOVERY

.MOTOMOTO00 THEME

.RAUB'S & VEGETA'S MODS
[Galaxy S III Original Android Development] zsandras:
Start STweaks apk >select POWER />there is CHAERGE HARD VOLTAGE select right down triangle > there u have three options > select 4.35V (DEFAULT)
[Galaxy S III Original Android Development] AndreiLux:
For anybody oddly enough interested in the screen voltage tables, here's a dump: http://paste2.org/p/2812160
[Galaxy S III Original Android Development] habylab:
Re: [Kernel][30/01] Perseus

New update working well, sharpness values in particular!
[Galaxy S III Original Android Development] erto90:
Is possile to add a "keep in memory" for STweaks? Because if you clear ram and then launch it..it will crash at first attempt..
[Galaxy S III Original Android Development] nfsmw_gr:
True.

Or if possible to use the same sTweaks used in siyah kernel?

It launches so frickin' fast! :cyclops:
[Galaxy S III Original Android Development] AndreiLux:
Re: [Kernel][30/01] Perseus

It is exactly the same; I just have an interface which is almost three times heavier and the load time is longer because of that.

You're welcome to compile STweaks with faster XML parsing and interface caching. I can't do everything by myself and such complaints are not helping. If there would have been a magic trick to it I would have done it already.
[Galaxy S III Original Android Development] nfsmw_gr:
Okay man,chill out.

I was just being curious nothing else.
[Galaxy S III Original Android Development] mamba720027:
Re: [Kernel][30/01] Perseus

So taught I would share my chroma saturation control settings if anyone wants to try or compare.

I took a few pics with phone camera and while looking at the object and the pictures I took I notice the color saturation was not calibrate properly to match the colors of objects I was using as subject to achieve a natural screen color calibration or as close as possible.

With screen display scene mode set to dynamic i arrive at these values in chroma saturation control below in order as it is in STweaks:

0

5

-5

-1

-12

-9

-16

-16

The only color I found off from natural still is the last two digits which coralate to blue. -16 was the lowest the saturation could have decrease and lowering the chroma saturation weight did not help,just had negative effects on the other colors but its almost close to natural blue.
[Galaxy S III Original Android Development] Eddiemc:
Re: [Kernel][30/01] Perseus

This is pretty nice. Good contrast and clear picture, without colors that burn my eyes. Makes much more sense than the "faded" natural/movie default settings.:)
[Galaxy S III Original Android Development] habylab:
Re: [Kernel][30/01] Perseus

Thanks for these, sane comments as above!
[Galaxy S III Original Android Development] Tatsuya79:
Interesting stuff going on with this mdnie values.

I played around with them a bit (don't have much time atm though) and those settings are nice to adjust saturation for each color.

Though they can not correct a tint of your screen.

Mine is yellowish and whatever I change I can not succeed in correcting it as the white remains unchanged. It's like making some particular and precise adjustments on what is a bad basis (talking about the screen, not your work!).

To correct that problem I would need some additional settings like gammas in the grey and overall RGB settings.

In fact I can adjust those with this app called GalacticNight I posted in this thread before (which I modified to force a bit more brightness in several dark grey ranges, and to lower the green overall).

Hope you can manage a setting for those.

The dark greys are:

{0x0021, 0x1090}, (this one you modified to fix the black crush)

{0x0022, 0x20a0},

{0x0023, 0x30b0},

{0x0024, 0x40c0},

etc

For the "overall colors" it's a bit more complicated as GalacticNight do an operation on them I'm not sure I fully understand, but it has to do with the values commented with RrCr/RgCg/KbWb... (amount of Red in Red and Cyan (left 2 digits=Red, right 2 digits=Cyan) / Green in Red and Cyan / amount of Blue in the Black[K] and White (left 2 digits=Black, right 2 digits=White)...)

In fact all of those settings (probably) could be adjusted with:

White=R,G,B / Magenta=R,G,B / Yellow=R,G,B ...

ideally in an interface.

I'm absolutely not sure about any technical limitation of this theory though (just learning Java atm, that's my level!).

Hope that can help.
[Galaxy S III Original Android Development] nfsmw_gr:
Mate,my screen goes yellowish too,especially in low brightness.

If you fix yours please post here the results and how you did it. :)

(i'd press thanks but:"Sorry, you are limited to 8 thanks per day". :/ )
[Galaxy S III Original Android Development] AndreiLux:
Hey somebody actually bothers ;)

I already figured out the SCR registers; they are colour filters. I also figured out how to do white colour balance, as you've said, with the Wr/Wg/Wb registers. I spent last night some time with fiddling with them, you can change white to have whatever tint you like.

The mDNIe engine in general seems to splice the hue spectrum into 6 slices; Red Yellow Green Cyan Blue Magenta. The SCR registers is a multiplier for how much of each colour to let through in the respective channel.

Btw: The current descriptions for the chroma saturation gains are wrong: Red-Cyan Chroma curve should be Cyan Chroma Gain. Red-Cyan Chroma gain is simply Red Chroma Gain.

I also spent some time on the screen's driver, but I don't think we'll manage anything viable from that because it's just so convolutely complex, that it's insane. Maybe I'll manage some day to reduce the minimum brightness but for now, no way.

I generally recommend if people get themselves a Granger Rainbow chart to adjust the colours, so you have the full spectrum available in front of you. And just open it up in a browser and use Multi-View alongside STweaks (People didn't think of this before starting to ask for requests eh?).

The Chroma Saturation settings will "enlarge" the respective channels in the chart, increasing that channel's weight in the colour-space.

Right now I'm thinking how to properly implement some working RGBKCYMW filter controls without adding an additional 24 sliders into the interface, and I need to do it inside the kernel too since a script implementation like I did with the CS would be suicide.

To be honest I'm thinking of just kicking the mDNIe screen profiles in the nuts and throwing everything away and having a single global scenario.

PS. I guess you'll get to have "Display Expert" soon ;)
[Galaxy S III Original Android Development] LaZyDood:
hi andrei,

i dont know if its kernel related but might as well ask. when using MHL on S3,theres a bit of a lag between whats shown on the s3 screen and whats shown on tv.if its kernel related,is there any way to optimize it to like possibly be in sync?if its not,then just ignore this post. :)

thanks for the new release of perseus kernel!!! :)
[Galaxy S III Original Android Development] Tatsuya79:
That's "Samsung related" or "MHL related".

My phone always output 30HZ signal, be it 1080p or 720p (on 2 different TV I tested).

But MHL should give 720p @60Hz which would be the best for games.

Someone made a modification for that here, but that's for the HTC One S.

He told me (his name is zeroprobe, great friendly guy):

"Good tip, extract the kernel source somewhere and use powergrep to search through all the directories for something like 1280 or 1920 , values related to it."

Didn't have time to play with that yet.

---------- Post added at 02:13 PM ---------- Previous post was at 01:23 PM ----------

Heard it'll be released just after Half Life 3 and Duke Nukem Forever 2.
[Galaxy S III Original Android Development] Anakha56:
@AndreiLux noticed a slight bug with STweaks. Made changes to the displays settings in the gain areas and was called away to a couple of breakdowns. When I next looked at my screen I did not like what I saw so I went to "Reset to Defaults" and while the sliders were all reset to defaults the actual settings were still on the previous settings. Had to go to each setting move it a random number, press apply and then set it back to 0 and apply. Just something that I noticed :).
[Galaxy S III Original Android Development] nfsmw_gr:
A bit of topic but,

that is frickin awesome!

I cursed the very first day i got my mhl,it's really annoying to get 30hz no matter what!

I hope this can be fixed in the S3 as well...:angel:
[Galaxy S III Original Android Development] flatronics:
Re: [Kernel][30/01] Perseus

Thanks for this. Tried on my phone. :D
[Galaxy S III Original Android Development] erto90:
Guys, i'm writing a thread to collect all display configuration from users

The thread will also discuss about configurations that,so far,seems a bit confusionary:D

Only one thing for Andrei: YeaH this thing is f**** working! Supercurio can also keep his display expert, we got a king now:good:
[Galaxy S III Original Android Development] AndreiLux:
Re: [Kernel][30/01] Perseus

Don't do that yet, there will be changes in the next version, there's no point in such discussions as long as things are not somewhat final.

I don't mind if you keep things in here for now.
[Galaxy S III Original Android Development] ahac85:
Re: [Kernel][30/01] Perseus

Hi if I wish to increase usb charge by 900ma which option do I change in stweaks? I see there are two options such show 475ma do I change both?

Sent from my GT-I9300
[Galaxy S III Original Android Development] erto90:
don't worry, i made it very very unfinished because of that:laugh:

but a starting thread is done, now is only question to add final things when done:angel:
[Galaxy S III Original Android Development] gun@id:
32.1 Perseus

I have a small probem,is it just me or someone have this problem too. My readahead buffer change back to 128 and need to set it back in stweaks,but after reboot goes back to 128.do you guys have this too?
[Galaxy S III Original Android Development] AndreiLux:
Re: [Kernel][30/01] Perseus

I appreciate your enthusiasm but please... I don't need people branding and advertising things around like you did in that thread. I've avoided such nonsense until now.

I have people with colorimeters able to calibrate things properly, let's leave these things up to them.
[Galaxy S III Original Android Development] thekoRngear:
The Power settings provided by Andrei in Stweaks is very thorough and comprehensive. In the SDP you will see two options:

1) Input current- that lets you decide how much current you wish to let in your s3 through the USB.

2) Current charge: lets you to decide how much charge you wish to have your s3 from that amount of current you set up with 1).

If you exceed the values in option 2) than what you set up in option 1) that will make no sense.

For example, if you set 475 mA (which is by default) in option 1) and wish to set 900 mA in option 2) that will have no sense.

So if you wish to increase your usb charge by 900 mA then, if you understood what I said a bit above you must set atleast 900 mA or higher in option 1).

Hope that helps. Currently I am having 1300 mA for AC charge. However I see no significant reduction in charge time compared to Perseus 31.2's defaults. I guess I have to see more through.
[Galaxy S III Original Android Development] The Broken:
Re: [Kernel][30/01] Perseus

Just installed this kernel and imo I'm having a huge problem. It seems GPU related but I use the same voltages as with Siyah so it should be ok.. First of all: the ui is very laggy (54 - 533 mhz with stock voltages & 70% till next step, it also occurs with Siyah voltages (see Sig, 54 & 266 is lower rest is higher mV). I made the screen adjustments shown in this thread ( highered blue curve to 0).

The rest is stock. Do you guys know a fix for the "chessboard" screen I have sometimes? It is like a normal screen but then with strange white figures on top of it, like a chessboard.
[Galaxy S III Original Android Development] trein91:
Re: [Kernel][30/01] Perseus

Chessboard screen is from an unstable configuration at least that's what I think. I used to get that when over clocking and it seemed to disappear somewhat when I input higher voltages. Anyway hope someone can answer that for you since I'm kinda curious on that too. Anyway wouldn't 54mhz be really laggy or did that work fine for you in siyah? (stock is 166-440)
[Galaxy S III Original Android Development] mamba720027:
Re: [Kernel][30/01] Perseus

The chessboard is android becoming aware (skynet) and trying to get you to play chess. The white figures must be the pieces :D:p.

Make sure in ROM you're not running screen in powersave mode and those artifacts seems to be GPU volts too low. It could be just one frequency but raise all +25 just to see if it goes away. I have some of those sometimes when I UV the GPU too much or if I approach a frequency phone can't handle.

Edit: Also try raise freq from 54mhz to 108 or 160 ,I got that same chest board at 54 before and I always had unstable experience with 54mhz.
[Galaxy S III Original Android Development] The Broken:
Re: [Kernel][30/01] Perseus

@trein91, no there is no problem at all since 54 is only used for idle. As soon as you start doing anything it goes to 266.

I already highered with by 25, I'll try another 25. And I'll higher to 106. Strange that it works fine on Siyah..

EDIT: highering it again seems to work. Don't know why it can't handle the same voltages as Siyah though :s.. I highered the 106 and 160 btw. Siyah doesn't have those so I kept it stock, but that seemed to low..
[Galaxy S III Original Android Development] nfsmw_gr:
On Siyah there's a gpu touch boost thing,in perseus there isnt that's why you have lags.

Try using 266mhz for lowest step,it makes the system smoother and it doesn't affect battery much.

Im running it right now. ;)

Also for that chessboard pattern you're having,it's because you're undervolting the gpu too much.

Don't say in Siyah worked fine,this is different.Try +25mv or +50mv and see if it goes well.

Also i'd recommend you to use stock voltages as a base and undervolt around -50.

It should do the trick with temps and also be stable.
[Galaxy S III Original Android Development] The Broken:
Re: [Kernel][30/01] Perseus

Yeah I noticed, I thought voltages are voltages but apparently they aren't.

I know but I never use those functions since I find them battery eating and not necessary. So that can't be it, and it wasn't. It was the uv of 106 & 160 which caused the lag (those were persues stock). I do think 266 affects battery since that uses ~850 mV while 54 uses 700 mV and it scales up so fast you won't notice it. But thank you for the tip.
[Galaxy S III Original Android Development] vasilisf7:
Απ: [Kernel][30/01] Perseus

So what do we have to change so we don't have lags

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

.GT I9300 ON STEROIDS!!!

.OMEGA ROM V39

.PERSEUS LATEST KERNEL

.PHILZ RECOVERY

.MOTOMOTO00 THEME

.RAUB'S & VEGETA'S MODS
[Galaxy S III Original Android Development] habylab:
Re: [Kernel][30/01] Perseus

Thanks, but that does not clear things up. Do we increase both or just the top?
[Galaxy S III Original Android Development] zulu99:
I need the xpad.ko module for the wireless xbox 360 controller for every last versions of the Perseus kernel.

is there any special download section where you can find the most popular modules, or need to compile it manually for each new version of the kernel ?

The new vermagic for every new kernel version make the previous module incompatible.
[Galaxy S III Original Android Development] The Broken:
Re: [Kernel][30/01] Perseus

You quoted the text where it is in. You need to higher those things.
[Galaxy S III Original Android Development] behemot24:
Help :)

I flashed EMA2 a few days ago (since wanam released it), and since then my extended capacity battery (4400 mAh) won't charge at 100% anymore.

Actually, I put it to charge around midnight, and when I wake up it is stucked at only 70-73%. This happens with the rooted stock kernel and also with Boeffla, and today I flashed Perseus (so I don' know yet if things will change).

Is there something I can do in the tweaks to fix this? Or is it rather a hardware problem that happened to appear just in the same time with the last ROM version that I flashed?
[Galaxy S III Original Android Development] nfsmw_gr:
Look at the power tab in sTweaks and mess around a bit with the settings there. :)
[Galaxy S III Original Android Development] Robse86:
BUG REPORT! Problem during charging

Hey AndreiLux,

thanks for your nice Kernel and work! I prefer your Kernel because of the easy GPU setup and overall options. I used to use Siyah, and right now im back to it because of one reason.

Since your recent update, my phone has a problem during the charging process. Following happens:

Normally when I plug in the USB cable, the phone gives a quick vibration to confirm the charging. When I use your Kernel, this "vibrating" occurs a several times, with no pattern. Sometimes two times in 5 Minutes , sometimes 4 times ind 15 Minutes, sometimes twice in 30 Minutes. Its like I would pull out the cable and plug it in the phone again.

I tried a different cable and two different chargers already, in every combination this happened. So I went back to siyah and since then it stopped. One vibration in the beginning and thats it.

I charged my phone from 28% to 63% with your Kernel, and since then with siyah (just so you know, in case this is important due to some internal electrical logics).

So is it Kernel related because of some instabilities (power wise) or what could be the reason? Is it my phone? I hope you have an answer :).Thanks!

Greets

Rob
[Galaxy S III Original Android Development] habylab:
Re: [Kernel][30/01] Perseus

I would advise checking if on very latest kernel, and also what your stweak setting are for power. Defaults mentioned.

New update incoming (no eta) has other features, maybe will fix your problem?
[Galaxy S III Original Android Development] DirkStorck:
AW: [Kernel][30/01] Perseus

Does undervolting of CPU and GPU really save much battery or only makes the phone more instable?

Send from my Omega ROM powered SGS3 :)
[Galaxy S III Original Android Development] pojomojo:
I do not know how that does not clear things up ? if you read it correctly, it makes perfect sense.

This is what i got from it.

One is the charge going to the phone and the other the charge going to the battery, why would you set one to 900ma from the usb then send 475 default to the battery, would that not be pointless? so you need to set both.

If that`s not correct, or not what you had meant, thekoRngear please excuse me.
[Galaxy S III Original Android Development] nfsmw_gr:
It saves some battery but don't excpect miracles mate. :)

I primarily use it for lowering the temps my phone reaches,and uv does a good job there. ;)
[Galaxy S III Original Android Development] AndreiLux:
Great post with absolutely zero actual information in it.

1) Are you charging with the adapter or through a USB port. The S3 stock charger has known malfunctions.

2) Did you check out /sys/devices/platform/samsung-battery/power_supply/battery/current_max ?

3) Did you try to disable unstable power detection as I've told users to do?

4) If all of that doesn't work, please provide a kernel log while it's happening. As you can see, nobody else seems to have this issue. I can't fix something or give feedback on something I have no visibility on.
[Galaxy S III Original Android Development] mamba720027:
Re: [Kernel][30/01] Perseus

Here's a link of tutorial on recording logs if needed.

xdaforums.com/showthread.php?p=23036410
[Galaxy S III Original Android Development] 0asis:
Re: [Kernel][30/01] Perseus

What are the risks of disabling the "unstable power detection"?

Sent by an anonymous flashaholic