yashsingh1/xdaforums huggingface dataset:
[Galaxy S III General] TotallydubbedHD:
I actually put the CPU MIN to 600, and the battery lasted long!

Remember to have power saving enabled - helps a little.

In fact on that note, do you guys have power saving ON or OFF?

As I leave mine ON, thus power saving enabled.

I think, as someone else had said before, SCALING affects it.

Put the scaling to ON DEMAND, and go back to 200 - I think it solves it....I can't be sure....need more testing as usual lol.

STOCK scaling is: pegasusq

Very false, SQ of S3 is extremely good, although has a slight problem.

The S1 still, in my mind is a "funner" and better source, especially with voodoo sound enabled.

S1>S3 SQ wise, for the time being, with the s3 without voodoo and having this problem.

Out the box however....S3 I feel is better than the S1. (forgetting this crackling problem)
[Galaxy S III General] danba:
I ‘m rather happy that my theory of SGS3 High-Speed/Full-Speed switching issue is wrong. We can move on and try to find out other non-interworking cause.

It’s a very good news that the SGS3 interworks with the USB DAC ODAC using the USB controller Tenor TE7022. Before, it’s rather depressive that the SGS3 can only interwork with rather old generation USB DACs using the old USB controller Burr-Brown 2xxxx.

Look at your photo below

It’s very interesting that the SGS3 can power the ODAC, which is a USB powered 24/96 DAC, without a powered USB hub.

The SGS3 + ODAC + O2 rig is one of the best affordable Hi-Fi rigs.

SGS3 > digital audio stream >> USB DAC ODAC >> amp O2 >> headphone

http://nwavguy.blogspot.fr/2012/03/odac-update.html

http://www.diyaudio.com/forums/head-n-hifi-walter/211577-odac-european-worldwide-pre-orders.html

http://www.jdslabs.com/item.php?fetchitem=39

http://epiphany-acoustics.co.uk/our-products/e-dac-24bit-miniature-usb-dac/

By the way, what is the exact model of the very cheap USB sound stick that works with your SGS3?

There are a lot of cheap USB sound cards on eBay.

http://www.ebay.com/sch/i.html?_nkw=usb+sound&_sacat=0&_odkw=usb+sound+card&_osacat=0

A lot of developers are willing to enable USB audio on other Android phones, but they don’t have a USB DAC/amp.

Thanks!
[Galaxy S III General] ddqq123:
So, currently out of the box comparing an IP4S and an S3 strictly on sound quality, the IP4S would win?

My S2 is dead and I'm more concerned about carrying one device instead of my current two (phone and mp3) whilst keeping the sound quality at least similar to my existing Sony Walkman X-Series. I would prefer an S3 ahead of an IP4S, but if the sound quality isn't up to the task then I'd regrettably have to go IP4S.

Not purchasing for another 10 days or so, here's hoping there's some development on the S3 Voodoo Sound front before then.
[Galaxy S III General] TotallydubbedHD:
I think the iPhones always hold the "title" of being the best.

but, the S3 is better than the S2 - that's for sure.

the question is, does the S3 beat the king, the S1 off the throne or not. That's the real question.
[Galaxy S III General] ddqq123:
Thanks for the prompt reply. I suppose with the iPhone essentially being a phone built onto an iPod, it's always going to be best.

Can't argue with the cheap addition of a 64GB microSD card to increase the storage space. The S3 may end up winning out on cost.
[Galaxy S III General] TotallydubbedHD:
In all honest, get a S3 if you want to try something "new" and have something that is the BEST phone out there in the market.

The 4s....well I'm sure you know what it is.

FYI:

I use my phone for 80% of music use, the other 20% is between browsing/emails & phone/texts.

Music is my utmost priority, and thus why i didn't buy the S2.

I'm listing to my S3 right now with my digizoid ZO2 amp + custom interconnect + the PFE232's - those PFE232's don't come cheap ;)!
[Galaxy S III General] knights.JayTana:
Without voodoo and straight from headphone, 4s is a bit better IMO depndeng on the headphone used. 4s is flat sounding with prominent mids, more of "in ur face" signature. S3 leans towards warm side and thus being more dimentional. If ur headphones does have expansive headstage, then its better paired with 4s.

Hoping for Supercuriou's magic in the ff days;-)
[Galaxy S III General] TotallydubbedHD:
How does headstage aka soundstage, apply to a FR Graph?
[Galaxy S III General] NZtechfreak:
Absolutely the 4S wins, by a fair margin to my ears (on A/B testing as an owner of both). With my E7 the S3 hangs with it easily though, looking forward to seeing whether the E7 is even necessary once Voodoo arrives.
[Galaxy S III General] ddqq123:
Right, I could get an E7 at some point I suppose. I'll be using it to drive Atrio M5s which are pretty forgiving, warm and bass-heavy. I've also ordered a pair of JVC HA-FX101 for the gym, because they were £13, so why the hell not.

I do want the latest and greatest, my wife has an IP4 and while it's a capable phone, it's just boring. I'm sick of Apple releasing things which have been in Android for ages like it's a big deal. OMG Facebook integration, finally, in iOS6? They LET us integrate with the world's largest social network, that people spend 8+ hours on per month on average? How nice of Apple! :mad: Whoops, slightly off topic there...
[Galaxy S III General] studiominal:
As long as what I've seen from the unofficial early measurements & spectrum data regarding Voodoo sound is true, it surely improves the SQ like it did on SGS. Sorry guys I cannot make them public here for I broke into his private web site and got them.(not hacking though :))

SGS3 paired with one of the best USB DAC/AMP... I guess it's one of the best portable combinations I would be willing to carry. Wish I had a DAC that works with my SGS3 but my DACs(iBasso D6, JAVS DAC-2 USB) all fail to work together with my phone :(
[Galaxy S III General] TotallydubbedHD:
lol - I feel you with your comments towards apple.

My thoughts exactly, but 2 years ago.

Long story short what do you value more?

JUST the sound quality (and we are ignoring voodoo sound here) or the overall BETTER phone.

No one can dispute the 4s being better than the S3, unless you go into the nitty gritty of the software.

If you need info of the MG7's give me a shout - I owned them for a few months, as my main earphones, absolutely lovely for trance, but a real closed soundstage.

http://www.totallydubbed.net/2012/03/29/future-sonic-atrio-m5-with-mg7-driver-review-overview/
[Galaxy S III General] NZtechfreak:
Ah, shame those don't work, I had been looking for feedback about the iBasso. As you say, with a good USB DAC that is compatible the S3 becomes a formidable portable source.
[Galaxy S III General] studiominal:
Yeah, and it seems like ODAC with O2 amp is the best out there so far. I also visited NwAvGuy's blog several times, finding myself too little compared to him :) Hmm.. anyway I wish I had a chance to measure the SQ of an external DAC connected to SGS3 to see whether the external DAC actually lives up to expectations. (not that I don't believe, I just want some concrete figures :))
[Galaxy S III General] cyrax83:
heard crackle here. Stock 16gb white pebble. Where is the official fix from Samsung?
[Galaxy S III General] TotallydubbedHD:
we're all waiting for it :)
[Galaxy S III General] NZtechfreak:
Great blog, read posts there quite often because I have to go back several times to understand bits of what he is saying :)
[Galaxy S III General] willybilly:
Just like you I too spent 80% of my time listening to music.

I gave up my S2 and switch to S3 the day it was launched. No matter how much tweaking done in S2, I am still not satisfy with it.

Now listening to music with S3 with a good pair of headset brings sweetness to the ears. And S3 is yet to be tweaked!
[Galaxy S III General] total.destroyer:
Here are the files:

dmesg

usb host
[Galaxy S III General] TotallydubbedHD:
Ok I went all the way to 700mhz, and gave up on scaling: pegasusq

(The higher the lower the frequency of it appearing, but still present)

I went to on demand scaling - on 200mhz, and have yet to hear the issue.

Thus I'm back at 200mhz min, but with a different scaling - I'de love if people tried it.

Download: Voltage control and/or CPU master free, and do some crucial testing! :)
[Galaxy S III General] willybilly:
I am using SiyahKernel S3-v1.1. Using ExTweaks, I changed the CPU Governor to hotplug and the cracking sound seemed to be eradicated.

Can anyone care to try this setting to confirm?
[Galaxy S III General] TotallydubbedHD:
I don't have that option, on stock, on voltage control.
[Galaxy S III General] willybilly:
Also, I'm using Poweramp and been playing the music continuously for quite a while now. I hardly come across any cracking sound now.
[Galaxy S III General] TotallydubbedHD:
I ONLY use poweramp :)

Have noticed it quite a few times on stock -or else I wouldn't be here :p
[Galaxy S III General] ma10:
The exact one I got was this one:

http://www.amazon.co.uk/gp/product/B003QADH9C/ref=oh_details_o00_s00_i00

However, you should be able to easily find these re-branded mass produced audio sticks in various forms anywhere and it's super common of them to use a c-media usb controller e.g.

http://www.amazon.com/Channel-External-Sound-Audio-Adapter/dp/B0027EMHM6/ref=pd_sim_e_2

"The chipset is advertised on the box as the C-Media CM119, and it's a USB 2.0 device."
[Galaxy S III General] celsior360:
Are you playing with the screen off?
[Galaxy S III General] TotallydubbedHD:
indeed, that's when the noise occurs. With it ON, I don't hear the cracking noise.

Also to note, on CHARGE, I have yet to notice it.
[Galaxy S III General] ddqq123:
I think it'll end up being the overall better phone. I'll need to actually use an S3 somewhere before I end up buying it. I'll get an unlocked sim-free one from Amazon I think.

Nice, cheers. M5s have been my go-to IEM for the past 3 years, so the MG7-driver M5s will be my next once my current pair give up. Thanks for the review, it seems to reflect mostly what I've read elsewhere about the MG7s also. I listen to mostly electronic music so the bass-heaviness suits.
[Galaxy S III General] TotallydubbedHD:
if microphonics isn't and issue, and you want a better soundstage and mid-bass, get the CKS77's :)

And if you want a lower amount of sub-bass (non-existent) but an overall better sounding earphone than the latter two, then get the TDK BA200's! :D
[Galaxy S III General] buddha2012:
I see quite a few people already have their S3s. Is anything already known about the output impendance and/or has anyone already tested frequency response with critical in-ear headphones like UE TF10 ? I have not yet found anything on the net...

Thanks

Guenther
[Galaxy S III General] TotallydubbedHD:
they should be able to drive the UE TF10's.

I've had them for 2 weeks with the S1, and they didn't really need to be driven.
[Galaxy S III General] ethanfel:
We agree for now, after voodoo we'll see :)
[Galaxy S III General] TotallydubbedHD:
What I meant is:

-S3 wins hands down hardware wise

-S3 however in software is very much close in becoming perfect

-iOS as usual is rock solid (boring), but rock solid and fast

So If you ask me iOS does beat ICS, but only because of certain integrated features that ICS cannot have.

By "cannot" I mean, iOS is designed for 3 devices or something?

Android is designed for literally thousands. Thus it not being perfect.

The S3 however is the best android I've ever picked up.

Now in terms of SQ

The 4S wins, as it is known for good SQ, that's what apple originally made, with their iPods. However the S3, doesn't or shouldn't be considered as "rubbish" it is certainly amazing, and it is only when you get Freq graphs and/or audiophiles to tell you that the S3 vs 4S, there is a "clear" difference.

That said, put voodoo on it, like on the S1, and it transforms from being: "good" to "amazing".

So long story short:

S3, rooted, possibly with a kernel, and voodoo sound kicks the 4S back to its apple tree.
[Galaxy S III General] danba:
I compare your dmesg output with a "good" one (SGS3 & ODAC interworking).

It seems that the SGS3 - FiiO E10 non-interworking cause is due to a buggy descriptor:

05:00:47 [WARNING] c0 usb 2-1: config 1 has an invalid interface number: 3 but max is 2

05:00:47 [WARNING] c0 usb 2-1: config 1 has no interface number 2

From the ALSA gurus:

http://comments.gmane.org/gmane.linux.alsa.devel/96433

"Which doesn't prevent Teac from writing buggy firmware.

> $ dmesg

> usb 2-4: config 1 has an invalid interface number: 3 but max is 2

> usb 2-4: config 1 has no interface number 1

> The USB audio driver actually just uses functions from the USB driver

> core to access the interface association. However, the USB core didn't

> assign it during its probe, which is most probably a result of the

> broken descriptor set.

And it turned out it is.

Ben, can you try the patch (of the link) below, please? It's a pretty obvious flaw in the USB core system which is triggered by buggy descriptors."

http://permalink.gmane.org/gmane.linux.alsa.devel/98243

We should ask some XDA developers and Samsung to add/try this patch.
[Galaxy S III General] total.destroyer:
Any way to test this? i'm not exactly a guru in terms of code but i guess you need a recompiled message.c file? Can that be done as simply as replacing the file and rebooting or does it have to be coded into a kernel?
[Galaxy S III General] danba:
I'm not an Android developer, but I think a (modded) kernel including this patch should be built.
[Galaxy S III General] cyrax83:
This issue is so annoying and happens on every music player!!

I bet Samsung don't even know about it as there is not much noise about the issue.

I really want Samsung to fix this as soon as possible. Hearing popping sound on a brand new top of the line handset for something like playing music which is so simple is unacceptable

does anyone know if they are working on the issue? I'm not interested in having to root and apply a custom rom to fix this bug

I have created a seperate thread for crackle issue here:

http://xdaforums.com/showthread.php?t=1720859
[Galaxy S III General] felix170343:
Maybe you could try OTG->USB->RCA->DAC.

I know some USB Soundcard could USB->RCA. Of course no portable.
[Galaxy S III General] goody_23:
tell me more about the digizoid how good is it :D
[Galaxy S III General] kanemari:
yeah its not voodoo, and I had an issue with input/output on calls as well so ended up going back to siya. in all fairness, Franco didnt claim it to be voodoo though, its just some old, seemingly compatible routines that were reused.

it did make the volume at more than 4/5 max unusable though, with no noticeable distortion. I was worried I would blow my headphones and/or my eardrums so didn't crank it any higher. cant wait for the real voodoo cos this thing obviously has some power in it.
[Galaxy S III General] knights.JayTana:
Gokhan is also implemnting Franco's approach to his Kernel. Still have some issues with calling...
[Galaxy S III General] Cyb3rGlitch:
I just reported the crackling issue to a Samsung engineer directly. He said he'll tell the audio team about it.
[Galaxy S III General] TotallydubbedHD:
Click here ;)

And for a review:

http://www.digizoid.com/zo/index.html#reviews

You can find my review listed there :)

haha sweet - I think curio was saying that that is using his old, not fully supported code for the S3.

Right, for the crackling issue.

I'm now on Omega v5.2 - same issue here.

Again, switching to ONDEMAND helps, but doesn't eradicate the problem.

That said on demand, I'm on 200mhz min cpu freq (default), and have hardly noticed the problem vs when I was on peg with the same and/or up to 700mhz min freq.
[Galaxy S III General] @home:
Can you tell him about the constant hissing sound in the background when the FM Radio is on? Please?
[Galaxy S III General] microspock:
Does the crackling issue exist in CM9 or AOKP based rom ?

Envoyé depuis mon GT-I9300 avec Tapatalk
[Galaxy S III General] fullblast:
m gsmarena com/samsung_galaxy_s_iii_us_version-review-774p6.php

Looks like the US version will have different audio hardware. Measurements are significantly worse than Intl version.
[Galaxy S III General] jxs1984:
do you have a source

edit: im blind sorry lol
[Galaxy S III General] Aimara:
even on winamp player ?
[Galaxy S III General] neyenlives:
Differences in audio output were noted, still nobody can confirm what hardware is used. The same hardware could produce different sound with different software.
[Galaxy S III General] fullblast:
If you look at the measurements everything aside from freq response is 8-10 DB worse. Can't believe that's implementation
[Galaxy S III General] mmannai:
I've been facing the crackling problem myself on I9300XXALF2 and I wanted to ask if anybody has tested out the newly released firmware, I9300XXALF6 .

Does it still have the issue, or has the crackling bug been finally resolved?
[Galaxy S III General] TotallydubbedHD:
never thought of that when i saw the new firmware come out - might give it a "crack" later on lol
[Galaxy S III General] radeonxt:
that was on my list of what to check in new XXALF6.

i'm walking out after this,give me 20mins or so.

it's already night here so not much traffic.

:D
[Galaxy S III General] TotallydubbedHD:
Cheers buddy, do let us know!

I do have to re-report, that with ONDEMAND I hear the problem very infrequently the problem occur -> min cpu req is still at 200mhz.
[Galaxy S III General] radeonxt:
oops i'm sorry you're all talking about the crackling sound.

was in a hurry to test audio in videos if sound quality is now better.

anyway here it is:

currently uploading vid of street with vehicles passing.

:D

also included audio recorded in voice recorder.

http://www.mediafire.com/?vrob9ckbk16c4hp

VIDEO

General

Complete name : 20120621_220904.mp4

Format : MPEG-4

Format profile : Base Media

Codec ID : isom

File size : 39.4 MiB

Duration : 19s 755ms

Overall bit rate : 16.7 Mbps

Video

ID : 1

Format : AVC

Format/Info : Advanced Video Codec

Format profile : High@L4.0

Format settings, CABAC : Yes

Format settings, ReFrames : 1 frame

Format settings, GOP : M=1, N=30

Codec ID : avc1

Codec ID/Info : Advanced Video Coding

Duration : 19s 329ms

Source duration : 19s 371ms

Bit rate : 16.9 Mbps

Width : 1 920 pixels

Height : 1 080 pixels

Display aspect ratio : 16:9

Rotation : 90°

Frame rate mode : Variable

Frame rate : 29.942 fps

Minimum frame rate : 13.108 fps

Maximum frame rate : 37.831 fps

Color space : YUV

Chroma subsampling : 4:2:0

Bit depth : 8 bits

Scan type : Progressive

Bits/(Pixel*Frame) : 0.273

Stream size : 39.0 MiB (99%)

Source stream size : 39.1 MiB (99%)

Title : VideoHandle

Language : English

mdhd_Duration : 19329

Audio

ID : 2

Format : AAC

Format/Info : Advanced Audio Codec

Format profile : LC

Codec ID : 40

Duration : 19s 755ms

Bit rate mode : Constant

Bit rate : 128 Kbps

Channel(s) : 2 channels

Channel positions : Front: L R

Sampling rate : 48.0 KHz

Compression mode : Lossy

Stream size : 297 KiB (1%)

Title : SoundHandle

Language : English
[Galaxy S III General] stepinmyworld:
FYI .. the sound issues seem to be fixed for the US when recording videos.. i just recorded this. Hopefully the international one can be corrected as well. Let me know if it's cool

Watch "T mobile Galaxy S III video/Sound Test" on YouTube

https://www.youtube.com/watch?v=VEDKfiQxWZo&feature=youtube_gdata_player
[Galaxy S III General] roylee01:
another bug (confirmed by me (A))

I was listening to music via headset. Suddenly I saw an old grandpa driving his car to sh*t. so I got my phone and start filming. Of course the music stopped playing but that's not the point. I close the camera app and the music starts playing as it should, but with a terrible quality. try it yourselve. I heard it only with the samsung headset. Can't confirm if it will happen when you use earbuds from other brands.
[Galaxy S III General] TotallydubbedHD:
usually that "sounds" like it is a headset problem.

When u connect a apple headset for example, that's what I would get - but good spot regardless

I'll try testing it :)
[Galaxy S III General] nnotis:
@ supercurio:

In case you're not already aware, there are some people attacking the USB audio problem head on with a kernel for the G Note. link: http://xdaforums.com/showthread.php?t=1712135
[Galaxy S III General] Haunther:
No, it's still there. :(
[Galaxy S III General] goody_23:
i would have thought samsung are aware of this crackling sound by now. is there a uk version of I9300XXALF6 what fixes are on this update..
[Galaxy S III General] danba:
May be another possibility to fix some non-interworking issue: use the USB core driver of the Archos G9 tablet

The Archos G9 tablet can interwork with the FiiO E17.

http://www.head-fi.org/t/595071/and...e-issues-priority-with-google/30#post_8299494

The SGS3 can’t interwork with the FiiO E17, even via a powered USB hub.

http://www.head-fi.org/t/595071/and...e-issues-priority-with-google/60#post_8430562

And drivers/usb/core/message.c of Archos G9 and of SGS3 are different, slightly different.

https://gitorious.org/archos/archos-gpl-gen9-kernel-ics/blobs/master/drivers/usb/core/message.c

https://github.com/sgs3/GT-I9300_Kernel/blob/master/drivers/usb/core/message.c

Some XDA developer could build and try a modded kernel including the USB core driver of the Archos G9 tablet.
[Galaxy S III General] GMScribe:
It's really starting to bug me too.
[Galaxy S III General] adrianfordcrush@yahoo.co.:
Winamp definitely solved the problem for me.
[Galaxy S III General] studiominal:
It's been 3 days since Samsung Korea told me that they have notified the engineering department of this issue, and I guess they're still struggling to figure out the causes. Seems like I might get the answer next week!
[Galaxy S III General] Cyb3rGlitch:
The engineer I know told me that it was already fixed internally. When it gets to the public is another matter altogether.
[Galaxy S III General] studiominal:
Great to hear it's already fixed! Since this problem seems to be prevalent through almost all GS3s regardless of countries, I guess it won't take that long for us to get the next update :)
[Galaxy S III General] taylord1984:
Looks like my last post I was wrong. Tested on speakers and didn't hear the crackling at all but did once I used headphones. But I can be sure when I say its fixed in the Omega rom(5.2).

So to sum it up no crackling in I9300_Omega_v4.2_XXALEF and I9300_Omega_v5.2_XXALF2 but the crackling is in I9300_Omega_v5.1_XXALF2. All of them uses a different kernel from what I can see.
[Galaxy S III General] TotallydubbedHD:
sorry - false.

I'm on v5.2 and can hear it.

Again, putting the gov cpu to ONDEMAND is a nice temp solution, as you can hardly hear it then/very very infrequent

But on stock cpu gov, you WILL be able to hear it.

EDIT:

Saw your initial post: No need to go to min 1.4ghz
[Galaxy S III General] taylord1984:
I don't get what is going on then as I really don't hear the crackling any more on this rom. Maybe try your testing with Mixzing as that is what I use to play my music. Also I got DSPManger, don't know if that is helping at all.

BTW my initial post was pointing out what I had each setting set to not use min 1.4
[Galaxy S III General] TotallydubbedHD:
ah fair play bro!

Well dunno I hear it on stock gov - change it to on demand = don't lose battery, and it pretty much solves it.

I have it ticked to set on boot now -> ondemand

---------- Post added at 02:42 PM ---------- Previous post was at 01:58 PM ----------

Thought this is interesting (taken from a kernel dev):

http://xdaforums.com/showpost.php?p=26965230&postcount=3

So our theories are kind of correct.
[Galaxy S III General] neyenlives:
Three days? Youre kidding right? It would take engineering three days to schedule a meeting to even begin to discuss it. I assume Samsung also has modern release protocol that involves software validation and whatnot. It takes weeks to get anything done in those systems and thats if it is given priority.
[Galaxy S III General] cloudyphiz:
Just got mine today and haven't put any high quality files on it yet but so far I'm really, really impressed with the audio quality (using Earsonic SM-3).