yashsingh1/xdaforums huggingface dataset:
[Xperia Play General] mehdi.moha:
+1 , i'm agree with you , there is no sony's exclusive game .

i'm sure if samsung or htc were experienced enough on games as prefect as sony has , they allways wold make sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo many #1 games , and they would show off on their mobile-play technology !

i can't understand why sony with this huge experience on PS1, PS2 ,PS3 , psp and vita don't want to make its #1 games on xperia play ! or don't want to make a powerful xperia play !

our xperia play is really out of date for #1 games ...
[Xperia Play General] DennisDroid:
Try Emus like FPSE (Y)

With those Emus you can play all these old but gold games like Tekken 3 or Wipeout 3 or somenthin else :)

I am one of those people who loves their play :)
[Xperia Play General] captain67:
I was under the impression that most people got the play for emulation, since Sony ALWAYS fails when it comes to mobile devices.

The ps3 isn't exactly doing well either.

Sent from a Galaxy far, far away
[Xperia Play General] CTU_Loscombe:
That's what I use mine for. Gamepad is perfect for it :)
[Xperia Play General] The Alpha Gamer:
What about the PSP? Despite what people say about it, it was an awesome little handheld
[Xperia Play General] - Swift -:
I got the Play as a good step up in Android technology.

I previously had an X8...
[Xperia Play General] captain67:
When I say they fail, I mean the selection of games. The PSP was seriously lacking in selection of good titles. The PSP Go just made things worse.

And now look at the Play. Yes, the device itself is great, just like with the PSP, but really, how many good games has Sony released for it, or how many exclusives have we been given by their partners? Almost nothing. I don't consider gameloft adding a few pieces of code for our controllers a big deal, as their games are half-ass most of the time anyway.

And aside from the controller code, we haven't seen any optimization to make up for our modest hardware, so a lot of games lag. Yes you can fix some of it with overclocking, but that isn't something that should be required. A gaming device should be ready to handle games right out of the box, not require hacking to make them run at a playable fps rate. Had Sony worked harder to bring us optimizations, we wouldn't be having this problem.

And yes, optimized code really does make that much of a difference. Try this as an experiment, I dare you: Get GTA San Andreas for PC, and try running it with the same computer, but switch between two video cards of equal specs, one ATI, and one nvidia. It'll run one hell of a lot better on the nvidia card. Why? Because Rockstar Games optimized the game for NV cards.

The hardware isn't the issue. The issue is that Sony promises it's customers a lot of things that they never deliver. Where's our mobile PS suite? Where are all the exclusive games we were supposed to get? What about the original PlayStation titles that never showed up?

They did the same thing with the PS3. Look how long it took them to get a few decent games that weren't on every console. PS3 owners were led to believe they'd get the best game system on the planet, so they paid double the price of an Xbox, and what did they get? A bluray player that also has a few games they could have played on a console that costs half the price. Well, was half anyway. Not anymore, but how many years did it take?

I heard a few people say the devices will improve now that Ericsson is gone, but frankly I don't think that's the case. It seems highly likely that the Sony half of the company was playing a large part in the problems regarding updates, missing promised features etc. Seems all too obvious given their history with devices that were made solely by them.

It's not about hardware, it's about the user experience.

Sent from my Overcome Galaxy Tab 10.1
[Xperia Play General] mehdi.moha:
oh ,thanks god , finally i've find someone that have same opinion with me!

i'm agree with you my friend .

on my opinion , we had bought xperia play (as a gamer ) cause we love sony's exclusive games , sony promised a lot of games ...

i always was with sony , from playstation1,ps2,psp ....till now(ps3) . i'm personally waiting (for one year ) to see a sony's exclusive game . but nothing happened !

as capitan67 said above , we have to root , convert game's image... but what sony have done ?!

after one year , they have forgotten all promises and just lunch TAKKEN1 with some of useless games !

hey guys , does sony kidding us ?! what can we do with TAKKEN 1, why medievil 1 ?! ...

i can remember 2 years age , when i had bought X10 mini pro and what SonyEricsson had done with us on X10 series .

i though thought this time , sony will make all promises true !

excuse me if my English is bad , i don't want to blame sony , i'm still with sony , i just wanna say that we don't need GAMELOFT or other mobile-game-developer. i prefer to play n64 , ps1 , snes games will all long and nice story instead of gameloft... low level's game.

i could buy a galasy s2 , or galaxy note if i want to play mobile-global games , cause that's display screen is much better, also cpu ang GPu ...

i had bought xperia play , cause i'm GAMER , i love SONY'S GAMES , i LOVE SONY'S EXCLUSIVE games . ..

i don't know , what sony will promise to us on xperia play 2 ?!?
[Xperia Play General] TheBaronVonTito:
But maybe you should enjoy this device :D

However, xplay is the only phone which has the keyboard game, just like the PS. And that's so cool
[Xperia Play General] savage24x:
I'm going iPhone after this device so I don't have to deal with this Sony not fulfilling our promises crap. Never had a problem with Apple. I will still buy Sony's consoles though.
[Xperia Play General] jdz7t8:
I think the real reason why Sony has not been able to release any good games via the PlayStation Pocket App for the Xperia Play, such as FF7 or FF8, is because unlike releasing these games on a console like a PlayStation 3 or a PSP, which has their own custom OSs [operating systems] the Xperia Play runs Android. Releasing FF7 or a big game like that for the Play would be like releasing it for Android. In no time every other Android user would have access to the game. I think a developer like Square Enix would much prefer charging $10-$20 for FF7 on iOS [iPhone,] which supposedly has more customers willing to pay for that content. It's really not Sony's fault, it's actually the game developers. Just look at what Square Enix has done with iOS. They have released multiple Final Fantasy games, created an RPG specifically for the platform [Chaos Rings,] all while pretty much ignoring Android. It's not so much that the developers are ignoring the Xperia Play, they are in fact really ignoring Android.
[Xperia Play General] TheBaronVonTito:
+1 :)

I'm agree with this

Sent using xda premium from my costumized Xperia™ PLAY r800i (TrueAncestor ROM by Jjkkyu, DoomKernel v14 by DoomLord, v6 SuperCharger by zeppelinrox, and other Tweaks and Mods :D )
[Xperia Play General] jdz7t8:
Still hoping that Chaos Rings 2 will be released in English for the android, though.
[Nokia Lumia 900] HawtDogFlvrWtr:
Has anyone else noticed that the bottom lights on the phone only stay on for 5 seconds and then turn off even when screen is active? Its annoying as hell.
[Nokia Lumia 900] lowlymarine:
Most (if not all) phones with capacitive backlit buttons do this, to conserve battery life and reduce the amount of needless ambient light when doing things like reading and watching videos. There are only three of them and they're in the same place on every Windows phone handset, so it shouldn't be that hard to get used to, especially compared to an Android device.
[Nokia Lumia 900] HawtDogFlvrWtr:
Very true, but when a screen is turned sideways when watching said movie or reading, it takes a bit to discover what direction to turn the phone because you can't see the buttons. This is especially true when you have a case on the phone and the physical buttons aren't viewable. Just a comment and was curious if anyone knew how to keep them on while the screen was on. Obviously this is a windows thing but we curious. Like the phone otherwise.
[Nokia Lumia 900] jimski:
Well actually it's a Nokia thing. My Surround lights always stayed on. They thought it would be good for the battery. Took a few days but I am used to it now.

Sent from my Lumia 900 using Board Express
[Nokia Lumia 900] feedmylittletroll:
Correction, its actually a Lumia 900 thing. My lumia 800's lights always lit up when the screen was on (as long as it was in auto mode)
[Nokia Lumia 900] HawtDogFlvrWtr:
Ok, so mixed reviews. Is it driving anyone else mad? It sounds like my previous comment about it being windows was incorrect. It appears to be a firmware issue.
[Nokia Lumia 900] LordGreylock:
I have noticed they don't stay on very long. It is sometimes annoying. If they could just have them lit up for a little while longer it would be very helpful.

I don't need them on constantly.

Also, I had a Lumia 800 for a while and those buttons would stay lit for a lot longer until Nokia pushed out an update and one of the things they changed was a shorter time for those buttons to stay lit and I couldn't figure out why because it was so much better before that.
[Nokia Lumia 900] 22-40:
Drives me crazy too. Might as well not have the lights at all - forever missing the spot and hitting the screen multiple times to register. At least make the dead space around the back arrow register as "light up"!
[Nokia Lumia 900] HawtDogFlvrWtr:
Ok, at least in not the only one. I am probably going to contact Nokia about it. But obviously that will do nothing. ohwell, I guess it's something I will have to deal with.
[Nokia Lumia 900] HawtDogFlvrWtr:
If anyone would like to vote for this change, you can go here.

http://windowsphone.uservoice.com/f...ption-to-have-button-backlights-on-while-scre
[Nokia Lumia 900] mmceorange:
Drives me nuts too. And I hated it on the Captivate, but a little Root action fixed that. I'm so used to having physical buttons on my Desire, which didnt matter if they lit up or not, I could still feel them.

Only thing I don't like about physical buttons is in very circumstantial situations it is unDesireable (see what I did there?) to apply the required pressure to press the buttons (like whin in a gooseneck car mount for instance)
[HTC Inspire 4G] louslugger15:
This is really the only thing I truly miss from the ICS roms at this point. Is there anybody out there w/ an app that is similar to this without changing the launcher?
[HTC Inspire 4G] graewulf1:
I'm not so sure about ICS style folders, but the aosp ICS ROM works quite well. I'm running it on my Inspire.
[HTC Inspire 4G] grandrollerz:
simi folders

Simi Folder Widget has something similar to iphone groups that works well IMHO.

*cant post outside link until after 8 posts.
[Nexus S General] 309041291a:
This has nothing to do with our Nexus, but I felt the need to share :P. The Nokia 808 has a 41 MP camera. Here I thought 8, even 10 was AMAZING for a phone....... In 3 years from now what will be 'normal' standards for a phone camera... Imagine the Nexus of then. Haha.

Nexus S (GSM i9020a)

GummyNex (9.0)

Matrix Kernel (CFS - 18.5)

Lionheart (1000 / 100)

Deep Idle (Off - Sio)
[Nexus S General] lynyrd65:
With those types of phones we may have to get attachments to deal with the giant sensors. If that becomes popular I imagine most devices will have two backfacing sensors, one smaller sensor for everyday spur-of-the-moment pictures and the other much larger sensor for more planned photography so that the user doesn't have to deal with carrying around a set lenses everywhere they go.
[Nexus S General] thegtfusion:
What will be the size of a photo taken by that camera? Pic of a 5MP camera is ~3 MB so a pic of a 41 MP will be almost 3×8=24 MB?!?!
[Nexus S General] 309041291a:
In about 3 years phones will support a TB if internal storage. Jks :p. Yeah that's insane.. you can go watch a super HD video taken from the phone on YouTube

Nexus S (GSM i9020a)

GummyNex (9.0)

Matrix Kernel (CFS - 18.5)

Lionheart (1000 / 100)

Deep Idle (Off - Sio)
[Nexus S General] thegtfusion:
Yeah.. then the internal storage wont be 16GB but 1TB hahahaha lol :D
[Nexus S General] lynyrd65:
The trends tend to be different than that.

Let's see, the original iPhone came out with 4gb, 8gb or 16gb

the 3g iPhone came with 8, 16, and 32

the 3gs was available with 8,16, and 32

the 4 is available at 8 and was available in 16 and 32

the 4s is available in 16, 32 and 64 and as it is succeeded it will probably get an 8gb model

While our devices are not iPhones they tend to follow the iPhone storage wise.

I see a plateau at 16 and 32. That span was over 4 years. I imagine that there probably won't be many break-throughs between now and three years from now so the standard sizes will be 32 at the low end with 64 at the high end.
[Nexus S General] shockem:
It will jump to 1tb eventually. Not now or anytime soon.
[Nexus S General] 309041291a:
I was kidding about the TB thing :P. You'll have to be buying one hell of an SD card though. Sadly the phone runs Symbian, not my favorite OS.

Nexus S (GSM i9020a)

GummyNex (9.0)

Matrix Kernel (CFS - 18.5)

Lionheart (1000 / 100)

Deep Idle (Off - Sio)
[Samsung Galaxy Nexus] zabhi:
How to increase music volume without volume+ app ..any hack ..? Or change build.prop
[Samsung Galaxy Nexus] Smokeey:
Kernels.

DSPManager (built into a few ROMs)

Clean your ears.
[Samsung Galaxy Nexus] @rbiter:
+1. +10 on the ear part. :p

bow chicka wow wow.
[Samsung Galaxy Nexus] RogerPodacter:
Why not use equalizer or volume+, they near double the volume and could even blow the speaker its so loud.
[Samsung Galaxy Nexus] zabhi:
volume+, break Cinex Player app.

I need alternative method to hack volume .
[Samsung Galaxy Nexus] nexicon:
Darn it. There isn't a free volume Plus app??
[Samsung Galaxy Nexus] jcarlm:
There is a free Volume Plus app you have to go to the developers web site to get it. Read the description for the app on the play store and it will tell you where to go.......
[Samsung Galaxy Nexus] RogerPodacter:
Alternative is equalizer by smart apps. Custom eq Max each freq. Does that break it? Its an alternative.
[Samsung Galaxy Nexus] thegios:
on my gnex 4.0.,4 stock rooted rom, Volume+ works ok for the overall volume level, but equalisation (custom or presets) do not work at all: anyone else?
[Samsung Galaxy Nexus] zabhi:
Use Equalizer app
[Samsung Galaxy Nexus] miketoasty:
There is a free one right on the market. Searched for Volume+, clicked on the paid one, and it was in with "Other apps from this developer".
[Samsung Galaxy Nexus] thegios:
is it better than volume+ ?
[Samsung Galaxy Nexus] jhuynh:
Just go to the developers website, he links to it in the description of the paid one. You get the paid version for free by downloading it from his site and you get the full version.
[Samsung Galaxy Nexus] johnw230873:
I use Music Volume Eq from the market place, free and can work as a widget
[Samsung Galaxy Nexus] thegios:
will try but does it increase (like volume+) the overall external speaker volume?

Without volume+ set to 15 my sms/msg/alarm notifications are way too low
[Samsung Galaxy Nexus] MFire:
Aham http://xdaforums.com/showthread.php?t=1500579
[Samsung Galaxy Nexus] Ryokurin:
One question I've always had is if there's anything that just adjusts the external speaker's sound only. I know the go to solution has always been Volume+ or Music Volume EQ, but both affect sound globally, or in volume+ case starts to distort sound every time you change from BT to headphones or external speaker. All I want to do is make ringtones and notifications louder, everything else is fine.
[Samsung Galaxy Nexus] thegios:
esssssssss maybe a volume+ lite
[Samsung Galaxy Nexus] diver47591:
Boom laka laka laka, boom laka laka laka! Sorry, I don't know what came over me.
[Samsung Galaxy Nexus] zabhi:
...............?
[Kindle Fire Android Development] 0xD34D:
I present to you AOKP for the Kindle Fire

Milestone 6​

Let me start off by giving thanks to some people that have made this possible.

Team Kang:

Roman

Whitehawkx

Zaphod-Beeble

Jonathon Grigg

ProTekk

Khas Mek

sethyx

And a big thanks to Hashcode who has made a 3.0 kernel for this great piece of hardware!

Major changes since Milestone 5

Removed FB sync

Added ability to hide sender and/or message body in notifications (Mms)

Added CM9 T-Mobile theme manager

Added Sense 4 style Task switcher (you have the option of choosing from stock/web os/sense 4 now)

Added ability to play boot sound (disabled by default) -- read instructions in ROM Control >

General > Boot sound

added delayed ring feature to Phone

added Emoji to Mms (enable in Mms settings)

added AOKP wallpapers app

added USB tether toggle,

added AOKP clock widgets

added notification counters

new boot animation

added nav bar widgets (must add nav bar widgets button/long press button in nav bar settings and add some widgets to play with!)

added AOKP stats (www.stats.aokp.co) -- you can opt out

added bluewall firewall - RC > General UI > Less Notification Sounds -- limits the number of notification sounds an app can play per X seconds, so like 1 GTalk ping/30s, but notifications will still be coming in

improved weather code

added "copy to clipboard" option in "Share" dialogs throughout Android

added hardware info in about screen

added new music layout to lockscreen (you can choose between old and new)

added nfc toggle

added nfc polling settings (Settings > More > NFC polling mode)

made lockscreen weather prettier

fixed DRM issues

You can find more info about ALL the changes at http://rootzwiki.com/topic/29314-milestone-6/

So what makes this build different from the stock (no longer supported) ROM? Well here's a list of features I've added:

System UI

Added volume slider w/mute to the status bar settings panel for quick access to system volume level

Added a screenshot button, which can be enabled in ROM Control, to allow quick access taking a screenshot of current screen.

Trebuchet

Added an easy access settings button at top right of home screen

Added dual docks - now you can use up some of that empty space by placing apps and shortcuts into these two docks for quick access to these apps on any home screen

ROM Control

Added screenshot button which can be added to the navbar buttons

Added settings for changing location of the volume slider in the stats bar settings panel

At this time I have not found any issues with the ROM. If you find a problem/issue/bug please let me know what it is and how to re-create the problem. Working with the source is far easier than the work I have done with MIUI so I have much more control over the issues.

files

AOKP for Kindle Fire - Milestone 6

gapps
[Kindle Fire Android Development] 0xD34D:
SCREENSHOTS
[Kindle Fire Android Development] 0xD34D:
5/20/2012 - Release Build 36

5/9/2012 - Released Build 35

4/29/2012 - Released Milestone 5

My ROMs are now available on Goo Manager (Included in this build)

Trebuchet launcher has two docks now. In portrait orientation there is one up top and one at the bottom and in landscape they are on the left and right. Each holds up to 5 shortcuts/folders

Using Hashcode's 3.0 kernel #8

4/24/2012 - Released build 34

4/23/2012 - Released build 33r2

Fixed navbar disappearing when using "RESET NAV BAR" option

Added a Screenshot button to the navbar customization section

Update to Hashcode's latest kernel (#7 4/22/2012)

4/23/2012 - Updated gapps to the 4/22/2012 bundle

4/21/2012 - Fixed no boot animation showing.
[Kindle Fire Android Development] rthibeault:
Quick question....Does video work? Netflix, Hulu plus, Youtube, etc...?

Thanks!
[Kindle Fire Android Development] dnathan13:
How is this one different than the other two aokp that have to 3.0 kernel? Is it just the tweaks you made? Maybe you and the other 2 op should get together and get an official aokp going for the kindle
[Kindle Fire Android Development] Gam3r 4 Life:
Hey wanna say thanks for this. Great to have a lot of options. Flashing now. Will report back anything I find.
[Kindle Fire Android Development] smirkis:
its build 33, and he made the changes necessary to run the 3.0 kernel.

thanks 0xd3ad, gonna try this one now!
[Kindle Fire Android Development] dw9906:
How about not being a smartass, and just appreciate that is here.
[Kindle Fire Android Development] Hashcode:
Official support for the 3.0 kernel version of the Kindle Fire won't happen until the new kernel is in a more final state.

In the meantime, the community is going to rely on devs to produce up-to-date builds using the latest sources.

Just tossing that out there for what its worth.
[Kindle Fire Android Development] smirkis:
This gentleman is also one of the official miui developers, for what its worth. Not knocking anyone else obviously, but this man is good!

The rom feels good so far, it feels good with hashs kernel. Its my first aokp experience, nice work 0xd3ad
[Kindle Fire Android Development] rthibeault:
Followed all instructions, no boot. Power button lights up green, Kindle Fire screen lights up for few seconds, then nothing...help...
[Kindle Fire Android Development] dnathan13:
Wasn't tying to be a smartass. I was trying tosee if the devs would be willing to work together on this rom the way hash is working with other kernel devs...

In no way was I complaining or being a jerk.. Thanks for your wonderful assumption and quick response/attack however it was meant

Thank for a quick and logical answer, I was just wondering if collaboration would work to keep things up to date and further advance.
[Kindle Fire Android Development] minieod:
it feels good , except i can hardly use it - my wifi just wont even turn on

ive rebooted a few times... hmm?
[Kindle Fire Android Development] smirkis:
Did u do a full wipe? Connects fine for me.
[Kindle Fire Android Development] minieod:
yup, the only thing i did differently is install the 4-22 kernel over the 4-20 one....but .. maybe thats why, ill retry
[Kindle Fire Android Development] AndroidMobileNZ:
I'm getting a few issues with the touchscreen. I long press to move a widget and it doesn't work straight away. It takes a while and then eventually I can move the widget on the homescreen. In fact I'm finding that I have to push some buttons multiple times to get it to work. Maybe it's just the kernel being unfinished?
[Kindle Fire Android Development] smirkis:
the new kernel is the issue. I'm on the new kernel but has to modify a file. hash is updating his kernel I believe to address the wifi issue.

playing now with the newer kernel, I'll report back later after I use it for a while
[Kindle Fire Android Development] Gam3r 4 Life:
Ive had one minor issue so far, and one not so minor. First minor one is that the digital clock widget is cut at the bottom partially. The other issue is with the navigation buttons settings. I was trying different settings, and then decided to reset it with the reset button. And I completely lost the navigation and status bar. Rebooted, still gone. Reflashed rom still gone. I had to flash ReloadedROM just to get it back.
[Kindle Fire Android Development] 0xD34D:
Where is this reset button you speak of? I'm in ROM control now and do not see an option to "reset" it.
[Kindle Fire Android Development] 0xD34D:
I'm all for working with others. The problem I have had is that I see people putting out these ROMs but not really fixing issues or making it functional for the hardware it is running on. That was my motivation for building AOKP myself and share it with others.

I see people doing this sort of thing where they port a rom or get something working on another device and leave it at that (not saying that's the case for the other AOKP roms). I understand that is a logical first step, but I like to code and if I can fix problems and add useful functionality I will do so.
[Kindle Fire Android Development] webdroidmt:
According to lithium's OP he is using kernel 7, which is the latest kernel, in his release 33r2. I would think this also applies to his release 34, which he released late last night.

http://xdaforums.com/showpost.php?p=25188264&postcount=3

Mike T