[HTC One X] BarryH_GEG:
Me too. I don't take any of this personally; it's just a phone. Because I change devices so often I'm on a lot of different forums. So far, this one's not too productive. There is tons of *****ing about the same complaints but little is being done to try and isolate them or to have the devs try to dig in to them to see if it's s/w or h/w. The only "ah ha!" was the battery app in the wrong folder that everyone took as gospel when it turned out to be nothing.

The way I see it, in spite of all the repetitive chatter, there are three issues with the phone: 1) yellow or white displays, 2) funkiness with what's displayed, and 3) battery life.

Number one is just a fact of life so if someone wants a white screen and got yellow they'll have to exchange their phone. If they don't want to risk the hassle don't buy the phone. The third one is either a Teg3 issue, caused by the enormous PPI and size of the display, or a combination of both. With HTC having said "it is what it is" you either buy the phone and accept it or get another phone. Constant *****ing about either issue won't change anything.

Number 2, and the subject of this thread, is an issue and affecting enough phones to be more than just random. Since all phones have been made using the same parts, in the same span of time, on the same assembly line, and are running the same s/w it probably isn't s/w alone. So it's either an issue with Teg3 inconsistencies or some type of assembly issue that's creating interference.

The XL's shipping in Canada now and it uses the same display and I'm sure to a large degree s/w. It uses a different SoC, kernel, and graphics drivers. If it doesn't have any screen flickering issues the display itself can be ruled out and the problem can be traced back to Teg3; most likely defects in individual chips or them being out of spec.

I raise this because the exact same thing happened with the Asus Prime. Some individual units had graphics issues while others didn't. When Asus released updates it fixed the problem for some but created new graphics problems for others. It took three updates to get everything stabilized. And they probably did it by broadening the range of what the s/w could expect to receive from the chip to account for production variances between chips. To this day there are still funky performance issues with individual devices that people are assuming to be Teg3 related. Again, what happens with One XL will help prove or refute this. But at the end of the day, someone with a flickering phone may not know whether it's s/w or h/w for quite some time. It took Asus (and Nvidia) two months to get the majority of issues resolved. So choices are 1) live with it an hope it's resolved with s/w, 2) exchange the phone until you get a good one (there are good ones), 3) return the phone and repurchase it later assuming the issue gets fixed, or 4) buy a "X" instead.

BTW, it turns out the One XL is a completely different phone. Its dimensions are different, the PCB is different, and its casing is different. So it kind of makes it hard to compare problems 1:1.

One XL

Size: 134.8 x 69.9 x 8.9 mm

Weight: 129 grams with battery

One X

Size: 134.36 x 69.9 x 8.9 mm

Weight: 130 grams with battery