yashsingh1/xdaforums huggingface dataset:
[Xperia Play Themes and Apps] Red_Kop:
That's exactly what they did with their Hockey game.

Which is when I kind of started a love/hate relationship with SI.

I LOVE Football Manager (I mean, LOVE it), but I hate their 'spin' & I hated when the introduced that ridiculous DRM in one of the versions.

Sorry Marc, not having a go at you, but some of the stuff spouted by various people from SI (and lapped up by the Hitler like mods on your forums) is beyond a joke.

I'll still buy your games, because I love them so much (unless the excessive DRM returns), but you've already lost me as a 'fan'. Sadly.

That's all I want to say on the matter.
[Xperia Play Themes and Apps] doncoop:
Well I've heard there has been a few articles around a 9-1 ratio of pirated to bought FMHa.

If this is the case then fair enough for them not putting out a game next season (though I desperately hope they do).

In terms of 'justifying the price'. I don't want to seem harsh but if you have paid for it doesn't that mean they got it right?

Also the problem with most android games is they are deemed 'mini games' and so only charge around the pound mark. FMHa is not in that category.

Compare it to the right content.

GTA3. An 11 year old game made to work on android. £3

Sonic CD. A 1993 game made to work on android £3.50

Dead Space. 2008 game made to work on android £4

FIFA12 - New version of the franchise £4.15

FMHa - the newest portable version of the game with up to date data £7

Maybe a little high but no way excessive. Tell you what. This has already become my most played android game to date so more than happy with the price.

Long may FM come out on android and although I may not buy this every year like I do with the PC version I will pay and enjoy it muchly.
[Xperia Play Themes and Apps] Red_Kop:
See aforementioned 'spin'.

1. How accurate is this data?

2. How many of those pirates would have purchased the game?

3. Source of the data? Thought so. :cool:
[Xperia Play Themes and Apps] KeiranFTW:
9-1 pirated? I doubt that, I mean, come on, who went surveying people? I bought it like many others, and I don't think the price is justified yet. That's not saying I would pirate it, just it isn't worth so much yet.
[Xperia Play Themes and Apps] d31b0y:
4-1-3-2

Set your full backs to wing backs.

Enjoy winning.
[Xperia Play Themes and Apps] abstractbeats:
Hehehe :D

I found that out yesterday. My Crystal Palace team have gone into an early lead of the Championship. I guess I'll discover if opponents figure this tactic out.
[Xperia Play Themes and Apps] doncoop:
Agree completely with your points, it would be much better that they showed how those figures came about.

But I don't think we can call it spin just because they haven't released it.

End of the day they have offered their product for £7 and it lives and dies by the sales of it. It's their choice to continue it or not

To say I'm not going to be a fan if they stop it seems weird (to me). If that were the case I would boycott a lot of shops, tv channels, companies etc etc.
[Xperia Play Themes and Apps] jajabinx35:
I really try to enjoy this series.....I love playing football. Love Fifa, Love Pes.....but can't understand these managers game.

I guess it's a huge game to understand.
[Xperia Play Themes and Apps] Marc Vaughan:
I really don't want to get into an argument myself - but to answer your queries:

Incredibly accurate compared to most such stats actually, I'll explain why - when the apk installs the game then download additional data afterwards.

This additional data is stored on a SEGA server, it was implemented in this manner because it was the most efficient method for installations and allowed us to optimise the 'base' apk in such a manner that it stayed under the 30mb installation limit allowed on some early handsets.

It does however also allow us to see visibly how many times these files are downloaded in the same way any web-server/ftp-server naturally tracks stats on such things.

This information can be compared against the information given through the GooglePlay store.

Most commercial games use this approach to downloading additional data on Android and it may be that similar analysis by other publishers is one of the reasons why the platforms support for big-name titles isn't as prevalent as I would personally like.

Personally however I do however have faith that enough people will enjoy and support the game to allow FMH to continue on Android in the future, time will tell (as my wife will tell you I'm an eternal optimist :D).

No idea tbh, not all of them by any means - but if one in 20 did (not an unreasonable rate imho) then that'd be a 50% rise in sales for the game.

See answer for Question 1.
[Xperia Play Themes and Apps] d31b0y:
I disagree. What about people who delete it and have to download it again? What about people who have multiple devices and install it on each one?

That's not to say the game was not heavily pirated. It more than likely was but I don't think correlating the data is as easy as you say.

In fact, why didn't they implement some check on the remote server to make sure the game was licenced? Plenty of other games do this with varying degrees of success.

EDIT: I just realised who I was replying to. I reckon you'll know the figures a lot better than us :D
[Xperia Play Themes and Apps] Marc Vaughan:
The GooglePlay store actually tracks installations and de-installations on devices when they're done so this is taken into account (if you think about it the store needs to do this as it needs the information for refunds and suchlike).

There may well be some amount of inaccuracy despite peoples best efforts - but I believe the figures are more accurate than most in their assessment of things for the reasons I've given.

It is indeed possible to do this I'd imagine, however I've played a fair few games which require this on android and often they prevent your playing if you're 'offline' and can't perform such validation - as such I'd prefer not to take this approach as it might preclude people enjoying my game when flying or travelling on the tube etc.

Its entirely possible that some of my time next development cycle will be taken up with writing copy-protection routines for the game rather than (as I'd prefer) simply further improving the product ... as I've indicated my hope is that enough people will enjoy and purchase the game to make all this a moot point.
[Xperia Play Themes and Apps] d31b0y:
Well, whatever the outcome, I'll be hoping for a new instalment in the coming months and will happily pay a similar amount again.

It's easily become my most played game for the short time I have had it.
[Xperia Play Themes and Apps] Marc Vaughan:
We're pleased to announce that the second update for Android (3.5) has been released!

The update includes 2 new purchasable scenarios, for more information check out the Store in-game.

See below for the changelist.

#3.5a - Second Android Update

Fix rare crash on starting with specific devices due to language setting

Allow warning if game started on non-supported resolution devices

Fix poor layout of physio reports when players are injured

Added no interest news when offering players to club

Improve movement of withdrawn strikers

Tweak defensive positioning against narrow formations

Exit button restored to start page

Additional Purchasable Scenarios Added

Stop players moaning for a new contract if they've only just joined club

Various match improvements based on community feedback

Tune contract requests at clubs with a sugar daddy

Tune effect of loans on players involved

Tune manager movement slightly
[Xperia Play Themes and Apps] d31b0y:
Mark,

I have a request for your next release... Can you implement the shoulder buttons on the Xperia Play so that the L button acts like the 'back' or 'previous news' option and the R button acts like the 'Next News' or 'Next' option. If neither the 'Next News' or 'Next' option is unavailable, it should act as the 'Continue Game' option.

Not sure how possible this is, but it would be an awesome addition for us with an Xperia play. And you could slap the "Xperia Play optimized" tag in your description too.

Hopefully you get this. I have PM'd you with the same.

Cheers!

Del
[Xperia Play Themes and Apps] Marc Vaughan:
I'll look into whether thats viable or not - I don't suppose you have a link to a developer site for Xperia Play which might help me with how to access such functionality? (as its not 'standard' Android).
[Xperia Play Themes and Apps] d31b0y:
Is this what you are looking for? There were some links floating around in the Android Dev forum. Not sure if this is them.

http://developer.sonymobile.com/wportal/devworld/technology/android/xperiaplay/overview

http://developer.sonymobile.com/wpo...oid/xperiaplay/game-developer-recommendations
[Xperia Play Themes and Apps] aros2k:
The idea for the L & R buttons is fantastic! Hopefully they will add that.

I'll be honest SI, I did pirate the game as I was put off by the price. After getting into it I realised it had the depth to justify that price and bought the game. I was worried about buying a new FM Handheld after getting burned on PSP versions. This one is great though
[Xperia Play Themes and Apps] jr866gooner:
On android version and have serious injury crisis. How do i get players from my reserves to 1st team? They are currently grey!

Sent from my GT-I9100
[Xperia Play Themes and Apps] Marc Vaughan:
The way it works is a bit counter intuitive in some ways at present (but has been the same since the early days of CM/FM).

Grey players appear in squads which are 'short' of players so that they can field a reasonable side at all times - for humans the grey players are invariably a bit worse than an 'average' player at the club (so be warned).

To make some appear in your first team drop first team players into the reserves and you'll find some grey players should appear.

(I'm going to try and improve this side of things to be more intuitive in next years game)
[Nexus S Android Development] urko95:
PlayROM​

v3 by PlayDevTeam

Hi! PlayDevTeam is pleased to realase PlayROM, a simple stock ROM with our changes to be faster and more atractive than stock! Me (Urko, as urko95) started on a ROM only for me, because I didn't like any ROM from here so then, I decided to public to other people. Now Aj (as Official DTG), Vyasa and me have made a team called PlayDevTeam and we need more staff so contact me (urko95) if you would like to take part in our team!

Now, enjoy our ROM and please post bugs and we'll fix them as soon as we can!

1º Post - Freatures, Changelog, Download, ect.

2º Post - PlayDevTeam, Thanks to..., Donate and Risks​

HERE VIDEO SOON

HERE SCREENSHOTS SOON​

Regards,

PlayDevTeam​

​
[Nexus S Android Development] urko95:
Freatures

Stock 4.0.4

Rooted

Trebuchet

Deodexed

BusyBox

Stock kernel

FaceUnlock

BeatsAudio and DolbyMobile (Optional)

… and more to come!

ChangeLog

- Version 3

Most stable realased

Air kernel added

Tablet UI FIXED but we'll have to wait for Deep Idle

- Version 2.5

DeepIdle fix

Facebook sign add

New wallpaper

- Version 2

GoogleApps and the rom are separate now

Added SuperUser and DSPManager .apks

Cleaned a lot, lees MBs

- Version 1

BootAnimation fixed!

Added DolbyMobile version

Download

In this folder are all the files, but you can find one by one here:

Version 3 - Donwload and for BeatsAudio and for DolbyMobile

Coming in next versions...

Deep Idle

Transparent pull bar

HDSPA icon

Matr1x kernel

Facebook sing

New bootanimation and wallpapers
[Nexus S Android Development] urko95:
PlayDevTeam

It's a developers team, this are the members

Urko (urko95) - Main developer and BetaTester

Aj (OfficialDTG) - Graphic designer

If you want to join in our team, please contact with me, Urko​

Thanks to...

Aj and Vyasa

All Android Developers

Google

Dsixda user for kitchen

Donate

I'm 16 years old and If you want to help me paying my career of informatic engineering, please...

​

Risks

I'm not responsible of any hardware damage like bricking your phone!​
[Nexus S Android Development] RicardoOneri:
Wellcome to Nexus S World!

Will test right now your rom!

Good luck :D
[Nexus S Android Development] thegtfusion:
Nice man!! IM 17 :D :D, will it be possible to add aokp toggles and etc in future releases??? thanks!!!
[Nexus S Android Development] rickballs:
Downloading now. Will report later

Trying it with glados kernel
[Nexus S Android Development] urko95:
17? Nice! :D

Yes it will be posible! System.apk/Framework-res.apk edited coming soon!

Regards,

Urko
[Nexus S Android Development] jojoost:
Haha, i'm 15!! Looking forward to see more of you!!

Greetzz, Jojoost.
[Nexus S Android Development] boenklon2:
will give it a try:)
[Nexus S Android Development] urko95:
Emm sorry if you all have a bootlop or something like that but at the moment I don't have my Nexus S to test my own ROM.. :o

So, this is the reason why it's a RC (RealaseCandidate)

Sorry

Regards,

Urko
[Nexus S Android Development] Coentje44:
(SystemUI.apk) ;p and nice rom! :)
[Nexus S Android Development] urko95:
Upsss sorry :o

Thanks!

Regards,

Urko
[Nexus S Android Development] RicardoOneri:
Allready Download and tryed to flash getting error (status 6 error)

Hope you fix :p
[Nexus S Android Development] amperman:
ahhh...
[Nexus S Android Development] DaXmax:
Lol, im the youngest. 14. And also, im a Recognized Themer. :P
[Nexus S Android Development] rickballs:
No problem.
[Nexus S Android Development] urko95:
Ups sorry, when my Nexus S come I'll fix it!

Sorry about that..

Regards,

Urko
[Nexus S Android Development] urko95:
Building RC2!

I'll post it tonight!

Regards,

Urko
[Nexus S Android Development] rickballs:
If you want me to test it before you post it. I'll gladly do it
[Nexus S Android Development] Kitch16:
I feel so out of place :O

I'm 17 and the most I know how to do is flash the bloody ROM ;)

Ahhh anyway, good luck to ya man! :D
[Nexus S Android Development] thegtfusion:
stay tuned :). he was gonna post rc2 tonight. rc1 didnt boot (he doesnt have his nexus to test now)
[Nexus S Android Development] DaXmax:
I assume u didnt build from source right?
[Nexus S Android Development] urko95:
Yes but I made my changes.. :o

So, RC2 realase but it's bootlooping. I know the problem so, tonight we'll have RC3 probably working! :)

Regards,

Urko
[Nexus S Android Development] urko95:
RC3 realased!

Can anyone test it if it boots?

Thanks,

Urko
[Nexus S Android Development] urko95:
RC4 realased!

Regards,

Urko!
[Nexus S Android Development] nicknowsky:
Always great to still be seeing new and more DEVs coming thru to the Nexus S community. The way I look at is the Nexus S is still a top device. It might not be a dual core Frankenstein with a 5in screen, but its real true Android device all the way to its core
[Nexus S Android Development] atlantis.mu:
Built from source

or

Worked from zip file?
[Nexus S Android Development] DaXmax:
Ok dude, you need to learn how to build from sources one day... ;)
[Nexus S Android Development] MaXmeOliver:
Doesn't boot on my i9023. Just a black screen.

EDIT: Just had to pull my battery and then boot.
[Nexus S Android Development] urko95:
My Rom was made taking the stock Rom of 4.0.4 and making my changes, nothing else..

Regards,

Urko
[Nexus S Android Development] urko95:
Worked from zip file, I don't know how to built from the source!

If anyone knows and don't mind teaching me, there are no problem!

Reagards,

Urko
[Nexus S Android Development] tjackbjorn:
downloading RC4 now, gonna try it out today:D

Edit: Flashing went fine. But RC4 doesn't boot on my i9023... did a full wipe. Hope you'll fix it soon :D it looks promising :D

Sent from my sandwich using a Nexus S
[Nexus S Android Development] :
I'll bench this when they get to stable.
[Nexus S Android Development] urko95:
Thanks bedalus! Cooking beta 1!

Regards,

Urko
[Nexus S Android Development] urko95:
Beta 1 REALASED!

Uploading Beta 1 BeatsAudio version! :D

Regards,

Urko!
[Nexus S Android Development] S7icky:
"Dre Beats are the badge of a person that has no idea about sound quality."

- Engadget Users
[Nexus S Android Development] saagar67:
Looking forward to this rom mate...best of luck!!!!
[Nexus S Android Development] MaXmeOliver:
No Beats audio link?
[Nexus S Android Development] urko95:
Serch for videos of BeatsAudio on phones, you will be surprised ;)

Regards,

Urko
[Nexus S Android Development] urko95:
Now you can download it!

Regards,

Urko!
[Nexus S Android Development] urko95:
Beta 1 BeatsAudio REALASED!

Regards,

Urko
[Nexus S Android Development] wildestpixel:
What's the point of beats ? We have wolfson to **not ruin**
[Nexus S Android Development] tjackbjorn:
Gonna try beta 1 later:D hope it works ! :-)

Sent from my sandwich using a Nexus S
[Nexus S Android Development] urko95:
I want all users to flash my Rom so, I have to offer something different like BeatsAudio. With BeatsAudio we have a better sound of the speaker and of the headphones but installing Voodoo we have only better sound of the headphones.

That's why I'm offering BeatsAudio and not Voodoo

...and please, stop joking or insulting:

Regards,

Urko
[Nexus S Android Development] jojoost:
Please learn me how to theme!! Dont understand a f*** of all these theming guides..

Greetzz, Jo Joost.
[Nexus S Android Development] urko95:
AddOns added ;)

Regards,

Urko
[Nexus S Android Development] urko95:
And now, new WallPaper! ;)

Reagards,

Urko!
[Nexus S Android Development] urko95:
Tomorrow Dolby Mobile version, I don't now if it's working but tomorrow we'll see! ;)

Regards,

Urko!
[Nexus S Android Development] keb00:
Wow nice good luck!

I will test later when I change rom.. :cool:
[Nexus S Android Development] :
Voodoo offers "tune speaker for music" - it works well.

I used to work as a pro sound engineer (mixing) in Los Angeles, so I feel qualified to do a comparison if you like.
[Nexus S Android Development] shockem:
Do it dude, do it. You're the man. :cool:
[Nexus S Android Development] ssenbonzakura:
Waiting for Dolby add-on, then I'll give it a try :D
[Nexus S Android Development] tjackbjorn:
gaaah beta 1 wont boot :( After Google logo my screen is on but there's nothing there... :(

Edit: It booted! I just had no boot animation..?
[Nexus S Android Development] urko95:
Okay, do it :D

Regards,

Urko
[Nexus S Android Development] urko95:
Upps we're without boot animation haha ;)

We'll see a bootanimation in Beta 2

What version do you try!? BeatsAudio or Normal!?

Regards,

Urko

PS: Uploading DolbyMobile!
[Nexus S Android Development] tjackbjorn:
hahah yesss ;)

Normal version! What is DolbyMobile? :D Your rom is great so far! :D
[Nexus S Android Development] urko95:
DolbyMobile it's a audio improvement! It's working great!?

Thanks for trying! I don't have my Nexus S and my betatester it's unavaliable, sorry..

Regards,

Urko!
[Nexus S Android Development] tjackbjorn:
okay!

Yes it smooth and great! ok! When will you release beta 2? :D
[Nexus S Android Development] urko95:
Now it's up, and v1 not beta 2! ;)

Reagards,

Urko!
[Nexus S Android Development] urko95:
Now, uploading v1 BeatsAudio and then v1 DolbyMobile!

Reagards,

Urko
[Nexus S Android Development] mkoch820:
Please, do that!!!
[Nexus S Android Development] tjackbjorn:
haha damn, I just finished my set up on beta 1 ;) Think I'm gonna stay with your awesome rom for awhile! One of the fastest I've ever tried! :D
[Nexus S Android Development] Oodie:
Well .. this occurred to my mind .

What didn't you do bedalus ? :D

..Generated from OodieMiui via Tapatalk..
[Nexus S Android Development] urko95:
Ohh thanks tjackbjorn! If you fell so, you can try BeatsAudio version! It's up!

EDIT: Coming from Beta 1, you don't have to do a full wipe, only wipe cache and Dalvik!

Regards,

Urko
[Nexus S Android Development] urko95:
BeatsAudio version 1 it's up!

Uploading DolbyMobile version 1!

Regards,

Urko!
[Nexus S Android Development] urko95:
DolbyMobile version 1 it's up!

Regards,

Urko
[Nexus S Android Development] tjackbjorn:
well maybe I have to try your new versions! :D
[Nexus S Android Development] urko95:
Thanks for the effort! ;)

Regards,

Urko
[Nexus S Android Development] Andrew1998:
What is the best kernel for this rom ? there are any bugs?
[Nexus S Android Development] urko95:
You don't need to install any kernel because the best kernel for this rom it's stock kernel! ;)

There are no bugs! ;)

Regards,

Urko
[Nexus S Android Development] tjackbjorn:
I haven't tried stock kernel, I'm using air kernel 3.9.5. It's super fast!

PS: urko95, it seems like deep idle doesn't work properly? :)

Sent from my sandwich using a Nexus S
[Nexus S Android Development] Andrew1998:
Ahaha thanks , I'm italian . We are so many near. At school i study Spanish , so when i will have problem i contact you on xda ! thanks so much..

What is ICS UI , Tablet Ui ?
[Nexus S Android Development] wildestpixel:
Bools.XML hasn't been edited ?
[Nexus S Android Development] urko95:
Version 2 Uploading!

Regards,

Urko

PS: Later I'll answer all questions! Sorry :S
[Nexus S Android Development] Andrew1998:
:) Ok ! I would have a version 2 with dolby mobile :) can you speak me how is the utility of TABLETUI?
[Nexus S Android Development] urko95:
Version 2 normal and BeatsAudio version uploaded! and tonight we'll have DolbyMobile version!

The utility of tablet UI is to become our phone in a tablet with the UI of a tablet!

BTW Phone.apk is fixed in this version of Tablet UI

Can anyone help me getting Deep Idle working? I don't know how to do! :S

Best Regards,

Urko
[Nexus S Android Development] mkoch820:
What is this dolbymobile exactly? A software like Voodoo, or something built-in like beats?
[Nexus S Android Development] urko95:
Yes, it is! Is like Voodoo but I don't know to say if it's better than Voodoo or not..

Regards,

Urko
[Nexus S Android Development] wildestpixel:
http://wildestpixel.co.uk/index.php/tweak-notes-2/12-didlefix
[Nexus S Android Development] wildestpixel:
Its software placebo junk. Voodoo is hardware calls into the PHY. There is no comparison.
[Nexus S Android Development] thedarkwolf:
Hi all

No more picture for this rom ? I want to try but i want a screen if it possible ?

Envoyé depuis mon Nexus S avec Tapatalk
[Nexus S Android Development] tjackbjorn:
It's stock :)
[Nexus S Android Development] Andrew1998:
Can i install version 2 + beats audio and , example , tomorrow i can install version 2 + dolby mobile without full wipe or other wipe?
[Nexus S Android Development] tjackbjorn:
I know! Notificaton widgets:D And more mods! Or maybe you want to keep it as stock as possible? :)

Sent from my sandwich using a Nexus S
[Nexus S Android Development] mkoch820:
I was afraid of that.
[Nexus S Android Development] urko95:
Thanks wildestpixel!

Regards,

Urko
[Nexus S Android Development] urko95:
It'll be ScreenShots when I've my Nexus S with me.. Sorry..

But don't worry, it's stock ;)

Regards,

Urko
[Nexus S Android Development] urko95:
Yes, you can ;)

Regards,

Urko
[Nexus S Android Development] urko95:
I want to keep it like stock, but I can change it, I don't know what to do..

If you like my work, please, donate me :)

Regards,

Urko
[Nexus S Android Development] urko95:
Sorry about the mistake..

Regards,

Urko
[Nexus S Android Development] urko95:
Uploading DolbyMobile version 2!

Regards,

Urko
[Nexus S Android Development] urko95:
DolbyMobile version 2 it's up! :D

Regards,

Urko
[Nexus S Android Development] urko95:
DeepIdle fixed! Now adding Facebook sing and HDSPA icon!

All this thanks to wildestpixel!

Regards,

Urko
[Nexus S Android Development] :
PlayROM v2 (beats version) benched!

Results: https://docs.google.com/spreadsheet/ccc?key=0AntDDKv-lS6IdGpWaWxiUjVMbVFHWU82R0t1bWtHZ1E
[Nexus S Android Development] Andrew1998:
Whoa :) Good rom , i love it . What is the utility about dolby mobile o.o ? i don't know ..
[Nexus S Android Development] urko95:
Thanks Bedalus! :D

Regards,

Urko
[Nexus S Android Development] urko95:
It's a sound quality improvement! Like my BeatsAudio version!

Regards,

Urko
[Nexus S Android Development] urko95:
Added HDSPA icon and transparent pull bar! Now starting with Facebook sign!

All of this thanks to wildestpixel!

Regards,

Urko