yashsingh1/xdaforums huggingface dataset:
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] xxsicknessxx:
Touch pal key board for texting

And nemesis launcher for home launcher

Thought we could share best app choices

Can you use kies with any rom
[Vibrant Q&A, Help & Troubleshooting] patyrick:
I have looked everywhere for answers but cant find any on how to get my phone to connect, well be recognized by my computers. I know exactly how to use Odin to get my phone out of its bricked stage through the download menu. But the thing is, it hasnt been recognized by my computers for awhile, even when i was using ICS on it, and i tried a lot of things but recently i havent been able to get it connected. I have no idea what to do, i need help on this urgently. Just to restate, my phone is not being recognized by my computer when plugged in through a working USB cord, please help
[Vibrant Q&A, Help & Troubleshooting] Woody:
Go to Dev section and download the AIO toolbox (links are live again). It has Odin 1.8, the correct pit/tar files and ;) drivers. Don't forget to download the .net files too in the OP.

Might have to go into device manager and delete the drivers you might still have in there that are bunked out.
[Vibrant Q&A, Help & Troubleshooting] lufc:
Please use the Q&A Forum for questions &

Read the Forum Rules Ref Posting

Moving to Q&A
[T-Mobile LG G2x] NekoNyapii:
Is there any way to get Beats Audio on the G2X? I'm using Hellfire Phoenix_v2.1.
[T-Mobile LG G2x] mt3g:
Try using the search function, it is useful believe it or not

http://xdaforums.com/showthread.php?t=1525168&highlight=beats+audio
[T-Mobile LG G2x] NekoNyapii:
Okay. And thanks ^_^
[T-Mobile LG G2x] NekoNyapii:
And how for you know if you have beats audio?
[T-Mobile LG G2x] chrisram88:
It's enabled automatically. Just plug in your headphones

Sent from my LG-P999
[T-Mobile LG G2x] stormageddon:
The beats audio is not a very good audio system for music as it just distorts the lower and midrange bass (speaking as an audiophile with a $1000+ audio setups). The best thing to do if you want better quality is just to use voodoo sound with a kernel that has it built in. The trinity kernel has it built in and I think Faux123 does too. But to each his own.
[T-Mobile LG G2x] NekoNyapii:
Okay, I have Trinity kernel right now, but how do I enjoy this Voodoo sound? Besides, I already flashed the Beats Audio, no way that I can remove it now, can I?
[T-Mobile LG G2x] FatalityBoyZahy:
You need to download the Voodoo sound control app from the market.
[T-Mobile LG G2x] NekoNyapii:
Also I can't really tell the difference. it sounds the same. :/
[T-Mobile LG G2x] DJLamontagneIII:
Go into the app and turn it up.. it only affects the headphone volume
[T-Mobile LG G2x] NekoNyapii:
Yeah, that's all I noticed, that can't be the only difference right?
[T-Mobile LG G2x] Klathmon:
Yup, its the only thing working on our phones right now. The dev for voodoo said he wants to incorporate more into it for the g2x, but it's gonna take time...
[T-Mobile LG G2x] FatalityBoyZahy:
Try a combination of Voodoo and DSP Manager.
[T-Mobile LG G2x] NekoNyapii:
Do you think that the DSP pack has an effect on music? I really can't tell....
[T-Mobile LG G2x] FatalityBoyZahy:
Well it's pretty much an EQ
[T-Mobile LG G2x] stefan2305:
Also there is an app on the Play Store called Volume+. One of its EQ's (which is what Beats Audio is) is a "Beats Emulation" as they call it. Just another option. Personally I found that Voodoo Sound Control was more than enough to make sound great on the phone.
[T-Mobile LG G2x] partylikeaninjastar:
I've flashed Beats onto my phone and didn't really notice a difference. I've had more results fooling around with Volume+ or DSP Manager.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] peeern:
hey guys,

having said that I tried a lot of methods such as the "automatic recalibration"..I really can't believe that we don't actually have a specific app for recalibrate our big touchscreen..it's so annoying when you put the S-pen on the screen and you see the pointer with 3-4 mm offset.

I'm running ICS Stunner 4.3
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] bioweb:
If my pen has an offset all I need to do is to wiggle the pen in each corner at the edge of the screen for a few seconds (like drawing small circles over eachother) and the offset is gone.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] peeern:
are you on stock rom? cause I'm not..and I think this is why it doesn't work for me.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] bioweb:
I'm using Rocket Rom V23 with SpeedMod kernel 2.8.

The thing I've noticed is it depends on the app I'm using, it seems that the stock Samsung pen apps all use a small offset while the pen is way more accurate in Infinite Painter.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] RudiRulez:
When my pen offsets I rotate the screen to portrait then back to landscape(or the other way around) and it usually sits bang on again.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] szamanus:
Hi mates :)

Few days ago I've encountered a very annoying problem while using s pen :(

When I'm using s pen in whatever app (S note, iAnnotate, Adobe Reader...) I'm encountering offsets in whatever direction. Most often to the right side of the screen. S pen touches the screen, but the line appears 3mm to the right and a little down.

When I'm using hand no problem occurs!

But when I'll run Crayon physics and using s pen. No such thing as offset occurs!

WTF?

Have anyone of You guys encountered such thing? How can it be solved?

To be honest, I'm getting nervous more and more :/

I'm on:

- stock, non rooted ROM;

- system version 2.3.6, kernel 2.6.35.7;

- version: GINGERBREAD.XXLC1;

- modem version N7000XXLB2
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] TempusFudgeIt:
I know this sounds obvious but did you try changing Pen settings from Left handed to Right handed / back again in the dominant hand settings? Someone reported that this seemed to rest the offset. Personally I found if I rotated to landscape and back again it seemed to be better, but never really had a problem.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] szamanus:
Sure I did mate. Didn't help me to much :/

I've also tried to rotate to landscape and portrait - it helped, but only for a little while.

What is strange for me is that this kind of issue appears in apps and in keyboard while I'm on s pen, but never while playing in Crayon.

And I've played a lot today. And without any offsets O.o

If also in game I would have encounter problems, then I might have start thinking that this issue is caused by damaged s pen or the screen itself.

I was also thinking for a while that it's caused by software I've installed. And I have a lot.

Now I'm using sslauncher and LWP - Galaxy Pack. Those are my two types.

But it's also rather impossible for me that some apps can influence on s pen behavior in general, but not in game?
[HTC EVO 3D] xblackvalorx:
What version of v6 supercharger is cooked into eternity?

I switched to meanrom for a bit and wanted v6 back, but the version i downloaded and installed only has 17 options not the full 30 with nitro lag nullifier and engine flush and sclean etc. anyone know?
[HTC EVO 3D] xblackvalorx:
Anyone?
[HTC EVO 3D] ssojyeti2:
I'm pretty sure that Virus said it's the newest version in his changelog
[HTC EVO 3D] xblackvalorx:
The one from zeppelinrox thread is missing a lot. Update 8
[Galaxy S I9000 Q&A, Help & Troubleshooting] domi525:
So a few hours ago, i tried to flash the value pack (XXKQB) ROM on my Galaxy S Plus,it started normally but sort of freezed on ˝setupconnection˝

The phone was still in download mode,and after about 20 minutes of siting there,restarted the phone since nothing was happening, and it´s safe (for now :D ).

It should look like this,right?(see attachment)

__________________________________________

WRONG VERSION OF ODIN heh,silly me :P
[Galaxy S I9000 Q&A, Help & Troubleshooting] domi525:
looks like the pic didn´t upload succesfully

:p
[Galaxy S I9000 Q&A, Help & Troubleshooting] Talon26:
I have no idea what you are doing :confused:. How did you set up Odin? did it detect your phone? Have you closed all Kies applications? You could post a link to the thread you got the download from... (Did you ask the thread where you got the download from?) Why is there only one file? Is it meant to be like that? (I know some roms can be zipped/tarred so you only need one file but is this that sort of file?):eek:

The list can go on and on;). Please provide more information... What is the status of your phone now? Can you boot up to your home screen or are you stuck at soft-brick screen? I ask this because i don't understand what safe means. I would consider a soft brick safe because i know what to do when i have one... Re-flash!

So to that image. I am assuming this is how you set up odin BEFORE you connected your phone. I would suggest tick re-partition, this WILL factory reset your phone. A suggestions not always necessary, read the thread. If you are on GB already then i don't think you need to. Also usually you are still required to have a .pit file. (I haven't flashed via odin in a long time, so things may have changed) Check you don't need one.

Finally sometimes when i flash via odin, it get stuck i think at the same point you do. I have to unplug and take battery out. If i boot up i get two symbols with a line of some sort in the middle. In this case i go back to download mode and re-flash and it flashes correctly this time. :D

Sorry for the long message its just the more information the better and quicker people can help. Hope i helped, if not please provide as much information as possible :rolleyes:
[Galaxy S I9000 Q&A, Help & Troubleshooting] Gusta_HR:
Go back here http://xdaforums.com/showthread.php?t=1581193&page=21 and repeat a question. You didnt setup ODIN right...
[Galaxy S I9000 Q&A, Help & Troubleshooting] domi525:
I just rebooted it normaly, it isn't bricked or anything like that...

Thanks!

Sent from my GT-I9001
[Galaxy S I9000 Q&A, Help & Troubleshooting] domi525:
Ok thanks!

Fala :)

Sent from my GT-I9001
[Galaxy S I9000 Q&A, Help & Troubleshooting] Talon26:
So everything sorted?
[Galaxy S I9000 Q&A, Help & Troubleshooting] domi525:
yep
[Galaxy S I9000 Q&A, Help & Troubleshooting] Eirik2306:
Hello, ive got the same problem so what did you really do to fix the problem, change the odin version or what??
[Galaxy S I9000 Q&A, Help & Troubleshooting] Gusta_HR:
Search for the flashing tutorial under 9001 software development
[Galaxy S I9000 Q&A, Help & Troubleshooting] ajrcz:
Replace Odin, and install the files as in the screenshot, the debug mode on the phone, turn off your phone, enter in the flashing mode after 3 buttons.
[Samsung Galaxy Nexus] JustArchiee:
Hi Guys, this will (Hopefully) show you how to install custom soft keys on the Samsung Galaxy Nexus. This is the way i found easiest so i thought i'd share it. This requires

NO METAMORPH OR ZIPTHEMER

Its editing the 'SystemUI.apk'

Requirements -

- Your Galaxy nexus must be rooted & a recovery installed.

- WINRAR / 7Zip (links below)

- You have a downloaded rom - Can be stock.

- The modified buttons must have the same name as original and normally be the same image size (Not always)

Optional -

- Photo editing software - I use Photoshop.

Disclaimer : I am not responsible if you brick or damage your phone during this. Do this it your own risk & MAKE A BACK UP.

Video Tutorial here -

http://www.youtube.com/watch?v=9nmPXf48_gM&list=UUStOBnfUhfb5kdSXSdUf15Q&index=2&feature=plcp

7Zip - http://7-zip.soft32.com/free-download

WinRAR - http://www.rarlab.com/download.htm

And guys, dont be harsh if i have made mistakes on this thread - This is my first ever! :)
[Samsung Galaxy Nexus] ChaseRxx:
And guys, dont be harsh if i have made mistakes on this thread - This is my first ever! :)

Don´t worry. Good lucky!
[Samsung Galaxy Nexus] JustArchiee:
Cheers im sure i'll be ok :):):):):):)
[Samsung Galaxy Nexus] eng_saad:
Thanks

can i use this for CM9?
[Samsung Galaxy Nexus] JustArchiee:
Yes you can as long as the rom is on your computer as a .zip
[Samsung Galaxy Nexus] sourcex:
video link says " Its Private "

cant open
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
When the T989 ICS code is finally released and some of you talented kernel developers are working with it, PLEASE PLEASE PLEASE add usbaudio.o so we can use USB DACs bypassing the crappy internal audio components. A lot of people want this desperately!

Info: http://code.google.com/p/android/issues/detail?id=24614&sort=-stars&colspec=ID%20Type%20Status%20Owner%20Summary%20Stars

More links that may or may not help:

http://sven.killig.de/android/N1/2.2/usb_host/

http://www.slatedroid.com/topic/29289-usb-audio-cards-support-drivers-and-libs/

http://www.head-fi.org/t/604479/good-news-about-android-phone-supports-digital-audio-output

http://xdaforums.com/showthread.php?t=1459892

Here's the cheapest USB Audio device I could find on eBay as of 6/22/2012. $2.15 with free shipping (USA seller): http://www.ebay.com/itm/USB-2-0-3D-...pt=US_Sound_Card_External&hash=item3f165fb211
[T-Mobile Samsung Galaxy S II SGH-T989] iwasblown:
I know the galaxy s had this and I never used it
[T-Mobile Samsung Galaxy S II SGH-T989] zaventh:
Hott. I never even knew you could do this on Android.
[T-Mobile Samsung Galaxy S II SGH-T989] bbobarino:
The t989 has released code for ics?? I think u r talking about the skyrocket I could be wrong and if I am I stand corrected

Edt thought op wrote it was released read to fast lol. This does look amazing
[T-Mobile Samsung Galaxy S II SGH-T989] mstrk242:
Using a usb dac would be pretty sweet. Who needs voodoo sound then?
[T-Mobile Samsung Galaxy S II SGH-T989] starskyrob:
Holy ****.count foxstar in for this.
[T-Mobile Samsung Galaxy S II SGH-T989] BaconStep:
Definitely want to see this!
[T-Mobile Samsung Galaxy S II SGH-T989] thederekjay:
is this what you are looking for? I can make that happen...

Audio Gadget (EXPERIMENTAL) (USB_AUDIO)

CONFIG_USB_AUDIO:

Gadget Audio is compatible with USB Audio Class specification 1.0.

It will include at least one AudioControl interface, zero or more

AudioStream interface and zero or more MIDIStream interface.

Gadget Audio will use on-board ALSA (CONFIG_SND) audio card to

playback or capture audio stream.

Say "y" to link the driver statically, or "m" to build a

dynamically linked module called "g_audio".
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Hmm, that might work? I'm not a developer so I dunno...?

Here, you can get this USB sound card for $1.73 free shipping (ships from Iowa) and then you can easily test it with an OTG cable: http://www.ebay.com/itm/Sound-Card-5-1-USB-Audio-Microphone-Adapter-For-Laptop-/370594371214?pt=LH_DefaultDomain_0&hash=item564925568e

That's basically all we want, "driverless" USB audio support.
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Another link that might help: http://xdaforums.com/showthread.php?t=1459892&page=4
[T-Mobile Samsung Galaxy S II SGH-T989] nyamd20:
This migth be a noob question but what exactly dose this do?
[T-Mobile Samsung Galaxy S II SGH-T989] panzerfan:
To put it simply, a usbaudio.o addition would allow USB host to recognize a generic USB audio device, be it a set of USB speakers, USB car audio, USB sound card or USB headsets.

A few reasons for wanting such a thing would be that you would:

1. Bypass internal sound amplification and digital-analog conversion, so you get cleaner sound if you have the gears to support it,

2. Use USB headsets, speakers, car audio and whatnot, the same way that you would've used them for Win/Mac PCs, now on your phone,

3. Not having to be tied down to the single 3.5mm output as you can now hook your phone to a USB sound card that can get optical out even, and this is more portable than doing so with a laptop or having to resort to a dedicated music player.

@thederekjay: I'd be really grateful if you can implement this in your kernel man. Cyanogenmod 7/9 seem to have this prepackaged, but you can't exactly take Cyanogenmod kernel and slap any random rom on it.
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Yep, the big thing that makes me want it is greatly improved sound quality. The Yamaha chip in the T989/Skyrocket is pretty bad, even supercurio (Voodoo Sound) won't touch it. Turning my phone into an über music player will allow me to easily use things like Pandora and the upcoming official BBE player (currently only available on iOS, but I talked to a developer and he said it'll be coming in late spring/early summer for Android devices) while maintaining audiophile-grade sound quality. For a completely portable solution I have the Fiio E7 amp which has built-in USB audio and doesn't drain power from the connection (a workaround for devices that do require power from the USB connection is to use a powered USB hub in-between). However, with this feature you could just as well hook it up to a $10,000 sound system that has driverless USB audio and *still* have audiophile-grade sound quality because it's a purely digital signal.
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Now that the T989 ICS source has been leaked I just wanted to remind developers to please consider adding this in. Thanks! :)
[T-Mobile Samsung Galaxy S II SGH-T989] jim93:
source =\= compiled product
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Right, but it can become one with someone who knows how to compile it correctly. I'm asking that person to include a little bit more code to help with supporting USB audio.
[T-Mobile Samsung Galaxy S II SGH-T989] jim93:
The leak is the compiled product not source hence my post.
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Oh drats, you're right. I thought it was the source that was leaked. :( *sigh* Back to waiting again.. *grumble*
[T-Mobile Samsung Galaxy S II SGH-T989] Mafioso:
Good to know, I'm not the only one who feels audio is horribly crappy on this phone. I'm not an audiophile but I can feel so much difference comparing mp3 player with it. This was never the case with my older phones like HTC HD2 or Amaze...Boo Samsung :mad:
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
ICS kernel source is finally here!

Okay, so now that the ICS kernel source is

finally

released (see here) I thought I'd bump this again so it gets the attention it deserves. Please developers, include this much needed feature! Thanks! :)
[T-Mobile Samsung Galaxy S II SGH-T989] BaconStep:
Bump FOR ITS ALL MIGHTY GLORY
[T-Mobile Samsung Galaxy S II SGH-T989] _ice_:
Would this mitigate the car dock owes? As in when phone call comes it doesn't default to speaker phone but rather car speakers?

Sent from the Andromeda galaxy (sII)
[T-Mobile Samsung Galaxy S II SGH-T989] tdizzle404:
Has any one hit faux up? Since we got.the source he should be working on something for our phone
[T-Mobile Samsung Galaxy S II SGH-T989] mikeb85:
Is thia to play music thru lets say an usb jack on a kenwood cd player...?
[T-Mobile Samsung Galaxy S II SGH-T989] don728871:
Faux baseness been here for 3-4 month's
[T-Mobile Samsung Galaxy S II SGH-T989] puff8stuff:
totally bumping this
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Bump for glory! Can any kernel developers comment on this please?
[T-Mobile Samsung Galaxy S II SGH-T989] coraldayton:
Give it some time, dude. Devs are more busy working on getting things like CM9, full AOSP/AOKP builds going and mitigating issues that are coming up... be patient.
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
*sigh* Yeah you're right.. I'm sorry I'm so anxious. I've been wanting this one feature desperately ever since the T989 was first available.
[T-Mobile Samsung Galaxy S II SGH-T989] gatorstew:
Bumping this also. Thanks in advance for the Dev that rolls this out!
[T-Mobile Samsung Galaxy S II SGH-T989] unique77:
This definitly would be an excellent feature. Really glad that someone thought of this.
[T-Mobile Samsung Galaxy S II SGH-T989] coraldayton:
I know dude, but we've got a SR dev team working on call audio for us, which'll hopefully lead to some issues getting worked out.

It'll come, just give it some time (:
[T-Mobile Samsung Galaxy S II SGH-T989] bdusmc:
I have an FM transmitter that is USB audio based.... that would be awesome for the truck.
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Looks like the SGS3 might have support for this out-of-the-box: http://xdaforums.com/showpost.php?p=26757706&postcount=133
[T-Mobile Samsung Galaxy S II SGH-T989] coraldayton:
Another option is that CM9 is being worked on by Team Chopsticks since we now have full source from Samsung for our phones... so the USB audio being baked into the kernel might be something we can look at.
[T-Mobile Samsung Galaxy S II SGH-T989] BaconStep:
I requested if this could be worked into cm9 but never got a reply
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
There's talk of developers leaving (like Whitehawkx for example) because of the SGS3, etc., so now I'm worried we might never see this feature added to our phone.. ;(
[T-Mobile Samsung Galaxy S II SGH-T989] skadude66:
This might be helpful to you: http://developer.android.com/about/versions/jelly-bean.html

So if/when we get a 4.1 ROM, we should natively have support for it? If I've read correctly.
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Thanks for the link, but it's very doubtful we'll ever get 4.1/Jellybean. It took forever for us to just get ICS.
[T-Mobile Samsung Galaxy S II SGH-T989] BaconStep:
It took forever because there were so many changes to the source. Hopefully it shouldn't take as long with jb.
[T-Mobile Samsung Galaxy S II SGH-T989] jim93:
I hope the following is in relation to the lag issue in Android when queuing audio that iOS has never had from the start but Google refuses to make a priority.
[T-Mobile Samsung Galaxy S II SGH-T989] coraldayton:
Apparently this is baked into the CM9 kernel... saw it in another thread. Something to investigate... possibly ask a member of Team Chopsticks to look at the CM9 kernel?
[T-Mobile Samsung Galaxy S II SGH-T989] skadude66:
That is, if you wait for official JB.. The differences between 4.0 and 4.1 should be minimal enough that once AOSP is pushed, it shouldn't be THAT bad a transition for custom ROMs.
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
It's been a while since I've posted in this thread. Looks like the Galaxy S III has support for USB DACs out of the box! :( Jellybean has some kind of weird support built-in that won't work with standard USB DACs. I wish someone could somehow port the SGSIII USB DAC code over to our device.
[T-Mobile Samsung Galaxy S II SGH-T989] _ice_:
Bump, this would have been great if implemented in our current device however its too late for me :( I'm jumping ship to a gnote 2 once released.
[T-Mobile Samsung Galaxy S II SGH-T989] Flav106:
Hi !

Any news about it ?

We are sooo much to wait for this !! :(
[T-Mobile Samsung Galaxy S II SGH-T989] 01010001:
Anything new? I just did some searching and didn't come up with anything new about this issue.
[Android Software Development] sattar_00977:
hi

my htc explorer hang on only htc logo.try to reset hard reset but no luck.

i have to decide to flash with originol rom.but iam new.how to flash it?

where i can get originol rom?

please guide me.:mad: